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234 Commits

Author SHA1 Message Date
black-sliver
ea5ff5f2bc Launcher: fix detection of valid .apworld (#4267) 2024-11-28 01:45:53 +01:00
NewSoupVi
4938b5f54f The Witness: Give an actual name to the new option (lol) #4238
(cherry picked from commit dbf284d4b2)
2024-11-27 16:12:06 +01:00
agilbert1412
7d84a79e4a Stardew Valley - Update documentation 5.x.x links into 6.x.x links #4255
(cherry picked from commit e882c68277)
2024-11-27 16:11:59 +01:00
NewSoupVi
70e629b9b3 WebHost: Fix crash on advanced options when a Range option used "random" as its default (#4263)
(cherry picked from commit e1f16c6721)
2024-11-27 16:11:47 +01:00
Ziktofel
0dade05133 SC2: Fix wrongly classified location type (#4249) 2024-11-26 00:35:24 +01:00
Exempt-Medic
fcaba14b62 Zillion: Add display_name to ZillionSkill #4241 2024-11-25 19:27:31 +01:00
Exempt-Medic
6073d5e37e Lufia2: Fix Nondeterministic Behavior #4243 2024-11-25 19:26:44 +01:00
Exempt-Medic
41a7d7eeee HK: Fix Nondeterministic Behavior #4244 2024-11-25 19:26:21 +01:00
Exempt-Medic
d3a3c29bc9 Landstalker: Fix Nondeterministic Behavior #4245 2024-11-25 19:25:55 +01:00
wildham
0ad5b0ade8 [FFMQ] Fix all checks sending on hard reset + stronger read validation check (#4242)
* Fix all checks sending on hard reset

* stronger validation

* Fix typo

* remove extraneous else

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* fix style

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-25 19:25:29 +01:00
Exempt-Medic
e6e31a27e6 SC2: Fix Nondeterministic Behavior (#4246)
* Add < for sorting

* Sorting for determinism

* id instead of value
2024-11-25 19:25:00 +01:00
Scipio Wright
a650e90b57 TUNIC: Add clarifying comment to item links handling #4233 2024-11-24 18:43:28 +01:00
gaithern
36f17111bf Kingdom Hearts: Minor Logic Fixes (#4236)
* Update Rules.py

* Update worlds/kh1/Rules.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/kh1/Rules.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-11-24 18:42:21 +01:00
Jarno
03b90cf39b Timespinner: Re-added missing enmemy rando option #4235 2024-11-24 15:57:39 +01:00
Scipio Wright
5729b78504 TUNIC: Fix it so item linked locations are correct in slot data (#4105)
* Fix it so item linked locations are correct in slot data

* List -> Set

* Cache the locations instead

* Just loop the multiworld once

* Move it all to fill slot data and pretend we're doing a stage

* Move groups up so it doesn't loop over the multiworld locations if no item links are present

* Update worlds/tunic/__init__.py

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>

---------

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
2024-11-23 01:42:44 +01:00
Mysteryem
ba50c947ba AHiT: Fix reconnecting rift access regions for starting and plando acts (#4200)
Reconnecting an act in a telescope to a time rift removes the entrances
to the time rift from its access regions because it will be accessible
from the telescope instead.

By doing so early on, as a starting act with insanity act randomizer or
as a plando-ed act, this can happen before the time rift itself has been
reconnected to an act or other time rift. In which case, when later
attempting to connect that time rift to an act or other time rift, the
entrances from the rift access regions will no longer exist, so must be
re-created. The original code was mistakenly re-creating the entrances
from the time rift being reconnected, instead of from the rift access
regions.
2024-11-23 00:13:57 +01:00
digiholic
2424b79626 OSRS: Fixes to Logic errors related to Max Skill Level determining when Regions are accessible (#4188)
* Removes explicit indirect conditions

* Changes special rules function add rule instead of setting, and call it unconditionally

* Fixes issues in rule generation that have been around but unused the whole time

* Finally moves rules out into a separate file. Fixes level-related logic

* Removes redundant max skill level checks on canoes, since they're in the skill training rules now

* For some reason, canoe logic assumed you could always walk from lumbridge to south varrock without farms. This has been fixed

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Quests now respect skill limits and can be excluded. Tasks that take multiple skills how actually check all skills

* Adds alternative route for cooking that doesn't require fishing

* Remove debug code

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-11-22 16:33:27 +01:00
Mysteryem
d4b1351c99 Aquaria: Remove BaseException handling from create_item (#4218)
* Aquaria: Remove BaseException handling from create_item

Catching `BaseException` without re-raising the exception should almost
never be done because `BaseException` includes exit exceptions, such as
`SystemExit` and `KeyboardInterrupt`.

Ideally, the caught exception types should be as narrow as possible to
not mask bugs from catching unexpected exceptions. Having narrow
exception types can also help indicate to other developers what
exceptions are expected to be raisable by the code within the `try`
clause.

Similarly, the `try` clause should ideally contain the minimum code
necessary, to avoid masking bugs in the case that code within the `try`
clause that is not expected to raise an exception does so.

In this case, the only expected exception that can occur appears to be
`item_table[name]` that can raise a `KeyError` when `create_item()` is
passed an unexpected `name` argument. So this patch moves the other code
out of the `try` clause and changes the caught exception types to only
`KeyError`.

* Remove try-except

The KeyError that would be raised will be propagated as-is rather than
raising a new exception in its place.

* Remove extra newline

The original code did not have this newline, so it has been removed.
2024-11-21 20:43:37 +01:00
qwint
859ae87ec9 Launcher: ports the _stop fix in the Launcher kivy App to handle_url Popup App (#4213)
* fixes url launched popup so it can close cleanly after spawning another kivy app like text client

* whoops
2024-11-21 17:43:01 +01:00
Doug Hoskisson
124ce13da7 Core: improve error message for missing "game" entry in yaml (#4185) 2024-11-20 09:45:41 +01:00
qwint
48ea274655 MultiServer: persist hints even if previously found (#4214)
* change to persist all hints to ctx.hints regardless of found status

* remove if not found entirely as it seems like it was added to not double charge hint points
9842399d8b
2024-11-19 21:16:10 +01:00
Aaron Wagener
85a713771b Tests: have option preset validation test do full validation (#4208)
* Tests: have option preset validation test do full validation

* sum on an IntFlag is a thing apparently
2024-11-18 18:09:27 +01:00
black-sliver
3ae8992fb6 Clients: fix high CPU usage when launched via MultiProcessing (#4209)
* Core: make Utils.stream_input not consume all CPU for non-blocking streams

* Clients: ignore MultiProcessing pipe as input console
2024-11-18 15:59:17 +01:00
Scipio Wright
01c6037562 TUNIC: Fix a few missing tricks in logic (#4132)
* Add missing connection to the furnace entry by west garden

* Add missing connection to the furnace entry by west garden

* Add missing hard ls for ruined passage door

* Allow shield for LS

* Split PR into two

* Split PR into two

* Split PR into two

* Add dark tomb ice grapple through the wall
2024-11-18 14:39:58 +01:00
agilbert1412
4b80b786e2 Stardew Valley: Removed Walnutsanity and Filler buffs from the all random preset (#4206) 2024-11-18 08:45:04 +01:00
Silvris
bd5c8ec172 MM2: minor bugfixes (#4190)
* move special cases to be outside strict

* Update text.py

* fix wily machine edge case, incorrect weapons, and time stopper failsafe

* bump world version

* weakness checking is inclusive

* Update __init__.py

* add air shooter to edge case validation
2024-11-18 02:22:25 +01:00
t3hf1gm3nt
baf291d7a2 TLOZ: Assorted Logic Fixes (#4203)
* TLOZ: Assorded Logic Fixes

- Add needing arrows for Pols Voice rule. Not super necessary at the moment since wooden arrows are always accessible in one of the opening shops, but future proofing for future plans

- Create Gohma Locations and make sure all Gohma blocked locations have the required rule (was missing at least one location before)

- Remove the rule requiring Bow for all locations of level 8 (not sure why that was there, it's theoretically redundant now that Gohma and Pols Voice are properly marked)

- Make sure Digdogger locations properly require Recorder, and clean up redundant Level 7 rules as level 7 currently requires Recorder to access the entrance

* Update worlds/tloz/Rules.py

forgor that has_any exists

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Remove world = multiworld

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-18 02:19:26 +01:00
NewSoupVi
9c102da901 The Witness: Allow setting the puzzle randomization seed yourself (#4196)
* Allow setting the puzzle randomization seed yourself

* longer tooltip

* Oh

* Also actually have the correct values that the client will accept (lol, thanks Medic)

* Update worlds/witness/options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-18 02:16:14 +01:00
Louis M
75e18e3cc9 Aquaria: Fixing no progression bug (#4199) 2024-11-17 16:59:50 +01:00
CaitSith2
a3d6036939 Factorio: energy link bridge improvements (#4182)
* improve energy link performance on large surfaces

* Add Energy link bridge storage table to initialization.

* Fix event based energy link for Factorio 2.0

* Adjust energy link bridge for quality.
2024-11-17 16:58:14 +01:00
Mysteryem
7eb12174b7 Core: Fix empty rule comparisons with subclasses (#4201)
If a world uses a `Location` or `Entrance` subclass that overrides the
`item_rule`/`access_rule` class attribute, then
`spot.__class__.item_rule`/`spot.__class__.access_rule` will get the
overridden rule, which may not be an empty rule.

Uses of `spot.__class__` have been replaced with getting the class
attribute rule belonging to the `Location` or `Entrance` class.
2024-11-17 16:55:42 +01:00
NewSoupVi
73146ef30c Tests: Use Option.from_any instead of Option() in test_pickle_dumps, which is currently preventing Range options from using default: "random" #4197 2024-11-17 01:52:49 +01:00
Fabian Dill
66314de965 Subnautica: compose DeathLink custom text instead of overwriting (#4172)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-17 00:55:18 +01:00
Zach "Phar" Parks
5141f36e95 WebHost: Fix 500 server errors for hints involving ItemLink slots on tracker pages (#4198)
* Also makes adjustments to the style for these slots by italicizing its names (including multi-tracker).
* Player-specific trackers do not link to ItemLink player trackers (they do not exist).
* Fixes a bug on Factorio multi-tracker when item links exist.
2024-11-16 16:16:09 +00:00
black-sliver
9ba613277e Launcher: change import order to fix ModuleUpdate (#4194) 2024-11-16 03:00:34 +01:00
black-sliver
f9c6ecc8b2 Webhost: fix doc and yaml filenames / install paths (#4193)
* WebHost: use new safe yaml template filename

this mirrors the change in ArchipelagoMW/#4106 in WebHost

* WebHost: install docs into safe filename and require docs to be named safe

* Test: update doc test for safe name

* WebHost: fix import order to not break ModuleUpdate
2024-11-15 17:31:03 +01:00
Exempt-Medic
a734d25f66 PKMN R/B: Don't change classification of items from other worlds #4192 2024-11-15 01:57:08 +01:00
Branden Wood
2a850261b8 docs: Add @BrandenEK as codeowner (#4177) 2024-11-14 23:57:49 +01:00
palex00
70b9b97841 [PKMN RB] Fixes faulty logic in Victory Road 1 #4191 2024-11-14 23:50:36 +01:00
gurglemurgle5
6c9b7eca10 Core: Fix Template Yamls for games with colon in name (#4106)
* add quotes around strings containing {{ game }}

* do the actually correct thing instead of a hack

thanks berserker66 for pointing out to me that I was doing this the
completly wrong way, so I fixed it up

* Clean up filenames to prevent illegal chars

* Use %s substitution instead of concatenation

* whoops

somehow i removed a space from the comment for the regex, so this adds
it back

* Use pre-existing function in Utils.py

* Test: add test for option yaml with colon

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-11-14 23:43:42 +01:00
Natalie Weizenbaum
dd659de079 DS3: List compatible static randomizer versions in slot data (#4178)
This will make it easier for players to understand when they have a
mismatch between their DS3 apworld and their local randomizer version,
mitigating a common source of confusion and support requests.
2024-11-14 23:43:34 +01:00
LiquidCat64
7916d1e67c CV64: Fix DeathLink Nitro explosions hitting you at times they shouldn't #4158 2024-11-14 23:41:57 +01:00
LiquidCat64
c9e63a836a CV64: Fix some textbox message truncation issues #4157 2024-11-14 23:40:39 +01:00
Katelyn Gigante
8f60a4a259 Core: Detect and account for apworlds being downloaded with a (1) in their name (#4144)
* Core: Detect and account for apworlds being downloaded with a (1) in their name

* Reword comment

* Always use internal module name

* Requested changes from black-silver
2024-11-14 21:51:05 +01:00
Nicholas Saylor
eac3e3c29e Tests: Add ignore filter to s2clientprotocol warnings (#4180) 2024-11-13 19:04:31 +01:00
Benjamin S Wolf
c295926ce1 Landstalker: remove global ref to multiworld (#4175)
* Landstalker: remove global ref to multiworld

`cached_spheres` holds a reference to the multiworld, which leaks the multiworld if multidata is skipped. Instead of making it a class variable, give a reference to each matching world.

* Switch to using `get_game_worlds`
2024-11-13 13:05:34 +01:00
CaitSith2
85159a4f1f Factorio: Fix satellite goal (#4183) 2024-11-13 02:03:27 +01:00
Nicholas Saylor
8b87e20a96 DLCQuest: Use options API for campaign and remove unused imports in tests #4181 2024-11-13 00:13:49 +01:00
agilbert1412
17f03bb5f8 Stardew valley: Fixed furnace logic bug (#4163) 2024-11-12 05:27:43 +01:00
Hexa
74f922ea37 MMBN3: Typo for SloGauge (#3457) 2024-11-12 00:03:48 +01:00
Nicholas Saylor
10bc05a172 Update codeQL to v3 (#4143) 2024-11-11 23:50:12 +01:00
palex00
432d8fa1c2 [PKMN RB] Adds slot data that tells the tracker V5 logic should be considered (#3995)
* Adds v5_update-info to slot data

* Adds a comma

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-11-11 18:02:37 +01:00
Fabian Dill
f3413e9cef Factorio: support 2.0 update (#4110)
- removed tutorialization (Craft/Do X to unlock tech)
- start with  everything needed for power, electric mining drills, science lab and automation science already unlocked
- updated world gen
- updated mod api use
   - updated fluid boxes (CaitSith2)
- new option: free sample quality (needs quality mod)
- removed old gruft, faster gen speed, faster load time
- lists space age as explicitly not supported, so it prevents the game from trying to load both
- fixes Y offset of traps being wrong (way higher than intended)
- client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died
- savegames are now stored  in write_data_directory -> saves -> Archipelago
- add cargo-landing-pad  handling
- starting rocket silo and cargo landing pad respect free sample quality 
- supports Factorio 2.0

---------

Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2024-11-11 11:43:16 +01:00
black-sliver
b3e5ef876a WebHost: update werkzeug (#4167) 2024-11-10 01:40:29 +01:00
black-sliver
9be996ba0e Core: downgrade websockets and minor fixes (#4166)
* Core: downgrade websockets to 13.x

14.x currently doesn't work for MultiServer.
14.x is not supported with py3.8, so updating to 14.x should be scheduled for AP 0.6.0.

* CI: 5min timeout for hosting test

* MultiServer: properly shutdown even if ctx is invalid

* CI: increase hosting test timeout to 10min

this is 4x expected time, just to be safe.
2024-11-10 01:23:29 +01:00
NewSoupVi
fa93bc5d1e The Witness: Get rid of Menu region, prepare for other worlds to change theirs (hints) #3888 2024-11-09 21:10:54 +01:00
Justus Lind
6b4f6ebc1e Update to Muse Dash v4.9.0 [Ensemble Arcanum] (#4095)
* Update to Muse Dash v4.9.0

* Add trailing newline

* I've forgotten to adjust this for a while. Lets increase it by a decent chunk.
2024-11-09 20:14:34 +01:00
Nicholas Saylor
930529e211 DS3: Update tests to use bases.py (#4138) 2024-11-09 19:29:51 +01:00
LiquidCat64
aae8b16073 CV64: Remove multiworld random usage #4156 2024-11-08 18:57:44 +01:00
Mysteryem
f4072833f3 TUNIC: Add Shop indirect condition (#4160)
* TUNIC: Add Shop indirect condition

The `Overworld -> Cube Cave Entrance Region` Entrance checks
`can_shop()` which checks for being able to reach the "Shop" Region, so
the Entrance requires an indirect condition of reaching the "Shop"
Region.

* Rename entrance variable to cube_entrance

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-11-08 18:57:11 +01:00
Mysteryem
f52d65a141 Pokemon RB: make stage_post_fill deterministic (#4008)
stage_post_fill iterates sets of locations, so the iteration order is
non-deterministic, resulting in different items being converted from
Progression to Useful when generating with the same seed.

This patch makes stage_post_fill deterministic by sorting the duplicate
pokemon locations in each sphere before choosing which of the duplicates
should remain as progression.
2024-11-08 12:11:41 +01:00
SunCat
2bdc1e0fc5 Checksfinder: clean up setup guide intro and change ownership #4147 2024-11-07 10:35:12 +01:00
Remy Jette
639b9598bd sm64ex: Make the Exclamation Boxes option a Toggle (#4152) 2024-11-07 10:34:41 +01:00
NewSoupVi
a29205b547 Core: Add Item.excludable helper function (#4080)
Some worlds might want to check for "Item is junk", i.e. an excludable item.

Because this is both `filler` and `trap`, and because `filler` is `0`, there are many "wrong ways" to do this. So I think we should provide a helper function for it.
2024-11-07 09:59:08 +01:00
black-sliver
345d5154a9 WebHost: fix missing timezone in tracker if-modified-since handling (#4125)
* WebHost: fix missing timezone in tracker if-modified-since handling

and add a test for it

* WebHost, Test: fix running test_tracker in parallel
2024-11-07 09:51:40 +01:00
black-sliver
a0207e0286 Setup: exclude zstandard (#4155)
This is quite the big dependency (~20MB) that is unused.
For non-webhost it is an optional dependency to requests.
2024-11-07 09:41:42 +01:00
Mysteryem
7449bf6b99 ALttP: Use auto indirect conditions (#4153)
ALttP makes common use of entrances with access rules that require
another entrance to be accessible. This results in requiring an indirect
condition to be registered for the other entrance's `.parent_region`,
but this indirect condition is often missing.

There are so many missing indirect conditions, and due to the complexity
of some of the chained rules, it is simply not realistic to add all the
missing indirect conditions.

This patch changes ALttP to use automatic indirect conditions instead of
explicit indirect conditions and removes the places that were
registering indirect conditions.

Without this patch, the missing indirect conditions almost never have an
effect on generating with default options, but enabling certain options,
such as `glitches_required` or `entrance_shuffle` can result in
frequently checking entrances that are missing indirect conditions.

Examples of complex chained rules:
`get_rule_to_add()` in `Rules.set_bunny_rules()` can create
rules on entrances that require access to any of a number of different
other entrances, which should require the parent regions of all of those
other entrances to be registered as indirect conditions.

There are entrance access rules that check
`StateHelpers.can_kill_most_things()` (e.g. `Turtle Rock Second Section
Bomb Wall`), which can check `can_extend_magic()`, which checks for
being able to buy unlimited `Blue Potion`, which checks for being able
to reach a shop that sells unlimited `Blue Potion`. This is usually
`Potion Shop`, but there is a yaml option that shuffles shop
inventories, so the shop that sells unlimited `Blue Potion` can be
randomized, meaning that the region that should be registered as an
indirect condition can also be randomized.

Example of many missing indirect conditions:
With `small_key_shuffle: universal`, every single
`ALttPLogic._lttp_has_key()` checks for being able to reach shops that
sell an unlimited number of universal Small Keys. Meaning that every
entrance access rule that uses `_lttp_has_key()` should register all
shop regions that sell unlimited universal small keys as indirect
conditions.
2024-11-07 09:29:47 +01:00
Nicholas Saylor
1cba694b78 Bumper Stickers: Update tests to bases.py #4137 2024-11-06 09:37:36 +01:00
Nicholas Saylor
9082ce74df Pokemon Emerald: Update tests to use bases.py #4142 2024-11-06 09:37:14 +01:00
Nicholas Saylor
5dfb2c514f DLC Quest: Update tests to use bases.py #4141 2024-11-06 09:36:49 +01:00
Zach "Phar" Parks
e2e5c5102b Rogue Legacy: Remove item/location id overlap rejection code. (#3893)
* Rogue Legacy: Remove item/location id overlap rejection code.

RL has been updated to support id overlaps.

* Update __init__.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-11-05 08:33:41 +00:00
Nicholas Saylor
08b99b8c33 LADX: Update tests to use bases.py #4139 2024-11-04 08:40:08 +01:00
Nicholas Saylor
72d2a33c0b Lufia 2: Update tests to bases.py #4136 2024-11-04 08:39:12 +01:00
Nicholas Saylor
6d0f0d2f4a LTTP: Update tests to use bases.py #4140 2024-11-04 08:38:47 +01:00
SunCat
a64548a4c6 ChecksFinder: Update description (#4145)
* edit checksfinder description

* Remove trailing whitespace in docstring

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-11-04 08:19:34 +01:00
Nicholas Saylor
d1dee226bf Launcher: Add link to the official site #4091 2024-11-03 15:48:52 +01:00
Bryce Wilson
504eceaf4f Pokemon Emerald: Prevent evolution fanfare from being replaced with flute (#4113)
* Pokemon Emerald: Prevent evolution fanfare from being replaced with flute

* Pokemon Emerald: Update Changelog
2024-11-03 15:36:39 +01:00
Ziktofel
96abc32f7d SC2: Small bugfix for SC2 logic #4126 2024-11-03 15:27:04 +01:00
NewSoupVi
048658955b Core: The Item Links fix to end them all (for now, hopefully) (#4096)
* Core: The Item Links fix to end them all

This puts the bandaid that was holding Item Links together for years back on.

It's a bad solution
But it's what we had previously, and the change away from this is what broke them

So in the interest of 0.5.1 releasing this century, maybe we should just go with this.

* Update AutoWorld.py
2024-11-03 15:22:10 +01:00
Nicholas Saylor
931e335155 Generate: Prevent ini Files from Being Included in YAML Discovery (#4127)
* Prevent ini files from being included in YAML discovery

* Update Generate.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-11-01 21:07:43 +01:00
Nicholas Saylor
1323474a52 Tests: Update test_fill.py to use Options API (#4128)
* Update test_fill.py::TestDistributeItemsRestrictive::test_non_excluded_local_items

* Update test_fill.py:TestBalanceMultiworldProgression
2024-11-01 12:43:28 +01:00
black-sliver
f7b9ac990b WebHost: improve image asset loading performance (#4123)
* WebHost: Scale image assets

* WebHost: convert images to webp
2024-10-30 23:56:39 -04:00
Doug Hoskisson
085b655ad9 SNIClient: log exceptions and keep task alive (#3911)
* SNIClient: log exceptions and keep task alive

* also log errors in `get_handler`
and disconnect if error in `game_watcher`
2024-10-31 00:16:02 +01:00
qwint
0b5c7fe8a9 HK: fix grubhunt required grubs count (#4094)
* somehow this mixup got into the final grubhunt PR

* catch a case I didn't test before

* Update worlds/hk/__init__.py

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>

* first pass at adding grub count tests

* add tests to explicitly show counting/not counting of player2s grubs

* forgot a test rename

---------

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
2024-10-30 23:58:40 +01:00
Aaron Wagener
aaf25f8c6f Tests: add test that option classes aren't reused (#3530) 2024-10-30 23:32:38 +01:00
Aaron Wagener
f00975c73d Tests: Add a test that weights file generates different results per player correctly (#3392)
* Tests: Add a test that weights file generates different results per player correctly

* Update test/programs/test_generate.py

* Generate.main() return and accessibility options were changed
2024-10-30 23:18:30 +01:00
Star Rauchenberger
ad40acd392 Lingo: Mark Eight Room -> The Incomparable as a warp (#4119) 2024-10-29 23:09:31 +01:00
Nicholas Saylor
4503ba75b6 Pokemon Emerald: Link to Rom Changes in Game Page (#4090)
* Added rematch information to game page

* Better wording

* Actually correct the language

* Update worlds/pokemon_emerald/docs/en_Pokemon Emerald.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Linked to rom_changes_en.md rather than adding to the game page

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-10-29 13:37:42 +01:00
Bryce Wilson
14c7b22fea Pokemon Emerald: Update changelog (#4112) 2024-10-29 13:36:02 +01:00
Benjamin S Wolf
1541f46d44 oc2: Reduce calls to meets_requirements (#4060) 2024-10-29 11:07:49 +01:00
Scipio Wright
b6c58c5c24 TUNIC: Minor revision to IG and LS option descriptions #4115 2024-10-29 02:43:03 +01:00
Natalie Weizenbaum
4dde3a2191 [DS3] Remind players to remove the old dinput8.dll (#4034)
This is a common mistake when players are getting set up with the new DS3 version.
2024-10-28 23:30:07 +01:00
Mysteryem
edacc07808 OSRS: Add missing indirect conditions (#4029)
All entrances to Cooks_Guild and Crafting_Guild and all entrances using
special logic for canoes were missing indirect conditions for the
regions that the cooking, crafting and woodcutting skill rules require
access to.
2024-10-28 23:26:08 +01:00
Star Rauchenberger
f3c59818b1 Lingo: Update documentation for panel shuffle (#4086) 2024-10-28 23:21:13 +01:00
Scipio Wright
594a8321c4 TUNIC: Add link to logic tricks doc (#4087)
* Add link to logic tricks doc

* Update worlds/tunic/docs/en_TUNIC.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-10-28 23:19:57 +01:00
Bryce Wilson
f10eb850dc Pokemon Emerald: Add some warnings to option descriptions (#4114) 2024-10-28 23:17:25 +01:00
Nicholas Saylor
3f6754d7f2 Docs: Update Information about Running Unittests (#4093)
* Expanded information in docs

* Revert run.xml changes

* Update docs/tests.md

Co-authored-by: qwint <qwint.42@gmail.com>

* Remove newline

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Added suggestsions from code review

---------

Co-authored-by: qwint <qwint.42@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-10-28 19:47:08 +01:00
black-sliver
382a5df1d8 macos: fix crash when 'Open Patch' is used (#4108)
* macos: fix crash when 'Open Patch' is used

* Utils: fix error message in open_directory
2024-10-28 08:41:36 +01:00
palex00
9b5a2bedac [KH2] Add new Poptracker Pack to the KH2 Setup Guide (#4104)
* Add new Poptracker Pack to the KH2 Setup Guide

* Match Order in description

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Make it say PopTracker with a capital T everywhere

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-10-28 02:38:05 +01:00
Spineraks
d15fa57151 Yacht Dice: Textual fixes and changes (Docs / yaml description) (#3967)
* Add the yacht dice (from other git) world to the yacht dice fork

* Update .gitignore

* Removed zillion because it doesn't work

* Update .gitignore

* added zillion again...

* Now you can have 0 extra fragments

* Added alt categories, also options

* Added item categories

* Extra categories are now working! 🐶

* changed options and added exceptions

* Testing if I change the generate.py

* Revert "Testing if I change the generate.py"

This reverts commit 7c2b3df617.

* ignore gitignore

* Delete .gitignore

* Update .gitignore

* Update .gitignore

* Update logic, added multiplicative categories

* Changed difficulties

* Update offline mode so that it works again

* Adjusted difficulty

* New version of the apworld, with 1000 as final score, always

Will still need to check difficulty and weights of adding items.
Website is not ready yet, so this version is not usable yet :)

* Changed yaml and small bug fixes

Fix when goal and max are same
Options: changed chance to weight

* no changes, just whitespaces

* changed how logic works

Now you put an array of mults and the cpu gets a couple of tries

* Changed logic, tweaked a bit too

* Preparation for 2.0

* logic tweak

* Logic for alt categories properly now

* Update setup_en.md

* Update en_YachtDice.md

* Improve performance of add_distributions

* Formatting style

* restore gitignore to APMW

* Tweaked generation parameters and methods

* Version 2.0.3

manual input option
max score in logic always 2.0.3
faster gen

* Comments and editing

* Renamed setup guide

* Improved create_items code

* init of locations: remove self.event line

* Moved setting early items to generate_early

* Add my name to CODEOWNERS

* Added Yacht Dice to the readme in list of games

* Improve performance of Yacht Dice

* newline

* Improve typing

* This is actually just slower lol

* Update worlds/yachtdice/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update Options.py

* Styling

* finished text whichstory option

* removed roll and rollfragments; not used

* import; worlds not world :)

* Option groups!

* ruff styling, fix

* ruff format styling!

* styling and capitalization of options

* small comment

* Cleaned up the "state_is_a_list" a little bit

* RUFF 🐶

* Changed filling the itempool for efficiency

Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?).
And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points.

* 🐶

* Removed plando "fix"

* Changed indent of score multiplier

* faster location function

* Comments to docstrings

* fixed making location closest to goal_score be goal_score

* options format

* iterate keys and values of a dict together

* small optimization ListState

* faster collection of categories

* return arguments instead of making a list (will 🐶 later)

* Instead of turning it into a tuple, you can just make a tuple literal

* remove .keys()

* change .random and used enumerate

* some readability improvements

* Remove location "0", we don't use that one

* Remove lookup_id_to_name entirely

I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id.

* .append instead of += for single items, percentile function changed

Also an extra comment for location ids.

* remove ) too many

* Removed sorted from category list

* Hash categories (which makes it slower :( )

Maybe I messed up or misunderstood...
I'll revert this right away since it is 2x slower, probably because of sorted instead of sort?

* Revert "Hash categories (which makes it slower :( )"

This reverts commit 34f2c1aed8.

* temporary push: 40% faster generation test

Small changes in logic make the generation 40% faster.
I'll have to think about how big the changes are. I suspect they are rather limited.
If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here.

* Add Points item category

* Reverse changes of bad idea :)

* ruff 🐶

* Use numpy and pmf function to speed up gen

Numpy has a built-in way to sum probability mass functions (pmf).
This shaves of 60% of the generation time :D

* Revert "Use numpy and pmf function to speed up gen"

This reverts commit 9290191cb3.

* Step inbetween to change the weights

* Changed the weights to make it faster

135 -> 81 seconds on 100 random yamls

* Adjusted max_dist, split dice_simulation function

* Removed nonlocal and pass arguments instead

* Change "weight-lists" to Dict[str, float]

* Removed the return from ini_locations.

Also added explanations to cat_weights

* Choice options; dont'use .value (will ruff later)

* Only put important options in slotdata

* 🐶

* Add Dict import

* Split the cache per player, limit size to 400.

* 🐶

* added , because of style

* Update apworld version to 2.0.6

2.0.5 is the apworld I released on github to be tested
I never separately released 2.0.4.

* Multiple smaller code improvements

- changed names in YachtWeights so we don't need to translate them in Rules anymore
- we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore
-

* 🐶 ruff

* Mostly minimize_extra_items improvements

- Change logic, generation is now even faster (0.6s per default yaml).
- Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now:
 - you start with 2 dice and 2 rolls
 - there will be less locations/items at the start of you game

* ruff 🐶

* Removed printing options

* Reworded some option descriptions

* Yacht Dice: setup: change release-link to latest

On the installation page, link to the latest release, instead of the page with all releases

* Several fixes and changes

-change apworld version
-Removed the extra roll (this was not intended)
-change extra_points_added to a mutable list to that it actually does something
-removed variables multipliers_added and items_added
-Rules, don't order by quantity, just by mean_score
-Changed the weights in general to make it faster

* 🐶

* Revert setup to what it was (latest, without S)

* remove temp weights file, shouldn't be here

* Made sure that there is not too many step score multipliers.

Too many step score multipliers lead to gen fails too, probably because you need many categories for them to actually help a lot. So it's hard to use them at the start of the game.

* add filler item name

* Textual fixes and changes

* Remove Victory item and use event instead.

* Revert "Remove Victory item and use event instead."

This reverts commit c2f7d674d3.

* Changed order of options

Also changed 'both options' to 'the website'

* Rephrase the offline-play part

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-10-28 02:37:21 +01:00
PoryGone
b27f667a15 Core: Add Version string to Launcher title (#4107) 2024-10-28 01:53:11 +01:00
Natalie Weizenbaum
579abb33c0 Properly fall back to a world's rich_text_options_doc (#4109)
Previously, because `default(..., true)` only checks if the
left-hand-side is falsey, not just `None`, this always forced options
to render in non-rich mode if they were explicitly set to
`rich_text_doc = None`. Now it matches the intended and documented
behavior, where `None` falls back to the world's
`rich_text_options_doc` setting.
2024-10-28 00:01:41 +01:00
Nicholas Saylor
daad3d0350 SM64ex: Add links to documentation for makeflags and patches #4092 2024-10-27 01:31:56 +02:00
black-sliver
d61a76fb02 Setup: SNI: separate win7/non-win7 build, update macos naming (#4088)
* Setup: fix macos SNI download name

* Setup: prefer SNI Windows7 build on py3.8, non-7 on py3.9+
2024-10-27 00:28:47 +02:00
black-sliver
5d4684f315 WebHost: restore fragment links for glossary and faq and make titles clickable (#4103)
* WebHost: restore fragment links for glossary and faq

such as /faq/en/#what-does-multi-game-mean

* WebHost: faq, glossary: make markdown titles clickable
2024-10-26 23:10:38 +02:00
Silvris
cd7b1df650 OoT: fix plando/item links (again) #4098 2024-10-26 06:25:03 +02:00
qwint
af77b76265 Core: fix item links for alternate menu regions #4097 2024-10-26 05:59:28 +02:00
black-sliver
77ee6d73bc Setup: more typing (#4089) 2024-10-25 08:51:53 +02:00
Scipio Wright
33daebef57 TUNIC: Add prog + useful to some items #4066 2024-10-23 02:30:31 +02:00
Nocallia
05ec14e23c HK: Replace "Hook" in PreciseMovement description to "Claw" (#4078) 2024-10-23 01:26:04 +02:00
Silvris
049a8780b5 Core: fix pickling plando connections (#4054)
* shift plando pickle hack

* Update Utils.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-10-22 21:08:25 +02:00
Spineraks
703e3393a6 Yacht Dice: Fix logic (again) so that score doesn't drop when receiving item (#4044)
* Add the yacht dice (from other git) world to the yacht dice fork

* Update .gitignore

* Removed zillion because it doesn't work

* Update .gitignore

* added zillion again...

* Now you can have 0 extra fragments

* Added alt categories, also options

* Added item categories

* Extra categories are now working! 🐶

* changed options and added exceptions

* Testing if I change the generate.py

* Revert "Testing if I change the generate.py"

This reverts commit 7c2b3df617.

* ignore gitignore

* Delete .gitignore

* Update .gitignore

* Update .gitignore

* Update logic, added multiplicative categories

* Changed difficulties

* Update offline mode so that it works again

* Adjusted difficulty

* New version of the apworld, with 1000 as final score, always

Will still need to check difficulty and weights of adding items.
Website is not ready yet, so this version is not usable yet :)

* Changed yaml and small bug fixes

Fix when goal and max are same
Options: changed chance to weight

* no changes, just whitespaces

* changed how logic works

Now you put an array of mults and the cpu gets a couple of tries

* Changed logic, tweaked a bit too

* Preparation for 2.0

* logic tweak

* Logic for alt categories properly now

* Update setup_en.md

* Update en_YachtDice.md

* Improve performance of add_distributions

* Formatting style

* restore gitignore to APMW

* Tweaked generation parameters and methods

* Version 2.0.3

manual input option
max score in logic always 2.0.3
faster gen

* Comments and editing

* Renamed setup guide

* Improved create_items code

* init of locations: remove self.event line

* Moved setting early items to generate_early

* Add my name to CODEOWNERS

* Added Yacht Dice to the readme in list of games

* Improve performance of Yacht Dice

* newline

* Improve typing

* This is actually just slower lol

* Update worlds/yachtdice/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update Options.py

* Styling

* finished text whichstory option

* removed roll and rollfragments; not used

* import; worlds not world :)

* Option groups!

* ruff styling, fix

* ruff format styling!

* styling and capitalization of options

* small comment

* Cleaned up the "state_is_a_list" a little bit

* RUFF 🐶

* Changed filling the itempool for efficiency

Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?).
And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points.

* 🐶

* Removed plando "fix"

* Changed indent of score multiplier

* faster location function

* Comments to docstrings

* fixed making location closest to goal_score be goal_score

* options format

* iterate keys and values of a dict together

* small optimization ListState

* faster collection of categories

* return arguments instead of making a list (will 🐶 later)

* Instead of turning it into a tuple, you can just make a tuple literal

* remove .keys()

* change .random and used enumerate

* some readability improvements

* Remove location "0", we don't use that one

* Remove lookup_id_to_name entirely

I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id.

* .append instead of += for single items, percentile function changed

Also an extra comment for location ids.

* remove ) too many

* Removed sorted from category list

* Hash categories (which makes it slower :( )

Maybe I messed up or misunderstood...
I'll revert this right away since it is 2x slower, probably because of sorted instead of sort?

* Revert "Hash categories (which makes it slower :( )"

This reverts commit 34f2c1aed8.

* temporary push: 40% faster generation test

Small changes in logic make the generation 40% faster.
I'll have to think about how big the changes are. I suspect they are rather limited.
If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here.

* Add Points item category

* Reverse changes of bad idea :)

* ruff 🐶

* Use numpy and pmf function to speed up gen

Numpy has a built-in way to sum probability mass functions (pmf).
This shaves of 60% of the generation time :D

* Revert "Use numpy and pmf function to speed up gen"

This reverts commit 9290191cb3.

* Step inbetween to change the weights

* Changed the weights to make it faster

135 -> 81 seconds on 100 random yamls

* Adjusted max_dist, split dice_simulation function

* Removed nonlocal and pass arguments instead

* Change "weight-lists" to Dict[str, float]

* Removed the return from ini_locations.

Also added explanations to cat_weights

* Choice options; dont'use .value (will ruff later)

* Only put important options in slotdata

* 🐶

* Add Dict import

* Split the cache per player, limit size to 400.

* 🐶

* added , because of style

* Update apworld version to 2.0.6

2.0.5 is the apworld I released on github to be tested
I never separately released 2.0.4.

* Multiple smaller code improvements

- changed names in YachtWeights so we don't need to translate them in Rules anymore
- we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore
-

* 🐶 ruff

* Mostly minimize_extra_items improvements

- Change logic, generation is now even faster (0.6s per default yaml).
- Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now:
 - you start with 2 dice and 2 rolls
 - there will be less locations/items at the start of you game

* ruff 🐶

* Removed printing options

* Reworded some option descriptions

* Yacht Dice: setup: change release-link to latest

On the installation page, link to the latest release, instead of the page with all releases

* Several fixes and changes

-change apworld version
-Removed the extra roll (this was not intended)
-change extra_points_added to a mutable list to that it actually does something
-removed variables multipliers_added and items_added
-Rules, don't order by quantity, just by mean_score
-Changed the weights in general to make it faster

* 🐶

* Revert setup to what it was (latest, without S)

* remove temp weights file, shouldn't be here

* Made sure that there is not too many step score multipliers.

Too many step score multipliers lead to gen fails too, probably because you need many categories for them to actually help a lot. So it's hard to use them at the start of the game.

* add filler item name

* Textual fixes and changes

* Remove Victory item and use event instead.

* Revert "Remove Victory item and use event instead."

This reverts commit c2f7d674d3.

* Revert "Textual fixes and changes"

This reverts commit e9432f9245.

* Remove Victory item and make it an event instead

* Yacht Dice logic fix, no decreasing score when obtain item

take 2

* Logic fix: Revert max_tries and mults, change ordering

* Remove spaces :^)

* Updated weights that are stochastically ordered by dice/roll

In the trimming of the weights, sometimes it having 4 rolls would be better than having 5 rolls.
I did a check that this does not happen for any dice increment or roll increment

* Swap for-loops to increase performance

This method is faster if the first for-loop contains fewer items.
Since the function is called with, typically, `dist2` having less items, let's loop over `dist2` first. This makes the entire program 10% faster.

* Remove options with 0 chance from list

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-10-22 21:07:44 +02:00
black-sliver
f709d61d04 WebHost: optimize header-logo.svg (#4073)
* WebHost: reduce precision and optimize header-logo.svg

technically those files will not produce an identical output when rendered
however the difference is virtually impossible to see even when rendered to w=4096

* WebHost: keep original svg
2024-10-20 19:52:04 -04:00
black-sliver
c6d2971d67 WebHost: optimize WebHost theme PNGs (#4071)
using zopfli, saving 30%
2024-10-20 19:51:14 -04:00
Spineraks
af14045c3a Yacht Dice: Proguseful items: Dice and 100 Points #4070 2024-10-19 16:53:02 +02:00
Remy Jette
ede59ef5a1 WebHost: Fix NamedRange option dropdown being blank instead of custom when applying presets (#4063) 2024-10-17 18:40:46 +02:00
Bryce Wilson
63d471514f Pokemon Emerald: Add flag for shoal cave to bounces (#4021)
* Pokemon Emerald: Add shoal cave state to map updates

* Pokemon Emerald: Fix shoal cave flag wrong byte, delay bounce to end of map transition
2024-10-17 03:37:41 +02:00
palex00
ff297f2951 [Aquaria] Adds Poptracker Pack to the Aquaria Setup Guides (#4037)
* Adds Poptracker Pack to the Aquaria Setup Guides

* Updates French Update Guide

* Update worlds/aquaria/docs/setup_fr.md

Co-authored-by: Cipocreep <65617616+Cipocreep@users.noreply.github.com>

* Update worlds/aquaria/docs/setup_fr.md

Co-authored-by: Benny D <78334662+benny-dreamly@users.noreply.github.com>

* Update setup_fr.md

* Update setup_fr.md

---------

Co-authored-by: Cipocreep <65617616+Cipocreep@users.noreply.github.com>
Co-authored-by: Benny D <78334662+benny-dreamly@users.noreply.github.com>
2024-10-17 03:34:10 +02:00
Scipio Wright
a0f49dd7d9 Noita: Add the useful classification to important perks, making them progression + useful #4030 2024-10-17 03:31:53 +02:00
qwint
79cec89e24 Launcher: save default settings before opening file for users (#4042) 2024-10-17 00:27:50 +02:00
Ishigh1
2b0cab82fa CommonClient: Making local datapackage load correctly if it was overriden by a custom one (#3722)
* Added versions and checksums dict

* Added load of local datapackage

* Fixed typo
2024-10-17 00:14:27 +02:00
Fabian Dill
48822227b5 Test: option instances have to be pickleable (#4006) 2024-10-16 23:31:36 +02:00
Fabian Dill
375b5796d9 WebHost: noscript faq and glossary (#4061) 2024-10-16 23:28:42 +02:00
Jarno
c12ed316cf Timespinner: Make hidden options pickleables (#4050)
* Make timespinner hidden options pickleables

* Keep changes minimal

* Change line endings
2024-10-16 23:06:14 +02:00
Bryce Wilson
26577b16dc Pokemon Emerald: Fix opponent blacklist checking wrong option (#4058) 2024-10-15 23:28:36 +02:00
Louis M
af0b5f8cf2 Aquaria Fixing some bugs (#4057)
* Fixing some bugs

* Forgot about this one
2024-10-15 23:22:58 +02:00
Louis M
618564c60a Aquaria: Adding slot data for poptracker (#4056)
* Adds neccessary slot data for Aquaria

* Comma oops

---------

Co-authored-by: palex00 <32203971+palex00@users.noreply.github.com>
2024-10-14 18:53:20 +02:00
Seafo
f2ac937d1e Minecraft: Fix plando connections #4048
Plando connections was broken as a result of https://github.com/ArchipelagoMW/Archipelago/pull/3765
This fixes it.
2024-10-14 00:22:37 +02:00
Scipio Wright
d4d777b101 OoT: Add aliases for Progressive Hookshot (#4052)
* Add aliases for Progressive Hookshot

* Update worlds/oot/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-10-14 00:17:53 +02:00
Fabian Dill
b772d42df5 Core: turn MultiServer item_names and location_names into instance vars (#4053) 2024-10-14 00:15:53 +02:00
Exempt-Medic
e8f3aa96da Timespinner: Two typos #4051 2024-10-13 23:21:36 +02:00
gurglemurgle5
2d0bdebaa9 Docs: Add ConnectUpdate to the list of client packets in the network protocol documentation #4045 2024-10-13 02:01:28 +02:00
Fabian Dill
ef4d1e77e3 Core: make shlex split an attempt with regular split retry (#4046) 2024-10-11 23:24:42 +02:00
Aaron Wagener
f495bf7261 The Messenger: fix missing money wrench rule (#4041)
* The Messenger: fix missing money wrench rule

* add a unit test for money wrench
2024-10-11 03:05:21 +02:00
Exempt-Medic
2751ccdaab DS3: Make your own region cache (#4040)
* Make your own region cache

* Using a string
2024-10-11 03:02:31 +02:00
black-sliver
6287bc27a6 WebHost: Fix too-many-players error not showing (#4033)
* WebHost: fix 'too many players' error not showing

* WebHost, Tests: add basic tests for generate endpoint

* WebHost: hopefully make CodeQL happy with MAX_ROLL redirect
2024-10-05 18:14:22 +02:00
palex00
97f2c25924 [KH2] Adds more options to slot data #4031 2024-10-05 02:13:04 +02:00
Bryce Wilson
e5a0ef799f Pokemon Emerald: Update changelog (#4003) 2024-10-04 21:28:43 +02:00
Silvris
216e0603e1 KDL3: Fix webhost not giving a patch #4023 2024-10-04 21:27:23 +02:00
Fabian Dill
05a67386c6 Core: use shlex splitting instead of whitespace splitting for client and server commands (#4011) 2024-10-02 03:09:43 +02:00
NewSoupVi
0ec9039ca6 The Witness: Small code refactor (cast_not_none) (#3798)
* cast not none

* ruff

* Missed a spot
2024-10-02 00:02:17 +02:00
Aaron Wagener
f06f95d03d Core: move race_mode to read_data instead of stored_data (#4020)
* move race_mode to read_data

* add race_mode to docs
2024-10-01 23:55:34 +02:00
Mysteryem
5a853dfccd Tests: Fix indentation in TestTwoPlayerMulti (#4010)
The "filling multiworld" subtest was at the wrong indentation, so was
only running for the last world_type.

"games" has additionally been added to the subtest to help better
identify failures.

Now that the subtest is actually being run for each world type, this
adds about 20 seconds to the duration of the test on my machine.
2024-10-01 21:30:45 +02:00
Alex Nordstrom
23469fa5c3 LADX: ghost fills ammo to initial max (#4005)
* ghost fills ammo to max

* Revert "ghost fills ammo to max"

This reverts commit 68804fef14.

* fill to first max
2024-10-01 21:09:23 +02:00
Bryce Wilson
dc1da4e88b Pokemon Emerald: Another wonder trade fix (#4014)
* Pokemon Emerald: Another guarded write on wonder trades

* Pokemon Emerald: Reorder sending wonder trade and erasing data

In case the guarded write fails
2024-10-01 21:08:43 +02:00
Aaron Wagener
67f6b458d7 Core: add race mode to multidata and datastore (#4017)
* add race mode to multidata and datastore

* have commonclient check race mode on connect and add it to the tooltip ui
2024-10-01 21:08:13 +02:00
Bryce Wilson
8193fa12b2 BizHawkClient: Fix typing mistake (#3938) 2024-09-28 22:49:11 +02:00
Fabian Dill
de0c498470 Core: update World method comment (#3866) 2024-09-28 22:37:42 +02:00
qwint
7337309426 CommonClient: add more docstrings and comments #3821 2024-09-27 01:34:54 +02:00
Natalie Weizenbaum
3205e9b3a0 DS3: Update setup instructions (#3817)
* DS3: Point the DS3 client link to my GitHub

It's not clear if/when my PR will land for the upstream fork, or if we'll just start using my fork as the primary source of truth. For now, it's the only one with 3.0.0-compatible releases.

* DS3: Document Proton support

* DS3: Document another way to get a YAML template

* DS3: Don't say that the mod will force offline mode

ModEngine2 is *supposed to* do this, but in practice it does not

* Code review

* Update Linux instructions per user experiences
2024-09-27 01:31:50 +02:00
palex00
05439012dc Adjusts Whitespaces in the Plando Doc to be able to be copied directly (#3902)
* Update plando_en.md

* Also adjusts plando_connections indentation

* ughh
2024-09-27 01:30:23 +02:00
soopercool101
177c0fef52 SM64: Remove outdated information on save bugs from setup guide (#3879)
* Remove outdated information from SM64 setup guide

Recent build changes have made it so that old saves no longer remove logical gates or prevent Toads from granting stars, remove info highlighting these issues.

* Better line break location
2024-09-27 01:29:26 +02:00
BadMagic100
5c4e81d046 Hollow Knight: Clean outdated slot data code and comments #3988 2024-09-27 01:27:22 +02:00
agilbert1412
a2d585ba5c Stardew Valley: Add Cinder Shard resource pack (#4001)
* - Add Cinder Shard resource pack

* - Make it ginger island exclusive
2024-09-27 01:26:06 +02:00
Aaron Wagener
5ea55d77b0 The Messenger: add webhost auto connection steps to guide (#3904)
* The Messenger: add webhost auto connection steps to guide and fix doc spacing

* rever comments

* add notes about potential steam popup

* medic's feedback

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-27 01:25:41 +02:00
Ziktofel
ab8caea8be SC2: Fix item origins, so including/excluding NCO/BW/EXT items works properly (#3990) 2024-09-27 00:57:21 +02:00
Benny D
a043ed50a6 Timespinner: Fix Typo in Download Location #3997 2024-09-27 00:56:36 +02:00
qwint
e85a835b47 Core: use base collect/remove for item link groups (#3999)
* use base collect/remove for item link groups

* Update BaseClasses.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-27 00:02:10 +02:00
Felix R
9a9fea0ca2 bumpstik: add hazard bumpers to completion (#3991)
* bumpstik: add hazard bumpers to completion

* bumpstik: update to use has_all_counts for completion
as suggested by ScipioWright
2024-09-26 20:47:03 +02:00
NewSoupVi
e910a37273 Core: Put an assert for parent region in Entrance.can_reach just like the one in Location.can_reach (#3998)
* Core: Move connection.parent_region assert to can_reach

This is how it already works for locations and it feels more correct to me to check in the place where the crash would happen.

Also update location error to be a bit more verbose

* Bring back the other assert

* Update BaseClasses.py
2024-09-25 17:47:38 +02:00
Kory Dondzila
f06d4503d8 Adds link to other players' trackers in player hints. (#3569) 2024-09-23 17:21:03 -04:00
Mrks
8021b457b6 WebHost: Added Games Of A Seed To The User Content Page (#3585)
* Added contained games of a seed to the user content page as tooltip.

* Changed sort handling.

* Limited amount of shown games.

* Added missing dashes.

Co-authored-by: Kory Dondzila <kory.dondzila@atomicobject.com>

* Closing a-tags.

Co-authored-by: Kory Dondzila <kory.dondzila@atomicobject.com>

* Closing a-tags.

Co-authored-by: Kory Dondzila <kory.dondzila@atomicobject.com>

* Moved games list to table cell level.

Co-authored-by: Kory Dondzila <kory.dondzila@atomicobject.com>

* Moved games list to table cell level.

---------

Co-authored-by: Kory Dondzila <kory.dondzila@atomicobject.com>
2024-09-23 17:19:26 -04:00
agilbert1412
d43dc62485 Stardew Valley: Improve Junimo Kart Regions #3984 2024-09-23 00:14:04 +02:00
Silvris
f7ec3d7508 kvui: abstract away client tab additions #3950 2024-09-22 16:24:14 +02:00
CookieCat
99c02a3eb3 AHIT: Fix Death Wish option check typo (#3978)
* duh

* Fuck it

* Major fixes

* a

* b

* Even more fixes

* New option - NoFreeRoamFinale

* a

* Hat Logic Fix

* Just to be safe

* multiworld.random to world.random

* KeyError fix

* Update .gitignore

* Update __init__.py

* Zoinks Scoob

* ffs

* Ruh Roh Raggy, more r-r-r-random bugs!

* 0.9b - cleanup + expanded logic difficulty

* Update Rules.py

* Update Regions.py

* AttributeError fix

* 0.10b - New Options

* 1.0 Preparations

* Docs

* Docs 2

* Fixes

* Update __init__.py

* Fixes

* variable capture my beloathed

* Fixes

* a

* 10 Seconds logic fix

* 1.1

* 1.2

* a

* New client

* More client changes

* 1.3

* Final touch-ups for 1.3

* 1.3.1

* 1.3.3

* Zero Jumps gen error fix

* more fixes

* Formatting improvements

* typo

* Update __init__.py

* Revert "Update __init__.py"

This reverts commit e178a7c0a6.

* init

* Update to new options API

* Missed some

* Snatcher Coins fix

* Missed some more

* some slight touch ups

* rewind

* a

* fix things

* Revert "Merge branch 'main' of https://github.com/CookieCat45/Archipelago-ahit"

This reverts commit a2360fe197, reversing
changes made to b8948bc495.

* Update .gitignore

* 1.3.6

* Final touch-ups

* Fix client and leftover old options api

* Delete setup-ahitclient.py

* Update .gitignore

* old python version fix

* proper warnings for invalid act plandos

* Update worlds/ahit/docs/en_A Hat in Time.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* Update worlds/ahit/docs/setup_en.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* 120 char per line

* "settings" to "options"

* Update DeathWishRules.py

* Update worlds/ahit/docs/en_A Hat in Time.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* No more loading the data package

* cleanup + act plando fixes

* almost forgot

* Update Rules.py

* a

* Update worlds/ahit/Options.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* Options stuff

* oop

* no unnecessary type hints

* warn about depot download length in setup guide

* Update worlds/ahit/Options.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* typo

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* Update worlds/ahit/Rules.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* review stuff

* More stuff from review

* comment

* 1.5 Update

* link fix?

* link fix 2

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Evil

* Good fucking lord

* Review stuff again + Logic fixes

* More review stuff

* Even more review stuff - we're almost done

* DW review stuff

* Finish up review stuff

* remove leftover stuff

* a

* assert item

* add A Hat in Time to readme/codeowners files

* Fix range options not being corrected properly

* 120 chars per line in docs

* Update worlds/ahit/Regions.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Update worlds/ahit/DeathWishLocations.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Remove some unnecessary option.class.value

* Remove data_version and more option.class.value

* Update worlds/ahit/Items.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Remove the rest of option.class.value

* Update worlds/ahit/DeathWishLocations.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* review stuff

* Replace connect_regions with Region.connect

* review stuff

* Remove unnecessary Optional from LocData

* Remove HatType.NONE

* Update worlds/ahit/test/TestActs.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* fix so default tests actually don't run

* Improve performance for death wish rules

* rename test file

* change test imports

* 1000 is probably unnecessary

* a

* change state.count to state.has

* stuff

* starting inventory hats fix

* shouldn't have done this lol

* make ship shape task goal equal to number of tasksanity checks if set to 0

* a

* change act shuffle starting acts + logic updates

* dumb

* option groups + lambda capture cringe + typo

* a

* b

* missing option in groups

* c

* Fix Your Contract Has Expired being placed on first level when it shouldn't

* yche fix

* formatting

* major logic bug fix for death wish

* Update Regions.py

* Add missing indirect connections

* Fix generation error from chapter 2 start with act shuffle off

* a

* Revert "a"

This reverts commit df58bbcd99.

* Revert "Fix generation error from chapter 2 start with act shuffle off"

This reverts commit 0f4d441824.

* Fix option typo

* I lied, it's actually two lines

---------

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-09-22 16:22:11 +02:00
Scipio Wright
449782a4d8 TUNIC: Add forgotten Laurels rule for Beneath the Vault Boxes #3981 2024-09-22 16:21:10 +02:00
CookieCat
97ca2ad258 AHIT: Fix massive lag spikes in extremely large multiworlds, add extra security to prevent loading the wrong save file for a seed (#3718)
* duh

* Fuck it

* Major fixes

* a

* b

* Even more fixes

* New option - NoFreeRoamFinale

* a

* Hat Logic Fix

* Just to be safe

* multiworld.random to world.random

* KeyError fix

* Update .gitignore

* Update __init__.py

* Zoinks Scoob

* ffs

* Ruh Roh Raggy, more r-r-r-random bugs!

* 0.9b - cleanup + expanded logic difficulty

* Update Rules.py

* Update Regions.py

* AttributeError fix

* 0.10b - New Options

* 1.0 Preparations

* Docs

* Docs 2

* Fixes

* Update __init__.py

* Fixes

* variable capture my beloathed

* Fixes

* a

* 10 Seconds logic fix

* 1.1

* 1.2

* a

* New client

* More client changes

* 1.3

* Final touch-ups for 1.3

* 1.3.1

* 1.3.3

* Zero Jumps gen error fix

* more fixes

* Formatting improvements

* typo

* Update __init__.py

* Revert "Update __init__.py"

This reverts commit e178a7c0a6.

* init

* Update to new options API

* Missed some

* Snatcher Coins fix

* Missed some more

* some slight touch ups

* rewind

* a

* fix things

* Revert "Merge branch 'main' of https://github.com/CookieCat45/Archipelago-ahit"

This reverts commit a2360fe197, reversing
changes made to b8948bc495.

* Update .gitignore

* 1.3.6

* Final touch-ups

* Fix client and leftover old options api

* Delete setup-ahitclient.py

* Update .gitignore

* old python version fix

* proper warnings for invalid act plandos

* Update worlds/ahit/docs/en_A Hat in Time.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* Update worlds/ahit/docs/setup_en.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* 120 char per line

* "settings" to "options"

* Update DeathWishRules.py

* Update worlds/ahit/docs/en_A Hat in Time.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* No more loading the data package

* cleanup + act plando fixes

* almost forgot

* Update Rules.py

* a

* Update worlds/ahit/Options.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* Options stuff

* oop

* no unnecessary type hints

* warn about depot download length in setup guide

* Update worlds/ahit/Options.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* typo

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* Update worlds/ahit/Rules.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* review stuff

* More stuff from review

* comment

* 1.5 Update

* link fix?

* link fix 2

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Evil

* Good fucking lord

* Review stuff again + Logic fixes

* More review stuff

* Even more review stuff - we're almost done

* DW review stuff

* Finish up review stuff

* remove leftover stuff

* a

* assert item

* add A Hat in Time to readme/codeowners files

* Fix range options not being corrected properly

* 120 chars per line in docs

* Update worlds/ahit/Regions.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Update worlds/ahit/DeathWishLocations.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Remove some unnecessary option.class.value

* Remove data_version and more option.class.value

* Update worlds/ahit/Items.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Remove the rest of option.class.value

* Update worlds/ahit/DeathWishLocations.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* review stuff

* Replace connect_regions with Region.connect

* review stuff

* Remove unnecessary Optional from LocData

* Remove HatType.NONE

* Update worlds/ahit/test/TestActs.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* fix so default tests actually don't run

* Improve performance for death wish rules

* rename test file

* change test imports

* 1000 is probably unnecessary

* a

* change state.count to state.has

* stuff

* starting inventory hats fix

* shouldn't have done this lol

* make ship shape task goal equal to number of tasksanity checks if set to 0

* a

* change act shuffle starting acts + logic updates

* dumb

* option groups + lambda capture cringe + typo

* a

* b

* missing option in groups

* c

* Fix Your Contract Has Expired being placed on first level when it shouldn't

* yche fix

* formatting

* major logic bug fix for death wish

* Update Regions.py

* Add missing indirect connections

* Fix generation error from chapter 2 start with act shuffle off

* a

* Revert "a"

This reverts commit df58bbcd99.

* Revert "Fix generation error from chapter 2 start with act shuffle off"

This reverts commit 0f4d441824.

* fix async lag

* Update Client.py

* shop item names need this now

* fix indentation

---------

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-09-21 23:10:18 +02:00
Kaito Sinclaire
2b88be5791 Doom 1993 (auto-generated files): Update E4 logic (#3957) 2024-09-21 23:06:31 +02:00
agilbert1412
204e940f47 Stardew Valley: Fix Art Of Crabbing Logic and Extract Festival Logic (#3625)
* here you go kaito kid

* here you go kaito kid

* move reward logic in its own method

---------

Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com>
2024-09-21 23:05:00 +02:00
Scipio Wright
69d3db21df TUNIC: Deal with the boxes blocking the entrance to Beneath the Vault 2024-09-21 23:02:58 +02:00
qwint
41ddb96b24 HK: add race bool to slot data (#3971) 2024-09-21 16:45:22 +02:00
João Victor
ba8f03516e Docs: added Brazilian Portuguese Translation for Hollow Knight setup guide (#3909)
* add neww pt-br translation

* setup file

* Update setup_pt_br.md

* add ` to paths

* correct grammar

* add space .-.

* add more spaces .-. .-. .-.

* capitalize HK

* Update setup_pt_br.md

* accent not the same as punctuation

* small changes

* Update setup_pt_br.md
2024-09-20 19:19:48 +02:00
Spineraks
0095eecf2b Yacht Dice: Remove Victory item and make it an event instead (#3968)
* Add the yacht dice (from other git) world to the yacht dice fork

* Update .gitignore

* Removed zillion because it doesn't work

* Update .gitignore

* added zillion again...

* Now you can have 0 extra fragments

* Added alt categories, also options

* Added item categories

* Extra categories are now working! 🐶

* changed options and added exceptions

* Testing if I change the generate.py

* Revert "Testing if I change the generate.py"

This reverts commit 7c2b3df617.

* ignore gitignore

* Delete .gitignore

* Update .gitignore

* Update .gitignore

* Update logic, added multiplicative categories

* Changed difficulties

* Update offline mode so that it works again

* Adjusted difficulty

* New version of the apworld, with 1000 as final score, always

Will still need to check difficulty and weights of adding items.
Website is not ready yet, so this version is not usable yet :)

* Changed yaml and small bug fixes

Fix when goal and max are same
Options: changed chance to weight

* no changes, just whitespaces

* changed how logic works

Now you put an array of mults and the cpu gets a couple of tries

* Changed logic, tweaked a bit too

* Preparation for 2.0

* logic tweak

* Logic for alt categories properly now

* Update setup_en.md

* Update en_YachtDice.md

* Improve performance of add_distributions

* Formatting style

* restore gitignore to APMW

* Tweaked generation parameters and methods

* Version 2.0.3

manual input option
max score in logic always 2.0.3
faster gen

* Comments and editing

* Renamed setup guide

* Improved create_items code

* init of locations: remove self.event line

* Moved setting early items to generate_early

* Add my name to CODEOWNERS

* Added Yacht Dice to the readme in list of games

* Improve performance of Yacht Dice

* newline

* Improve typing

* This is actually just slower lol

* Update worlds/yachtdice/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update Options.py

* Styling

* finished text whichstory option

* removed roll and rollfragments; not used

* import; worlds not world :)

* Option groups!

* ruff styling, fix

* ruff format styling!

* styling and capitalization of options

* small comment

* Cleaned up the "state_is_a_list" a little bit

* RUFF 🐶

* Changed filling the itempool for efficiency

Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?).
And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points.

* 🐶

* Removed plando "fix"

* Changed indent of score multiplier

* faster location function

* Comments to docstrings

* fixed making location closest to goal_score be goal_score

* options format

* iterate keys and values of a dict together

* small optimization ListState

* faster collection of categories

* return arguments instead of making a list (will 🐶 later)

* Instead of turning it into a tuple, you can just make a tuple literal

* remove .keys()

* change .random and used enumerate

* some readability improvements

* Remove location "0", we don't use that one

* Remove lookup_id_to_name entirely

I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id.

* .append instead of += for single items, percentile function changed

Also an extra comment for location ids.

* remove ) too many

* Removed sorted from category list

* Hash categories (which makes it slower :( )

Maybe I messed up or misunderstood...
I'll revert this right away since it is 2x slower, probably because of sorted instead of sort?

* Revert "Hash categories (which makes it slower :( )"

This reverts commit 34f2c1aed8.

* temporary push: 40% faster generation test

Small changes in logic make the generation 40% faster.
I'll have to think about how big the changes are. I suspect they are rather limited.
If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here.

* Add Points item category

* Reverse changes of bad idea :)

* ruff 🐶

* Use numpy and pmf function to speed up gen

Numpy has a built-in way to sum probability mass functions (pmf).
This shaves of 60% of the generation time :D

* Revert "Use numpy and pmf function to speed up gen"

This reverts commit 9290191cb3.

* Step inbetween to change the weights

* Changed the weights to make it faster

135 -> 81 seconds on 100 random yamls

* Adjusted max_dist, split dice_simulation function

* Removed nonlocal and pass arguments instead

* Change "weight-lists" to Dict[str, float]

* Removed the return from ini_locations.

Also added explanations to cat_weights

* Choice options; dont'use .value (will ruff later)

* Only put important options in slotdata

* 🐶

* Add Dict import

* Split the cache per player, limit size to 400.

* 🐶

* added , because of style

* Update apworld version to 2.0.6

2.0.5 is the apworld I released on github to be tested
I never separately released 2.0.4.

* Multiple smaller code improvements

- changed names in YachtWeights so we don't need to translate them in Rules anymore
- we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore
-

* 🐶 ruff

* Mostly minimize_extra_items improvements

- Change logic, generation is now even faster (0.6s per default yaml).
- Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now:
 - you start with 2 dice and 2 rolls
 - there will be less locations/items at the start of you game

* ruff 🐶

* Removed printing options

* Reworded some option descriptions

* Yacht Dice: setup: change release-link to latest

On the installation page, link to the latest release, instead of the page with all releases

* Several fixes and changes

-change apworld version
-Removed the extra roll (this was not intended)
-change extra_points_added to a mutable list to that it actually does something
-removed variables multipliers_added and items_added
-Rules, don't order by quantity, just by mean_score
-Changed the weights in general to make it faster

* 🐶

* Revert setup to what it was (latest, without S)

* remove temp weights file, shouldn't be here

* Made sure that there is not too many step score multipliers.

Too many step score multipliers lead to gen fails too, probably because you need many categories for them to actually help a lot. So it's hard to use them at the start of the game.

* add filler item name

* Textual fixes and changes

* Remove Victory item and use event instead.

* Revert "Remove Victory item and use event instead."

This reverts commit c2f7d674d3.

* Revert "Textual fixes and changes"

This reverts commit e9432f9245.

* Remove Victory item and make it an event instead

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-20 19:07:45 +02:00
Alex Nordstrom
79942c09c2 LADX: define filler item, fix for extra golden leaves (#3918)
* set filler item
also rename "Master Stalfos' Message" to "Nothing" as it shows up in game, and "Gel" to "Zol Attack"

* fix for extra gold leaves

* fix for start_inventory
2024-09-20 16:18:09 +02:00
digiholic
1b15c6920d [OSRS] Adds display names to Options #3954 2024-09-20 16:15:30 +02:00
gaithern
499d79f089 Kingdom Hearts: Fix Hint Spam and Add Setting Queries #3899 2024-09-19 22:32:47 +02:00
NewSoupVi
926e08513c The Witness: Remove some unused code #3852 2024-09-19 01:57:59 +02:00
Silvris
025c550991 Ocarina of Time: options and general cleanup (#3767)
* working?

* missed one

* fix old start inventory usage

* missed global random usage

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 21:26:59 +02:00
Doug Hoskisson
fced9050a4 Zillion: fix logic cache (#3719) 2024-09-18 21:09:47 +02:00
Faris
2ee8b7535d OSRS: UT integration for OSRS to support chunksanity (#3776) 2024-09-18 20:53:17 +02:00
Remy Jette
0d35cd4679 BizHawkClient: Avoid error launching BizHawkClient via Launcher CLI (#3554)
* Core, BizHawkClient: Support launching BizHawkClient via Launcher command line

* Revert changes to LauncherComponents.py
2024-09-18 20:42:22 +02:00
Alchav
db5d9fbf70 Pokemon R/B: Version 5 Update (#3566)
* Quiz updates

* Enable Partial Trainersanity

* Losable Key Items Still Count

* New options api

* Type Chart Seed

* Continue switching to new options API

* Level Scaling and Quiz fixes

* Level Scaling and Quiz fixes

* Clarify that palettes are only for Super Gameboy

* Type chart seed groups use one random players' options

* remove goal option again

* Text updates

* Trainersanity Trainers ignore Blind Trainers setting

* Re-order simple connecting interiors so that directions are preserved when possible

* Dexsanity exact number

* Year update

* Dexsanity Doc update

* revert accidental file deletion

* Fixes

* Add world parameter to logic calls

* restore correct seeded random object

* missing world.options changes

* Trainersanity table bug fix

* delete entrances as well as exits when restarting door shuffle

* Do not collect route 25 item for level scaling if trainer is trainersanity

* world.options in level_scaling.py

* Update worlds/pokemon_rb/level_scaling.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/pokemon_rb/encounters.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/pokemon_rb/encounters.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* world -> multiworld

* Fix Cerulean Cave Hidden Item Center Rocks region

* Fix Cerulean Cave Hidden Item Center Rocks region for real

* Remove "self-locking" rules

* Update worlds/pokemon_rb/regions.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fossil events

* Update worlds/pokemon_rb/level_scaling.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: alchav <alchav@jalchavware.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 20:37:17 +02:00
jamesbrq
51a6dc150c MLSS: Various bugfixes and QoL updates (#3744)
* Small fixes

* Update Location names + Remove redundant rule

* Fix for str not being returned in get_filler_item_name()

* ASM changes + various name/logic updates

* Remove extra unintended change + Make beanstone/beanlets useful

* Add missing timer logic to client

* Update Rules.py

* Fix bad capitalization

* Small formatting and ASM changes

* Update basepatch.bsdiff

* Update seed verification to be more likely to make a correct comparison

* Add Pipe 10

* Final batch of small fixes

* FINAL CHANGE I SWEAR

* Added victory Item for spoilers

* Update worlds/mlss/Regions.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fix jokes end logic

* Update worlds/mlss/Regions.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fix jokes end logic

* Item Location mismatch + Check options against rules

* Change List to Set + Check options against rules

* Moved Victory item to event

* Update worlds/mlss/__init__.py

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 19:33:02 +02:00
black-sliver
710609fa60 WebHost: move api/room_status out of __init__.py (#3958)
* WebHost: move room_status out of __init__.py

The old location is unexpected and easy to miss.

* WebHost: fix typing in api/room_status
2024-09-18 10:27:53 +02:00
Fabian Dill
da781bb4ac Core: rename yaml_output to csv_output (#3955) 2024-09-18 04:37:10 +02:00
Aaron Wagener
69487661dd Core: change yaml_output to output a full csv (#3653)
* make yaml_output arg a bool instead of number

* make yaml_output dump all player options as csv

* it sorts by game so swap those columns

* capitalize game and name headers

* use a list and just add an if before adding instead of sorting

* skip options that the world doesn't want displayed

* check if the class is a subclass of Removed specifically instead of the none flag

* don't create empty rows

* add a header for every game option that isn't from the common ones even if they have the same name

* add to webhost gen args so it can still gen
2024-09-18 01:33:03 +02:00
black-sliver
f73c0d9894 WebHost: Better host room v2 (#3948)
* WebHost: add spinner to room command

and show error message if fetch fails due to NetworkError

* WebHost: don't update room log while tab is inactive

* WebHost: don't include log for automated requests

* WebHost: refresh room also for re-spinups

and do that from javascript

* Test, WebHost: send fake user-agent where required

* WebHost: remove wrong comment in host room
2024-09-18 00:47:26 +02:00
Fabian Dill
6fac83b84c Factorio: update API use (#3760)
---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-18 00:18:17 +02:00
sgrunt
debb936618 DOOM II: Fix sector 95 assignment in DOOM II MAP17 to correctly flag the BFG9000 location as in the Yellow Key area (#3705)
Co-authored-by: sgrunt <sgrunt1987@gmail.com>
2024-09-18 00:08:18 +02:00
agilbert1412
8c5b65ff26 Stardew Valley: Remove Accessibility and progression balancing from presets #3833 2024-09-18 00:07:40 +02:00
agilbert1412
a7c96436d9 Stardew valley: Add Marlon bedroom entrance rule (#3735)
* - Created a test for the "Mapping Cave Systems" book

* - Added missing rule to marlon's bedroom

* - Can kill any monster, not just green slime

* - Added a compound source structure, but I ended up deciding to not use it here. Still keeping it as it will probably be useful eventually

* - Use the compound source of the monster compoundium (ironic, I know)

* - Add required elevators

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 00:03:33 +02:00
Aaron Wagener
4e60f3cc54 The Messenger: Fix Portal Plando Issues (#3838)
* add a more clear error message for a missing exit

* remove portal region from the available pool

* ensure plando portals are in the correct spot in the list and it gets cleared correctly
2024-09-18 00:00:26 +02:00
Exempt-Medic
30a0b337a2 DS3: Make Red Eye Orb always require Lift Chamber Key #3857 2024-09-17 23:58:45 +02:00
Scipio Wright
4ea1dddd2f TUNIC: Better logic for Library Lab glass and Fortress leaf piles #3880 2024-09-17 23:57:55 +02:00
Mrks
dc218b7997 LADX: Adding Slot Data For Magpie Tracker (#3582)
* wip: LADX slot_data

* LADX: slot_data

* Sending slot_data to magpie.

* Moved sending slot_data from pushing to pull by Magpie request.

* Adding EoF newline to tracker.py.

* Update Tracker.py

* Update __init__.py

* Update LinksAwakeningClient.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-17 23:56:40 +02:00
Natalie Weizenbaum
78c5489189 DS3: Mark the Archdeacon Set as downstream of Deacons of the Deep (#3883)
This ensures that if Deacons is replaced with Yhorm, the Storm Ruler
won't show up in these locations.
2024-09-17 23:50:02 +02:00
Bryce Wilson
d1a7bc66e6 Pokemon Emerald: Prevent client from spamming goal status update (#3900) 2024-09-17 23:49:36 +02:00
Ziktofel
b982e9ebb4 SC2: Fix /received display bugs (#3949)
* SC2: Fix location display in /received command

* SC2: Backport broken markup fix in /received output from the dev branch

* Cleanup
2024-09-17 23:18:43 +02:00
Bryce Wilson
8f7e0dc441 Core: Improve death link option description (#3951) 2024-09-17 23:17:41 +02:00
Bryce Wilson
5aea8d4ab5 Pokemon Emerald: Update changelog (#3952) 2024-09-17 15:14:05 +02:00
Rensen3
97be5f1dde YGO06: slotdata fix (#3953)
* YGO06: fix slot data for universal tracker

* YGO06: put Extremely Low Deck Bonus after Low Deck Bonus
2024-09-17 15:13:19 +02:00
Mysteryem
dae3fe188d OOT: Fix incorrect region accessibility after update_reachable_regions() (#3712)
`CollectionState.update_reachable_regions()` un-stales the state for all
players, but when checking `OOTRegion.can_reach()`, it would only update
OOT's age region accessibility when the state was stale, so if the state
was always un-staled by `update_reachable_regions()` immediately before
`OOTRegion.can_reach()`, OOT's age region accessibility would never
update.

This patch fixes the issue by replacing use of CollectionState.stale
with a separate stale state dictionary specific to OOT that is only
un-staled by `_oot_update_age_reachable_regions()`.

OOT's collect() and remove() implementations have been updated to stale
the new OOT-specific state.
2024-09-17 15:11:35 +02:00
Exempt-Medic
96542fb2d8 Blasphemous: Move pre_fill to create_items #3901 2024-09-17 15:08:15 +02:00
qwint
ec50b0716a Core: Add color conversions for colorama/terminal output #3940 2024-09-17 14:44:32 +02:00
Bryce Wilson
f8d3c26e3c Pokemon Emerald: Fix unguarded wonder trade write (#3939) 2024-09-17 14:43:22 +02:00
digiholic
1c0cec0de2 [OSRS] Adds Description to OSRS World #3921 2024-09-17 14:42:48 +02:00
Silvris
4692e6f08a MM2: fix Air Shooter minimum damage #3922 2024-09-17 14:42:19 +02:00
Mysteryem
b8d23ec595 MMBN3: Add missing indirect conditions (#3931)
Entrances to SciLab_Cyberworld and Yoka_Cyberworld had logic for being
able to reach SciLab_Overworld, but did not register this indirect
condition.

Entrances to Beach_Cyberworld had logic for being able to reach
Yoka_Overworld, but did not register this indirect condition.

Entrances to Undernet and Secret_Area had logic for having a high enough
explore score, but explore score is calculated based on the
accessibility of a number of regions and no indirect conditions were
being registered for these regions.
2024-09-17 14:41:56 +02:00
Silvris
ce42e42af7 Core: fix single player item links (#3721)
* fix single player item links

* Make a variable and fix weird spacing

* use advancement instead of classification

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-17 14:36:05 +02:00
Star Rauchenberger
ee12dda361 Lingo: Added missing connection from The Tenacious -> Hub Room (#3947) 2024-09-16 18:06:20 +02:00
Exempt-Medic
84805a4e54 HK: XBox doesn't exist #3932 2024-09-16 14:30:47 +02:00
Fabian Dill
5530d181da Core: update version number (#3944) 2024-09-16 06:48:13 +02:00
Mysteryem
ed948e3e5b sm64ex: Add missing indirect condition for BitFS randomized entrance (#3926)
The Bowser in the Fire Sea randomized entrance has an access rule that
requires being able to reach "DDD: Board Bowser's Sub", but being able
to reach a location also requires being able to reach the region that
location is in, so an indirect condition is required.
2024-09-13 16:02:13 +02:00
Natalie Weizenbaum
7621889b8b DS3: Add nex3 as a world maintainer (#3882)
I've already discussed this with @Marechal-L and gotten his approval.
2024-09-11 13:22:53 +02:00
Bryce Wilson
c9f1a21bd2 BizHawkClient: Remove run_gui in favor of make_gui (#3910) 2024-09-11 13:22:04 +02:00
Bryce Wilson
874392756b Pokemon Emerald: Add normalize encounter rate option to slot data (#3917) 2024-09-11 13:20:07 +02:00
Spineraks
7ff201e32c Yacht Dice: add get_filler_item_name (#3916)
* Add the yacht dice (from other git) world to the yacht dice fork

* Update .gitignore

* Removed zillion because it doesn't work

* Update .gitignore

* added zillion again...

* Now you can have 0 extra fragments

* Added alt categories, also options

* Added item categories

* Extra categories are now working! 🐶

* changed options and added exceptions

* Testing if I change the generate.py

* Revert "Testing if I change the generate.py"

This reverts commit 7c2b3df617.

* ignore gitignore

* Delete .gitignore

* Update .gitignore

* Update .gitignore

* Update logic, added multiplicative categories

* Changed difficulties

* Update offline mode so that it works again

* Adjusted difficulty

* New version of the apworld, with 1000 as final score, always

Will still need to check difficulty and weights of adding items.
Website is not ready yet, so this version is not usable yet :)

* Changed yaml and small bug fixes

Fix when goal and max are same
Options: changed chance to weight

* no changes, just whitespaces

* changed how logic works

Now you put an array of mults and the cpu gets a couple of tries

* Changed logic, tweaked a bit too

* Preparation for 2.0

* logic tweak

* Logic for alt categories properly now

* Update setup_en.md

* Update en_YachtDice.md

* Improve performance of add_distributions

* Formatting style

* restore gitignore to APMW

* Tweaked generation parameters and methods

* Version 2.0.3

manual input option
max score in logic always 2.0.3
faster gen

* Comments and editing

* Renamed setup guide

* Improved create_items code

* init of locations: remove self.event line

* Moved setting early items to generate_early

* Add my name to CODEOWNERS

* Added Yacht Dice to the readme in list of games

* Improve performance of Yacht Dice

* newline

* Improve typing

* This is actually just slower lol

* Update worlds/yachtdice/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update Options.py

* Styling

* finished text whichstory option

* removed roll and rollfragments; not used

* import; worlds not world :)

* Option groups!

* ruff styling, fix

* ruff format styling!

* styling and capitalization of options

* small comment

* Cleaned up the "state_is_a_list" a little bit

* RUFF 🐶

* Changed filling the itempool for efficiency

Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?).
And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points.

* 🐶

* Removed plando "fix"

* Changed indent of score multiplier

* faster location function

* Comments to docstrings

* fixed making location closest to goal_score be goal_score

* options format

* iterate keys and values of a dict together

* small optimization ListState

* faster collection of categories

* return arguments instead of making a list (will 🐶 later)

* Instead of turning it into a tuple, you can just make a tuple literal

* remove .keys()

* change .random and used enumerate

* some readability improvements

* Remove location "0", we don't use that one

* Remove lookup_id_to_name entirely

I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id.

* .append instead of += for single items, percentile function changed

Also an extra comment for location ids.

* remove ) too many

* Removed sorted from category list

* Hash categories (which makes it slower :( )

Maybe I messed up or misunderstood...
I'll revert this right away since it is 2x slower, probably because of sorted instead of sort?

* Revert "Hash categories (which makes it slower :( )"

This reverts commit 34f2c1aed8.

* temporary push: 40% faster generation test

Small changes in logic make the generation 40% faster.
I'll have to think about how big the changes are. I suspect they are rather limited.
If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here.

* Add Points item category

* Reverse changes of bad idea :)

* ruff 🐶

* Use numpy and pmf function to speed up gen

Numpy has a built-in way to sum probability mass functions (pmf).
This shaves of 60% of the generation time :D

* Revert "Use numpy and pmf function to speed up gen"

This reverts commit 9290191cb3.

* Step inbetween to change the weights

* Changed the weights to make it faster

135 -> 81 seconds on 100 random yamls

* Adjusted max_dist, split dice_simulation function

* Removed nonlocal and pass arguments instead

* Change "weight-lists" to Dict[str, float]

* Removed the return from ini_locations.

Also added explanations to cat_weights

* Choice options; dont'use .value (will ruff later)

* Only put important options in slotdata

* 🐶

* Add Dict import

* Split the cache per player, limit size to 400.

* 🐶

* added , because of style

* Update apworld version to 2.0.6

2.0.5 is the apworld I released on github to be tested
I never separately released 2.0.4.

* Multiple smaller code improvements

- changed names in YachtWeights so we don't need to translate them in Rules anymore
- we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore
-

* 🐶 ruff

* Mostly minimize_extra_items improvements

- Change logic, generation is now even faster (0.6s per default yaml).
- Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now:
 - you start with 2 dice and 2 rolls
 - there will be less locations/items at the start of you game

* ruff 🐶

* Removed printing options

* Reworded some option descriptions

* Yacht Dice: setup: change release-link to latest

On the installation page, link to the latest release, instead of the page with all releases

* Several fixes and changes

-change apworld version
-Removed the extra roll (this was not intended)
-change extra_points_added to a mutable list to that it actually does something
-removed variables multipliers_added and items_added
-Rules, don't order by quantity, just by mean_score
-Changed the weights in general to make it faster

* 🐶

* Revert setup to what it was (latest, without S)

* remove temp weights file, shouldn't be here

* Made sure that there is not too many step score multipliers.

Too many step score multipliers lead to gen fails too, probably because you need many categories for them to actually help a lot. So it's hard to use them at the start of the game.

* add filler item name

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-10 17:01:36 +02:00
NewSoupVi
170aedba8f The Witness: Fix hints always displaying the Witness player (#3861)
* The Witness: Fix hints always displaying the Witness player

Got a bit too trigger happy with changing instances of `world.multiworld.player_name` to `world.player_name` - Some of these were actually *supposed* to be other players.

Alternate title: The Witness doesn't have a Silph Scope

* that one i guess
2024-09-09 17:36:47 +02:00
NewSoupVi
09c7f5f909 The Witness: Bump Required Client Version (#3891)
The newest release of the Witness client connects with 0.5.1

https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases/tag/7.0.0p10
2024-09-09 17:36:27 +02:00
Silvris
4aab317665 ALTTP: Plando (#2904) fixes (#3834) 2024-09-09 15:56:15 +02:00
Exempt-Medic
e52ce0149a Rogue Legacy: Split Additional Names into two option classes #3908 2024-09-08 19:57:09 +02:00
Aaron Wagener
5a5162c9d3 The Messenger: improve automated installation (#3083)
* add deck support to the messenger mod setup

* Add tkinter cleanup because it's janky

* prompt about launching the game instead of just doing it

* add "better" file validation to courier checking

* make it a bit more palatable

* make it a bit more palatable

* add the executable's md5 to ensure the correct file is selected

* handle a bad md5 and show a message

* make the utils wrapper snake_case and add a docstring

* use stored archive instead of head

* don't give other people the convenience method ig
2024-09-08 19:55:17 +02:00
qwint
cf375cbcc4 Core: Fix Generate's slot parsing to default unknown slot names to file name (#3795)
* make Generate handle slots without names defined better

* set name dict before loop so we don't have to check for its existence later

* move setter so it's more obvious why
2024-09-08 19:54:27 +02:00
Silvris
6d6d35d598 Rogue Legacy: Update to Options API (#3755)
* fix deprecation

* multiworld.random -> world.random

* Various small fixes

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
2024-09-08 18:50:08 +02:00
Bryce Wilson
05b257adf9 Pokemon Emerald: Make use of NamedTuple._replace (#3727) 2024-09-08 18:48:48 +02:00
Jouramie
cabfef669a Stardew Valley: Fix masteries logic so it requires levels and tools (#3640)
* fix and add test

* add test to make sure we check xp can be earned

* fix python 3.8 test my god I hope it gets removed soon

* fixing some review comments

* curse you monstersanity

* move month rule to has_level vanilla, so next level is in logic once the previous item is received

* use progressive masteries to skills in test alsanity

* rename reset_collection_state

* add more tests around skill and masteries rules

* progressive level issue

---------

Co-authored-by: agilbert1412 <alexgilbert@yahoo.com>
2024-09-08 18:46:58 +02:00
qwint
e4a5ed1cc4 CommonClient: Explicitly parse url arg as an archipelago:// url (#3568)
* Launcher "Text Client" --connect archipelago.gg:38281
should work, it doesn't, this fixes that

* more explicit handling of expected values

* removing launcher updates meaning this pr cannot stand alone but will not have merge issues later

* add parser failure when an invalid url is found

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-08 18:40:32 +02:00
qwint
5021997df0 Launcher: explicitly handle cli arguments to be passed to the Component (#3714)
* adds handling for the `--` cli arg by having launcher capture, ignore, and pass through all of the values after it, while only processing (and validating) the values before it
updates text client and its components to allow for args to be passed through, captured in run_as_textclient, and used in parse_args if present

* Update worlds/LauncherComponents.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* explicitly using default args for parse_args when launched directly

* revert manual arg parsing by request

* Update CommonClient.py

* Update LauncherComponents.py

* :)

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-08 18:13:01 +02:00
neocerber
d90cf0db65 SC2 EN/FR documentation update (#3440)
* Draft of SC2 EN documentation update: added hotkey, known issues; enhanced goal and prog balancing description. Added place holder for changes to apply in the French documentation.

* Enforced StarCraft over Starcraft, added information on locations in the FR documentation

* Removed a mention to a no longer available third link in the required software (since download_data deprecated the need to do it by hand)

* First version of FR campaign restriction for sc2; rewriting (FR/EN) of randomizer goal description

* Finished description for sc2 AP goal , minor formating

* Added, both en/fr, indications that logic is locations wise and not mission wise (i.e. you might need to dip)

* Enforced the 120 carac limit to last commit

* Removed mention of needing to use the weighted option page to exlcude unit/upgrades since it is not longer the case in AP v0.5.0

* Added mention of /received being different in SC2 client (both language). Added Known issues in the FR version.

* Simplified the text a bit and corrected some errors

* Enforced, again, Star-C-raft; setting -> option; applied sugg for readability enhancement
2024-09-08 14:46:34 +02:00
Scipio Wright
dad228cd4a TUNIC: Logic Rules Redux (#3544)
* Clean these functions up, get the hell out of here 5 parameter function

* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter

* Clean up some range functions

* Update to use world instead of player like Vi recommended

* Fix merge conflict

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Creating structures to redo ladder storage rules

* Put together overworld ladder groups, remove tedious

* Write up the rules for the regular rules

* Update slot data and UT stuff

* Put new ice grapple stuff in er rules

* Ice grapple hard to get to fountain cross room

* More ladder data

* Wrote majority of overworld ladder rules

* Finish the ladder storage rules

* Update notes

* Add note

* Add well rail to the rules

* More rules

* Comment out logically irrelevant entrances

* Update with laurels_zip helper

* Add parameter to has_ice_grapple_logic for difficulty

* Add new parameter to has_ice_grapple_logic

* Move ice grapple chest to lower forest in ER/ladders

* Fix rule

* Finishing out hooking the new rules into the code

* Fix bugs

* Add more hard ice grapples

* Fix more bugs

* Shops my beloved

* Change victory condition back

* Remove debug stuff

* Update plando connections description

* Fix extremely rare bug

* Add well front -> back hard ladder storages

* Note in ls rules about knocking yourself down with bombs being out of logic

* Add atoll fuse with wand + hard ls

* Add some nonsense that boils down to activating the fuse in overworld

* Further update LS description

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER

* Fix merge conflict

* Fix formatting, fix rule for heir access after merge

* Add the shop sword logic stuff in

* Remove todo that was already done

* Fill out a to-do with some cursed nonsense

* Fix event in wrong region

* Fix missing cathedral -> elevator connection

* Fix missing cathedral -> elevator connection

* Add ER exception to cathedral -> elevator

* Fix secret gathering place issue

* Fix incorrect ls rule

* Move 3 locations to Quarry Back since they're easily accessible from the back

* Also update non-er region

* Remove redundant parentheses

* Add new test for a weird edge case in ER

* Slight option description updates

* Use has_ladder in spots where it wasn't used for some reason, add a comment

* Fix unit test for ER

* Update per exempt's suggestion

* Add back LogicRules as an invisible option, to not break old yamls

* Remove unused elevation from portal class

* Update ladder storage without items description

* Remove shop_scene stuff since it's no longer relevant in the mod by the time this version comes out

* Remove shop scene stuff from game info since it's no longer relevant in the mod by the time this comes out

* Update portal list to match main

* god I love github merging things

* Remove note

* Add ice grapple hard path from upper overworld to temple rafters entrance

* Actually that should be medium

* Remove outdated note

* Add ice grapple hard for swamp mid to the ledge

* Add missing laurels zip in swamp

* Some fixes to the ladder storage data while reviewing it

* Add unit test for weird edge case

* Backport outlet region system to fix ls bug

* Fix incorrect ls, add todo

* Add missing swamp ladder storage connections

* Add swamp zip to er data

* Add swamp zip to er rules

* Add hard ice grapple for forest grave path main to upper

* Add ice grapple logic for all bomb walls except the east quarry one

* Add ice grapple logic for frog stairs eye to mouth without the ladder

* Add hard ice grapple for overworld to the stairs to west garden

* Add the ice grapple boss quick kills to medium ice grappling

* Add the reverse connection for the ice grapple kill on Garden Knight

* Add atoll house ice grapple push, and add west garden ice grapple entry to the regular rules
2024-09-08 14:42:59 +02:00
Exempt-Medic
a652108472 Docs: Update Trap classification comment #3485 2024-09-08 14:21:26 +02:00
Bryce Wilson
5348f693fe Pokemon Emerald: Use some new state functions, improve rule reuse (#3383)
* Pokemon Emerald: Use some new state functions, improve rule reuse

* Pokemon Emerald: Remove a couple more extra lambdas

* Pokemon Emerald: Swap some rules to use exclusive groups/lists

* Pokemon Emerald: Linting

We're not gonna keep both me and the linter happy here, but this at least gets things more consistent

* Pokemon Emerald: Update _exclusive to _unique
2024-09-08 14:19:37 +02:00
qwint
b8c2e14e8b CommonClient: allow worlds to change title of run_gui without rewriting it (#3297)
* moves the title name in CommonContext.run_gui into a parameter defaulted to the normal default so others using it don't have to rewrite everything

* Change to using a GameManager attribute instead of a default param

* Update CommonClient.py

treble suggestion 1

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Update CommonClient.py

treble suggestion 2

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Update CommonClient.py

treble suggestion 3

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* Use make_gui() instead of a property to push kivy importing back to lazy loading regardless of gui_enabled status

* cleanup

* almost forgot to type it

* change make_gui to be a class so clients can subclass it

* clean up code readability

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-08 14:17:20 +02:00
Aaron Wagener
430b71a092 Core: have webhost slot name links go through the launcher (#2779)
* Core: have webhost slot name links go through the launcher so that components can use them

* fix query handling, remove debug prints, and change mousover text for new behavior

* remove a missed debug and unused function

* filter room id to suuid since that's what everything else uses

* pass args to common client correctly

* add GUI to select which client to open

* remove args parsing and "require" components to parse it themselves

* support for messenger since it was basically already done

* use "proper" args argparsing and clean up uri handling

* use a timer and auto launch text client if no component is found

* change the timer to be a bit more appealing. also found a bug lmao

* don't hold 5 hostage and capitalize URI ig

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-08 00:03:04 +02:00
403 changed files with 8952 additions and 6108 deletions

View File

@@ -47,7 +47,7 @@ jobs:
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
uses: github/codeql-action/init@v3
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -58,7 +58,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
uses: github/codeql-action/autobuild@v3
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
@@ -72,4 +72,4 @@ jobs:
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
uses: github/codeql-action/analyze@v3

View File

@@ -89,4 +89,4 @@ jobs:
run: |
source venv/bin/activate
export PYTHONPATH=$(pwd)
python test/hosting/__main__.py
timeout 600 python test/hosting/__main__.py

View File

@@ -194,7 +194,9 @@ class MultiWorld():
self.player_types[new_id] = NetUtils.SlotType.group
world_type = AutoWorld.AutoWorldRegister.world_types[game]
self.worlds[new_id] = world_type.create_group(self, new_id, players)
self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id])
self.worlds[new_id].collect_item = AutoWorld.World.collect_item.__get__(self.worlds[new_id])
self.worlds[new_id].collect = AutoWorld.World.collect.__get__(self.worlds[new_id])
self.worlds[new_id].remove = AutoWorld.World.remove.__get__(self.worlds[new_id])
self.player_name[new_id] = name
new_group = self.groups[new_id] = Group(name=name, game=game, players=players,
@@ -339,9 +341,11 @@ class MultiWorld():
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region("Menu", group_id, self, "ItemLink")
region = Region(group["world"].origin_region_name, group_id, self, "ItemLink")
self.regions.append(region)
locations = region.locations
# ensure that progression items are linked first, then non-progression
self.itempool.sort(key=lambda item: item.advancement)
for item in self.itempool:
count = common_item_count.get(item.player, {}).get(item.name, 0)
if count:
@@ -718,7 +722,7 @@ class CollectionState():
if new_region in reachable_regions:
blocked_connections.remove(connection)
elif connection.can_reach(self):
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region"
reachable_regions.add(new_region)
blocked_connections.remove(connection)
blocked_connections.update(new_region.exits)
@@ -944,6 +948,7 @@ class Entrance:
self.player = player
def can_reach(self, state: CollectionState) -> bool:
assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region"
if self.parent_region.can_reach(state) and self.access_rule(state):
if not self.hide_path and not self in state.path:
state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None)))
@@ -1164,7 +1169,7 @@ class Location:
def can_reach(self, state: CollectionState) -> bool:
# Region.can_reach is just a cache lookup, so placing it first for faster abort on average
assert self.parent_region, "Can't reach location without region"
assert self.parent_region, f"called can_reach on a Location \"{self}\" with no parent_region"
return self.parent_region.can_reach(state) and self.access_rule(state)
def place_locked_item(self, item: Item):
@@ -1207,7 +1212,7 @@ class ItemClassification(IntFlag):
filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
progression = 0b0001 # Item that is logically relevant
useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
trap = 0b0100 # detrimental or entirely useless (nothing) item
trap = 0b0100 # detrimental item
skip_balancing = 0b1000 # should technically never occur on its own
# Item that is logically relevant, but progression balancing should not touch.
# Typically currency or other counted items.
@@ -1259,6 +1264,10 @@ class Item:
def trap(self) -> bool:
return ItemClassification.trap in self.classification
@property
def excludable(self) -> bool:
return not (self.advancement or self.useful)
@property
def flags(self) -> int:
return self.classification.as_flag()

View File

@@ -1,9 +1,10 @@
from __future__ import annotations
import sys
import ModuleUpdate
ModuleUpdate.update()
from worlds._bizhawk.context import launch
if __name__ == "__main__":
launch()
launch(*sys.argv[1:])

View File

@@ -45,10 +45,21 @@ def get_ssl_context():
class ClientCommandProcessor(CommandProcessor):
"""
The Command Processor will parse every method of the class that starts with "_cmd_" as a command to be called
when parsing user input, i.e. _cmd_exit will be called when the user sends the command "/exit".
The decorator @mark_raw can be imported from MultiServer and tells the parser to only split on the first
space after the command i.e. "/exit one two three" will be passed in as method("one two three") with mark_raw
and method("one", "two", "three") without.
In addition all docstrings for command methods will be displayed to the user on launch and when using "/help"
"""
def __init__(self, ctx: CommonContext):
self.ctx = ctx
def output(self, text: str):
"""Helper function to abstract logging to the CommonClient UI"""
logger.info(text)
def _cmd_exit(self) -> bool:
@@ -164,13 +175,14 @@ class ClientCommandProcessor(CommandProcessor):
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str):
"""The default message parser to be used when parsing any messages that do not match a command"""
raw = self.ctx.on_user_say(raw)
if raw:
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext:
# Should be adjusted as needed in subclasses
# The following attributes are used to Connect and should be adjusted as needed in subclasses
tags: typing.Set[str] = {"AP"}
game: typing.Optional[str] = None
items_handling: typing.Optional[int] = None
@@ -343,6 +355,8 @@ class CommonContext:
self.item_names = self.NameLookupDict(self, "item")
self.location_names = self.NameLookupDict(self, "location")
self.versions = {}
self.checksums = {}
self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self)
@@ -429,7 +443,10 @@ class CommonContext:
self.auth = await self.console_input()
async def send_connect(self, **kwargs: typing.Any) -> None:
""" send `Connect` packet to log in to server """
"""
Send a `Connect` packet to log in to the server,
additional keyword args can override any value in the connection packet
"""
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
@@ -439,6 +456,7 @@ class CommonContext:
if kwargs:
payload.update(kwargs)
await self.send_msgs([payload])
await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
async def console_input(self) -> str:
if self.ui:
@@ -459,6 +477,7 @@ class CommonContext:
return False
def slot_concerns_self(self, slot) -> bool:
"""Helper function to abstract player groups, should be used instead of checking slot == self.slot directly."""
if slot == self.slot:
return True
if slot in self.slot_info:
@@ -466,6 +485,7 @@ class CommonContext:
return False
def is_echoed_chat(self, print_json_packet: dict) -> bool:
"""Helper function for filtering out messages sent by self."""
return print_json_packet.get("type", "") == "Chat" \
and print_json_packet.get("team", None) == self.team \
and print_json_packet.get("slot", None) == self.slot
@@ -497,13 +517,14 @@ class CommonContext:
"""Gets called before sending a Say to the server from the user.
Returned text is sent, or sending is aborted if None is returned."""
return text
def on_ui_command(self, text: str) -> None:
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
The command processor is still called; this is just intended for command echoing."""
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
def update_permissions(self, permissions: typing.Dict[str, int]):
"""Internal method to parse and save server permissions from RoomInfo"""
for permission_name, permission_flag in permissions.items():
try:
flag = Permission(permission_flag)
@@ -552,26 +573,34 @@ class CommonContext:
needed_updates.add(game)
continue
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
# no action required if local version is new enough
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
or remote_checksum != local_checksum:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
cached_version: int = self.versions.get(game, 0)
cached_checksum: typing.Optional[str] = self.checksums.get(game)
# no action required if cached version is new enough
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
or remote_checksum != cached_checksum:
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
if ((remote_checksum or remote_version <= local_version and remote_version != 0)
and remote_checksum == local_checksum):
self.update_game(network_data_package["games"][game], game)
else:
self.update_game(cached_game, game)
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
self.update_game(cached_game, game)
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
def update_game(self, game_package: dict, game: str):
self.item_names.update_game(game, game_package["item_name_to_id"])
self.location_names.update_game(game, game_package["location_name_to_id"])
self.versions[game] = game_package.get("version", 0)
self.checksums[game] = game_package.get("checksum")
def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items():
@@ -613,6 +642,7 @@ class CommonContext:
logger.info(f"DeathLink: Received from {data['source']}")
async def send_death(self, death_text: str = ""):
"""Helper function to send a deathlink using death_text as the unique death cause string."""
if self.server and self.server.socket:
logger.info("DeathLink: Sending death to your friends...")
self.last_death_link = time.time()
@@ -626,6 +656,7 @@ class CommonContext:
}])
async def update_death_link(self, death_link: bool):
"""Helper function to set Death Link connection tag on/off and update the connection if already connected."""
old_tags = self.tags.copy()
if death_link:
self.tags.add("DeathLink")
@@ -635,7 +666,7 @@ class CommonContext:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
"""Displays an error messagebox"""
"""Displays an error messagebox in the loaded Kivy UI. Override if using a different UI framework"""
if not self.ui:
return None
title = title or "Error"
@@ -662,21 +693,28 @@ class CommonContext:
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
def make_gui(self) -> typing.Type["kvui.GameManager"]:
"""To return the Kivy App class needed for run_gui so it can be overridden before being built"""
from kvui import GameManager
class TextManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Text Client"
self.ui = TextManager(self)
return TextManager
def run_gui(self):
"""Import kivy UI system from make_gui() and start running it as self.ui_task."""
ui_class = self.make_gui()
self.ui = ui_class(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def run_cli(self):
if sys.stdin:
if sys.stdin.fileno() != 0:
from multiprocessing import parent_process
if parent_process():
return # ignore MultiProcessing pipe
# steam overlay breaks when starting console_loop
if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
@@ -985,6 +1023,7 @@ async def console_loop(ctx: CommonContext):
def get_base_parser(description: typing.Optional[str] = None):
"""Base argument parser to be reused for components subclassing off of CommonClient"""
import argparse
parser = argparse.ArgumentParser(description=description)
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
@@ -994,7 +1033,7 @@ def get_base_parser(description: typing.Optional[str] = None):
return parser
def run_as_textclient():
def run_as_textclient(*args):
class TextContext(CommonContext):
# Text Mode to use !hint and such with games that have no text entry
tags = CommonContext.tags | {"TextOnly"}
@@ -1033,16 +1072,21 @@ def run_as_textclient():
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
parser.add_argument("url", nargs="?", help="Archipelago connection url")
args = parser.parse_args()
args = parser.parse_args(args)
# handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost
if args.url:
url = urllib.parse.urlparse(args.url)
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
if url.scheme == "archipelago":
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
else:
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
# use colorama to display colored text highlighting on windows
colorama.init()
asyncio.run(main(args))
@@ -1051,4 +1095,4 @@ def run_as_textclient():
if __name__ == '__main__':
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
run_as_textclient()
run_as_textclient(*sys.argv[1:]) # default value for parse_args

20
Fill.py
View File

@@ -475,28 +475,26 @@ def distribute_items_restrictive(multiworld: MultiWorld,
nonlocal lock_later
lock_later.append(location)
single_player = multiworld.players == 1 and not multiworld.groups
if prioritylocations:
# "priority fill"
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking,
name="Priority")
single_player_placement=single_player, swap=False, on_place=mark_for_locking, name="Priority")
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
if progitempool:
# "advancement/progression fill"
if panic_method == "swap":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=True,
name="Progression", single_player_placement=multiworld.players == 1)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
name="Progression", single_player_placement=single_player)
elif panic_method == "raise":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False,
name="Progression", single_player_placement=multiworld.players == 1)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
name="Progression", single_player_placement=single_player)
elif panic_method == "start_inventory":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False, allow_partial=True,
name="Progression", single_player_placement=multiworld.players == 1)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
allow_partial=True, name="Progression", single_player_placement=single_player)
if progitempool:
for item in progitempool:
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")

View File

@@ -43,10 +43,10 @@ def mystery_argparse():
parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default='info', help='Sets log level')
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
parser.add_argument('--plando', default=defaults.plando_options,
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
parser.add_argument("--csv_output", action="store_true",
help="Output rolled player options to csv (made for async multiworld).")
parser.add_argument("--plando", default=defaults.plando_options,
help="List of options that can be set manually. Can be combined, for example \"bosses, items\"")
parser.add_argument("--skip_prog_balancing", action="store_true",
help="Skip progression balancing step during generation.")
parser.add_argument("--skip_output", action="store_true",
@@ -110,7 +110,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
player_files = {}
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and not fname.startswith(".") and \
if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
path = os.path.join(args.player_files_path, fname)
try:
@@ -155,6 +155,8 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing
erargs.skip_output = args.skip_output
erargs.name = {}
erargs.csv_output = args.csv_output
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
@@ -202,7 +204,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
elif player not in erargs.name: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
@@ -215,28 +217,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
if args.yaml_output:
import yaml
important = {}
for option, player_settings in vars(erargs).items():
if type(player_settings) == dict:
if all(type(value) != list for value in player_settings.values()):
if len(player_settings.values()) > 1:
important[option] = {player: value for player, value in player_settings.items() if
player <= args.yaml_output}
else:
logging.debug(f"No player settings defined for option '{option}'")
else:
if player_settings != "": # is not empty name
important[option] = player_settings
else:
logging.debug(f"No player settings defined for option '{option}'")
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
yaml.dump(important, f)
return erargs, seed
@@ -473,6 +453,10 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
ret.game = get_choice("game", weights)
if not isinstance(ret.game, str):
if ret.game is None:
raise Exception('"game" not specified')
raise Exception(f"Invalid game: {ret.game}")
if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]

View File

@@ -16,25 +16,27 @@ import multiprocessing
import shlex
import subprocess
import sys
import urllib.parse
import webbrowser
from os.path import isfile
from shutil import which
from typing import Callable, Sequence, Union, Optional
import Utils
import settings
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
from typing import Callable, Optional, Sequence, Tuple, Union
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
is_windows, is_macos, is_linux
import settings
import Utils
from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
user_path)
from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
def open_host_yaml():
file = settings.get_settings().filename
s = settings.get_settings()
file = s.filename
s.save()
assert file, "host.yaml missing"
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
@@ -101,13 +103,93 @@ components.extend([
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Options", func=generate_yamls),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
])
def identify(path: Union[None, str]):
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
url = urllib.parse.urlparse(path)
queries = urllib.parse.parse_qs(url.query)
launch_args = (path, *launch_args)
client_component = None
text_client_component = None
if "game" in queries:
game = queries["game"][0]
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
game = "Archipelago"
for component in components:
if component.supports_uri and component.game_name == game:
client_component = component
elif component.display_name == "Text Client":
text_client_component = component
from kvui import App, Button, BoxLayout, Label, Clock, Window
class Popup(App):
timer_label: Label
remaining_time: Optional[int]
def __init__(self):
self.title = "Connect to Multiworld"
self.icon = r"data/icon.png"
super().__init__()
def build(self):
layout = BoxLayout(orientation="vertical")
if client_component is None:
self.remaining_time = 7
label_text = (f"A game client able to parse URIs was not detected for {game}.\n"
f"Launching Text Client in 7 seconds...")
self.timer_label = Label(text=label_text)
layout.add_widget(self.timer_label)
Clock.schedule_interval(self.update_label, 1)
else:
layout.add_widget(Label(text="Select client to open and connect with."))
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
text_client_button = Button(
text=text_client_component.display_name,
on_release=lambda *args: run_component(text_client_component, *launch_args)
)
button_row.add_widget(text_client_button)
game_client_button = Button(
text=client_component.display_name,
on_release=lambda *args: run_component(client_component, *launch_args)
)
button_row.add_widget(game_client_button)
layout.add_widget(button_row)
return layout
def update_label(self, dt):
if self.remaining_time > 1:
# countdown the timer and string replace the number
self.remaining_time -= 1
self.timer_label.text = self.timer_label.text.replace(
str(self.remaining_time + 1), str(self.remaining_time)
)
else:
# our timer is finished so launch text client and close down
run_component(text_client_component, *launch_args)
Clock.unschedule(self.update_label)
App.get_running_app().stop()
Window.close()
def _stop(self, *largs):
# see run_gui Launcher _stop comment for details
self.root_window.close()
super()._stop(*largs)
Popup().run()
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
if path is None:
return None, None
for component in components:
@@ -177,7 +259,7 @@ def run_gui():
_client_layout: Optional[ScrollBox] = None
def __init__(self, ctx=None):
self.title = self.base_title
self.title = self.base_title + " " + Utils.__version__
self.ctx = ctx
self.icon = r"data/icon.png"
super().__init__()
@@ -299,20 +381,24 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
elif not args:
args = {}
if args.get("Patch|Game|Component", None) is not None:
file, component = identify(args["Patch|Game|Component"])
path = args.get("Patch|Game|Component|url", None)
if path is not None:
if path.startswith("archipelago://"):
handle_uri(path, args.get("args", ()))
return
file, component = identify(path)
if file:
args['file'] = file
if component:
args['component'] = component
if not component:
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
logging.warning(f"Could not identify Component responsible for {path}")
if args["update_settings"]:
update_settings()
if 'file' in args:
if "file" in args:
run_component(args["component"], args["file"], *args["args"])
elif 'component' in args:
elif "component" in args:
run_component(args["component"], *args["args"])
elif not args["update_settings"]:
run_gui()
@@ -322,12 +408,16 @@ if __name__ == '__main__':
init_logging('Launcher')
Utils.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser(description='Archipelago Launcher')
parser = argparse.ArgumentParser(
description='Archipelago Launcher',
usage="[-h] [--update_settings] [Patch|Game|Component] [-- component args here]"
)
run_group = parser.add_argument_group("Run")
run_group.add_argument("--update_settings", action="store_true",
help="Update host.yaml and exit.")
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
help="Pass either a patch file, a generated game or the name of a component to run.")
run_group.add_argument("Patch|Game|Component|url", type=str, nargs="?",
help="Pass either a patch file, a generated game, the component name to run, or a url to "
"connect with.")
run_group.add_argument("args", nargs="*",
help="Arguments to pass to component.")
main(parser.parse_args())

View File

@@ -467,6 +467,8 @@ class LinksAwakeningContext(CommonContext):
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
self.client = LinksAwakeningClient()
self.slot_data = {}
if magpie:
self.magpie_enabled = True
self.magpie = MagpieBridge()
@@ -564,6 +566,8 @@ class LinksAwakeningContext(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
self.slot_data = args.get("slot_data", {})
# TODO - use watcher_event
if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], start=args["index"]):
@@ -628,6 +632,7 @@ class LinksAwakeningContext(CommonContext):
self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker)
self.magpie.slot_data = self.slot_data
except Exception:
# Don't let magpie errors take out the client
pass

View File

@@ -46,6 +46,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
multiworld.sprite_pool = args.sprite_pool.copy()
multiworld.set_options(args)
if args.csv_output:
from Options import dump_player_options
dump_player_options(multiworld)
multiworld.set_item_links()
multiworld.state = CollectionState(multiworld)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
@@ -335,6 +338,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"seed_name": multiworld.seed_name,
"spheres": spheres,
"datapackage": data_package,
"race_mode": int(multiworld.is_race),
}
AutoWorld.call_all(multiworld, "modify_multidata", multidata)

View File

@@ -15,6 +15,7 @@ import math
import operator
import pickle
import random
import shlex
import threading
import time
import typing
@@ -184,11 +185,9 @@ class Context:
slot_info: typing.Dict[int, NetworkSlot]
generator_version = Version(0, 0, 0)
checksums: typing.Dict[str, str]
item_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
item_names: typing.Dict[str, typing.Dict[int, str]]
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
location_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
location_names: typing.Dict[str, typing.Dict[int, str]]
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
@@ -197,7 +196,6 @@ class Context:
""" each sphere is { player: { location_id, ... } } """
logger: logging.Logger
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
@@ -268,6 +266,10 @@ class Context:
self.location_name_groups = {}
self.all_item_and_group_names = {}
self.all_location_and_group_names = {}
self.item_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))
self.location_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
self.non_hintable_names = collections.defaultdict(frozenset)
self._load_game_data()
@@ -427,6 +429,8 @@ class Context:
use_embedded_server_options: bool):
self.read_data = {}
# there might be a better place to put this.
self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0)
mdata_ver = decoded_obj["minimum_versions"]["server"]
if mdata_ver > version_tuple:
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
@@ -723,15 +727,15 @@ class Context:
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# remember hints in all cases
if not hint.found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint)
new_hint_events.add(player)
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint)
new_hint_events.add(player)
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
for slot in new_hint_events:
@@ -1150,7 +1154,10 @@ class CommandProcessor(metaclass=CommandMeta):
if not raw:
return
try:
command = raw.split()
try:
command = shlex.split(raw, comments=False)
except ValueError: # most likely: "ValueError: No closing quotation"
command = raw.split()
basecommand = command[0]
if basecommand[0] == self.marker:
method = self.commands.get(basecommand[1:].lower(), None)
@@ -1953,8 +1960,10 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
self.ctx.server.ws_server.close()
self.ctx.exit_event.set()
try:
self.ctx.server.ws_server.close()
finally:
self.ctx.exit_event.set()
return True
@mark_raw

View File

@@ -273,7 +273,8 @@ class RawJSONtoTextParser(JSONtoTextParser):
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47,
'plum': 35, 'slateblue': 34, 'salmon': 31,} # convert ui colors to terminal colors
def color_code(*args):

View File

@@ -8,16 +8,17 @@ import numbers
import random
import typing
import enum
from collections import defaultdict
from copy import deepcopy
from dataclasses import dataclass
from schema import And, Optional, Or, Schema
from typing_extensions import Self
from Utils import get_fuzzy_results, is_iterable_except_str
from Utils import get_file_safe_name, get_fuzzy_results, is_iterable_except_str, output_path
if typing.TYPE_CHECKING:
from BaseClasses import PlandoOptions
from BaseClasses import MultiWorld, PlandoOptions
from worlds.AutoWorld import World
import pathlib
@@ -973,7 +974,19 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
if random.random() < float(text.get("percentage", 100)/100):
at = text.get("at", None)
if at is not None:
if isinstance(at, dict):
if at:
at = random.choices(list(at.keys()),
weights=list(at.values()), k=1)[0]
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
given_text = text.get("text", [])
if isinstance(given_text, dict):
if not given_text:
given_text = []
else:
given_text = random.choices(list(given_text.keys()),
weights=list(given_text.values()), k=1)
if isinstance(given_text, str):
given_text = [given_text]
texts.append(PlandoText(
@@ -981,6 +994,8 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
given_text,
text.get("percentage", 100)
))
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
elif isinstance(text, PlandoText):
if random.random() < float(text.percentage/100):
texts.append(text)
@@ -1321,7 +1336,7 @@ class PriorityLocations(LocationSet):
class DeathLink(Toggle):
"""When you die, everyone dies. Of course the reverse is true too."""
"""When you die, everyone who enabled death link dies. Of course, the reverse is true too."""
display_name = "Death Link"
rich_text_doc = True
@@ -1516,5 +1531,44 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
del file_data
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)
def dump_player_options(multiworld: MultiWorld) -> None:
from csv import DictWriter
game_players = defaultdict(list)
for player, game in multiworld.game.items():
game_players[game].append(player)
game_players = dict(sorted(game_players.items()))
output = []
per_game_option_names = [
getattr(option, "display_name", option_key)
for option_key, option in PerGameCommonOptions.type_hints.items()
]
all_option_names = per_game_option_names.copy()
for game, players in game_players.items():
game_option_names = per_game_option_names.copy()
for player in players:
world = multiworld.worlds[player]
player_output = {
"Game": multiworld.game[player],
"Name": multiworld.get_player_name(player),
}
output.append(player_output)
for option_key, option in world.options_dataclass.type_hints.items():
if issubclass(Removed, option):
continue
display_name = getattr(option, "display_name", option_key)
player_output[display_name] = getattr(world.options, option_key).current_option_name
if display_name not in game_option_names:
all_option_names.append(display_name)
game_option_names.append(display_name)
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
fields = ["Game", "Name", *all_option_names]
writer = DictWriter(file, fields)
writer.writeheader()
writer.writerows(output)

View File

@@ -633,7 +633,13 @@ async def game_watcher(ctx: SNIContext) -> None:
if not ctx.client_handler:
continue
rom_validated = await ctx.client_handler.validate_rom(ctx)
try:
rom_validated = await ctx.client_handler.validate_rom(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
rom_validated = False
if not rom_validated or (ctx.auth and ctx.auth != ctx.rom):
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
@@ -649,7 +655,13 @@ async def game_watcher(ctx: SNIContext) -> None:
perf_counter = time.perf_counter()
await ctx.client_handler.game_watcher(ctx)
try:
await ctx.client_handler.game_watcher(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
await snes_disconnect(ctx)
async def run_game(romfile: str) -> None:

View File

@@ -18,6 +18,7 @@ import warnings
from argparse import Namespace
from settings import Settings, get_settings
from time import sleep
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from typing_extensions import TypeGuard
from yaml import load, load_all, dump
@@ -31,6 +32,7 @@ if typing.TYPE_CHECKING:
import tkinter
import pathlib
from BaseClasses import Region
import multiprocessing
def tuplize_version(version: str) -> Version:
@@ -46,7 +48,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.5.0"
__version__ = "0.5.1"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -423,7 +425,7 @@ class RestrictedUnpickler(pickle.Unpickler):
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}:
return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
if module == "worlds.generic" and name == "PlandoItem":
if not self.generic_properties_module:
self.generic_properties_module = importlib.import_module("worlds.generic")
return getattr(self.generic_properties_module, name)
@@ -434,7 +436,7 @@ class RestrictedUnpickler(pickle.Unpickler):
else:
mod = importlib.import_module(module)
obj = getattr(mod, name)
if issubclass(obj, self.options_module.Option):
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
return obj
# Forbid everything else.
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
@@ -567,6 +569,8 @@ def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
else:
if text:
queue.put_nowait(text)
else:
sleep(0.01) # non-blocking stream
from threading import Thread
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
@@ -664,6 +668,19 @@ def get_input_text_from_response(text: str, command: str) -> typing.Optional[str
return None
def is_kivy_running() -> bool:
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_filename(*args))
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
-> typing.Optional[str]:
logging.info(f"Opening file input dialog for {title}.")
@@ -693,6 +710,13 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start()
return res.get()
try:
root = tkinter.Tk()
except tkinter.TclError:
@@ -702,6 +726,12 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
initialfile=suggest or None)
def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_directory(*args))
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
@@ -725,9 +755,16 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
import tkinter.filedialog
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because open_filename was used for "{title}".')
f'This attempt was made because open_directory was used for "{title}".')
raise e
else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_directory, args=(res, title, suggest)).start()
return res.get()
try:
root = tkinter.Tk()
except tkinter.TclError:
@@ -740,12 +777,6 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
def is_kivy_running():
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
if is_kivy_running():
from kvui import MessageBox
MessageBox(title, text, error).open()

View File

@@ -267,9 +267,7 @@ class WargrooveContext(CommonContext):
def build(self):
container = super().build()
panel = TabbedPanelItem(text="Wargroove")
panel.content = self.build_tracker()
self.tabs.add_widget(panel)
self.add_client_tab("Wargroove", self.build_tracker())
return container
def build_tracker(self) -> TrackerLayout:

View File

@@ -12,6 +12,7 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
import settings
from Utils import get_file_safe_name
if typing.TYPE_CHECKING:
from flask import Flask
@@ -71,7 +72,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, game)
target_path = os.path.join(base_target_path, get_file_safe_name(game))
os.makedirs(target_path, exist_ok=True)
if world.zip_path:

View File

@@ -9,7 +9,7 @@ from flask_compress import Compress
from pony.flask import Pony
from werkzeug.routing import BaseConverter
from Utils import title_sorted
from Utils import title_sorted, get_file_safe_name
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@@ -20,6 +20,7 @@ Pony(app)
app.jinja_env.filters['any'] = any
app.jinja_env.filters['all'] = all
app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name
app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens

View File

@@ -1,51 +1,15 @@
"""API endpoints package."""
from typing import List, Tuple
from uuid import UUID
from flask import Blueprint, abort, url_for
from flask import Blueprint
import worlds.Files
from ..models import Room, Seed
from ..models import Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
# unsorted/misc endpoints
def get_players(seed: Seed) -> List[Tuple[str, str]]:
return [(slot.player_name, slot.game) for slot in seed.slots]
@api_endpoints.route('/room_status/<suuid:room>')
def room_info(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
def supports_apdeltapatch(game: str):
return game in worlds.Files.AutoPatchRegister.patch_types
downloads = []
for slot in sorted(room.seed.slots):
if slot.data and not supports_apdeltapatch(slot.game):
slot_download = {
"slot": slot.player_id,
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
}
downloads.append(slot_download)
elif slot.data:
slot_download = {
"slot": slot.player_id,
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
}
downloads.append(slot_download)
return {
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,
"timeout": room.timeout,
"downloads": downloads,
}
from . import generate, user, datapackage # trigger registration
from . import datapackage, generate, room, user # trigger registration

42
WebHostLib/api/room.py Normal file
View File

@@ -0,0 +1,42 @@
from typing import Any, Dict
from uuid import UUID
from flask import abort, url_for
import worlds.Files
from . import api_endpoints, get_players
from ..models import Room
@api_endpoints.route('/room_status/<suuid:room_id>')
def room_info(room_id: UUID) -> Dict[str, Any]:
room = Room.get(id=room_id)
if room is None:
return abort(404)
def supports_apdeltapatch(game: str) -> bool:
return game in worlds.Files.AutoPatchRegister.patch_types
downloads = []
for slot in sorted(room.seed.slots):
if slot.data and not supports_apdeltapatch(slot.game):
slot_download = {
"slot": slot.player_id,
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
}
downloads.append(slot_download)
elif slot.data:
slot_download = {
"slot": slot.player_id,
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
}
downloads.append(slot_download)
return {
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,
"timeout": room.timeout,
"downloads": downloads,
}

View File

@@ -81,6 +81,7 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
elif len(gen_options) > app.config["MAX_ROLL"]:
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
f"If you have a larger group, please generate it yourself and upload it.")
return redirect(url_for(request.endpoint, **(request.view_args or {})))
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
@@ -134,6 +135,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
{"bosses", "items", "connections", "texts"}))
erargs.skip_prog_balancing = False
erargs.skip_output = False
erargs.csv_output = False
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):

View File

@@ -5,6 +5,7 @@ from typing import Any, IO, Dict, Iterator, List, Tuple, Union
import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from pony.orm import count, commit, db_session
from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
@@ -69,14 +70,40 @@ def tutorial_landing():
@app.route('/faq/<string:lang>/')
@cache.cached()
def faq(lang):
return render_template("faq.html", lang=lang)
def faq(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Frequently Asked Questions",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
@app.route('/glossary/<string:lang>/')
@cache.cached()
def terms(lang):
return render_template("glossary.html", lang=lang)
def glossary(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Glossary",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
@app.route('/seed/<suuid:seed>')
@@ -132,26 +159,41 @@ def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
return "Access Denied", 403
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
@app.post("/room/<suuid:room>")
def host_room_command(room: UUID):
room: Room = Room.get(id=room)
if room is None:
return abort(404)
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
return redirect(url_for("host_room", room=room.id))
@app.get("/room/<suuid:room>")
def host_room(room: UUID):
room: Room = Room.get(id=room)
if room is None:
return abort(404)
if request.method == "POST":
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
return redirect(url_for("host_room", room=room.id))
now = datetime.datetime.utcnow()
# indicate that the page should reload to get the assigned port
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running
def get_log(max_size: int = 1024000) -> str:
browser_tokens = "Mozilla", "Chrome", "Safari"
automated = ("update" in request.args
or "Discordbot" in request.user_agent.string
or not any(browser_token in request.user_agent.string for browser_token in browser_tokens))
def get_log(max_size: int = 0 if automated else 1024000) -> str:
if max_size == 0:
return ""
try:
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
raw_size = 0

View File

@@ -1,5 +1,5 @@
flask>=3.0.3
werkzeug>=3.0.4
werkzeug>=3.0.6
pony>=0.7.19
waitress>=3.0.0
Flask-Caching>=2.3.0
@@ -9,3 +9,5 @@ bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.4.3; python_version == '3.9'
bokeh>=3.5.2; python_version >= '3.10'
markupsafe>=2.1.5
Markdown>=3.7
mdx-breakless-lists>=1.0.1

View File

@@ -1,51 +0,0 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('faq-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the tutorial is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the tutorial.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -1,51 +0,0 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('glossary-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the glossary page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the glossary.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -288,6 +288,11 @@ const applyPresets = (presetName) => {
}
});
namedRangeSelect.value = trueValue;
// It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom"
if (namedRangeSelect.selectedIndex == -1)
{
namedRangeSelect.value = "custom";
}
}
// Handle options whose presets are "random"

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