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Author SHA1 Message Date
Zach Parks
3852a14ba2 Remove Python 3.9+ exclusive code from WebHost options.py.
`str.removeprefix` was added in Python 3.9, so this causes WebHost to return a 500 error if running on Python 3.8.
2024-06-20 14:36:41 -05:00
64 changed files with 274 additions and 461 deletions

View File

@@ -23,7 +23,7 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot, from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType) RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
from Utils import Version, stream_input, async_start from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister from worlds import network_data_package, AutoWorldRegister
import os import os
@@ -862,8 +862,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.team = args["team"] ctx.team = args["team"]
ctx.slot = args["slot"] ctx.slot = args["slot"]
# int keys get lost in JSON transfer # int keys get lost in JSON transfer
ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)} ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
ctx.hint_points = args.get("hint_points", 0) ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"]) ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}") ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")

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@@ -1,6 +1,6 @@
import datetime import datetime
import os import os
from typing import Dict, Iterator, List, Tuple, Union from typing import List, Dict, Union
import jinja2.exceptions import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
@@ -97,36 +97,25 @@ def new_room(seed: UUID):
return redirect(url_for("host_room", room=room.id)) return redirect(url_for("host_room", room=room.id))
def _read_log(path: str, offset: int = 0) -> Iterator[bytes]: def _read_log(path: str):
with open(path, "rb") as log: if os.path.exists(path):
marker = log.read(3) # skip optional BOM with open(path, encoding="utf-8-sig") as log:
if marker != b'\xEF\xBB\xBF': yield from log
log.seek(0, os.SEEK_SET) else:
log.seek(offset, os.SEEK_CUR) yield f"Logfile {path} does not exist. " \
yield from log f"Likely a crash during spinup of multiworld instance or it is still spinning up."
@app.route('/log/<suuid:room>') @app.route('/log/<suuid:room>')
def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]: def display_log(room: UUID):
room = Room.get(id=room) room = Room.get(id=room)
if room is None: if room is None:
return abort(404) return abort(404)
if room.owner == session["_id"]: if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt") file_path = os.path.join("logs", str(room.id) + ".txt")
try: if os.path.exists(file_path):
range_header = request.headers.get("Range") return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
if range_header: return "Log File does not exist."
range_type, range_values = range_header.split('=')
start, end = map(str.strip, range_values.split('-', 1))
if range_type != "bytes" or end != "":
return "Unsupported range", 500
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
return Response(_read_log(file_path, int(start)), mimetype="text/plain", status=206)
return Response(_read_log(file_path), mimetype="text/plain")
except FileNotFoundError:
return Response(f"Logfile {file_path} does not exist. "
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
mimetype="text/plain")
return "Access Denied", 403 return "Access Denied", 403
@@ -150,21 +139,7 @@ def host_room(room: UUID):
with db_session: with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running room.last_activity = now # will trigger a spinup, if it's not already running
def get_log(max_size: int = 1024000) -> str: return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
try:
raw_size = 0
fragments: List[str] = []
for block in _read_log(os.path.join("logs", str(room.id) + ".txt")):
if raw_size + len(block) > max_size:
fragments.append("")
break
raw_size += len(block)
fragments.append(block.decode("utf-8"))
return "".join(fragments)
except FileNotFoundError:
return ""
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
@app.route('/favicon.ico') @app.route('/favicon.ico')

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@@ -234,7 +234,7 @@ def generate_yaml(game: str):
# Detect random-* keys and set their options accordingly # Detect random-* keys and set their options accordingly
for key, val in options.copy().items(): for key, val in options.copy().items():
if key.startswith("random-"): if key.startswith("random-"):
options[key.removeprefix("random-")] = "random" options[key[len("random-"):]] = "random"
del options[key] del options[key]
# Error checking # Error checking

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@@ -8,8 +8,7 @@ from . import cache
def robots(): def robots():
# If this host is not official, do not allow search engine crawling # If this host is not official, do not allow search engine crawling
if not app.config["ASSET_RIGHTS"]: if not app.config["ASSET_RIGHTS"]:
# filename changed in case the path is intercepted and served by an outside service return app.send_static_file('robots.txt')
return app.send_static_file('robots_file.txt')
# Send 404 if the host has affirmed this to be the official WebHost # Send 404 if the host has affirmed this to be the official WebHost
abort(404) abort(404)

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@@ -44,7 +44,7 @@
{{ macros.list_patches_room(room) }} {{ macros.list_patches_room(room) }}
{% if room.owner == session["_id"] %} {% if room.owner == session["_id"] %}
<div style="display: flex; align-items: center;"> <div style="display: flex; align-items: center;">
<form method="post" id="command-form" style="flex-grow: 1; margin-right: 1em;"> <form method=post style="flex-grow: 1; margin-right: 1em;">
<div class="form-group"> <div class="form-group">
<label for="cmd"></label> <label for="cmd"></label>
<input class="form-control" type="text" id="cmd" name="cmd" <input class="form-control" type="text" id="cmd" name="cmd"
@@ -55,89 +55,24 @@
Open Log File... Open Log File...
</a> </a>
</div> </div>
{% set log = get_log() -%} <div id="logger"></div>
{%- set log_len = log | length - 1 if log.endswith("…") else log | length -%} <script type="application/ecmascript">
<div id="logger" style="white-space: pre">{{ log }}</div> let xmlhttp = new XMLHttpRequest();
<script> let url = '{{ url_for('display_log', room = room.id) }}';
let url = '{{ url_for('display_log', room = room.id) }}';
let bytesReceived = {{ log_len }};
let updateLogTimeout;
let awaitingCommandResponse = false;
let logger = document.getElementById("logger");
function scrollToBottom(el) { xmlhttp.onreadystatechange = function () {
let bot = el.scrollHeight - el.clientHeight; if (this.readyState === 4 && this.status === 200) {
el.scrollTop += Math.ceil((bot - el.scrollTop)/10); document.getElementById("logger").innerText = this.responseText;
if (bot - el.scrollTop >= 1) {
window.clearTimeout(el.scrollTimer);
el.scrollTimer = window.setTimeout(() => {
scrollToBottom(el)
}, 16);
}
}
async function updateLog() {
try {
let res = await fetch(url, {
headers: {
'Range': `bytes=${bytesReceived}-`,
} }
}); };
if (res.ok) {
let text = await res.text();
if (text.length > 0) {
awaitingCommandResponse = false;
if (bytesReceived === 0 || res.status !== 206) {
logger.innerHTML = '';
}
if (res.status !== 206) {
bytesReceived = 0;
} else {
bytesReceived += new Blob([text]).size;
}
if (logger.innerHTML.endsWith('…')) {
logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1);
}
logger.appendChild(document.createTextNode(text));
scrollToBottom(logger);
}
}
}
finally {
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, awaitingCommandResponse ? 500 : 10000);
}
}
async function postForm(ev) { function request_new() {
/** @type {HTMLInputElement} */ xmlhttp.open("GET", url, true);
let cmd = document.getElementById("cmd"); xmlhttp.send();
if (cmd.value === "") {
ev.preventDefault();
return;
} }
/** @type {HTMLFormElement} */
let form = document.getElementById("command-form");
let req = fetch(form.action || window.location.href, {
method: form.method,
body: new FormData(form),
redirect: "manual",
});
ev.preventDefault(); // has to happen before first await
form.reset();
let res = await req;
if (res.ok || res.type === 'opaqueredirect') {
awaitingCommandResponse = true;
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, 100);
} else {
window.alert(res.statusText);
}
}
document.getElementById("command-form").addEventListener("submit", postForm); window.setTimeout(request_new, 1000);
updateLogTimeout = window.setTimeout(updateLog, 1000); window.setInterval(request_new, 10000);
logger.scrollTop = logger.scrollHeight;
</script> </script>
{% endif %} {% endif %}
</div> </div>

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@@ -1366,28 +1366,28 @@ if "Starcraft 2" in network_data_package["games"]:
organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/" organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/"
icons = { icons = {
"Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png", "Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png",
"Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png", "Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png",
"Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png", "Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png",
"Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png", "Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png",
"Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png", "Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png",
"Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png", "Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png",
"Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png", "Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png",
"Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png", "Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png",
"Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png", "Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png",
"Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png", "Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png",
"Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png", "Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png",
"Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png", "Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png",
"Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png", "Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png",
"Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png", "Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png",
"Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png", "Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png",
"Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png", "Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png",
"Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png", "Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png",
"Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png", "Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png",
"Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png", "Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png",
"Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png", "Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png",
"Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png", "Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png",
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg", "Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg", "Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",

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@@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: ""; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";

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@@ -292,12 +292,12 @@ class WorldTestBase(unittest.TestCase):
"""Ensure all state can reach everything and complete the game with the defined options""" """Ensure all state can reach everything and complete the game with the defined options"""
if not (self.run_default_tests and self.constructed): if not (self.run_default_tests and self.constructed):
return return
with self.subTest("Game", game=self.game, seed=self.multiworld.seed): with self.subTest("Game", game=self.game):
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
state = self.multiworld.get_all_state(False) state = self.multiworld.get_all_state(False)
for location in self.multiworld.get_locations(): for location in self.multiworld.get_locations():
if location.name not in excluded: if location.name not in excluded:
with self.subTest("Location should be reached", location=location.name): with self.subTest("Location should be reached", location=location):
reachable = location.can_reach(state) reachable = location.can_reach(state)
self.assertTrue(reachable, f"{location.name} unreachable") self.assertTrue(reachable, f"{location.name} unreachable")
with self.subTest("Beatable"): with self.subTest("Beatable"):
@@ -308,7 +308,7 @@ class WorldTestBase(unittest.TestCase):
"""Ensure empty state can reach at least one location with the defined options""" """Ensure empty state can reach at least one location with the defined options"""
if not (self.run_default_tests and self.constructed): if not (self.run_default_tests and self.constructed):
return return
with self.subTest("Game", game=self.game, seed=self.multiworld.seed): with self.subTest("Game", game=self.game):
state = CollectionState(self.multiworld) state = CollectionState(self.multiworld)
locations = self.multiworld.get_reachable_locations(state, self.player) locations = self.multiworld.get_reachable_locations(state, self.player)
self.assertGreater(len(locations), 0, self.assertGreater(len(locations), 0,

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@@ -41,15 +41,15 @@ class TestBase(unittest.TestCase):
state = multiworld.get_all_state(False) state = multiworld.get_all_state(False)
for location in multiworld.get_locations(): for location in multiworld.get_locations():
if location.name not in excluded: if location.name not in excluded:
with self.subTest("Location should be reached", location=location.name): with self.subTest("Location should be reached", location=location):
self.assertTrue(location.can_reach(state), f"{location.name} unreachable") self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
for region in multiworld.get_regions(): for region in multiworld.get_regions():
if region.name in unreachable_regions: if region.name in unreachable_regions:
with self.subTest("Region should be unreachable", region=region.name): with self.subTest("Region should be unreachable", region=region):
self.assertFalse(region.can_reach(state)) self.assertFalse(region.can_reach(state))
else: else:
with self.subTest("Region should be reached", region=region.name): with self.subTest("Region should be reached", region=region):
self.assertTrue(region.can_reach(state)) self.assertTrue(region.can_reach(state))
with self.subTest("Completion Condition"): with self.subTest("Completion Condition"):

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@@ -280,7 +280,7 @@ class World(metaclass=AutoWorldRegister):
future. Protocol level compatibility check moved to MultiServer.min_client_version. future. Protocol level compatibility check moved to MultiServer.min_client_version.
""" """
required_server_version: Tuple[int, int, int] = (0, 5, 0) required_server_version: Tuple[int, int, int] = (0, 2, 4)
"""update this if the resulting multidata breaks forward-compatibility of the server""" """update this if the resulting multidata breaks forward-compatibility of the server"""
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset() hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()

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@@ -1,5 +1,7 @@
from .Options import BatLogic, DifficultySwitchB from worlds.adventure import location_table
from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA
from worlds.generic.Rules import add_rule, set_rule, forbid_item from worlds.generic.Rules import add_rule, set_rule, forbid_item
from BaseClasses import LocationProgressType
def set_rules(self) -> None: def set_rules(self) -> None:

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@@ -682,7 +682,7 @@ def get_alttp_settings(romfile: str):
if 'yes' in choice: if 'yes' in choice:
import LttPAdjuster import LttPAdjuster
from .Rom import get_base_rom_path from worlds.alttp.Rom import get_base_rom_path
last_settings.rom = romfile last_settings.rom = romfile
last_settings.baserom = get_base_rom_path() last_settings.baserom = get_base_rom_path()
last_settings.world = None last_settings.world = None

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@@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
invalid_cave_connections = defaultdict(set) invalid_cave_connections = defaultdict(set)
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
from . import OverworldGlitchRules from worlds.alttp import OverworldGlitchRules
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'): for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
invalid_connections[entrance] = set() invalid_connections[entrance] = set()
if entrance in must_be_exits: if entrance in must_be_exits:

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@@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses):
@classmethod @classmethod
def can_place_boss(cls, boss: str, location: str) -> bool: def can_place_boss(cls, boss: str, location: str) -> bool:
from .Bosses import can_place_boss from worlds.alttp.Bosses import can_place_boss
level = '' level = ''
words = location.split(" ") words = location.split(" ")
if words[-1] in ("top", "middle", "bottom"): if words[-1] in ("top", "middle", "bottom"):

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@@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str,
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None, def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
exits=None): exits=None):
from .SubClasses import ALttPLocation from worlds.alttp.SubClasses import ALttPLocation
ret = LTTPRegion(name, type, hint, player, world) ret = LTTPRegion(name, type, hint, player, world)
if exits: if exits:
for exit in exits: for exit in exits:
@@ -760,7 +760,7 @@ location_table: typing.Dict[str,
'Turtle Rock - Prize': ( 'Turtle Rock - Prize': (
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')} [0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
from .Shops import shop_table_by_location_id, shop_table_by_location from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int} lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}} lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
lookup_id_to_name.update(shop_table_by_location_id) lookup_id_to_name.update(shop_table_by_location_id)

View File

@@ -405,14 +405,16 @@ def global_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player)) set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind": if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player), set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player)) lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]: if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player) set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3)) set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player), set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player)) lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))

View File

@@ -37,8 +37,7 @@ class TestThievesTown(TestDungeon):
["Thieves' Town - Blind's Cell", False, []], ["Thieves' Town - Blind's Cell", False, []],
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']], ["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']], ["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
["Thieves' Town - Boss", False, []], ["Thieves' Town - Boss", False, []],
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']], ["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the beast form Description: Unit test used to test accessibility of locations with and without the beast form
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class BeastFormAccessTest(AquariaTestBase): class BeastFormAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option) under rock needing bind song option)
""" """
from . import AquariaTestBase, after_home_water_locations from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
class BindSongAccessTest(AquariaTestBase): class BindSongAccessTest(AquariaTestBase):

View File

@@ -5,8 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option) under rock needing bind song option)
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
from .test_bind_song_access import after_home_water_locations from worlds.aquaria.test.test_bind_song_access import after_home_water_locations
class BindSongOptionAccessTest(AquariaTestBase): class BindSongOptionAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the home water confine via option Description: Unit test used to test accessibility of region with the home water confine via option
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class ConfinedHomeWaterAccessTest(AquariaTestBase): class ConfinedHomeWaterAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the dual song Description: Unit test used to test accessibility of locations with and without the dual song
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class LiAccessTest(AquariaTestBase): class LiAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
energy form option) energy form option)
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class EnergyFormAccessTest(AquariaTestBase): class EnergyFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the fish form Description: Unit test used to test accessibility of locations with and without the fish form
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class FishFormAccessTest(AquariaTestBase): class FishFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without Li Description: Unit test used to test accessibility of locations with and without Li
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class LiAccessTest(AquariaTestBase): class LiAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form) Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class LightAccessTest(AquariaTestBase): class LightAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the nature form Description: Unit test used to test accessibility of locations with and without the nature form
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class NatureFormAccessTest(AquariaTestBase): class NatureFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
from BaseClasses import ItemClassification from BaseClasses import ItemClassification

View File

@@ -4,7 +4,8 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
from BaseClasses import ItemClassification
class UNoProgressionHardHiddenTest(AquariaTestBase): class UNoProgressionHardHiddenTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the spirit form Description: Unit test used to test accessibility of locations with and without the spirit form
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class SpiritFormAccessTest(AquariaTestBase): class SpiritFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the sun form Description: Unit test used to test accessibility of locations with and without the sun form
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class SunFormAccessTest(AquariaTestBase): class SunFormAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of region with the unconfined
turtle and energy door turtle and energy door
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class UnconfineHomeWaterBothAccessTest(AquariaTestBase): class UnconfineHomeWaterBothAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase): class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
""" """
from . import AquariaTestBase from worlds.aquaria.test import AquariaTestBase
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase): class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):

View File

@@ -60,7 +60,7 @@ class DKC3SNIClient(SNIClient):
return return
new_checks = [] new_checks = []
from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81) location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
for loc_id, loc_data in location_rom_data.items(): for loc_id, loc_data in location_rom_data.items():
if loc_id not in ctx.locations_checked: if loc_id not in ctx.locations_checked:

View File

@@ -19,7 +19,7 @@ class DroppedKey(ItemInfo):
extra = 0x01F8 extra = 0x01F8
super().__init__(room, extra) super().__init__(room, extra)
def patch(self, rom, option, *, multiworld=None): def patch(self, rom, option, *, multiworld=None):
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY): if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY):
if option[-1] == 'P': if option[-1] == 'P':
print(option) print(option)
if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}: if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}:

View File

@@ -52,7 +52,6 @@ class TextShuffle(DefaultOffToggle):
[On] Shuffles all the text in the game [On] Shuffles all the text in the game
[Off] (default) doesn't shuffle them. [Off] (default) doesn't shuffle them.
""" """
display_name = "Text Shuffle"
class Rooster(DefaultOnToggle, LADXROption): class Rooster(DefaultOnToggle, LADXROption):
@@ -69,7 +68,6 @@ class Boomerang(Choice):
[Normal] requires Magnifying Lens to get the boomerang. [Normal] requires Magnifying Lens to get the boomerang.
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled. [Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
""" """
display_name = "Boomerang"
normal = 0 normal = 0
gift = 1 gift = 1
@@ -115,7 +113,6 @@ class APTitleScreen(DefaultOnToggle):
class BossShuffle(Choice): class BossShuffle(Choice):
display_name = "Boss Shuffle"
none = 0 none = 0
shuffle = 1 shuffle = 1
random = 2 random = 2
@@ -123,7 +120,6 @@ class BossShuffle(Choice):
class DungeonItemShuffle(Choice): class DungeonItemShuffle(Choice):
display_name = "Dungeon Item Shuffle"
option_original_dungeon = 0 option_original_dungeon = 0
option_own_dungeons = 1 option_own_dungeons = 1
option_own_world = 2 option_own_world = 2
@@ -295,7 +291,6 @@ class Bowwow(Choice):
[Normal] BowWow is in the item pool, but can be logically expected as a damage source. [Normal] BowWow is in the item pool, but can be logically expected as a damage source.
[Swordless] The progressive swords are removed from the item pool. [Swordless] The progressive swords are removed from the item pool.
""" """
display_name = "BowWow"
normal = 0 normal = 0
swordless = 1 swordless = 1
default = normal default = normal
@@ -471,7 +466,6 @@ class Music(Choice, LADXROption):
[Shuffled] Shuffled Music [Shuffled] Shuffled Music
[Off] No music [Off] No music
""" """
display_name = "Music"
ladxr_name = "music" ladxr_name = "music"
option_vanilla = 0 option_vanilla = 0
option_shuffled = 1 option_shuffled = 1
@@ -491,7 +485,6 @@ class WarpImprovements(DefaultOffToggle):
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. [On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
[Off] No change [Off] No change
""" """
display_name = "Warp Improvements"
class AdditionalWarpPoints(DefaultOffToggle): class AdditionalWarpPoints(DefaultOffToggle):
@@ -499,7 +492,6 @@ class AdditionalWarpPoints(DefaultOffToggle):
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower [On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
[Off] No change [Off] No change
""" """
display_name = "Additional Warp Points"
ladx_option_groups = [ ladx_option_groups = [
OptionGroup("Goal Options", [ OptionGroup("Goal Options", [

View File

@@ -1,4 +1,4 @@
from .LADXR.checkMetadata import checkMetadataTable from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
import json import json
import logging import logging
import websockets import websockets

View File

@@ -557,13 +557,3 @@ Tsukuyomi Ni Naru|74-2|CHUNITHM COURSE MUSE|False|5|7|9|
The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11 The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11
Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11 Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11
Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12 Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12
HIT ME UP|43-54|MD Plus Project|True|4|6|8|
Test Me feat. Uyeon|43-55|MD Plus Project|True|3|5|9|
Assault TAXI|43-56|MD Plus Project|True|4|7|10|
No|43-57|MD Plus Project|False|4|6|9|
Pop it|43-58|MD Plus Project|True|1|3|6|
HEARTBEAT! KyunKyun!|43-59|MD Plus Project|True|4|6|9|
SUPERHERO|75-0|Novice Rider Pack|False|2|4|7|
Highway_Summer|75-1|Novice Rider Pack|True|2|4|6|
Mx. Black Box|75-2|Novice Rider Pack|True|5|7|9|
Sweet Encounter|75-3|Novice Rider Pack|True|2|4|7|

View File

@@ -17,12 +17,11 @@
## Installing the Archipelago mod to Muse Dash ## Installing the Archipelago mod to Muse Dash
1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it. 1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it.
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. 2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. Then click install.
- You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*. - You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*.
- If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder. - If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder.
3. Uncheck "Latest" and select v0.6.1. Then click install. 3. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
4. Run the game once, and wait until you get to the Muse Dash start screen before exiting. 4. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
- All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/` - All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/`
If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server. If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server.

View File

@@ -17,12 +17,11 @@
## Instalar el mod de Archipelago en Muse Dash ## Instalar el mod de Archipelago en Muse Dash
1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo. 1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo.
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. 2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. Luego haz clic en "install".
- Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*. - Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*.
- Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta. - Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta.
3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install". 3. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo. 4. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
- Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/` - Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/`
Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago. Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago.

View File

@@ -173,15 +173,6 @@ class OOTWorld(World):
"Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom", "Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom",
"Odd Potion", "Poachers Saw", "Broken Sword", "Prescription", "Odd Potion", "Poachers Saw", "Broken Sword", "Prescription",
"Eyeball Frog", "Eyedrops", "Claim Check"}, "Eyeball Frog", "Eyedrops", "Claim Check"},
"Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)",
"Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)",
"Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)",
"Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)",
"Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)",
"Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)",
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
} }
location_name_groups = build_location_name_groups() location_name_groups = build_location_name_groups()
@@ -1182,35 +1173,10 @@ class OOTWorld(World):
def fill_slot_data(self): def fill_slot_data(self):
self.collectible_flags_available.wait() self.collectible_flags_available.wait()
return {
slot_data = {
'collectible_override_flags': self.collectible_override_flags, 'collectible_override_flags': self.collectible_override_flags,
'collectible_flag_offsets': self.collectible_flag_offsets 'collectible_flag_offsets': self.collectible_flag_offsets
} }
slot_data.update(self.options.as_dict(
"open_forest", "open_kakariko", "open_door_of_time", "zora_fountain", "gerudo_fortress",
"bridge", "bridge_stones", "bridge_medallions", "bridge_rewards", "bridge_tokens", "bridge_hearts",
"shuffle_ganon_bosskey", "ganon_bosskey_medallions", "ganon_bosskey_stones", "ganon_bosskey_rewards",
"ganon_bosskey_tokens", "ganon_bosskey_hearts", "trials",
"triforce_hunt", "triforce_goal", "extra_triforce_percentage",
"shopsanity", "shop_slots", "shopsanity_prices", "tokensanity",
"dungeon_shortcuts", "dungeon_shortcuts_list",
"mq_dungeons_mode", "mq_dungeons_list", "mq_dungeons_count",
"shuffle_interior_entrances", "shuffle_grotto_entrances", "shuffle_dungeon_entrances",
"shuffle_overworld_entrances", "shuffle_bosses", "key_rings", "key_rings_list", "enhance_map_compass",
"shuffle_mapcompass", "shuffle_smallkeys", "shuffle_hideoutkeys", "shuffle_bosskeys",
"logic_rules", "logic_no_night_tokens_without_suns_song", "logic_tricks",
"warp_songs", "shuffle_song_items","shuffle_medigoron_carpet_salesman", "shuffle_frog_song_rupees",
"shuffle_scrubs", "shuffle_child_trade", "shuffle_freestanding_items", "shuffle_pots", "shuffle_crates",
"shuffle_cows", "shuffle_beehives", "shuffle_kokiri_sword", "shuffle_ocarinas", "shuffle_gerudo_card",
"shuffle_beans", "starting_age", "bombchus_in_logic", "spawn_positions", "owl_drops",
"no_epona_race", "skip_some_minigame_phases", "complete_mask_quest", "free_scarecrow", "plant_beans",
"chicken_count", "big_poe_count", "fae_torch_count", "blue_fire_arrows",
"damage_multiplier", "deadly_bonks", "starting_tod", "junk_ice_traps",
"start_with_consumables", "adult_trade_start", "plando_connections"
)
)
return slot_data
def modify_multidata(self, multidata: dict): def modify_multidata(self, multidata: dict):

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@@ -4,11 +4,10 @@ from random import Random
from worlds.AutoWorld import AutoWorldRegister from worlds.AutoWorld import AutoWorldRegister
from test.general import setup_solo_multiworld from test.general import setup_solo_multiworld
from ..Items import * from worlds.overcooked2.Items import *
from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname
level_id_to_shortname) from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory
from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory from worlds.overcooked2.Locations import oc2_location_name_to_id
from ..Locations import oc2_location_name_to_id
class Overcooked2Test(unittest.TestCase): class Overcooked2Test(unittest.TestCase):

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@@ -32,13 +32,7 @@ class FillerItemTypes(Choice):
option_both = 2 option_both = 2
class IslandFrequencyLocations(Choice): class IslandFrequencyLocations(Choice):
"""Sets where frequencies for story islands are located. """Sets where frequencies for story islands are located."""
Vanilla will keep frequencies in their vanilla, non-randomized locations.
Random On Island will randomize each frequency within its vanilla island, but will preserve island order.
Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock.
Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order.
Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received.
Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order."""
display_name = "Frequency locations" display_name = "Frequency locations"
option_vanilla = 0 option_vanilla = 0
option_random_on_island = 1 option_random_on_island = 1
@@ -59,8 +53,7 @@ class IslandGenerationDistance(Choice):
default = 8 default = 8
class ExpensiveResearch(Toggle): class ExpensiveResearch(Toggle):
"""If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft. """Makes unlocking items in the Crafting Table consume the researched items."""
If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it."""
display_name = "Expensive research" display_name = "Expensive research"
class ProgressiveItems(DefaultOnToggle): class ProgressiveItems(DefaultOnToggle):
@@ -73,7 +66,8 @@ class BigIslandEarlyCrafting(Toggle):
display_name = "Early recipes behind big islands" display_name = "Early recipes behind big islands"
class PaddleboardMode(Toggle): class PaddleboardMode(Toggle):
"""Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling.""" """Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not
recommended."""
display_name = "Paddleboard Mode" display_name = "Paddleboard Mode"
raft_options = { raft_options = {

View File

@@ -17,7 +17,7 @@
4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play. 4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play.
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. If you do not see RML information at the top, close Raft+RML, go back to Step 4 and run RML as administrator. 5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it.
6. Navigate to the "Mod manager" tab in the left-hand menu. 6. Navigate to the "Mod manager" tab in the left-hand menu.

View File

@@ -1,8 +1,8 @@
from typing import Dict from typing import Dict
from . import RLTestBase from . import RLTestBase
from ..Items import item_table from worlds.rogue_legacy.Items import RLItemData, item_table
from ..Locations import location_table from worlds.rogue_legacy.Locations import RLLocationData, location_table
class UniqueTest(RLTestBase): class UniqueTest(RLTestBase):

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@@ -22,9 +22,10 @@ from pathlib import Path
# CommonClient import first to trigger ModuleUpdater # CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
from Utils import init_logging, is_windows, async_start from Utils import init_logging, is_windows, async_start
from . import ItemNames, Options from worlds.sc2 import ItemNames
from .ItemGroups import item_name_groups from worlds.sc2.ItemGroups import item_name_groups, unlisted_item_name_groups
from .Options import ( from worlds.sc2 import Options
from worlds.sc2.Options import (
MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence, MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence,
GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions, GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions,
LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations, LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations,
@@ -45,12 +46,11 @@ from worlds._sc2common import bot
from worlds._sc2common.bot.data import Race from worlds._sc2common.bot.data import Race
from worlds._sc2common.bot.main import run_game from worlds._sc2common.bot.main import run_game
from worlds._sc2common.bot.player import Bot from worlds._sc2common.bot.player import Bot
from .Items import (lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, from worlds.sc2.Items import lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, upgrade_numbers_all
upgrade_numbers_all) from worlds.sc2.Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
from .Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET from worlds.sc2.MissionTables import lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, \
from .MissionTables import (lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race, get_no_build_missions
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race) from worlds.sc2.Regions import MissionInfo
from .Regions import MissionInfo
import colorama import colorama
from Options import Option from Options import Option

View File

@@ -13,12 +13,12 @@ from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scrollview import ScrollView from kivy.uix.scrollview import ScrollView
from kivy.properties import StringProperty from kivy.properties import StringProperty
from .Client import SC2Context, calc_unfinished_missions, parse_unlock from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock
from .MissionTables import (lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, SC2Mission, SC2Race, from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \
SC2Campaign) SC2Mission, SC2Race, SC2Campaign
from .Locations import LocationType, lookup_location_id_to_type from worlds.sc2.Locations import LocationType, lookup_location_id_to_type
from .Options import LocationInclusion from worlds.sc2.Options import LocationInclusion
from . import SC2World, get_first_mission from worlds.sc2 import SC2World, get_first_mission
class HoverableButton(HoverBehavior, Button): class HoverableButton(HoverBehavior, Button):

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@@ -223,7 +223,7 @@ class SMWSNIClient(SNIClient):
next_trap, message = self.trap_queue.pop(0) next_trap, message = self.trap_queue.pop(0)
from .Rom import trap_rom_data from worlds.smw.Rom import trap_rom_data
if next_trap.item in trap_rom_data: if next_trap.item in trap_rom_data:
trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3) trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3)
@@ -349,8 +349,8 @@ class SMWSNIClient(SNIClient):
blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC)) blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC))
blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1) blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1)
level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60)) level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60))
from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data from worlds.smw.Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data from worlds.smw.Levels import location_id_to_level_id, level_info_dict, level_blocks_data
from worlds import AutoWorldRegister from worlds import AutoWorldRegister
for loc_name, level_data in location_id_to_level_id.items(): for loc_name, level_data in location_id_to_level_id.items():
loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name] loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]

View File

@@ -15,7 +15,7 @@ class SubnauticaTest(unittest.TestCase):
self.assertGreater(self.scancutoff, id) self.assertGreater(self.scancutoff, id)
def testGroupAssociation(self): def testGroupAssociation(self):
from .. import items from worlds.subnautica import items
for item_id, item_data in items.item_table.items(): for item_id, item_data in items.item_table.items():
if item_data.type == items.ItemType.group: if item_data.type == items.ItemType.group:
with self.subTest(item=item_data.name): with self.subTest(item=item_data.name):

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@@ -156,6 +156,9 @@ class TunicWorld(World):
return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player) return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
def create_items(self) -> None: def create_items(self) -> None:
keys_behind_bosses = self.options.keys_behind_bosses
hexagon_quest = self.options.hexagon_quest
sword_progression = self.options.sword_progression
tunic_items: List[TunicItem] = [] tunic_items: List[TunicItem] = []
self.slot_data_items = [] self.slot_data_items = []
@@ -169,7 +172,7 @@ class TunicWorld(World):
if self.options.start_with_sword: if self.options.start_with_sword:
self.multiworld.push_precollected(self.create_item("Sword")) self.multiworld.push_precollected(self.create_item("Sword"))
if self.options.sword_progression: if sword_progression:
items_to_create["Stick"] = 0 items_to_create["Stick"] = 0
items_to_create["Sword"] = 0 items_to_create["Sword"] = 0
else: else:
@@ -186,9 +189,9 @@ class TunicWorld(World):
self.slot_data_items.append(laurels) self.slot_data_items.append(laurels)
items_to_create["Hero's Laurels"] = 0 items_to_create["Hero's Laurels"] = 0
if self.options.keys_behind_bosses: if keys_behind_bosses:
for rgb_hexagon, location in hexagon_locations.items(): for rgb_hexagon, location in hexagon_locations.items():
hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon) hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon)
self.multiworld.get_location(location, self.player).place_locked_item(hex_item) self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
self.slot_data_items.append(hex_item) self.slot_data_items.append(hex_item)
items_to_create[rgb_hexagon] = 0 items_to_create[rgb_hexagon] = 0
@@ -219,7 +222,7 @@ class TunicWorld(World):
ladder_count += 1 ladder_count += 1
remove_filler(ladder_count) remove_filler(ladder_count)
if self.options.hexagon_quest: if hexagon_quest:
# Calculate number of hexagons in item pool # Calculate number of hexagons in item pool
hexagon_goal = self.options.hexagon_goal hexagon_goal = self.options.hexagon_goal
extra_hexagons = self.options.extra_hexagon_percentage extra_hexagons = self.options.extra_hexagon_percentage
@@ -235,18 +238,6 @@ class TunicWorld(World):
remove_filler(items_to_create[gold_hexagon]) remove_filler(items_to_create[gold_hexagon])
for hero_relic in item_name_groups["Hero Relics"]:
relic_item = TunicItem(hero_relic, ItemClassification.useful, self.item_name_to_id[hero_relic], self.player)
tunic_items.append(relic_item)
items_to_create[hero_relic] = 0
if not self.options.ability_shuffling:
for page in item_name_groups["Abilities"]:
if items_to_create[page] > 0:
page_item = TunicItem(page, ItemClassification.useful, self.item_name_to_id[page], self.player)
tunic_items.append(page_item)
items_to_create[page] = 0
if self.options.maskless: if self.options.maskless:
mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player) mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player)
tunic_items.append(mask_item) tunic_items.append(mask_item)

View File

@@ -82,13 +82,8 @@ Notes:
- The Entrance Randomizer option must be enabled for it to work. - The Entrance Randomizer option must be enabled for it to work.
- The `direction` field is not supported. Connections are always coupled. - The `direction` field is not supported. Connections are always coupled.
- For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log. - For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log.
- There is no limit to the number of Shops you can plando. - There is no limit to the number of Shops hard-coded into place.
- If you have more than one shop in a scene, you may be wrong warped when exiting a shop. - If you have more than one shop in a scene, you may be wrong warped when exiting a shop.
- If you have a shop in every scene, and you have an odd number of shops, it will error out. - If you have a shop in every scene, and you have an odd number of shops, it will error out.
See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando. See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando.
## Is there anything else I should know?
You can go to [The TUNIC Randomizer Website](https://rando.tunic.run/) for a list of randomizer features as well as some helpful tips.
You can use the Fairy Seeking Spell (ULU RDR) to locate the nearest unchecked location.
You can use the Entrance Seeking Spell (RDR ULU) to locate the nearest unused entrance.

View File

@@ -991,8 +991,7 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re
connecting_region=regions["Spirit Arena Victory"], connecting_region=regions["Spirit Arena Victory"],
rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if
world.options.hexagon_quest else world.options.hexagon_quest else
(state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player) state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player)))
and state.has_group_unique("Hero Relics", player, 6))))
# connecting the regions portals are in to other portals you can access via ladder storage # connecting the regions portals are in to other portals you can access via ladder storage
# using has_stick instead of can_ladder_storage since it's already checking the logic rules # using has_stick instead of can_ladder_storage since it's already checking the logic rules
@@ -1465,10 +1464,8 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
lambda state: state.has(laurels, player)) lambda state: state.has(laurels, player))
# Ziggurat # Ziggurat
# if ER is off, you still need to get past the Admin or you'll get stuck in lower zig
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player), set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player) lambda state: has_sword(state, player) or state.has(fire_wand, player))
or options.entrance_rando)))
set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player), set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks)) lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks))

View File

@@ -64,12 +64,12 @@ item_table: Dict[str, TunicItemData] = {
"HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"), "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"),
"MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"), "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"),
"SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"), "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"),
"Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"), "Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "Hero Relics"),
"Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"), "Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "Hero Relics"),
"Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"), "Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "Hero Relics"),
"Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"), "Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "Hero Relics"),
"Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"), "Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "Hero Relics"),
"Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"), "Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "Hero Relics"),
"Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"), "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"),
"Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"), "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"),
"Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"), "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"),
@@ -143,6 +143,7 @@ item_table: Dict[str, TunicItemData] = {
"Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"), "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"),
"Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"), "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"),
"Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"), "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"),
"Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"), "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"),
"Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"), "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"),
"Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"), "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"),

View File

@@ -128,7 +128,7 @@ def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> No
or has_ice_grapple_logic(False, state, player, options, ability_unlocks) or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \ multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player) and state.has_group_unique("Hero Relics", player, 6)) and \ else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \
has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \ has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \
state.has_any({lantern, laurels}, player) state.has_any({lantern, laurels}, player)
@@ -304,8 +304,6 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
# Quarry # Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player), set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player)) lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
# nmg - kill boss scav with orb + firecracker, or similar # nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player), set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules)) lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))

View File

@@ -105,6 +105,7 @@ item_table = {
non_key_items = { non_key_items = {
"Butterscotch Pie": 1, "Butterscotch Pie": 1,
"500G": 2, "500G": 2,
"1000G": 2,
"Face Steak": 1, "Face Steak": 1,
"Snowman Piece": 1, "Snowman Piece": 1,
"Instant Noodles": 1, "Instant Noodles": 1,
@@ -146,7 +147,6 @@ plot_items = {
key_items = { key_items = {
"Complete Skeleton": 1, "Complete Skeleton": 1,
"Fish": 1, "Fish": 1,
"1000G": 2,
"DT Extractor": 1, "DT Extractor": 1,
"Mettaton Plush": 1, "Mettaton Plush": 1,
"Punch Card": 3, "Punch Card": 3,

View File

@@ -1,5 +1,5 @@
from Options import Choice, Toggle, Range, PerGameCommonOptions import typing
from dataclasses import dataclass from Options import Choice, Option, Toggle, Range
class RouteRequired(Choice): class RouteRequired(Choice):
@@ -86,17 +86,17 @@ class RandoBattleOptions(Toggle):
default = 0 default = 0
@dataclass undertale_options: typing.Dict[str, type(Option)] = {
class UndertaleOptions(PerGameCommonOptions): "route_required": RouteRequired,
route_required: RouteRequired "starting_area": StartingArea,
starting_area: StartingArea "key_hunt": KeyHunt,
key_hunt: KeyHunt "key_pieces": KeyPieces,
key_pieces: KeyPieces "rando_love": RandomizeLove,
rando_love: RandomizeLove "rando_stats": RandomizeStats,
rando_stats: RandomizeStats "temy_include": IncludeTemy,
temy_include: IncludeTemy "no_equips": NoEquips,
no_equips: NoEquips "only_flakes": OnlyFlakes,
only_flakes: OnlyFlakes "prog_armor": ProgressiveArmor,
prog_armor: ProgressiveArmor "prog_weapons": ProgressiveWeapons,
prog_weapons: ProgressiveWeapons "rando_item_button": RandoBattleOptions,
rando_item_button: RandoBattleOptions }

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@@ -1,22 +1,18 @@
from worlds.generic.Rules import set_rule, add_rule from worlds.generic.Rules import set_rule, add_rule, add_item_rule
from BaseClasses import CollectionState from BaseClasses import MultiWorld, CollectionState
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import UndertaleWorld
def _undertale_is_route(world: "UndertaleWorld", route: int): def _undertale_is_route(state: CollectionState, player: int, route: int):
if route == 3: if route == 3:
return world.options.route_required.current_key == "all_routes" return state.multiworld.route_required[player].current_key == "all_routes"
if world.options.route_required.current_key == "all_routes": if state.multiworld.route_required[player].current_key == "all_routes":
return True return True
if route == 0: if route == 0:
return world.options.route_required.current_key == "neutral" return state.multiworld.route_required[player].current_key == "neutral"
if route == 1: if route == 1:
return world.options.route_required.current_key == "pacifist" return state.multiworld.route_required[player].current_key == "pacifist"
if route == 2: if route == 2:
return world.options.route_required.current_key == "genocide" return state.multiworld.route_required[player].current_key == "genocide"
return False return False
@@ -31,7 +27,7 @@ def _undertale_has_plot(state: CollectionState, player: int, item: str):
return state.has("DT Extractor", player) return state.has("DT Extractor", player)
def _undertale_can_level(exp: int, lvl: int): def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
if exp >= 10 and lvl == 1: if exp >= 10 and lvl == 1:
return True return True
elif exp >= 30 and lvl == 2: elif exp >= 30 and lvl == 2:
@@ -74,9 +70,7 @@ def _undertale_can_level(exp: int, lvl: int):
# Sets rules on entrances and advancements that are always applied # Sets rules on entrances and advancements that are always applied
def set_rules(world: "UndertaleWorld"): def set_rules(multiworld: MultiWorld, player: int):
player = world.player
multiworld = world.multiworld
set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player)) set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player))
set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player)) set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player))
set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player)) set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player))
@@ -87,16 +81,16 @@ def set_rules(world: "UndertaleWorld"):
set_rule(multiworld.get_entrance("New Home Exit", player), set_rule(multiworld.get_entrance("New Home Exit", player),
lambda state: (state.has("Left Home Key", player) and lambda state: (state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or state.has("Right Home Key", player)) or
state.has("Key Piece", player, world.options.key_pieces.value)) state.has("Key Piece", player, state.multiworld.key_pieces[player].value))
if _undertale_is_route(world, 1): if _undertale_is_route(multiworld.state, player, 1):
set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player), set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Complete Skeleton")) lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player), set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player)) lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player))
set_rule(multiworld.get_entrance("Lab Elevator", player), set_rule(multiworld.get_entrance("Lab Elevator", player),
lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or ((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
state.has("Key Piece", player, world.options.key_pieces.value))) state.has("Key Piece", player, state.multiworld.key_pieces[player].value)))
set_rule(multiworld.get_location("Alphys Date", player), set_rule(multiworld.get_location("Alphys Date", player),
lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player) lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player)
and state.has("Undyne Date", player)) and state.has("Undyne Date", player))
@@ -107,10 +101,7 @@ def set_rules(world: "UndertaleWorld"):
set_rule(multiworld.get_location("True Lab Plot", player), set_rule(multiworld.get_location("True Lab Plot", player),
lambda state: state.can_reach("New Home", "Region", player) lambda state: state.can_reach("New Home", "Region", player)
and state.can_reach("Letter Quest", "Location", player) and state.can_reach("Letter Quest", "Location", player)
and state.can_reach("Alphys Date", "Location", player) and state.can_reach("Alphys Date", "Location", player))
and ((state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or
state.has("Key Piece", player, world.options.key_pieces.value)))
set_rule(multiworld.get_location("Chisps Machine", player), set_rule(multiworld.get_location("Chisps Machine", player),
lambda state: state.can_reach("True Lab", "Region", player)) lambda state: state.can_reach("True Lab", "Region", player))
set_rule(multiworld.get_location("Dog Sale 1", player), set_rule(multiworld.get_location("Dog Sale 1", player),
@@ -127,7 +118,7 @@ def set_rules(world: "UndertaleWorld"):
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1)) lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
set_rule(multiworld.get_location("Letter Quest", player), set_rule(multiworld.get_location("Letter Quest", player),
lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player)) lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player))
if (not _undertale_is_route(world, 2)) or _undertale_is_route(world, 3): if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3):
set_rule(multiworld.get_location("Nicecream Punch Card", player), set_rule(multiworld.get_location("Nicecream Punch Card", player),
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player)) lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Nicecream Snowdin", player), set_rule(multiworld.get_location("Nicecream Snowdin", player),
@@ -138,26 +129,26 @@ def set_rules(world: "UndertaleWorld"):
lambda state: state.can_reach("Waterfall", "Region", player)) lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Apron Hidden", player), set_rule(multiworld.get_location("Apron Hidden", player),
lambda state: state.can_reach("Cooking Show", "Region", player)) lambda state: state.can_reach("Cooking Show", "Region", player))
if _undertale_is_route(world, 2) and \ if _undertale_is_route(multiworld.state, player, 2) and \
(bool(world.options.rando_love.value) or bool(world.options.rando_stats.value)): (bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)):
maxlv = 1 maxlv = 1
exp = 190 exp = 190
curarea = "Old Home" curarea = "Old Home"
while maxlv < 20: while maxlv < 20:
maxlv += 1 maxlv += 1
if world.options.rando_love: if multiworld.rando_love[player]:
set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False)
if world.options.rando_stats: if multiworld.rando_stats[player]:
set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False)
set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False)
if maxlv in {5, 9, 13, 17}: if maxlv in {5, 9, 13, 17}:
set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False)
maxlv = 1 maxlv = 1
while maxlv < 20: while maxlv < 20:
while _undertale_can_level(exp, maxlv): while _undertale_can_level(multiworld.state, exp, maxlv):
maxlv += 1 maxlv += 1
if world.options.rando_stats: if multiworld.rando_stats[player]:
if curarea == "Old Home": if curarea == "Old Home":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -206,7 +197,7 @@ def set_rules(world: "UndertaleWorld"):
if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17: if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
if world.options.rando_love: if multiworld.rando_love[player]:
if curarea == "Old Home": if curarea == "Old Home":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -316,9 +307,9 @@ def set_rules(world: "UndertaleWorld"):
# Sets rules on completion condition # Sets rules on completion condition
def set_completion_rules(world: "UndertaleWorld"): def set_completion_rules(multiworld: MultiWorld, player: int):
player = world.player completion_requirements = lambda state: state.can_reach("Barrier", "Region", player)
multiworld = world.multiworld if _undertale_is_route(multiworld.state, player, 1):
multiworld.completion_condition[player] = lambda state: state.can_reach("Barrier", "Region", player) completion_requirements = lambda state: state.can_reach("True Lab", "Region", player)
if _undertale_is_route(world, 1):
multiworld.completion_condition[player] = lambda state: state.can_reach("True Lab", "Region", player) multiworld.completion_condition[player] = lambda state: completion_requirements(state)

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@@ -5,9 +5,9 @@ from .Regions import undertale_regions, link_undertale_areas
from .Rules import set_rules, set_completion_rules from .Rules import set_rules, set_completion_rules
from worlds.generic.Rules import exclusion_rules from worlds.generic.Rules import exclusion_rules
from BaseClasses import Region, Entrance, Tutorial, Item from BaseClasses import Region, Entrance, Tutorial, Item
from .Options import UndertaleOptions from .Options import undertale_options
from worlds.AutoWorld import World, WebWorld from worlds.AutoWorld import World, WebWorld
from worlds.LauncherComponents import Component, components from worlds.LauncherComponents import Component, components, Type
from multiprocessing import Process from multiprocessing import Process
@@ -46,8 +46,7 @@ class UndertaleWorld(World):
from their underground prison. from their underground prison.
""" """
game = "Undertale" game = "Undertale"
options_dataclass = UndertaleOptions option_definitions = undertale_options
options: UndertaleOptions
web = UndertaleWeb() web = UndertaleWeb()
item_name_to_id = {name: data.code for name, data in item_table.items()} item_name_to_id = {name: data.code for name, data in item_table.items()}
@@ -55,55 +54,39 @@ class UndertaleWorld(World):
def _get_undertale_data(self): def _get_undertale_data(self):
return { return {
"world_seed": self.random.getrandbits(32), "world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32),
"seed_name": self.multiworld.seed_name, "seed_name": self.multiworld.seed_name,
"player_name": self.multiworld.get_player_name(self.player), "player_name": self.multiworld.get_player_name(self.player),
"player_id": self.player, "player_id": self.player,
"client_version": self.required_client_version, "client_version": self.required_client_version,
"race": self.multiworld.is_race, "race": self.multiworld.is_race,
"route": self.options.route_required.current_key, "route": self.multiworld.route_required[self.player].current_key,
"starting_area": self.options.starting_area.current_key, "starting_area": self.multiworld.starting_area[self.player].current_key,
"temy_armor_include": bool(self.options.temy_include.value), "temy_armor_include": bool(self.multiworld.temy_include[self.player].value),
"only_flakes": bool(self.options.only_flakes.value), "only_flakes": bool(self.multiworld.only_flakes[self.player].value),
"no_equips": bool(self.options.no_equips.value), "no_equips": bool(self.multiworld.no_equips[self.player].value),
"key_hunt": bool(self.options.key_hunt.value), "key_hunt": bool(self.multiworld.key_hunt[self.player].value),
"key_pieces": self.options.key_pieces.value, "key_pieces": self.multiworld.key_pieces[self.player].value,
"rando_love": bool(self.options.rando_love.value), "rando_love": bool(self.multiworld.rando_love[self.player].value),
"rando_stats": bool(self.options.rando_stats.value), "rando_stats": bool(self.multiworld.rando_stats[self.player].value),
"prog_armor": bool(self.options.prog_armor.value), "prog_armor": bool(self.multiworld.prog_armor[self.player].value),
"prog_weapons": bool(self.options.prog_weapons.value), "prog_weapons": bool(self.multiworld.prog_weapons[self.player].value),
"rando_item_button": bool(self.options.rando_item_button.value) "rando_item_button": bool(self.multiworld.rando_item_button[self.player].value)
} }
def get_filler_item_name(self):
if self.options.route_required == "all_routes":
junk_pool = junk_weights_all
elif self.options.route_required == "genocide":
junk_pool = junk_weights_genocide
elif self.options.route_required == "neutral":
junk_pool = junk_weights_neutral
elif self.options.route_required == "pacifist":
junk_pool = junk_weights_pacifist
else:
junk_pool = junk_weights_all
if not self.options.only_flakes:
return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
else:
return "Temmie Flakes"
def create_items(self): def create_items(self):
self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date")) self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date"))
self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date")) self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date"))
self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date")) self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date"))
# Generate item pool # Generate item pool
itempool = [] itempool = []
if self.options.route_required == "all_routes": if self.multiworld.route_required[self.player] == "all_routes":
junk_pool = junk_weights_all.copy() junk_pool = junk_weights_all.copy()
elif self.options.route_required == "genocide": elif self.multiworld.route_required[self.player] == "genocide":
junk_pool = junk_weights_genocide.copy() junk_pool = junk_weights_genocide.copy()
elif self.options.route_required == "neutral": elif self.multiworld.route_required[self.player] == "neutral":
junk_pool = junk_weights_neutral.copy() junk_pool = junk_weights_neutral.copy()
elif self.options.route_required == "pacifist": elif self.multiworld.route_required[self.player] == "pacifist":
junk_pool = junk_weights_pacifist.copy() junk_pool = junk_weights_pacifist.copy()
else: else:
junk_pool = junk_weights_all.copy() junk_pool = junk_weights_all.copy()
@@ -116,68 +99,73 @@ class UndertaleWorld(World):
itempool += [name] * num itempool += [name] * num
for name, num in non_key_items.items(): for name, num in non_key_items.items():
itempool += [name] * num itempool += [name] * num
if self.options.rando_item_button: if self.multiworld.rando_item_button[self.player]:
itempool += ["ITEM"] itempool += ["ITEM"]
else: else:
self.multiworld.push_precollected(self.create_item("ITEM")) self.multiworld.push_precollected(self.create_item("ITEM"))
self.multiworld.push_precollected(self.create_item("FIGHT")) self.multiworld.push_precollected(self.create_item("FIGHT"))
self.multiworld.push_precollected(self.create_item("ACT")) self.multiworld.push_precollected(self.create_item("ACT"))
self.multiworld.push_precollected(self.create_item("MERCY")) self.multiworld.push_precollected(self.create_item("MERCY"))
if self.options.route_required == "genocide": if self.multiworld.route_required[self.player] == "genocide":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"] item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"]
elif self.options.route_required == "neutral": elif self.multiworld.route_required[self.player] == "neutral":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and
item != "Hot Dog...?"] item != "Hot Dog...?"]
if self.options.route_required == "pacifist" or self.options.route_required == "all_routes": if self.multiworld.route_required[self.player] == "pacifist" or \
self.multiworld.route_required[self.player] == "all_routes":
itempool += ["Undyne Letter EX"] itempool += ["Undyne Letter EX"]
else: else:
itempool.remove("Complete Skeleton") itempool.remove("Complete Skeleton")
itempool.remove("Fish") itempool.remove("Fish")
itempool.remove("DT Extractor") itempool.remove("DT Extractor")
itempool.remove("Hush Puppy") itempool.remove("Hush Puppy")
if self.options.key_hunt: if self.multiworld.key_hunt[self.player]:
itempool += ["Key Piece"] * self.options.key_pieces.value itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value
else: else:
itempool += ["Left Home Key"] itempool += ["Left Home Key"]
itempool += ["Right Home Key"] itempool += ["Right Home Key"]
if not self.options.rando_love or \ if not self.multiworld.rando_love[self.player] or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"): (self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
itempool = [item for item in itempool if not item == "LOVE"] itempool = [item for item in itempool if not item == "LOVE"]
if not self.options.rando_stats or \ if not self.multiworld.rando_stats[self.player] or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"): (self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")] itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")]
if self.options.temy_include: if self.multiworld.temy_include[self.player]:
itempool += ["temy armor"] itempool += ["temy armor"]
if self.options.no_equips: if self.multiworld.no_equips[self.player]:
itempool = [item for item in itempool if item not in required_armor and item not in required_weapons] itempool = [item for item in itempool if item not in required_armor and item not in required_weapons]
else: else:
if self.options.prog_armor: if self.multiworld.prog_armor[self.player]:
itempool = [item if (item not in required_armor and not item == "temy armor") else itempool = [item if (item not in required_armor and not item == "temy armor") else
"Progressive Armor" for item in itempool] "Progressive Armor" for item in itempool]
if self.options.prog_weapons: if self.multiworld.prog_weapons[self.player]:
itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool] itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool]
if self.options.route_required == "genocide" or \ if self.multiworld.route_required[self.player] == "genocide" or \
self.options.route_required == "all_routes": self.multiworld.route_required[self.player] == "all_routes":
if not self.options.only_flakes: if not self.multiworld.only_flakes[self.player]:
itempool += ["Snowman Piece"] * 2 itempool += ["Snowman Piece"] * 2
if not self.options.no_equips: if not self.multiworld.no_equips[self.player]:
itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket" itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket"
if item == "Heart Locket" else item for item in itempool] if item == "Heart Locket" else item for item in itempool]
if self.options.only_flakes: if self.multiworld.only_flakes[self.player]:
itempool = [item for item in itempool if item not in non_key_items] itempool = [item for item in itempool if item not in non_key_items]
starting_key = self.options.starting_area.current_key.title() + " Key" starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key"
itempool.remove(starting_key) itempool.remove(starting_key)
self.multiworld.push_precollected(self.create_item(starting_key)) self.multiworld.push_precollected(self.create_item(starting_key))
# Choose locations to automatically exclude based on settings # Choose locations to automatically exclude based on settings
exclusion_pool = set() exclusion_pool = set()
exclusion_pool.update(exclusion_table[self.options.route_required.current_key]) exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key])
if not self.options.rando_love or \ if not self.multiworld.rando_love[self.player] or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"): (self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
exclusion_pool.update(exclusion_table["NoLove"]) exclusion_pool.update(exclusion_table["NoLove"])
if not self.options.rando_stats or \ if not self.multiworld.rando_stats[self.player] or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"): (self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
exclusion_pool.update(exclusion_table["NoStats"]) exclusion_pool.update(exclusion_table["NoStats"])
# Choose locations to automatically exclude based on settings # Choose locations to automatically exclude based on settings
@@ -185,33 +173,36 @@ class UndertaleWorld(World):
exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"]) exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"])
exclusion_rules(self.multiworld, self.player, exclusion_checks) exclusion_rules(self.multiworld, self.player, exclusion_checks)
# Fill remaining items with randomly generated junk or Temmie Flakes
if not self.multiworld.only_flakes[self.player]:
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=len(self.location_names)-len(itempool)-len(exclusion_pool))
else:
itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool))
# Convert itempool into real items # Convert itempool into real items
itempool = [item for item in map(lambda name: self.create_item(name), itempool)] itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
# Fill remaining items with randomly generated junk or Temmie Flakes
while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)):
itempool.append(self.create_filler())
self.multiworld.itempool += itempool self.multiworld.itempool += itempool
def set_rules(self): def set_rules(self):
set_rules(self) set_rules(self.multiworld, self.player)
set_completion_rules(self) set_completion_rules(self.multiworld, self.player)
def create_regions(self): def create_regions(self):
def UndertaleRegion(region_name: str, exits=[]): def UndertaleRegion(region_name: str, exits=[]):
ret = Region(region_name, self.player, self.multiworld) ret = Region(region_name, self.player, self.multiworld)
ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret) ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret)
for loc_name, loc_data in advancement_table.items() for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name and if loc_data.region == region_name and
(loc_name not in exclusion_table["NoStats"] or (loc_name not in exclusion_table["NoStats"] or
(self.options.rando_stats and (self.multiworld.rando_stats[self.player] and
(self.options.route_required == "genocide" or (self.multiworld.route_required[self.player] == "genocide" or
self.options.route_required == "all_routes"))) and self.multiworld.route_required[self.player] == "all_routes"))) and
(loc_name not in exclusion_table["NoLove"] or (loc_name not in exclusion_table["NoLove"] or
(self.options.rando_love and (self.multiworld.rando_love[self.player] and
(self.options.route_required == "genocide" or (self.multiworld.route_required[self.player] == "genocide" or
self.options.route_required == "all_routes"))) and self.multiworld.route_required[self.player] == "all_routes"))) and
loc_name not in exclusion_table[self.options.route_required.current_key]] loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]]
for exit in exits: for exit in exits:
ret.exits.append(Entrance(self.player, exit, ret)) ret.exits.append(Entrance(self.player, exit, ret))
return ret return ret
@@ -221,11 +212,11 @@ class UndertaleWorld(World):
def fill_slot_data(self): def fill_slot_data(self):
slot_data = self._get_undertale_data() slot_data = self._get_undertale_data()
for option_name in self.options.as_dict(): for option_name in undertale_options:
option = getattr(self.multiworld, option_name)[self.player] option = getattr(self.multiworld, option_name)[self.player]
if (option_name == "rando_love" or option_name == "rando_stats") and \ if (option_name == "rando_love" or option_name == "rando_stats") and \
self.options.route_required != "genocide" and \ self.multiworld.route_required[self.player] != "genocide" and \
self.options.route_required != "all_routes": self.multiworld.route_required[self.player] != "all_routes":
option.value = False option.value = False
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}: if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
slot_data[option_name] = int(option.value) slot_data[option_name] = int(option.value)

View File

@@ -87,7 +87,9 @@ class YoshisIslandSNIClient(SNIClient):
if game_mode is None: if game_mode is None:
return return
elif goal_flag[0] != 0x00:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
elif game_mode[0] not in VALID_GAME_STATES: elif game_mode[0] not in VALID_GAME_STATES:
return return
elif item_received[0] > 0x00: elif item_received[0] > 0x00:
@@ -99,10 +101,6 @@ class YoshisIslandSNIClient(SNIClient):
ctx.rom = None ctx.rom = None
return return
if goal_flag[0] != 0x00:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
new_checks = [] new_checks = []
from .Rom import location_table from .Rom import location_table

View File

@@ -1,6 +1,6 @@
from . import ZillionTestBase from . import ZillionTestBase
from ..options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate from worlds.zillion.options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate
from zilliandomizer.options import VBLR_CHOICES from zilliandomizer.options import VBLR_CHOICES

View File

@@ -1,7 +1,7 @@
from typing import cast from typing import cast
from . import ZillionTestBase from . import ZillionTestBase
from .. import ZillionWorld from worlds.zillion import ZillionWorld
class SeedTest(ZillionTestBase): class SeedTest(ZillionTestBase):

View File

@@ -1,6 +1,6 @@
from typing import cast from typing import cast
from test.bases import WorldTestBase from test.bases import WorldTestBase
from .. import ZillionWorld from worlds.zillion import ZillionWorld
class ZillionTestBase(WorldTestBase): class ZillionTestBase(WorldTestBase):