mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-19 05:49:26 -07:00
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189b129dca |
45
.github/workflows/build.yml
vendored
45
.github/workflows/build.yml
vendored
@@ -2,10 +2,20 @@
|
||||
|
||||
name: Build
|
||||
|
||||
on: workflow_dispatch
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
@@ -15,21 +25,18 @@ jobs:
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/${Env:SNI_VERSION}/sni-${Env:SNI_VERSION}-windows-amd64.zip -OutFile sni.zip
|
||||
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip setuptools
|
||||
pip install -r requirements.txt
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
$NAME="$(ls build)".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
@@ -39,7 +46,7 @@ jobs:
|
||||
Rename-Item exe.$NAME Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
@@ -49,14 +56,14 @@ jobs:
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
- name: Install build-time dependencies
|
||||
@@ -69,19 +76,15 @@ jobs:
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
@@ -91,14 +94,18 @@ jobs:
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Build Again
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
|
||||
16
.github/workflows/codeql-analysis.yml
vendored
16
.github/workflows/codeql-analysis.yml
vendored
@@ -14,9 +14,17 @@ name: "CodeQL"
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
schedule:
|
||||
- cron: '44 8 * * 1'
|
||||
|
||||
@@ -35,11 +43,11 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -50,7 +58,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -64,4 +72,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
uses: github/codeql-action/analyze@v2
|
||||
|
||||
16
.github/workflows/lint.yml
vendored
16
.github/workflows/lint.yml
vendored
@@ -3,23 +3,29 @@
|
||||
|
||||
name: lint
|
||||
|
||||
on: [push, pull_request]
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.py'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.py'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
flake8:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python 3.9
|
||||
uses: actions/setup-python@v1
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
pip install flake8
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
- name: Lint with flake8
|
||||
run: |
|
||||
|
||||
15
.github/workflows/release.yml
vendored
15
.github/workflows/release.yml
vendored
@@ -8,7 +8,6 @@ on:
|
||||
- '*.*.*'
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
@@ -36,14 +35,14 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
- name: Install build-time dependencies
|
||||
@@ -56,20 +55,16 @@ jobs:
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes bdist_appimage --yes
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
|
||||
30
.github/workflows/unittests.yml
vendored
30
.github/workflows/unittests.yml
vendored
@@ -3,7 +3,25 @@
|
||||
|
||||
name: unittests
|
||||
|
||||
on: [push, pull_request]
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -23,17 +41,19 @@ jobs:
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v1
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
python -m pip install --upgrade pip
|
||||
pip install pytest pytest-subtests
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
- name: Unittests
|
||||
run: |
|
||||
|
||||
6
.gitignore
vendored
6
.gitignore
vendored
@@ -8,6 +8,7 @@
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
@@ -25,6 +26,7 @@
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
|
||||
build
|
||||
bundle/components.wxs
|
||||
@@ -50,6 +52,8 @@ Output Logs/
|
||||
/Archipelago.zip
|
||||
/setup.ini
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
@@ -137,6 +141,7 @@ ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
@@ -166,6 +171,7 @@ cython_debug/
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
516
AdventureClient.py
Normal file
516
AdventureClient.py
Normal file
@@ -0,0 +1,516 @@
|
||||
import asyncio
|
||||
import hashlib
|
||||
import json
|
||||
import time
|
||||
import os
|
||||
import bsdiff4
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter, CancelledError
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
from worlds.adventure import AdventureDeltaPatch
|
||||
|
||||
from worlds.adventure.Locations import base_location_id
|
||||
from worlds.adventure.Rom import AdventureForeignItemInfo, AdventureAutoCollectLocation, BatNoTouchLocation
|
||||
from worlds.adventure.Items import base_adventure_item_id, standard_item_max, item_table
|
||||
from worlds.adventure.Offsets import static_item_element_size, connector_port_offset
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = \
|
||||
"Connection timing out. Please restart your emulator, then restart adventure_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = \
|
||||
"Connection Refused. Please start your emulator and make sure adventure_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = \
|
||||
"Connection was reset. Please restart your emulator, then restart adventure_connector.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
SCRIPT_VERSION = 1
|
||||
|
||||
|
||||
class AdventureCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_2600(self):
|
||||
"""Check 2600 Connection State"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
logger.info(f"2600 Status: {self.ctx.atari_status}")
|
||||
|
||||
def _cmd_aconnect(self):
|
||||
"""Discard current atari 2600 connection state"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
self.ctx.atari_sync_task.cancel()
|
||||
|
||||
|
||||
class AdventureContext(CommonContext):
|
||||
command_processor = AdventureCommandProcessor
|
||||
game = 'Adventure'
|
||||
lua_connector_port: int = 17242
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.freeincarnates_used: int = -1
|
||||
self.freeincarnate_pending: int = 0
|
||||
self.foreign_items: [AdventureForeignItemInfo] = []
|
||||
self.autocollect_items: [AdventureAutoCollectLocation] = []
|
||||
self.atari_streams: (StreamReader, StreamWriter) = None
|
||||
self.atari_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.atari_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b111
|
||||
self.checked_locations_sent: bool = False
|
||||
self.port_offset = 0
|
||||
self.bat_no_touch_locations: [BatNoTouchLocation] = []
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_options()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(AdventureContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.auth = self.player_name
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to adventure_connector to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if self.display_msgs:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
|
||||
self.freeincarnates_used = args["value"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class AdventureManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Adventure Client"
|
||||
|
||||
self.ui = AdventureManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def get_freeincarnates_used(self):
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "SetNotify", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
await self.send_msgs([{"cmd": "Get", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
|
||||
def send_pending_freeincarnates(self):
|
||||
if self.freeincarnate_pending > 0:
|
||||
async_start(self.send_pending_freeincarnates_impl(self.freeincarnate_pending))
|
||||
self.freeincarnate_pending = 0
|
||||
|
||||
async def send_pending_freeincarnates_impl(self, send_val: int) -> None:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": False,
|
||||
"operations": [{"operation": "add", "value": send_val}]}])
|
||||
|
||||
async def used_freeincarnate(self) -> None:
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": True,
|
||||
"operations": [{"operation": "add", "value": 1}]}])
|
||||
else:
|
||||
self.freeincarnate_pending = self.freeincarnate_pending + 1
|
||||
|
||||
|
||||
def convert_item_id(ap_item_id: int):
|
||||
static_item_index = ap_item_id - base_adventure_item_id
|
||||
return static_item_index * static_item_element_size
|
||||
|
||||
|
||||
def get_payload(ctx: AdventureContext):
|
||||
current_time = time.time()
|
||||
items = []
|
||||
dragon_speed_update = {}
|
||||
diff_a_locked = ctx.diff_a_mode > 0
|
||||
diff_b_locked = ctx.diff_b_mode > 0
|
||||
freeincarnate_count = 0
|
||||
for item in ctx.items_received:
|
||||
item_id_str = str(item.item)
|
||||
if base_adventure_item_id < item.item <= standard_item_max:
|
||||
items.append(convert_item_id(item.item))
|
||||
elif item_id_str in ctx.dragon_speed_info:
|
||||
if item.item in dragon_speed_update:
|
||||
last_index = len(ctx.dragon_speed_info[item_id_str]) - 1
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][last_index]
|
||||
else:
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][0]
|
||||
elif item.item == item_table["Left Difficulty Switch"].id:
|
||||
diff_a_locked = False
|
||||
elif item.item == item_table["Right Difficulty Switch"].id:
|
||||
diff_b_locked = False
|
||||
elif item.item == item_table["Freeincarnate"].id:
|
||||
freeincarnate_count = freeincarnate_count + 1
|
||||
freeincarnates_available = 0
|
||||
|
||||
if ctx.freeincarnates_used >= 0:
|
||||
freeincarnates_available = freeincarnate_count - (ctx.freeincarnates_used + ctx.freeincarnate_pending)
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": items,
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"dragon_speeds": dragon_speed_update,
|
||||
"difficulty_a_locked": diff_a_locked,
|
||||
"difficulty_b_locked": diff_b_locked,
|
||||
"freeincarnates_available": freeincarnates_available,
|
||||
"bat_logic": ctx.bat_logic
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: AdventureContext):
|
||||
locations = data
|
||||
|
||||
# for loc_name, loc_data in location_table.items():
|
||||
|
||||
# if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
# await ctx.send_msgs([
|
||||
# {"cmd": "StatusUpdate",
|
||||
# "status": 30}
|
||||
# ])
|
||||
# ctx.finished_game = True
|
||||
if locations == ctx.locations_array:
|
||||
return
|
||||
ctx.locations_array = locations
|
||||
if locations is not None:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
|
||||
|
||||
|
||||
def send_ap_foreign_items(adventure_context):
|
||||
foreign_item_json_list = []
|
||||
autocollect_item_json_list = []
|
||||
bat_no_touch_locations_json_list = []
|
||||
for fi in adventure_context.foreign_items:
|
||||
foreign_item_json_list.append(fi.get_dict())
|
||||
for fi in adventure_context.autocollect_items:
|
||||
autocollect_item_json_list.append(fi.get_dict())
|
||||
for ntl in adventure_context.bat_no_touch_locations:
|
||||
bat_no_touch_locations_json_list.append(ntl.get_dict())
|
||||
payload = json.dumps(
|
||||
{
|
||||
"foreign_items": foreign_item_json_list,
|
||||
"autocollect_items": autocollect_item_json_list,
|
||||
"local_item_locations": adventure_context.local_item_locations,
|
||||
"bat_no_touch_locations": bat_no_touch_locations_json_list
|
||||
}
|
||||
)
|
||||
print("sending foreign items")
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
|
||||
|
||||
def send_checked_locations_if_needed(adventure_context):
|
||||
if not adventure_context.checked_locations_sent and adventure_context.checked_locations is not None:
|
||||
if len(adventure_context.checked_locations) == 0:
|
||||
return
|
||||
checked_short_ids = []
|
||||
for location in adventure_context.checked_locations:
|
||||
checked_short_ids.append(location - base_location_id)
|
||||
print("Sending checked locations")
|
||||
payload = json.dumps(
|
||||
{
|
||||
"checked_locations": checked_short_ids,
|
||||
}
|
||||
)
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
adventure_context.checked_locations_sent = True
|
||||
|
||||
|
||||
async def atari_sync_task(ctx: AdventureContext):
|
||||
logger.info("Starting Atari 2600 connector. Use /2600 for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
error_status = None
|
||||
if ctx.atari_streams:
|
||||
(reader, writer) = ctx.atari_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with 1+ fields
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. romhash field with sha256 hash of the ROM memory region
|
||||
# 3. locations, messages, and deathLink
|
||||
# 4. freeincarnate, to indicate a freeincarnate was used
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector " \
|
||||
"Lua and AdventureClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.seed_name and bytes(ctx.seed_name, encoding='ASCII') != ctx.seed_name_from_data:
|
||||
msg = "The server is running a different multiworld than your client is. " \
|
||||
"(invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if 'romhash' in data_decoded:
|
||||
if ctx.rom_hash.upper() != data_decoded['romhash'].upper():
|
||||
msg = "The rom hash does not match the client rom hash data"
|
||||
print("got " + data_decoded['romhash'])
|
||||
print("expected " + str(ctx.rom_hash))
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.auth is None:
|
||||
ctx.auth = ctx.player_name
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.atari_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] > 0 and 'DeathLink' in ctx.tags:
|
||||
dragon_name = "a dragon"
|
||||
if data_decoded['deathLink'] == 1:
|
||||
dragon_name = "Rhindle"
|
||||
elif data_decoded['deathLink'] == 2:
|
||||
dragon_name = "Yorgle"
|
||||
elif data_decoded['deathLink'] == 3:
|
||||
dragon_name = "Grundle"
|
||||
print (ctx.auth + " has been eaten by " + dragon_name )
|
||||
await ctx.send_death(ctx.auth + " has been eaten by " + dragon_name)
|
||||
# TODO - also if player reincarnates with a dragon onscreen ' dies to avoid being eaten by '
|
||||
if 'victory' in data_decoded and not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if 'freeincarnate' in data_decoded:
|
||||
await ctx.used_freeincarnate()
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except CancelledError:
|
||||
logger.debug("Connection Cancelled, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
pass
|
||||
except Exception as e:
|
||||
print("unknown exception " + e)
|
||||
raise
|
||||
if ctx.atari_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to 2600")
|
||||
ctx.atari_status = CONNECTION_CONNECTED_STATUS
|
||||
ctx.checked_locations_sent = False
|
||||
send_ap_foreign_items(ctx)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
else:
|
||||
ctx.atari_status = f"Was tentatively connected but error occurred: {error_status}"
|
||||
elif error_status:
|
||||
ctx.atari_status = error_status
|
||||
logger.info("Lost connection to 2600 and attempting to reconnect. Use /2600 for status updates")
|
||||
else:
|
||||
try:
|
||||
port = ctx.lua_connector_port + ctx.port_offset
|
||||
logger.debug(f"Attempting to connect to 2600 on port {port}")
|
||||
print(f"Attempting to connect to 2600 on port {port}")
|
||||
ctx.atari_streams = await asyncio.wait_for(
|
||||
asyncio.open_connection("localhost",
|
||||
port),
|
||||
timeout=10)
|
||||
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.atari_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.atari_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
except CancelledError:
|
||||
pass
|
||||
except CancelledError:
|
||||
pass
|
||||
print("exiting atari sync task")
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
open_args = [auto_start, romfile]
|
||||
if rom_args is not None:
|
||||
open_args.insert(1, rom_args)
|
||||
subprocess.Popen(open_args,
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.a26'
|
||||
try:
|
||||
base_rom = AdventureDeltaPatch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with open(Utils.user_path("data", "adventure_basepatch.bsdiff4"), "rb") as file:
|
||||
basepatch = bytes(file.read())
|
||||
|
||||
base_patched_rom_data = bsdiff4.patch(base_rom, basepatch)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
if not AdventureDeltaPatch.check_version(patch_archive):
|
||||
logger.error("apadvn version doesn't match this client. Make sure your generator and client are the same")
|
||||
raise Exception("apadvn version doesn't match this client.")
|
||||
|
||||
ctx.foreign_items = AdventureDeltaPatch.read_foreign_items(patch_archive)
|
||||
ctx.autocollect_items = AdventureDeltaPatch.read_autocollect_items(patch_archive)
|
||||
ctx.local_item_locations = AdventureDeltaPatch.read_local_item_locations(patch_archive)
|
||||
ctx.dragon_speed_info = AdventureDeltaPatch.read_dragon_speed_info(patch_archive)
|
||||
ctx.seed_name_from_data, ctx.player_name = AdventureDeltaPatch.read_rom_info(patch_archive)
|
||||
ctx.diff_a_mode, ctx.diff_b_mode = AdventureDeltaPatch.read_difficulty_switch_info(patch_archive)
|
||||
ctx.bat_logic = AdventureDeltaPatch.read_bat_logic(patch_archive)
|
||||
ctx.bat_no_touch_locations = AdventureDeltaPatch.read_bat_no_touch(patch_archive)
|
||||
ctx.rom_deltas = AdventureDeltaPatch.read_rom_deltas(patch_archive)
|
||||
ctx.auth = ctx.player_name
|
||||
|
||||
patched_rom_data = AdventureDeltaPatch.apply_rom_deltas(base_patched_rom_data, ctx.rom_deltas)
|
||||
rom_hash = hashlib.sha256()
|
||||
rom_hash.update(patched_rom_data)
|
||||
ctx.rom_hash = rom_hash.hexdigest()
|
||||
ctx.port_offset = patched_rom_data[connector_port_offset]
|
||||
|
||||
with open(comp_path, "wb") as patched_rom_file:
|
||||
patched_rom_file.write(patched_rom_data)
|
||||
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Utils.init_logging("AdventureClient")
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('patch_file', default="", type=str, nargs="?",
|
||||
help='Path to an ADVNTURE.BIN rom file')
|
||||
parser.add_argument('port', default=17242, type=int, nargs="?",
|
||||
help='port for adventure_connector connection')
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = AdventureContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.atari_sync_task = asyncio.create_task(atari_sync_task(ctx), name="Adventure Sync")
|
||||
|
||||
if args.patch_file:
|
||||
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
|
||||
if ext == "apadvn":
|
||||
logger.info("apadvn file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game(args.patch_file, ctx))
|
||||
else:
|
||||
logger.warning(f"Unknown patch file extension {ext}")
|
||||
if args.port is int:
|
||||
ctx.lua_connector_port = args.port
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.atari_sync_task:
|
||||
await ctx.atari_sync_task
|
||||
print("finished atari_sync_task (main)")
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
509
BaseClasses.py
509
BaseClasses.py
@@ -1,20 +1,19 @@
|
||||
from __future__ import annotations
|
||||
from argparse import Namespace
|
||||
|
||||
import copy
|
||||
from enum import unique, IntEnum, IntFlag
|
||||
import logging
|
||||
import json
|
||||
import functools
|
||||
from collections import OrderedDict, Counter, deque
|
||||
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable, NamedTuple
|
||||
import typing # this can go away when Python 3.8 support is dropped
|
||||
import secrets
|
||||
import logging
|
||||
import random
|
||||
import secrets
|
||||
import typing # this can go away when Python 3.8 support is dropped
|
||||
from argparse import Namespace
|
||||
from collections import OrderedDict, Counter, deque, ChainMap
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable, NamedTuple
|
||||
|
||||
import NetUtils
|
||||
import Options
|
||||
import Utils
|
||||
import NetUtils
|
||||
|
||||
|
||||
class Group(TypedDict, total=False):
|
||||
@@ -29,6 +28,20 @@ class Group(TypedDict, total=False):
|
||||
link_replacement: bool
|
||||
|
||||
|
||||
class ThreadBarrierProxy():
|
||||
"""Passes through getattr while passthrough is True"""
|
||||
def __init__(self, obj: Any):
|
||||
self.passthrough = True
|
||||
self.obj = obj
|
||||
|
||||
def __getattr__(self, item):
|
||||
if self.passthrough:
|
||||
return getattr(self.obj, item)
|
||||
else:
|
||||
raise RuntimeError("You are in a threaded context and global random state was removed for your safety. "
|
||||
"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_name: Dict[int, str]
|
||||
@@ -48,6 +61,7 @@ class MultiWorld():
|
||||
precollected_items: Dict[int, List[Item]]
|
||||
state: CollectionState
|
||||
|
||||
plando_options: PlandoOptions
|
||||
accessibility: Dict[int, Options.Accessibility]
|
||||
early_items: Dict[int, Dict[str, int]]
|
||||
local_early_items: Dict[int, Dict[str, int]]
|
||||
@@ -57,9 +71,17 @@ class MultiWorld():
|
||||
completion_condition: Dict[int, Callable[[CollectionState], bool]]
|
||||
indirect_connections: Dict[Region, Set[Entrance]]
|
||||
exclude_locations: Dict[int, Options.ExcludeLocations]
|
||||
priority_locations: Dict[int, Options.PriorityLocations]
|
||||
start_inventory: Dict[int, Options.StartInventory]
|
||||
start_hints: Dict[int, Options.StartHints]
|
||||
start_location_hints: Dict[int, Options.StartLocationHints]
|
||||
item_links: Dict[int, Options.ItemLinks]
|
||||
|
||||
game: Dict[int, str]
|
||||
|
||||
random: random.Random
|
||||
per_slot_randoms: Dict[int, random.Random]
|
||||
|
||||
class AttributeProxy():
|
||||
def __init__(self, rule):
|
||||
self.rule = rule
|
||||
@@ -68,7 +90,8 @@ class MultiWorld():
|
||||
return self.rule(player)
|
||||
|
||||
def __init__(self, players: int):
|
||||
self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
|
||||
# world-local random state is saved for multiple generations running concurrently
|
||||
self.random = ThreadBarrierProxy(random.Random())
|
||||
self.players = players
|
||||
self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
|
||||
self.glitch_triforce = False
|
||||
@@ -159,7 +182,8 @@ class MultiWorld():
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.custom_data = {}
|
||||
self.worlds = {}
|
||||
self.slot_seeds = {}
|
||||
self.per_slot_randoms = {}
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
return self.player_ids + tuple(self.groups)
|
||||
@@ -204,8 +228,8 @@ class MultiWorld():
|
||||
else:
|
||||
self.random.seed(self.seed)
|
||||
self.seed_name = name if name else str(self.seed)
|
||||
self.slot_seeds = {player: random.Random(self.random.getrandbits(64)) for player in
|
||||
range(1, self.players + 1)}
|
||||
self.per_slot_randoms = {player: random.Random(self.random.getrandbits(64)) for player in
|
||||
range(1, self.players + 1)}
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
for option_key in Options.common_options:
|
||||
@@ -289,7 +313,7 @@ class MultiWorld():
|
||||
self.state = CollectionState(self)
|
||||
|
||||
def secure(self):
|
||||
self.random = secrets.SystemRandom()
|
||||
self.random = ThreadBarrierProxy(secrets.SystemRandom())
|
||||
self.is_race = True
|
||||
|
||||
@functools.cached_property
|
||||
@@ -312,7 +336,7 @@ class MultiWorld():
|
||||
return self.player_name[player]
|
||||
|
||||
def get_file_safe_player_name(self, player: int) -> str:
|
||||
return ''.join(c for c in self.get_player_name(player) if c not in '<>:"/\\|?*')
|
||||
return Utils.get_file_safe_name(self.get_player_name(player))
|
||||
|
||||
def get_out_file_name_base(self, player: int) -> str:
|
||||
""" the base name (without file extension) for each player's output file for a seed """
|
||||
@@ -391,7 +415,12 @@ class MultiWorld():
|
||||
def get_items(self) -> List[Item]:
|
||||
return [loc.item for loc in self.get_filled_locations()] + self.itempool
|
||||
|
||||
def find_item_locations(self, item, player: int) -> List[Location]:
|
||||
def find_item_locations(self, item, player: int, resolve_group_locations: bool = False) -> List[Location]:
|
||||
if resolve_group_locations:
|
||||
player_groups = self.get_player_groups(player)
|
||||
return [location for location in self.get_locations() if
|
||||
location.item and location.item.name == item and location.player not in player_groups and
|
||||
(location.item.player == player or location.item.player in player_groups)]
|
||||
return [location for location in self.get_locations() if
|
||||
location.item and location.item.name == item and location.item.player == player]
|
||||
|
||||
@@ -399,7 +428,12 @@ class MultiWorld():
|
||||
return next(location for location in self.get_locations() if
|
||||
location.item and location.item.name == item and location.item.player == player)
|
||||
|
||||
def find_items_in_locations(self, items: Set[str], player: int) -> List[Location]:
|
||||
def find_items_in_locations(self, items: Set[str], player: int, resolve_group_locations: bool = False) -> List[Location]:
|
||||
if resolve_group_locations:
|
||||
player_groups = self.get_player_groups(player)
|
||||
return [location for location in self.get_locations() if
|
||||
location.item and location.item.name in items and location.player not in player_groups and
|
||||
(location.item.player == player or location.item.player in player_groups)]
|
||||
return [location for location in self.get_locations() if
|
||||
location.item and location.item.name in items and location.item.player == player]
|
||||
|
||||
@@ -730,169 +764,9 @@ class CollectionState():
|
||||
found += self.prog_items[item_name, player]
|
||||
return found
|
||||
|
||||
def can_buy_unlimited(self, item: str, player: int) -> bool:
|
||||
return any(shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self) for
|
||||
shop in self.multiworld.shops)
|
||||
|
||||
def can_buy(self, item: str, player: int) -> bool:
|
||||
return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(self) for
|
||||
shop in self.multiworld.shops)
|
||||
|
||||
def item_count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[item, player]
|
||||
|
||||
def has_triforce_pieces(self, count: int, player: int) -> bool:
|
||||
return self.item_count('Triforce Piece', player) + self.item_count('Power Star', player) >= count
|
||||
|
||||
def has_crystals(self, count: int, player: int) -> bool:
|
||||
found: int = 0
|
||||
for crystalnumber in range(1, 8):
|
||||
found += self.prog_items[f"Crystal {crystalnumber}", player]
|
||||
if found >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
def can_lift_rocks(self, player: int):
|
||||
return self.has('Power Glove', player) or self.has('Titans Mitts', player)
|
||||
|
||||
def bottle_count(self, player: int) -> int:
|
||||
return min(self.multiworld.difficulty_requirements[player].progressive_bottle_limit,
|
||||
self.count_group("Bottles", player))
|
||||
|
||||
def has_hearts(self, player: int, count: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
return self.heart_count(player) >= count
|
||||
|
||||
def heart_count(self, player: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
diff = self.multiworld.difficulty_requirements[player]
|
||||
return min(self.item_count('Boss Heart Container', player), diff.boss_heart_container_limit) \
|
||||
+ self.item_count('Sanctuary Heart Container', player) \
|
||||
+ min(self.item_count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
|
||||
+ 3 # starting hearts
|
||||
|
||||
def can_lift_heavy_rocks(self, player: int) -> bool:
|
||||
return self.has('Titans Mitts', player)
|
||||
|
||||
def can_extend_magic(self, player: int, smallmagic: int = 16,
|
||||
fullrefill: bool = False): # This reflects the total magic Link has, not the total extra he has.
|
||||
basemagic = 8
|
||||
if self.has('Magic Upgrade (1/4)', player):
|
||||
basemagic = 32
|
||||
elif self.has('Magic Upgrade (1/2)', player):
|
||||
basemagic = 16
|
||||
if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player):
|
||||
if self.multiworld.item_functionality[player] == 'hard' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player))
|
||||
elif self.multiworld.item_functionality[player] == 'expert' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.25 * self.bottle_count(player))
|
||||
else:
|
||||
basemagic = basemagic + basemagic * self.bottle_count(player)
|
||||
return basemagic >= smallmagic
|
||||
|
||||
def can_kill_most_things(self, player: int, enemies: int = 5) -> bool:
|
||||
return (self.has_melee_weapon(player)
|
||||
or self.has('Cane of Somaria', player)
|
||||
or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player)))
|
||||
or self.can_shoot_arrows(player)
|
||||
or self.has('Fire Rod', player)
|
||||
or (self.has('Bombs (10)', player) and enemies < 6))
|
||||
|
||||
def can_shoot_arrows(self, player: int) -> bool:
|
||||
if self.multiworld.retro_bow[player]:
|
||||
return (self.has('Bow', player) or self.has('Silver Bow', player)) and self.can_buy('Single Arrow', player)
|
||||
return self.has('Bow', player) or self.has('Silver Bow', player)
|
||||
|
||||
def can_get_good_bee(self, player: int) -> bool:
|
||||
cave = self.multiworld.get_region('Good Bee Cave', player)
|
||||
return (
|
||||
self.has_group("Bottles", player) and
|
||||
self.has('Bug Catching Net', player) and
|
||||
(self.has('Pegasus Boots', player) or (self.has_sword(player) and self.has('Quake', player))) and
|
||||
cave.can_reach(self) and
|
||||
self.is_not_bunny(cave, player)
|
||||
)
|
||||
|
||||
def can_retrieve_tablet(self, player: int) -> bool:
|
||||
return self.has('Book of Mudora', player) and (self.has_beam_sword(player) or
|
||||
(self.multiworld.swordless[player] and
|
||||
self.has("Hammer", player)))
|
||||
|
||||
def has_sword(self, player: int) -> bool:
|
||||
return self.has('Fighter Sword', player) \
|
||||
or self.has('Master Sword', player) \
|
||||
or self.has('Tempered Sword', player) \
|
||||
or self.has('Golden Sword', player)
|
||||
|
||||
def has_beam_sword(self, player: int) -> bool:
|
||||
return self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword',
|
||||
player)
|
||||
|
||||
def has_melee_weapon(self, player: int) -> bool:
|
||||
return self.has_sword(player) or self.has('Hammer', player)
|
||||
|
||||
def has_fire_source(self, player: int) -> bool:
|
||||
return self.has('Fire Rod', player) or self.has('Lamp', player)
|
||||
|
||||
def can_melt_things(self, player: int) -> bool:
|
||||
return self.has('Fire Rod', player) or \
|
||||
(self.has('Bombos', player) and
|
||||
(self.multiworld.swordless[player] or
|
||||
self.has_sword(player)))
|
||||
|
||||
def can_avoid_lasers(self, player: int) -> bool:
|
||||
return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)
|
||||
|
||||
def is_not_bunny(self, region: Region, player: int) -> bool:
|
||||
if self.has('Moon Pearl', player):
|
||||
return True
|
||||
|
||||
return region.is_light_world if self.multiworld.mode[player] != 'inverted' else region.is_dark_world
|
||||
|
||||
def can_reach_light_world(self, player: int) -> bool:
|
||||
if True in [i.is_light_world for i in self.reachable_regions[player]]:
|
||||
return True
|
||||
return False
|
||||
|
||||
def can_reach_dark_world(self, player: int) -> bool:
|
||||
if True in [i.is_dark_world for i in self.reachable_regions[player]]:
|
||||
return True
|
||||
return False
|
||||
|
||||
def has_misery_mire_medallion(self, player: int) -> bool:
|
||||
return self.has(self.multiworld.required_medallions[player][0], player)
|
||||
|
||||
def has_turtle_rock_medallion(self, player: int) -> bool:
|
||||
return self.has(self.multiworld.required_medallions[player][1], player)
|
||||
|
||||
def can_boots_clip_lw(self, player: int) -> bool:
|
||||
if self.multiworld.mode[player] == 'inverted':
|
||||
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
|
||||
return self.has('Pegasus Boots', player)
|
||||
|
||||
def can_boots_clip_dw(self, player: int) -> bool:
|
||||
if self.multiworld.mode[player] != 'inverted':
|
||||
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
|
||||
return self.has('Pegasus Boots', player)
|
||||
|
||||
def can_get_glitched_speed_lw(self, player: int) -> bool:
|
||||
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
|
||||
if self.multiworld.mode[player] == 'inverted':
|
||||
rules.append(self.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
|
||||
def can_superbunny_mirror_with_sword(self, player: int) -> bool:
|
||||
return self.has('Magic Mirror', player) and self.has_sword(player)
|
||||
|
||||
def can_get_glitched_speed_dw(self, player: int) -> bool:
|
||||
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
|
||||
if self.multiworld.mode[player] != 'inverted':
|
||||
rules.append(self.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
|
||||
def can_bomb_clip(self, region: Region, player: int) -> bool:
|
||||
return self.is_not_bunny(region, player) and self.has('Pegasus Boots', player)
|
||||
|
||||
def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
|
||||
if location:
|
||||
self.locations_checked.add(location)
|
||||
@@ -919,45 +793,23 @@ class CollectionState():
|
||||
self.stale[item.player] = True
|
||||
|
||||
|
||||
@unique
|
||||
class RegionType(IntEnum):
|
||||
Generic = 0
|
||||
LightWorld = 1
|
||||
DarkWorld = 2
|
||||
Cave = 3 # Also includes Houses
|
||||
Dungeon = 4
|
||||
|
||||
@property
|
||||
def is_indoors(self) -> bool:
|
||||
"""Shorthand for checking if Cave or Dungeon"""
|
||||
return self in (RegionType.Cave, RegionType.Dungeon)
|
||||
|
||||
|
||||
class Region:
|
||||
name: str
|
||||
type: RegionType
|
||||
hint_text: str
|
||||
_hint_text: str
|
||||
player: int
|
||||
multiworld: Optional[MultiWorld]
|
||||
entrances: List[Entrance]
|
||||
exits: List[Entrance]
|
||||
locations: List[Location]
|
||||
dungeon: Optional[Dungeon] = None
|
||||
shop: Optional = None
|
||||
|
||||
# LttP specific. TODO: move to a LttPRegion
|
||||
# will be set after making connections.
|
||||
is_light_world: bool = False
|
||||
is_dark_world: bool = False
|
||||
|
||||
def __init__(self, name: str, type_: RegionType, hint: str, player: int, world: Optional[MultiWorld] = None):
|
||||
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
|
||||
self.name = name
|
||||
self.type = type_
|
||||
self.entrances = []
|
||||
self.exits = []
|
||||
self.locations = []
|
||||
self.multiworld = world
|
||||
self.hint_text = hint
|
||||
self.multiworld = multiworld
|
||||
self._hint_text = hint
|
||||
self.player = player
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
@@ -973,6 +825,10 @@ class Region:
|
||||
return True
|
||||
return False
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
return self._hint_text if self._hint_text else self.name
|
||||
|
||||
def get_connecting_entrance(self, is_main_entrance: typing.Callable[[Entrance], bool]) -> Entrance:
|
||||
for entrance in self.entrances:
|
||||
if is_main_entrance(entrance):
|
||||
@@ -1110,7 +966,7 @@ class Location:
|
||||
self.parent_region = parent
|
||||
|
||||
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
||||
return (self.always_allow(state, item)
|
||||
return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player])
|
||||
or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
|
||||
and self.item_rule(item)
|
||||
and (not check_access or self.can_reach(state))))
|
||||
@@ -1242,13 +1098,9 @@ class Spoiler():
|
||||
self.multiworld = world
|
||||
self.hashes = {}
|
||||
self.entrances = OrderedDict()
|
||||
self.medallions = {}
|
||||
self.playthrough = {}
|
||||
self.unreachables = set()
|
||||
self.locations = {}
|
||||
self.paths = {}
|
||||
self.shops = []
|
||||
self.bosses = OrderedDict()
|
||||
|
||||
def set_entrance(self, entrance: str, exit_: str, direction: str, player: int):
|
||||
if self.multiworld.players == 1:
|
||||
@@ -1258,117 +1110,6 @@ class Spoiler():
|
||||
self.entrances[(entrance, direction, player)] = OrderedDict(
|
||||
[('player', player), ('entrance', entrance), ('exit', exit_), ('direction', direction)])
|
||||
|
||||
def parse_data(self):
|
||||
self.medallions = OrderedDict()
|
||||
for player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
self.medallions[f'Misery Mire ({self.multiworld.get_player_name(player)})'] = \
|
||||
self.multiworld.required_medallions[player][0]
|
||||
self.medallions[f'Turtle Rock ({self.multiworld.get_player_name(player)})'] = \
|
||||
self.multiworld.required_medallions[player][1]
|
||||
|
||||
self.locations = OrderedDict()
|
||||
listed_locations = set()
|
||||
|
||||
lw_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.LightWorld and loc.show_in_spoiler]
|
||||
self.locations['Light World'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
lw_locations])
|
||||
listed_locations.update(lw_locations)
|
||||
|
||||
dw_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.DarkWorld and loc.show_in_spoiler]
|
||||
self.locations['Dark World'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
dw_locations])
|
||||
listed_locations.update(dw_locations)
|
||||
|
||||
cave_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and loc.show_in_spoiler]
|
||||
self.locations['Caves'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
cave_locations])
|
||||
listed_locations.update(cave_locations)
|
||||
|
||||
for dungeon in self.multiworld.dungeons.values():
|
||||
dungeon_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and loc.show_in_spoiler]
|
||||
self.locations[str(dungeon)] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
dungeon_locations])
|
||||
listed_locations.update(dungeon_locations)
|
||||
|
||||
other_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.show_in_spoiler]
|
||||
if other_locations:
|
||||
self.locations['Other Locations'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
other_locations])
|
||||
listed_locations.update(other_locations)
|
||||
|
||||
self.shops = []
|
||||
from worlds.alttp.Shops import ShopType, price_type_display_name, price_rate_display
|
||||
for shop in self.multiworld.shops:
|
||||
if not shop.custom:
|
||||
continue
|
||||
shopdata = {
|
||||
'location': str(shop.region),
|
||||
'type': 'Take Any' if shop.type == ShopType.TakeAny else 'Shop'
|
||||
}
|
||||
for index, item in enumerate(shop.inventory):
|
||||
if item is None:
|
||||
continue
|
||||
my_price = item['price'] // price_rate_display.get(item['price_type'], 1)
|
||||
shopdata['item_{}'.format(
|
||||
index)] = f"{item['item']} — {my_price} {price_type_display_name[item['price_type']]}"
|
||||
|
||||
if item['player'] > 0:
|
||||
shopdata['item_{}'.format(index)] = shopdata['item_{}'.format(index)].replace('—',
|
||||
'(Player {}) — '.format(
|
||||
item['player']))
|
||||
|
||||
if item['max'] == 0:
|
||||
continue
|
||||
shopdata['item_{}'.format(index)] += " x {}".format(item['max'])
|
||||
|
||||
if item['replacement'] is None:
|
||||
continue
|
||||
shopdata['item_{}'.format(
|
||||
index)] += f", {item['replacement']} - {item['replacement_price']} {price_type_display_name[item['replacement_price_type']]}"
|
||||
self.shops.append(shopdata)
|
||||
|
||||
for player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
self.bosses[str(player)] = OrderedDict()
|
||||
self.bosses[str(player)]["Eastern Palace"] = self.multiworld.get_dungeon("Eastern Palace", player).boss.name
|
||||
self.bosses[str(player)]["Desert Palace"] = self.multiworld.get_dungeon("Desert Palace", player).boss.name
|
||||
self.bosses[str(player)]["Tower Of Hera"] = self.multiworld.get_dungeon("Tower of Hera", player).boss.name
|
||||
self.bosses[str(player)]["Hyrule Castle"] = "Agahnim"
|
||||
self.bosses[str(player)]["Palace Of Darkness"] = self.multiworld.get_dungeon("Palace of Darkness",
|
||||
player).boss.name
|
||||
self.bosses[str(player)]["Swamp Palace"] = self.multiworld.get_dungeon("Swamp Palace", player).boss.name
|
||||
self.bosses[str(player)]["Skull Woods"] = self.multiworld.get_dungeon("Skull Woods", player).boss.name
|
||||
self.bosses[str(player)]["Thieves Town"] = self.multiworld.get_dungeon("Thieves Town", player).boss.name
|
||||
self.bosses[str(player)]["Ice Palace"] = self.multiworld.get_dungeon("Ice Palace", player).boss.name
|
||||
self.bosses[str(player)]["Misery Mire"] = self.multiworld.get_dungeon("Misery Mire", player).boss.name
|
||||
self.bosses[str(player)]["Turtle Rock"] = self.multiworld.get_dungeon("Turtle Rock", player).boss.name
|
||||
if self.multiworld.mode[player] != 'inverted':
|
||||
self.bosses[str(player)]["Ganons Tower Basement"] = \
|
||||
self.multiworld.get_dungeon('Ganons Tower', player).bosses['bottom'].name
|
||||
self.bosses[str(player)]["Ganons Tower Middle"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
|
||||
'middle'].name
|
||||
self.bosses[str(player)]["Ganons Tower Top"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
|
||||
'top'].name
|
||||
else:
|
||||
self.bosses[str(player)]["Ganons Tower Basement"] = \
|
||||
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].name
|
||||
self.bosses[str(player)]["Ganons Tower Middle"] = \
|
||||
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].name
|
||||
self.bosses[str(player)]["Ganons Tower Top"] = \
|
||||
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['top'].name
|
||||
|
||||
self.bosses[str(player)]["Ganons Tower"] = "Agahnim 2"
|
||||
self.bosses[str(player)]["Ganon"] = "Ganon"
|
||||
|
||||
def create_playthrough(self, create_paths: bool = True):
|
||||
"""Destructive to the world while it is run, damage gets repaired afterwards."""
|
||||
from itertools import chain
|
||||
@@ -1467,7 +1208,7 @@ class Spoiler():
|
||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
|
||||
|
||||
# we can finally output our playthrough
|
||||
self.playthrough = {"0": sorted([str(item) for item in
|
||||
self.playthrough = {"0": sorted([self.multiworld.get_name_string_for_object(item) for item in
|
||||
chain.from_iterable(multiworld.precollected_items.values())
|
||||
if item.advancement])}
|
||||
|
||||
@@ -1520,35 +1261,12 @@ class Spoiler():
|
||||
self.paths[str(multiworld.get_region('Inverted Big Bomb Shop', player))] = \
|
||||
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
def to_json(self):
|
||||
self.parse_data()
|
||||
out = OrderedDict()
|
||||
out['Entrances'] = list(self.entrances.values())
|
||||
out.update(self.locations)
|
||||
out['Special'] = self.medallions
|
||||
if self.hashes:
|
||||
out['Hashes'] = self.hashes
|
||||
if self.shops:
|
||||
out['Shops'] = self.shops
|
||||
out['playthrough'] = self.playthrough
|
||||
out['paths'] = self.paths
|
||||
out['Bosses'] = self.bosses
|
||||
|
||||
return json.dumps(out)
|
||||
|
||||
def to_file(self, filename: str):
|
||||
self.parse_data()
|
||||
|
||||
def bool_to_text(variable: Union[bool, str]) -> str:
|
||||
if type(variable) == str:
|
||||
return variable
|
||||
return 'Yes' if variable else 'No'
|
||||
|
||||
def write_option(option_key: str, option_obj: type(Options.Option)):
|
||||
res = getattr(self.multiworld, option_key)[player]
|
||||
display_name = getattr(option_obj, "display_name", option_key)
|
||||
try:
|
||||
outfile.write(f'{display_name + ":":33}{res.get_current_option_name()}\n')
|
||||
outfile.write(f'{display_name + ":":33}{res.current_option_name}\n')
|
||||
except:
|
||||
raise Exception
|
||||
|
||||
@@ -1558,52 +1276,20 @@ class Spoiler():
|
||||
Utils.__version__, self.multiworld.seed))
|
||||
outfile.write('Filling Algorithm: %s\n' % self.multiworld.algorithm)
|
||||
outfile.write('Players: %d\n' % self.multiworld.players)
|
||||
outfile.write(f'Plando Options: {self.multiworld.plando_options}\n')
|
||||
AutoWorld.call_stage(self.multiworld, "write_spoiler_header", outfile)
|
||||
|
||||
for player in range(1, self.multiworld.players + 1):
|
||||
if self.multiworld.players > 1:
|
||||
outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
|
||||
outfile.write('Game: %s\n' % self.multiworld.game[player])
|
||||
for f_option, option in Options.per_game_common_options.items():
|
||||
|
||||
options = ChainMap(Options.per_game_common_options, self.multiworld.worlds[player].option_definitions)
|
||||
for f_option, option in options.items():
|
||||
write_option(f_option, option)
|
||||
options = self.multiworld.worlds[player].option_definitions
|
||||
if options:
|
||||
for f_option, option in options.items():
|
||||
write_option(f_option, option)
|
||||
|
||||
AutoWorld.call_single(self.multiworld, "write_spoiler_header", player, outfile)
|
||||
|
||||
if player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
|
||||
|
||||
outfile.write('Logic: %s\n' % self.multiworld.logic[player])
|
||||
outfile.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[player])
|
||||
outfile.write('Mode: %s\n' % self.multiworld.mode[player])
|
||||
outfile.write('Goal: %s\n' % self.multiworld.goal[player])
|
||||
if "triforce" in self.multiworld.goal[player]: # triforce hunt
|
||||
outfile.write("Pieces available for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_available[player])
|
||||
outfile.write("Pieces required for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_required[player])
|
||||
outfile.write('Difficulty: %s\n' % self.multiworld.difficulty[player])
|
||||
outfile.write('Item Functionality: %s\n' % self.multiworld.item_functionality[player])
|
||||
outfile.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[player])
|
||||
if self.multiworld.shuffle[player] != "vanilla":
|
||||
outfile.write('Entrance Shuffle Seed %s\n' % self.multiworld.worlds[player].er_seed)
|
||||
outfile.write('Shop inventory shuffle: %s\n' %
|
||||
bool_to_text("i" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Shop price shuffle: %s\n' %
|
||||
bool_to_text("p" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Shop upgrade shuffle: %s\n' %
|
||||
bool_to_text("u" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('New Shop inventory: %s\n' %
|
||||
bool_to_text("g" in self.multiworld.shop_shuffle[player] or
|
||||
"f" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Custom Potion Shop: %s\n' %
|
||||
bool_to_text("w" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Enemy health: %s\n' % self.multiworld.enemy_health[player])
|
||||
outfile.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[player])
|
||||
outfile.write('Prize shuffle %s\n' %
|
||||
self.multiworld.shuffle_prizes[player])
|
||||
if self.entrances:
|
||||
outfile.write('\n\nEntrances:\n\n')
|
||||
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(entry["player"])}: '
|
||||
@@ -1612,30 +1298,14 @@ class Spoiler():
|
||||
'<=' if entry['direction'] == 'exit' else '=>',
|
||||
entry['exit']) for entry in self.entrances.values()]))
|
||||
|
||||
if self.medallions:
|
||||
outfile.write('\n\nMedallions:\n')
|
||||
for dungeon, medallion in self.medallions.items():
|
||||
outfile.write(f'\n{dungeon}: {medallion}')
|
||||
|
||||
AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
|
||||
|
||||
locations = [(str(location), str(location.item) if location.item is not None else "Nothing")
|
||||
for location in self.multiworld.get_locations() if location.show_in_spoiler]
|
||||
outfile.write('\n\nLocations:\n\n')
|
||||
outfile.write('\n'.join(
|
||||
['%s: %s' % (location, item) for grouping in self.locations.values() for (location, item) in
|
||||
grouping.items()]))
|
||||
['%s: %s' % (location, item) for location, item in locations]))
|
||||
|
||||
if self.shops:
|
||||
outfile.write('\n\nShops:\n\n')
|
||||
outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(
|
||||
item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if
|
||||
item)) for shop in self.shops))
|
||||
|
||||
for player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
if self.multiworld.boss_shuffle[player] != 'none':
|
||||
bossmap = self.bosses[str(player)] if self.multiworld.players > 1 else self.bosses
|
||||
outfile.write(
|
||||
f'\n\nBosses{(f" ({self.multiworld.get_player_name(player)})" if self.multiworld.players > 1 else "")}:\n')
|
||||
outfile.write(' ' + '\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
|
||||
outfile.write('\n\nPlaythrough:\n\n')
|
||||
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
|
||||
[' %s: %s' % (location, item) for (location, item) in sphere.items()] if sphere_nr != '0' else [
|
||||
@@ -1674,6 +1344,45 @@ class Tutorial(NamedTuple):
|
||||
authors: List[str]
|
||||
|
||||
|
||||
class PlandoOptions(IntFlag):
|
||||
none = 0b0000
|
||||
items = 0b0001
|
||||
connections = 0b0010
|
||||
texts = 0b0100
|
||||
bosses = 0b1000
|
||||
|
||||
@classmethod
|
||||
def from_option_string(cls, option_string: str) -> PlandoOptions:
|
||||
result = cls(0)
|
||||
for part in option_string.split(","):
|
||||
part = part.strip().lower()
|
||||
if part:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def from_set(cls, option_set: Set[str]) -> PlandoOptions:
|
||||
result = cls(0)
|
||||
for part in option_set:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def _handle_part(cls, part: str, base: PlandoOptions) -> PlandoOptions:
|
||||
try:
|
||||
part = cls[part]
|
||||
except Exception as e:
|
||||
raise KeyError(f"{part} is not a recognized name for a plando module. "
|
||||
f"Known options: {', '.join(flag.name for flag in cls)}") from e
|
||||
else:
|
||||
return base | part
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.value:
|
||||
return ", ".join(flag.name for flag in PlandoOptions if self.value & flag.value)
|
||||
return "None"
|
||||
|
||||
|
||||
seeddigits = 20
|
||||
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
logger.info(f'{len(self.ctx.items_received)} received items:')
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
return True
|
||||
@@ -136,7 +136,7 @@ class CommonContext:
|
||||
items_handling: typing.Optional[int] = None
|
||||
want_slot_data: bool = True # should slot_data be retrieved via Connect
|
||||
|
||||
# datapackage
|
||||
# data package
|
||||
# Contents in flux until connection to server is made, to download correct data for this multiworld.
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
@@ -193,7 +193,7 @@ class CommonContext:
|
||||
self.hint_cost = None
|
||||
self.slot_info = {}
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"release": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
@@ -223,7 +223,7 @@ class CommonContext:
|
||||
self.watcher_event = asyncio.Event()
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.update_datapackage(network_data_package)
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
||||
@@ -260,7 +260,7 @@ class CommonContext:
|
||||
self.server_task = None
|
||||
self.hint_cost = None
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"release": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
@@ -341,6 +341,11 @@ class CommonContext:
|
||||
return self.slot in self.slot_info[slot].group_members
|
||||
return False
|
||||
|
||||
def is_echoed_chat(self, print_json_packet: dict) -> bool:
|
||||
return print_json_packet.get("type", "") == "Chat" \
|
||||
and print_json_packet.get("team", None) == self.team \
|
||||
and print_json_packet.get("slot", None) == self.slot
|
||||
|
||||
def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
|
||||
"""Helper function for filtering out ItemSend prints that do not concern the local player."""
|
||||
return print_json_packet.get("type", "") == "ItemSend" \
|
||||
@@ -394,32 +399,40 @@ class CommonContext:
|
||||
self.input_task.cancel()
|
||||
|
||||
# DataPackage
|
||||
async def prepare_datapackage(self, relevant_games: typing.Set[str],
|
||||
remote_datepackage_versions: typing.Dict[str, int]):
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
remote_data_package_checksums: typing.Dict[str, str]):
|
||||
"""Validate that all data is present for the current multiworld.
|
||||
Download, assimilate and cache missing data from the server."""
|
||||
# by documentation any game can use Archipelago locations/items -> always relevant
|
||||
relevant_games.add("Archipelago")
|
||||
|
||||
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
needed_updates: typing.Set[str] = set()
|
||||
for game in relevant_games:
|
||||
if game not in remote_datepackage_versions:
|
||||
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
|
||||
continue
|
||||
remote_version: int = remote_datepackage_versions[game]
|
||||
|
||||
if remote_version == 0: # custom datapackage for this game
|
||||
remote_version: int = remote_date_package_versions.get(game, 0)
|
||||
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
||||
|
||||
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
|
||||
needed_updates.add(game)
|
||||
continue
|
||||
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
# no action required if local version is new enough
|
||||
if remote_version > local_version:
|
||||
cache_version: int = cache_package.get(game, {}).get("version", 0)
|
||||
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
|
||||
or remote_checksum != local_checksum:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if remote_version > cache_version:
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cache_package[game])
|
||||
self.update_game(cached_game)
|
||||
if needed_updates:
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
|
||||
|
||||
@@ -429,15 +442,17 @@ class CommonContext:
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
|
||||
def update_datapackage(self, data_package: dict):
|
||||
for game, gamedata in data_package["games"].items():
|
||||
self.update_game(gamedata)
|
||||
def update_data_package(self, data_package: dict):
|
||||
for game, game_data in data_package["games"].items():
|
||||
self.update_game(game_data)
|
||||
|
||||
def consume_network_datapackage(self, data_package: dict):
|
||||
self.update_datapackage(data_package)
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
# DeathLink hooks
|
||||
|
||||
@@ -494,7 +509,7 @@ class CommonContext:
|
||||
self._messagebox.open()
|
||||
return self._messagebox
|
||||
|
||||
def _handle_connection_loss(self, msg: str) -> None:
|
||||
def handle_connection_loss(self, msg: str) -> None:
|
||||
"""Helper for logging and displaying a loss of connection. Must be called from an except block."""
|
||||
exc_info = sys.exc_info()
|
||||
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
|
||||
@@ -580,14 +595,22 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
for msg in decode(data):
|
||||
await process_server_cmd(ctx, msg)
|
||||
logger.warning(f"Disconnected from multiworld server{reconnect_hint()}")
|
||||
except websockets.InvalidMessage:
|
||||
# probably encrypted
|
||||
if address.startswith("ws://"):
|
||||
await server_loop(ctx, "ws" + address[1:])
|
||||
else:
|
||||
ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
|
||||
f"{reconnect_hint()}")
|
||||
except ConnectionRefusedError:
|
||||
ctx._handle_connection_loss("Connection refused by the server. May not be running Archipelago on that address or port.")
|
||||
ctx.handle_connection_loss("Connection refused by the server. "
|
||||
"May not be running Archipelago on that address or port.")
|
||||
except websockets.InvalidURI:
|
||||
ctx._handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
|
||||
except OSError:
|
||||
ctx._handle_connection_loss("Failed to connect to the multiworld server")
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server")
|
||||
except Exception:
|
||||
ctx._handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
|
||||
ctx.handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
|
||||
finally:
|
||||
await ctx.connection_closed()
|
||||
if ctx.server_address and ctx.username and not ctx.disconnected_intentionally:
|
||||
@@ -648,14 +671,16 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
# update datapackage
|
||||
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
|
||||
# update data package
|
||||
data_package_versions = args.get("datapackage_versions", {})
|
||||
data_package_checksums = args.get("datapackage_checksums", {})
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
|
||||
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name DataPackage")
|
||||
ctx.consume_network_datapackage(args['data'])
|
||||
ctx.consume_network_data_package(args['data'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
errors = args["errors"]
|
||||
@@ -813,6 +838,10 @@ if __name__ == '__main__':
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.game = ""
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
|
||||
async def main(args):
|
||||
|
||||
@@ -109,9 +109,10 @@ class FactorioContext(CommonContext):
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.rcon_client:
|
||||
if not self.filter_item_sends or not self.is_uninteresting_item_send(args):
|
||||
if (not self.filter_item_sends or not self.is_uninteresting_item_send(args)) \
|
||||
and not self.is_echoed_chat(args):
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
if not text.startswith(self.player_names[self.slot] + ":"):
|
||||
if not text.startswith(self.player_names[self.slot] + ":"): # TODO: Remove string heuristic in the future.
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
|
||||
44
Fill.py
44
Fill.py
@@ -23,15 +23,27 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False) -> None:
|
||||
allow_partial: bool = False, allow_excluded: bool = False) -> None:
|
||||
"""
|
||||
:param world: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
:param locations: Locations to be filled with item_pool
|
||||
:param item_pool: Items to fill into the locations
|
||||
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
|
||||
:param lock: locations are set to locked as they are filled
|
||||
:param swap: if true, swaps of already place items are done in the event of a dead end
|
||||
:param on_place: callback that is called when a placement happens
|
||||
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
|
||||
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
|
||||
"""
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
|
||||
for item in itempool:
|
||||
for item in item_pool:
|
||||
reachable_items.setdefault(item.player, deque()).append(item)
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
@@ -39,9 +51,9 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
for item in items_to_place:
|
||||
itempool.remove(item)
|
||||
item_pool.remove(item)
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, itempool + unplaced_items)
|
||||
base_state, item_pool + unplaced_items)
|
||||
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
@@ -111,7 +123,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
itempool.append(placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
break
|
||||
|
||||
@@ -133,6 +145,21 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
if on_place:
|
||||
on_place(spot_to_fill)
|
||||
|
||||
if allow_excluded:
|
||||
# check if partial fill is the result of excluded locations, in which case retry
|
||||
excluded_locations = [
|
||||
location for location in locations
|
||||
if location.progress_type == location.progress_type.EXCLUDED and not location.item
|
||||
]
|
||||
if excluded_locations:
|
||||
for location in excluded_locations:
|
||||
location.progress_type = location.progress_type.DEFAULT
|
||||
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
swap, on_place, allow_partial, False)
|
||||
for location in excluded_locations:
|
||||
if not location.item:
|
||||
location.progress_type = location.progress_type.EXCLUDED
|
||||
|
||||
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if world.can_beat_game():
|
||||
@@ -142,7 +169,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(world: MultiWorld,
|
||||
@@ -840,8 +867,7 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
|
||||
worlds))
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
count = 0
|
||||
|
||||
71
Generate.py
71
Generate.py
@@ -2,14 +2,13 @@ from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import urllib.request
|
||||
import urllib.parse
|
||||
from typing import Set, Dict, Tuple, Callable, Any, Union
|
||||
import os
|
||||
from collections import Counter, ChainMap
|
||||
import random
|
||||
import string
|
||||
import enum
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter, ChainMap
|
||||
from typing import Dict, Tuple, Callable, Any, Union
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -18,52 +17,17 @@ ModuleUpdate.update()
|
||||
import Utils
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoConnection
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, local_path, user_path
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, user_path
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
import Options
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import copy
|
||||
|
||||
|
||||
class PlandoSettings(enum.IntFlag):
|
||||
items = 0b0001
|
||||
connections = 0b0010
|
||||
texts = 0b0100
|
||||
bosses = 0b1000
|
||||
|
||||
@classmethod
|
||||
def from_option_string(cls, option_string: str) -> PlandoSettings:
|
||||
result = cls(0)
|
||||
for part in option_string.split(","):
|
||||
part = part.strip().lower()
|
||||
if part:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def from_set(cls, option_set: Set[str]) -> PlandoSettings:
|
||||
result = cls(0)
|
||||
for part in option_set:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def _handle_part(cls, part: str, base: PlandoSettings) -> PlandoSettings:
|
||||
try:
|
||||
part = cls[part]
|
||||
except Exception as e:
|
||||
raise KeyError(f"{part} is not a recognized name for a plando module. "
|
||||
f"Known options: {', '.join(flag.name for flag in cls)}") from e
|
||||
else:
|
||||
return base | part
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.value:
|
||||
return ", ".join(flag.name for flag in PlandoSettings if self.value & flag.value)
|
||||
return "Off"
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
@@ -97,7 +61,7 @@ def mystery_argparse():
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoSettings = PlandoSettings.from_option_string(args.plando)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
return args, options
|
||||
|
||||
|
||||
@@ -143,7 +107,7 @@ def main(args=None, callback=ERmain):
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
fname = file.name
|
||||
if file.is_file() and not file.name.startswith(".") and \
|
||||
if file.is_file() and not fname.startswith(".") and \
|
||||
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
@@ -170,6 +134,7 @@ def main(args=None, callback=ERmain):
|
||||
f"A mix is also permitted.")
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
@@ -226,7 +191,7 @@ def main(args=None, callback=ERmain):
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
@@ -443,7 +408,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
return weights
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoSettings):
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
if not option.supports_weighting:
|
||||
@@ -459,7 +424,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings.bosses):
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
@@ -472,7 +437,7 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
if tuplize_version(version) > version_tuple:
|
||||
raise Exception(f"Settings reports required version of generator is at least {version}, "
|
||||
f"however generator is of version {__version__}")
|
||||
required_plando_options = PlandoSettings.from_option_string(requirements.get("plando", ""))
|
||||
required_plando_options = PlandoOptions.from_option_string(requirements.get("plando", ""))
|
||||
if required_plando_options not in plando_options:
|
||||
if required_plando_options:
|
||||
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
|
||||
@@ -506,12 +471,12 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
if option_key not in world_type.option_definitions and \
|
||||
(option_key not in Options.common_options or option_key in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoSettings.items in plando_options:
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoSettings.connections in plando_options:
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
@@ -626,7 +591,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoSettings.texts in plando_options:
|
||||
if PlandoOptions.texts in plando_options:
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
options = weights.get("plando_texts", [])
|
||||
@@ -638,7 +603,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoSettings.connections in plando_options:
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
|
||||
906
KH2Client.py
Normal file
906
KH2Client.py
Normal file
@@ -0,0 +1,906 @@
|
||||
import os
|
||||
import asyncio
|
||||
import ModuleUpdate
|
||||
import json
|
||||
import Utils
|
||||
from pymem import pymem
|
||||
from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
|
||||
from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
|
||||
|
||||
from worlds.kh2.WorldLocations import *
|
||||
|
||||
from worlds import network_data_package
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
|
||||
from NetUtils import ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
|
||||
|
||||
|
||||
# class KH2CommandProcessor(ClientCommandProcessor):
|
||||
|
||||
|
||||
class KH2Context(CommonContext):
|
||||
# command_processor: int = KH2CommandProcessor
|
||||
game = "Kingdom Hearts 2"
|
||||
items_handling = 0b101 # Indicates you get items sent from other worlds.
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(KH2Context, self).__init__(server_address, password)
|
||||
self.kh2LocalItems = None
|
||||
self.ability = None
|
||||
self.growthlevel = None
|
||||
self.KH2_sync_task = None
|
||||
self.syncing = False
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
|
||||
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
|
||||
self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
item_dictionary_table.items() if data.code}
|
||||
self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
all_locations.items() if data.code}
|
||||
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
|
||||
|
||||
self.location_table = {}
|
||||
self.collectible_table = {}
|
||||
self.collectible_override_flags_address = 0
|
||||
self.collectible_offsets = {}
|
||||
self.sending = []
|
||||
# flag for if the player has gotten their starting inventory from the server
|
||||
self.hasStartingInvo = False
|
||||
# list used to keep track of locations+items player has. Used for disoneccting
|
||||
self.kh2seedsave = {"checked_locations": {"0": []},
|
||||
"starting_inventory": self.hasStartingInvo,
|
||||
|
||||
# Character: [back of invo, front of invo]
|
||||
"SoraInvo": [0x25CC, 0x2546],
|
||||
"DonaldInvo": [0x2678, 0x2658],
|
||||
"GoofyInvo": [0x278E, 0x276C],
|
||||
"AmountInvo": {
|
||||
"ServerItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0, "Aerial Dodge": 0,
|
||||
"Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
},
|
||||
"LocalItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0, "Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
}},
|
||||
# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
|
||||
"worldIdChecks": {
|
||||
"1": [], # world of darkness (story cutscenes)
|
||||
"2": [],
|
||||
"3": [], # destiny island doesn't have checks to ima put tt checks here
|
||||
"4": [],
|
||||
"5": [],
|
||||
"6": [],
|
||||
"7": [],
|
||||
"8": [],
|
||||
"9": [],
|
||||
"10": [],
|
||||
"11": [],
|
||||
# atlantica isn't a supported world. if you go in atlantica it will check dc
|
||||
"12": [],
|
||||
"13": [],
|
||||
"14": [],
|
||||
"15": [],
|
||||
# world map, but you only go to the world map while on the way to goa so checking hb
|
||||
"16": [],
|
||||
"17": [],
|
||||
"18": [],
|
||||
"255": [], # starting screen
|
||||
},
|
||||
"Levels": {
|
||||
"SoraLevel": 0,
|
||||
"ValorLevel": 0,
|
||||
"WisdomLevel": 0,
|
||||
"LimitLevel": 0,
|
||||
"MasterLevel": 0,
|
||||
"FinalLevel": 0,
|
||||
},
|
||||
"SoldEquipment": [],
|
||||
"SoldBoosts": {"Power Boost": 0,
|
||||
"Magic Boost": 0,
|
||||
"Defense Boost": 0,
|
||||
"AP Boost": 0}
|
||||
}
|
||||
self.slotDataProgressionNames = {}
|
||||
self.kh2seedname = None
|
||||
self.kh2slotdata = None
|
||||
self.itemamount = {}
|
||||
# sora equipped, valor equipped, master equipped, final equipped
|
||||
self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
|
||||
if "localappdata" in os.environ:
|
||||
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
|
||||
self.amountOfPieces = 0
|
||||
# hooked object
|
||||
self.kh2 = None
|
||||
self.ItemIsSafe = False
|
||||
self.game_connected = False
|
||||
self.finalxemnas = False
|
||||
self.worldid = {
|
||||
# 1: {}, # world of darkness (story cutscenes)
|
||||
2: TT_Checks,
|
||||
# 3: {}, # destiny island doesn't have checks to ima put tt checks here
|
||||
4: HB_Checks,
|
||||
5: BC_Checks,
|
||||
6: Oc_Checks,
|
||||
7: AG_Checks,
|
||||
8: LoD_Checks,
|
||||
9: HundredAcreChecks,
|
||||
10: PL_Checks,
|
||||
11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
|
||||
12: DC_Checks,
|
||||
13: TR_Checks,
|
||||
14: HT_Checks,
|
||||
15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
|
||||
16: PR_Checks,
|
||||
17: SP_Checks,
|
||||
18: TWTNW_Checks,
|
||||
# 255: {}, # starting screen
|
||||
}
|
||||
# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
|
||||
self.sveroom = 0x2A09C00 + 0x41
|
||||
# 0 not in battle 1 in yellow battle 2 red battle #short
|
||||
self.inBattle = 0x2A0EAC4 + 0x40
|
||||
self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
self.Sys3 = 0x2A59DF0
|
||||
self.Bt10 = 0x2A74880
|
||||
self.BtlEnd = 0x2A0D3E0
|
||||
self.Slot1 = 0x2A20C98
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
|
||||
self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
|
||||
|
||||
self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
|
||||
|
||||
self.equipment_categories = CheckDupingItems["Equipment"]
|
||||
self.armor_set = set(self.equipment_categories["Armor"])
|
||||
self.accessories_set = set(self.equipment_categories["Accessories"])
|
||||
self.all_equipment = self.armor_set.union(self.accessories_set)
|
||||
|
||||
self.Equipment_Anchor_Dict = {
|
||||
"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
|
||||
"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
|
||||
|
||||
self.AbilityQuantityDict = {}
|
||||
self.ability_categories = CheckDupingItems["Abilities"]
|
||||
|
||||
self.sora_ability_set = set(self.ability_categories["Sora"])
|
||||
self.donald_ability_set = set(self.ability_categories["Donald"])
|
||||
self.goofy_ability_set = set(self.ability_categories["Goofy"])
|
||||
|
||||
self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
|
||||
|
||||
self.boost_set = set(CheckDupingItems["Boosts"])
|
||||
self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
|
||||
|
||||
self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
|
||||
# Growth:[level 1,level 4,slot]
|
||||
self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25CE],
|
||||
"Quick Run": [0x62, 0x65, 0x25D0],
|
||||
"Dodge Roll": [0x234, 0x237, 0x25D2],
|
||||
"Aerial Dodge": [0x066, 0x069, 0x25D4],
|
||||
"Glide": [0x6A, 0x6D, 0x25D6]}
|
||||
self.boost_to_anchor_dict = {
|
||||
"Power Boost": 0x24F9,
|
||||
"Magic Boost": 0x24FA,
|
||||
"Defense Boost": 0x24FB,
|
||||
"AP Boost": 0x24F8}
|
||||
|
||||
self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
|
||||
self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
|
||||
|
||||
self.bitmask_item_code = [
|
||||
0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
|
||||
, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
|
||||
, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
|
||||
, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(KH2Context, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname is not None and self.auth is not None:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).connection_closed()
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).disconnect()
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).shutdown()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'wt') as f:
|
||||
pass
|
||||
elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
|
||||
self.kh2seedsave = json.load(f)
|
||||
|
||||
if cmd in {"Connected"}:
|
||||
for player in args['players']:
|
||||
if str(player.slot) not in self.kh2seedsave["checked_locations"]:
|
||||
self.kh2seedsave["checked_locations"].update({str(player.slot): []})
|
||||
self.kh2slotdata = args['slot_data']
|
||||
self.serverconneced = True
|
||||
self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
except Exception as e:
|
||||
logger.info("Line 247")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
start_index = args["index"]
|
||||
if start_index != len(self.items_received):
|
||||
for item in args['items']:
|
||||
# starting invo from server
|
||||
if item.location in {-2}:
|
||||
if not self.kh2seedsave["starting_inventory"]:
|
||||
asyncio.create_task(self.give_item(item.item))
|
||||
# if location is not already given or is !getitem
|
||||
elif item.location not in self.kh2seedsave["checked_locations"][str(item.player)] \
|
||||
or item.location in {-1}:
|
||||
asyncio.create_task(self.give_item(item.item))
|
||||
if item.location not in self.kh2seedsave["checked_locations"][str(item.player)] \
|
||||
and item.location not in {-1, -2}:
|
||||
self.kh2seedsave["checked_locations"][str(item.player)].append(item.location)
|
||||
if not self.kh2seedsave["starting_inventory"]:
|
||||
self.kh2seedsave["starting_inventory"] = True
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
new_locations = set(args["checked_locations"])
|
||||
# TODO: make this take locations from other players on the same slot so proper coop happens
|
||||
# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
|
||||
# location_id in self.kh2LocalItems.keys()]
|
||||
self.checked_locations |= new_locations
|
||||
|
||||
async def checkWorldLocations(self):
|
||||
try:
|
||||
currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
|
||||
if currentworldint in self.worldid:
|
||||
curworldid = self.worldid[currentworldint]
|
||||
for location, data in curworldid.items():
|
||||
if location not in self.locations_checked \
|
||||
and (int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex) > 0:
|
||||
self.locations_checked.add(location)
|
||||
self.sending = self.sending + [(int(kh2_loc_name_to_id[location]))]
|
||||
except Exception as e:
|
||||
logger.info("Line 285")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkLevels(self):
|
||||
try:
|
||||
for location, data in SoraLevels.items():
|
||||
currentLevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
|
||||
if location not in self.locations_checked \
|
||||
and currentLevel >= data.bitIndex:
|
||||
if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
|
||||
self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
|
||||
self.locations_checked.add(location)
|
||||
self.sending = self.sending + [(int(kh2_loc_name_to_id[location]))]
|
||||
formDict = {
|
||||
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
|
||||
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
|
||||
for i in range(5):
|
||||
for location, data in formDict[i][1].items():
|
||||
formlevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
|
||||
if location not in self.locations_checked \
|
||||
and formlevel >= data.bitIndex:
|
||||
if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
|
||||
self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
|
||||
self.locations_checked.add(location)
|
||||
self.sending = self.sending + [(int(kh2_loc_name_to_id[location]))]
|
||||
except Exception as e:
|
||||
logger.info("Line 312")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkSlots(self):
|
||||
try:
|
||||
for location, data in weaponSlots.items():
|
||||
if location not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") > 0:
|
||||
self.locations_checked.add(location)
|
||||
self.sending = self.sending + [(int(kh2_loc_name_to_id[location]))]
|
||||
|
||||
for location, data in formSlots.items():
|
||||
if location not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
self.locations_checked.add(location)
|
||||
self.sending = self.sending + [(int(kh2_loc_name_to_id[location]))]
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 333")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyChests(self):
|
||||
try:
|
||||
currentworld = str(int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big"))
|
||||
for location in self.kh2seedsave["worldIdChecks"][currentworld]:
|
||||
locationName = self.lookup_id_to_Location[location]
|
||||
if locationName in self.chest_set:
|
||||
if locationName in self.location_name_to_worlddata.keys():
|
||||
locationData = self.location_name_to_worlddata[locationName]
|
||||
if int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
|
||||
"big") & 0x1 << locationData.bitIndex == 0:
|
||||
roomData = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
1), "big")
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 350")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyLevel(self):
|
||||
for leveltype, anchor in {"SoraLevel": 0x24FF,
|
||||
"ValorLevel": 0x32F6,
|
||||
"WisdomLevel": 0x332E,
|
||||
"LimitLevel": 0x3366,
|
||||
"MasterLevel": 0x339E,
|
||||
"FinalLevel": 0x33D6}.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
|
||||
self.kh2seedsave["Levels"][leveltype]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
|
||||
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
|
||||
|
||||
def verifyLocation(self, location):
|
||||
locationData = self.location_name_to_worlddata[location]
|
||||
locationName = self.lookup_id_to_Location[location]
|
||||
isChecked = True
|
||||
|
||||
if locationName not in levels_locations:
|
||||
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
|
||||
"big") & 0x1 << locationData.bitIndex) == 0:
|
||||
isChecked = False
|
||||
elif locationName in SoraLevels:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1),
|
||||
"big") < locationData.bitIndex:
|
||||
isChecked = False
|
||||
elif int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
|
||||
"big") < locationData.bitIndex:
|
||||
isChecked = False
|
||||
return isChecked
|
||||
|
||||
async def give_item(self, item, ItemType="ServerItems"):
|
||||
try:
|
||||
itemname = self.lookup_id_to_item[item]
|
||||
itemcode = self.item_name_to_data[itemname]
|
||||
if itemcode.ability:
|
||||
abilityInvoType = 0
|
||||
TwilightZone = 2
|
||||
if ItemType == "LocalItems":
|
||||
abilityInvoType = 1
|
||||
TwilightZone = -2
|
||||
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
|
||||
return
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
|
||||
# appending the slot that the ability should be in
|
||||
|
||||
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
|
||||
self.AbilityQuantityDict[itemname]:
|
||||
if itemname in self.sora_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType])
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
|
||||
elif itemname in self.donald_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType])
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType])
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
|
||||
|
||||
elif itemcode.code in self.bitmask_item_code:
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
|
||||
|
||||
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
|
||||
elif itemname in self.all_equipment:
|
||||
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
|
||||
|
||||
elif itemname in self.all_weapons:
|
||||
if itemname in self.keyblade_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
|
||||
elif itemname in self.staff_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
|
||||
|
||||
elif itemname in self.boost_set:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
|
||||
|
||||
elif itemname in self.stat_increase_set:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
|
||||
|
||||
else:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 398")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager
|
||||
|
||||
class KH2Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago KH2 Client"
|
||||
|
||||
self.ui = KH2Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def IsInShop(self, sellable, master_boost):
|
||||
# journal = 0x741230 shop = 0x741320
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journam !=-1 and shop = 10 then journal
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
for itemName in sellable:
|
||||
itemdata = self.item_name_to_data[itemName]
|
||||
amount = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
afterShop = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
if afterShop < amount:
|
||||
if item in master_boost:
|
||||
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
|
||||
else:
|
||||
self.kh2seedsave["SoldEquipment"].append(item)
|
||||
|
||||
async def verifyItems(self):
|
||||
try:
|
||||
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
|
||||
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
|
||||
master_amount = local_amount | server_amount
|
||||
|
||||
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
|
||||
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
|
||||
master_ability = local_ability | server_ability
|
||||
|
||||
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
|
||||
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
|
||||
master_bitmask = local_bitmask | server_bitmask
|
||||
|
||||
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
|
||||
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
|
||||
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
|
||||
|
||||
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
|
||||
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
|
||||
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
|
||||
|
||||
master_keyblade = local_keyblade | server_keyblade
|
||||
master_staff = local_staff | server_staff
|
||||
master_shield = local_shield | server_shield
|
||||
|
||||
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
|
||||
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
|
||||
master_equipment = local_equipment | server_equipment
|
||||
|
||||
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
|
||||
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
|
||||
master_magic = local_magic | server_magic
|
||||
|
||||
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
|
||||
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
|
||||
master_stat = local_stat | server_stat
|
||||
|
||||
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
|
||||
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
|
||||
master_boost = local_boost | server_boost
|
||||
|
||||
master_sell = master_equipment | master_staff | master_shield | master_boost
|
||||
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
|
||||
for itemName in master_amount:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
|
||||
if itemName in server_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
|
||||
|
||||
if itemName == "Torn Page":
|
||||
# Torn Pages are handled differently because they can be consumed.
|
||||
# Will check the progression in 100 acre and - the amount of visits
|
||||
# amountofitems-amount of visits done
|
||||
for location, data in tornPageLocks.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
amountOfItems -= 1
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems and amountOfItems >= 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_keyblade:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
# if the inventory slot for that keyblade is less than the amount they should have
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
|
||||
"big") != 13:
|
||||
# Checking form anchors for the keyblade
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
else:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
for itemName in master_staff:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_shield:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_ability:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
ability_slot = []
|
||||
if itemName in local_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
|
||||
if itemName in server_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
|
||||
for slot in ability_slot:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current & 0x0FFF
|
||||
if ability | 0x8000 != (0x8000 + itemData.memaddr):
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
|
||||
|
||||
for itemName in self.master_growth:
|
||||
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
|
||||
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
|
||||
if growthLevel > 0:
|
||||
slot = self.growth_values_dict[itemName][2]
|
||||
min_growth = self.growth_values_dict[itemName][0]
|
||||
max_growth = self.growth_values_dict[itemName][1]
|
||||
if growthLevel > 4:
|
||||
growthLevel = 4
|
||||
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current_growth_level & 0x0FFF
|
||||
# if the player should be getting a growth ability
|
||||
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
|
||||
# if it should be level one of that growth
|
||||
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
|
||||
# if it is already in the inventory
|
||||
elif ability | 0x8000 < (0x8000 + max_growth):
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
|
||||
|
||||
for itemName in master_bitmask:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
itemMemory = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
|
||||
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") & 0x1 << itemData.bitmask) == 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_equipment:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
isThere = False
|
||||
if itemName in self.accessories_set:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
|
||||
else:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
|
||||
# Checking form anchors for the equipment
|
||||
for slot in Equipment_Anchor_List:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
|
||||
isThere = True
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
break
|
||||
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_magic:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
|
||||
if itemName in server_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_stat:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
|
||||
if itemName in server_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
|
||||
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
|
||||
"big") >= 5:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_boost:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
|
||||
if itemName in server_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
|
||||
amountOfBoostsInInvo = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big")
|
||||
amountOfUsedBoosts = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
|
||||
"big")
|
||||
# Ap Boots start at +50 for some reason
|
||||
if itemName == "AP Boost":
|
||||
amountOfUsedBoosts -= 50
|
||||
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
|
||||
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][itemName] and amountOfBoostsInInvo < 255:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
logger.info("Line 573")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
|
||||
def finishedGame(ctx: KH2Context, message):
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if 0x1301ED in message[0]["locations"]:
|
||||
ctx.finalxemnas = True
|
||||
# three proofs
|
||||
if ctx.kh2slotdata['Goal'] == 0:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 1:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
|
||||
ctx.kh2slotdata['LuckyEmblemsRequired']:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 2:
|
||||
for boss in ctx.kh2slotdata["hitlist"]:
|
||||
if boss in message[0]["locations"]:
|
||||
ctx.amountOfPieces += 1
|
||||
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
async def kh2_watcher(ctx: KH2Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
if ctx.kh2connected and ctx.serverconneced:
|
||||
ctx.sending = []
|
||||
await asyncio.create_task(ctx.checkWorldLocations())
|
||||
await asyncio.create_task(ctx.checkLevels())
|
||||
await asyncio.create_task(ctx.checkSlots())
|
||||
await asyncio.create_task(ctx.verifyChests())
|
||||
await asyncio.create_task(ctx.verifyItems())
|
||||
await asyncio.create_task(ctx.verifyLevel())
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
if finishedGame(ctx, message):
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
location_ids = []
|
||||
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
|
||||
for location in location_ids:
|
||||
currentWorld = int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + 0x0714DB8, 1), "big")
|
||||
if location not in ctx.kh2seedsave["worldIdChecks"][str(currentWorld)]:
|
||||
ctx.kh2seedsave["worldIdChecks"][str(currentWorld)].append(location)
|
||||
if location in ctx.kh2LocalItems:
|
||||
item = ctx.kh2slotdata["LocalItems"][str(location)]
|
||||
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game is not open. Disconnecting from Server.")
|
||||
await ctx.disconnect()
|
||||
except Exception as e:
|
||||
logger.info("Line 661")
|
||||
if ctx.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
ctx.kh2connected = False
|
||||
logger.info(e)
|
||||
await asyncio.sleep(0.5)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = KH2Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
kh2_watcher(ctx), name="KH2ProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="KH2 Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
96
Launcher.py
96
Launcher.py
@@ -14,10 +14,11 @@ import itertools
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
from enum import Enum, auto
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Iterable, Sequence, Callable, Union, Optional
|
||||
from typing import Sequence, Union, Optional
|
||||
|
||||
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
@@ -70,99 +71,12 @@ def browse_files():
|
||||
webbrowser.open(file)
|
||||
|
||||
|
||||
# noinspection PyArgumentList
|
||||
class Type(Enum):
|
||||
TOOL = auto()
|
||||
FUNC = auto() # not a real component
|
||||
CLIENT = auto()
|
||||
ADJUSTER = auto()
|
||||
|
||||
|
||||
class SuffixIdentifier:
|
||||
suffixes: Iterable[str]
|
||||
|
||||
def __init__(self, *args: str):
|
||||
self.suffixes = args
|
||||
|
||||
def __call__(self, path: str):
|
||||
if isinstance(path, str):
|
||||
for suffix in self.suffixes:
|
||||
if path.endswith(suffix):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class Component:
|
||||
display_name: str
|
||||
type: Optional[Type]
|
||||
script_name: Optional[str]
|
||||
frozen_name: Optional[str]
|
||||
icon: str # just the name, no suffix
|
||||
cli: bool
|
||||
func: Optional[Callable]
|
||||
file_identifier: Optional[Callable[[str], bool]]
|
||||
|
||||
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
||||
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
|
||||
file_identifier: Optional[Callable[[str], bool]] = None):
|
||||
self.display_name = display_name
|
||||
self.script_name = script_name
|
||||
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
|
||||
self.icon = icon
|
||||
self.cli = cli
|
||||
self.type = component_type or \
|
||||
None if not display_name else \
|
||||
Type.FUNC if func else \
|
||||
Type.CLIENT if 'Client' in display_name else \
|
||||
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
|
||||
self.func = func
|
||||
self.file_identifier = file_identifier
|
||||
|
||||
def handles_file(self, path: str):
|
||||
return self.file_identifier(path) if self.file_identifier else False
|
||||
|
||||
|
||||
components: Iterable[Component] = (
|
||||
# Launcher
|
||||
Component('', 'Launcher'),
|
||||
# Core
|
||||
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
|
||||
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
|
||||
Component('Generate', 'Generate', cli=True),
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
||||
# SNI
|
||||
Component('SNI Client', 'SNIClient',
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3', '.apsmw')),
|
||||
Component('LttP Adjuster', 'LttPAdjuster'),
|
||||
# Factorio
|
||||
Component('Factorio Client', 'FactorioClient'),
|
||||
# Minecraft
|
||||
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
|
||||
file_identifier=SuffixIdentifier('.apmc')),
|
||||
# Ocarina of Time
|
||||
Component('OoT Client', 'OoTClient',
|
||||
file_identifier=SuffixIdentifier('.apz5')),
|
||||
Component('OoT Adjuster', 'OoTAdjuster'),
|
||||
# FF1
|
||||
Component('FF1 Client', 'FF1Client'),
|
||||
# Pokémon
|
||||
Component('Pokemon Client', 'PokemonClient', file_identifier=SuffixIdentifier('.apred', '.apblue')),
|
||||
# ChecksFinder
|
||||
Component('ChecksFinder Client', 'ChecksFinderClient'),
|
||||
# Starcraft 2
|
||||
Component('Starcraft 2 Client', 'Starcraft2Client'),
|
||||
# Zillion
|
||||
Component('Zillion Client', 'ZillionClient',
|
||||
file_identifier=SuffixIdentifier('.apzl')),
|
||||
components.extend([
|
||||
# Functions
|
||||
Component('Open host.yaml', func=open_host_yaml),
|
||||
Component('Open Patch', func=open_patch),
|
||||
Component('Browse Files', func=browse_files),
|
||||
)
|
||||
icon_paths = {
|
||||
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
|
||||
'mcicon': local_path('data', 'mcicon.ico')
|
||||
}
|
||||
])
|
||||
|
||||
|
||||
def identify(path: Union[None, str]):
|
||||
|
||||
609
LinksAwakeningClient.py
Normal file
609
LinksAwakeningClient.py
Normal file
@@ -0,0 +1,609 @@
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
|
||||
|
||||
import asyncio
|
||||
import base64
|
||||
import binascii
|
||||
import io
|
||||
import logging
|
||||
import select
|
||||
import socket
|
||||
import time
|
||||
import typing
|
||||
import urllib
|
||||
|
||||
import colorama
|
||||
|
||||
|
||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
server_loop)
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||
from worlds.ladx.GpsTracker import GpsTracker
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
||||
|
||||
class GameboyException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class RetroArchDisconnectError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class InvalidEmulatorStateError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class BadRetroArchResponse(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
def magpie_logo():
|
||||
from kivy.uix.image import CoreImage
|
||||
binary_data = """
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
|
||||
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
|
||||
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
|
||||
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
|
||||
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
|
||||
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
|
||||
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
|
||||
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
|
||||
binary_data = base64.b64decode(binary_data)
|
||||
data = io.BytesIO(binary_data)
|
||||
return CoreImage(data, ext="png").texture
|
||||
|
||||
|
||||
class LAClientConstants:
|
||||
# Connector version
|
||||
VERSION = 0x01
|
||||
#
|
||||
# Memory locations of LADXR
|
||||
ROMGameID = 0x0051 # 4 bytes
|
||||
SlotName = 0x0134
|
||||
# Unused
|
||||
# ROMWorldID = 0x0055
|
||||
# ROMConnectorVersion = 0x0056
|
||||
# RO: We should only act if this is higher then 6, as it indicates that the game is running normally
|
||||
wGameplayType = 0xDB95
|
||||
# RO: Starts at 0, increases every time an item is received from the server and processed
|
||||
wLinkSyncSequenceNumber = 0xDDF6
|
||||
wLinkStatusBits = 0xDDF7 # RW:
|
||||
# Bit0: wLinkGive* contains valid data, set from script cleared from ROM.
|
||||
wLinkHealth = 0xDB5A
|
||||
wLinkGiveItem = 0xDDF8 # RW
|
||||
wLinkGiveItemFrom = 0xDDF9 # RW
|
||||
# All of these six bytes are unused, we can repurpose
|
||||
# wLinkSendItemRoomHigh = 0xDDFA # RO
|
||||
# wLinkSendItemRoomLow = 0xDDFB # RO
|
||||
# wLinkSendItemTarget = 0xDDFC # RO
|
||||
# wLinkSendItemItem = 0xDDFD # RO
|
||||
# wLinkSendShopItem = 0xDDFE # RO, which item to send (1 based, order of the shop items)
|
||||
# RO, which player to send to, but it's just the X position of the NPC used, so 0x18 is player 0
|
||||
# wLinkSendShopTarget = 0xDDFF
|
||||
|
||||
|
||||
wRecvIndex = 0xDDFE # 0xDB58
|
||||
wCheckAddress = 0xC0FF - 0x4
|
||||
WRamCheckSize = 0x4
|
||||
WRamSafetyValue = bytearray([0]*WRamCheckSize)
|
||||
|
||||
MinGameplayValue = 0x06
|
||||
MaxGameplayValue = 0x1A
|
||||
VictoryGameplayAndSub = 0x0102
|
||||
|
||||
|
||||
class RAGameboy():
|
||||
cache = []
|
||||
cache_start = 0
|
||||
cache_size = 0
|
||||
last_cache_read = None
|
||||
socket = None
|
||||
|
||||
def __init__(self, address, port) -> None:
|
||||
self.address = address
|
||||
self.port = port
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
assert (self.socket)
|
||||
self.socket.setblocking(False)
|
||||
|
||||
def get_retroarch_version(self):
|
||||
self.send(b'VERSION\n')
|
||||
select.select([self.socket], [], [])
|
||||
response_str, addr = self.socket.recvfrom(16)
|
||||
return response_str.rstrip()
|
||||
|
||||
def get_retroarch_status(self, timeout):
|
||||
self.send(b'GET_STATUS\n')
|
||||
select.select([self.socket], [], [], timeout)
|
||||
response_str, addr = self.socket.recvfrom(1000, )
|
||||
return response_str.rstrip()
|
||||
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
self.cache_size = cache_size
|
||||
|
||||
def send(self, b):
|
||||
if type(b) is str:
|
||||
b = b.encode('ascii')
|
||||
self.socket.sendto(b, (self.address, self.port))
|
||||
|
||||
def recv(self):
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
return response
|
||||
|
||||
async def async_recv(self):
|
||||
response = await asyncio.get_event_loop().sock_recv(self.socket, 4096)
|
||||
return response
|
||||
|
||||
async def check_safe_gameplay(self, throw=True):
|
||||
async def check_wram():
|
||||
check_values = await self.async_read_memory(LAClientConstants.wCheckAddress, LAClientConstants.WRamCheckSize)
|
||||
|
||||
if check_values != LAClientConstants.WRamSafetyValue:
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
return True
|
||||
|
||||
if not await check_wram():
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
|
||||
gameplay_value = await self.async_read_memory(LAClientConstants.wGameplayType)
|
||||
gameplay_value = gameplay_value[0]
|
||||
# In gameplay or credits
|
||||
if not (LAClientConstants.MinGameplayValue <= gameplay_value <= LAClientConstants.MaxGameplayValue) and gameplay_value != 0x1:
|
||||
if throw:
|
||||
logger.info("invalid emu state")
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
if not await check_wram():
|
||||
return False
|
||||
return True
|
||||
|
||||
# We're sadly unable to update the whole cache at once
|
||||
# as RetroArch only gives back some number of bytes at a time
|
||||
# So instead read as big as chunks at a time as we can manage
|
||||
async def update_cache(self):
|
||||
# First read the safety address - if it's invalid, bail
|
||||
self.cache = []
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
cache = []
|
||||
remaining_size = self.cache_size
|
||||
while remaining_size:
|
||||
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
|
||||
remaining_size -= len(block)
|
||||
cache += block
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
self.cache = cache
|
||||
self.last_cache_read = time.time()
|
||||
|
||||
async def read_memory_cache(self, addresses):
|
||||
# TODO: can we just update once per frame?
|
||||
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
|
||||
await self.update_cache()
|
||||
if not self.cache:
|
||||
return None
|
||||
assert (len(self.cache) == self.cache_size)
|
||||
for address in addresses:
|
||||
assert self.cache_start <= address <= self.cache_start + self.cache_size
|
||||
r = {address: self.cache[address - self.cache_start]
|
||||
for address in addresses}
|
||||
return r
|
||||
|
||||
async def async_read_memory_safe(self, address, size=1):
|
||||
# whenever we do a read for a check, we need to make sure that we aren't reading
|
||||
# garbage memory values - we also need to protect against reading a value, then the emulator resetting
|
||||
#
|
||||
# ...actually, we probably _only_ need the post check
|
||||
|
||||
# Check before read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
# Do read
|
||||
r = await self.async_read_memory(address, size)
|
||||
|
||||
# Check after read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
return r
|
||||
|
||||
def read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = self.recv()
|
||||
|
||||
splits = response.decode().split(" ", 2)
|
||||
|
||||
assert (splits[0] == command)
|
||||
# Ignore the address for now
|
||||
|
||||
# TODO: transform to bytes
|
||||
if splits[2][:2] == "-1" or splits[0] != "READ_CORE_MEMORY":
|
||||
raise BadRetroArchResponse()
|
||||
return bytearray.fromhex(splits[2])
|
||||
|
||||
async def async_read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = await self.async_recv()
|
||||
response = response[:-1]
|
||||
splits = response.decode().split(" ", 2)
|
||||
|
||||
assert (splits[0] == command)
|
||||
# Ignore the address for now
|
||||
|
||||
# TODO: transform to bytes
|
||||
return bytearray.fromhex(splits[2])
|
||||
|
||||
def write_memory(self, address, bytes):
|
||||
command = "WRITE_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
|
||||
splits = response.decode().split(" ", 3)
|
||||
|
||||
assert (splits[0] == command)
|
||||
|
||||
if splits[2] == "-1":
|
||||
logger.info(splits[3])
|
||||
|
||||
|
||||
class LinksAwakeningClient():
|
||||
socket = None
|
||||
gameboy = None
|
||||
tracker = None
|
||||
auth = None
|
||||
game_crc = None
|
||||
pending_deathlink = False
|
||||
deathlink_debounce = True
|
||||
recvd_checks = {}
|
||||
|
||||
def msg(self, m):
|
||||
logger.info(m)
|
||||
s = f"SHOW_MSG {m}\n"
|
||||
self.gameboy.send(s)
|
||||
|
||||
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
|
||||
self.gameboy = RAGameboy(retroarch_address, retroarch_port)
|
||||
|
||||
async def wait_for_retroarch_connection(self):
|
||||
logger.info("Waiting on connection to Retroarch...")
|
||||
while True:
|
||||
try:
|
||||
version = self.gameboy.get_retroarch_version()
|
||||
NO_CONTENT = b"GET_STATUS CONTENTLESS"
|
||||
status = NO_CONTENT
|
||||
core_type = None
|
||||
GAME_BOY = b"game_boy"
|
||||
while status == NO_CONTENT or core_type != GAME_BOY:
|
||||
try:
|
||||
status = self.gameboy.get_retroarch_status(0.1)
|
||||
if status.count(b" ") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
|
||||
GET_STATUS, PLAYING, info = status.split(b" ", 2)
|
||||
if status.count(b",") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
core_type, rom_name, self.game_crc = info.split(b",", 2)
|
||||
if core_type != GAME_BOY:
|
||||
logger.info(
|
||||
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
except (BlockingIOError, TimeoutError) as e:
|
||||
await asyncio.sleep(0.1)
|
||||
pass
|
||||
logger.info(f"Connected to Retroarch {version} {info}")
|
||||
self.gameboy.read_memory(0x1000)
|
||||
return
|
||||
except ConnectionResetError:
|
||||
await asyncio.sleep(1.0)
|
||||
pass
|
||||
|
||||
def reset_auth(self):
|
||||
auth = binascii.hexlify(self.gameboy.read_memory(0x0134, 12)).decode()
|
||||
|
||||
if self.auth:
|
||||
assert (auth == self.auth)
|
||||
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self):
|
||||
await self.wait_for_game_ready()
|
||||
self.tracker = LocationTracker(self.gameboy)
|
||||
self.item_tracker = ItemTracker(self.gameboy)
|
||||
self.gps_tracker = GpsTracker(self.gameboy)
|
||||
|
||||
async def recved_item_from_ap(self, item_id, from_player, next_index):
|
||||
# Don't allow getting an item until you've got your first check
|
||||
if not self.tracker.has_start_item():
|
||||
return
|
||||
|
||||
# Spin until we either:
|
||||
# get an exception from a bad read (emu shut down or reset)
|
||||
# beat the game
|
||||
# the client handles the last pending item
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
while not (await self.is_victory()) and status & 1 == 1:
|
||||
time.sleep(0.1)
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
|
||||
item_id -= LABaseID
|
||||
# The player name table only goes up to 100, so don't go past that
|
||||
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
|
||||
if from_player > 100:
|
||||
from_player = 100
|
||||
|
||||
next_index += 1
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
|
||||
item_id, from_player])
|
||||
status |= 1
|
||||
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
|
||||
self.gameboy.write_memory(LAClientConstants.wRecvIndex, [next_index])
|
||||
|
||||
async def wait_for_game_ready(self):
|
||||
logger.info("Waiting on game to be in valid state...")
|
||||
while not await self.gameboy.check_safe_gameplay(throw=False):
|
||||
pass
|
||||
logger.info("Ready!")
|
||||
last_index = 0
|
||||
|
||||
async def is_victory(self):
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
|
||||
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
|
||||
await self.tracker.readChecks(item_get_cb)
|
||||
await self.item_tracker.readItems()
|
||||
await self.gps_tracker.read_location()
|
||||
|
||||
next_index = self.gameboy.read_memory(LAClientConstants.wRecvIndex)[0]
|
||||
if next_index != self.last_index:
|
||||
self.last_index = next_index
|
||||
# logger.info(f"Got new index {next_index}")
|
||||
|
||||
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
|
||||
if self.deathlink_debounce and current_health != 0:
|
||||
self.deathlink_debounce = False
|
||||
elif not self.deathlink_debounce and current_health == 0:
|
||||
# logger.info("YOU DIED.")
|
||||
await deathlink_cb()
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if self.pending_deathlink:
|
||||
logger.info("Got a deathlink")
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkHealth, [0])
|
||||
self.pending_deathlink = False
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if await self.is_victory():
|
||||
await win_cb()
|
||||
|
||||
recv_index = (await self.gameboy.async_read_memory_safe(LAClientConstants.wRecvIndex))[0]
|
||||
|
||||
# Play back one at a time
|
||||
if recv_index in self.recvd_checks:
|
||||
item = self.recvd_checks[recv_index]
|
||||
await self.recved_item_from_ap(item.item, item.player, recv_index)
|
||||
|
||||
|
||||
all_tasks = set()
|
||||
|
||||
def create_task_log_exception(awaitable) -> asyncio.Task:
|
||||
async def _log_exception(awaitable):
|
||||
try:
|
||||
return await awaitable
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
pass
|
||||
finally:
|
||||
all_tasks.remove(task)
|
||||
task = asyncio.create_task(_log_exception(awaitable))
|
||||
all_tasks.add(task)
|
||||
|
||||
|
||||
class LinksAwakeningContext(CommonContext):
|
||||
tags = {"AP"}
|
||||
game = "Links Awakening DX"
|
||||
items_handling = 0b101
|
||||
want_slot_data = True
|
||||
la_task = None
|
||||
client = None
|
||||
# TODO: does this need to re-read on reset?
|
||||
found_checks = []
|
||||
last_resend = time.time()
|
||||
|
||||
magpie = MagpieBridge()
|
||||
magpie_task = None
|
||||
won = False
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
super().__init__(server_address, password)
|
||||
|
||||
def run_gui(self) -> None:
|
||||
import webbrowser
|
||||
import kvui
|
||||
from kvui import Button, GameManager
|
||||
from kivy.uix.image import Image
|
||||
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("Tracker", "Tracker"),
|
||||
]
|
||||
base_title = "Archipelago Links Awakening DX Client"
|
||||
|
||||
def build(self):
|
||||
b = super().build()
|
||||
|
||||
button = Button(text="", size=(30, 30), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
image = Image(size=(16, 16), texture=magpie_logo())
|
||||
button.add_widget(image)
|
||||
|
||||
def set_center(_, center):
|
||||
image.center = center
|
||||
button.bind(center=set_center)
|
||||
|
||||
self.connect_layout.add_widget(button)
|
||||
return b
|
||||
|
||||
self.ui = LADXManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def send_checks(self):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
ENABLE_DEATHLINK = False
|
||||
async def send_deathlink(self):
|
||||
if self.ENABLE_DEATHLINK:
|
||||
message = [{"cmd": 'Deathlink',
|
||||
'time': time.time(),
|
||||
'cause': 'Had a nightmare',
|
||||
# 'source': self.slot_info[self.slot].name,
|
||||
}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
async def send_victory(self):
|
||||
if not self.won:
|
||||
message = [{"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL}]
|
||||
logger.info("victory!")
|
||||
await self.send_msgs(message)
|
||||
self.won = True
|
||||
|
||||
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
if self.ENABLE_DEATHLINK:
|
||||
self.client.pending_deathlink = True
|
||||
|
||||
def new_checks(self, item_ids, ladxr_ids):
|
||||
self.found_checks += item_ids
|
||||
create_task_log_exception(self.send_checks())
|
||||
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(LinksAwakeningContext, self).server_auth(password_requested)
|
||||
self.auth = self.client.auth
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
item_id_lookup = get_locations_to_id()
|
||||
|
||||
async def run_game_loop(self):
|
||||
def on_item_get(ladxr_checks):
|
||||
checks = [self.item_id_lookup[meta_to_name(
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
async def deathlink():
|
||||
await self.send_deathlink()
|
||||
|
||||
self.magpie_task = asyncio.create_task(self.magpie.serve())
|
||||
|
||||
# yield to allow UI to start
|
||||
await asyncio.sleep(0)
|
||||
|
||||
while True:
|
||||
try:
|
||||
# TODO: cancel all client tasks
|
||||
logger.info("(Re)Starting game loop")
|
||||
self.found_checks.clear()
|
||||
await self.client.wait_for_retroarch_connection()
|
||||
self.client.reset_auth()
|
||||
await self.client.wait_and_init_tracker()
|
||||
|
||||
while True:
|
||||
await self.client.main_tick(on_item_get, victory, deathlink)
|
||||
await asyncio.sleep(0.1)
|
||||
now = time.time()
|
||||
if self.last_resend + 5.0 < now:
|
||||
self.last_resend = now
|
||||
await self.send_checks()
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
|
||||
except GameboyException:
|
||||
time.sleep(1.0)
|
||||
pass
|
||||
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser(description="Link's Awakening Client.")
|
||||
parser.add_argument("--url", help="Archipelago connection url")
|
||||
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a .apladx Archipelago Binary Patch file')
|
||||
args = parser.parse_args()
|
||||
logger.info(args)
|
||||
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logger.info("patch file was supplied - creating rom...")
|
||||
meta, rom_file = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta:
|
||||
args.url = meta["server"]
|
||||
logger.info(f"wrote rom file to {rom_file}")
|
||||
|
||||
if args.url:
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
args.connect = url.netloc
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
ctx = LinksAwakeningContext(args.connect, args.password)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
|
||||
# TODO: nothing about the lambda about has to be in a lambda
|
||||
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
@@ -35,7 +35,7 @@ class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.slot_seeds = {1: random}
|
||||
self.per_slot_randoms = {1: random}
|
||||
|
||||
|
||||
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
|
||||
66
Main.py
66
Main.py
@@ -9,11 +9,12 @@ import tempfile
|
||||
import zipfile
|
||||
from typing import Dict, List, Tuple, Optional, Set
|
||||
|
||||
from BaseClasses import Item, MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
|
||||
from BaseClasses import Item, MultiWorld, CollectionState, Region, LocationProgressType, Location
|
||||
import worlds
|
||||
from worlds.alttp.SubClasses import LTTPRegionType
|
||||
from worlds.alttp.Regions import is_main_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from worlds.alttp.Shops import FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules
|
||||
from worlds import AutoWorld
|
||||
@@ -37,7 +38,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname if args.outputname else world.seed))
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
@@ -51,7 +53,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
@@ -77,7 +78,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
|
||||
logger.info("Found World Types:")
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
|
||||
max_item = 0
|
||||
@@ -121,6 +122,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
# All worlds should have finished creating all regions, locations, and entrances.
|
||||
# Recache to ensure that they are all visible for locality rules.
|
||||
world._recache()
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in world.player_ids:
|
||||
@@ -186,7 +191,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", RegionType.Generic, "ItemLink", group_id, world)
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
locations = region.locations = []
|
||||
for item in world.itempool:
|
||||
@@ -246,6 +251,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
balance_multiworld_progression(world)
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
@@ -281,37 +290,16 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == RegionType.LightWorld:
|
||||
elif location.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == RegionType.DarkWorld:
|
||||
elif location.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in
|
||||
world.get_game_players("A Link to the Past") if world.retro_caves[player]]:
|
||||
item = world.create_item(
|
||||
region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
main_entrance = region.get_connecting_entrance(is_main_entrance)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata():
|
||||
@@ -367,18 +355,16 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# custom datapackage
|
||||
datapackage = {}
|
||||
for game_world in world.worlds.values():
|
||||
if game_world.data_version == 0 and game_world.game not in datapackage:
|
||||
datapackage[game_world.game] = worlds.network_data_package["games"][game_world.game]
|
||||
datapackage[game_world.game]["item_name_groups"] = game_world.item_name_groups
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in world.worlds.values()
|
||||
}
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"names": names, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"games": games, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"names": names, # TODO: remove after 0.3.9
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
@@ -390,7 +376,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name,
|
||||
"datapackage": datapackage,
|
||||
"datapackage": data_package,
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
|
||||
|
||||
@@ -77,49 +77,34 @@ def read_apmc_file(apmc_file):
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
def update_mod(forge_dir, minecraft_version: str, get_prereleases=False):
|
||||
def update_mod(forge_dir, url: str):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
|
||||
(minecraft_version in release['assets'][0]['name']),
|
||||
resp.json()))
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
except StopIteration:
|
||||
logging.warning(f"No compatible mod version found for {minecraft_version}.")
|
||||
if not prompt_yes_no("Run server anyway?"):
|
||||
sys.exit(0)
|
||||
os.path.basename(url)
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
|
||||
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
|
||||
if ap_randomizer != os.path.basename(url):
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{os.path.basename(url)}")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(url)
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def check_eula(forge_dir):
|
||||
@@ -264,8 +249,13 @@ def get_minecraft_versions(version, release_channel="release"):
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except StopIteration:
|
||||
logging.error(f"No compatible mod version found for client version {version}.")
|
||||
except (StopIteration, KeyError):
|
||||
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
|
||||
if release_channel != "release":
|
||||
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
|
||||
else:
|
||||
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
@@ -286,6 +276,8 @@ if __name__ == '__main__':
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
|
||||
help="specify Mod data version to download.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
@@ -296,12 +288,12 @@ if __name__ == '__main__':
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
apmc_data = None
|
||||
data_version = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
if apmc_file is None and not args.install:
|
||||
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
|
||||
|
||||
if apmc_file is not None:
|
||||
if apmc_file is not None and data_version is None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
@@ -311,6 +303,7 @@ if __name__ == '__main__':
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
@@ -344,7 +337,7 @@ if __name__ == '__main__':
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, f"MC{forge_version.split('-')[0]}", channel != "release")
|
||||
update_mod(forge_dir, mod_url)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
@@ -21,24 +21,58 @@ if not update_ran:
|
||||
requirements_files.add(req_file)
|
||||
|
||||
|
||||
def check_pip():
|
||||
# detect if pip is available
|
||||
try:
|
||||
import pip # noqa: F401
|
||||
except ImportError:
|
||||
raise RuntimeError("pip not available. Please install pip.")
|
||||
|
||||
|
||||
def confirm(msg: str):
|
||||
try:
|
||||
input(f"\n{msg}")
|
||||
except KeyboardInterrupt:
|
||||
print("\nAborting")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def update_command():
|
||||
check_pip()
|
||||
for file in requirements_files:
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
|
||||
|
||||
|
||||
def install_pkg_resources(yes=False):
|
||||
try:
|
||||
import pkg_resources # noqa: F401
|
||||
except ImportError:
|
||||
check_pip()
|
||||
if not yes:
|
||||
confirm("pkg_resources not found, press enter to install it")
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
|
||||
|
||||
def update(yes=False, force=False):
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if not line or line[0] == "#":
|
||||
continue # ignore comments
|
||||
if line.startswith(("https://", "git+https://")):
|
||||
# extract name and version for url
|
||||
rest = line.split('/')[-1]
|
||||
@@ -46,8 +80,10 @@ def update(yes=False, force=False):
|
||||
if "#egg=" in rest:
|
||||
# from egg info
|
||||
rest, egg = rest.split("#egg=", 1)
|
||||
egg = egg.split(";", 1)[0]
|
||||
egg = egg.split(";", 1)[0].rstrip()
|
||||
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
|
||||
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
|
||||
"Use name @ url#version instead.", DeprecationWarning)
|
||||
line = egg
|
||||
else:
|
||||
egg = ""
|
||||
@@ -58,16 +94,23 @@ def update(yes=False, force=False):
|
||||
rest = rest.replace(".zip", "-").replace(".tar.gz", "-")
|
||||
name, version, _ = rest.split("-", 2)
|
||||
line = f'{egg or name}=={version}'
|
||||
elif "@" in line and "#" in line:
|
||||
# PEP 508 does not allow us to specify a version, so we use custom syntax
|
||||
# name @ url#version ; marker
|
||||
name, rest = line.split("@", 1)
|
||||
version = rest.split("#", 1)[1].split(";", 1)[0].rstrip()
|
||||
line = f"{name.rstrip()}=={version}"
|
||||
if ";" in rest: # keep marker
|
||||
line += rest[rest.find(";"):]
|
||||
requirements = pkg_resources.parse_requirements(line)
|
||||
for requirement in requirements:
|
||||
requirement = str(requirement)
|
||||
for requirement in map(str, requirements):
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
except pkg_resources.ResolutionError:
|
||||
if not yes:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
confirm(f"Requirement {requirement} is not satisfied, press enter to install it")
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
374
MultiServer.py
374
MultiServer.py
@@ -2,26 +2,33 @@ from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import asyncio
|
||||
import copy
|
||||
import functools
|
||||
import logging
|
||||
import zlib
|
||||
import collections
|
||||
import typing
|
||||
import inspect
|
||||
import weakref
|
||||
import datetime
|
||||
import threading
|
||||
import random
|
||||
import pickle
|
||||
import itertools
|
||||
import time
|
||||
import operator
|
||||
import functools
|
||||
import hashlib
|
||||
import inspect
|
||||
import itertools
|
||||
import logging
|
||||
import operator
|
||||
import pickle
|
||||
import random
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
import weakref
|
||||
import zlib
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import ssl
|
||||
|
||||
import websockets
|
||||
import colorama
|
||||
try:
|
||||
@@ -37,9 +44,30 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
|
||||
SlotType
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
print_command_compatability_threshold = Version(0, 3, 5) # Remove backwards compatibility around 0.3.7
|
||||
colorama.init()
|
||||
|
||||
|
||||
def remove_from_list(container, value):
|
||||
try:
|
||||
container.remove(value)
|
||||
except ValueError:
|
||||
pass
|
||||
return container
|
||||
|
||||
|
||||
def pop_from_container(container, value):
|
||||
try:
|
||||
container.pop(value)
|
||||
except ValueError:
|
||||
pass
|
||||
return container
|
||||
|
||||
|
||||
def update_dict(dictionary, entries):
|
||||
dictionary.update(entries)
|
||||
return dictionary
|
||||
|
||||
|
||||
# functions callable on storable data on the server by clients
|
||||
modify_functions = {
|
||||
"add": operator.add, # add together two objects, using python's "+" operator (works on strings and lists as append)
|
||||
@@ -56,6 +84,10 @@ modify_functions = {
|
||||
"and": operator.and_,
|
||||
"left_shift": operator.lshift,
|
||||
"right_shift": operator.rshift,
|
||||
# lists/dicts
|
||||
"remove": remove_from_list,
|
||||
"pop": pop_from_container,
|
||||
"update": update_dict,
|
||||
}
|
||||
|
||||
|
||||
@@ -116,7 +148,7 @@ class Context:
|
||||
"location_check_points": int,
|
||||
"server_password": str,
|
||||
"password": str,
|
||||
"forfeit_mode": str,
|
||||
"release_mode": str,
|
||||
"remaining_mode": str,
|
||||
"collect_mode": str,
|
||||
"item_cheat": bool,
|
||||
@@ -129,20 +161,23 @@ class Context:
|
||||
stored_data: typing.Dict[str, object]
|
||||
read_data: typing.Dict[str, object]
|
||||
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
|
||||
checksums: typing.Dict[str, str]
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
|
||||
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
forced_auto_forfeits: typing.Dict[str, bool]
|
||||
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
non_hintable_names: typing.Dict[str, typing.Set[str]]
|
||||
|
||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
||||
hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled",
|
||||
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
|
||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
||||
log_network: bool = False):
|
||||
super(Context, self).__init__()
|
||||
self.slot_info: typing.Dict[int, NetworkSlot] = {}
|
||||
self.slot_info = {}
|
||||
self.log_network = log_network
|
||||
self.endpoints = []
|
||||
self.clients = {}
|
||||
@@ -154,7 +189,7 @@ class Context:
|
||||
self.player_names: typing.Dict[team_slot, str] = {}
|
||||
self.player_name_lookup: typing.Dict[str, team_slot] = {}
|
||||
self.connect_names = {} # names of slots clients can connect to
|
||||
self.allow_forfeits = {}
|
||||
self.allow_releases = {}
|
||||
# player location_id item_id target_player_id
|
||||
self.locations = {}
|
||||
self.host = host
|
||||
@@ -171,7 +206,7 @@ class Context:
|
||||
self.location_check_points = location_check_points
|
||||
self.hints_used = collections.defaultdict(int)
|
||||
self.hints: typing.Dict[team_slot, typing.Set[NetUtils.Hint]] = collections.defaultdict(set)
|
||||
self.forfeit_mode: str = forfeit_mode
|
||||
self.release_mode: str = release_mode
|
||||
self.remaining_mode: str = remaining_mode
|
||||
self.collect_mode: str = collect_mode
|
||||
self.item_cheat = item_cheat
|
||||
@@ -202,32 +237,38 @@ class Context:
|
||||
|
||||
# init empty to satisfy linter, I suppose
|
||||
self.gamespackage = {}
|
||||
self.checksums = {}
|
||||
self.item_name_groups = {}
|
||||
self.location_name_groups = {}
|
||||
self.all_item_and_group_names = {}
|
||||
self.forced_auto_forfeits = collections.defaultdict(lambda: False)
|
||||
self.all_location_and_group_names = {}
|
||||
self.non_hintable_names = collections.defaultdict(frozenset)
|
||||
|
||||
self._load_game_data()
|
||||
|
||||
# Datapackage retrieval
|
||||
# Data package retrieval
|
||||
def _load_game_data(self):
|
||||
import worlds
|
||||
self.gamespackage = worlds.network_data_package["games"]
|
||||
|
||||
self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
self.location_name_groups = {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
self.forced_auto_forfeits[world_name] = world.forced_auto_forfeit
|
||||
self.non_hintable_names[world_name] = world.hint_blacklist
|
||||
|
||||
def _init_game_data(self):
|
||||
for game_name, game_package in self.gamespackage.items():
|
||||
self.checksums[game_name] = game_package["checksum"]
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
self.item_names[item_id] = item_name
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
self.all_item_and_group_names[game_name] = \
|
||||
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
|
||||
self.all_location_and_group_names[game_name] = \
|
||||
set(game_package["location_name_to_id"]) | set(self.location_name_groups[game_name])
|
||||
|
||||
def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
|
||||
return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
|
||||
@@ -282,6 +323,10 @@ class Context:
|
||||
endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
|
||||
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
|
||||
logging.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
def broadcast_team(self, team: int, msgs: typing.List[dict]):
|
||||
msgs = self.dumper(msgs)
|
||||
endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
|
||||
@@ -298,29 +343,19 @@ class Context:
|
||||
self.clients[endpoint.team][endpoint.slot].remove(endpoint)
|
||||
await on_client_disconnected(self, endpoint)
|
||||
|
||||
# text
|
||||
|
||||
def notify_all(self, text: str):
|
||||
logging.info("Notice (all): %s" % text)
|
||||
broadcast_text_all(self, text)
|
||||
|
||||
def notify_client(self, client: Client, text: str):
|
||||
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
return
|
||||
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
if client.version >= print_command_compatability_threshold:
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }]}]))
|
||||
else:
|
||||
async_start(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
return
|
||||
if client.version >= print_command_compatability_threshold:
|
||||
async_start(self.send_msgs(client,
|
||||
[{"cmd": "PrintJSON", "data": [{ "text": text }]} for text in texts]))
|
||||
else:
|
||||
async_start(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
|
||||
async_start(self.send_msgs(client,
|
||||
[{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}
|
||||
for text in texts]))
|
||||
|
||||
|
||||
# loading
|
||||
|
||||
@@ -338,7 +373,7 @@ class Context:
|
||||
with open(multidatapath, 'rb') as f:
|
||||
data = f.read()
|
||||
|
||||
self._load(self.decompress(data), use_embedded_server_options)
|
||||
self._load(self.decompress(data), {}, use_embedded_server_options)
|
||||
self.data_filename = multidatapath
|
||||
|
||||
@staticmethod
|
||||
@@ -348,7 +383,8 @@ class Context:
|
||||
raise Utils.VersionException("Incompatible multidata.")
|
||||
return restricted_loads(zlib.decompress(data[1:]))
|
||||
|
||||
def _load(self, decoded_obj: dict, use_embedded_server_options: bool):
|
||||
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
|
||||
use_embedded_server_options: bool):
|
||||
self.read_data = {}
|
||||
mdata_ver = decoded_obj["minimum_versions"]["server"]
|
||||
if mdata_ver > Utils.version_tuple:
|
||||
@@ -359,15 +395,23 @@ class Context:
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = max(Utils.Version(*version), min_client_version)
|
||||
|
||||
self.clients = {}
|
||||
for team, names in enumerate(decoded_obj['names']):
|
||||
self.clients[team] = {}
|
||||
for player, name in enumerate(names, 1):
|
||||
self.clients[team][player] = []
|
||||
self.player_names[team, player] = name
|
||||
self.player_name_lookup[name] = team, player
|
||||
self.read_data[f"hints_{team}_{player}"] = lambda local_team=team, local_player=player: \
|
||||
list(self.get_rechecked_hints(local_team, local_player))
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
self.groups = {slot: slot_info.group_members for slot, slot_info in self.slot_info.items()
|
||||
if slot_info.type == SlotType.group}
|
||||
|
||||
self.clients = {0: {}}
|
||||
slot_info: NetworkSlot
|
||||
slot_id: int
|
||||
|
||||
team_0 = self.clients[0]
|
||||
for slot_id, slot_info in self.slot_info.items():
|
||||
team_0[slot_id] = []
|
||||
self.player_names[0, slot_id] = slot_info.name
|
||||
self.player_name_lookup[slot_info.name] = 0, slot_id
|
||||
self.read_data[f"hints_{0}_{slot_id}"] = lambda local_team=0, local_player=slot_id: \
|
||||
list(self.get_rechecked_hints(local_team, local_player))
|
||||
|
||||
self.seed_name = decoded_obj["seed_name"]
|
||||
self.random.seed(self.seed_name)
|
||||
self.connect_names = decoded_obj['connect_names']
|
||||
@@ -382,29 +426,9 @@ class Context:
|
||||
for slot, item_codes in decoded_obj["precollected_items"].items():
|
||||
self.start_inventory[slot] = [NetworkItem(item_code, -2, 0) for item_code in item_codes]
|
||||
|
||||
for team in range(len(decoded_obj['names'])):
|
||||
for slot, hints in decoded_obj["precollected_hints"].items():
|
||||
self.hints[team, slot].update(hints)
|
||||
if "slot_info" in decoded_obj:
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
self.groups = {slot: slot_info.group_members for slot, slot_info in self.slot_info.items()
|
||||
if slot_info.type == SlotType.group}
|
||||
else:
|
||||
self.games = decoded_obj["games"]
|
||||
self.groups = {}
|
||||
self.slot_info = {
|
||||
slot: NetworkSlot(
|
||||
self.player_names[0, slot],
|
||||
self.games[slot],
|
||||
SlotType(int(bool(locations))))
|
||||
for slot, locations in self.locations.items()
|
||||
}
|
||||
# locations may need converting
|
||||
for slot, locations in self.locations.items():
|
||||
for location, item_data in locations.items():
|
||||
if len(item_data) < 3:
|
||||
locations[location] = (*item_data, 0)
|
||||
for slot, hints in decoded_obj["precollected_hints"].items():
|
||||
self.hints[0, slot].update(hints)
|
||||
|
||||
# declare slots that aren't players as done
|
||||
for slot, slot_info in self.slot_info.items():
|
||||
if slot_info.type.always_goal:
|
||||
@@ -415,15 +439,21 @@ class Context:
|
||||
server_options = decoded_obj.get("server_options", {})
|
||||
self._set_options(server_options)
|
||||
|
||||
# custom datapackage
|
||||
# embedded data package
|
||||
for game_name, data in decoded_obj.get("datapackage", {}).items():
|
||||
logging.info(f"Loading custom datapackage for game {game_name}")
|
||||
if game_name in game_data_packages:
|
||||
data = game_data_packages[game_name]
|
||||
logging.info(f"Loading embedded data package for game {game_name}")
|
||||
self.gamespackage[game_name] = data
|
||||
self.item_name_groups[game_name] = data["item_name_groups"]
|
||||
del data["item_name_groups"] # remove from datapackage, but keep in self.item_name_groups
|
||||
self.location_name_groups[game_name] = data["location_name_groups"]
|
||||
del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups
|
||||
del data["location_name_groups"]
|
||||
self._init_game_data()
|
||||
for game_name, data in self.item_name_groups.items():
|
||||
self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame]
|
||||
for game_name, data in self.location_name_groups.items():
|
||||
self.read_data[f"location_name_groups_{game_name}"] = lambda lgame=game_name: self.location_name_groups[lgame]
|
||||
|
||||
# saving
|
||||
|
||||
@@ -513,9 +543,10 @@ class Context:
|
||||
"group_collected": dict(self.group_collected),
|
||||
"stored_data": self.stored_data,
|
||||
"game_options": {"hint_cost": self.hint_cost, "location_check_points": self.location_check_points,
|
||||
"server_password": self.server_password, "password": self.password, "forfeit_mode":
|
||||
self.forfeit_mode, "remaining_mode": self.remaining_mode, "collect_mode":
|
||||
self.collect_mode, "item_cheat": self.item_cheat, "compatibility": self.compatibility}
|
||||
"server_password": self.server_password, "password": self.password,
|
||||
"forfeit_mode": self.release_mode, "release_mode": self.release_mode, # TODO remove forfeit_mode around 0.4
|
||||
"remaining_mode": self.remaining_mode, "collect_mode": self.collect_mode,
|
||||
"item_cheat": self.item_cheat, "compatibility": self.compatibility}
|
||||
|
||||
}
|
||||
|
||||
@@ -546,7 +577,7 @@ class Context:
|
||||
self.location_check_points = savedata["game_options"]["location_check_points"]
|
||||
self.server_password = savedata["game_options"]["server_password"]
|
||||
self.password = savedata["game_options"]["password"]
|
||||
self.forfeit_mode = savedata["game_options"]["forfeit_mode"]
|
||||
self.release_mode = savedata["game_options"].get("release_mode", savedata["game_options"].get("forfeit_mode", "goal"))
|
||||
self.remaining_mode = savedata["game_options"]["remaining_mode"]
|
||||
self.collect_mode = savedata["game_options"]["collect_mode"]
|
||||
self.item_cheat = savedata["game_options"]["item_cheat"]
|
||||
@@ -566,7 +597,7 @@ class Context:
|
||||
|
||||
def get_hint_cost(self, slot):
|
||||
if self.hint_cost:
|
||||
return max(0, int(self.hint_cost * 0.01 * len(self.locations[slot])))
|
||||
return max(1, int(self.hint_cost * 0.01 * len(self.locations[slot])))
|
||||
return 0
|
||||
|
||||
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None):
|
||||
@@ -591,6 +622,8 @@ class Context:
|
||||
|
||||
def _set_options(self, server_options: dict):
|
||||
for key, value in server_options.items():
|
||||
if key == "forfeit_mode":
|
||||
key = "release_mode"
|
||||
data_type = self.simple_options.get(key, None)
|
||||
if data_type is not None:
|
||||
if value not in {False, True, None}: # some can be boolean OR text, such as password
|
||||
@@ -655,13 +688,11 @@ class Context:
|
||||
def on_goal_achieved(self, client: Client):
|
||||
finished_msg = f'{self.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1})' \
|
||||
f' has completed their goal.'
|
||||
self.notify_all(finished_msg)
|
||||
self.broadcast_text_all(finished_msg, {"type": "Goal", "team": client.team, "slot": client.slot})
|
||||
if "auto" in self.collect_mode:
|
||||
collect_player(self, client.team, client.slot)
|
||||
if "auto" in self.forfeit_mode:
|
||||
forfeit_player(self, client.team, client.slot)
|
||||
elif self.forced_auto_forfeits[self.games[client.slot]]:
|
||||
forfeit_player(self, client.team, client.slot)
|
||||
if "auto" in self.release_mode:
|
||||
release_player(self, client.team, client.slot)
|
||||
self.save() # save goal completion flag
|
||||
|
||||
def on_new_hint(self, team: int, slot: int):
|
||||
@@ -714,10 +745,12 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
NetworkPlayer(team, slot,
|
||||
ctx.name_aliases.get((team, slot), name), name)
|
||||
)
|
||||
games = {ctx.games[x] for x in range(1, len(ctx.games) + 1)}
|
||||
games.add("Archipelago")
|
||||
await ctx.send_msgs(client, [{
|
||||
'cmd': 'RoomInfo',
|
||||
'password': bool(ctx.password),
|
||||
'games': {ctx.games[x] for x in range(1, len(ctx.games) + 1)},
|
||||
'games': games,
|
||||
# tags are for additional features in the communication.
|
||||
# Name them by feature or fork, as you feel is appropriate.
|
||||
'tags': ctx.tags,
|
||||
@@ -726,7 +759,9 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
'hint_cost': ctx.hint_cost,
|
||||
'location_check_points': ctx.location_check_points,
|
||||
'datapackage_versions': {game: game_data["version"] for game, game_data
|
||||
in ctx.gamespackage.items()},
|
||||
in ctx.gamespackage.items() if game in games},
|
||||
'datapackage_checksums': {game: game_data["checksum"] for game, game_data
|
||||
in ctx.gamespackage.items() if game in games},
|
||||
'seed_name': ctx.seed_name,
|
||||
'time': time.time(),
|
||||
}])
|
||||
@@ -734,7 +769,8 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
|
||||
def get_permissions(ctx) -> typing.Dict[str, Permission]:
|
||||
return {
|
||||
"forfeit": Permission.from_text(ctx.forfeit_mode),
|
||||
"forfeit": Permission.from_text(ctx.release_mode), # TODO remove around 0.4
|
||||
"release": Permission.from_text(ctx.release_mode),
|
||||
"remaining": Permission.from_text(ctx.remaining_mode),
|
||||
"collect": Permission.from_text(ctx.collect_mode)
|
||||
}
|
||||
@@ -746,58 +782,47 @@ async def on_client_disconnected(ctx: Context, client: Client):
|
||||
|
||||
|
||||
async def on_client_joined(ctx: Context, client: Client):
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
if ctx.client_game_state[client.team, client.slot] == ClientStatus.CLIENT_UNKNOWN:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
verb = "tracking" if "Tracker" in client.tags else "playing"
|
||||
ctx.notify_all(
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
|
||||
f"{verb} {ctx.games[client.slot]} has joined. "
|
||||
f"Client({version_str}), {client.tags}).")
|
||||
f"Client({version_str}), {client.tags}).",
|
||||
{"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
ctx.notify_client(client, "Now that you are connected, "
|
||||
"you can use !help to list commands to run via the server. "
|
||||
"If your client supports it, "
|
||||
"you may have additional local commands you can list with /help.")
|
||||
"you may have additional local commands you can list with /help.",
|
||||
{"type": "Tutorial"})
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
|
||||
async def on_client_left(ctx: Context, client: Client):
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
|
||||
ctx.notify_all(
|
||||
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1))
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
if len(ctx.clients[client.team][client.slot]) < 1:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
ctx.broadcast_text_all(
|
||||
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1),
|
||||
{"type": "Part", "team": client.team, "slot": client.slot})
|
||||
|
||||
|
||||
async def countdown(ctx: Context, timer: int):
|
||||
broadcast_countdown(ctx, timer, f"[Server]: Starting countdown of {timer}s")
|
||||
ctx.broadcast_text_all(f"[Server]: Starting countdown of {timer}s", {"type": "Countdown", "countdown": timer})
|
||||
if ctx.countdown_timer:
|
||||
ctx.countdown_timer = timer # timer is already running, set it to a different time
|
||||
else:
|
||||
ctx.countdown_timer = timer
|
||||
while ctx.countdown_timer > 0:
|
||||
broadcast_countdown(ctx, ctx.countdown_timer, f"[Server]: {ctx.countdown_timer}")
|
||||
ctx.broadcast_text_all(f"[Server]: {ctx.countdown_timer}",
|
||||
{"type": "Countdown", "countdown": ctx.countdown_timer})
|
||||
ctx.countdown_timer -= 1
|
||||
await asyncio.sleep(1)
|
||||
broadcast_countdown(ctx, 0, f"[Server]: GO")
|
||||
ctx.broadcast_text_all(f"[Server]: GO", {"type": "Countdown", "countdown": 0})
|
||||
ctx.countdown_timer = 0
|
||||
|
||||
|
||||
def broadcast_text_all(ctx: Context, text: str, additional_arguments: dict = {}):
|
||||
old_clients, new_clients = [], []
|
||||
|
||||
for teams in ctx.clients.values():
|
||||
for clients in teams.values():
|
||||
for client in clients:
|
||||
new_clients.append(client) if client.version >= print_command_compatability_threshold \
|
||||
else old_clients.append(client)
|
||||
|
||||
ctx.broadcast(old_clients, [{"cmd": "Print", "text": text }])
|
||||
ctx.broadcast(new_clients, [{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
|
||||
def broadcast_countdown(ctx: Context, timer: int, message: str):
|
||||
broadcast_text_all(ctx, message, {"type": "Countdown", "countdown": timer})
|
||||
|
||||
|
||||
def get_players_string(ctx: Context):
|
||||
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}
|
||||
|
||||
@@ -862,10 +887,12 @@ def update_checked_locations(ctx: Context, team: int, slot: int):
|
||||
[{"cmd": "RoomUpdate", "checked_locations": get_checked_checks(ctx, team, slot)}])
|
||||
|
||||
|
||||
def forfeit_player(ctx: Context, team: int, slot: int):
|
||||
def release_player(ctx: Context, team: int, slot: int):
|
||||
"""register any locations that are in the multidata"""
|
||||
all_locations = set(ctx.locations[slot])
|
||||
ctx.notify_all("%s (Team #%d) has released all remaining items from their world." % (ctx.player_names[(team, slot)], team + 1))
|
||||
ctx.broadcast_text_all("%s (Team #%d) has released all remaining items from their world."
|
||||
% (ctx.player_names[(team, slot)], team + 1),
|
||||
{"type": "Release", "team": team, "slot": slot})
|
||||
register_location_checks(ctx, team, slot, all_locations)
|
||||
update_checked_locations(ctx, team, slot)
|
||||
|
||||
@@ -878,7 +905,9 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
if values[1] == slot:
|
||||
all_locations[source_slot].add(location_id)
|
||||
|
||||
ctx.notify_all("%s (Team #%d) has collected their items from other worlds." % (ctx.player_names[(team, slot)], team + 1))
|
||||
ctx.broadcast_text_all("%s (Team #%d) has collected their items from other worlds."
|
||||
% (ctx.player_names[(team, slot)], team + 1),
|
||||
{"type": "Collect", "team": team, "slot": slot})
|
||||
for source_player, location_ids in all_locations.items():
|
||||
register_location_checks(ctx, team, source_player, location_ids, count_activity=False)
|
||||
update_checked_locations(ctx, team, source_player)
|
||||
@@ -1148,11 +1177,15 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
def __call__(self, raw: str) -> typing.Optional[bool]:
|
||||
if not raw.startswith("!admin"):
|
||||
self.ctx.notify_all(self.ctx.get_aliased_name(self.client.team, self.client.slot) + ': ' + raw)
|
||||
self.ctx.broadcast_text_all(self.ctx.get_aliased_name(self.client.team, self.client.slot) + ': ' + raw,
|
||||
{"type": "Chat", "team": self.client.team, "slot": self.client.slot, "message": raw})
|
||||
return super(ClientMessageProcessor, self).__call__(raw)
|
||||
|
||||
def output(self, text):
|
||||
self.ctx.notify_client(self.client, text)
|
||||
def output(self, text: str):
|
||||
self.ctx.notify_client(self.client, text, {"type": "CommandResult"})
|
||||
|
||||
def output_multiple(self, texts: typing.List[str]):
|
||||
self.ctx.notify_client_multiple(self.client, texts, {"type": "CommandResult"})
|
||||
|
||||
def default(self, raw: str):
|
||||
pass # default is client sending just text
|
||||
@@ -1175,9 +1208,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
# disallow others from knowing what the new remote administration password is.
|
||||
"!admin /option server_password"):
|
||||
output = f"!admin /option server_password {('*' * random.randint(4, 16))}"
|
||||
# Otherwise notify the others what is happening.
|
||||
self.ctx.notify_all(self.ctx.get_aliased_name(self.client.team,
|
||||
self.client.slot) + ': ' + output)
|
||||
self.ctx.broadcast_text_all(self.ctx.get_aliased_name(self.client.team, self.client.slot) + ': ' + output,
|
||||
{"type": "Chat", "team": self.client.team, "slot": self.client.slot, "message": output})
|
||||
|
||||
if not self.ctx.server_password:
|
||||
self.output("Sorry, Remote administration is disabled")
|
||||
@@ -1214,7 +1246,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def _cmd_players(self) -> bool:
|
||||
"""Get information about connected and missing players."""
|
||||
if len(self.ctx.player_names) < 10:
|
||||
self.ctx.notify_all(get_players_string(self.ctx))
|
||||
self.ctx.broadcast_text_all(get_players_string(self.ctx), {"type": "CommandResult"})
|
||||
else:
|
||||
self.output(get_players_string(self.ctx))
|
||||
return True
|
||||
@@ -1228,23 +1260,19 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
def _cmd_release(self) -> bool:
|
||||
"""Sends remaining items in your world to their recipients."""
|
||||
return self._cmd_forfeit()
|
||||
|
||||
def _cmd_forfeit(self) -> bool:
|
||||
"""Surrender and send your remaining items out to their recipients. Use release in the future."""
|
||||
if self.ctx.allow_forfeits.get((self.client.team, self.client.slot), False):
|
||||
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
||||
if self.ctx.allow_releases.get((self.client.team, self.client.slot), False):
|
||||
release_player(self.ctx, self.client.team, self.client.slot)
|
||||
return True
|
||||
if "enabled" in self.ctx.forfeit_mode:
|
||||
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
||||
if "enabled" in self.ctx.release_mode:
|
||||
release_player(self.ctx, self.client.team, self.client.slot)
|
||||
return True
|
||||
elif "disabled" in self.ctx.forfeit_mode:
|
||||
elif "disabled" in self.ctx.release_mode:
|
||||
self.output("Sorry, client item releasing has been disabled on this server. "
|
||||
"You can ask the server admin for a /release")
|
||||
return False
|
||||
else: # is auto or goal
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
||||
release_player(self.ctx, self.client.team, self.client.slot)
|
||||
return True
|
||||
else:
|
||||
self.output(
|
||||
@@ -1307,7 +1335,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if locations:
|
||||
texts = [f'Missing: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} missing location checks")
|
||||
self.ctx.notify_client_multiple(self.client, texts)
|
||||
self.output_multiple(texts)
|
||||
else:
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
@@ -1320,7 +1348,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if locations:
|
||||
texts = [f'Checked: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} done location checks")
|
||||
self.ctx.notify_client_multiple(self.client, texts)
|
||||
self.output_multiple(texts)
|
||||
else:
|
||||
self.output("No done location checks found.")
|
||||
return True
|
||||
@@ -1356,9 +1384,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
new_item = NetworkItem(names[item_name], -1, self.client.slot)
|
||||
get_received_items(self.ctx, self.client.team, self.client.slot, False).append(new_item)
|
||||
get_received_items(self.ctx, self.client.team, self.client.slot, True).append(new_item)
|
||||
self.ctx.notify_all(
|
||||
self.ctx.broadcast_text_all(
|
||||
'Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team,
|
||||
self.client.slot))
|
||||
self.client.slot),
|
||||
{"type": "ItemCheat", "team": self.client.team, "receiving": self.client.slot, "item": new_item})
|
||||
send_new_items(self.ctx)
|
||||
return True
|
||||
else:
|
||||
@@ -1402,7 +1431,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if game not in self.ctx.all_item_and_group_names:
|
||||
self.output("Can't look up item/location for unknown game. Hint for ID instead.")
|
||||
return False
|
||||
names = self.ctx.location_names_for_game(game) \
|
||||
names = self.ctx.all_location_and_group_names[game] \
|
||||
if for_location else \
|
||||
self.ctx.all_item_and_group_names[game]
|
||||
hint_name, usable, response = get_intended_text(input_text, names)
|
||||
@@ -1418,6 +1447,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
|
||||
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
elif hint_name in self.ctx.location_name_groups[game]: # location group name
|
||||
hints = []
|
||||
for loc_name in self.ctx.location_name_groups[game][hint_name]:
|
||||
if loc_name in self.ctx.location_names_for_game(game):
|
||||
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name))
|
||||
else: # location name
|
||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
|
||||
@@ -1657,9 +1691,10 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
client.tags = args["tags"]
|
||||
if set(old_tags) != set(client.tags):
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
ctx.notify_all(
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has changed tags "
|
||||
f"from {old_tags} to {client.tags}.")
|
||||
f"from {old_tags} to {client.tags}.",
|
||||
{"type": "TagsChanged", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
|
||||
elif cmd == 'Sync':
|
||||
start_inventory = get_start_inventory(ctx, client.slot, client.remote_start_inventory)
|
||||
@@ -1741,7 +1776,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
return
|
||||
args["cmd"] = "SetReply"
|
||||
value = ctx.stored_data.get(args["key"], args.get("default", 0))
|
||||
args["original_value"] = value
|
||||
args["original_value"] = copy.copy(value)
|
||||
for operation in args["operations"]:
|
||||
func = modify_functions[operation["operation"]]
|
||||
value = func(value, operation["value"])
|
||||
@@ -1777,11 +1812,11 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
def output(self, text: str):
|
||||
if self.client:
|
||||
self.ctx.notify_client(self.client, text)
|
||||
self.ctx.notify_client(self.client, text, {"type": "AdminCommandResult"})
|
||||
super(ServerCommandProcessor, self).output(text)
|
||||
|
||||
def default(self, raw: str):
|
||||
self.ctx.notify_all('[Server]: ' + raw)
|
||||
self.ctx.broadcast_text_all('[Server]: ' + raw, {"type": "ServerChat", "message": raw})
|
||||
|
||||
def _cmd_save(self) -> bool:
|
||||
"""Save current state to multidata"""
|
||||
@@ -1872,28 +1907,23 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
@mark_raw
|
||||
def _cmd_release(self, player_name: str) -> bool:
|
||||
"""Send out the remaining items from a player to their intended recipients."""
|
||||
return self._cmd_forfeit(player_name)
|
||||
|
||||
@mark_raw
|
||||
def _cmd_forfeit(self, player_name: str) -> bool:
|
||||
"""Send out the remaining items from a player to their intended recipients."""
|
||||
player = self.resolve_player(player_name)
|
||||
if player:
|
||||
team, slot, _ = player
|
||||
forfeit_player(self.ctx, team, slot)
|
||||
release_player(self.ctx, team, slot)
|
||||
return True
|
||||
|
||||
self.output(f"Could not find player {player_name} to release")
|
||||
return False
|
||||
|
||||
@mark_raw
|
||||
def _cmd_allow_forfeit(self, player_name: str) -> bool:
|
||||
def _cmd_allow_release(self, player_name: str) -> bool:
|
||||
"""Allow the specified player to use the !release command."""
|
||||
player = self.resolve_player(player_name)
|
||||
if player:
|
||||
team, slot, name = player
|
||||
self.ctx.allow_forfeits[(team, slot)] = True
|
||||
self.ctx.allow_releases[(team, slot)] = True
|
||||
self.output(f"Player {name} is now allowed to use the !release command at any time.")
|
||||
return True
|
||||
|
||||
@@ -1901,12 +1931,12 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
return False
|
||||
|
||||
@mark_raw
|
||||
def _cmd_forbid_forfeit(self, player_name: str) -> bool:
|
||||
def _cmd_forbid_release(self, player_name: str) -> bool:
|
||||
""""Disallow the specified player from using the !release command."""
|
||||
player = self.resolve_player(player_name)
|
||||
if player:
|
||||
team, slot, name = player
|
||||
self.ctx.allow_forfeits[(team, slot)] = False
|
||||
self.ctx.allow_releases[(team, slot)] = False
|
||||
self.output(f"Player {name} has to follow the server restrictions on use of the !release command.")
|
||||
return True
|
||||
|
||||
@@ -1927,7 +1957,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
send_items_to(self.ctx, team, slot, *new_items)
|
||||
|
||||
send_new_items(self.ctx)
|
||||
self.ctx.notify_all(
|
||||
self.ctx.broadcast_text_all(
|
||||
'Cheat console: sending ' + ('' if amount == 1 else f'{amount} of ') +
|
||||
f'"{item_name}" to {self.ctx.get_aliased_name(team, slot)}')
|
||||
return True
|
||||
@@ -2061,7 +2091,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
return input_text
|
||||
setattr(self.ctx, option_name, attrtype(option))
|
||||
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
|
||||
if option_name in {"forfeit_mode", "remaining_mode", "collect_mode"}:
|
||||
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
|
||||
elif option_name in {"hint_cost", "location_check_points"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
|
||||
@@ -2101,19 +2131,21 @@ def parse_args() -> argparse.Namespace:
|
||||
parser.add_argument('--password', default=defaults["password"])
|
||||
parser.add_argument('--savefile', default=defaults["savefile"])
|
||||
parser.add_argument('--disable_save', default=defaults["disable_save"], action='store_true')
|
||||
parser.add_argument('--cert', help="Path to a SSL Certificate for encryption.")
|
||||
parser.add_argument('--cert_key', help="Path to SSL Certificate Key file")
|
||||
parser.add_argument('--loglevel', default=defaults["loglevel"],
|
||||
choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||
parser.add_argument('--location_check_points', default=defaults["location_check_points"], type=int)
|
||||
parser.add_argument('--hint_cost', default=defaults["hint_cost"], type=int)
|
||||
parser.add_argument('--disable_item_cheat', default=defaults["disable_item_cheat"], action='store_true')
|
||||
parser.add_argument('--forfeit_mode', default=defaults["forfeit_mode"], nargs='?',
|
||||
parser.add_argument('--release_mode', default=defaults["release_mode"], nargs='?',
|
||||
choices=['auto', 'enabled', 'disabled', "goal", "auto-enabled"], help='''\
|
||||
Select !forfeit Accessibility. (default: %(default)s)
|
||||
auto: Automatic "forfeit" on goal completion
|
||||
enabled: !forfeit is always available
|
||||
disabled: !forfeit is never available
|
||||
goal: !forfeit can be used after goal completion
|
||||
auto-enabled: !forfeit is available and automatically triggered on goal completion
|
||||
Select !release Accessibility. (default: %(default)s)
|
||||
auto: Automatic "release" on goal completion
|
||||
enabled: !release is always available
|
||||
disabled: !release is never available
|
||||
goal: !release can be used after goal completion
|
||||
auto-enabled: !release is available and automatically triggered on goal completion
|
||||
''')
|
||||
parser.add_argument('--collect_mode', default=defaults["collect_mode"], nargs='?',
|
||||
choices=['auto', 'enabled', 'disabled', "goal", "auto-enabled"], help='''\
|
||||
@@ -2135,7 +2167,7 @@ def parse_args() -> argparse.Namespace:
|
||||
help="automatically shut down the server after this many minutes without new location checks. "
|
||||
"0 to keep running. Not yet implemented.")
|
||||
parser.add_argument('--use_embedded_options', action="store_true",
|
||||
help='retrieve forfeit, remaining and hint options from the multidata file,'
|
||||
help='retrieve release, remaining and hint options from the multidata file,'
|
||||
' instead of host.yaml')
|
||||
parser.add_argument('--compatibility', default=defaults["compatibility"], type=int,
|
||||
help="""
|
||||
@@ -2173,11 +2205,19 @@ async def auto_shutdown(ctx, to_cancel=None):
|
||||
await asyncio.sleep(seconds)
|
||||
|
||||
|
||||
def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLContext":
|
||||
import ssl
|
||||
ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
|
||||
ssl_context.load_default_certs()
|
||||
ssl_context.load_cert_chain(path, cert_key if cert_key else path)
|
||||
return ssl_context
|
||||
|
||||
|
||||
async def main(args: argparse.Namespace):
|
||||
Utils.init_logging("Server", loglevel=args.loglevel.lower())
|
||||
|
||||
ctx = Context(args.host, args.port, args.server_password, args.password, args.location_check_points,
|
||||
args.hint_cost, not args.disable_item_cheat, args.forfeit_mode, args.collect_mode,
|
||||
args.hint_cost, not args.disable_item_cheat, args.release_mode, args.collect_mode,
|
||||
args.remaining_mode,
|
||||
args.auto_shutdown, args.compatibility, args.log_network)
|
||||
data_filename = args.multidata
|
||||
@@ -2208,8 +2248,10 @@ async def main(args: argparse.Namespace):
|
||||
|
||||
ctx.init_save(not args.disable_save)
|
||||
|
||||
ssl_context = load_server_cert(args.cert, args.cert_key) if args.cert else None
|
||||
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), host=ctx.host, port=ctx.port, ping_timeout=None,
|
||||
ping_interval=None)
|
||||
ping_interval=None, ssl=ssl_context)
|
||||
ip = args.host if args.host else Utils.get_public_ipv4()
|
||||
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
|
||||
'No password' if not ctx.password else 'Password: %s' % ctx.password))
|
||||
|
||||
10
NetUtils.py
10
NetUtils.py
@@ -35,7 +35,7 @@ class SlotType(enum.IntFlag):
|
||||
|
||||
@property
|
||||
def always_goal(self) -> bool:
|
||||
"""Mark this slot has having reached its goal instantly."""
|
||||
"""Mark this slot as having reached its goal instantly."""
|
||||
return self.value != 0b01
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ class Permission(enum.IntFlag):
|
||||
disabled = 0b000 # 0, completely disables access
|
||||
enabled = 0b001 # 1, allows manual use
|
||||
goal = 0b010 # 2, allows manual use after goal completion
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for forfeit
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for release
|
||||
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
|
||||
|
||||
@staticmethod
|
||||
@@ -86,7 +86,7 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
data = obj._asdict()
|
||||
data["class"] = obj.__class__.__name__
|
||||
return data
|
||||
if isinstance(obj, (tuple, list, set)):
|
||||
if isinstance(obj, (tuple, list, set, frozenset)):
|
||||
return tuple(_scan_for_TypedTuples(o) for o in obj)
|
||||
if isinstance(obj, dict):
|
||||
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
|
||||
@@ -109,7 +109,7 @@ def get_any_version(data: dict) -> Version:
|
||||
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
|
||||
|
||||
|
||||
whitelist = {
|
||||
allowlist = {
|
||||
"NetworkPlayer": NetworkPlayer,
|
||||
"NetworkItem": NetworkItem,
|
||||
"NetworkSlot": NetworkSlot
|
||||
@@ -125,7 +125,7 @@ def _object_hook(o: typing.Any) -> typing.Any:
|
||||
hook = custom_hooks.get(o.get("class", None), None)
|
||||
if hook:
|
||||
return hook(o)
|
||||
cls = whitelist.get(o.get("class", None), None)
|
||||
cls = allowlist.get(o.get("class", None), None)
|
||||
if cls:
|
||||
for key in tuple(o):
|
||||
if key not in cls._fields:
|
||||
|
||||
@@ -197,7 +197,7 @@ def set_icon(window):
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.slot_seeds = {1: random}
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
|
||||
@@ -289,7 +289,10 @@ async def patch_and_run_game(apz5_file):
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
if not os.path.exists(rom_file_name):
|
||||
rom_file_name = Utils.user_path(rom_file_name)
|
||||
rom = Rom(rom_file_name)
|
||||
apply_patch_file(rom, apz5_file,
|
||||
sub_file=(os.path.basename(base_name) + '.zpf'
|
||||
if zipfile.is_zipfile(apz5_file)
|
||||
|
||||
81
Options.py
81
Options.py
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
import abc
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
import math
|
||||
import numbers
|
||||
@@ -9,6 +10,10 @@ import random
|
||||
from schema import Schema, And, Or, Optional
|
||||
from Utils import get_fuzzy_results
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class AssembleOptions(abc.ABCMeta):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
@@ -79,9 +84,6 @@ class AssembleOptions(abc.ABCMeta):
|
||||
|
||||
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
@abc.abstractclassmethod
|
||||
def from_any(cls, value: typing.Any) -> "Option[typing.Any]": ...
|
||||
|
||||
|
||||
T = typing.TypeVar('T')
|
||||
|
||||
@@ -98,11 +100,11 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
supports_weighting = True
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.Dict[int, str]
|
||||
name_lookup: typing.Dict[T, str]
|
||||
options: typing.Dict[str, int]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.get_current_option_name()})"
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
|
||||
def __hash__(self) -> int:
|
||||
return hash(self.value)
|
||||
@@ -112,7 +114,14 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def get_current_option_name(self) -> str:
|
||||
"""For display purposes."""
|
||||
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
|
||||
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
|
||||
f" use current_option_name instead. Worlds should use {self}.current_key"))
|
||||
return self.current_option_name
|
||||
|
||||
@property
|
||||
def current_option_name(self) -> str:
|
||||
"""For display purposes. Worlds should be using current_key."""
|
||||
return self.get_option_name(self.value)
|
||||
|
||||
@classmethod
|
||||
@@ -129,21 +138,19 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return bool(self.value)
|
||||
|
||||
@classmethod
|
||||
@abc.abstractmethod
|
||||
def from_any(cls, data: typing.Any) -> Option[T]:
|
||||
raise NotImplementedError
|
||||
...
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from Generate import PlandoSettings
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
def verify(self, world: World, player_name: str, plando_options: PlandoSettings) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
pass
|
||||
else:
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class FreeText(Option):
|
||||
class FreeText(Option[str]):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
@@ -164,11 +171,11 @@ class FreeText(Option):
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
def get_option_name(cls, value: str) -> str:
|
||||
return value
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral):
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
@@ -426,6 +433,7 @@ class Choice(NumericOption):
|
||||
|
||||
class TextChoice(Choice):
|
||||
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
|
||||
value: typing.Union[str, int]
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
@@ -436,8 +444,7 @@ class TextChoice(Choice):
|
||||
def current_key(self) -> str:
|
||||
if isinstance(self.value, str):
|
||||
return self.value
|
||||
else:
|
||||
return self.name_lookup[self.value]
|
||||
return super().current_key
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> TextChoice:
|
||||
@@ -452,7 +459,7 @@ class TextChoice(Choice):
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
if isinstance(value, str):
|
||||
return value
|
||||
return cls.name_lookup[value]
|
||||
return super().get_option_name(value)
|
||||
|
||||
def __eq__(self, other: typing.Any):
|
||||
if isinstance(other, self.__class__):
|
||||
@@ -575,12 +582,11 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
def valid_location_name(cls, value: str) -> bool:
|
||||
return value in cls.locations
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from Generate import PlandoSettings
|
||||
if not(PlandoSettings.bosses & plando_options):
|
||||
import logging
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
@@ -718,7 +724,7 @@ class VerifyKeys:
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data):
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
@@ -727,12 +733,17 @@ class VerifyKeys:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls.valid_keys}.")
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
new_value = type(self.value)() # empty container of whatever value is
|
||||
for item_name in self.value:
|
||||
new_value |= world.item_name_groups.get(item_name, {item_name})
|
||||
self.value = new_value
|
||||
elif self.convert_name_groups and self.verify_location_name:
|
||||
new_value = type(self.value)()
|
||||
for loc_name in self.value:
|
||||
new_value |= world.location_name_groups.get(loc_name, {loc_name})
|
||||
self.value = new_value
|
||||
if self.verify_item_name:
|
||||
for item_name in self.value:
|
||||
if item_name not in world.item_names:
|
||||
@@ -832,7 +843,9 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
return item in self.value
|
||||
|
||||
|
||||
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
@@ -868,11 +881,6 @@ common_options = {
|
||||
}
|
||||
|
||||
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
display_name = "Local Items"
|
||||
@@ -894,22 +902,23 @@ class StartHints(ItemSet):
|
||||
display_name = "Start Hints"
|
||||
|
||||
|
||||
class StartLocationHints(OptionSet):
|
||||
class LocationSet(OptionSet):
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
display_name = "Start Location Hints"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class ExcludeLocations(OptionSet):
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
display_name = "Excluded Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class PriorityLocations(OptionSet):
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item"""
|
||||
display_name = "Priority Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
@@ -950,7 +959,7 @@ class ItemLinks(OptionList):
|
||||
pool |= {item_name}
|
||||
return pool
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
link: dict
|
||||
super(ItemLinks, self).verify(world, player_name, plando_options)
|
||||
existing_links = set()
|
||||
|
||||
@@ -17,7 +17,7 @@ from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandP
|
||||
from worlds.pokemon_rb.locations import location_data
|
||||
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
|
||||
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}}
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
|
||||
location_bytes_bits = {}
|
||||
for location in location_data:
|
||||
if location.ram_address is not None:
|
||||
@@ -40,7 +40,7 @@ CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
SCRIPT_VERSION = 1
|
||||
SCRIPT_VERSION = 3
|
||||
|
||||
|
||||
class GBCommandProcessor(ClientCommandProcessor):
|
||||
@@ -70,6 +70,8 @@ class GBContext(CommonContext):
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b001
|
||||
self.sent_release = False
|
||||
self.sent_collect = False
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -124,7 +126,8 @@ def get_payload(ctx: GBContext):
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
@@ -134,10 +137,13 @@ def get_payload(ctx: GBContext):
|
||||
async def parse_locations(data: List, ctx: GBContext):
|
||||
locations = []
|
||||
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E], "Rod": data[0x140 + 0x20 + 0x0E:]}
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
|
||||
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
|
||||
|
||||
if len(flags['Rod']) > 1:
|
||||
return
|
||||
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
|
||||
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
|
||||
else:
|
||||
flags["DexSanityFlag"] = [0] * 19
|
||||
|
||||
for flag_type, loc_map in location_map.items():
|
||||
for flag, loc_id in loc_map.items():
|
||||
@@ -207,6 +213,16 @@ async def gb_sync_task(ctx: GBContext):
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
|
||||
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
|
||||
if 'options' in data_decoded:
|
||||
msgs = []
|
||||
if data_decoded['options'] & 4 and not ctx.sent_release:
|
||||
ctx.sent_release = True
|
||||
msgs.append({"cmd": "Say", "text": "!release"})
|
||||
if data_decoded['options'] & 8 and not ctx.sent_collect:
|
||||
ctx.sent_collect = True
|
||||
msgs.append({"cmd": "Say", "text": "!collect"})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
except asyncio.TimeoutError:
|
||||
|
||||
@@ -34,6 +34,15 @@ Currently, the following games are supported:
|
||||
* Overcooked! 2
|
||||
* Zillion
|
||||
* Lufia II Ancient Cave
|
||||
* Blasphemous
|
||||
* Wargroove
|
||||
* Stardew Valley
|
||||
* The Legend of Zelda
|
||||
* The Messenger
|
||||
* Kingdom Hearts 2
|
||||
* The Legend of Zelda: Link's Awakening DX
|
||||
* Clique
|
||||
* Adventure
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
34
SNIClient.py
34
SNIClient.py
@@ -56,7 +56,9 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Connect to a snes. Optionally include network address of a snes to connect to,
|
||||
otherwise show available devices; and a SNES device number if more than one SNES is detected.
|
||||
Examples: "/snes", "/snes 1", "/snes localhost:23074 1" """
|
||||
|
||||
if self.ctx.snes_state in {SNESState.SNES_ATTACHED, SNESState.SNES_CONNECTED, SNESState.SNES_CONNECTING}:
|
||||
self.output("Already connected to SNES. Disconnecting first.")
|
||||
self._cmd_snes_close()
|
||||
return self.connect_to_snes(snes_options)
|
||||
|
||||
def connect_to_snes(self, snes_options: str = "") -> bool:
|
||||
@@ -84,7 +86,7 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Close connection to a currently connected snes"""
|
||||
self.ctx.snes_reconnect_address = None
|
||||
self.ctx.cancel_snes_autoreconnect()
|
||||
if self.ctx.snes_socket is not None and not self.ctx.snes_socket.closed:
|
||||
if self.ctx.snes_socket and not self.ctx.snes_socket.closed:
|
||||
async_start(self.ctx.snes_socket.close())
|
||||
return True
|
||||
else:
|
||||
@@ -113,8 +115,8 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
class SNIContext(CommonContext):
|
||||
command_processor: typing.Type[SNIClientCommandProcessor] = SNIClientCommandProcessor
|
||||
game = None # set in validate_rom
|
||||
items_handling = None # set in game_watcher
|
||||
game: typing.Optional[str] = None # set in validate_rom
|
||||
items_handling: typing.Optional[int] = None # set in game_watcher
|
||||
snes_connect_task: "typing.Optional[asyncio.Task[None]]" = None
|
||||
snes_autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
|
||||
@@ -442,7 +444,8 @@ async def snes_connect(ctx: SNIContext, address: str, deviceIndex: int = -1) ->
|
||||
recv_task = asyncio.create_task(snes_recv_loop(ctx))
|
||||
|
||||
except Exception as e:
|
||||
if recv_task is not None:
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if task_alive(recv_task):
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
else:
|
||||
@@ -450,15 +453,9 @@ async def snes_connect(ctx: SNIContext, address: str, deviceIndex: int = -1) ->
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
ctx.snes_socket = None
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if not ctx.snes_reconnect_address:
|
||||
snes_logger.error("Error connecting to snes (%s)" % e)
|
||||
else:
|
||||
snes_logger.error(f"Error connecting to snes, retrying in {_global_snes_reconnect_delay} seconds")
|
||||
assert ctx.snes_autoreconnect_task is None
|
||||
ctx.snes_autoreconnect_task = asyncio.create_task(snes_autoreconnect(ctx), name="snes auto-reconnect")
|
||||
snes_logger.error(f"Error connecting to snes ({e}), retrying in {_global_snes_reconnect_delay} seconds")
|
||||
ctx.snes_autoreconnect_task = asyncio.create_task(snes_autoreconnect(ctx), name="snes auto-reconnect")
|
||||
_global_snes_reconnect_delay *= 2
|
||||
|
||||
else:
|
||||
_global_snes_reconnect_delay = ctx.starting_reconnect_delay
|
||||
snes_logger.info(f"Attached to {device}")
|
||||
@@ -471,10 +468,17 @@ async def snes_disconnect(ctx: SNIContext) -> None:
|
||||
ctx.snes_socket = None
|
||||
|
||||
|
||||
def task_alive(task: typing.Optional[asyncio.Task]) -> bool:
|
||||
if task:
|
||||
return not task.done()
|
||||
return False
|
||||
|
||||
|
||||
async def snes_autoreconnect(ctx: SNIContext) -> None:
|
||||
await asyncio.sleep(_global_snes_reconnect_delay)
|
||||
if ctx.snes_reconnect_address and not ctx.snes_socket and not ctx.snes_connect_task:
|
||||
ctx.snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_reconnect_address), name="SNES Connect")
|
||||
if not ctx.snes_socket and not task_alive(ctx.snes_connect_task):
|
||||
address = ctx.snes_reconnect_address if ctx.snes_reconnect_address else ctx.snes_address
|
||||
ctx.snes_connect_task = asyncio.create_task(snes_connect(ctx, address), name="SNES Connect")
|
||||
|
||||
|
||||
async def snes_recv_loop(ctx: SNIContext) -> None:
|
||||
|
||||
@@ -10,6 +10,8 @@ import re
|
||||
import sys
|
||||
import typing
|
||||
import queue
|
||||
import zipfile
|
||||
import io
|
||||
from pathlib import Path
|
||||
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
@@ -50,9 +52,9 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
"""Overrides the current difficulty set for the seed. Takes the argument casual, normal, hard, or brutal"""
|
||||
options = difficulty.split()
|
||||
num_options = len(options)
|
||||
difficulty_choice = options[0].lower()
|
||||
|
||||
if num_options > 0:
|
||||
difficulty_choice = options[0].lower()
|
||||
if difficulty_choice == "casual":
|
||||
self.ctx.difficulty_override = 0
|
||||
elif difficulty_choice == "normal":
|
||||
@@ -69,7 +71,11 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
return True
|
||||
|
||||
else:
|
||||
self.output("Difficulty needs to be specified in the command.")
|
||||
if self.ctx.difficulty == -1:
|
||||
self.output("Please connect to a seed before checking difficulty.")
|
||||
else:
|
||||
self.output("Current difficulty: " + ["Casual", "Normal", "Hard", "Brutal"][self.ctx.difficulty])
|
||||
self.output("To change the difficulty, add the name of the difficulty after the command.")
|
||||
return False
|
||||
|
||||
def _cmd_disable_mission_check(self) -> bool:
|
||||
@@ -120,9 +126,9 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
sc2_logger.warning("When using set_path, you must type the path to your SC2 install directory.")
|
||||
return False
|
||||
|
||||
def _cmd_download_data(self, force: bool = False) -> bool:
|
||||
def _cmd_download_data(self) -> bool:
|
||||
"""Download the most recent release of the necessary files for playing SC2 with
|
||||
Archipelago. force should be True or False. force=True will overwrite your files."""
|
||||
Archipelago. Will overwrite existing files."""
|
||||
if "SC2PATH" not in os.environ:
|
||||
check_game_install_path()
|
||||
|
||||
@@ -132,11 +138,11 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
else:
|
||||
current_ver = None
|
||||
|
||||
tempzip, version = download_latest_release_zip('TheCondor07', 'Starcraft2ArchipelagoData', current_version=current_ver, force_download=force)
|
||||
tempzip, version = download_latest_release_zip('TheCondor07', 'Starcraft2ArchipelagoData',
|
||||
current_version=current_ver, force_download=True)
|
||||
|
||||
if tempzip != '':
|
||||
try:
|
||||
import zipfile
|
||||
zipfile.ZipFile(tempzip).extractall(path=os.environ["SC2PATH"])
|
||||
sc2_logger.info(f"Download complete. Version {version} installed.")
|
||||
with open(os.environ["SC2PATH"]+"ArchipelagoSC2Version.txt", "w") as f:
|
||||
@@ -195,12 +201,16 @@ class SC2Context(CommonContext):
|
||||
self.build_location_to_mission_mapping()
|
||||
|
||||
# Looks for the required maps and mods for SC2. Runs check_game_install_path.
|
||||
is_mod_installed_correctly()
|
||||
maps_present = is_mod_installed_correctly()
|
||||
if os.path.exists(os.environ["SC2PATH"] + "ArchipelagoSC2Version.txt"):
|
||||
with open(os.environ["SC2PATH"] + "ArchipelagoSC2Version.txt", "r") as f:
|
||||
current_ver = f.read()
|
||||
if is_mod_update_available("TheCondor07", "Starcraft2ArchipelagoData", current_ver):
|
||||
sc2_logger.info("NOTICE: Update for required files found. Run /download_data to install.")
|
||||
elif maps_present:
|
||||
sc2_logger.warning("NOTICE: Your map files may be outdated (version number not found). "
|
||||
"Run /download_data to update them.")
|
||||
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
# goes to this world
|
||||
@@ -1003,7 +1013,7 @@ def download_latest_release_zip(owner: str, repo: str, current_version: str = No
|
||||
download_url = r1.json()["assets"][0]["browser_download_url"]
|
||||
|
||||
r2 = requests.get(download_url, headers=headers)
|
||||
if r2.status_code == 200:
|
||||
if r2.status_code == 200 and zipfile.is_zipfile(io.BytesIO(r2.content)):
|
||||
with open(f"{repo}.zip", "wb") as fh:
|
||||
fh.write(r2.content)
|
||||
sc2_logger.info(f"Successfully downloaded {repo}.zip.")
|
||||
|
||||
92
Utils.py
92
Utils.py
@@ -1,6 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
@@ -12,7 +13,7 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
from typing import BinaryIO, ClassVar, Coroutine, Optional, Set
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
@@ -38,7 +39,7 @@ class Version(typing.NamedTuple):
|
||||
build: int
|
||||
|
||||
|
||||
__version__ = "0.3.7"
|
||||
__version__ = "0.4.0"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -87,7 +88,10 @@ def is_frozen() -> bool:
|
||||
|
||||
|
||||
def local_path(*path: str) -> str:
|
||||
"""Returns path to a file in the local Archipelago installation or source."""
|
||||
"""
|
||||
Returns path to a file in the local Archipelago installation or source.
|
||||
This might be read-only and user_path should be used instead for ROMs, configuration, etc.
|
||||
"""
|
||||
if hasattr(local_path, 'cached_path'):
|
||||
pass
|
||||
elif is_frozen():
|
||||
@@ -142,6 +146,17 @@ def user_path(*path: str) -> str:
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
|
||||
|
||||
def cache_path(*path: str) -> str:
|
||||
"""Returns path to a file in the user's Archipelago cache directory."""
|
||||
if hasattr(cache_path, "cached_path"):
|
||||
pass
|
||||
else:
|
||||
import platformdirs
|
||||
cache_path.cached_path = platformdirs.user_cache_dir("Archipelago", False)
|
||||
|
||||
return os.path.join(cache_path.cached_path, *path)
|
||||
|
||||
|
||||
def output_path(*path: str) -> str:
|
||||
if hasattr(output_path, 'cached_path'):
|
||||
return os.path.join(output_path.cached_path, *path)
|
||||
@@ -195,11 +210,11 @@ def get_public_ipv4() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, so no point in erroring out
|
||||
@@ -213,7 +228,7 @@ def get_public_ipv6() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||
@@ -248,6 +263,9 @@ def get_default_options() -> OptionsType:
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
},
|
||||
"ladx_options": {
|
||||
"rom_file": "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc",
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
@@ -260,7 +278,7 @@ def get_default_options() -> OptionsType:
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"release_mode": "goal",
|
||||
"collect_mode": "disabled",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
@@ -310,6 +328,20 @@ def get_default_options() -> OptionsType:
|
||||
"lufia2ac_options": {
|
||||
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
|
||||
},
|
||||
"tloz_options": {
|
||||
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
|
||||
"rom_start": True,
|
||||
"display_msgs": True,
|
||||
},
|
||||
"wargroove_options": {
|
||||
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
|
||||
},
|
||||
"adventure_options": {
|
||||
"rom_file": "ADVNTURE.BIN",
|
||||
"display_msgs": True,
|
||||
"rom_start": True,
|
||||
"rom_args": ""
|
||||
},
|
||||
}
|
||||
return options
|
||||
|
||||
@@ -377,6 +409,45 @@ def persistent_load() -> typing.Dict[str, dict]:
|
||||
return storage
|
||||
|
||||
|
||||
def get_file_safe_name(name: str) -> str:
|
||||
return "".join(c for c in name if c not in '<>:"/\\|?*')
|
||||
|
||||
|
||||
def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) -> Dict[str, Any]:
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
path = cache_path("datapackage", get_file_safe_name(game), f"{checksum}.json")
|
||||
if os.path.exists(path):
|
||||
try:
|
||||
with open(path, "r", encoding="utf-8-sig") as f:
|
||||
return json.load(f)
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not load data package: {e}")
|
||||
|
||||
# fall back to old cache
|
||||
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
|
||||
if cache.get("checksum") == checksum:
|
||||
return cache
|
||||
|
||||
# cache does not match
|
||||
return {}
|
||||
|
||||
|
||||
def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> None:
|
||||
checksum = data.get("checksum")
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
game_folder = cache_path("datapackage", get_file_safe_name(game))
|
||||
os.makedirs(game_folder, exist_ok=True)
|
||||
try:
|
||||
with open(os.path.join(game_folder, f"{checksum}.json"), "w", encoding="utf-8-sig") as f:
|
||||
json.dump(data, f, ensure_ascii=False, separators=(",", ":"))
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
|
||||
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
|
||||
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
|
||||
return adjuster_settings
|
||||
@@ -505,7 +576,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
else:
|
||||
logging.info(f"Deleted old logfile {file.path}")
|
||||
logging.debug(f"Deleted old logfile {file.path}")
|
||||
import threading
|
||||
threading.Thread(target=_cleanup, name="LogCleaner").start()
|
||||
import platform
|
||||
@@ -662,7 +733,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: str) -> str:
|
||||
def sorter(element: Union[str, Dict[str, Any]]) -> str:
|
||||
if (not isinstance(element, str)):
|
||||
element = element["title"]
|
||||
|
||||
parts = element.split(maxsplit=1)
|
||||
if parts[0].lower() in ignore:
|
||||
return parts[1].lower()
|
||||
|
||||
445
WargrooveClient.py
Normal file
445
WargrooveClient.py
Normal file
@@ -0,0 +1,445 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import atexit
|
||||
import os
|
||||
import sys
|
||||
import asyncio
|
||||
import random
|
||||
import shutil
|
||||
from typing import Tuple, List, Iterable, Dict
|
||||
|
||||
from worlds.wargroove import WargrooveWorld
|
||||
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
import json
|
||||
import logging
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("WargrooveClient", exception_logger="Client")
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
wg_logger = logging.getLogger("WG")
|
||||
|
||||
|
||||
class WargrooveClientCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.output(f"Syncing items.")
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_commander(self, *commander_name: Iterable[str]):
|
||||
"""Set the current commander to the given commander."""
|
||||
if commander_name:
|
||||
self.ctx.set_commander(' '.join(commander_name))
|
||||
else:
|
||||
if self.ctx.can_choose_commander:
|
||||
commanders = self.ctx.get_commanders()
|
||||
wg_logger.info('Unlocked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if unlocked)))
|
||||
wg_logger.info('Locked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if not unlocked)))
|
||||
else:
|
||||
wg_logger.error('Cannot set commanders in this game mode.')
|
||||
|
||||
|
||||
class WargrooveContext(CommonContext):
|
||||
command_processor: int = WargrooveClientCommandProcessor
|
||||
game = "Wargroove"
|
||||
items_handling = 0b111 # full remote
|
||||
current_commander: CommanderData = faction_table["Starter"][0]
|
||||
can_choose_commander: bool = False
|
||||
commander_defense_boost_multiplier: int = 0
|
||||
income_boost_multiplier: int = 0
|
||||
starting_groove_multiplier: float
|
||||
faction_item_ids = {
|
||||
'Starter': 0,
|
||||
'Cherrystone': 52025,
|
||||
'Felheim': 52026,
|
||||
'Floran': 52027,
|
||||
'Heavensong': 52028,
|
||||
'Requiem': 52029,
|
||||
'Outlaw': 52030
|
||||
}
|
||||
buff_item_ids = {
|
||||
'Income Boost': 52023,
|
||||
'Commander Defense Boost': 52024,
|
||||
}
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(WargrooveContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.syncing = False
|
||||
self.awaiting_bridge = False
|
||||
# self.game_communication_path: files go in this path to pass data between us and the actual game
|
||||
if "appdata" in os.environ:
|
||||
options = Utils.get_options()
|
||||
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
|
||||
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
|
||||
dev_data_directory = os.path.join("worlds", "wargroove", "data")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
|
||||
"Unable to infer required game_communication_path")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
if not os.path.isdir(data_directory):
|
||||
data_directory = dev_data_directory
|
||||
if not os.path.isdir(data_directory):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
|
||||
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
|
||||
else:
|
||||
print_error_and_close("WargrooveClient couldn't detect system type. "
|
||||
"Unable to infer required game_communication_path")
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(WargrooveContext, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
await super(WargrooveContext, self).connection_closed()
|
||||
self.remove_communication_files()
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
await super(WargrooveContext, self).shutdown()
|
||||
self.remove_communication_files()
|
||||
|
||||
def remove_communication_files(self):
|
||||
for root, dirs, files in os.walk(self.game_communication_path):
|
||||
for file in files:
|
||||
os.remove(root + "/" + file)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
filename = f"AP_settings.json"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
slot_data = args["slot_data"]
|
||||
json.dump(args["slot_data"], f)
|
||||
self.can_choose_commander = slot_data["can_choose_commander"]
|
||||
print('can choose commander:', self.can_choose_commander)
|
||||
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
|
||||
self.income_boost_multiplier = slot_data["income_boost"]
|
||||
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
|
||||
f.close()
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
random.seed(self.seed_name + str(self.slot))
|
||||
# Our indexes start at 1 and we have 24 levels
|
||||
for i in range(1, 25):
|
||||
filename = f"seed{i}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.write(str(random.randint(0, 4294967295)))
|
||||
f.close()
|
||||
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.seed_name = args["seed_name"]
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for network_item in self.items_received:
|
||||
filename = f"AP_{str(network_item.item)}.item"
|
||||
path = os.path.join(self.game_communication_path, filename)
|
||||
|
||||
# Newly-obtained items
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names[network_item.item]
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
|
||||
with open(path, 'w') as f:
|
||||
item_count = received_ids.count(network_item.item)
|
||||
if self.buff_item_ids["Income Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.income_boost_multiplier}")
|
||||
elif self.buff_item_ids["Commander Defense Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
|
||||
else:
|
||||
f.write(f"{item_count}")
|
||||
f.close()
|
||||
|
||||
print_filename = f"AP_{str(network_item.item)}.item.print"
|
||||
print_path = os.path.join(self.game_communication_path, print_filename)
|
||||
if not os.path.isfile(print_path):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names[network_item.item] +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.togglebutton import ToggleButton
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import AsyncImage, Image
|
||||
from kivy.uix.stacklayout import StackLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.properties import ColorProperty
|
||||
from kivy.uix.image import Image
|
||||
import pkgutil
|
||||
|
||||
class TrackerLayout(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderSelect(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderButton(ToggleButton):
|
||||
pass
|
||||
|
||||
class FactionBox(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderGroup(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemTracker(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemLabel(Label):
|
||||
pass
|
||||
|
||||
class WargrooveManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("WG", "WG Console"),
|
||||
]
|
||||
base_title = "Archipelago Wargroove Client"
|
||||
ctx: WargrooveContext
|
||||
unit_tracker: ItemTracker
|
||||
trigger_tracker: BoxLayout
|
||||
boost_tracker: BoxLayout
|
||||
commander_buttons: Dict[int, List[CommanderButton]]
|
||||
tracker_items = {
|
||||
"Swordsman": ItemData(None, "Unit", False),
|
||||
"Dog": ItemData(None, "Unit", False),
|
||||
**item_table
|
||||
}
|
||||
|
||||
def build(self):
|
||||
container = super().build()
|
||||
panel = TabbedPanelItem(text="Wargroove")
|
||||
panel.content = self.build_tracker()
|
||||
self.tabs.add_widget(panel)
|
||||
return container
|
||||
|
||||
def build_tracker(self) -> TrackerLayout:
|
||||
try:
|
||||
tracker = TrackerLayout(orientation="horizontal")
|
||||
commander_select = CommanderSelect(orientation="vertical")
|
||||
self.commander_buttons = {}
|
||||
|
||||
for faction, commanders in faction_table.items():
|
||||
faction_box = FactionBox(size_hint=(None, None), width=100 * len(commanders), height=70)
|
||||
commander_group = CommanderGroup()
|
||||
commander_buttons = []
|
||||
for commander in commanders:
|
||||
commander_button = CommanderButton(text=commander.name, group="commanders")
|
||||
if faction == "Starter":
|
||||
commander_button.disabled = False
|
||||
commander_button.bind(on_press=lambda instance: self.ctx.set_commander(instance.text))
|
||||
commander_buttons.append(commander_button)
|
||||
commander_group.add_widget(commander_button)
|
||||
self.commander_buttons[faction] = commander_buttons
|
||||
faction_box.add_widget(Label(text=faction, size_hint_x=None, pos_hint={'left': 1}, size_hint_y=None, height=10))
|
||||
faction_box.add_widget(commander_group)
|
||||
commander_select.add_widget(faction_box)
|
||||
item_tracker = ItemTracker(padding=[0,20])
|
||||
self.unit_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker = BoxLayout(orientation="vertical")
|
||||
self.trigger_tracker = BoxLayout(orientation="vertical")
|
||||
self.boost_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker.add_widget(self.trigger_tracker)
|
||||
other_tracker.add_widget(self.boost_tracker)
|
||||
item_tracker.add_widget(self.unit_tracker)
|
||||
item_tracker.add_widget(other_tracker)
|
||||
tracker.add_widget(commander_select)
|
||||
tracker.add_widget(item_tracker)
|
||||
self.update_tracker()
|
||||
return tracker
|
||||
except Exception as e:
|
||||
print(e)
|
||||
|
||||
def update_tracker(self):
|
||||
received_ids = [item.item for item in self.ctx.items_received]
|
||||
for faction, item_id in self.ctx.faction_item_ids.items():
|
||||
for commander_button in self.commander_buttons[faction]:
|
||||
commander_button.disabled = not (faction == "Starter" or item_id in received_ids)
|
||||
self.unit_tracker.clear_widgets()
|
||||
self.trigger_tracker.clear_widgets()
|
||||
for name, item in self.tracker_items.items():
|
||||
if item.type in ("Unit", "Trigger"):
|
||||
status_color = (1, 1, 1, 1) if item.code is None or item.code in received_ids else (0.6, 0.2, 0.2, 1)
|
||||
label = ItemLabel(text=name, color=status_color)
|
||||
if item.type == "Unit":
|
||||
self.unit_tracker.add_widget(label)
|
||||
else:
|
||||
self.trigger_tracker.add_widget(label)
|
||||
self.boost_tracker.clear_widgets()
|
||||
extra_income = received_ids.count(52023) * self.ctx.income_boost_multiplier
|
||||
extra_defense = received_ids.count(52024) * self.ctx.commander_defense_boost_multiplier
|
||||
income_boost = ItemLabel(text="Extra Income: " + str(extra_income))
|
||||
defense_boost = ItemLabel(text="Comm Defense: " + str(100 + extra_defense))
|
||||
self.boost_tracker.add_widget(income_boost)
|
||||
self.boost_tracker.add_widget(defense_boost)
|
||||
|
||||
self.ui = WargrooveManager(self)
|
||||
data = pkgutil.get_data(WargrooveWorld.__module__, "Wargroove.kv").decode()
|
||||
Builder.load_string(data)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def update_commander_data(self):
|
||||
if self.can_choose_commander:
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names[network_item.item] in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
starting_groove = int(max(starting_groove, 0))
|
||||
data = {
|
||||
"commander": self.current_commander.internal_name,
|
||||
"starting_groove": starting_groove
|
||||
}
|
||||
else:
|
||||
data = {
|
||||
"commander": "seed",
|
||||
"starting_groove": 0
|
||||
}
|
||||
filename = 'commander.json'
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
json.dump(data, f)
|
||||
if self.ui:
|
||||
self.ui.update_tracker()
|
||||
|
||||
def set_commander(self, commander_name: str) -> bool:
|
||||
"""Sets the current commander to the given one, if possible"""
|
||||
if not self.can_choose_commander:
|
||||
wg_logger.error("Cannot set commanders in this game mode.")
|
||||
return
|
||||
match_name = commander_name.lower()
|
||||
for commander, unlocked in self.get_commanders():
|
||||
if commander.name.lower() == match_name or commander.alt_name and commander.alt_name.lower() == match_name:
|
||||
if unlocked:
|
||||
self.current_commander = commander
|
||||
self.syncing = True
|
||||
wg_logger.info(f"Commander set to {commander.name}.")
|
||||
self.update_commander_data()
|
||||
return True
|
||||
else:
|
||||
wg_logger.error(f"Commander {commander.name} has not been unlocked.")
|
||||
return False
|
||||
else:
|
||||
wg_logger.error(f"{commander_name} is not a recognized Wargroove commander.")
|
||||
|
||||
def get_commanders(self) -> List[Tuple[CommanderData, bool]]:
|
||||
"""Gets a list of commanders with their unlocked status"""
|
||||
commanders = []
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for faction in faction_table.keys():
|
||||
unlocked = faction == 'Starter' or self.faction_item_ids[faction] in received_ids
|
||||
commanders += [(commander, unlocked) for commander in faction_table[faction]]
|
||||
return commanders
|
||||
|
||||
|
||||
async def game_watcher(ctx: WargrooveContext):
|
||||
from worlds.wargroove.Locations import location_table
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.syncing == True:
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
sending = []
|
||||
victory = False
|
||||
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||
for file in files:
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def print_error_and_close(msg):
|
||||
logger.error("Error: " + msg)
|
||||
Utils.messagebox("Error", msg, error=True)
|
||||
sys.exit(1)
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = WargrooveContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="WargrooveProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
@@ -29,10 +29,15 @@ if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
def get_app():
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath):
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
import yaml
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
if not app.config["HOST_ADDRESS"]:
|
||||
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
return app
|
||||
|
||||
@@ -24,6 +24,8 @@ app.jinja_env.filters['all'] = all
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
|
||||
app.config["DEBUG"] = False
|
||||
app.config["PORT"] = 80
|
||||
@@ -49,7 +51,7 @@ app.config["PONY"] = {
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["PATCH_TARGET"] = "archipelago.gg"
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
|
||||
cache = Cache(app)
|
||||
Compress(app)
|
||||
|
||||
@@ -39,12 +39,21 @@ def get_datapackage():
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
|
||||
def get_datapackage_versions():
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
return version_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
|
||||
@@ -177,6 +177,9 @@ class MultiworldInstance():
|
||||
with guardian_lock:
|
||||
multiworlds[self.room_id] = self
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
@@ -184,7 +187,8 @@ class MultiworldInstance():
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data()),
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
|
||||
@@ -12,7 +12,7 @@ def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
|
||||
from Generate import roll_settings, PlandoSettings
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
|
||||
def roll_options(options: Dict[str, Union[dict, str]],
|
||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
plando_options = PlandoSettings.from_set(set(plando_options))
|
||||
plando_options = PlandoOptions.from_set(set(plando_options))
|
||||
results = {}
|
||||
rolled_results = {}
|
||||
for filename, text in options.items():
|
||||
|
||||
@@ -10,14 +10,16 @@ import random
|
||||
import socket
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
|
||||
import websockets
|
||||
from pony.orm import db_session, commit, select
|
||||
from pony.orm import commit, db_session, select
|
||||
|
||||
import Utils
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
|
||||
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
|
||||
from .models import Room, Command, db
|
||||
from .models import Command, GameDataPackage, Room, db
|
||||
|
||||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
@@ -66,7 +68,6 @@ class WebHostContext(Context):
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
setattr(self, key, value)
|
||||
self.forced_auto_forfeits = collections.defaultdict(lambda: False, self.forced_auto_forfeits)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
def listen_to_db_commands(self):
|
||||
@@ -91,7 +92,20 @@ class WebHostContext(Context):
|
||||
else:
|
||||
self.port = get_random_port()
|
||||
|
||||
return self._load(self.decompress(room.seed.multidata), True)
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
for game in list(multidata["datapackage"]):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
data = Utils.restricted_loads(GameDataPackage.get(checksum=game_data["checksum"]).data)
|
||||
game_data_packages[game] = data
|
||||
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
def init_save(self, enabled: bool = True):
|
||||
@@ -126,21 +140,23 @@ def get_random_port():
|
||||
def get_static_server_data() -> dict:
|
||||
import worlds
|
||||
data = {
|
||||
"forced_auto_forfeits": {},
|
||||
"non_hintable_names": {},
|
||||
"gamespackage": worlds.network_data_package["games"],
|
||||
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
data["forced_auto_forfeits"][world_name] = world.forced_auto_forfeit
|
||||
data["non_hintable_names"][world_name] = world.hint_blacklist
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
@@ -150,32 +166,33 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
|
||||
ping_interval=None)
|
||||
ping_interval=None, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
|
||||
ping_interval=None)
|
||||
ping_interval=None, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
@@ -186,6 +203,11 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except KeyboardInterrupt:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
|
||||
@@ -26,7 +26,7 @@ def download_patch(room_id, patch_id):
|
||||
with zipfile.ZipFile(filelike, "a") as zf:
|
||||
with zf.open("archipelago.json", "r") as f:
|
||||
manifest = json.load(f)
|
||||
manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
|
||||
manifest["server"] = f"{app.config['HOST_ADDRESS']}:{last_port}" if last_port else None
|
||||
with zipfile.ZipFile(new_file, "w") as new_zip:
|
||||
for file in zf.infolist():
|
||||
if file.filename == "archipelago.json":
|
||||
@@ -64,7 +64,7 @@ def download_slot_file(room_id, player_id: int):
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
@@ -88,6 +88,8 @@ def download_slot_file(room_id, player_id: int):
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
|
||||
elif slot_data.game == "Dark Souls III":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||
elif slot_data.game == "Kingdom Hearts 2":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||
|
||||
@@ -12,7 +12,7 @@ from flask import request, flash, redirect, url_for, session, render_template
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from Generate import handle_name, PlandoSettings
|
||||
from Generate import handle_name, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__
|
||||
from WebHostLib import app
|
||||
@@ -33,7 +33,7 @@ def get_meta(options_source: dict) -> dict:
|
||||
|
||||
server_options = {
|
||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
|
||||
"release_mode": options_source.get("release_mode", "goal"),
|
||||
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||
@@ -119,7 +119,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = PlandoSettings.from_set(meta.setdefault("plando_options",
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
|
||||
name_counter = Counter()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import List, Dict, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
@@ -69,10 +70,6 @@ def tutorial(game, file, lang):
|
||||
|
||||
@app.route('/tutorial/')
|
||||
def tutorial_landing():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@@ -167,8 +164,9 @@ def get_datapackage():
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
def get_sitemap():
|
||||
available_games = []
|
||||
available_games: List[Dict[str, Union[str, bool]]] = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
available_games.append(game)
|
||||
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
|
||||
available_games.append({ 'title': game, 'has_settings': has_settings })
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
@@ -56,3 +56,8 @@ class Generation(db.Entity):
|
||||
options = Required(buffer, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}")
|
||||
state = Required(int, default=0, index=True)
|
||||
|
||||
|
||||
class GameDataPackage(db.Entity):
|
||||
checksum = PrimaryKey(str)
|
||||
data = Required(bytes)
|
||||
|
||||
@@ -11,7 +11,7 @@ from Utils import __version__, local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations"}
|
||||
"exclude_locations", "priority_locations"}
|
||||
|
||||
|
||||
def create():
|
||||
@@ -88,7 +88,7 @@ def create():
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
|
||||
elif option.options:
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
@@ -98,15 +98,15 @@ def create():
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
if option.default == "random":
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif issubclass(option, Options.Range):
|
||||
@@ -126,21 +126,21 @@ def create():
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif getattr(option, "verify_item_name", False):
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
}
|
||||
|
||||
elif getattr(option, "verify_location_name", False):
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
|
||||
elif issubclass(option, Options.VerifyKeys):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
@@ -160,6 +160,14 @@ def create():
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
if not world.hidden and world.web.settings_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle settings
|
||||
for option in game_options.values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
flask>=2.2.2
|
||||
flask>=2.2.3
|
||||
pony>=0.7.16
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.1
|
||||
Flask-Caching>=2.0.2
|
||||
Flask-Compress>=1.13
|
||||
Flask-Limiter>=2.8.1
|
||||
bokeh>=3.0.2
|
||||
Flask-Limiter>=3.3.0
|
||||
bokeh>=3.1.0
|
||||
|
||||
40
WebHostLib/static/assets/baseHeader.js
Normal file
40
WebHostLib/static/assets/baseHeader.js
Normal file
@@ -0,0 +1,40 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Mobile menu handling
|
||||
const menuButton = document.getElementById('base-header-mobile-menu-button');
|
||||
const mobileMenu = document.getElementById('base-header-mobile-menu');
|
||||
|
||||
menuButton.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
|
||||
return mobileMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
// Popover handling
|
||||
const popoverText = document.getElementById('base-header-popover-text');
|
||||
const popoverMenu = document.getElementById('base-header-popover-menu');
|
||||
|
||||
popoverText.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!popoverMenu.style.display || popoverMenu.style.display === 'none') {
|
||||
return popoverMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
document.body.addEventListener('click', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
});
|
||||
49
WebHostLib/static/assets/checksfinderTracker.js
Normal file
49
WebHostLib/static/assets/checksfinderTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 60 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 60000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -20,7 +20,7 @@ comfortable exploiting certain glitches in the game.
|
||||
## What is a multi-world?
|
||||
|
||||
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called seeds. In each player's
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called a world. In each player's
|
||||
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
|
||||
item will be sent to player B's world over the internet.
|
||||
|
||||
@@ -29,7 +29,7 @@ their game.
|
||||
|
||||
## What happens if a person has to leave early?
|
||||
|
||||
If a player must leave early, they can use Archipelago's forfeit system. When a player forfeits their game, all the
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
|
||||
items in that game which belong to other players are sent out automatically, so other players can continue to play.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
6
WebHostLib/static/assets/lttpMultiTracker.js
Normal file
6
WebHostLib/static/assets/lttpMultiTracker.js
Normal file
@@ -0,0 +1,6 @@
|
||||
window.addEventListener('load', () => {
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
});
|
||||
@@ -205,6 +205,11 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = settings[setting].value_names[presetName];
|
||||
const words = presetOption.innerText.split("_");
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(" ");
|
||||
specialRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
const adjustTableHeight = () => {
|
||||
const tablesContainer = document.getElementById('tables-container');
|
||||
if (!tablesContainer)
|
||||
return;
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const containerHeight = window.innerHeight - upperDistance;
|
||||
@@ -18,7 +20,8 @@ window.addEventListener('load', () => {
|
||||
info: false,
|
||||
dom: "t",
|
||||
stateSave: true,
|
||||
stateSaveCallback: function(settings,data) {
|
||||
stateSaveCallback: function(settings, data) {
|
||||
delete data.search;
|
||||
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
|
||||
},
|
||||
stateLoadCallback: function(settings) {
|
||||
@@ -70,10 +73,30 @@ window.addEventListener('load', () => {
|
||||
// the tbody and render two separate tables.
|
||||
});
|
||||
|
||||
document.getElementById('search').addEventListener('keyup', (event) => {
|
||||
tables.search(event.target.value);
|
||||
console.info(tables.search());
|
||||
const searchBox = document.getElementById("search");
|
||||
searchBox.value = tables.search();
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
const doSearch = () => {
|
||||
tables.search(searchBox.value);
|
||||
tables.draw();
|
||||
};
|
||||
searchBox.addEventListener("keyup", doSearch);
|
||||
window.addEventListener("keydown", (event) => {
|
||||
if (!event.ctrlKey && !event.altKey && event.key.length === 1 && document.activeElement !== searchBox) {
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
}
|
||||
if (!event.ctrlKey && !event.altKey && !event.shiftKey && event.key === "Escape") {
|
||||
if (searchBox.value !== "") {
|
||||
searchBox.value = "";
|
||||
doSearch();
|
||||
}
|
||||
searchBox.blur();
|
||||
if (!document.getElementById("tables-container"))
|
||||
window.scroll(0, 0);
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
|
||||
@@ -87,7 +110,7 @@ window.addEventListener('load', () => {
|
||||
const update = () => {
|
||||
const target = $("<div></div>");
|
||||
console.log("Updating Tracker...");
|
||||
target.load("/tracker/" + tracker, function (response, status) {
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
@@ -114,10 +137,5 @@ window.addEventListener('load', () => {
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
|
||||
adjustTableHeight();
|
||||
});
|
||||
@@ -78,8 +78,6 @@ const createDefaultSettings = (settingData) => {
|
||||
break;
|
||||
case 'range':
|
||||
case 'special_range':
|
||||
newSettings[game][gameSetting][setting.min] = 0;
|
||||
newSettings[game][gameSetting][setting.max] = 0;
|
||||
newSettings[game][gameSetting]['random'] = 0;
|
||||
newSettings[game][gameSetting]['random-low'] = 0;
|
||||
newSettings[game][gameSetting]['random-high'] = 0;
|
||||
@@ -103,6 +101,7 @@ const createDefaultSettings = (settingData) => {
|
||||
|
||||
newSettings[game].start_inventory = {};
|
||||
newSettings[game].exclude_locations = [];
|
||||
newSettings[game].priority_locations = [];
|
||||
newSettings[game].local_items = [];
|
||||
newSettings[game].non_local_items = [];
|
||||
newSettings[game].start_hints = [];
|
||||
@@ -138,21 +137,28 @@ const buildUI = (settingData) => {
|
||||
expandButton.classList.add('invisible');
|
||||
gameDiv.appendChild(expandButton);
|
||||
|
||||
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings);
|
||||
settingData.games[game].gameItems.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
|
||||
settingData.games[game].gameLocations.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
|
||||
|
||||
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings,
|
||||
settingData.games[game].gameItems, settingData.games[game].gameLocations);
|
||||
gameDiv.appendChild(weightedSettingsDiv);
|
||||
|
||||
const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
|
||||
gameDiv.appendChild(itemsDiv);
|
||||
const itemPoolDiv = buildItemsDiv(game, settingData.games[game].gameItems);
|
||||
gameDiv.appendChild(itemPoolDiv);
|
||||
|
||||
const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
|
||||
gameDiv.appendChild(hintsDiv);
|
||||
|
||||
const locationsDiv = buildLocationsDiv(game, settingData.games[game].gameLocations);
|
||||
gameDiv.appendChild(locationsDiv);
|
||||
|
||||
gamesWrapper.appendChild(gameDiv);
|
||||
|
||||
collapseButton.addEventListener('click', () => {
|
||||
collapseButton.classList.add('invisible');
|
||||
weightedSettingsDiv.classList.add('invisible');
|
||||
itemsDiv.classList.add('invisible');
|
||||
itemPoolDiv.classList.add('invisible');
|
||||
hintsDiv.classList.add('invisible');
|
||||
expandButton.classList.remove('invisible');
|
||||
});
|
||||
@@ -160,7 +166,7 @@ const buildUI = (settingData) => {
|
||||
expandButton.addEventListener('click', () => {
|
||||
collapseButton.classList.remove('invisible');
|
||||
weightedSettingsDiv.classList.remove('invisible');
|
||||
itemsDiv.classList.remove('invisible');
|
||||
itemPoolDiv.classList.remove('invisible');
|
||||
hintsDiv.classList.remove('invisible');
|
||||
expandButton.classList.add('invisible');
|
||||
});
|
||||
@@ -228,7 +234,7 @@ const buildGameChoice = (games) => {
|
||||
gameChoiceDiv.appendChild(table);
|
||||
};
|
||||
|
||||
const buildWeightedSettingsDiv = (game, settings) => {
|
||||
const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const settingsWrapper = document.createElement('div');
|
||||
settingsWrapper.classList.add('settings-wrapper');
|
||||
@@ -270,7 +276,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-type', setting.type);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][option.value];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -296,33 +302,33 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
if (((setting.max - setting.min) + 1) < 11) {
|
||||
for (let i=setting.min; i <= setting.max; ++i) {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = i;
|
||||
tr.appendChild(tdLeft);
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = i;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', i);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][i];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', i);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][i] || 0;
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
rangeTbody.appendChild(tr);
|
||||
}
|
||||
} else {
|
||||
const hintText = document.createElement('p');
|
||||
@@ -379,7 +385,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -430,7 +436,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -464,7 +470,17 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
switch(option){
|
||||
case 'random':
|
||||
tdLeft.innerText = 'Random';
|
||||
break;
|
||||
case 'random-low':
|
||||
tdLeft.innerText = "Random (Low)";
|
||||
break;
|
||||
case 'random-high':
|
||||
tdLeft.innerText = "Random (High)";
|
||||
break;
|
||||
}
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
@@ -477,7 +493,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][option];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -495,15 +511,108 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
break;
|
||||
|
||||
case 'items-list':
|
||||
// TODO
|
||||
const itemsList = document.createElement('div');
|
||||
itemsList.classList.add('simple-list');
|
||||
|
||||
Object.values(gameItems).forEach((item) => {
|
||||
const itemRow = document.createElement('div');
|
||||
itemRow.classList.add('list-row');
|
||||
|
||||
const itemLabel = document.createElement('label');
|
||||
itemLabel.setAttribute('for', `${game}-${settingName}-${item}`)
|
||||
|
||||
const itemCheckbox = document.createElement('input');
|
||||
itemCheckbox.setAttribute('id', `${game}-${settingName}-${item}`);
|
||||
itemCheckbox.setAttribute('type', 'checkbox');
|
||||
itemCheckbox.setAttribute('data-game', game);
|
||||
itemCheckbox.setAttribute('data-setting', settingName);
|
||||
itemCheckbox.setAttribute('data-option', item.toString());
|
||||
itemCheckbox.addEventListener('change', updateListSetting);
|
||||
if (currentSettings[game][settingName].includes(item)) {
|
||||
itemCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
|
||||
const itemName = document.createElement('span');
|
||||
itemName.innerText = item.toString();
|
||||
|
||||
itemLabel.appendChild(itemCheckbox);
|
||||
itemLabel.appendChild(itemName);
|
||||
|
||||
itemRow.appendChild(itemLabel);
|
||||
itemsList.appendChild((itemRow));
|
||||
});
|
||||
|
||||
settingWrapper.appendChild(itemsList);
|
||||
break;
|
||||
|
||||
case 'locations-list':
|
||||
// TODO
|
||||
const locationsList = document.createElement('div');
|
||||
locationsList.classList.add('simple-list');
|
||||
|
||||
Object.values(gameLocations).forEach((location) => {
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-${settingName}-${location}`)
|
||||
|
||||
const locationCheckbox = document.createElement('input');
|
||||
locationCheckbox.setAttribute('id', `${game}-${settingName}-${location}`);
|
||||
locationCheckbox.setAttribute('type', 'checkbox');
|
||||
locationCheckbox.setAttribute('data-game', game);
|
||||
locationCheckbox.setAttribute('data-setting', settingName);
|
||||
locationCheckbox.setAttribute('data-option', location.toString());
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
if (currentSettings[game][settingName].includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location.toString();
|
||||
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationRow.appendChild(locationLabel);
|
||||
locationsList.appendChild((locationRow));
|
||||
});
|
||||
|
||||
settingWrapper.appendChild(locationsList);
|
||||
break;
|
||||
|
||||
case 'custom-list':
|
||||
// TODO
|
||||
const customList = document.createElement('div');
|
||||
customList.classList.add('simple-list');
|
||||
|
||||
Object.values(settings[settingName].options).forEach((listItem) => {
|
||||
const customListRow = document.createElement('div');
|
||||
customListRow.classList.add('list-row');
|
||||
|
||||
const customItemLabel = document.createElement('label');
|
||||
customItemLabel.setAttribute('for', `${game}-${settingName}-${listItem}`)
|
||||
|
||||
const customItemCheckbox = document.createElement('input');
|
||||
customItemCheckbox.setAttribute('id', `${game}-${settingName}-${listItem}`);
|
||||
customItemCheckbox.setAttribute('type', 'checkbox');
|
||||
customItemCheckbox.setAttribute('data-game', game);
|
||||
customItemCheckbox.setAttribute('data-setting', settingName);
|
||||
customItemCheckbox.setAttribute('data-option', listItem.toString());
|
||||
customItemCheckbox.addEventListener('change', updateListSetting);
|
||||
if (currentSettings[game][settingName].includes(listItem)) {
|
||||
customItemCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
|
||||
const customItemName = document.createElement('span');
|
||||
customItemName.innerText = listItem.toString();
|
||||
|
||||
customItemLabel.appendChild(customItemCheckbox);
|
||||
customItemLabel.appendChild(customItemName);
|
||||
|
||||
customListRow.appendChild(customItemLabel);
|
||||
customList.appendChild((customListRow));
|
||||
});
|
||||
|
||||
settingWrapper.appendChild(customList);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -729,21 +838,22 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
const hintsDescription = document.createElement('p');
|
||||
hintsDescription.classList.add('setting-description');
|
||||
hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
|
||||
' items are, or what those locations contain. Excluded locations will not contain progression items.';
|
||||
' items are, or what those locations contain.';
|
||||
hintsDiv.appendChild(hintsDescription);
|
||||
|
||||
const itemHintsContainer = document.createElement('div');
|
||||
itemHintsContainer.classList.add('hints-container');
|
||||
|
||||
// Item Hints
|
||||
const itemHintsWrapper = document.createElement('div');
|
||||
itemHintsWrapper.classList.add('hints-wrapper');
|
||||
itemHintsWrapper.innerText = 'Starting Item Hints';
|
||||
|
||||
const itemHintsDiv = document.createElement('div');
|
||||
itemHintsDiv.classList.add('item-container');
|
||||
itemHintsDiv.classList.add('simple-list');
|
||||
items.forEach((item) => {
|
||||
const itemDiv = document.createElement('div');
|
||||
itemDiv.classList.add('hint-div');
|
||||
const itemRow = document.createElement('div');
|
||||
itemRow.classList.add('list-row');
|
||||
|
||||
const itemLabel = document.createElement('label');
|
||||
itemLabel.setAttribute('for', `${game}-start_hints-${item}`);
|
||||
@@ -757,29 +867,30 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
if (currentSettings[game].start_hints.includes(item)) {
|
||||
itemCheckbox.setAttribute('checked', 'true');
|
||||
}
|
||||
itemCheckbox.addEventListener('change', hintChangeHandler);
|
||||
itemCheckbox.addEventListener('change', updateListSetting);
|
||||
itemLabel.appendChild(itemCheckbox);
|
||||
|
||||
const itemName = document.createElement('span');
|
||||
itemName.innerText = item;
|
||||
itemLabel.appendChild(itemName);
|
||||
|
||||
itemDiv.appendChild(itemLabel);
|
||||
itemHintsDiv.appendChild(itemDiv);
|
||||
itemRow.appendChild(itemLabel);
|
||||
itemHintsDiv.appendChild(itemRow);
|
||||
});
|
||||
|
||||
itemHintsWrapper.appendChild(itemHintsDiv);
|
||||
itemHintsContainer.appendChild(itemHintsWrapper);
|
||||
|
||||
// Starting Location Hints
|
||||
const locationHintsWrapper = document.createElement('div');
|
||||
locationHintsWrapper.classList.add('hints-wrapper');
|
||||
locationHintsWrapper.innerText = 'Starting Location Hints';
|
||||
|
||||
const locationHintsDiv = document.createElement('div');
|
||||
locationHintsDiv.classList.add('item-container');
|
||||
locationHintsDiv.classList.add('simple-list');
|
||||
locations.forEach((location) => {
|
||||
const locationDiv = document.createElement('div');
|
||||
locationDiv.classList.add('hint-div');
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-start_location_hints-${location}`);
|
||||
@@ -793,29 +904,89 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
if (currentSettings[game].start_location_hints.includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
locationCheckbox.addEventListener('change', hintChangeHandler);
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location;
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationDiv.appendChild(locationLabel);
|
||||
locationHintsDiv.appendChild(locationDiv);
|
||||
locationRow.appendChild(locationLabel);
|
||||
locationHintsDiv.appendChild(locationRow);
|
||||
});
|
||||
|
||||
locationHintsWrapper.appendChild(locationHintsDiv);
|
||||
itemHintsContainer.appendChild(locationHintsWrapper);
|
||||
|
||||
hintsDiv.appendChild(itemHintsContainer);
|
||||
return hintsDiv;
|
||||
};
|
||||
|
||||
const buildLocationsDiv = (game, locations) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
locations.sort(); // Sort alphabetical, in-place
|
||||
|
||||
const locationsDiv = document.createElement('div');
|
||||
locationsDiv.classList.add('locations-div');
|
||||
const locationsHeader = document.createElement('h3');
|
||||
locationsHeader.innerText = 'Priority & Exclusion Locations';
|
||||
locationsDiv.appendChild(locationsHeader);
|
||||
const locationsDescription = document.createElement('p');
|
||||
locationsDescription.classList.add('setting-description');
|
||||
locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' +
|
||||
'excluded locations will not contain progression or useful items.';
|
||||
locationsDiv.appendChild(locationsDescription);
|
||||
|
||||
const locationsContainer = document.createElement('div');
|
||||
locationsContainer.classList.add('locations-container');
|
||||
|
||||
// Priority Locations
|
||||
const priorityLocationsWrapper = document.createElement('div');
|
||||
priorityLocationsWrapper.classList.add('locations-wrapper');
|
||||
priorityLocationsWrapper.innerText = 'Priority Locations';
|
||||
|
||||
const priorityLocationsDiv = document.createElement('div');
|
||||
priorityLocationsDiv.classList.add('simple-list');
|
||||
locations.forEach((location) => {
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-priority_locations-${location}`);
|
||||
|
||||
const locationCheckbox = document.createElement('input');
|
||||
locationCheckbox.setAttribute('type', 'checkbox');
|
||||
locationCheckbox.setAttribute('id', `${game}-priority_locations-${location}`);
|
||||
locationCheckbox.setAttribute('data-game', game);
|
||||
locationCheckbox.setAttribute('data-setting', 'priority_locations');
|
||||
locationCheckbox.setAttribute('data-option', location);
|
||||
if (currentSettings[game].priority_locations.includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location;
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationRow.appendChild(locationLabel);
|
||||
priorityLocationsDiv.appendChild(locationRow);
|
||||
});
|
||||
|
||||
priorityLocationsWrapper.appendChild(priorityLocationsDiv);
|
||||
locationsContainer.appendChild(priorityLocationsWrapper);
|
||||
|
||||
// Exclude Locations
|
||||
const excludeLocationsWrapper = document.createElement('div');
|
||||
excludeLocationsWrapper.classList.add('hints-wrapper');
|
||||
excludeLocationsWrapper.classList.add('locations-wrapper');
|
||||
excludeLocationsWrapper.innerText = 'Exclude Locations';
|
||||
|
||||
const excludeLocationsDiv = document.createElement('div');
|
||||
excludeLocationsDiv.classList.add('item-container');
|
||||
excludeLocationsDiv.classList.add('simple-list');
|
||||
locations.forEach((location) => {
|
||||
const locationDiv = document.createElement('div');
|
||||
locationDiv.classList.add('hint-div');
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-exclude_locations-${location}`);
|
||||
@@ -829,40 +1000,22 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
if (currentSettings[game].exclude_locations.includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
locationCheckbox.addEventListener('change', hintChangeHandler);
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location;
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationDiv.appendChild(locationLabel);
|
||||
excludeLocationsDiv.appendChild(locationDiv);
|
||||
locationRow.appendChild(locationLabel);
|
||||
excludeLocationsDiv.appendChild(locationRow);
|
||||
});
|
||||
|
||||
excludeLocationsWrapper.appendChild(excludeLocationsDiv);
|
||||
itemHintsContainer.appendChild(excludeLocationsWrapper);
|
||||
locationsContainer.appendChild(excludeLocationsWrapper);
|
||||
|
||||
hintsDiv.appendChild(itemHintsContainer);
|
||||
return hintsDiv;
|
||||
};
|
||||
|
||||
const hintChangeHandler = (evt) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
const setting = evt.target.getAttribute('data-setting');
|
||||
const option = evt.target.getAttribute('data-option');
|
||||
|
||||
if (evt.target.checked) {
|
||||
if (!currentSettings[game][setting].includes(option)) {
|
||||
currentSettings[game][setting].push(option);
|
||||
}
|
||||
} else {
|
||||
if (currentSettings[game][setting].includes(option)) {
|
||||
currentSettings[game][setting].splice(currentSettings[game][setting].indexOf(option), 1);
|
||||
}
|
||||
}
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
|
||||
locationsDiv.appendChild(locationsContainer);
|
||||
return locationsDiv;
|
||||
};
|
||||
|
||||
const updateVisibleGames = () => {
|
||||
@@ -908,13 +1061,12 @@ const updateBaseSetting = (event) => {
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(settings));
|
||||
};
|
||||
|
||||
const updateGameSetting = (evt) => {
|
||||
const updateRangeSetting = (evt) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
const setting = evt.target.getAttribute('data-setting');
|
||||
const option = evt.target.getAttribute('data-option');
|
||||
document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
|
||||
console.log(event);
|
||||
if (evt.action && evt.action === 'rangeDelete') {
|
||||
delete options[game][setting][option];
|
||||
} else {
|
||||
@@ -923,6 +1075,26 @@ const updateGameSetting = (evt) => {
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateListSetting = (evt) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
const setting = evt.target.getAttribute('data-setting');
|
||||
const option = evt.target.getAttribute('data-option');
|
||||
|
||||
if (evt.target.checked) {
|
||||
// If the option is to be enabled and it is already enabled, do nothing
|
||||
if (options[game][setting].includes(option)) { return; }
|
||||
|
||||
options[game][setting].push(option);
|
||||
} else {
|
||||
// If the option is to be disabled and it is already disabled, do nothing
|
||||
if (!options[game][setting].includes(option)) { return; }
|
||||
|
||||
options[game][setting].splice(options[game][setting].indexOf(option), 1);
|
||||
}
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateItemSetting = (evt) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
|
||||
BIN
WebHostLib/static/static/button-images/hamburger-menu-icon.png
Normal file
BIN
WebHostLib/static/static/button-images/hamburger-menu-icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.5 KiB |
BIN
WebHostLib/static/static/button-images/popover.png
Normal file
BIN
WebHostLib/static/static/button-images/popover.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.6 KiB |
30
WebHostLib/static/styles/checksfinderTracker.css
Normal file
30
WebHostLib/static/styles/checksfinderTracker.css
Normal file
@@ -0,0 +1,30 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
padding: 8px 10px 2px 6px;
|
||||
background-color: #42b149;
|
||||
border-radius: 4px;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
#inventory-table tr.column-headers td {
|
||||
font-size: 1rem;
|
||||
padding: 0 5rem 0 0;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
padding: 0 0.5rem 0.5rem;
|
||||
font-family: LexendDeca-Light, monospace;
|
||||
font-size: 2.5rem;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
#inventory-table td img{
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -15,3 +15,33 @@
|
||||
padding-left: 0.5rem;
|
||||
color: #dfedc6;
|
||||
}
|
||||
@media all and (max-width: 900px) {
|
||||
#island-footer{
|
||||
font-size: 17px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 768px) {
|
||||
#island-footer{
|
||||
font-size: 15px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 650px) {
|
||||
#island-footer{
|
||||
font-size: 13px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 580px) {
|
||||
#island-footer{
|
||||
font-size: 11px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 512px) {
|
||||
#island-footer{
|
||||
font-size: 9px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ html{
|
||||
margin-right: auto;
|
||||
margin-top: 10px;
|
||||
height: 140px;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#landing-header h4{
|
||||
@@ -223,7 +222,7 @@ html{
|
||||
}
|
||||
|
||||
#landing{
|
||||
width: 700px;
|
||||
max-width: 700px;
|
||||
min-height: 280px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
|
||||
@@ -30,6 +30,8 @@ html{
|
||||
}
|
||||
|
||||
#base-header-right{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
@@ -42,7 +44,7 @@ html{
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
#base-header a{
|
||||
#base-header a, #base-header-mobile-menu a, #base-header-popover-text{
|
||||
color: #2f6b83;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
@@ -51,3 +53,126 @@ html{
|
||||
font-family: LondrinaSolid-Light, sans-serif;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: none;
|
||||
margin-top: 2rem;
|
||||
margin-right: 1rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu{
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
background-color: #ffffff;
|
||||
text-align: center;
|
||||
overflow-y: auto;
|
||||
z-index: 10000;
|
||||
width: 100vw;
|
||||
border-bottom-left-radius: 20px;
|
||||
border-bottom-right-radius: 20px;
|
||||
|
||||
position: absolute;
|
||||
top: 7rem;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu a{
|
||||
padding: 3rem 1.5rem;
|
||||
font-size: 4rem;
|
||||
line-height: 5rem;
|
||||
color: #699ca8;
|
||||
border-top: 1px solid #d3d3d3;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu :first-child, #base-header-popover-menu :first-child{
|
||||
border-top: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile img{
|
||||
height: 3rem;
|
||||
}
|
||||
|
||||
#base-header-popover-menu{
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
background-color: #fff;
|
||||
margin-left: -108px;
|
||||
margin-top: 2.25rem;
|
||||
border-radius: 10px;
|
||||
border-left: 2px solid #d0ebe6;
|
||||
border-bottom: 2px solid #d0ebe6;
|
||||
border-right: 1px solid #d0ebe6;
|
||||
filter: drop-shadow(-6px 6px 2px #2e3e83);
|
||||
}
|
||||
|
||||
#base-header-popover-menu a{
|
||||
color: #699ca8;
|
||||
border-top: 1px solid #d3d3d3;
|
||||
text-align: center;
|
||||
font-size: 1.5rem;
|
||||
line-height: 3rem;
|
||||
margin-right: 2px;
|
||||
padding: 0.25rem 1rem;
|
||||
}
|
||||
|
||||
#base-header-popover-icon {
|
||||
width: 14px;
|
||||
margin-bottom: 3px;
|
||||
margin-left: 2px;
|
||||
}
|
||||
|
||||
@media all and (max-width: 960px), only screen and (max-device-width: 768px) {
|
||||
#base-header-right{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
|
||||
@media all and (max-width: 960px){
|
||||
#base-header-right-mobile{
|
||||
margin-top: 0.5rem;
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
#base-header-right-mobile img{
|
||||
height: 1.5rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu{
|
||||
top: 3.3rem;
|
||||
width: unset;
|
||||
border-left: 2px solid #d0ebe6;
|
||||
border-bottom: 2px solid #d0ebe6;
|
||||
filter: drop-shadow(-6px 6px 2px #2e3e83);
|
||||
border-top-left-radius: 10px;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu a{
|
||||
font-size: 1.5rem;
|
||||
line-height: 3rem;
|
||||
margin: 0;
|
||||
padding: 0.25rem 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-device-width: 768px){
|
||||
html{
|
||||
padding-top: 260px;
|
||||
scroll-padding-top: 230px;
|
||||
}
|
||||
|
||||
#base-header{
|
||||
height: 200px;
|
||||
background-size: auto 200px;
|
||||
}
|
||||
|
||||
#base-header #site-title img{
|
||||
height: calc(38px * 2);
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,19 +9,54 @@
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 384px;
|
||||
width: 374px;
|
||||
background-color: #8d60a7;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
display: grid;
|
||||
grid-template-rows: repeat(5, 48px);
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
display: block;
|
||||
}
|
||||
|
||||
#inventory-table div.table-row{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
}
|
||||
|
||||
#inventory-table div.C1{
|
||||
grid-column: 1;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C2{
|
||||
grid-column: 2;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C3{
|
||||
grid-column: 3;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C4{
|
||||
grid-column: 4;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C5{
|
||||
grid-column: 5;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
@@ -31,11 +66,70 @@
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
#inventory-table img.acquired.purple{ /*00FFFF*/
|
||||
filter: hue-rotate(270deg) saturate(6) brightness(0.8);
|
||||
}
|
||||
#inventory-table img.acquired.cyan{ /*FF00FF*/
|
||||
filter: hue-rotate(138deg) saturate(10) brightness(0.8);
|
||||
}
|
||||
#inventory-table img.acquired.green{ /*32CD32*/
|
||||
filter: hue-rotate(84deg) saturate(10) brightness(0.7);
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack{
|
||||
display: grid;
|
||||
position: relative;
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: 1fr;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-back{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-front{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
display: grid;
|
||||
grid-template-columns: 20px 20px;
|
||||
grid-template-rows: 20px 20px;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-top-left{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-top-right{
|
||||
grid-column: 2;
|
||||
grid-row: 1;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-bottum-left{
|
||||
grid-column: 1;
|
||||
grid-row: 2;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-bottum-right{
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-front img{
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item{
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
#inventory-table div.item-count{
|
||||
position: absolute;
|
||||
color: white;
|
||||
font-family: "Minecraftia", monospace;
|
||||
@@ -69,16 +163,16 @@
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
#location-table td.counter{
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
#location-table td.toggle-arrow{
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
#location-table tr#Total-header{
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
@@ -88,14 +182,14 @@
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
#location-table tbody.locations{
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
#location-table td.location-name{
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
.hide{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@@ -119,6 +119,33 @@ img.alttp-sprite {
|
||||
background-color: #d3c97d;
|
||||
}
|
||||
|
||||
#tracker-navigation {
|
||||
display: inline-flex;
|
||||
background-color: #b0a77d;
|
||||
margin: 0.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.tracker-navigation-button {
|
||||
display: block;
|
||||
margin: 4px;
|
||||
padding-left: 12px;
|
||||
padding-right: 12px;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: #000;
|
||||
font-weight: lighter;
|
||||
}
|
||||
|
||||
.tracker-navigation-button:hover {
|
||||
background-color: #e2eabb !important;
|
||||
}
|
||||
|
||||
.tracker-navigation-button.selected {
|
||||
background-color: rgb(220, 226, 189);
|
||||
}
|
||||
|
||||
@media all and (max-width: 1700px) {
|
||||
table.dataTable thead th.upper-row{
|
||||
position: -webkit-sticky;
|
||||
|
||||
@@ -157,41 +157,29 @@ html{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div{
|
||||
#weighted-settings .hints-div, #weighted-settings .locations-div{
|
||||
margin-top: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div h3{
|
||||
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-container{
|
||||
#weighted-settings .hints-container, #weighted-settings .locations-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
|
||||
width: calc(50% - 0.5rem);
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper{
|
||||
width: 32.5%;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-moz-user-select: none;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div label{
|
||||
flex-grow: 1;
|
||||
padding: 0.125rem 0.5rem;
|
||||
cursor: pointer;
|
||||
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
|
||||
margin-top: 0.25rem;
|
||||
height: 300px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
#weighted-settings #weighted-settings-button-row{
|
||||
@@ -280,6 +268,30 @@ html{
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label{
|
||||
display: block;
|
||||
width: calc(100% - 0.5rem);
|
||||
padding: 0.0625rem 0.25rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label input[type=checkbox]{
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
35
WebHostLib/templates/checksfinderTracker.html
Normal file
35
WebHostLib/templates/checksfinderTracker.html
Normal file
@@ -0,0 +1,35 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/checksfinderTracker.css') }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/checksfinderTracker.js') }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr class="column-headers">
|
||||
<td colspan="2">Checks Available:</td>
|
||||
<td colspan="2">Map Bombs:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img alt="Checks Available" src="{{ icons['Checks Available'] }}" /></td>
|
||||
<td>{{ checks_available }}</td>
|
||||
<td><img alt="Bombs Remaining" src="{{ icons['Map Bombs'] }}" /></td>
|
||||
<td>{{ bombs_display }}/20</td>
|
||||
</tr>
|
||||
<tr class="column-headers">
|
||||
<td colspan="2">Map Width:</td>
|
||||
<td colspan="2">Map Height:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img alt="Map Width" src="{{ icons['Map Width'] }}" /></td>
|
||||
<td>{{ width_display }}/10</td>
|
||||
<td><img alt="Map Height" src="{{ icons['Map Height'] }}" /></td>
|
||||
<td>{{ height_display }}/10</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -40,20 +40,20 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="forfeit_mode">Forfeit Permission:
|
||||
<span class="interactive" data-tooltip="A forfeit releases all remaining items from the locations in your world.">
|
||||
<label for="release_mode">Release Permission:
|
||||
<span class="interactive" data-tooltip="Permissions on when players are able to release all remaining items from their world.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="forfeit_mode" id="forfeit_mode">
|
||||
<select name="release_mode" id="release_mode">
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="goal">Allow !forfeit after goal completion</option>
|
||||
<option value="goal">Allow !release after goal completion</option>
|
||||
<option value="auto-enabled">
|
||||
Automatic on goal completion and manual !forfeit
|
||||
Automatic on goal completion and manual !release
|
||||
</option>
|
||||
<option value="enabled">Manual !forfeit</option>
|
||||
<option value="enabled">Manual !release</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
</select>
|
||||
</td>
|
||||
@@ -62,7 +62,7 @@
|
||||
<tr>
|
||||
<td>
|
||||
<label for="collect_mode">Collect Permission:
|
||||
<span class="interactive" data-tooltip="A collect releases all of your remaining items to you from across the multiworld.">
|
||||
<span class="interactive" data-tooltip="Permissions on when players are able to collect all their remaining items from across the multiworld.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% block head %}
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/themes/base.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/baseHeader.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block header %}
|
||||
@@ -10,11 +11,33 @@
|
||||
</a>
|
||||
</div>
|
||||
<div id="base-header-right">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/start-playing">start playing</a>
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<div id="base-header-popover-text">
|
||||
<img id="base-header-popover-icon" src="/static/static/button-images/popover.png" alt="Popover Menu" />
|
||||
get started
|
||||
</div>
|
||||
<div id="base-header-popover-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/generate">generate game</a>
|
||||
<a href="/uploads">host game</a>
|
||||
<a href="/user-content">user content</a>
|
||||
</div>
|
||||
<a href="/faq/en">f.a.q</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
<div id="base-header-right-mobile">
|
||||
<a id="base-header-mobile-menu-button" href="#">
|
||||
<img src="/static/static/button-images/hamburger-menu-icon.png" alt="Menu" />
|
||||
</a>
|
||||
</div>
|
||||
</header>
|
||||
<div id="base-header-mobile-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<a href="/generate">generate game</a>
|
||||
<a href="/uploads">host game</a>
|
||||
<a href="/user-content">user content</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<br />
|
||||
{% endif %}
|
||||
{% if room.tracker %}
|
||||
This room has a <a href="{{ url_for("getTracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
||||
This room has a <a href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
||||
<br />
|
||||
{% endif %}
|
||||
The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.
|
||||
@@ -25,8 +25,8 @@
|
||||
The most likely failure reason is that the multiworld is too old to be loaded now.
|
||||
{% elif room.last_port %}
|
||||
You can connect to this room by using <span class="interactive"
|
||||
data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
|
||||
'/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
|
||||
data-tooltip="This means address/ip is {{ config['HOST_ADDRESS'] }} and port is {{ room.last_port }}.">
|
||||
'/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}'
|
||||
</span>
|
||||
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>
|
||||
{% endif %}
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<title>ALttP Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttpMultiTracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
@@ -98,6 +100,7 @@
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">%</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -140,6 +143,7 @@
|
||||
<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
@@ -22,7 +22,7 @@
|
||||
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
|
||||
<tr>
|
||||
<td>{{ patch.player_id }}</td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['PATCH_TARGET'] }}:{{ room.last_port }}">{{ patch.player_name }}<a/></td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.game == "Minecraft" %}
|
||||
@@ -31,6 +31,9 @@
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Kingdom Hearts 2" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Kingdom Hearts 2 Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
|
||||
44
WebHostLib/templates/multiFactorioTracker.html
Normal file
44
WebHostLib/templates/multiFactorioTracker.html
Normal file
@@ -0,0 +1,44 @@
|
||||
{% extends "multiTracker.html" %}
|
||||
{% block custom_table_headers %}
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Logistic_science_pack.png/32px-Logistic_science_pack.png"
|
||||
alt="Logistic Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Military_science_pack.png/32px-Military_science_pack.png"
|
||||
alt="Military Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Chemical_science_pack.png/32px-Chemical_science_pack.png"
|
||||
alt="Chemical Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Production_science_pack.png/32px-Production_science_pack.png"
|
||||
alt="Production Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Utility_science_pack.png/32px-Utility_science_pack.png"
|
||||
alt="Utility Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Space_science_pack.png/32px-Space_science_pack.png"
|
||||
alt="Space Science Pack">
|
||||
</th>
|
||||
{% endblock %}
|
||||
{% block custom_table_row scoped %}
|
||||
{% if games[player] == "Factorio" %}
|
||||
<td class="center-column">{% if inventory[team][player][131161] or inventory[team][player][131281] %}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131172] or inventory[team][player][131281] > 1%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131195] or inventory[team][player][131281] > 2%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 3%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 4%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131220] or inventory[team][player][131281] > 5%}✔{% endif %}</td>
|
||||
{% else %}
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
{% endif %}
|
||||
{% endblock%}
|
||||
98
WebHostLib/templates/multiTracker.html
Normal file
98
WebHostLib/templates/multiTracker.html
Normal file
@@ -0,0 +1,98 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span{% if not video %} hidden{% endif %} id="multi-stream-link">
|
||||
<a target="_blank" href="https://multistream.me/
|
||||
{%- for platform, link in video.values()|unique(False, 1)-%}
|
||||
{%- if platform == "Twitch" -%}t{%- else -%}yt{%- endif -%}:{{- link -}}/
|
||||
{%- endfor -%}">
|
||||
Multistream
|
||||
</a>
|
||||
</span>
|
||||
<span class="info">Clicking on a slot's number will bring up a slot-specific auto-tracker. This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div id="tables-container">
|
||||
{% for team, players in checks_done.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="checks-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Name</th>
|
||||
<th>Game</th>
|
||||
{% block custom_table_headers %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<th class="center-column">Checks</th>
|
||||
<th class="center-column">%</th>
|
||||
<th class="center-column">Status</th>
|
||||
<th class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
<td>{{ games[player] }}</td>
|
||||
{% block custom_table_row scoped %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<td class="center-column">{{ checks["Total"] }}/{{ checks_in_area[player]["Total"] }}</td>
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
<td>{{ {0: "Disconnected", 5: "Connected", 10: "Ready", 20: "Playing",
|
||||
30: "Goal Completed"}.get(states[team, player], "Unknown State") }}</td>
|
||||
{%- if activity_timers[team, player] -%}
|
||||
<td class="center-column">{{ activity_timers[team, player].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
9
WebHostLib/templates/multiTrackerNavigation.html
Normal file
9
WebHostLib/templates/multiTrackerNavigation.html
Normal file
@@ -0,0 +1,9 @@
|
||||
{%- if enabled_multiworld_trackers|length > 1 -%}
|
||||
<div id="tracker-navigation">
|
||||
{% for enabled_tracker in enabled_multiworld_trackers %}
|
||||
{% set tracker_url = url_for(enabled_tracker.endpoint, tracker=room.tracker) %}
|
||||
<a class="tracker-navigation-button{%- if enabled_tracker.current -%} selected{% endif %}"
|
||||
href="{{ tracker_url }}">{{ enabled_tracker.name }}</a>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{%- endif -%}
|
||||
@@ -29,17 +29,30 @@
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Tutorials</h2>
|
||||
<ul>
|
||||
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="/tutorial/Archipelago/using_website/en">Website User Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
|
||||
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
|
||||
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/triggers/en">Triggers Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/plando/en">Plando Guide</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Game Info Pages</h2>
|
||||
<ul>
|
||||
{% for game in games %}
|
||||
<li><a href="{{ url_for('game_info', game=game, lang='en') }}">{{ game }}</a></li>
|
||||
{% for game in games | title_sorted %}
|
||||
<li><a href="{{ url_for('game_info', game=game['title'], lang='en') }}">{{ game['title'] }}</a></li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
<h2>Game Settings Pages</h2>
|
||||
<ul>
|
||||
{% for game in games %}
|
||||
<li><a href="{{ url_for('player_settings', game=game) }}">{{ game }}</a></li>
|
||||
{% for game in games | title_sorted %}
|
||||
{% if game['has_settings'] %}
|
||||
<li><a href="{{ url_for('player_settings', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -8,79 +8,94 @@
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ icons['Timespinner Wheel'] }}" class="{{ 'acquired' if 'Timespinner Wheel' in acquired_items }}" title="Timespinner Wheel" /></td>
|
||||
<td><img src="{{ icons['Timespinner Spindle'] }}" class="{{ 'acquired' if 'Timespinner Spindle' in acquired_items }}" title="Timespinner Spindle" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 1'] }}" class="{{ 'acquired' if 'Timespinner Gear 1' in acquired_items }}" title="Timespinner Gear 1" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 2'] }}" class="{{ 'acquired' if 'Timespinner Gear 2' in acquired_items }}" title="Timespinner Gear 2" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 3'] }}" class="{{ 'acquired' if 'Timespinner Gear 3' in acquired_items }}" title="Timespinner Gear 3" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Talaria Attachment'] }}" class="{{ 'acquired' if 'Talaria Attachment' in acquired_items or 'QuickSeed' in options }}" title="Talaria Attachment" /></td>
|
||||
<td><img src="{{ icons['Succubus Hairpin'] }}" class="{{ 'acquired' if 'Succubus Hairpin' in acquired_items }}" title="Succubus Hairpin" /></td>
|
||||
<td><img src="{{ icons['Lightwall'] }}" class="{{ 'acquired' if 'Lightwall' in acquired_items }}" title="Lightwall" /></td>
|
||||
<td><img src="{{ icons['Celestial Sash'] }}" class="{{ 'acquired' if 'Celestial Sash' in acquired_items }}" title="Celestial Sash" /></td>
|
||||
<td><img src="{{ icons['Twin Pyramid Key'] }}" class="{{ 'acquired' if 'Twin Pyramid Key' in acquired_items }}" title="Twin Pyramid Key" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Security Keycard A'] }}" class="{{ 'acquired' if 'Security Keycard A' in acquired_items }}" title="Security Keycard A" /></td>
|
||||
<td><img src="{{ icons['Security Keycard B'] }}" class="{{ 'acquired' if 'Security Keycard B' in acquired_items }}" title="Security Keycard B" /></td>
|
||||
<td><img src="{{ icons['Security Keycard C'] }}" class="{{ 'acquired' if 'Security Keycard C' in acquired_items }}" title="Security Keycard C" /></td>
|
||||
<td><img src="{{ icons['Security Keycard D'] }}" class="{{ 'acquired' if 'Security Keycard D' in acquired_items }}" title="Security Keycard D" /></td>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<td><img src="{{ icons['Library Keycard V'] }}" class="{{ 'acquired' if 'Library Keycard V' in acquired_items }}" title="Library Keycard V" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
<tr>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<td><img src="{{ icons['Tablet'] }}" class="{{ 'acquired' if 'Tablet' in acquired_items }}" title="Tablet" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
<td><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></td>
|
||||
{% if 'EyeSpy' in options %}
|
||||
<td><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
<td><img src="{{ icons['Water Mask'] }}" class="{{ 'acquired' if 'Water Mask' in acquired_items }}" title="Water Mask" /></td>
|
||||
<td><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
{% if 'GyreArchives' in options %}
|
||||
<td><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></td>
|
||||
<td><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
<td></td>
|
||||
{% endif %}
|
||||
|
||||
<div id="inventory-table">
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Timespinner Wheel'] }}" class="{{ 'acquired' if 'Timespinner Wheel' in acquired_items }}" title="Timespinner Wheel" /></div>
|
||||
<div class="C2"><img src="{{ icons['Timespinner Spindle'] }}" class="{{ 'acquired' if 'Timespinner Spindle' in acquired_items }}" title="Timespinner Spindle" /></div>
|
||||
<div class="C3"><img src="{{ icons['Timespinner Gear 1'] }}" class="{{ 'acquired' if 'Timespinner Gear 1' in acquired_items }}" title="Timespinner Gear 1" /></div>
|
||||
<div class="C4"><img src="{{ icons['Timespinner Gear 2'] }}" class="{{ 'acquired' if 'Timespinner Gear 2' in acquired_items }}" title="Timespinner Gear 2" /></div>
|
||||
<div class="C5"><img src="{{ icons['Timespinner Gear 3'] }}" class="{{ 'acquired' if 'Timespinner Gear 3' in acquired_items }}" title="Timespinner Gear 3" /></div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Talaria Attachment'] }}" class="{{ 'acquired' if 'Talaria Attachment' in acquired_items or 'QuickSeed' in options }}" title="Talaria Attachment" /></div>
|
||||
<div class="C2"><img src="{{ icons['Succubus Hairpin'] }}" class="{{ 'acquired' if 'Succubus Hairpin' in acquired_items }}" title="Succubus Hairpin" /></div>
|
||||
<div class="C3"><img src="{{ icons['Lightwall'] }}" class="{{ 'acquired' if 'Lightwall' in acquired_items }}" title="Lightwall" /></div>
|
||||
<div class="C4"><img src="{{ icons['Celestial Sash'] }}" class="{{ 'acquired' if 'Celestial Sash' in acquired_items }}" title="Celestial Sash" /></div>
|
||||
<div class="C5">
|
||||
<div class="image-stack">
|
||||
<div class="stack-back">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="{{ 'acquired' if 'Twin Pyramid Key' in acquired_items or 'UnchainedKeys' in options }}" title="Twin Pyramid Key" />
|
||||
</div>
|
||||
<div class="stack-front">
|
||||
{% if 'UnchainedKeys' in options %}
|
||||
{% if 'EnterSandman' in options %}
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="green {{ 'acquired' if 'Mysterious Warp Beacon' in acquired_items }}" title="Mysterious Warp Beacon" />
|
||||
</div>
|
||||
{% endif %}
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="cyan {{ 'acquired' if 'Timeworn Warp Beacon' in acquired_items }}" title="Timeworn Warp Beacon" />
|
||||
</div>
|
||||
<div class="stack-bottum-right">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="purple {{ 'acquired' if 'Modern Warp Beacon' in acquired_items }}" title="Modern Warp Beacon" />
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Security Keycard A'] }}" class="{{ 'acquired' if 'Security Keycard A' in acquired_items }}" title="Security Keycard A" /></div>
|
||||
<div class="C2"><img src="{{ icons['Security Keycard B'] }}" class="{{ 'acquired' if 'Security Keycard B' in acquired_items }}" title="Security Keycard B" /></div>
|
||||
<div class="C3"><img src="{{ icons['Security Keycard C'] }}" class="{{ 'acquired' if 'Security Keycard C' in acquired_items }}" title="Security Keycard C" /></div>
|
||||
<div class="C4"><img src="{{ icons['Security Keycard D'] }}" class="{{ 'acquired' if 'Security Keycard D' in acquired_items }}" title="Security Keycard D" /></div>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<div class="C5"><img src="{{ icons['Library Keycard V'] }}" class="{{ 'acquired' if 'Library Keycard V' in acquired_items }}" title="Library Keycard V" /></div>
|
||||
{% endif %}
|
||||
</div>
|
||||
<div class="table-row">
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<div class="C1"><img src="{{ icons['Tablet'] }}" class="{{ 'acquired' if 'Tablet' in acquired_items }}" title="Tablet" /></div>
|
||||
{% endif %}
|
||||
<div class="C2"><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></div>
|
||||
{% if 'EyeSpy' in options %}
|
||||
<div class="C3"><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></div>
|
||||
{% endif %}
|
||||
<div class="C4"><img src="{{ icons['Water Mask'] }}" class="{{ 'acquired' if 'Water Mask' in acquired_items }}" title="Water Mask" /></div>
|
||||
<div class="C5"><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
{% if 'GyreArchives' in options %}
|
||||
<div class="C1"><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></div>
|
||||
<div class="C2"><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></div>
|
||||
{% endif %}
|
||||
<div class="C3">
|
||||
{% if 'Djinn Inferno' in acquired_items %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" /></td>
|
||||
<img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" />
|
||||
{% elif 'Pyro Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" /></td>
|
||||
<img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" />
|
||||
{% elif 'Fire Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" /></td>
|
||||
<img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" />
|
||||
{% elif 'Infernal Flames' in acquired_items %}
|
||||
<td><img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" /></td>
|
||||
<img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" />
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" /></td>
|
||||
<img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" />
|
||||
{% endif %}
|
||||
|
||||
</div>
|
||||
<div class="C4">
|
||||
{% if 'Royal Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" /></td>
|
||||
<img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" />
|
||||
{% elif 'Plasma Geyser' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" /></td>
|
||||
<img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" />
|
||||
{% elif 'Plasma Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" /></td>
|
||||
<img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" />
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" title="Royal Ring" /></td>
|
||||
<img src="{{ icons['Royal Ring'] }}" title="Royal Ring" />
|
||||
{% endif %}
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<table id="location-table">
|
||||
{% for area in checks_done %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
|
||||
@@ -5,15 +5,16 @@ from typing import Counter, Optional, Dict, Any, Tuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import render_template
|
||||
from jinja2 import pass_context, runtime
|
||||
from werkzeug.exceptions import abort
|
||||
|
||||
from MultiServer import Context, get_saving_second
|
||||
from NetUtils import SlotType
|
||||
from Utils import restricted_loads
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name, network_data_package
|
||||
from worlds.alttp import Items
|
||||
from . import app, cache
|
||||
from .models import Room
|
||||
from .models import GameDataPackage, Room
|
||||
|
||||
alttp_icons = {
|
||||
"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
@@ -83,9 +84,6 @@ def get_alttp_id(item_name):
|
||||
return Items.item_table[item_name][2]
|
||||
|
||||
|
||||
app.jinja_env.filters["location_name"] = lambda location: lookup_any_location_id_to_name.get(location, location)
|
||||
app.jinja_env.filters['item_name'] = lambda id: lookup_any_item_id_to_name.get(id, id)
|
||||
|
||||
links = {"Bow": "Progressive Bow",
|
||||
"Silver Arrows": "Progressive Bow",
|
||||
"Silver Bow": "Progressive Bow",
|
||||
@@ -212,14 +210,6 @@ del data
|
||||
del item
|
||||
|
||||
|
||||
def attribute_item(inventory, team, recipient, item):
|
||||
target_item = links.get(item, item)
|
||||
if item in levels: # non-progressive
|
||||
inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
|
||||
else:
|
||||
inventory[team][recipient][target_item] += 1
|
||||
|
||||
|
||||
def attribute_item_solo(inventory, item):
|
||||
"""Adds item to inventory counter, converts everything to progressive."""
|
||||
target_item = links.get(item, item)
|
||||
@@ -237,6 +227,23 @@ def render_timedelta(delta: datetime.timedelta):
|
||||
return f"{hours}:{minutes}"
|
||||
|
||||
|
||||
@pass_context
|
||||
def get_location_name(context: runtime.Context, loc: int) -> str:
|
||||
# once all rooms embed data package, the chain lookup can be dropped
|
||||
context_locations = context.get("custom_locations", {})
|
||||
return collections.ChainMap(context_locations, lookup_any_location_id_to_name).get(loc, loc)
|
||||
|
||||
|
||||
@pass_context
|
||||
def get_item_name(context: runtime.Context, item: int) -> str:
|
||||
context_items = context.get("custom_items", {})
|
||||
return collections.ChainMap(context_items, lookup_any_item_id_to_name).get(item, item)
|
||||
|
||||
|
||||
app.jinja_env.filters["location_name"] = get_location_name
|
||||
app.jinja_env.filters["item_name"] = get_item_name
|
||||
|
||||
|
||||
_multidata_cache = {}
|
||||
|
||||
|
||||
@@ -258,10 +265,33 @@ def get_static_room_data(room: Room):
|
||||
# in > 100 players this can take a bit of time and is the main reason for the cache
|
||||
locations: Dict[int, Dict[int, Tuple[int, int, int]]] = multidata['locations']
|
||||
names: Dict[int, Dict[int, str]] = multidata["names"]
|
||||
games = {}
|
||||
groups = {}
|
||||
custom_locations = {}
|
||||
custom_items = {}
|
||||
if "slot_info" in multidata:
|
||||
games = {slot: slot_info.game for slot, slot_info in multidata["slot_info"].items()}
|
||||
groups = {slot: slot_info.group_members for slot, slot_info in multidata["slot_info"].items()
|
||||
if slot_info.type == SlotType.group}
|
||||
|
||||
for game in games.values():
|
||||
if game not in multidata["datapackage"]:
|
||||
continue
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if network_data_package["games"].get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# network_data_package import could be skipped once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
continue
|
||||
else:
|
||||
game_data = restricted_loads(GameDataPackage.get(checksum=game_data["checksum"]).data)
|
||||
custom_locations.update(
|
||||
{id_: name for name, id_ in game_data["location_name_to_id"].items()})
|
||||
custom_items.update(
|
||||
{id_: name for name, id_ in game_data["item_name_to_id"].items()})
|
||||
elif "games" in multidata:
|
||||
games = multidata["games"]
|
||||
seed_checks_in_area = checks_in_area.copy()
|
||||
|
||||
use_door_tracker = False
|
||||
@@ -282,7 +312,8 @@ def get_static_room_data(room: Room):
|
||||
if playernumber not in groups}
|
||||
saving_second = get_saving_second(multidata["seed_name"])
|
||||
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
|
||||
multidata["precollected_items"], multidata["games"], multidata["slot_data"], groups, saving_second
|
||||
multidata["precollected_items"], games, multidata["slot_data"], groups, saving_second, \
|
||||
custom_locations, custom_items
|
||||
_multidata_cache[room.seed.id] = result
|
||||
return result
|
||||
|
||||
@@ -309,7 +340,8 @@ def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, w
|
||||
|
||||
# Collect seed information and pare it down to a single player
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
player_name = names[tracked_team][tracked_player - 1]
|
||||
location_to_area = player_location_to_area[tracked_player]
|
||||
inventory = collections.Counter()
|
||||
@@ -351,7 +383,7 @@ def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, w
|
||||
seed_checks_in_area, checks_done, slot_data[tracked_player], saving_second)
|
||||
else:
|
||||
tracker = __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, saving_second)
|
||||
seed_checks_in_area, checks_done, saving_second, custom_locations, custom_items)
|
||||
|
||||
return (saving_second - datetime.datetime.now().second) % 60 or 60, tracker
|
||||
|
||||
@@ -457,7 +489,7 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
"Water Bottle": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/75/Water_Bottle_JE2_BE2.png",
|
||||
"Spyglass": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c1/Spyglass_JE2_BE1.png",
|
||||
"Dragon Egg Shard": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/38/Dragon_Egg_JE4.png",
|
||||
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
|
||||
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
|
||||
"Saddle": "https://i.imgur.com/2QtDyR0.png",
|
||||
"Channeling Book": "https://i.imgur.com/J3WsYZw.png",
|
||||
"Silk Touch Book": "https://i.imgur.com/iqERxHQ.png",
|
||||
@@ -465,7 +497,7 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
}
|
||||
|
||||
minecraft_location_ids = {
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
42041, 42049, 42004, 42031, 42025, 42029, 42051, 42077],
|
||||
"Nether": [42017, 42044, 42069, 42058, 42034, 42060, 42066, 42076, 42064, 42071, 42021,
|
||||
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42104, 42014],
|
||||
@@ -627,7 +659,7 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
|
||||
if base_name == "hookshot":
|
||||
display_data['hookshot_length'] = {0: '', 1: 'H', 2: 'L'}.get(level)
|
||||
if base_name == "wallet":
|
||||
if base_name == "wallet":
|
||||
display_data['wallet_size'] = {0: '99', 1: '200', 2: '500', 3: '999'}.get(level)
|
||||
|
||||
# Determine display for bottles. Show letter if it's obtained, determine bottle count
|
||||
@@ -645,12 +677,11 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name+"_count"] = inventory[item_id]
|
||||
|
||||
# Gather dungeon locations
|
||||
area_id_ranges = {
|
||||
"Overworld": ((67000, 67258), (67264, 67280), (67747, 68024), (68054, 68062)),
|
||||
"Overworld": ((67000, 67263), (67269, 67280), (67747, 68024), (68054, 68062)),
|
||||
"Deku Tree": ((67281, 67303), (68063, 68077)),
|
||||
"Dodongo's Cavern": ((67304, 67334), (68078, 68160)),
|
||||
"Jabu Jabu's Belly": ((67335, 67359), (68161, 68188)),
|
||||
@@ -662,7 +693,7 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
"Spirit Temple": ((67533, 67582), (68566, 68625)),
|
||||
"Ice Cavern": ((67583, 67596), (68626, 68649)),
|
||||
"Gerudo Training Ground": ((67597, 67635), (68650, 68656)),
|
||||
"Thieves' Hideout": ((67259, 67263), (68025, 68053)),
|
||||
"Thieves' Hideout": ((67264, 67268), (68025, 68053)),
|
||||
"Ganon's Castle": ((67636, 67673), (68657, 68705)),
|
||||
}
|
||||
|
||||
@@ -775,7 +806,7 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
"Present": [
|
||||
"Present": [
|
||||
1337000, 1337001, 1337002, 1337003, 1337004, 1337005, 1337006, 1337007, 1337008, 1337009,
|
||||
1337010, 1337011, 1337012, 1337013, 1337014, 1337015, 1337016, 1337017, 1337018, 1337019,
|
||||
1337020, 1337021, 1337022, 1337023, 1337024, 1337025, 1337026, 1337027, 1337028, 1337029,
|
||||
@@ -796,20 +827,20 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
1337150, 1337151, 1337152, 1337153, 1337154, 1337155,
|
||||
1337171, 1337172, 1337173, 1337174, 1337175],
|
||||
"Ancient Pyramid": [
|
||||
1337236,
|
||||
1337236,
|
||||
1337246, 1337247, 1337248, 1337249]
|
||||
}
|
||||
|
||||
if(slot_data["DownloadableItems"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337156, 1337157, 1337159,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337170]
|
||||
if(slot_data["Cantoran"]):
|
||||
timespinner_location_ids["Past"].append(1337176)
|
||||
if(slot_data["LoreChecks"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337177, 1337178, 1337179,
|
||||
1337177, 1337178, 1337179,
|
||||
1337180, 1337181, 1337182, 1337183, 1337184, 1337185, 1337186, 1337187]
|
||||
timespinner_location_ids["Past"] += [
|
||||
1337188, 1337189,
|
||||
@@ -1190,11 +1221,89 @@ def __renderSC2WoLTracker(multisave: Dict[str, Any], room: Room, locations: Dict
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderChecksfinder(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict, saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Checks Available": "https://0rganics.org/archipelago/cf/spr_tiles_3.png",
|
||||
"Map Width": "https://0rganics.org/archipelago/cf/spr_tiles_4.png",
|
||||
"Map Height": "https://0rganics.org/archipelago/cf/spr_tiles_5.png",
|
||||
"Map Bombs": "https://0rganics.org/archipelago/cf/spr_tiles_6.png",
|
||||
|
||||
"Nothing": "",
|
||||
}
|
||||
|
||||
checksfinder_location_ids = {
|
||||
"Tile 1": 81000,
|
||||
"Tile 2": 81001,
|
||||
"Tile 3": 81002,
|
||||
"Tile 4": 81003,
|
||||
"Tile 5": 81004,
|
||||
"Tile 6": 81005,
|
||||
"Tile 7": 81006,
|
||||
"Tile 8": 81007,
|
||||
"Tile 9": 81008,
|
||||
"Tile 10": 81009,
|
||||
"Tile 11": 81010,
|
||||
"Tile 12": 81011,
|
||||
"Tile 13": 81012,
|
||||
"Tile 14": 81013,
|
||||
"Tile 15": 81014,
|
||||
"Tile 16": 81015,
|
||||
"Tile 17": 81016,
|
||||
"Tile 18": 81017,
|
||||
"Tile 19": 81018,
|
||||
"Tile 20": 81019,
|
||||
"Tile 21": 81020,
|
||||
"Tile 22": 81021,
|
||||
"Tile 23": 81022,
|
||||
"Tile 24": 81023,
|
||||
"Tile 25": 81024,
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
# Multi-items
|
||||
multi_items = {
|
||||
"Map Width": 80000,
|
||||
"Map Height": 80001,
|
||||
"Map Bombs": 80002
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name + "_count"] = count
|
||||
display_data[base_name + "_display"] = count + 5
|
||||
|
||||
# Get location info
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
lookup_name = lambda id: lookup_any_location_id_to_name[id]
|
||||
location_info = {tile_name: {lookup_name(tile_location): (tile_location in checked_locations)} for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in set(locations[player])}
|
||||
checks_done = {tile_name: len([tile_location]) for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in checked_locations and tile_location in set(locations[player])}
|
||||
checks_done['Total'] = len(checked_locations)
|
||||
checks_in_area = checks_done
|
||||
|
||||
# Calculate checks available
|
||||
display_data["checks_unlocked"] = min(display_data["width_count"] + display_data["height_count"] + display_data["bombs_count"] + 5, 25)
|
||||
display_data["checks_available"] = max(display_data["checks_unlocked"] - len(checked_locations), 0)
|
||||
|
||||
# Victory condition
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
return render_template("checksfinderTracker.html",
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
saving_second: int) -> str:
|
||||
saving_second: int, custom_locations: Dict[int, str], custom_items: Dict[int, str]) -> str:
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
player_received_items = {}
|
||||
@@ -1212,26 +1321,45 @@ def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dic
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checked_locations=checked_locations,
|
||||
not_checked_locations=set(locations[player]) - checked_locations,
|
||||
received_items=player_received_items,
|
||||
saving_second=saving_second)
|
||||
received_items=player_received_items, saving_second=saving_second,
|
||||
custom_items=custom_items, custom_locations=custom_locations)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@cache.memoize(timeout=1) # multisave is currently created at most every minute
|
||||
def getTracker(tracker: UUID):
|
||||
def get_enabled_multiworld_trackers(room: Room, current: str):
|
||||
enabled = [
|
||||
{
|
||||
"name": "Generic",
|
||||
"endpoint": "get_multiworld_tracker",
|
||||
"current": current == "Generic"
|
||||
}
|
||||
]
|
||||
for game_name, endpoint in multi_trackers.items():
|
||||
if any(slot.game == game_name for slot in room.seed.slots) or current == game_name:
|
||||
enabled.append({
|
||||
"name": game_name,
|
||||
"endpoint": endpoint.__name__,
|
||||
"current": current == game_name}
|
||||
)
|
||||
return enabled
|
||||
|
||||
|
||||
def _get_multiworld_tracker_data(tracker: UUID) -> typing.Optional[typing.Dict[str, typing.Any]]:
|
||||
room: Room = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
|
||||
return None
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
locations, names, use_door_tracker, checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
|
||||
checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
percent_total_checks_done = {teamnumber: {playernumber: 0
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
hints = {team: set() for team in range(len(names))}
|
||||
if room.multisave:
|
||||
multisave = restricted_loads(room.multisave)
|
||||
@@ -1241,6 +1369,128 @@ def getTracker(tracker: UUID):
|
||||
for (team, slot), slot_hints in multisave["hints"].items():
|
||||
hints[team] |= set(slot_hints)
|
||||
|
||||
for (team, player), locations_checked in multisave.get("location_checks", {}).items():
|
||||
if player in groups:
|
||||
continue
|
||||
player_locations = locations[player]
|
||||
checks_done[team][player]["Total"] = sum(1 for loc in locations_checked if loc in player_locations)
|
||||
percent_total_checks_done[team][player] = int(checks_done[team][player]["Total"] /
|
||||
checks_in_area[player]["Total"] * 100) \
|
||||
if checks_in_area[player]["Total"] else 100
|
||||
|
||||
activity_timers = {}
|
||||
now = datetime.datetime.utcnow()
|
||||
for (team, player), timestamp in multisave.get("client_activity_timers", []):
|
||||
activity_timers[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp)
|
||||
|
||||
player_names = {}
|
||||
states: typing.Dict[typing.Tuple[int, int], int] = {}
|
||||
for team, names in enumerate(names):
|
||||
for player, name in enumerate(names, 1):
|
||||
player_names[team, player] = name
|
||||
states[team, player] = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
long_player_names = player_names.copy()
|
||||
for (team, player), alias in multisave.get("name_aliases", {}).items():
|
||||
player_names[team, player] = alias
|
||||
long_player_names[(team, player)] = f"{alias} ({long_player_names[team, player]})"
|
||||
|
||||
video = {}
|
||||
for (team, player), data in multisave.get("video", []):
|
||||
video[team, player] = data
|
||||
|
||||
return dict(player_names=player_names, room=room, checks_done=checks_done,
|
||||
percent_total_checks_done=percent_total_checks_done, checks_in_area=checks_in_area,
|
||||
activity_timers=activity_timers, video=video, hints=hints,
|
||||
long_player_names=long_player_names,
|
||||
multisave=multisave, precollected_items=precollected_items, groups=groups,
|
||||
locations=locations, games=games, states=states)
|
||||
|
||||
|
||||
def _get_inventory_data(data: typing.Dict[str, typing.Any]) -> typing.Dict[int, typing.Dict[int, int]]:
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in team_data}
|
||||
for teamnumber, team_data in data["checks_done"].items()}
|
||||
|
||||
groups = data["groups"]
|
||||
|
||||
for (team, player), locations_checked in data["multisave"].get("location_checks", {}).items():
|
||||
if player in data["groups"]:
|
||||
continue
|
||||
player_locations = data["locations"][player]
|
||||
precollected = data["precollected_items"][player]
|
||||
for item_id in precollected:
|
||||
inventory[team][player][item_id] += 1
|
||||
for location in locations_checked:
|
||||
item_id, recipient, flags = player_locations[location]
|
||||
recipients = groups.get(recipient, [recipient])
|
||||
for recipient in recipients:
|
||||
inventory[team][recipient][item_id] += 1
|
||||
return inventory
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_multiworld_tracker(tracker: UUID):
|
||||
data = _get_multiworld_tracker_data(tracker)
|
||||
if not data:
|
||||
abort(404)
|
||||
|
||||
data["enabled_multiworld_trackers"] = get_enabled_multiworld_trackers(data["room"], "Generic")
|
||||
|
||||
return render_template("multiTracker.html", **data)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/Factorio')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_Factorio_multiworld_tracker(tracker: UUID):
|
||||
data = _get_multiworld_tracker_data(tracker)
|
||||
if not data:
|
||||
abort(404)
|
||||
|
||||
data["inventory"] = _get_inventory_data(data)
|
||||
data["enabled_multiworld_trackers"] = get_enabled_multiworld_trackers(data["room"], "Factorio")
|
||||
|
||||
return render_template("multiFactorioTracker.html", **data)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/A Link to the Past')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_LttP_multiworld_tracker(tracker: UUID):
|
||||
room: Room = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if
|
||||
playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
percent_total_checks_done = {teamnumber: {playernumber: 0
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
hints = {team: set() for team in range(len(names))}
|
||||
if room.multisave:
|
||||
multisave = restricted_loads(room.multisave)
|
||||
else:
|
||||
multisave = {}
|
||||
if "hints" in multisave:
|
||||
for (team, slot), slot_hints in multisave["hints"].items():
|
||||
hints[team] |= set(slot_hints)
|
||||
|
||||
def attribute_item(team: int, recipient: int, item: int):
|
||||
nonlocal inventory
|
||||
target_item = links.get(item, item)
|
||||
if item in levels: # non-progressive
|
||||
inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
|
||||
else:
|
||||
inventory[team][recipient][target_item] += 1
|
||||
|
||||
for (team, player), locations_checked in multisave.get("location_checks", {}).items():
|
||||
if player in groups:
|
||||
continue
|
||||
@@ -1248,17 +1498,19 @@ def getTracker(tracker: UUID):
|
||||
if precollected_items:
|
||||
precollected = precollected_items[player]
|
||||
for item_id in precollected:
|
||||
attribute_item(inventory, team, player, item_id)
|
||||
attribute_item(team, player, item_id)
|
||||
for location in locations_checked:
|
||||
if location not in player_locations or location not in player_location_to_area[player]:
|
||||
continue
|
||||
|
||||
item, recipient, flags = player_locations[location]
|
||||
|
||||
if recipient in names:
|
||||
attribute_item(inventory, team, recipient, item)
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
recipients = groups.get(recipient, [recipient])
|
||||
for recipient in recipients:
|
||||
attribute_item(team, recipient, item)
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
percent_total_checks_done[team][player] = int(
|
||||
checks_done[team][player]["Total"] / seed_checks_in_area[player]["Total"] * 100) if \
|
||||
seed_checks_in_area[player]["Total"] else 100
|
||||
|
||||
for (team, player), game_state in multisave.get("client_game_state", {}).items():
|
||||
if player in groups:
|
||||
@@ -1300,14 +1552,19 @@ def getTracker(tracker: UUID):
|
||||
for (team, player), data in multisave.get("video", []):
|
||||
video[(team, player)] = data
|
||||
|
||||
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||
enabled_multiworld_trackers = get_enabled_multiworld_trackers(room, "A Link to the Past")
|
||||
|
||||
return render_template("lttpMultiTracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
|
||||
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=alttp_icons,
|
||||
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
|
||||
checks_in_area=seed_checks_in_area, activity_timers=activity_timers,
|
||||
multi_items=multi_items, checks_done=checks_done,
|
||||
percent_total_checks_done=percent_total_checks_done,
|
||||
ordered_areas=ordered_areas, checks_in_area=seed_checks_in_area,
|
||||
activity_timers=activity_timers,
|
||||
key_locations=group_key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids,
|
||||
video=video, big_key_locations=group_big_key_locations,
|
||||
hints=hints, long_player_names=long_player_names)
|
||||
hints=hints, long_player_names=long_player_names,
|
||||
enabled_multiworld_trackers=enabled_multiworld_trackers)
|
||||
|
||||
|
||||
game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
@@ -1315,6 +1572,12 @@ game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"Ocarina of Time": __renderOoTTracker,
|
||||
"Timespinner": __renderTimespinnerTracker,
|
||||
"A Link to the Past": __renderAlttpTracker,
|
||||
"ChecksFinder": __renderChecksfinder,
|
||||
"Super Metroid": __renderSuperMetroidTracker,
|
||||
"Starcraft 2 Wings of Liberty": __renderSC2WoLTracker
|
||||
}
|
||||
|
||||
multi_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"A Link to the Past": get_LttP_multiworld_tracker,
|
||||
"Factorio": get_Factorio_multiworld_tracker,
|
||||
}
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
import base64
|
||||
import json
|
||||
import pickle
|
||||
import typing
|
||||
import uuid
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
import zlib
|
||||
|
||||
from io import BytesIO
|
||||
from flask import request, flash, redirect, url_for, session, render_template, Markup
|
||||
from pony.orm import flush, select
|
||||
from pony.orm import commit, flush, select, rollback
|
||||
from pony.orm.core import TransactionIntegrityError
|
||||
|
||||
import MultiServer
|
||||
from NetUtils import NetworkSlot, SlotType
|
||||
from Utils import VersionException, __version__
|
||||
from worlds.Files import AutoPatchRegister
|
||||
from . import app
|
||||
from .models import Seed, Room, Slot
|
||||
from .models import Seed, Room, Slot, GameDataPackage
|
||||
|
||||
banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
|
||||
|
||||
@@ -78,6 +81,27 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
# Load multi data.
|
||||
if multidata:
|
||||
decompressed_multidata = MultiServer.Context.decompress(multidata)
|
||||
recompress = False
|
||||
|
||||
if "datapackage" in decompressed_multidata:
|
||||
# strip datapackage from multidata, leaving only the checksums
|
||||
game_data_packages: typing.List[GameDataPackage] = []
|
||||
for game, game_data in decompressed_multidata["datapackage"].items():
|
||||
if game_data.get("checksum"):
|
||||
game_data_package = GameDataPackage(checksum=game_data["checksum"],
|
||||
data=pickle.dumps(game_data))
|
||||
decompressed_multidata["datapackage"][game] = {
|
||||
"version": game_data.get("version", 0),
|
||||
"checksum": game_data["checksum"]
|
||||
}
|
||||
recompress = True
|
||||
try:
|
||||
commit() # commit game data package
|
||||
game_data_packages.append(game_data_package)
|
||||
except TransactionIntegrityError:
|
||||
del game_data_package
|
||||
rollback()
|
||||
|
||||
if "slot_info" in decompressed_multidata:
|
||||
for slot, slot_info in decompressed_multidata["slot_info"].items():
|
||||
# Ignore Player Groups (e.g. item links)
|
||||
@@ -90,6 +114,9 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
|
||||
flush() # commit slots
|
||||
|
||||
if recompress:
|
||||
multidata = multidata[0:1] + zlib.compress(pickle.dumps(decompressed_multidata), 9)
|
||||
|
||||
seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta),
|
||||
id=sid if sid else uuid.uuid4())
|
||||
flush() # create seed
|
||||
|
||||
393
Zelda1Client.py
Normal file
393
Zelda1Client.py
Normal file
@@ -0,0 +1,393 @@
|
||||
# Based (read: copied almost wholesale and edited) off the FF1 Client.
|
||||
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import subprocess
|
||||
import time
|
||||
import typing
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
from worlds.tloz.Items import item_game_ids
|
||||
from worlds.tloz.Locations import location_ids
|
||||
from worlds.tloz import Items, Locations, Rom
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart Zelda_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure Zelda_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart Zelda_connector.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
item_ids = item_game_ids
|
||||
location_ids = location_ids
|
||||
items_by_id = {id: item for item, id in item_ids.items()}
|
||||
locations_by_id = {id: location for location, id in location_ids.items()}
|
||||
|
||||
|
||||
class ZeldaCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, ZeldaContext):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in bizhawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
|
||||
class ZeldaContext(CommonContext):
|
||||
command_processor = ZeldaCommandProcessor
|
||||
items_handling = 0b101 # get sent remote and starting items
|
||||
# Infinite Hyrule compatibility
|
||||
overworld_item = 0x5F
|
||||
armos_item = 0x24
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.bonus_items = []
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.game = 'The Legend of Zelda'
|
||||
self.awaiting_rom = False
|
||||
self.shop_slots_left = 0
|
||||
self.shop_slots_middle = 0
|
||||
self.shop_slots_right = 0
|
||||
self.shop_slots = [self.shop_slots_left, self.shop_slots_middle, self.shop_slots_right]
|
||||
self.slot_data = dict()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(ZeldaContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
asyncio.create_task(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class ZeldaManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Zelda 1 Client"
|
||||
|
||||
self.ui = ZeldaManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: ZeldaContext):
|
||||
current_time = time.time()
|
||||
bonus_items = [item for item in ctx.bonus_items]
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"shops": {
|
||||
"left": ctx.shop_slots_left,
|
||||
"middle": ctx.shop_slots_middle,
|
||||
"right": ctx.shop_slots_right
|
||||
},
|
||||
"bonusItems": bonus_items
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
right_slots = [shop for shop in shops if "Right" in shop]
|
||||
for shop in left_slots:
|
||||
ctx.shop_slots_left |= get_shop_bit_from_name(shop)
|
||||
for shop in middle_slots:
|
||||
ctx.shop_slots_middle |= get_shop_bit_from_name(shop)
|
||||
for shop in right_slots:
|
||||
ctx.shop_slots_right |= get_shop_bit_from_name(shop)
|
||||
|
||||
|
||||
def get_shop_bit_from_name(location_name):
|
||||
if "Potion" in location_name:
|
||||
return Rom.potion_shop
|
||||
elif "Arrow" in location_name:
|
||||
return Rom.arrow_shop
|
||||
elif "Shield" in location_name:
|
||||
return Rom.shield_shop
|
||||
elif "Ring" in location_name:
|
||||
return Rom.ring_shop
|
||||
elif "Candle" in location_name:
|
||||
return Rom.candle_shop
|
||||
elif "Take" in location_name:
|
||||
return Rom.take_any
|
||||
return 0 # this should never be hit
|
||||
|
||||
|
||||
async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone="None"):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = lookup_any_location_id_to_name[location]
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
if location_name == "Ocean Heart Container":
|
||||
status = locations_array[ctx.overworld_item]
|
||||
if location_name == "Armos Knights":
|
||||
status = locations_array[ctx.armos_item]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif location_name in Locations.underworld1_locations and zone == "underworld1":
|
||||
status = locations_array[Locations.floor_location_game_offsets_early[location_name]]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif location_name in Locations.underworld2_locations and zone == "underworld2":
|
||||
status = locations_array[Locations.floor_location_game_offsets_late[location_name]]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif (location_name in Locations.shop_locations or "Take" in location_name) and zone == "caves":
|
||||
shop_bit = get_shop_bit_from_name(location_name)
|
||||
slot = 0
|
||||
context_slot = 0
|
||||
if "Left" in location_name:
|
||||
slot = "slot1"
|
||||
context_slot = 0
|
||||
elif "Middle" in location_name:
|
||||
slot = "slot2"
|
||||
context_slot = 1
|
||||
elif "Right" in location_name:
|
||||
slot = "slot3"
|
||||
context_slot = 2
|
||||
if locations_array[slot] & shop_bit > 0:
|
||||
locations_checked.append(location)
|
||||
ctx.shop_slots[context_slot] |= shop_bit
|
||||
if locations_array["takeAnys"] and locations_array["takeAnys"] >= 4:
|
||||
if "Take Any" in location_name:
|
||||
short_name = None
|
||||
if "Left" in location_name:
|
||||
short_name = "TakeAnyLeft"
|
||||
elif "Middle" in location_name:
|
||||
short_name = "TakeAnyMiddle"
|
||||
elif "Right" in location_name:
|
||||
short_name = "TakeAnyRight"
|
||||
if short_name is not None:
|
||||
item_code = ctx.slot_data[short_name]
|
||||
if item_code > 0:
|
||||
ctx.bonus_items.append(item_code)
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: ZeldaContext):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if data_decoded["overworldHC"] is not None:
|
||||
ctx.overworld_item = data_decoded["overworldHC"]
|
||||
if data_decoded["overworldPB"] is not None:
|
||||
ctx.armos_item = data_decoded["overworldPB"]
|
||||
if data_decoded['gameMode'] == 19 and ctx.finished_game == False:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
if ctx.game is not None and 'overworld' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_locations(data_decoded['overworld'], ctx, False, "overworld"))
|
||||
if ctx.game is not None and 'underworld1' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['underworld1'], ctx, False, "underworld1"))
|
||||
if ctx.game is not None and 'underworld2' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['underworld2'], ctx, False, "underworld2"))
|
||||
if ctx.game is not None and 'caves' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['caves'], ctx, False, "caves"))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
reconcile_shops(ctx)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("ZeldaClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["tloz_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif isinstance(auto_start, str) and os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def main(args):
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logging.info("Patch file was supplied. Creating nes rom..")
|
||||
meta, romfile = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta:
|
||||
args.connect = meta["server"]
|
||||
logging.info(f"Wrote rom file to {romfile}")
|
||||
async_start(run_game(romfile))
|
||||
ctx = ZeldaContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
@@ -48,6 +48,9 @@ class ZillionContext(CommonContext):
|
||||
command_processor: Type[ClientCommandProcessor] = ZillionCommandProcessor
|
||||
items_handling = 1 # receive items from other players
|
||||
|
||||
known_name: Optional[str]
|
||||
""" This is almost the same as `auth` except `auth` is reset to `None` when server disconnects, and this isn't. """
|
||||
|
||||
from_game: "asyncio.Queue[events.EventFromGame]"
|
||||
to_game: "asyncio.Queue[events.EventToGame]"
|
||||
ap_local_count: int
|
||||
@@ -82,6 +85,7 @@ class ZillionContext(CommonContext):
|
||||
server_address: str,
|
||||
password: str) -> None:
|
||||
super().__init__(server_address, password)
|
||||
self.known_name = None
|
||||
self.from_game = asyncio.Queue()
|
||||
self.to_game = asyncio.Queue()
|
||||
self.got_room_info = asyncio.Event()
|
||||
@@ -396,7 +400,8 @@ async def zillion_sync_task(ctx: ZillionContext) -> None:
|
||||
game_id = memory.get_rom_to_ram_data(ram)
|
||||
name, seed_end = name_seed_from_ram(game_id)
|
||||
if len(name):
|
||||
if name == ctx.auth:
|
||||
if name == ctx.known_name:
|
||||
ctx.auth = name
|
||||
# this is the name we know
|
||||
if ctx.server and ctx.server.socket: # type: ignore
|
||||
if ctx.got_room_info.is_set():
|
||||
@@ -439,6 +444,7 @@ async def zillion_sync_task(ctx: ZillionContext) -> None:
|
||||
memory.reset_game_state()
|
||||
|
||||
ctx.auth = name
|
||||
ctx.known_name = name
|
||||
async_start(ctx.connect())
|
||||
await asyncio.wait((
|
||||
ctx.got_room_info.wait(),
|
||||
|
||||
BIN
data/adventure_basepatch.bsdiff4
Normal file
BIN
data/adventure_basepatch.bsdiff4
Normal file
Binary file not shown.
@@ -1,5 +1,22 @@
|
||||
<TabbedPanel>
|
||||
tab_width: 200
|
||||
<TextColors>:
|
||||
# Hex-format RGB colors used in clients. Resets after an update/install.
|
||||
# To avoid, you can copy the TextColors section into a new "user.kv" next to this file
|
||||
# and it will read from there instead.
|
||||
black: "000000"
|
||||
red: "EE0000"
|
||||
green: "00FF7F" # typically a location
|
||||
yellow: "FAFAD2" # typically other slots/players
|
||||
blue: "6495ED" # typically extra info (such as entrance)
|
||||
magenta: "EE00EE" # typically your slot/player
|
||||
cyan: "00EEEE" # typically regular item
|
||||
slateblue: "6D8BE8" # typically useful item
|
||||
plum: "AF99EF" # typically progression item
|
||||
salmon: "FA8072" # typically trap item
|
||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||
<Label>:
|
||||
color: "FFFFFF"
|
||||
<TabbedPanel>:
|
||||
tab_width: root.width / app.tab_count
|
||||
<SelectableLabel>:
|
||||
canvas.before:
|
||||
Color:
|
||||
@@ -13,6 +30,8 @@
|
||||
font_size: dp(20)
|
||||
markup: True
|
||||
<UILog>:
|
||||
messages: 1000 # amount of messages stored in client logs.
|
||||
cols: 1
|
||||
viewclass: 'SelectableLabel'
|
||||
scroll_y: 0
|
||||
scroll_type: ["content", "bars"]
|
||||
|
||||
851
data/lua/ADVENTURE/adventure_connector.lua
Normal file
851
data/lua/ADVENTURE/adventure_connector.lua
Normal file
@@ -0,0 +1,851 @@
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local SCRIPT_VERSION = 1
|
||||
|
||||
local APItemValue = 0xA2
|
||||
local APItemRam = 0xE7
|
||||
local BatAPItemValue = 0xAB
|
||||
local BatAPItemRam = 0xEA
|
||||
local PlayerRoomAddr = 0x8A -- if in number room, we're not in play mode
|
||||
local WinAddr = 0xDE -- if not 0 (I think if 0xff specifically), we won (and should update once, immediately)
|
||||
|
||||
-- If any of these are 2, that dragon ate the player (should send update immediately
|
||||
-- once, and reset that when none of them are 2 again)
|
||||
|
||||
local DragonState = {0xA8, 0xAD, 0xB2}
|
||||
local last_dragon_state = {0, 0, 0}
|
||||
local carryAddress = 0x9D -- uses rom object table
|
||||
local batRoomAddr = 0xCB
|
||||
local batCarryAddress = 0xD0 -- uses ram object location
|
||||
local batInvalidCarryItem = 0x78
|
||||
local batItemCheckAddr = 0xf69f
|
||||
local batMatrixLen = 11 -- number of pairs
|
||||
local last_carry_item = 0xB4
|
||||
local frames_with_no_item = 0
|
||||
local ItemTableStart = 0xfe9d
|
||||
local PlayerSlotAddress = 0xfff9
|
||||
|
||||
local itemMessages = {}
|
||||
|
||||
local nullObjectId = 0xB4
|
||||
local ItemsReceived = nil
|
||||
local sha256hash = nil
|
||||
local foreign_items = nil
|
||||
local foreign_items_by_room = {}
|
||||
local bat_no_touch_locations_by_room = {}
|
||||
local bat_no_touch_items = {}
|
||||
local autocollect_items = {}
|
||||
local localItemLocations = {}
|
||||
|
||||
local prev_bat_room = 0xff
|
||||
local prev_player_room = 0
|
||||
local prev_ap_room_index = nil
|
||||
|
||||
local pending_foreign_items_collected = {}
|
||||
local pending_local_items_collected = {}
|
||||
local rendering_foreign_item = nil
|
||||
local skip_inventory_items = {}
|
||||
|
||||
local inventory = {}
|
||||
local next_inventory_item = nil
|
||||
|
||||
local input_button_address = 0xD7
|
||||
|
||||
local deathlink_rec = nil
|
||||
local deathlink_send = 0
|
||||
|
||||
local deathlink_sent = false
|
||||
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local atariSocket = nil
|
||||
local frame = 0
|
||||
|
||||
local ItemIndex = 0
|
||||
|
||||
local yorgle_speed_address = 0xf725
|
||||
local grundle_speed_address = 0xf740
|
||||
local rhindle_speed_address = 0xf70A
|
||||
|
||||
local read_switch_a = 0xf780
|
||||
local read_switch_b = 0xf764
|
||||
|
||||
local yorgle_speed = nil
|
||||
local grundle_speed = nil
|
||||
local rhindle_speed = nil
|
||||
|
||||
local slow_yorgle_id = tostring(118000000 + 0x103)
|
||||
local slow_grundle_id = tostring(118000000 + 0x104)
|
||||
local slow_rhindle_id = tostring(118000000 + 0x105)
|
||||
|
||||
local yorgle_dead = false
|
||||
local grundle_dead = false
|
||||
local rhindle_dead = false
|
||||
|
||||
local diff_a_locked = false
|
||||
local diff_b_locked = false
|
||||
|
||||
local bat_logic = 0
|
||||
|
||||
local is_dead = 0
|
||||
local freeincarnates_available = 0
|
||||
local send_freeincarnate_used = false
|
||||
local current_bat_ap_item = nil
|
||||
|
||||
local was_in_number_room = false
|
||||
|
||||
local u8 = nil
|
||||
local wU8 = nil
|
||||
local u16
|
||||
|
||||
local bizhawk_version = client.getversion()
|
||||
local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_version:sub(1,3)=="2.4") or (bizhawk_version:sub(1,3)=="2.5")
|
||||
local is26To28 = (bizhawk_version:sub(1,3)=="2.6") or (bizhawk_version:sub(1,3)=="2.7") or (bizhawk_version:sub(1,3)=="2.8")
|
||||
|
||||
u8 = memory.read_u8
|
||||
wU8 = memory.write_u8
|
||||
u16 = memory.read_u16_le
|
||||
function uRangeRam(address, bytes)
|
||||
data = memory.read_bytes_as_array(address, bytes, "Main RAM")
|
||||
return data
|
||||
end
|
||||
function uRangeRom(address, bytes)
|
||||
data = memory.read_bytes_as_array(address+0xf000, bytes, "System Bus")
|
||||
return data
|
||||
end
|
||||
function uRangeAddress(address, bytes)
|
||||
data = memory.read_bytes_as_array(address, bytes, "System Bus")
|
||||
return data
|
||||
end
|
||||
|
||||
|
||||
function table.empty (self)
|
||||
for _, _ in pairs(self) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
|
||||
local function createForeignItemsByRoom()
|
||||
foreign_items_by_room = {}
|
||||
if foreign_items == nil then
|
||||
return
|
||||
end
|
||||
for _, foreign_item in pairs(foreign_items) do
|
||||
if foreign_items_by_room[foreign_item.room_id] == nil then
|
||||
foreign_items_by_room[foreign_item.room_id] = {}
|
||||
end
|
||||
new_foreign_item = {}
|
||||
new_foreign_item.room_id = foreign_item.room_id
|
||||
new_foreign_item.room_x = foreign_item.room_x
|
||||
new_foreign_item.room_y = foreign_item.room_y
|
||||
new_foreign_item.short_location_id = foreign_item.short_location_id
|
||||
|
||||
table.insert(foreign_items_by_room[foreign_item.room_id], new_foreign_item)
|
||||
end
|
||||
end
|
||||
|
||||
function debugPrintNoTouchLocations()
|
||||
for room_id, list in pairs(bat_no_touch_locations_by_room) do
|
||||
for index, notouch_location in ipairs(list) do
|
||||
print("ROOM "..tostring(room_id).. "["..tostring(index).."]: "..tostring(notouch_location.short_location_id))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function processBlock(block)
|
||||
if block == nil then
|
||||
return
|
||||
end
|
||||
local block_identified = 0
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
block_identified = 1
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
if itemsBlock ~= nil then
|
||||
block_identified = 1
|
||||
ItemsReceived = itemsBlock
|
||||
end
|
||||
local apItemsBlock = block["foreign_items"]
|
||||
if apItemsBlock ~= nil then
|
||||
block_identified = 1
|
||||
print("got foreign items block")
|
||||
foreign_items = apItemsBlock
|
||||
createForeignItemsByRoom()
|
||||
end
|
||||
local autocollectItems = block["autocollect_items"]
|
||||
if autocollectItems ~= nil then
|
||||
block_identified = 1
|
||||
autocollect_items = {}
|
||||
for _, acitem in pairs(autocollectItems) do
|
||||
if autocollect_items[acitem.room_id] == nil then
|
||||
autocollect_items[acitem.room_id] = {}
|
||||
end
|
||||
table.insert(autocollect_items[acitem.room_id], acitem)
|
||||
end
|
||||
end
|
||||
local localLocalItemLocations = block["local_item_locations"]
|
||||
if localLocalItemLocations ~= nil then
|
||||
block_identified = 1
|
||||
localItemLocations = localLocalItemLocations
|
||||
print("got local item locations")
|
||||
end
|
||||
local checkedLocationsBlock = block["checked_locations"]
|
||||
if checkedLocationsBlock ~= nil then
|
||||
block_identified = 1
|
||||
for room_id, foreign_item_list in pairs(foreign_items_by_room) do
|
||||
for i, foreign_item in pairs(foreign_item_list) do
|
||||
short_id = foreign_item.short_location_id
|
||||
for j, checked_id in pairs(checkedLocationsBlock) do
|
||||
if checked_id == short_id then
|
||||
table.remove(foreign_item_list, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if foreign_items ~= nil then
|
||||
for i, foreign_item in pairs(foreign_items) do
|
||||
short_id = foreign_item.short_location_id
|
||||
for j, checked_id in pairs(checkedLocationsBlock) do
|
||||
if checked_id == short_id then
|
||||
foreign_items[i] = nil
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local dragon_speeds_block = block["dragon_speeds"]
|
||||
if dragon_speeds_block ~= nil then
|
||||
block_identified = 1
|
||||
yorgle_speed = dragon_speeds_block[slow_yorgle_id]
|
||||
grundle_speed = dragon_speeds_block[slow_grundle_id]
|
||||
rhindle_speed = dragon_speeds_block[slow_rhindle_id]
|
||||
end
|
||||
local diff_a_block = block["difficulty_a_locked"]
|
||||
if diff_a_block ~= nil then
|
||||
block_identified = 1
|
||||
diff_a_locked = diff_a_block
|
||||
end
|
||||
local diff_b_block = block["difficulty_b_locked"]
|
||||
if diff_b_block ~= nil then
|
||||
block_identified = 1
|
||||
diff_b_locked = diff_b_block
|
||||
end
|
||||
local freeincarnates_available_block = block["freeincarnates_available"]
|
||||
if freeincarnates_available_block ~= nil then
|
||||
block_identified = 1
|
||||
if freeincarnates_available ~= freeincarnates_available_block then
|
||||
freeincarnates_available = freeincarnates_available_block
|
||||
local msg = {TTL=450, message="freeincarnates: "..tostring(freeincarnates_available), color=0xFFFF0000}
|
||||
itemMessages[-2] = msg
|
||||
end
|
||||
end
|
||||
local bat_logic_block = block["bat_logic"]
|
||||
if bat_logic_block ~= nil then
|
||||
block_identified = 1
|
||||
bat_logic = bat_logic_block
|
||||
end
|
||||
local bat_no_touch_locations_block = block["bat_no_touch_locations"]
|
||||
if bat_no_touch_locations_block ~= nil then
|
||||
block_identified = 1
|
||||
for _, notouch_location in pairs(bat_no_touch_locations_block) do
|
||||
local room_id = tonumber(notouch_location.room_id)
|
||||
if bat_no_touch_locations_by_room[room_id] == nil then
|
||||
bat_no_touch_locations_by_room[room_id] = {}
|
||||
end
|
||||
table.insert(bat_no_touch_locations_by_room[room_id], notouch_location)
|
||||
|
||||
if notouch_location.local_item ~= nil and notouch_location.local_item ~= 255 then
|
||||
bat_no_touch_items[tonumber(notouch_location.local_item)] = true
|
||||
-- print("no touch: "..tostring(notouch_location.local_item))
|
||||
end
|
||||
end
|
||||
-- debugPrintNoTouchLocations()
|
||||
end
|
||||
deathlink_rec = deathlink_rec or block["deathlink"]
|
||||
if( block_identified == 0 ) then
|
||||
print("unidentified block")
|
||||
print(block)
|
||||
end
|
||||
end
|
||||
|
||||
local function clearScreen()
|
||||
if is23Or24Or25 then
|
||||
return
|
||||
elseif is26To28 then
|
||||
drawText(0, 0, "", "black")
|
||||
end
|
||||
end
|
||||
|
||||
local function getMaxMessageLength()
|
||||
if is23Or24Or25 then
|
||||
return client.screenwidth()/11
|
||||
elseif is26To28 then
|
||||
return client.screenwidth()/12
|
||||
end
|
||||
end
|
||||
|
||||
function drawText(x, y, message, color)
|
||||
if is23Or24Or25 then
|
||||
gui.addmessage(message)
|
||||
elseif is26To28 then
|
||||
gui.drawText(x, y, message, color, 0xB0000000, 18, "Courier New", nil, nil, nil, "client")
|
||||
end
|
||||
end
|
||||
|
||||
local function drawMessages()
|
||||
if table.empty(itemMessages) then
|
||||
clearScreen()
|
||||
return
|
||||
end
|
||||
local y = 10
|
||||
found = false
|
||||
maxMessageLength = getMaxMessageLength()
|
||||
for k, v in pairs(itemMessages) do
|
||||
if v["TTL"] > 0 then
|
||||
message = v["message"]
|
||||
while true do
|
||||
drawText(5, y, message:sub(1, maxMessageLength), v["color"])
|
||||
y = y + 16
|
||||
|
||||
message = message:sub(maxMessageLength + 1, message:len())
|
||||
if message:len() == 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
newTTL = 0
|
||||
if is26To28 then
|
||||
newTTL = itemMessages[k]["TTL"] - 1
|
||||
end
|
||||
itemMessages[k]["TTL"] = newTTL
|
||||
found = true
|
||||
end
|
||||
end
|
||||
if found == false then
|
||||
clearScreen()
|
||||
end
|
||||
end
|
||||
|
||||
function difference(a, b)
|
||||
local aa = {}
|
||||
for k,v in pairs(a) do aa[v]=true end
|
||||
for k,v in pairs(b) do aa[v]=nil end
|
||||
local ret = {}
|
||||
local n = 0
|
||||
for k,v in pairs(a) do
|
||||
if aa[v] then n=n+1 ret[n]=v end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function getAllRam()
|
||||
uRangeRAM(0,128);
|
||||
return data
|
||||
end
|
||||
|
||||
local function arrayEqual(a1, a2)
|
||||
if #a1 ~= #a2 then
|
||||
return false
|
||||
end
|
||||
|
||||
for i, v in ipairs(a1) do
|
||||
if v ~= a2[i] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function alive_mode()
|
||||
return (u8(PlayerRoomAddr) ~= 0x00 and u8(WinAddr) == 0x00)
|
||||
end
|
||||
|
||||
local function generateLocationsChecked()
|
||||
list_of_locations = {}
|
||||
for s, f in pairs(pending_foreign_items_collected) do
|
||||
table.insert(list_of_locations, f.short_location_id + 118000000)
|
||||
end
|
||||
for s, f in pairs(pending_local_items_collected) do
|
||||
table.insert(list_of_locations, f + 118000000)
|
||||
end
|
||||
return list_of_locations
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = atariSocket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
if l ~= nil then
|
||||
processBlock(json.decode(l))
|
||||
end
|
||||
-- Determine Message to send back
|
||||
|
||||
newSha256 = memory.hash_region(0xF000, 0x1000, "System Bus")
|
||||
if (sha256hash ~= nil and sha256hash ~= newSha256) then
|
||||
print("ROM changed, quitting")
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
sha256hash = newSha256
|
||||
local retTable = {}
|
||||
retTable["scriptVersion"] = SCRIPT_VERSION
|
||||
retTable["romhash"] = sha256hash
|
||||
if (alive_mode()) then
|
||||
retTable["locations"] = generateLocationsChecked()
|
||||
end
|
||||
if (u8(WinAddr) ~= 0x00) then
|
||||
retTable["victory"] = 1
|
||||
end
|
||||
if( deathlink_sent or deathlink_send == 0 ) then
|
||||
retTable["deathLink"] = 0
|
||||
else
|
||||
print("Sending deathlink "..tostring(deathlink_send))
|
||||
retTable["deathLink"] = deathlink_send
|
||||
deathlink_sent = true
|
||||
end
|
||||
deathlink_send = 0
|
||||
|
||||
if send_freeincarnate_used == true then
|
||||
print("Sending freeincarnate used")
|
||||
retTable["freeincarnate"] = true
|
||||
send_freeincarnate_used = false
|
||||
end
|
||||
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = atariSocket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function AutocollectFromRoom()
|
||||
if autocollect_items ~= nil and autocollect_items[prev_player_room] ~= nil then
|
||||
for _, item in pairs(autocollect_items[prev_player_room]) do
|
||||
pending_foreign_items_collected[item.short_location_id] = item
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SetYorgleSpeed()
|
||||
if yorgle_speed ~= nil then
|
||||
emu.setregister("A", yorgle_speed);
|
||||
end
|
||||
end
|
||||
|
||||
function SetGrundleSpeed()
|
||||
if grundle_speed ~= nil then
|
||||
emu.setregister("A", grundle_speed);
|
||||
end
|
||||
end
|
||||
|
||||
function SetRhindleSpeed()
|
||||
if rhindle_speed ~= nil then
|
||||
emu.setregister("A", rhindle_speed);
|
||||
end
|
||||
end
|
||||
|
||||
function SetDifficultySwitchB()
|
||||
if diff_b_locked then
|
||||
local a = emu.getregister("A")
|
||||
if a < 128 then
|
||||
emu.setregister("A", a + 128)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SetDifficultySwitchA()
|
||||
if diff_a_locked then
|
||||
local a = emu.getregister("A")
|
||||
if (a > 128 and a < 128 + 64) or (a < 64) then
|
||||
emu.setregister("A", a + 64)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TryFreeincarnate()
|
||||
if freeincarnates_available > 0 then
|
||||
freeincarnates_available = freeincarnates_available - 1
|
||||
for index, state_addr in pairs(DragonState) do
|
||||
if last_dragon_state[index] == 1 then
|
||||
send_freeincarnate_used = true
|
||||
memory.write_u8(state_addr, 1, "System Bus")
|
||||
local msg = {TTL=450, message="used freeincarnate", color=0xFF00FF00}
|
||||
itemMessages[-1] = msg
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function GetLinkedObject()
|
||||
if emu.getregister("X") == batRoomAddr then
|
||||
bat_interest_item = emu.getregister("A")
|
||||
-- if the bat can't touch that item, we'll switch it to the number item, which should never be
|
||||
-- in the same room as the bat.
|
||||
if bat_no_touch_items[bat_interest_item] ~= nil then
|
||||
emu.setregister("A", 0xDD )
|
||||
emu.setregister("Y", 0xDD )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CheckCollectAPItem(carry_item, target_item_value, target_item_ram, rendering_foreign_item)
|
||||
if( carry_item == target_item_value and rendering_foreign_item ~= nil ) then
|
||||
memory.write_u8(carryAddress, nullObjectId, "System Bus")
|
||||
memory.write_u8(target_item_ram, 0xFF, "System Bus")
|
||||
pending_foreign_items_collected[rendering_foreign_item.short_location_id] = rendering_foreign_item
|
||||
for index, fi in pairs(foreign_items_by_room[rendering_foreign_item.room_id]) do
|
||||
if( fi.short_location_id == rendering_foreign_item.short_location_id ) then
|
||||
table.remove(foreign_items_by_room[rendering_foreign_item.room_id], index)
|
||||
break
|
||||
end
|
||||
end
|
||||
for index, fi in pairs(foreign_items) do
|
||||
if( fi.short_location_id == rendering_foreign_item.short_location_id ) then
|
||||
foreign_items[index] = nil
|
||||
break
|
||||
end
|
||||
end
|
||||
prev_ap_room_index = 0
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function BatCanTouchForeign(foreign_item, bat_room)
|
||||
if bat_no_touch_locations_by_room[bat_room] == nil or bat_no_touch_locations_by_room[bat_room][1] == nil then
|
||||
return true
|
||||
end
|
||||
|
||||
for index, location in ipairs(bat_no_touch_locations_by_room[bat_room]) do
|
||||
if location.short_location_id == foreign_item.short_location_id then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true;
|
||||
end
|
||||
|
||||
function main()
|
||||
memory.usememorydomain("System Bus")
|
||||
if (is23Or24Or25 or is26To28) == false then
|
||||
print("Must use a version of bizhawk 2.3.1 or higher")
|
||||
return
|
||||
end
|
||||
local playerSlot = memory.read_u8(PlayerSlotAddress)
|
||||
local port = 17242 + playerSlot
|
||||
print("Using port"..tostring(port))
|
||||
server, error = socket.bind('localhost', port)
|
||||
if( error ~= nil ) then
|
||||
print(error)
|
||||
end
|
||||
event.onmemoryexecute(SetYorgleSpeed, yorgle_speed_address);
|
||||
event.onmemoryexecute(SetGrundleSpeed, grundle_speed_address);
|
||||
event.onmemoryexecute(SetRhindleSpeed, rhindle_speed_address);
|
||||
event.onmemoryexecute(SetDifficultySwitchA, read_switch_a)
|
||||
event.onmemoryexecute(SetDifficultySwitchB, read_switch_b)
|
||||
event.onmemoryexecute(GetLinkedObject, batItemCheckAddr)
|
||||
-- TODO: Add an onmemoryexecute event to intercept the bat reading item rooms, and don't 'see' an item in the
|
||||
-- room if it is in bat_no_touch_locations_by_room. Although realistically, I may have to handle this in the rom
|
||||
-- for it to be totally reliable, because it won't work before the script connects (I might have to reset them?)
|
||||
-- TODO: Also remove those items from the bat_no_touch_locations_by_room if they have been collected
|
||||
while true do
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
print("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
|
||||
local current_player_room = u8(PlayerRoomAddr)
|
||||
local bat_room = u8(batRoomAddr)
|
||||
local bat_carrying_item = u8(batCarryAddress)
|
||||
local bat_carrying_ap_item = (BatAPItemRam == bat_carrying_item)
|
||||
|
||||
if current_player_room == 0x1E then
|
||||
if u8(PlayerRoomAddr + 1) > 0x4B then
|
||||
memory.write_u8(PlayerRoomAddr + 1, 0x4B)
|
||||
end
|
||||
end
|
||||
|
||||
if current_player_room == 0x00 then
|
||||
if not was_in_number_room then
|
||||
print("reset "..tostring(bat_carrying_ap_item).." "..tostring(bat_carrying_item))
|
||||
memory.write_u8(batCarryAddress, batInvalidCarryItem)
|
||||
memory.write_u8(batCarryAddress+ 1, 0)
|
||||
createForeignItemsByRoom()
|
||||
memory.write_u8(BatAPItemRam, 0xff)
|
||||
memory.write_u8(APItemRam, 0xff)
|
||||
prev_ap_room_index = 0
|
||||
prev_player_room = 0
|
||||
rendering_foreign_item = nil
|
||||
was_in_number_room = true
|
||||
end
|
||||
else
|
||||
was_in_number_room = false
|
||||
end
|
||||
|
||||
if bat_room ~= prev_bat_room then
|
||||
if bat_carrying_ap_item then
|
||||
if foreign_items_by_room[prev_bat_room] ~= nil then
|
||||
for r,f in pairs(foreign_items_by_room[prev_bat_room]) do
|
||||
if f.short_location_id == current_bat_ap_item.short_location_id then
|
||||
-- print("removing item from "..tostring(r).." in "..tostring(prev_bat_room))
|
||||
table.remove(foreign_items_by_room[prev_bat_room], r)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if foreign_items_by_room[bat_room] == nil then
|
||||
foreign_items_by_room[bat_room] = {}
|
||||
end
|
||||
-- print("adding item to "..tostring(bat_room))
|
||||
table.insert(foreign_items_by_room[bat_room], current_bat_ap_item)
|
||||
else
|
||||
-- set AP item room and position for new room, or to invalid room
|
||||
if foreign_items_by_room[bat_room] ~= nil and foreign_items_by_room[bat_room][1] ~= nil
|
||||
and BatCanTouchForeign(foreign_items_by_room[bat_room][1], bat_room) then
|
||||
if current_bat_ap_item ~= foreign_items_by_room[bat_room][1] then
|
||||
current_bat_ap_item = foreign_items_by_room[bat_room][1]
|
||||
-- print("Changing bat item to "..tostring(current_bat_ap_item.short_location_id))
|
||||
end
|
||||
memory.write_u8(BatAPItemRam, bat_room)
|
||||
memory.write_u8(BatAPItemRam + 1, current_bat_ap_item.room_x)
|
||||
memory.write_u8(BatAPItemRam + 2, current_bat_ap_item.room_y)
|
||||
else
|
||||
memory.write_u8(BatAPItemRam, 0xff)
|
||||
if current_bat_ap_item ~= nil then
|
||||
-- print("clearing bat item")
|
||||
end
|
||||
current_bat_ap_item = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
prev_bat_room = bat_room
|
||||
|
||||
-- update foreign_items_by_room position and room id for bat item if bat carrying an item
|
||||
if bat_carrying_ap_item then
|
||||
-- this is setting the item using the bat's position, which is somewhat wrong, but I think
|
||||
-- there will be more problems with the room not matching sometimes if I use the actual item position
|
||||
current_bat_ap_item.room_id = bat_room
|
||||
current_bat_ap_item.room_x = u8(batRoomAddr + 1)
|
||||
current_bat_ap_item.room_y = u8(batRoomAddr + 2)
|
||||
end
|
||||
|
||||
if (alive_mode()) then
|
||||
if (current_player_room ~= prev_player_room) then
|
||||
memory.write_u8(APItemRam, 0xFF, "System Bus")
|
||||
prev_ap_room_index = 0
|
||||
prev_player_room = current_player_room
|
||||
AutocollectFromRoom()
|
||||
end
|
||||
local carry_item = memory.read_u8(carryAddress, "System Bus")
|
||||
bat_no_touch_items[carry_item] = nil
|
||||
if (next_inventory_item ~= nil) then
|
||||
if ( carry_item == nullObjectId and last_carry_item == nullObjectId ) then
|
||||
frames_with_no_item = frames_with_no_item + 1
|
||||
if (frames_with_no_item > 10) then
|
||||
frames_with_no_item = 10
|
||||
local input_value = memory.read_u8(input_button_address, "System Bus")
|
||||
if( input_value >= 64 and input_value < 128 ) then -- high bit clear, second highest bit set
|
||||
memory.write_u8(carryAddress, next_inventory_item)
|
||||
local item_ram_location = memory.read_u8(ItemTableStart + next_inventory_item)
|
||||
if( memory.read_u8(batCarryAddress) ~= 0x78 and
|
||||
memory.read_u8(batCarryAddress) == item_ram_location) then
|
||||
memory.write_u8(batCarryAddress, batInvalidCarryItem)
|
||||
memory.write_u8(batCarryAddress+ 1, 0)
|
||||
memory.write_u8(item_ram_location, current_player_room)
|
||||
memory.write_u8(item_ram_location + 1, memory.read_u8(PlayerRoomAddr + 1))
|
||||
memory.write_u8(item_ram_location + 2, memory.read_u8(PlayerRoomAddr + 2))
|
||||
end
|
||||
ItemIndex = ItemIndex + 1
|
||||
next_inventory_item = nil
|
||||
end
|
||||
end
|
||||
else
|
||||
frames_with_no_item = 0
|
||||
end
|
||||
end
|
||||
if( carry_item ~= last_carry_item ) then
|
||||
if ( localItemLocations ~= nil and localItemLocations[tostring(carry_item)] ~= nil ) then
|
||||
pending_local_items_collected[localItemLocations[tostring(carry_item)]] =
|
||||
localItemLocations[tostring(carry_item)]
|
||||
table.remove(localItemLocations, tostring(carry_item))
|
||||
skip_inventory_items[carry_item] = carry_item
|
||||
end
|
||||
end
|
||||
last_carry_item = carry_item
|
||||
|
||||
CheckCollectAPItem(carry_item, APItemValue, APItemRam, rendering_foreign_item)
|
||||
if CheckCollectAPItem(carry_item, BatAPItemValue, BatAPItemRam, current_bat_ap_item) and bat_carrying_ap_item then
|
||||
memory.write_u8(batCarryAddress, batInvalidCarryItem)
|
||||
memory.write_u8(batCarryAddress+ 1, 0)
|
||||
end
|
||||
|
||||
|
||||
rendering_foreign_item = nil
|
||||
if( foreign_items_by_room[current_player_room] ~= nil ) then
|
||||
if( foreign_items_by_room[current_player_room][prev_ap_room_index] ~= nil ) and memory.read_u8(APItemRam) ~= 0xff then
|
||||
foreign_items_by_room[current_player_room][prev_ap_room_index].room_x = memory.read_u8(APItemRam + 1)
|
||||
foreign_items_by_room[current_player_room][prev_ap_room_index].room_y = memory.read_u8(APItemRam + 2)
|
||||
end
|
||||
prev_ap_room_index = prev_ap_room_index + 1
|
||||
local invalid_index = -1
|
||||
if( foreign_items_by_room[current_player_room][prev_ap_room_index] == nil ) then
|
||||
prev_ap_room_index = 1
|
||||
end
|
||||
if( foreign_items_by_room[current_player_room][prev_ap_room_index] ~= nil and current_bat_ap_item ~= nil and
|
||||
foreign_items_by_room[current_player_room][prev_ap_room_index].short_location_id == current_bat_ap_item.short_location_id) then
|
||||
invalid_index = prev_ap_room_index
|
||||
prev_ap_room_index = prev_ap_room_index + 1
|
||||
if( foreign_items_by_room[current_player_room][prev_ap_room_index] == nil ) then
|
||||
prev_ap_room_index = 1
|
||||
end
|
||||
end
|
||||
|
||||
if( foreign_items_by_room[current_player_room][prev_ap_room_index] ~= nil and prev_ap_room_index ~= invalid_index ) then
|
||||
memory.write_u8(APItemRam, current_player_room)
|
||||
rendering_foreign_item = foreign_items_by_room[current_player_room][prev_ap_room_index]
|
||||
memory.write_u8(APItemRam + 1, rendering_foreign_item.room_x)
|
||||
memory.write_u8(APItemRam + 2, rendering_foreign_item.room_y)
|
||||
else
|
||||
memory.write_u8(APItemRam, 0xFF, "System Bus")
|
||||
end
|
||||
end
|
||||
if is_dead == 0 then
|
||||
dragons_revived = false
|
||||
player_dead = false
|
||||
new_dragon_state = {0,0,0}
|
||||
for index, dragon_state_addr in pairs(DragonState) do
|
||||
new_dragon_state[index] = memory.read_u8(dragon_state_addr, "System Bus" )
|
||||
if last_dragon_state[index] == 1 and new_dragon_state[index] ~= 1 then
|
||||
dragons_revived = true
|
||||
elseif last_dragon_state[index] ~= 1 and new_dragon_state[index] == 1 then
|
||||
dragon_real_index = index - 1
|
||||
print("Killed dragon: "..tostring(dragon_real_index))
|
||||
local dragon_item = {}
|
||||
dragon_item["short_location_id"] = 0xD0 + dragon_real_index
|
||||
pending_foreign_items_collected[dragon_item.short_location_id] = dragon_item
|
||||
end
|
||||
if new_dragon_state[index] == 2 then
|
||||
player_dead = true
|
||||
end
|
||||
end
|
||||
if dragons_revived and player_dead == false then
|
||||
TryFreeincarnate()
|
||||
end
|
||||
last_dragon_state = new_dragon_state
|
||||
end
|
||||
elseif (u8(PlayerRoomAddr) == 0x00) then -- not alive mode, in number room
|
||||
ItemIndex = 0 -- reset our inventory
|
||||
next_inventory_item = nil
|
||||
skip_inventory_items = {}
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 5 == 0) then
|
||||
receive()
|
||||
if alive_mode() then
|
||||
local was_dead = is_dead
|
||||
is_dead = 0
|
||||
for index, dragonStateAddr in pairs(DragonState) do
|
||||
local dragonstateval = memory.read_u8(dragonStateAddr, "System Bus")
|
||||
if ( dragonstateval == 2) then
|
||||
is_dead = index
|
||||
end
|
||||
end
|
||||
if was_dead ~= 0 and is_dead == 0 then
|
||||
TryFreeincarnate()
|
||||
end
|
||||
if deathlink_rec == true and is_dead == 0 then
|
||||
print("setting dead from deathlink")
|
||||
deathlink_rec = false
|
||||
deathlink_sent = true
|
||||
is_dead = 1
|
||||
memory.write_u8(carryAddress, nullObjectId, "System Bus")
|
||||
memory.write_u8(DragonState[1], 2, "System Bus")
|
||||
end
|
||||
if (is_dead > 0 and deathlink_send == 0 and not deathlink_sent) then
|
||||
deathlink_send = is_dead
|
||||
print("setting deathlink_send to "..tostring(is_dead))
|
||||
elseif (is_dead == 0) then
|
||||
deathlink_send = 0
|
||||
deathlink_sent = false
|
||||
end
|
||||
if ItemsReceived ~= nil and ItemsReceived[ItemIndex + 1] ~= nil then
|
||||
while ItemsReceived[ItemIndex + 1] ~= nil and skip_inventory_items[ItemsReceived[ItemIndex + 1]] ~= nil do
|
||||
print("skip")
|
||||
ItemIndex = ItemIndex + 1
|
||||
end
|
||||
local static_id = ItemsReceived[ItemIndex + 1]
|
||||
if static_id ~= nil then
|
||||
inventory[static_id] = 1
|
||||
if next_inventory_item == nil then
|
||||
next_inventory_item = static_id
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
if (frame % 60 == 0) then
|
||||
|
||||
print("Waiting for client.")
|
||||
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
print("Initial connection made")
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
atariSocket = client
|
||||
atariSocket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
380
data/lua/ADVENTURE/json.lua
Normal file
380
data/lua/ADVENTURE/json.lua
Normal file
@@ -0,0 +1,380 @@
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2015 rxi
|
||||
--
|
||||
-- This library is free software; you can redistribute it and/or modify it
|
||||
-- under the terms of the MIT license. See LICENSE for details.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.0" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if val[1] ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
--local line_count = 1
|
||||
--local col_count = 1
|
||||
--for i = 1, idx - 1 do
|
||||
-- col_count = col_count + 1
|
||||
-- if str:sub(i, i) == "\n" then
|
||||
-- line_count = line_count + 1
|
||||
-- col_count = 1
|
||||
-- end
|
||||
-- end
|
||||
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
return ( parse(str, next_char(str, 1, space_chars, true)) )
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
132
data/lua/ADVENTURE/socket.lua
Normal file
132
data/lua/ADVENTURE/socket.lua
Normal file
@@ -0,0 +1,132 @@
|
||||
-----------------------------------------------------------------------------
|
||||
-- LuaSocket helper module
|
||||
-- Author: Diego Nehab
|
||||
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Declare module and import dependencies
|
||||
-----------------------------------------------------------------------------
|
||||
local base = _G
|
||||
local string = require("string")
|
||||
local math = require("math")
|
||||
local socket = require("socket.core")
|
||||
module("socket")
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Exported auxiliar functions
|
||||
-----------------------------------------------------------------------------
|
||||
function connect(address, port, laddress, lport)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
if laddress then
|
||||
local res, err = sock:bind(laddress, lport, -1)
|
||||
if not res then return nil, err end
|
||||
end
|
||||
local res, err = sock:connect(address, port)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
function bind(host, port, backlog)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
sock:setoption("reuseaddr", true)
|
||||
local res, err = sock:bind(host, port)
|
||||
if not res then return nil, err end
|
||||
res, err = sock:listen(backlog)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
try = newtry()
|
||||
|
||||
function choose(table)
|
||||
return function(name, opt1, opt2)
|
||||
if base.type(name) ~= "string" then
|
||||
name, opt1, opt2 = "default", name, opt1
|
||||
end
|
||||
local f = table[name or "nil"]
|
||||
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
|
||||
else return f(opt1, opt2) end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Socket sources and sinks, conforming to LTN12
|
||||
-----------------------------------------------------------------------------
|
||||
-- create namespaces inside LuaSocket namespace
|
||||
sourcet = {}
|
||||
sinkt = {}
|
||||
|
||||
BLOCKSIZE = 2048
|
||||
|
||||
sinkt["close-when-done"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if not chunk then
|
||||
sock:close()
|
||||
return 1
|
||||
else return sock:send(chunk) end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["keep-open"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if chunk then return sock:send(chunk)
|
||||
else return 1 end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["default"] = sinkt["keep-open"]
|
||||
|
||||
sink = choose(sinkt)
|
||||
|
||||
sourcet["by-length"] = function(sock, length)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if length <= 0 then return nil end
|
||||
local size = math.min(socket.BLOCKSIZE, length)
|
||||
local chunk, err = sock:receive(size)
|
||||
if err then return nil, err end
|
||||
length = length - string.len(chunk)
|
||||
return chunk
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sourcet["until-closed"] = function(sock)
|
||||
local done
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if done then return nil end
|
||||
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
|
||||
if not err then return chunk
|
||||
elseif err == "closed" then
|
||||
sock:close()
|
||||
done = 1
|
||||
return partial
|
||||
else return nil, err end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
sourcet["default"] = sourcet["until-closed"]
|
||||
|
||||
source = choose(sourcet)
|
||||
@@ -7,7 +7,7 @@ local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local SCRIPT_VERSION = 1
|
||||
local SCRIPT_VERSION = 3
|
||||
|
||||
local APIndex = 0x1A6E
|
||||
local APDeathLinkAddress = 0x00FD
|
||||
@@ -16,7 +16,8 @@ local EventFlagAddress = 0x1735
|
||||
local MissableAddress = 0x161A
|
||||
local HiddenItemsAddress = 0x16DE
|
||||
local RodAddress = 0x1716
|
||||
local InGame = 0x1A71
|
||||
local DexSanityAddress = 0x1A71
|
||||
local InGameAddress = 0x1A84
|
||||
local ClientCompatibilityAddress = 0xFF00
|
||||
|
||||
local ItemsReceived = nil
|
||||
@@ -34,6 +35,7 @@ local frame = 0
|
||||
local u8 = nil
|
||||
local wU8 = nil
|
||||
local u16
|
||||
local compat = nil
|
||||
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
@@ -70,18 +72,6 @@ function slice (tbl, s, e)
|
||||
return new
|
||||
end
|
||||
|
||||
function processBlock(block)
|
||||
if block == nil then
|
||||
return
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.wram()
|
||||
if itemsBlock ~= nil then
|
||||
ItemsReceived = itemsBlock
|
||||
end
|
||||
deathlink_rec = block["deathlink"]
|
||||
end
|
||||
|
||||
function difference(a, b)
|
||||
local aa = {}
|
||||
for k,v in pairs(a) do aa[v]=true end
|
||||
@@ -99,6 +89,7 @@ function generateLocationsChecked()
|
||||
events = uRange(EventFlagAddress, 0x140)
|
||||
missables = uRange(MissableAddress, 0x20)
|
||||
hiddenitems = uRange(HiddenItemsAddress, 0x0E)
|
||||
dexsanity = uRange(DexSanityAddress, 19)
|
||||
rod = u8(RodAddress)
|
||||
|
||||
data = {}
|
||||
@@ -108,6 +99,9 @@ function generateLocationsChecked()
|
||||
table.foreach(hiddenitems, function(k, v) table.insert(data, v) end)
|
||||
table.insert(data, rod)
|
||||
|
||||
if compat > 1 then
|
||||
table.foreach(dexsanity, function(k, v) table.insert(data, v) end)
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
@@ -141,7 +135,15 @@ function receive()
|
||||
return
|
||||
end
|
||||
if l ~= nil then
|
||||
processBlock(json.decode(l))
|
||||
block = json.decode(l)
|
||||
if block ~= nil then
|
||||
local itemsBlock = block["items"]
|
||||
if itemsBlock ~= nil then
|
||||
ItemsReceived = itemsBlock
|
||||
end
|
||||
deathlink_rec = block["deathlink"]
|
||||
|
||||
end
|
||||
end
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
@@ -156,15 +158,31 @@ function receive()
|
||||
seedName = newSeedName
|
||||
local retTable = {}
|
||||
retTable["scriptVersion"] = SCRIPT_VERSION
|
||||
retTable["clientCompatibilityVersion"] = u8(ClientCompatibilityAddress)
|
||||
|
||||
if compat == nil then
|
||||
compat = u8(ClientCompatibilityAddress)
|
||||
if compat < 2 then
|
||||
InGameAddress = 0x1A71
|
||||
end
|
||||
end
|
||||
|
||||
retTable["clientCompatibilityVersion"] = compat
|
||||
retTable["playerName"] = playerName
|
||||
retTable["seedName"] = seedName
|
||||
memDomain.wram()
|
||||
if u8(InGame) == 0xAC then
|
||||
|
||||
in_game = u8(InGameAddress)
|
||||
if in_game == 0x2A or in_game == 0xAC then
|
||||
retTable["locations"] = generateLocationsChecked()
|
||||
elseif in_game ~= 0 then
|
||||
print("Game may have crashed")
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
|
||||
retTable["deathLink"] = deathlink_send
|
||||
deathlink_send = false
|
||||
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = gbSocket:send(msg)
|
||||
if ret == nil then
|
||||
@@ -193,16 +211,23 @@ function main()
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 5 == 0) then
|
||||
receive()
|
||||
if u8(InGame) == 0xAC and u8(APItemAddress) == 0x00 then
|
||||
ItemIndex = u16(APIndex)
|
||||
if deathlink_rec == true then
|
||||
wU8(APDeathLinkAddress, 1)
|
||||
elseif u8(APDeathLinkAddress) == 3 then
|
||||
wU8(APDeathLinkAddress, 0)
|
||||
deathlink_send = true
|
||||
end
|
||||
if ItemsReceived[ItemIndex + 1] ~= nil then
|
||||
wU8(APItemAddress, ItemsReceived[ItemIndex + 1] - 172000000)
|
||||
in_game = u8(InGameAddress)
|
||||
if in_game == 0x2A or in_game == 0xAC then
|
||||
if u8(APItemAddress) == 0x00 then
|
||||
ItemIndex = u16(APIndex)
|
||||
if deathlink_rec == true then
|
||||
wU8(APDeathLinkAddress, 1)
|
||||
elseif u8(APDeathLinkAddress) == 3 then
|
||||
wU8(APDeathLinkAddress, 0)
|
||||
deathlink_send = true
|
||||
end
|
||||
if ItemsReceived[ItemIndex + 1] ~= nil then
|
||||
item_id = ItemsReceived[ItemIndex + 1] - 172000000
|
||||
if item_id > 255 then
|
||||
item_id = item_id - 256
|
||||
end
|
||||
wU8(APItemAddress, item_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
702
data/lua/TLoZ/TheLegendOfZeldaConnector.lua
Normal file
702
data/lua/TLoZ/TheLegendOfZeldaConnector.lua
Normal file
@@ -0,0 +1,702 @@
|
||||
--Shamelessly based off the FF1 lua
|
||||
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local itemMessages = {}
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local zeldaSocket = nil
|
||||
local frame = 0
|
||||
local gameMode = 0
|
||||
|
||||
local cave_index
|
||||
local triforce_byte
|
||||
local game_state
|
||||
|
||||
local u8 = nil
|
||||
local wU8 = nil
|
||||
local isNesHawk = false
|
||||
|
||||
local shopsChecked = {}
|
||||
local shopSlotLeft = 0x0628
|
||||
local shopSlotMiddle = 0x0629
|
||||
local shopSlotRight = 0x062A
|
||||
|
||||
--N.B.: you won't find these in a RAM map. They're flag values that the base patch derives from the cave ID.
|
||||
local blueRingShopBit = 0x40
|
||||
local potionShopBit = 0x02
|
||||
local arrowShopBit = 0x08
|
||||
local candleShopBit = 0x10
|
||||
local shieldShopBit = 0x20
|
||||
local takeAnyCaveBit = 0x01
|
||||
|
||||
|
||||
local sword = 0x0657
|
||||
local bombs = 0x0658
|
||||
local maxBombs = 0x067C
|
||||
local keys = 0x066E
|
||||
local arrow = 0x0659
|
||||
local bow = 0x065A
|
||||
local candle = 0x065B
|
||||
local recorder = 0x065C
|
||||
local food = 0x065D
|
||||
local waterOfLife = 0x065E
|
||||
local magicalRod = 0x065F
|
||||
local raft = 0x0660
|
||||
local bookOfMagic = 0x0661
|
||||
local ring = 0x0662
|
||||
local stepladder = 0x0663
|
||||
local magicalKey = 0x0664
|
||||
local powerBracelet = 0x0665
|
||||
local letter = 0x0666
|
||||
local clockItem = 0x066C
|
||||
local heartContainers = 0x066F
|
||||
local partialHearts = 0x0670
|
||||
local triforceFragments = 0x0671
|
||||
local boomerang = 0x0674
|
||||
local magicalBoomerang = 0x0675
|
||||
local magicalShield = 0x0676
|
||||
local rupeesToAdd = 0x067D
|
||||
local rupeesToSubtract = 0x067E
|
||||
local itemsObtained = 0x0677
|
||||
local takeAnyCavesChecked = 0x0678
|
||||
local localTriforce = 0x0679
|
||||
local bonusItemsObtained = 0x067A
|
||||
|
||||
itemAPids = {
|
||||
["Boomerang"] = 7100,
|
||||
["Bow"] = 7101,
|
||||
["Magical Boomerang"] = 7102,
|
||||
["Raft"] = 7103,
|
||||
["Stepladder"] = 7104,
|
||||
["Recorder"] = 7105,
|
||||
["Magical Rod"] = 7106,
|
||||
["Red Candle"] = 7107,
|
||||
["Book of Magic"] = 7108,
|
||||
["Magical Key"] = 7109,
|
||||
["Red Ring"] = 7110,
|
||||
["Silver Arrow"] = 7111,
|
||||
["Sword"] = 7112,
|
||||
["White Sword"] = 7113,
|
||||
["Magical Sword"] = 7114,
|
||||
["Heart Container"] = 7115,
|
||||
["Letter"] = 7116,
|
||||
["Magical Shield"] = 7117,
|
||||
["Candle"] = 7118,
|
||||
["Arrow"] = 7119,
|
||||
["Food"] = 7120,
|
||||
["Water of Life (Blue)"] = 7121,
|
||||
["Water of Life (Red)"] = 7122,
|
||||
["Blue Ring"] = 7123,
|
||||
["Triforce Fragment"] = 7124,
|
||||
["Power Bracelet"] = 7125,
|
||||
["Small Key"] = 7126,
|
||||
["Bomb"] = 7127,
|
||||
["Recovery Heart"] = 7128,
|
||||
["Five Rupees"] = 7129,
|
||||
["Rupee"] = 7130,
|
||||
["Clock"] = 7131,
|
||||
["Fairy"] = 7132
|
||||
}
|
||||
|
||||
itemCodes = {
|
||||
["Boomerang"] = 0x1D,
|
||||
["Bow"] = 0x0A,
|
||||
["Magical Boomerang"] = 0x1E,
|
||||
["Raft"] = 0x0C,
|
||||
["Stepladder"] = 0x0D,
|
||||
["Recorder"] = 0x05,
|
||||
["Magical Rod"] = 0x10,
|
||||
["Red Candle"] = 0x07,
|
||||
["Book of Magic"] = 0x11,
|
||||
["Magical Key"] = 0x0B,
|
||||
["Red Ring"] = 0x13,
|
||||
["Silver Arrow"] = 0x09,
|
||||
["Sword"] = 0x01,
|
||||
["White Sword"] = 0x02,
|
||||
["Magical Sword"] = 0x03,
|
||||
["Heart Container"] = 0x1A,
|
||||
["Letter"] = 0x15,
|
||||
["Magical Shield"] = 0x1C,
|
||||
["Candle"] = 0x06,
|
||||
["Arrow"] = 0x08,
|
||||
["Food"] = 0x04,
|
||||
["Water of Life (Blue)"] = 0x1F,
|
||||
["Water of Life (Red)"] = 0x20,
|
||||
["Blue Ring"] = 0x12,
|
||||
["Triforce Fragment"] = 0x1B,
|
||||
["Power Bracelet"] = 0x14,
|
||||
["Small Key"] = 0x19,
|
||||
["Bomb"] = 0x00,
|
||||
["Recovery Heart"] = 0x22,
|
||||
["Five Rupees"] = 0x0F,
|
||||
["Rupee"] = 0x18,
|
||||
["Clock"] = 0x21,
|
||||
["Fairy"] = 0x23
|
||||
}
|
||||
|
||||
|
||||
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
local domains = memory.getmemorydomainlist()
|
||||
if domains[1] == "System Bus" then
|
||||
--NesHawk
|
||||
isNesHawk = true
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["ram"] = function() memory.usememorydomain("RAM") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
elseif domains[1] == "WRAM" then
|
||||
--QuickNES
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["ram"] = function() memory.usememorydomain("RAM") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
end
|
||||
return memDomain
|
||||
end
|
||||
|
||||
local memDomain = defineMemoryFunctions()
|
||||
u8 = memory.read_u8
|
||||
wU8 = memory.write_u8
|
||||
uRange = memory.readbyterange
|
||||
|
||||
itemIDNames = {}
|
||||
|
||||
for key, value in pairs(itemAPids) do
|
||||
itemIDNames[value] = key
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function determineItem(array)
|
||||
memdomain.ram()
|
||||
currentItemsObtained = u8(itemsObtained)
|
||||
|
||||
end
|
||||
|
||||
local function gotSword()
|
||||
local currentSword = u8(sword)
|
||||
wU8(sword, math.max(currentSword, 1))
|
||||
end
|
||||
|
||||
local function gotWhiteSword()
|
||||
local currentSword = u8(sword)
|
||||
wU8(sword, math.max(currentSword, 2))
|
||||
end
|
||||
|
||||
local function gotMagicalSword()
|
||||
wU8(sword, 3)
|
||||
end
|
||||
|
||||
local function gotBomb()
|
||||
local currentBombs = u8(bombs)
|
||||
local currentMaxBombs = u8(maxBombs)
|
||||
wU8(bombs, math.min(currentBombs + 4, currentMaxBombs))
|
||||
wU8(0x505, 0x29) -- Fake bomb to show item get.
|
||||
end
|
||||
|
||||
local function gotArrow()
|
||||
local currentArrow = u8(arrow)
|
||||
wU8(arrow, math.max(currentArrow, 1))
|
||||
end
|
||||
|
||||
local function gotSilverArrow()
|
||||
wU8(arrow, 2)
|
||||
end
|
||||
|
||||
local function gotBow()
|
||||
wU8(bow, 1)
|
||||
end
|
||||
|
||||
local function gotCandle()
|
||||
local currentCandle = u8(candle)
|
||||
wU8(candle, math.max(currentCandle, 1))
|
||||
end
|
||||
|
||||
local function gotRedCandle()
|
||||
wU8(candle, 2)
|
||||
end
|
||||
|
||||
local function gotRecorder()
|
||||
wU8(recorder, 1)
|
||||
end
|
||||
|
||||
local function gotFood()
|
||||
wU8(food, 1)
|
||||
end
|
||||
|
||||
local function gotWaterOfLifeBlue()
|
||||
local currentWaterOfLife = u8(waterOfLife)
|
||||
wU8(waterOfLife, math.max(currentWaterOfLife, 1))
|
||||
end
|
||||
|
||||
local function gotWaterOfLifeRed()
|
||||
wU8(waterOfLife, 2)
|
||||
end
|
||||
|
||||
local function gotMagicalRod()
|
||||
wU8(magicalRod, 1)
|
||||
end
|
||||
|
||||
local function gotBookOfMagic()
|
||||
wU8(bookOfMagic, 1)
|
||||
end
|
||||
|
||||
local function gotRaft()
|
||||
wU8(raft, 1)
|
||||
end
|
||||
|
||||
local function gotBlueRing()
|
||||
local currentRing = u8(ring)
|
||||
wU8(ring, math.max(currentRing, 1))
|
||||
memDomain.saveram()
|
||||
local currentTunicColor = u8(0x0B92)
|
||||
if currentTunicColor == 0x29 then
|
||||
wU8(0x0B92, 0x32)
|
||||
wU8(0x0804, 0x32)
|
||||
end
|
||||
end
|
||||
|
||||
local function gotRedRing()
|
||||
wU8(ring, 2)
|
||||
memDomain.saveram()
|
||||
wU8(0x0B92, 0x16)
|
||||
wU8(0x0804, 0x16)
|
||||
end
|
||||
|
||||
local function gotStepladder()
|
||||
wU8(stepladder, 1)
|
||||
end
|
||||
|
||||
local function gotMagicalKey()
|
||||
wU8(magicalKey, 1)
|
||||
end
|
||||
|
||||
local function gotPowerBracelet()
|
||||
wU8(powerBracelet, 1)
|
||||
end
|
||||
|
||||
local function gotLetter()
|
||||
wU8(letter, 1)
|
||||
end
|
||||
|
||||
local function gotHeartContainer()
|
||||
local currentHeartContainers = bit.rshift(bit.band(u8(heartContainers), 0xF0), 4)
|
||||
if currentHeartContainers < 16 then
|
||||
currentHeartContainers = math.min(currentHeartContainers + 1, 16)
|
||||
local currentHearts = bit.band(u8(heartContainers), 0x0F) + 1
|
||||
wU8(heartContainers, bit.lshift(currentHeartContainers, 4) + currentHearts)
|
||||
end
|
||||
end
|
||||
|
||||
local function gotTriforceFragment()
|
||||
local triforceByte = 0xFF
|
||||
local newTriforceCount = u8(localTriforce) + 1
|
||||
wU8(localTriforce, newTriforceCount)
|
||||
end
|
||||
|
||||
local function gotBoomerang()
|
||||
wU8(boomerang, 1)
|
||||
end
|
||||
|
||||
local function gotMagicalBoomerang()
|
||||
wU8(magicalBoomerang, 1)
|
||||
end
|
||||
|
||||
local function gotMagicalShield()
|
||||
wU8(magicalShield, 1)
|
||||
end
|
||||
|
||||
local function gotRecoveryHeart()
|
||||
local currentHearts = bit.band(u8(heartContainers), 0x0F)
|
||||
local currentHeartContainers = bit.rshift(bit.band(u8(heartContainers), 0xF0), 4)
|
||||
if currentHearts < currentHeartContainers then
|
||||
currentHearts = currentHearts + 1
|
||||
else
|
||||
wU8(partialHearts, 0xFF)
|
||||
end
|
||||
currentHearts = bit.bor(bit.band(u8(heartContainers), 0xF0), currentHearts)
|
||||
wU8(heartContainers, currentHearts)
|
||||
end
|
||||
|
||||
local function gotFairy()
|
||||
local currentHearts = bit.band(u8(heartContainers), 0x0F)
|
||||
local currentHeartContainers = bit.rshift(bit.band(u8(heartContainers), 0xF0), 4)
|
||||
if currentHearts < currentHeartContainers then
|
||||
currentHearts = currentHearts + 3
|
||||
if currentHearts > currentHeartContainers then
|
||||
currentHearts = currentHeartContainers
|
||||
wU8(partialHearts, 0xFF)
|
||||
end
|
||||
else
|
||||
wU8(partialHearts, 0xFF)
|
||||
end
|
||||
currentHearts = bit.bor(bit.band(u8(heartContainers), 0xF0), currentHearts)
|
||||
wU8(heartContainers, currentHearts)
|
||||
end
|
||||
|
||||
local function gotClock()
|
||||
wU8(clockItem, 1)
|
||||
end
|
||||
|
||||
local function gotFiveRupees()
|
||||
local currentRupeesToAdd = u8(rupeesToAdd)
|
||||
wU8(rupeesToAdd, math.min(currentRupeesToAdd + 5, 255))
|
||||
end
|
||||
|
||||
local function gotSmallKey()
|
||||
wU8(keys, math.min(u8(keys) + 1, 9))
|
||||
end
|
||||
|
||||
local function gotItem(item)
|
||||
--Write itemCode to itemToLift
|
||||
--Write 128 to itemLiftTimer
|
||||
--Write 4 to sound effect queue
|
||||
itemName = itemIDNames[item]
|
||||
itemCode = itemCodes[itemName]
|
||||
wU8(0x505, itemCode)
|
||||
wU8(0x506, 128)
|
||||
wU8(0x602, 4)
|
||||
numberObtained = u8(itemsObtained) + 1
|
||||
wU8(itemsObtained, numberObtained)
|
||||
if itemName == "Boomerang" then gotBoomerang() end
|
||||
if itemName == "Bow" then gotBow() end
|
||||
if itemName == "Magical Boomerang" then gotMagicalBoomerang() end
|
||||
if itemName == "Raft" then gotRaft() end
|
||||
if itemName == "Stepladder" then gotStepladder() end
|
||||
if itemName == "Recorder" then gotRecorder() end
|
||||
if itemName == "Magical Rod" then gotMagicalRod() end
|
||||
if itemName == "Red Candle" then gotRedCandle() end
|
||||
if itemName == "Book of Magic" then gotBookOfMagic() end
|
||||
if itemName == "Magical Key" then gotMagicalKey() end
|
||||
if itemName == "Red Ring" then gotRedRing() end
|
||||
if itemName == "Silver Arrow" then gotSilverArrow() end
|
||||
if itemName == "Sword" then gotSword() end
|
||||
if itemName == "White Sword" then gotWhiteSword() end
|
||||
if itemName == "Magical Sword" then gotMagicalSword() end
|
||||
if itemName == "Heart Container" then gotHeartContainer() end
|
||||
if itemName == "Letter" then gotLetter() end
|
||||
if itemName == "Magical Shield" then gotMagicalShield() end
|
||||
if itemName == "Candle" then gotCandle() end
|
||||
if itemName == "Arrow" then gotArrow() end
|
||||
if itemName == "Food" then gotFood() end
|
||||
if itemName == "Water of Life (Blue)" then gotWaterOfLifeBlue() end
|
||||
if itemName == "Water of Life (Red)" then gotWaterOfLifeRed() end
|
||||
if itemName == "Blue Ring" then gotBlueRing() end
|
||||
if itemName == "Triforce Fragment" then gotTriforceFragment() end
|
||||
if itemName == "Power Bracelet" then gotPowerBracelet() end
|
||||
if itemName == "Small Key" then gotSmallKey() end
|
||||
if itemName == "Bomb" then gotBomb() end
|
||||
if itemName == "Recovery Heart" then gotRecoveryHeart() end
|
||||
if itemName == "Five Rupees" then gotFiveRupees() end
|
||||
if itemName == "Fairy" then gotFairy() end
|
||||
if itemName == "Clock" then gotClock() end
|
||||
end
|
||||
|
||||
|
||||
local function StateOKForMainLoop()
|
||||
memDomain.ram()
|
||||
local gameMode = u8(0x12)
|
||||
return gameMode == 5
|
||||
end
|
||||
|
||||
local function checkCaveItemObtained()
|
||||
memDomain.ram()
|
||||
local returnTable = {}
|
||||
returnTable["slot1"] = u8(shopSlotLeft)
|
||||
returnTable["slot2"] = u8(shopSlotMiddle)
|
||||
returnTable["slot3"] = u8(shopSlotRight)
|
||||
returnTable["takeAnys"] = u8(takeAnyCavesChecked)
|
||||
return returnTable
|
||||
end
|
||||
|
||||
function table.empty (self)
|
||||
for _, _ in pairs(self) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
|
||||
local bizhawk_version = client.getversion()
|
||||
local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_version:sub(1,3)=="2.4") or (bizhawk_version:sub(1,3)=="2.5")
|
||||
local is26To28 = (bizhawk_version:sub(1,3)=="2.6") or (bizhawk_version:sub(1,3)=="2.7") or (bizhawk_version:sub(1,3)=="2.8")
|
||||
|
||||
local function getMaxMessageLength()
|
||||
if is23Or24Or25 then
|
||||
return client.screenwidth()/11
|
||||
elseif is26To28 then
|
||||
return client.screenwidth()/12
|
||||
end
|
||||
end
|
||||
|
||||
local function drawText(x, y, message, color)
|
||||
if is23Or24Or25 then
|
||||
gui.addmessage(message)
|
||||
elseif is26To28 then
|
||||
gui.drawText(x, y, message, color, 0xB0000000, 18, "Courier New", "middle", "bottom", nil, "client")
|
||||
end
|
||||
end
|
||||
|
||||
local function clearScreen()
|
||||
if is23Or24Or25 then
|
||||
return
|
||||
elseif is26To28 then
|
||||
drawText(0, 0, "", "black")
|
||||
end
|
||||
end
|
||||
|
||||
local function drawMessages()
|
||||
if table.empty(itemMessages) then
|
||||
clearScreen()
|
||||
return
|
||||
end
|
||||
local y = 10
|
||||
found = false
|
||||
maxMessageLength = getMaxMessageLength()
|
||||
for k, v in pairs(itemMessages) do
|
||||
if v["TTL"] > 0 then
|
||||
message = v["message"]
|
||||
while true do
|
||||
drawText(5, y, message:sub(1, maxMessageLength), v["color"])
|
||||
y = y + 16
|
||||
|
||||
message = message:sub(maxMessageLength + 1, message:len())
|
||||
if message:len() == 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
newTTL = 0
|
||||
if is26To28 then
|
||||
newTTL = itemMessages[k]["TTL"] - 1
|
||||
end
|
||||
itemMessages[k]["TTL"] = newTTL
|
||||
found = true
|
||||
end
|
||||
end
|
||||
if found == false then
|
||||
clearScreen()
|
||||
end
|
||||
end
|
||||
|
||||
function generateOverworldLocationChecked()
|
||||
memDomain.ram()
|
||||
data = uRange(0x067E, 0x81)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function getHCLocation()
|
||||
memDomain.rom()
|
||||
data = u8(0x1789A)
|
||||
return data
|
||||
end
|
||||
|
||||
function getPBLocation()
|
||||
memDomain.rom()
|
||||
data = u8(0x10CB2)
|
||||
return data
|
||||
end
|
||||
|
||||
function generateUnderworld16LocationChecked()
|
||||
memDomain.ram()
|
||||
data = uRange(0x06FE, 0x81)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function generateUnderworld79LocationChecked()
|
||||
memDomain.ram()
|
||||
data = uRange(0x077E, 0x81)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function updateTriforceFragments()
|
||||
memDomain.ram()
|
||||
local triforceByte = 0xFF
|
||||
totalTriforceCount = u8(localTriforce)
|
||||
local currentPieces = bit.rshift(triforceByte, 8 - math.min(8, totalTriforceCount))
|
||||
wU8(triforceFragments, currentPieces)
|
||||
end
|
||||
|
||||
function processBlock(block)
|
||||
if block ~= nil then
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local bonusItems = block["bonusItems"]
|
||||
if bonusItems ~= nil and isInGame then
|
||||
for i, item in ipairs(bonusItems) do
|
||||
memDomain.ram()
|
||||
if i > u8(bonusItemsObtained) then
|
||||
if u8(0x505) == 0 then
|
||||
gotItem(item)
|
||||
wU8(itemsObtained, u8(itemsObtained) - 1)
|
||||
wU8(bonusItemsObtained, u8(bonusItemsObtained) + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.saveram()
|
||||
isInGame = StateOKForMainLoop()
|
||||
updateTriforceFragments()
|
||||
if itemsBlock ~= nil and isInGame then
|
||||
memDomain.ram()
|
||||
--get item from item code
|
||||
--get function from item
|
||||
--do function
|
||||
for i, item in ipairs(itemsBlock) do
|
||||
memDomain.ram()
|
||||
if u8(0x505) == 0 then
|
||||
if i > u8(itemsObtained) then
|
||||
gotItem(item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local shopsBlock = block["shops"]
|
||||
if shopsBlock ~= nil then
|
||||
wU8(shopSlotLeft, bit.bor(u8(shopSlotLeft), shopsBlock["left"]))
|
||||
wU8(shopSlotMiddle, bit.bor(u8(shopSlotMiddle), shopsBlock["middle"]))
|
||||
wU8(shopSlotRight, bit.bor(u8(shopSlotRight), shopsBlock["right"]))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function difference(a, b)
|
||||
local aa = {}
|
||||
for k,v in pairs(a) do aa[v]=true end
|
||||
for k,v in pairs(b) do aa[v]=nil end
|
||||
local ret = {}
|
||||
local n = 0
|
||||
for k,v in pairs(a) do
|
||||
if aa[v] then n=n+1 ret[n]=v end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = zeldaSocket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
print("timeout")
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
processBlock(json.decode(l))
|
||||
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
local playerName = uRange(0x1F, 0x11)
|
||||
playerName[0] = nil
|
||||
local retTable = {}
|
||||
retTable["playerName"] = playerName
|
||||
if StateOKForMainLoop() then
|
||||
retTable["overworld"] = generateOverworldLocationChecked()
|
||||
retTable["underworld1"] = generateUnderworld16LocationChecked()
|
||||
retTable["underworld2"] = generateUnderworld79LocationChecked()
|
||||
end
|
||||
retTable["caves"] = checkCaveItemObtained()
|
||||
memDomain.ram()
|
||||
if gameMode ~= 19 then
|
||||
gameMode = u8(0x12)
|
||||
end
|
||||
retTable["gameMode"] = gameMode
|
||||
retTable["overworldHC"] = getHCLocation()
|
||||
retTable["overworldPB"] = getPBLocation()
|
||||
retTable["itemsObtained"] = u8(itemsObtained)
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = zeldaSocket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function main()
|
||||
if (is23Or24Or25 or is26To28) == false then
|
||||
print("Must use a version of bizhawk 2.3.1 or higher")
|
||||
return
|
||||
end
|
||||
server, error = socket.bind('localhost', 52980)
|
||||
|
||||
while true do
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
-- console.log("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
|
||||
receive()
|
||||
else
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
|
||||
drawText(5, 8, "Waiting for client", 0xFFFF0000)
|
||||
drawText(5, 32, "Please start Zelda1Client.exe", 0xFFFF0000)
|
||||
|
||||
-- Advance so the messages are drawn
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
-- print('Initial Connection Made')
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
zeldaSocket = client
|
||||
zeldaSocket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
BIN
data/lua/TLoZ/core.dll
Normal file
BIN
data/lua/TLoZ/core.dll
Normal file
Binary file not shown.
380
data/lua/TLoZ/json.lua
Normal file
380
data/lua/TLoZ/json.lua
Normal file
@@ -0,0 +1,380 @@
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2015 rxi
|
||||
--
|
||||
-- This library is free software; you can redistribute it and/or modify it
|
||||
-- under the terms of the MIT license. See LICENSE for details.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.0" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if val[1] ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
--local line_count = 1
|
||||
--local col_count = 1
|
||||
--for i = 1, idx - 1 do
|
||||
-- col_count = col_count + 1
|
||||
-- if str:sub(i, i) == "\n" then
|
||||
-- line_count = line_count + 1
|
||||
-- col_count = 1
|
||||
-- end
|
||||
-- end
|
||||
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
return ( parse(str, next_char(str, 1, space_chars, true)) )
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
132
data/lua/TLoZ/socket.lua
Normal file
132
data/lua/TLoZ/socket.lua
Normal file
@@ -0,0 +1,132 @@
|
||||
-----------------------------------------------------------------------------
|
||||
-- LuaSocket helper module
|
||||
-- Author: Diego Nehab
|
||||
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Declare module and import dependencies
|
||||
-----------------------------------------------------------------------------
|
||||
local base = _G
|
||||
local string = require("string")
|
||||
local math = require("math")
|
||||
local socket = require("socket.core")
|
||||
module("socket")
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Exported auxiliar functions
|
||||
-----------------------------------------------------------------------------
|
||||
function connect(address, port, laddress, lport)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
if laddress then
|
||||
local res, err = sock:bind(laddress, lport, -1)
|
||||
if not res then return nil, err end
|
||||
end
|
||||
local res, err = sock:connect(address, port)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
function bind(host, port, backlog)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
sock:setoption("reuseaddr", true)
|
||||
local res, err = sock:bind(host, port)
|
||||
if not res then return nil, err end
|
||||
res, err = sock:listen(backlog)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
try = newtry()
|
||||
|
||||
function choose(table)
|
||||
return function(name, opt1, opt2)
|
||||
if base.type(name) ~= "string" then
|
||||
name, opt1, opt2 = "default", name, opt1
|
||||
end
|
||||
local f = table[name or "nil"]
|
||||
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
|
||||
else return f(opt1, opt2) end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Socket sources and sinks, conforming to LTN12
|
||||
-----------------------------------------------------------------------------
|
||||
-- create namespaces inside LuaSocket namespace
|
||||
sourcet = {}
|
||||
sinkt = {}
|
||||
|
||||
BLOCKSIZE = 2048
|
||||
|
||||
sinkt["close-when-done"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if not chunk then
|
||||
sock:close()
|
||||
return 1
|
||||
else return sock:send(chunk) end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["keep-open"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if chunk then return sock:send(chunk)
|
||||
else return 1 end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["default"] = sinkt["keep-open"]
|
||||
|
||||
sink = choose(sinkt)
|
||||
|
||||
sourcet["by-length"] = function(sock, length)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if length <= 0 then return nil end
|
||||
local size = math.min(socket.BLOCKSIZE, length)
|
||||
local chunk, err = sock:receive(size)
|
||||
if err then return nil, err end
|
||||
length = length - string.len(chunk)
|
||||
return chunk
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sourcet["until-closed"] = function(sock)
|
||||
local done
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if done then return nil end
|
||||
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
|
||||
if not err then return chunk
|
||||
elseif err == "closed" then
|
||||
sock:close()
|
||||
done = 1
|
||||
return partial
|
||||
else return nil, err end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
sourcet["default"] = sourcet["until-closed"]
|
||||
|
||||
source = choose(sourcet)
|
||||
137
data/lua/connector_ladx_bizhawk.lua
Normal file
137
data/lua/connector_ladx_bizhawk.lua
Normal file
@@ -0,0 +1,137 @@
|
||||
-- SPDX-FileCopyrightText: 2023 Wilhelm Schürmann <wimschuermann@googlemail.com>
|
||||
--
|
||||
-- SPDX-License-Identifier: MIT
|
||||
|
||||
-- This script attempts to implement the basic functionality needed in order for
|
||||
-- the LADXR Archipelago client to be able to talk to BizHawk instead of RetroArch
|
||||
-- by reproducing the RetroArch API with BizHawk's Lua interface.
|
||||
--
|
||||
-- RetroArch UDP API: https://github.com/libretro/RetroArch/blob/master/command.c
|
||||
--
|
||||
-- Only
|
||||
-- VERSION
|
||||
-- GET_STATUS
|
||||
-- READ_CORE_MEMORY
|
||||
-- WRITE_CORE_MEMORY
|
||||
-- commands are supported right now.
|
||||
--
|
||||
-- USAGE:
|
||||
-- Load this script in BizHawk ("Tools" -> "Lua Console" -> "Script" -> "Open Script")
|
||||
--
|
||||
-- All inconsistencies (like missing newlines for some commands) of the RetroArch
|
||||
-- UDP API (network_cmd_enable) are reproduced as-is in order for clients written to work with
|
||||
-- RetroArch's current API to "just work"(tm).
|
||||
--
|
||||
-- This script has only been tested on GB(C). If you have made sure it works for N64 or other
|
||||
-- cores supported by BizHawk, please let me know. Note that GET_STATUS, at the very least, will
|
||||
-- have to be adjusted.
|
||||
--
|
||||
--
|
||||
-- NOTE:
|
||||
-- BizHawk's Lua API is very trigger-happy on throwing exceptions.
|
||||
-- Emulation will continue fine, but the RetroArch API layer will stop working. This
|
||||
-- is indicated only by an exception visible in the Lua console, which most players
|
||||
-- will probably not have in the foreground.
|
||||
--
|
||||
-- pcall(), the usual way to catch exceptions in Lua, doesn't appear to be supported at all,
|
||||
-- meaning that error/exception handling is not easily possible.
|
||||
--
|
||||
-- This means that a lot more error checking would need to happen before e.g. reading/writing
|
||||
-- memory. Since the end goal, according to AP's Discord, seems to be SNI integration of GB(C),
|
||||
-- no further fault-proofing has been done on this.
|
||||
--
|
||||
|
||||
|
||||
local socket = require("socket")
|
||||
local udp = socket.udp()
|
||||
|
||||
udp:setsockname('127.0.0.1', 55355)
|
||||
udp:settimeout(0)
|
||||
|
||||
|
||||
while true do
|
||||
-- Attempt to lessen the CPU load by only polling the UDP socket every x frames.
|
||||
-- x = 10 is entirely arbitrary, very little thought went into it.
|
||||
-- We could try to make use of client.get_approx_framerate() here, but the values returned
|
||||
-- seemed more or less arbitrary as well.
|
||||
--
|
||||
-- NOTE: Never mind the above, the LADXR Archipelago client appears to run into problems with
|
||||
-- interwoven GET_STATUS calls, leading to stopped communication.
|
||||
-- For GB(C), polling the socket on every frame is OK-ish, so we just do that.
|
||||
--
|
||||
--while emu.framecount() % 10 ~= 0 do
|
||||
-- emu.frameadvance()
|
||||
--end
|
||||
|
||||
local data, msg_or_ip, port_or_nil = udp:receivefrom()
|
||||
if data then
|
||||
-- "data" format is "COMMAND [PARAMETERS] [...]"
|
||||
local command = string.match(data, "%S+")
|
||||
if command == "VERSION" then
|
||||
-- 1.14 is the latest RetroArch release at the time of writing this, no other reason
|
||||
-- for choosing this here.
|
||||
udp:sendto("1.14.0\n", msg_or_ip, port_or_nil)
|
||||
elseif command == "GET_STATUS" then
|
||||
local status = "PLAYING"
|
||||
if client.ispaused() then
|
||||
status = "PAUSED"
|
||||
end
|
||||
|
||||
if emu.getsystemid() == "GBC" then
|
||||
-- Actual reply from RetroArch's API:
|
||||
-- "GET_STATUS PLAYING game_boy,AP_62468482466172374046_P1_Lonk,crc32=3ecb7b6f"
|
||||
-- CRC32 isn't readily available through the Lua API. We could calculate
|
||||
-- it ourselves, but since LADXR doesn't make use of this field it is
|
||||
-- simply replaced by the hash that BizHawk _does_ make available.
|
||||
|
||||
udp:sendto(
|
||||
"GET_STATUS " .. status .. " game_boy," ..
|
||||
string.gsub(gameinfo.getromname(), "[%s,]", "_") ..
|
||||
",romhash=" ..
|
||||
gameinfo.getromhash() .. "\n",
|
||||
msg_or_ip, port_or_nil
|
||||
)
|
||||
else -- No ROM loaded
|
||||
-- NOTE: No newline is intentional here for 1:1 RetroArch compatibility
|
||||
udp:sendto("GET_STATUS CONTENTLESS", msg_or_ip, port_or_nil)
|
||||
end
|
||||
elseif command == "READ_CORE_MEMORY" then
|
||||
local _, address, length = string.match(data, "(%S+) (%S+) (%S+)")
|
||||
address = tonumber(address, 16)
|
||||
length = tonumber(length)
|
||||
|
||||
-- NOTE: mainmemory.read_bytes_as_array() would seem to be the obvious choice
|
||||
-- here instead, but it isn't. At least for Sameboy and Gambatte, the "main"
|
||||
-- memory differs (ROM vs WRAM).
|
||||
-- Using memory.read_bytes_as_array() and explicitly using the System Bus
|
||||
-- as the active memory domain solves this incompatibility, allowing us
|
||||
-- to hopefully use whatever GB(C) emulator we want.
|
||||
local mem = memory.read_bytes_as_array(address, length, "System Bus")
|
||||
local hex_string = ""
|
||||
for _, v in ipairs(mem) do
|
||||
hex_string = hex_string .. string.format("%02X ", v)
|
||||
end
|
||||
hex_string = hex_string:sub(1, -2) -- Hang head in shame, remove last " "
|
||||
local reply = string.format("%s %02x %s\n", command, address, hex_string)
|
||||
udp:sendto(reply, msg_or_ip, port_or_nil)
|
||||
elseif command == "WRITE_CORE_MEMORY" then
|
||||
local _, address = string.match(data, "(%S+) (%S+)")
|
||||
address = tonumber(address, 16)
|
||||
|
||||
local to_write = {}
|
||||
local i = 1
|
||||
for byte_str in string.gmatch(data, "%S+") do
|
||||
if i > 2 then
|
||||
table.insert(to_write, tonumber(byte_str, 16))
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
memory.write_bytes_as_array(address, to_write, "System Bus")
|
||||
local reply = string.format("%s %02x %d\n", command, address, i - 3)
|
||||
udp:sendto(reply, msg_or_ip, port_or_nil)
|
||||
end
|
||||
end
|
||||
|
||||
emu.frameadvance()
|
||||
end
|
||||
BIN
data/lua/core.dll
Normal file
BIN
data/lua/core.dll
Normal file
Binary file not shown.
132
data/lua/socket.lua
Normal file
132
data/lua/socket.lua
Normal file
@@ -0,0 +1,132 @@
|
||||
-----------------------------------------------------------------------------
|
||||
-- LuaSocket helper module
|
||||
-- Author: Diego Nehab
|
||||
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Declare module and import dependencies
|
||||
-----------------------------------------------------------------------------
|
||||
local base = _G
|
||||
local string = require("string")
|
||||
local math = require("math")
|
||||
local socket = require("socket.core")
|
||||
module("socket")
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Exported auxiliar functions
|
||||
-----------------------------------------------------------------------------
|
||||
function connect(address, port, laddress, lport)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
if laddress then
|
||||
local res, err = sock:bind(laddress, lport, -1)
|
||||
if not res then return nil, err end
|
||||
end
|
||||
local res, err = sock:connect(address, port)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
function bind(host, port, backlog)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
sock:setoption("reuseaddr", true)
|
||||
local res, err = sock:bind(host, port)
|
||||
if not res then return nil, err end
|
||||
res, err = sock:listen(backlog)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
try = newtry()
|
||||
|
||||
function choose(table)
|
||||
return function(name, opt1, opt2)
|
||||
if base.type(name) ~= "string" then
|
||||
name, opt1, opt2 = "default", name, opt1
|
||||
end
|
||||
local f = table[name or "nil"]
|
||||
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
|
||||
else return f(opt1, opt2) end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Socket sources and sinks, conforming to LTN12
|
||||
-----------------------------------------------------------------------------
|
||||
-- create namespaces inside LuaSocket namespace
|
||||
sourcet = {}
|
||||
sinkt = {}
|
||||
|
||||
BLOCKSIZE = 2048
|
||||
|
||||
sinkt["close-when-done"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if not chunk then
|
||||
sock:close()
|
||||
return 1
|
||||
else return sock:send(chunk) end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["keep-open"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if chunk then return sock:send(chunk)
|
||||
else return 1 end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["default"] = sinkt["keep-open"]
|
||||
|
||||
sink = choose(sinkt)
|
||||
|
||||
sourcet["by-length"] = function(sock, length)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if length <= 0 then return nil end
|
||||
local size = math.min(socket.BLOCKSIZE, length)
|
||||
local chunk, err = sock:receive(size)
|
||||
if err then return nil, err end
|
||||
length = length - string.len(chunk)
|
||||
return chunk
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sourcet["until-closed"] = function(sock)
|
||||
local done
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if done then return nil end
|
||||
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
|
||||
if not err then return chunk
|
||||
elseif err == "closed" then
|
||||
sock:close()
|
||||
done = 1
|
||||
return partial
|
||||
else return nil, err end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
sourcet["default"] = sourcet["until-closed"]
|
||||
|
||||
source = choose(sourcet)
|
||||
BIN
data/sprites/ladx/Bowwow.bdiff
Normal file
BIN
data/sprites/ladx/Bowwow.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Bunny.bdiff
Normal file
BIN
data/sprites/ladx/Bunny.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Luigi.bdiff
Normal file
BIN
data/sprites/ladx/Luigi.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Mario.bdiff
Normal file
BIN
data/sprites/ladx/Mario.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Matty_LA.bdiff
Normal file
BIN
data/sprites/ladx/Matty_LA.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Richard.bdiff
Normal file
BIN
data/sprites/ladx/Richard.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Tarin.bdiff
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data/sprites/ladx/Tarin.bdiff
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@@ -148,7 +148,7 @@ The next step is to know what you need to make the game do now that you can modi
|
||||
- Listen for messages from the Archipelago server
|
||||
- Modify the game to display messages from the Archipelago server
|
||||
- Add interface for connecting to the Archipelago server with passwords and sessions
|
||||
- Add commands for manually rewarding, re-syncing, forfeiting, and other actions
|
||||
- Add commands for manually rewarding, re-syncing, releasing, and other actions
|
||||
|
||||
To elaborate, you need to be able to inform the server whenever you check locations, print out messages that you receive
|
||||
from the server in-game so players can read them, award items when the server tells you to, sync and re-sync when necessary,
|
||||
|
||||
@@ -8,4 +8,4 @@ We conduct ourselves openly and inclusively here. Please do not contribute to an
|
||||
|
||||
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private ones, such as private messaging or emails.
|
||||
|
||||
Any incidents of abuse may be reported directly to ijwu at hmfarran@gmail.com.
|
||||
Any incidents of abuse may be reported directly to eudaimonistic at eudaimonistic42@gmail.com
|
||||
|
||||
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|
Before Width: | Height: | Size: 526 KiB After Width: | Height: | Size: 535 KiB |
@@ -75,6 +75,18 @@ flowchart LR
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> DK3
|
||||
|
||||
%% Super Mario World
|
||||
subgraph Super Mario World
|
||||
SMW[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> SMW
|
||||
|
||||
%% Lufia II Ancient Cave
|
||||
subgraph Lufia II Ancient Cave
|
||||
L2AC[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> L2AC
|
||||
|
||||
%% Native Clients or Games
|
||||
%% Games or clients which compile to native or which the client is integrated in the game.
|
||||
subgraph "Native"
|
||||
|
||||
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 91 KiB |
@@ -9,7 +9,7 @@ These steps should be followed in order to establish a gameplay connection with
|
||||
5. Client sends [Connect](#Connect) packet in order to authenticate with the server.
|
||||
6. Server validates the client's packet and responds with [Connected](#Connected) or [ConnectionRefused](#ConnectionRefused).
|
||||
7. Server may send [ReceivedItems](#ReceivedItems) to the client, in the case that the client is missing items that are queued up for it.
|
||||
8. Server sends [Print](#Print) to all players to notify them of the new client connection.
|
||||
8. Server sends [PrintJSON](#PrintJSON) to all players to notify them of the new client connection.
|
||||
|
||||
In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet.
|
||||
|
||||
@@ -54,7 +54,6 @@ These packets are are sent from the multiworld server to the client. They are no
|
||||
* [ReceivedItems](#ReceivedItems)
|
||||
* [LocationInfo](#LocationInfo)
|
||||
* [RoomUpdate](#RoomUpdate)
|
||||
* [Print](#Print)
|
||||
* [PrintJSON](#PrintJSON)
|
||||
* [DataPackage](#DataPackage)
|
||||
* [Bounced](#Bounced)
|
||||
@@ -65,27 +64,28 @@ These packets are are sent from the multiworld server to the client. They are no
|
||||
### RoomInfo
|
||||
Sent to clients when they connect to an Archipelago server.
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| version | [NetworkVersion](#NetworkVersion) | Object denoting the version of Archipelago which the server is running. |
|
||||
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. Example: `WebHost` |
|
||||
| password | bool | Denoted whether a password is required to join this room.|
|
||||
| permissions | dict\[str, [Permission](#Permission)\[int\]\] | Mapping of permission name to [Permission](#Permission), keys are: "forfeit", "collect" and "remaining". |
|
||||
| hint_cost | int | The amount of points it costs to receive a hint from the server. |
|
||||
| location_check_points | int | The amount of hint points you receive per item/location check completed. ||
|
||||
| games | list\[str\] | List of games present in this multiworld. |
|
||||
| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. Used to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents). |
|
||||
| seed_name | str | uniquely identifying name of this generation |
|
||||
| time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. |
|
||||
| Name | Type | Notes |
|
||||
|-----------------------|-----------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| version | [NetworkVersion](#NetworkVersion) | Object denoting the version of Archipelago which the server is running. |
|
||||
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. Example: `WebHost` |
|
||||
| password | bool | Denoted whether a password is required to join this room. |
|
||||
| permissions | dict\[str, [Permission](#Permission)\[int\]\] | Mapping of permission name to [Permission](#Permission), keys are: "release", "collect" and "remaining". |
|
||||
| hint_cost | int | The percentage of total locations that need to be checked to receive a hint from the server. |
|
||||
| location_check_points | int | The amount of hint points you receive per item/location check completed. |
|
||||
| games | list\[str\] | List of games present in this multiworld. |
|
||||
| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. Used to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents). **Deprecated. Use `datapackage_checksums` instead.** |
|
||||
| datapackage_checksums | dict[str, str] | Checksum hash of the individual games' data packages the server will send. Used by newer clients to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents) for more information. |
|
||||
| seed_name | str | Uniquely identifying name of this generation |
|
||||
| time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. |
|
||||
|
||||
#### forfeit
|
||||
Dictates what is allowed when it comes to a player forfeiting their run. A forfeit is an action which distributes the rest of the items in a player's run to those other players awaiting them.
|
||||
#### release
|
||||
Dictates what is allowed when it comes to a player releasing their run. A release is an action which distributes the rest of the items in a player's run to those other players awaiting them.
|
||||
|
||||
* `auto`: Distributes a player's items to other players when they complete their goal.
|
||||
* `enabled`: Denotes that players may forfeit at any time in the game.
|
||||
* `enabled`: Denotes that players may release at any time in the game.
|
||||
* `auto-enabled`: Both of the above options together.
|
||||
* `disabled`: All forfeit modes disabled.
|
||||
* `goal`: Allows for manual use of forfeit command once a player completes their goal. (Disabled until goal completion)
|
||||
* `disabled`: All release modes disabled.
|
||||
* `goal`: Allows for manual use of release command once a player completes their goal. (Disabled until goal completion)
|
||||
|
||||
#### collect
|
||||
Dictates what is allowed when it comes to a player collecting their run. A collect is an action which sends the rest of the items in a player's run.
|
||||
@@ -107,8 +107,8 @@ Dictates what is allowed when it comes to a player querying the items remaining
|
||||
### ConnectionRefused
|
||||
Sent to clients when the server refuses connection. This is sent during the initial connection handshake.
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| Name | Type | Notes |
|
||||
|--------|-------------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| errors | list\[str\] | Optional. When provided, should contain any one of: `InvalidSlot`, `InvalidGame`, `IncompatibleVersion`, `InvalidPassword`, or `InvalidItemsHandling`. |
|
||||
|
||||
InvalidSlot indicates that the sent 'name' field did not match any auth entry on the server.
|
||||
@@ -160,35 +160,44 @@ The arguments for RoomUpdate are identical to [RoomInfo](#RoomInfo) barring:
|
||||
|
||||
All arguments for this packet are optional, only changes are sent.
|
||||
|
||||
### Print
|
||||
Sent to clients purely to display a message to the player.
|
||||
* *Deprecation warning: clients that connect with version 0.3.5 or higher will nolonger recieve Print packets, instead all messsages are send as [PrintJSON](#PrintJSON)*
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| text | str | Message to display to player. |
|
||||
|
||||
### PrintJSON
|
||||
Sent to clients purely to display a message to the player. This packet differs from [Print](#Print) in that the data being sent with this packet allows for more configurable or specific messaging.
|
||||
Sent to clients purely to display a message to the player. While various message types provide additional arguments, clients only need to evaluate the `data` argument to construct the human-readable message text. All other arguments may be ignored safely.
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
|
||||
| type | str | May be present to indicate the [PrintJsonType](#PrintJsonType) of this message. |
|
||||
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
|
||||
| item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
|
||||
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
|
||||
| countdown | int | Is present if type is `Countdown`, denotes the amount of seconds remaining on the countdown. |
|
||||
| Name | Type | Message Types | Contents |
|
||||
| ---- | ---- | ------------- | -------- |
|
||||
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | (all) | Textual content of this message |
|
||||
| type | str | (any) | [PrintJsonType](#PrintJsonType) of this message (optional) |
|
||||
| receiving | int | ItemSend, ItemCheat, Hint | Destination player's ID |
|
||||
| item | [NetworkItem](#NetworkItem) | ItemSend, ItemCheat, Hint | Source player's ID, location ID, item ID and item flags |
|
||||
| found | bool | Hint | Whether the location hinted for was checked |
|
||||
| team | int | Join, Part, Chat, TagsChanged, Goal, Release, Collect, ItemCheat | Team of the triggering player |
|
||||
| slot | int | Join, Part, Chat, TagsChanged, Goal, Release, Collect | Slot of the triggering player |
|
||||
| message | str | Chat, ServerChat | Original chat message without sender prefix |
|
||||
| tags | list\[str\] | Join, TagsChanged | Tags of the triggering player |
|
||||
| countdown | int | Countdown | Amount of seconds remaining on the countdown |
|
||||
|
||||
##### PrintJsonType
|
||||
PrintJsonType indicates the type of [PrintJson](#PrintJson) packet, different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown type the data's list\[[JSONMessagePart](#JSONMessagePart)\] should still be printed as normal.
|
||||
#### PrintJsonType
|
||||
PrintJsonType indicates the type of a [PrintJSON](#PrintJSON) packet. Different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown or missing type, the `data`'s list\[[JSONMessagePart](#JSONMessagePart)\] should still be displayed to the player as normal text.
|
||||
|
||||
Currently defined types are:
|
||||
| Type | Notes |
|
||||
| ---- | ----- |
|
||||
| ItemSend | The message is in response to a player receiving an item. |
|
||||
| Hint | The message is in response to a player hinting. |
|
||||
| Countdown | The message contains information about the current server Countdown. |
|
||||
|
||||
| Type | Subject |
|
||||
| ---- | ------- |
|
||||
| ItemSend | A player received an item. |
|
||||
| ItemCheat | A player used the `!getitem` command. |
|
||||
| Hint | A player hinted. |
|
||||
| Join | A player connected. |
|
||||
| Part | A player disconnected. |
|
||||
| Chat | A player sent a chat message. |
|
||||
| ServerChat | The server broadcasted a message. |
|
||||
| Tutorial | The client has triggered a tutorial message, such as when first connecting. |
|
||||
| TagsChanged | A player changed their tags. |
|
||||
| CommandResult | Someone (usually the client) entered an `!` command. |
|
||||
| AdminCommandResult | The client entered an `!admin` command. |
|
||||
| Goal | A player reached their goal. |
|
||||
| Release | A player released the remaining items in their world. |
|
||||
| Collect | A player collected the remaining items for their world. |
|
||||
| Countdown | The current server countdown has progressed. |
|
||||
|
||||
### DataPackage
|
||||
Sent to clients to provide what is known as a 'data package' which contains information to enable a client to most easily communicate with the Archipelago server. Contents include things like location id to name mappings, among others; see [Data Package Contents](#Data-Package-Contents) for more info.
|
||||
@@ -411,6 +420,9 @@ The following operations can be applied to a datastorage key
|
||||
| xor | Applies a bitwise Exclusive OR to the current value of the key with `value`. |
|
||||
| left_shift | Applies a bitwise left-shift to the current value of the key by `value`. |
|
||||
| right_shift | Applies a bitwise right-shift to the current value of the key by `value`. |
|
||||
| remove | List only: removes the first instance of `value` found in the list. |
|
||||
| pop | List or Dict: for lists it will remove the index of the `value` given. for dicts it removes the element with the specified key of `value`. |
|
||||
| update | Dict only: Updates the dictionary with the specified elements given in `value` creating new keys, or updating old ones if they previously existed. |
|
||||
|
||||
### SetNotify
|
||||
Used to register your current session for receiving all [SetReply](#SetReply) packages of certain keys to allow your client to keep track of changes.
|
||||
@@ -543,12 +555,16 @@ Color options:
|
||||
`flags` contains the [NetworkItem](#NetworkItem) flags that belong to the item
|
||||
|
||||
### Client States
|
||||
An enumeration containing the possible client states that may be used to inform the server in [StatusUpdate](#StatusUpdate).
|
||||
An enumeration containing the possible client states that may be used to inform
|
||||
the server in [StatusUpdate](#StatusUpdate). The MultiServer automatically sets
|
||||
the client state to `ClientStatus.CLIENT_CONNECTED` on the first active connection
|
||||
to a slot.
|
||||
|
||||
```python
|
||||
import enum
|
||||
class ClientStatus(enum.IntEnum):
|
||||
CLIENT_UNKNOWN = 0
|
||||
CLIENT_CONNECTED = 5
|
||||
CLIENT_READY = 10
|
||||
CLIENT_PLAYING = 20
|
||||
CLIENT_GOAL = 30
|
||||
@@ -596,7 +612,7 @@ class Permission(enum.IntEnum):
|
||||
disabled = 0b000 # 0, completely disables access
|
||||
enabled = 0b001 # 1, allows manual use
|
||||
goal = 0b010 # 2, allows manual use after goal completion
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for forfeit and collect
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for release and collect
|
||||
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
|
||||
```
|
||||
|
||||
@@ -633,11 +649,12 @@ Note:
|
||||
#### GameData
|
||||
GameData is a **dict** but contains these keys and values. It's broken out into another "type" for ease of documentation.
|
||||
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| item_name_to_id | dict[str, int] | Mapping of all item names to their respective ID. |
|
||||
| location_name_to_id | dict[str, int] | Mapping of all location names to their respective ID. |
|
||||
| version | int | Version number of this game's data |
|
||||
| Name | Type | Notes |
|
||||
|---------------------|----------------|-------------------------------------------------------------------------------------------------------------------------------|
|
||||
| item_name_to_id | dict[str, int] | Mapping of all item names to their respective ID. |
|
||||
| location_name_to_id | dict[str, int] | Mapping of all location names to their respective ID. |
|
||||
| version | int | Version number of this game's data. Deprecated. Used by older clients to request an updated datapackage if cache is outdated. |
|
||||
| checksum | str | A checksum hash of this game's data. |
|
||||
|
||||
### Tags
|
||||
Tags are represented as a list of strings, the common Client tags follow:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user