mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-25 08:53:23 -07:00
Compare commits
233 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
156e9e0e43 | ||
|
|
ef46979bd8 | ||
|
|
b2aa251c47 | ||
|
|
e204a0fce6 | ||
|
|
bb386d3bd7 | ||
|
|
88a225764a | ||
|
|
99d2caa57d | ||
|
|
ade82e3d60 | ||
|
|
7c04e7e06f | ||
|
|
baf51e5959 | ||
|
|
8aad75ed23 | ||
|
|
1792b66b3a | ||
|
|
5e8ac74b2a | ||
|
|
2acc129381 | ||
|
|
0cbb3c2839 | ||
|
|
539d2e80f1 | ||
|
|
f9e28004a0 | ||
|
|
b7cfcc9272 | ||
|
|
4b6d46fd74 | ||
|
|
b45d8bf221 | ||
|
|
f7d107fc0c | ||
|
|
b14d694e1e | ||
|
|
8d2333006a | ||
|
|
e413619c26 | ||
|
|
03f66a922d | ||
|
|
b115bdafe7 | ||
|
|
0444fdc379 | ||
|
|
c617bba959 | ||
|
|
8da1cfeeb7 | ||
|
|
fcfc2c2e10 | ||
|
|
a753905ee4 | ||
|
|
2a7babce68 | ||
|
|
60d1a27079 | ||
|
|
4a2a184db1 | ||
|
|
45fb735320 | ||
|
|
3eb9e7050f | ||
|
|
26aed9351e | ||
|
|
b1ffbc49c9 | ||
|
|
6d6111de2a | ||
|
|
cc8ce32c61 | ||
|
|
4c94bb0ad5 | ||
|
|
af19180ff0 | ||
|
|
a175aa93e7 | ||
|
|
a78863fde1 | ||
|
|
0d6cbd9093 | ||
|
|
1aaf89ff2c | ||
|
|
295ea97544 | ||
|
|
33103b209d | ||
|
|
fab12dca0b | ||
|
|
c390801c4c | ||
|
|
e548abd332 | ||
|
|
0a5b24be2b | ||
|
|
7f41cafffc | ||
|
|
d66f981be6 | ||
|
|
b66a265726 | ||
|
|
c695f91198 | ||
|
|
11cbc0b40b | ||
|
|
87d91aeef3 | ||
|
|
6a6dfcbaff | ||
|
|
9553627136 | ||
|
|
a4a8894d22 | ||
|
|
bf217dcf85 | ||
|
|
484ee9f065 | ||
|
|
bba82ccd6c | ||
|
|
fb122df5f5 | ||
|
|
be8c3131d8 | ||
|
|
9341332379 | ||
|
|
83bcb441bf | ||
|
|
a074d16297 | ||
|
|
89ab4aff9c | ||
|
|
0ac67bfe76 | ||
|
|
0d61192c67 | ||
|
|
a1aa9c17ff | ||
|
|
d0faa36eef | ||
|
|
22c8153ba8 | ||
|
|
6602c580f4 | ||
|
|
431a9b7023 | ||
|
|
d426226bce | ||
|
|
09afdc2553 | ||
|
|
ca83905d9f | ||
|
|
086295adbb | ||
|
|
81cf1508e0 | ||
|
|
8484193151 | ||
|
|
d10fbf8263 | ||
|
|
f73b3d71bf | ||
|
|
d48d775a59 | ||
|
|
f716bfc58f | ||
|
|
97b388747a | ||
|
|
898fa203ad | ||
|
|
c02c6ee58c | ||
|
|
23b04b5069 | ||
|
|
0ed0d17f38 | ||
|
|
645ede869f | ||
|
|
f5e48c850d | ||
|
|
9bd035a19d | ||
|
|
2e428f906c | ||
|
|
b702ae482b | ||
|
|
b8ca41b45f | ||
|
|
adc16fdd3d | ||
|
|
b32d0efe6d | ||
|
|
c96acbfa23 | ||
|
|
ffe528467e | ||
|
|
b989698740 | ||
|
|
29e0975832 | ||
|
|
e1e2526322 | ||
|
|
f2e83c37e9 | ||
|
|
debda5d111 | ||
|
|
2c4e819010 | ||
|
|
b3700dabf2 | ||
|
|
fb2979d9ef | ||
|
|
a378d62dfd | ||
|
|
eb5ba72cfc | ||
|
|
c1e9d0ab4f | ||
|
|
181cc47079 | ||
|
|
04eef669f9 | ||
|
|
9167e5363d | ||
|
|
f1c5c9a148 | ||
|
|
69e5627cd7 | ||
|
|
ae3e6c29e3 | ||
|
|
f6da81ac70 | ||
|
|
dd6e212519 | ||
|
|
95bba50223 | ||
|
|
21f7c6c0ad | ||
|
|
d15c30f63b | ||
|
|
db5b7e5db9 | ||
|
|
7c808bb03b | ||
|
|
530b6cc360 | ||
|
|
95012c004f | ||
|
|
59918b9dbc | ||
|
|
b47cca4515 | ||
|
|
5f27019855 | ||
|
|
0b228834c2 | ||
|
|
57979b9287 | ||
|
|
4b85000960 | ||
|
|
d1f34d088b | ||
|
|
3bc9392e5b | ||
|
|
75165803a0 | ||
|
|
afc9c772be | ||
|
|
07450bb83d | ||
|
|
2ff7e83ad9 | ||
|
|
d817fdcfdb | ||
|
|
f3d966897f | ||
|
|
9acaf1c279 | ||
|
|
fd6a0b547f | ||
|
|
c02f355479 | ||
|
|
7d9203ef84 | ||
|
|
e849e4792d | ||
|
|
4565b3af8d | ||
|
|
e5b868e0e9 | ||
|
|
489450d3fa | ||
|
|
73afab67c8 | ||
|
|
c61f77029b | ||
|
|
79702aba65 | ||
|
|
1e366ff66f | ||
|
|
a0482cf27e | ||
|
|
288a623ab6 | ||
|
|
3b2037a2d4 | ||
|
|
ce536fa3ac | ||
|
|
41883e44e7 | ||
|
|
c3ff201b90 | ||
|
|
e6635cdd77 | ||
|
|
cfc9d79c79 | ||
|
|
fe2c355739 | ||
|
|
04c3429839 | ||
|
|
cabbe0aaf6 | ||
|
|
a7787d87f9 | ||
|
|
79b851189f | ||
|
|
9e972eafb2 | ||
|
|
53a995372f | ||
|
|
17351021b3 | ||
|
|
8ff2c1b6f3 | ||
|
|
45aea2c8ff | ||
|
|
9f5e40283a | ||
|
|
025309ec64 | ||
|
|
bd4850b2b5 | ||
|
|
472e114fb9 | ||
|
|
828bcb1266 | ||
|
|
9897f4eb4b | ||
|
|
e1ef820184 | ||
|
|
b3ad766680 | ||
|
|
74b19dc1f5 | ||
|
|
449bc93307 | ||
|
|
622af17705 | ||
|
|
a42f7f99fe | ||
|
|
3c6bd555b4 | ||
|
|
a4211d5f11 | ||
|
|
090c5bcf00 | ||
|
|
82850d7f66 | ||
|
|
86112351a6 | ||
|
|
ce789d1e3e | ||
|
|
73fb1b8074 | ||
|
|
8e15fe51b6 | ||
|
|
aa954b776d | ||
|
|
76f6eb1434 | ||
|
|
e38308bac3 | ||
|
|
e804f592de | ||
|
|
6e0a0c5c4a | ||
|
|
122590fc68 | ||
|
|
c806366469 | ||
|
|
0d3bd6e2e8 | ||
|
|
beac0b1acd | ||
|
|
1cc9c7a469 | ||
|
|
17db0805a7 | ||
|
|
2f53972c85 | ||
|
|
9ac780102e | ||
|
|
60b80083e0 | ||
|
|
8597b04c41 | ||
|
|
6a60c46a99 | ||
|
|
5c2163a1a7 | ||
|
|
a49bcd618d | ||
|
|
d76b41afe7 | ||
|
|
ab2b635a77 | ||
|
|
7072c7bd45 | ||
|
|
530c5500c3 | ||
|
|
8870b577d0 | ||
|
|
7d85ab471a | ||
|
|
3205cbf932 | ||
|
|
b9fb4de878 | ||
|
|
bcd7096e1d | ||
|
|
b206f2846a | ||
|
|
8a8bc6aa34 | ||
|
|
bce7c258c3 | ||
|
|
cea7278faf | ||
|
|
d7a9b98ce8 | ||
|
|
7dcde12e2e | ||
|
|
ba2a5c4744 | ||
|
|
39ac3c38bf | ||
|
|
61f751a1db | ||
|
|
5f2193f2e4 | ||
|
|
98b714f84a | ||
|
|
2a0198b618 | ||
|
|
cd9f8f3119 | ||
|
|
37b569eca6 |
35
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
35
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
name: Bug Report
|
||||||
|
description: File a bug report.
|
||||||
|
title: "Bug: "
|
||||||
|
labels:
|
||||||
|
- bug / fix
|
||||||
|
body:
|
||||||
|
- type: markdown
|
||||||
|
attributes:
|
||||||
|
value: |
|
||||||
|
Thanks for taking the time to fill out this bug report! If this bug occurred during local generation check your
|
||||||
|
Archipelago install for a log (probably `C:\ProgramData\Archipelago\logs`)
|
||||||
|
and upload it with this report, as well as all yaml files used.
|
||||||
|
- type: textarea
|
||||||
|
id: what-happened
|
||||||
|
attributes:
|
||||||
|
label: What happened?
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: expected-results
|
||||||
|
attributes:
|
||||||
|
label: What were the expected results?
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: dropdown
|
||||||
|
id: version
|
||||||
|
attributes:
|
||||||
|
label: Software
|
||||||
|
description: Where did this bug occur?
|
||||||
|
options:
|
||||||
|
- Website
|
||||||
|
- Local generation
|
||||||
|
- While playing
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
17
.github/ISSUE_TEMPLATE/feature_request.yaml
vendored
Normal file
17
.github/ISSUE_TEMPLATE/feature_request.yaml
vendored
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
name: Feature Request
|
||||||
|
description: Request a feature!
|
||||||
|
title: "Category: "
|
||||||
|
labels:
|
||||||
|
- enhancement
|
||||||
|
body:
|
||||||
|
- type: markdown
|
||||||
|
attributes:
|
||||||
|
value: |
|
||||||
|
Please replace `Category` in the title with what this feature will be targeting, such as Core generation,
|
||||||
|
website, documentation, or a game.
|
||||||
|
Note: this is not for requesting new games to be added. If you would like to request a game, the best place to
|
||||||
|
ask is about it is in the [discord](https://archipelago.gg/discord).
|
||||||
|
- type: textarea
|
||||||
|
id: feature
|
||||||
|
attributes:
|
||||||
|
label: What feature would you like to see?
|
||||||
10
.github/ISSUE_TEMPLATE/task.yaml
vendored
Normal file
10
.github/ISSUE_TEMPLATE/task.yaml
vendored
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
name: Task
|
||||||
|
description: Submit a task to be done. If this is not targeting core, it should likely be elsewhere.
|
||||||
|
title: "Core: "
|
||||||
|
labels:
|
||||||
|
- core
|
||||||
|
- enhancement
|
||||||
|
body:
|
||||||
|
- type: textarea
|
||||||
|
attributes:
|
||||||
|
label: What task needs to be completed?
|
||||||
12
.github/pull_request_template.md
vendored
Normal file
12
.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
Please format your title with what portion of the project this pull request is
|
||||||
|
targeting and what it's changing.
|
||||||
|
|
||||||
|
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
|
||||||
|
|
||||||
|
## What is this fixing or adding?
|
||||||
|
|
||||||
|
|
||||||
|
## How was this tested?
|
||||||
|
|
||||||
|
|
||||||
|
## If this makes graphical changes, please attach screenshots.
|
||||||
17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
@@ -4,6 +4,11 @@ name: Build
|
|||||||
|
|
||||||
on: workflow_dispatch
|
on: workflow_dispatch
|
||||||
|
|
||||||
|
env:
|
||||||
|
SNI_VERSION: v0.0.84
|
||||||
|
ENEMIZER_VERSION: 7.1
|
||||||
|
APPIMAGETOOL_VERSION: 13
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
# build-release-macos: # LF volunteer
|
# build-release-macos: # LF volunteer
|
||||||
|
|
||||||
@@ -17,9 +22,9 @@ jobs:
|
|||||||
python-version: '3.8'
|
python-version: '3.8'
|
||||||
- name: Download run-time dependencies
|
- name: Download run-time dependencies
|
||||||
run: |
|
run: |
|
||||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/v0.0.81/sni-v0.0.81-windows-amd64.zip -OutFile sni.zip
|
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/${Env:SNI_VERSION}/sni-${Env:SNI_VERSION}-windows-amd64.zip -OutFile sni.zip
|
||||||
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
||||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/7.0/win-x64.zip -OutFile enemizer.zip
|
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
@@ -43,6 +48,7 @@ jobs:
|
|||||||
build-ubuntu1804:
|
build-ubuntu1804:
|
||||||
runs-on: ubuntu-18.04
|
runs-on: ubuntu-18.04
|
||||||
steps:
|
steps:
|
||||||
|
# - copy code below to release.yml -
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- name: Install base dependencies
|
- name: Install base dependencies
|
||||||
run: |
|
run: |
|
||||||
@@ -56,18 +62,18 @@ jobs:
|
|||||||
- name: Install build-time dependencies
|
- name: Install build-time dependencies
|
||||||
run: |
|
run: |
|
||||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
|
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||||
chmod a+rx appimagetool-x86_64.AppImage
|
chmod a+rx appimagetool-x86_64.AppImage
|
||||||
./appimagetool-x86_64.AppImage --appimage-extract
|
./appimagetool-x86_64.AppImage --appimage-extract
|
||||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||||
chmod a+rx appimagetool
|
chmod a+rx appimagetool
|
||||||
- name: Download run-time dependencies
|
- name: Download run-time dependencies
|
||||||
run: |
|
run: |
|
||||||
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.81/sni-v0.0.81-manylinux2014-amd64.tar.xz
|
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||||
tar xf sni-*.tar.xz
|
tar xf sni-*.tar.xz
|
||||||
rm sni-*.tar.xz
|
rm sni-*.tar.xz
|
||||||
mv sni-* SNI
|
mv sni-* SNI
|
||||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0/ubuntu.16.04-x64.7z
|
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
@@ -84,6 +90,7 @@ jobs:
|
|||||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||||
|
# - copy code above to release.yml -
|
||||||
- name: Store AppImage
|
- name: Store AppImage
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
|
|||||||
4
.github/workflows/lint.yml
vendored
4
.github/workflows/lint.yml
vendored
@@ -18,8 +18,8 @@ jobs:
|
|||||||
python-version: 3.9
|
python-version: 3.9
|
||||||
- name: Install dependencies
|
- name: Install dependencies
|
||||||
run: |
|
run: |
|
||||||
python -m pip install --upgrade pip
|
python -m pip install --upgrade pip wheel
|
||||||
pip install flake8 pytest
|
pip install flake8 pytest pytest-subtests
|
||||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||||
- name: Lint with flake8
|
- name: Lint with flake8
|
||||||
run: |
|
run: |
|
||||||
|
|||||||
14
.github/workflows/release.yml
vendored
14
.github/workflows/release.yml
vendored
@@ -7,6 +7,11 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- '*.*.*'
|
- '*.*.*'
|
||||||
|
|
||||||
|
env:
|
||||||
|
SNI_VERSION: v0.0.84
|
||||||
|
ENEMIZER_VERSION: 7.1
|
||||||
|
APPIMAGETOOL_VERSION: 13
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
create-release:
|
create-release:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -44,22 +49,23 @@ jobs:
|
|||||||
- name: Install build-time dependencies
|
- name: Install build-time dependencies
|
||||||
run: |
|
run: |
|
||||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
|
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||||
chmod a+rx appimagetool-x86_64.AppImage
|
chmod a+rx appimagetool-x86_64.AppImage
|
||||||
./appimagetool-x86_64.AppImage --appimage-extract
|
./appimagetool-x86_64.AppImage --appimage-extract
|
||||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||||
chmod a+rx appimagetool
|
chmod a+rx appimagetool
|
||||||
- name: Download run-time dependencies
|
- name: Download run-time dependencies
|
||||||
run: |
|
run: |
|
||||||
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.81/sni-v0.0.81-manylinux2014-amd64.tar.xz
|
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||||
tar xf sni-*.tar.xz
|
tar xf sni-*.tar.xz
|
||||||
rm sni-*.tar.xz
|
rm sni-*.tar.xz
|
||||||
mv sni-* SNI
|
mv sni-* SNI
|
||||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0/ubuntu.16.04-x64.7z
|
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
"${{ env.PYTHON }}" -m pip install --upgrade pip setuptools virtualenv PyGObject # pygobject should probably move to requirements
|
# pygobject is an optional dependency for kivy that's not in requirements
|
||||||
|
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||||
"${{ env.PYTHON }}" -m venv venv
|
"${{ env.PYTHON }}" -m venv venv
|
||||||
source venv/bin/activate
|
source venv/bin/activate
|
||||||
pip install -r requirements.txt
|
pip install -r requirements.txt
|
||||||
|
|||||||
4
.github/workflows/unittests.yml
vendored
4
.github/workflows/unittests.yml
vendored
@@ -32,8 +32,8 @@ jobs:
|
|||||||
python-version: ${{ matrix.python.version }}
|
python-version: ${{ matrix.python.version }}
|
||||||
- name: Install dependencies
|
- name: Install dependencies
|
||||||
run: |
|
run: |
|
||||||
python -m pip install --upgrade pip
|
python -m pip install --upgrade pip wheel
|
||||||
pip install flake8 pytest
|
pip install flake8 pytest pytest-subtests
|
||||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||||
- name: Unittests
|
- name: Unittests
|
||||||
run: |
|
run: |
|
||||||
|
|||||||
15
.gitignore
vendored
15
.gitignore
vendored
@@ -28,6 +28,7 @@ README.html
|
|||||||
.vs/
|
.vs/
|
||||||
EnemizerCLI/
|
EnemizerCLI/
|
||||||
/Players/
|
/Players/
|
||||||
|
/SNI/
|
||||||
/options.yaml
|
/options.yaml
|
||||||
/config.yaml
|
/config.yaml
|
||||||
/logs/
|
/logs/
|
||||||
@@ -116,6 +117,9 @@ target/
|
|||||||
profile_default/
|
profile_default/
|
||||||
ipython_config.py
|
ipython_config.py
|
||||||
|
|
||||||
|
# vim editor
|
||||||
|
*.swp
|
||||||
|
|
||||||
# SageMath parsed files
|
# SageMath parsed files
|
||||||
*.sage.py
|
*.sage.py
|
||||||
|
|
||||||
@@ -152,10 +156,17 @@ dmypy.json
|
|||||||
# Cython debug symbols
|
# Cython debug symbols
|
||||||
cython_debug/
|
cython_debug/
|
||||||
|
|
||||||
#minecraft server stuff
|
# minecraft server stuff
|
||||||
jdk*/
|
jdk*/
|
||||||
minecraft*/
|
minecraft*/
|
||||||
minecraft_versions.json
|
minecraft_versions.json
|
||||||
|
|
||||||
#pyenv
|
# pyenv
|
||||||
.python-version
|
.python-version
|
||||||
|
|
||||||
|
# OS General Files
|
||||||
|
.DS_Store
|
||||||
|
.AppleDouble
|
||||||
|
.LSOverride
|
||||||
|
Thumbs.db
|
||||||
|
[Dd]esktop.ini
|
||||||
|
|||||||
@@ -126,7 +126,6 @@ class MultiWorld():
|
|||||||
set_player_attr('beemizer_total_chance', 0)
|
set_player_attr('beemizer_total_chance', 0)
|
||||||
set_player_attr('beemizer_trap_chance', 0)
|
set_player_attr('beemizer_trap_chance', 0)
|
||||||
set_player_attr('escape_assist', [])
|
set_player_attr('escape_assist', [])
|
||||||
set_player_attr('open_pyramid', False)
|
|
||||||
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
|
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
|
||||||
set_player_attr('treasure_hunt_count', 0)
|
set_player_attr('treasure_hunt_count', 0)
|
||||||
set_player_attr('clock_mode', False)
|
set_player_attr('clock_mode', False)
|
||||||
@@ -167,7 +166,7 @@ class MultiWorld():
|
|||||||
self.player_types[new_id] = NetUtils.SlotType.group
|
self.player_types[new_id] = NetUtils.SlotType.group
|
||||||
self._region_cache[new_id] = {}
|
self._region_cache[new_id] = {}
|
||||||
world_type = AutoWorld.AutoWorldRegister.world_types[game]
|
world_type = AutoWorld.AutoWorldRegister.world_types[game]
|
||||||
for option_key, option in world_type.options.items():
|
for option_key, option in world_type.option_definitions.items():
|
||||||
getattr(self, option_key)[new_id] = option(option.default)
|
getattr(self, option_key)[new_id] = option(option.default)
|
||||||
for option_key, option in Options.common_options.items():
|
for option_key, option in Options.common_options.items():
|
||||||
getattr(self, option_key)[new_id] = option(option.default)
|
getattr(self, option_key)[new_id] = option(option.default)
|
||||||
@@ -205,7 +204,7 @@ class MultiWorld():
|
|||||||
for player in self.player_ids:
|
for player in self.player_ids:
|
||||||
self.custom_data[player] = {}
|
self.custom_data[player] = {}
|
||||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||||
for option_key in world_type.options:
|
for option_key in world_type.option_definitions:
|
||||||
setattr(self, option_key, getattr(args, option_key, {}))
|
setattr(self, option_key, getattr(args, option_key, {}))
|
||||||
|
|
||||||
self.worlds[player] = world_type(self, player)
|
self.worlds[player] = world_type(self, player)
|
||||||
@@ -385,25 +384,17 @@ class MultiWorld():
|
|||||||
return self.worlds[player].create_item(item_name)
|
return self.worlds[player].create_item(item_name)
|
||||||
|
|
||||||
def push_precollected(self, item: Item):
|
def push_precollected(self, item: Item):
|
||||||
item.world = self
|
|
||||||
self.precollected_items[item.player].append(item)
|
self.precollected_items[item.player].append(item)
|
||||||
self.state.collect(item, True)
|
self.state.collect(item, True)
|
||||||
|
|
||||||
def push_item(self, location: Location, item: Item, collect: bool = True):
|
def push_item(self, location: Location, item: Item, collect: bool = True):
|
||||||
if not isinstance(location, Location):
|
assert location.can_fill(self.state, item, False), f"Cannot place {item} into {location}."
|
||||||
raise RuntimeError(
|
location.item = item
|
||||||
'Cannot assign item %s to invalid location %s (player %d).' % (item, location, item.player))
|
item.location = location
|
||||||
|
if collect:
|
||||||
|
self.state.collect(item, location.event, location)
|
||||||
|
|
||||||
if location.can_fill(self.state, item, False):
|
logging.debug('Placed %s at %s', item, location)
|
||||||
location.item = item
|
|
||||||
item.location = location
|
|
||||||
item.world = self # try to not have this here anymore
|
|
||||||
if collect:
|
|
||||||
self.state.collect(item, location.event, location)
|
|
||||||
|
|
||||||
logging.debug('Placed %s at %s', item, location)
|
|
||||||
else:
|
|
||||||
raise RuntimeError('Cannot assign item %s to location %s.' % (item, location))
|
|
||||||
|
|
||||||
def get_entrances(self) -> List[Entrance]:
|
def get_entrances(self) -> List[Entrance]:
|
||||||
if self._cached_entrances is None:
|
if self._cached_entrances is None:
|
||||||
@@ -1073,26 +1064,25 @@ class LocationProgressType(IntEnum):
|
|||||||
|
|
||||||
|
|
||||||
class Location:
|
class Location:
|
||||||
# If given as integer, then this is the shop's inventory index
|
game: str = "Generic"
|
||||||
shop_slot: Optional[int] = None
|
player: int
|
||||||
shop_slot_disabled: bool = False
|
name: str
|
||||||
|
address: Optional[int]
|
||||||
|
parent_region: Optional[Region]
|
||||||
event: bool = False
|
event: bool = False
|
||||||
locked: bool = False
|
locked: bool = False
|
||||||
game: str = "Generic"
|
|
||||||
show_in_spoiler: bool = True
|
show_in_spoiler: bool = True
|
||||||
crystal: bool = False
|
|
||||||
progress_type: LocationProgressType = LocationProgressType.DEFAULT
|
progress_type: LocationProgressType = LocationProgressType.DEFAULT
|
||||||
always_allow = staticmethod(lambda item, state: False)
|
always_allow = staticmethod(lambda item, state: False)
|
||||||
access_rule = staticmethod(lambda state: True)
|
access_rule = staticmethod(lambda state: True)
|
||||||
item_rule = staticmethod(lambda item: True)
|
item_rule = staticmethod(lambda item: True)
|
||||||
item: Optional[Item] = None
|
item: Optional[Item] = None
|
||||||
parent_region: Optional[Region]
|
|
||||||
|
|
||||||
def __init__(self, player: int, name: str = '', address: int = None, parent=None):
|
def __init__(self, player: int, name: str = '', address: Optional[int] = None, parent: Optional[Region] = None):
|
||||||
self.name: str = name
|
self.player = player
|
||||||
self.address: Optional[int] = address
|
self.name = name
|
||||||
|
self.address = address
|
||||||
self.parent_region = parent
|
self.parent_region = parent
|
||||||
self.player: int = player
|
|
||||||
|
|
||||||
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
||||||
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or self.can_reach(state)))
|
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or self.can_reach(state)))
|
||||||
@@ -1109,7 +1099,6 @@ class Location:
|
|||||||
self.item = item
|
self.item = item
|
||||||
item.location = self
|
item.location = self
|
||||||
self.event = item.advancement
|
self.event = item.advancement
|
||||||
self.item.world = self.parent_region.world
|
|
||||||
self.locked = True
|
self.locked = True
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
@@ -1154,56 +1143,45 @@ class ItemClassification(IntFlag):
|
|||||||
|
|
||||||
|
|
||||||
class Item:
|
class Item:
|
||||||
location: Optional[Location] = None
|
|
||||||
world: Optional[MultiWorld] = None
|
|
||||||
code: Optional[int] = None # an item with ID None is called an Event, and does not get written to multidata
|
|
||||||
name: str
|
|
||||||
game: str = "Generic"
|
game: str = "Generic"
|
||||||
type: str = None
|
__slots__ = ("name", "classification", "code", "player", "location")
|
||||||
|
name: str
|
||||||
classification: ItemClassification
|
classification: ItemClassification
|
||||||
|
code: Optional[int]
|
||||||
# need to find a decent place for these to live and to allow other games to register texts if they want.
|
"""an item with code None is called an Event, and does not get written to multidata"""
|
||||||
pedestal_credit_text: str = "and the Unknown Item"
|
player: int
|
||||||
sickkid_credit_text: Optional[str] = None
|
location: Optional[Location]
|
||||||
magicshop_credit_text: Optional[str] = None
|
|
||||||
zora_credit_text: Optional[str] = None
|
|
||||||
fluteboy_credit_text: Optional[str] = None
|
|
||||||
|
|
||||||
# hopefully temporary attributes to satisfy legacy LttP code, proper implementation in subclass ALttPItem
|
|
||||||
smallkey: bool = False
|
|
||||||
bigkey: bool = False
|
|
||||||
map: bool = False
|
|
||||||
compass: bool = False
|
|
||||||
|
|
||||||
def __init__(self, name: str, classification: ItemClassification, code: Optional[int], player: int):
|
def __init__(self, name: str, classification: ItemClassification, code: Optional[int], player: int):
|
||||||
self.name = name
|
self.name = name
|
||||||
self.classification = classification
|
self.classification = classification
|
||||||
self.player = player
|
self.player = player
|
||||||
self.code = code
|
self.code = code
|
||||||
|
self.location = None
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def hint_text(self):
|
def hint_text(self) -> str:
|
||||||
return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
|
return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def pedestal_hint_text(self):
|
def pedestal_hint_text(self) -> str:
|
||||||
return getattr(self, "_pedestal_hint_text", self.name.replace("_", " ").replace("-", " "))
|
return getattr(self, "_pedestal_hint_text", self.name.replace("_", " ").replace("-", " "))
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def advancement(self) -> bool:
|
def advancement(self) -> bool:
|
||||||
return bool(self.classification & ItemClassification.progression)
|
return ItemClassification.progression in self.classification
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def skip_in_prog_balancing(self) -> bool:
|
def skip_in_prog_balancing(self) -> bool:
|
||||||
return self.classification == ItemClassification.progression_skip_balancing
|
return ItemClassification.progression_skip_balancing in self.classification
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def useful(self) -> bool:
|
def useful(self) -> bool:
|
||||||
return bool(self.classification & ItemClassification.useful)
|
return ItemClassification.useful in self.classification
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def trap(self) -> bool:
|
def trap(self) -> bool:
|
||||||
return bool(self.classification & ItemClassification.trap)
|
return ItemClassification.trap in self.classification
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def flags(self) -> int:
|
def flags(self) -> int:
|
||||||
@@ -1212,7 +1190,7 @@ class Item:
|
|||||||
def __eq__(self, other):
|
def __eq__(self, other):
|
||||||
return self.name == other.name and self.player == other.player
|
return self.name == other.name and self.player == other.player
|
||||||
|
|
||||||
def __lt__(self, other: Item):
|
def __lt__(self, other: Item) -> bool:
|
||||||
if other.player != self.player:
|
if other.player != self.player:
|
||||||
return other.player < self.player
|
return other.player < self.player
|
||||||
return self.name < other.name
|
return self.name < other.name
|
||||||
@@ -1220,11 +1198,13 @@ class Item:
|
|||||||
def __hash__(self):
|
def __hash__(self):
|
||||||
return hash((self.name, self.player))
|
return hash((self.name, self.player))
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self) -> str:
|
||||||
return self.__str__()
|
return self.__str__()
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self) -> str:
|
||||||
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
|
if self.location and self.location.parent_region and self.location.parent_region.world:
|
||||||
|
return self.location.parent_region.world.get_name_string_for_object(self)
|
||||||
|
return f"{self.name} (Player {self.player})"
|
||||||
|
|
||||||
|
|
||||||
class Spoiler():
|
class Spoiler():
|
||||||
@@ -1408,7 +1388,7 @@ class Spoiler():
|
|||||||
outfile.write('Game: %s\n' % self.world.game[player])
|
outfile.write('Game: %s\n' % self.world.game[player])
|
||||||
for f_option, option in Options.per_game_common_options.items():
|
for f_option, option in Options.per_game_common_options.items():
|
||||||
write_option(f_option, option)
|
write_option(f_option, option)
|
||||||
options = self.world.worlds[player].options
|
options = self.world.worlds[player].option_definitions
|
||||||
if options:
|
if options:
|
||||||
for f_option, option in options.items():
|
for f_option, option in options.items():
|
||||||
write_option(f_option, option)
|
write_option(f_option, option)
|
||||||
@@ -1431,8 +1411,6 @@ class Spoiler():
|
|||||||
outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
|
outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
|
||||||
if self.world.shuffle[player] != "vanilla":
|
if self.world.shuffle[player] != "vanilla":
|
||||||
outfile.write('Entrance Shuffle Seed %s\n' % self.world.worlds[player].er_seed)
|
outfile.write('Entrance Shuffle Seed %s\n' % self.world.worlds[player].er_seed)
|
||||||
outfile.write('Pyramid hole pre-opened: %s\n' % (
|
|
||||||
'Yes' if self.world.open_pyramid[player] else 'No'))
|
|
||||||
outfile.write('Shop inventory shuffle: %s\n' %
|
outfile.write('Shop inventory shuffle: %s\n' %
|
||||||
bool_to_text("i" in self.world.shop_shuffle[player]))
|
bool_to_text("i" in self.world.shop_shuffle[player]))
|
||||||
outfile.write('Shop price shuffle: %s\n' %
|
outfile.write('Shop price shuffle: %s\n' %
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
import os
|
import os
|
||||||
|
import sys
|
||||||
import asyncio
|
import asyncio
|
||||||
|
import shutil
|
||||||
|
|
||||||
import ModuleUpdate
|
import ModuleUpdate
|
||||||
ModuleUpdate.update()
|
ModuleUpdate.update()
|
||||||
@@ -32,20 +34,34 @@ class ChecksFinderContext(CommonContext):
|
|||||||
self.send_index: int = 0
|
self.send_index: int = 0
|
||||||
self.syncing = False
|
self.syncing = False
|
||||||
self.awaiting_bridge = False
|
self.awaiting_bridge = False
|
||||||
|
# self.game_communication_path: files go in this path to pass data between us and the actual game
|
||||||
|
if "localappdata" in os.environ:
|
||||||
|
self.game_communication_path = os.path.expandvars(r"%localappdata%/ChecksFinder")
|
||||||
|
else:
|
||||||
|
# not windows. game is an exe so let's see if wine might be around to run it
|
||||||
|
if "WINEPREFIX" in os.environ:
|
||||||
|
wineprefix = os.environ["WINEPREFIX"]
|
||||||
|
elif shutil.which("wine") or shutil.which("wine-stable"):
|
||||||
|
wineprefix = os.path.expanduser("~/.wine") # default root of wine system data, deep in which is app data
|
||||||
|
else:
|
||||||
|
msg = "ChecksFinderClient couldn't detect system type. Unable to infer required game_communication_path"
|
||||||
|
logger.error("Error: " + msg)
|
||||||
|
Utils.messagebox("Error", msg, error=True)
|
||||||
|
sys.exit(1)
|
||||||
|
self.game_communication_path = os.path.join(
|
||||||
|
wineprefix,
|
||||||
|
"drive_c",
|
||||||
|
os.path.expandvars("users/$USER/Local Settings/Application Data/ChecksFinder"))
|
||||||
|
|
||||||
async def server_auth(self, password_requested: bool = False):
|
async def server_auth(self, password_requested: bool = False):
|
||||||
if password_requested and not self.password:
|
if password_requested and not self.password:
|
||||||
await super(ChecksFinderContext, self).server_auth(password_requested)
|
await super(ChecksFinderContext, self).server_auth(password_requested)
|
||||||
if not self.auth: # TODO: Replace this if block with await self.getusername() once that PR is merged in.
|
await self.get_username()
|
||||||
logger.info('Enter slot name:')
|
|
||||||
self.auth = await self.console_input()
|
|
||||||
|
|
||||||
await self.send_connect()
|
await self.send_connect()
|
||||||
|
|
||||||
async def connection_closed(self):
|
async def connection_closed(self):
|
||||||
await super(ChecksFinderContext, self).connection_closed()
|
await super(ChecksFinderContext, self).connection_closed()
|
||||||
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
|
for root, dirs, files in os.walk(self.game_communication_path):
|
||||||
for root, dirs, files in os.walk(path):
|
|
||||||
for file in files:
|
for file in files:
|
||||||
if file.find("obtain") <= -1:
|
if file.find("obtain") <= -1:
|
||||||
os.remove(root + "/" + file)
|
os.remove(root + "/" + file)
|
||||||
@@ -59,26 +75,25 @@ class ChecksFinderContext(CommonContext):
|
|||||||
|
|
||||||
async def shutdown(self):
|
async def shutdown(self):
|
||||||
await super(ChecksFinderContext, self).shutdown()
|
await super(ChecksFinderContext, self).shutdown()
|
||||||
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
|
for root, dirs, files in os.walk(self.game_communication_path):
|
||||||
for root, dirs, files in os.walk(path):
|
|
||||||
for file in files:
|
for file in files:
|
||||||
if file.find("obtain") <= -1:
|
if file.find("obtain") <= -1:
|
||||||
os.remove(root+"/"+file)
|
os.remove(root+"/"+file)
|
||||||
|
|
||||||
def on_package(self, cmd: str, args: dict):
|
def on_package(self, cmd: str, args: dict):
|
||||||
if cmd in {"Connected"}:
|
if cmd in {"Connected"}:
|
||||||
if not os.path.exists(os.path.expandvars(r"%localappdata%/ChecksFinder")):
|
if not os.path.exists(self.game_communication_path):
|
||||||
os.mkdir(os.path.expandvars(r"%localappdata%/ChecksFinder"))
|
os.makedirs(self.game_communication_path)
|
||||||
for ss in self.checked_locations:
|
for ss in self.checked_locations:
|
||||||
filename = f"send{ss}"
|
filename = f"send{ss}"
|
||||||
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/" + filename), 'w') as f:
|
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||||
f.close()
|
f.close()
|
||||||
if cmd in {"ReceivedItems"}:
|
if cmd in {"ReceivedItems"}:
|
||||||
start_index = args["index"]
|
start_index = args["index"]
|
||||||
if start_index != len(self.items_received):
|
if start_index != len(self.items_received):
|
||||||
for item in args['items']:
|
for item in args['items']:
|
||||||
filename = f"AP_{str(NetworkItem(*item).location)}PLR{str(NetworkItem(*item).player)}.item"
|
filename = f"AP_{str(NetworkItem(*item).location)}PLR{str(NetworkItem(*item).player)}.item"
|
||||||
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/" + filename), 'w') as f:
|
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||||
f.write(str(NetworkItem(*item).item))
|
f.write(str(NetworkItem(*item).item))
|
||||||
f.close()
|
f.close()
|
||||||
|
|
||||||
@@ -86,7 +101,7 @@ class ChecksFinderContext(CommonContext):
|
|||||||
if "checked_locations" in args:
|
if "checked_locations" in args:
|
||||||
for ss in self.checked_locations:
|
for ss in self.checked_locations:
|
||||||
filename = f"send{ss}"
|
filename = f"send{ss}"
|
||||||
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/" + filename), 'w') as f:
|
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||||
f.close()
|
f.close()
|
||||||
|
|
||||||
def run_gui(self):
|
def run_gui(self):
|
||||||
@@ -112,10 +127,9 @@ async def game_watcher(ctx: ChecksFinderContext):
|
|||||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||||
await ctx.send_msgs(sync_msg)
|
await ctx.send_msgs(sync_msg)
|
||||||
ctx.syncing = False
|
ctx.syncing = False
|
||||||
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
|
|
||||||
sending = []
|
sending = []
|
||||||
victory = False
|
victory = False
|
||||||
for root, dirs, files in os.walk(path):
|
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||||
for file in files:
|
for file in files:
|
||||||
if file.find("send") > -1:
|
if file.find("send") > -1:
|
||||||
st = file.split("send", -1)[1]
|
st = file.split("send", -1)[1]
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import urllib.parse
|
|||||||
import sys
|
import sys
|
||||||
import typing
|
import typing
|
||||||
import time
|
import time
|
||||||
|
import functools
|
||||||
|
|
||||||
import ModuleUpdate
|
import ModuleUpdate
|
||||||
ModuleUpdate.update()
|
ModuleUpdate.update()
|
||||||
@@ -17,7 +18,8 @@ if __name__ == "__main__":
|
|||||||
Utils.init_logging("TextClient", exception_logger="Client")
|
Utils.init_logging("TextClient", exception_logger="Client")
|
||||||
|
|
||||||
from MultiServer import CommandProcessor
|
from MultiServer import CommandProcessor
|
||||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot
|
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||||
|
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
|
||||||
from Utils import Version, stream_input
|
from Utils import Version, stream_input
|
||||||
from worlds import network_data_package, AutoWorldRegister
|
from worlds import network_data_package, AutoWorldRegister
|
||||||
import os
|
import os
|
||||||
@@ -43,12 +45,14 @@ class ClientCommandProcessor(CommandProcessor):
|
|||||||
def _cmd_connect(self, address: str = "") -> bool:
|
def _cmd_connect(self, address: str = "") -> bool:
|
||||||
"""Connect to a MultiWorld Server"""
|
"""Connect to a MultiWorld Server"""
|
||||||
self.ctx.server_address = None
|
self.ctx.server_address = None
|
||||||
|
self.ctx.username = None
|
||||||
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
|
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def _cmd_disconnect(self) -> bool:
|
def _cmd_disconnect(self) -> bool:
|
||||||
"""Disconnect from a MultiWorld Server"""
|
"""Disconnect from a MultiWorld Server"""
|
||||||
self.ctx.server_address = None
|
self.ctx.server_address = None
|
||||||
|
self.ctx.username = None
|
||||||
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
|
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
|
||||||
return True
|
return True
|
||||||
|
|
||||||
@@ -150,8 +154,9 @@ class CommonContext:
|
|||||||
# locations
|
# locations
|
||||||
locations_checked: typing.Set[int] # local state
|
locations_checked: typing.Set[int] # local state
|
||||||
locations_scouted: typing.Set[int]
|
locations_scouted: typing.Set[int]
|
||||||
missing_locations: typing.Set[int]
|
missing_locations: typing.Set[int] # server state
|
||||||
checked_locations: typing.Set[int] # server state
|
checked_locations: typing.Set[int] # server state
|
||||||
|
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||||
locations_info: typing.Dict[int, NetworkItem]
|
locations_info: typing.Dict[int, NetworkItem]
|
||||||
|
|
||||||
# internals
|
# internals
|
||||||
@@ -161,6 +166,7 @@ class CommonContext:
|
|||||||
def __init__(self, server_address, password):
|
def __init__(self, server_address, password):
|
||||||
# server state
|
# server state
|
||||||
self.server_address = server_address
|
self.server_address = server_address
|
||||||
|
self.username = None
|
||||||
self.password = password
|
self.password = password
|
||||||
self.hint_cost = None
|
self.hint_cost = None
|
||||||
self.slot_info = {}
|
self.slot_info = {}
|
||||||
@@ -181,8 +187,9 @@ class CommonContext:
|
|||||||
self.locations_checked = set() # local state
|
self.locations_checked = set() # local state
|
||||||
self.locations_scouted = set()
|
self.locations_scouted = set()
|
||||||
self.items_received = []
|
self.items_received = []
|
||||||
self.missing_locations = set()
|
self.missing_locations = set() # server state
|
||||||
self.checked_locations = set() # server state
|
self.checked_locations = set() # server state
|
||||||
|
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
|
||||||
self.locations_info = {}
|
self.locations_info = {}
|
||||||
|
|
||||||
self.input_queue = asyncio.Queue()
|
self.input_queue = asyncio.Queue()
|
||||||
@@ -199,6 +206,10 @@ class CommonContext:
|
|||||||
# execution
|
# execution
|
||||||
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
||||||
|
|
||||||
|
@functools.cached_property
|
||||||
|
def raw_text_parser(self) -> RawJSONtoTextParser:
|
||||||
|
return RawJSONtoTextParser(self)
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def total_locations(self) -> typing.Optional[int]:
|
def total_locations(self) -> typing.Optional[int]:
|
||||||
"""Will return None until connected."""
|
"""Will return None until connected."""
|
||||||
@@ -253,6 +264,13 @@ class CommonContext:
|
|||||||
self.password = await self.console_input()
|
self.password = await self.console_input()
|
||||||
return self.password
|
return self.password
|
||||||
|
|
||||||
|
async def get_username(self):
|
||||||
|
if not self.auth:
|
||||||
|
self.auth = self.username
|
||||||
|
if not self.auth:
|
||||||
|
logger.info('Enter slot name:')
|
||||||
|
self.auth = await self.console_input()
|
||||||
|
|
||||||
async def send_connect(self, **kwargs):
|
async def send_connect(self, **kwargs):
|
||||||
payload = {
|
payload = {
|
||||||
'cmd': 'Connect',
|
'cmd': 'Connect',
|
||||||
@@ -309,6 +327,7 @@ class CommonContext:
|
|||||||
|
|
||||||
async def shutdown(self):
|
async def shutdown(self):
|
||||||
self.server_address = ""
|
self.server_address = ""
|
||||||
|
self.username = None
|
||||||
if self.server and not self.server.socket.closed:
|
if self.server and not self.server.socket.closed:
|
||||||
await self.server.socket.close()
|
await self.server.socket.close()
|
||||||
if self.server_task:
|
if self.server_task:
|
||||||
@@ -334,6 +353,8 @@ class CommonContext:
|
|||||||
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||||
needed_updates: typing.Set[str] = set()
|
needed_updates: typing.Set[str] = set()
|
||||||
for game in relevant_games:
|
for game in relevant_games:
|
||||||
|
if game not in remote_datepackage_versions:
|
||||||
|
continue
|
||||||
remote_version: int = remote_datepackage_versions[game]
|
remote_version: int = remote_datepackage_versions[game]
|
||||||
|
|
||||||
if remote_version == 0: # custom datapackage for this game
|
if remote_version == 0: # custom datapackage for this game
|
||||||
@@ -469,12 +490,21 @@ async def server_loop(ctx: CommonContext, address=None):
|
|||||||
logger.info('Please connect to an Archipelago server.')
|
logger.info('Please connect to an Archipelago server.')
|
||||||
return
|
return
|
||||||
|
|
||||||
address = f"ws://{address}" if "://" not in address else address
|
address = f"ws://{address}" if "://" not in address \
|
||||||
port = urllib.parse.urlparse(address).port or 38281
|
else address.replace("archipelago://", "ws://")
|
||||||
|
|
||||||
|
server_url = urllib.parse.urlparse(address)
|
||||||
|
if server_url.username:
|
||||||
|
ctx.username = server_url.username
|
||||||
|
if server_url.password:
|
||||||
|
ctx.password = server_url.password
|
||||||
|
port = server_url.port or 38281
|
||||||
|
|
||||||
logger.info(f'Connecting to Archipelago server at {address}')
|
logger.info(f'Connecting to Archipelago server at {address}')
|
||||||
try:
|
try:
|
||||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
|
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
|
||||||
|
if ctx.ui is not None:
|
||||||
|
ctx.ui.update_address_bar(server_url.netloc)
|
||||||
ctx.server = Endpoint(socket)
|
ctx.server = Endpoint(socket)
|
||||||
logger.info('Connected')
|
logger.info('Connected')
|
||||||
ctx.server_address = address
|
ctx.server_address = address
|
||||||
@@ -543,18 +573,21 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
|||||||
f" for each location checked. Use !hint for more information.")
|
f" for each location checked. Use !hint for more information.")
|
||||||
ctx.hint_cost = int(args['hint_cost'])
|
ctx.hint_cost = int(args['hint_cost'])
|
||||||
ctx.check_points = int(args['location_check_points'])
|
ctx.check_points = int(args['location_check_points'])
|
||||||
players = args.get("players", [])
|
|
||||||
if len(players) < 1:
|
if "players" in args: # TODO remove when servers sending this are outdated
|
||||||
logger.info('No player connected')
|
players = args.get("players", [])
|
||||||
else:
|
if len(players) < 1:
|
||||||
players.sort()
|
logger.info('No player connected')
|
||||||
current_team = -1
|
else:
|
||||||
logger.info('Connected Players:')
|
players.sort()
|
||||||
for network_player in players:
|
current_team = -1
|
||||||
if network_player.team != current_team:
|
logger.info('Connected Players:')
|
||||||
logger.info(f' Team #{network_player.team + 1}')
|
for network_player in players:
|
||||||
current_team = network_player.team
|
if network_player.team != current_team:
|
||||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
logger.info(f' Team #{network_player.team + 1}')
|
||||||
|
current_team = network_player.team
|
||||||
|
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||||
|
|
||||||
# update datapackage
|
# update datapackage
|
||||||
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
|
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
|
||||||
|
|
||||||
@@ -585,6 +618,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
|||||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||||
|
|
||||||
elif cmd == 'Connected':
|
elif cmd == 'Connected':
|
||||||
|
ctx.username = ctx.auth
|
||||||
ctx.team = args["team"]
|
ctx.team = args["team"]
|
||||||
ctx.slot = args["slot"]
|
ctx.slot = args["slot"]
|
||||||
# int keys get lost in JSON transfer
|
# int keys get lost in JSON transfer
|
||||||
@@ -608,6 +642,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
|||||||
# when /missing is used for the client side view of what is missing.
|
# when /missing is used for the client side view of what is missing.
|
||||||
ctx.missing_locations = set(args["missing_locations"])
|
ctx.missing_locations = set(args["missing_locations"])
|
||||||
ctx.checked_locations = set(args["checked_locations"])
|
ctx.checked_locations = set(args["checked_locations"])
|
||||||
|
ctx.server_locations = ctx.missing_locations | ctx. checked_locations
|
||||||
|
|
||||||
elif cmd == 'ReceivedItems':
|
elif cmd == 'ReceivedItems':
|
||||||
start_index = args["index"]
|
start_index = args["index"]
|
||||||
@@ -703,15 +738,12 @@ if __name__ == '__main__':
|
|||||||
class TextContext(CommonContext):
|
class TextContext(CommonContext):
|
||||||
tags = {"AP", "IgnoreGame", "TextOnly"}
|
tags = {"AP", "IgnoreGame", "TextOnly"}
|
||||||
game = "" # empty matches any game since 0.3.2
|
game = "" # empty matches any game since 0.3.2
|
||||||
items_handling = 0 # don't receive any NetworkItems
|
items_handling = 0b111 # receive all items for /received
|
||||||
|
|
||||||
async def server_auth(self, password_requested: bool = False):
|
async def server_auth(self, password_requested: bool = False):
|
||||||
if password_requested and not self.password:
|
if password_requested and not self.password:
|
||||||
await super(TextContext, self).server_auth(password_requested)
|
await super(TextContext, self).server_auth(password_requested)
|
||||||
if not self.auth:
|
await self.get_username()
|
||||||
logger.info('Enter slot name:')
|
|
||||||
self.auth = await self.console_input()
|
|
||||||
|
|
||||||
await self.send_connect()
|
await self.send_connect()
|
||||||
|
|
||||||
def on_package(self, cmd: str, args: dict):
|
def on_package(self, cmd: str, args: dict):
|
||||||
@@ -722,6 +754,7 @@ if __name__ == '__main__':
|
|||||||
async def main(args):
|
async def main(args):
|
||||||
ctx = TextContext(args.connect, args.password)
|
ctx = TextContext(args.connect, args.password)
|
||||||
ctx.auth = args.name
|
ctx.auth = args.name
|
||||||
|
ctx.server_address = args.connect
|
||||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||||
|
|
||||||
if gui_enabled:
|
if gui_enabled:
|
||||||
|
|||||||
53
FF1Client.py
53
FF1Client.py
@@ -1,4 +1,5 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
|
import copy
|
||||||
import json
|
import json
|
||||||
import time
|
import time
|
||||||
from asyncio import StreamReader, StreamWriter
|
from asyncio import StreamReader, StreamWriter
|
||||||
@@ -6,7 +7,7 @@ from typing import List
|
|||||||
|
|
||||||
|
|
||||||
import Utils
|
import Utils
|
||||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||||
get_base_parser
|
get_base_parser
|
||||||
|
|
||||||
SYSTEM_MESSAGE_ID = 0
|
SYSTEM_MESSAGE_ID = 0
|
||||||
@@ -64,7 +65,7 @@ class FF1Context(CommonContext):
|
|||||||
|
|
||||||
def _set_message(self, msg: str, msg_id: int):
|
def _set_message(self, msg: str, msg_id: int):
|
||||||
if DISPLAY_MSGS:
|
if DISPLAY_MSGS:
|
||||||
self.messages[(time.time(), msg_id)] = msg
|
self.messages[time.time(), msg_id] = msg
|
||||||
|
|
||||||
def on_package(self, cmd: str, args: dict):
|
def on_package(self, cmd: str, args: dict):
|
||||||
if cmd == 'Connected':
|
if cmd == 'Connected':
|
||||||
@@ -73,32 +74,28 @@ class FF1Context(CommonContext):
|
|||||||
msg = args['text']
|
msg = args['text']
|
||||||
if ': !' not in msg:
|
if ': !' not in msg:
|
||||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||||
elif cmd == "ReceivedItems":
|
|
||||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
def on_print_json(self, args: dict):
|
||||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
if self.ui:
|
||||||
elif cmd == 'PrintJSON':
|
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||||
print_type = args['type']
|
else:
|
||||||
item = args['item']
|
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||||
receiving_player_id = args['receiving']
|
logger.info(text)
|
||||||
receiving_player_name = self.player_names[receiving_player_id]
|
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||||
sending_player_id = item.player
|
if relevant:
|
||||||
sending_player_name = self.player_names[item.player]
|
item = args["item"]
|
||||||
if print_type == 'Hint':
|
# goes to this world
|
||||||
msg = f"Hint: Your {self.item_names[item.item]} is at" \
|
if self.slot_concerns_self(args["receiving"]):
|
||||||
f" {self.player_names[item.player]}'s {self.location_names[item.location]}"
|
relevant = True
|
||||||
self._set_message(msg, item.item)
|
# found in this world
|
||||||
elif print_type == 'ItemSend' and receiving_player_id != self.slot:
|
elif self.slot_concerns_self(item.player):
|
||||||
if sending_player_id == self.slot:
|
relevant = True
|
||||||
if receiving_player_id == self.slot:
|
# not related
|
||||||
msg = f"You found your own {self.item_names[item.item]}"
|
else:
|
||||||
else:
|
relevant = False
|
||||||
msg = f"You sent {self.item_names[item.item]} to {receiving_player_name}"
|
if relevant:
|
||||||
else:
|
item = args["item"]
|
||||||
if receiving_player_id == sending_player_id:
|
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||||
msg = f"{sending_player_name} found their {self.item_names[item.item]}"
|
|
||||||
else:
|
|
||||||
msg = f"{sending_player_name} sent {self.item_names[item.item]} to " \
|
|
||||||
f"{receiving_player_name}"
|
|
||||||
self._set_message(msg, item.item)
|
self._set_message(msg, item.item)
|
||||||
|
|
||||||
def run_gui(self):
|
def run_gui(self):
|
||||||
|
|||||||
@@ -20,8 +20,7 @@ import Utils
|
|||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||||
|
|
||||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
|
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
|
||||||
get_base_parser
|
|
||||||
from MultiServer import mark_raw
|
from MultiServer import mark_raw
|
||||||
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||||
|
|
||||||
@@ -400,6 +399,7 @@ if __name__ == '__main__':
|
|||||||
"Refer to Factorio --help for those.")
|
"Refer to Factorio --help for those.")
|
||||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||||
|
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
|
||||||
|
|
||||||
args, rest = parser.parse_known_args()
|
args, rest = parser.parse_known_args()
|
||||||
colorama.init()
|
colorama.init()
|
||||||
@@ -410,6 +410,9 @@ if __name__ == '__main__':
|
|||||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||||
options = Utils.get_options()
|
options = Utils.get_options()
|
||||||
executable = options["factorio_options"]["executable"]
|
executable = options["factorio_options"]["executable"]
|
||||||
|
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
|
||||||
|
if server_settings:
|
||||||
|
server_settings = os.path.abspath(server_settings)
|
||||||
|
|
||||||
if not os.path.exists(os.path.dirname(executable)):
|
if not os.path.exists(os.path.dirname(executable)):
|
||||||
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
||||||
@@ -421,7 +424,10 @@ if __name__ == '__main__':
|
|||||||
else:
|
else:
|
||||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||||
|
|
||||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
if server_settings and os.path.isfile(server_settings):
|
||||||
|
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, "--server-settings", server_settings, *rest)
|
||||||
|
else:
|
||||||
|
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||||
|
|
||||||
asyncio.run(main(args))
|
asyncio.run(main(args))
|
||||||
colorama.deinit()
|
colorama.deinit()
|
||||||
|
|||||||
16
Fill.py
16
Fill.py
@@ -42,8 +42,16 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
|||||||
|
|
||||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||||
|
|
||||||
for item_to_place in items_to_place:
|
while items_to_place:
|
||||||
|
# if we have run out of locations to fill,break out of this loop
|
||||||
|
if not locations:
|
||||||
|
unplaced_items += items_to_place
|
||||||
|
break
|
||||||
|
item_to_place = items_to_place.pop(0)
|
||||||
|
|
||||||
spot_to_fill: typing.Optional[Location] = None
|
spot_to_fill: typing.Optional[Location] = None
|
||||||
|
|
||||||
|
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||||
if world.accessibility[item_to_place.player] == 'minimal':
|
if world.accessibility[item_to_place.player] == 'minimal':
|
||||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||||
item_to_place.player) \
|
item_to_place.player) \
|
||||||
@@ -54,7 +62,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
|||||||
for i, location in enumerate(locations):
|
for i, location in enumerate(locations):
|
||||||
if (not single_player_placement or location.player == item_to_place.player) \
|
if (not single_player_placement or location.player == item_to_place.player) \
|
||||||
and location.can_fill(maximum_exploration_state, item_to_place, perform_access_check):
|
and location.can_fill(maximum_exploration_state, item_to_place, perform_access_check):
|
||||||
# poping by index is faster than removing by content,
|
# popping by index is faster than removing by content,
|
||||||
spot_to_fill = locations.pop(i)
|
spot_to_fill = locations.pop(i)
|
||||||
# skipping a scan for the element
|
# skipping a scan for the element
|
||||||
break
|
break
|
||||||
@@ -212,8 +220,8 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
|||||||
world.push_item(defaultlocations.pop(i), item_to_place, False)
|
world.push_item(defaultlocations.pop(i), item_to_place, False)
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
logging.warning(
|
raise Exception(f"Could not place non_local_item {item_to_place} among {defaultlocations}. "
|
||||||
f"Could not place non_local_item {item_to_place} among {defaultlocations}, tossing.")
|
f"Too many non-local items for too few remaining locations.")
|
||||||
|
|
||||||
world.random.shuffle(defaultlocations)
|
world.random.shuffle(defaultlocations)
|
||||||
|
|
||||||
|
|||||||
139
Generate.py
139
Generate.py
@@ -1,3 +1,5 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
import argparse
|
import argparse
|
||||||
import logging
|
import logging
|
||||||
import random
|
import random
|
||||||
@@ -5,8 +7,9 @@ import urllib.request
|
|||||||
import urllib.parse
|
import urllib.parse
|
||||||
from typing import Set, Dict, Tuple, Callable, Any, Union
|
from typing import Set, Dict, Tuple, Callable, Any, Union
|
||||||
import os
|
import os
|
||||||
from collections import Counter
|
from collections import Counter, ChainMap
|
||||||
import string
|
import string
|
||||||
|
import enum
|
||||||
|
|
||||||
import ModuleUpdate
|
import ModuleUpdate
|
||||||
|
|
||||||
@@ -25,7 +28,43 @@ from worlds.alttp.Text import TextTable
|
|||||||
from worlds.AutoWorld import AutoWorldRegister
|
from worlds.AutoWorld import AutoWorldRegister
|
||||||
import copy
|
import copy
|
||||||
|
|
||||||
categories = set(AutoWorldRegister.world_types)
|
|
||||||
|
class PlandoSettings(enum.IntFlag):
|
||||||
|
items = 0b0001
|
||||||
|
connections = 0b0010
|
||||||
|
texts = 0b0100
|
||||||
|
bosses = 0b1000
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_option_string(cls, option_string: str) -> PlandoSettings:
|
||||||
|
result = cls(0)
|
||||||
|
for part in option_string.split(","):
|
||||||
|
part = part.strip().lower()
|
||||||
|
if part:
|
||||||
|
result = cls._handle_part(part, result)
|
||||||
|
return result
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_set(cls, option_set: Set[str]) -> PlandoSettings:
|
||||||
|
result = cls(0)
|
||||||
|
for part in option_set:
|
||||||
|
result = cls._handle_part(part, result)
|
||||||
|
return result
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def _handle_part(cls, part: str, base: PlandoSettings) -> PlandoSettings:
|
||||||
|
try:
|
||||||
|
part = cls[part]
|
||||||
|
except Exception as e:
|
||||||
|
raise KeyError(f"{part} is not a recognized name for a plando module. "
|
||||||
|
f"Known options: {', '.join(flag.name for flag in cls)}") from e
|
||||||
|
else:
|
||||||
|
return base | part
|
||||||
|
|
||||||
|
def __str__(self) -> str:
|
||||||
|
if self.value:
|
||||||
|
return ", ".join(flag.name for flag in PlandoSettings if self.value & flag.value)
|
||||||
|
return "Off"
|
||||||
|
|
||||||
|
|
||||||
def mystery_argparse():
|
def mystery_argparse():
|
||||||
@@ -45,11 +84,6 @@ def mystery_argparse():
|
|||||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||||
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
|
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
|
||||||
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
||||||
parser.add_argument('--lttp_rom', default=options["lttp_options"]["rom_file"],
|
|
||||||
help="Path to the 1.0 JP LttP Baserom.") # absolute, relative to cwd or relative to app path
|
|
||||||
parser.add_argument('--sm_rom', default=options["sm_options"]["rom_file"],
|
|
||||||
help="Path to the 1.0 JP SM Baserom.")
|
|
||||||
parser.add_argument('--enemizercli', default=resolve_path(defaults["enemizer_path"], local_path))
|
|
||||||
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
|
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
|
||||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||||
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
||||||
@@ -64,7 +98,7 @@ def mystery_argparse():
|
|||||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||||
if not os.path.isabs(args.meta_file_path):
|
if not os.path.isabs(args.meta_file_path):
|
||||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||||
args.plando: Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
|
args.plando: PlandoSettings = PlandoSettings.from_option_string(args.plando)
|
||||||
return args, options
|
return args, options
|
||||||
|
|
||||||
|
|
||||||
@@ -94,12 +128,14 @@ def main(args=None, callback=ERmain):
|
|||||||
|
|
||||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||||
try:
|
try:
|
||||||
weights_cache[args.meta_file_path] = read_weights_yamls(args.meta_file_path)
|
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||||
meta_weights = weights_cache[args.meta_file_path][-1]
|
|
||||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||||
del(meta_weights["meta_description"])
|
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
|
||||||
|
del(meta_weights["meta_description"])
|
||||||
|
except Exception as e:
|
||||||
|
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
|
||||||
if args.samesettings:
|
if args.samesettings:
|
||||||
raise Exception("Cannot mix --samesettings with --meta")
|
raise Exception("Cannot mix --samesettings with --meta")
|
||||||
else:
|
else:
|
||||||
@@ -125,9 +161,9 @@ def main(args=None, callback=ERmain):
|
|||||||
player_files[player_id] = filename
|
player_files[player_id] = filename
|
||||||
player_id += 1
|
player_id += 1
|
||||||
|
|
||||||
args.multi = max(player_id-1, args.multi)
|
args.multi = max(player_id - 1, args.multi)
|
||||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
||||||
f"{', '.join(args.plando)}")
|
f"{args.plando}")
|
||||||
|
|
||||||
if not weights_cache:
|
if not weights_cache:
|
||||||
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||||
@@ -142,31 +178,29 @@ def main(args=None, callback=ERmain):
|
|||||||
|
|
||||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||||
|
|
||||||
erargs.lttp_rom = args.lttp_rom
|
|
||||||
erargs.sm_rom = args.sm_rom
|
|
||||||
erargs.enemizercli = args.enemizercli
|
|
||||||
|
|
||||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||||
{fname: ( tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||||
for fname, yamls in weights_cache.items()}
|
for fname, yamls in weights_cache.items()}
|
||||||
player_path_cache = {}
|
|
||||||
for player in range(1, args.multi + 1):
|
|
||||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
|
||||||
|
|
||||||
if meta_weights:
|
if meta_weights:
|
||||||
for category_name, category_dict in meta_weights.items():
|
for category_name, category_dict in meta_weights.items():
|
||||||
for key in category_dict:
|
for key in category_dict:
|
||||||
option = get_choice(key, category_dict)
|
option = roll_meta_option(key, category_name, category_dict)
|
||||||
if option is not None:
|
if option is not None:
|
||||||
for player, path in player_path_cache.items():
|
for path in weights_cache:
|
||||||
for yaml in weights_cache[path]:
|
for yaml in weights_cache[path]:
|
||||||
if category_name is None:
|
if category_name is None:
|
||||||
yaml[key] = option
|
for category in yaml:
|
||||||
|
if category in AutoWorldRegister.world_types and key in Options.common_options:
|
||||||
|
yaml[category][key] = option
|
||||||
elif category_name not in yaml:
|
elif category_name not in yaml:
|
||||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||||
else:
|
else:
|
||||||
yaml[category_name][key] = option
|
yaml[category_name][key] = option
|
||||||
|
|
||||||
|
player_path_cache = {}
|
||||||
|
for player in range(1, args.multi + 1):
|
||||||
|
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||||
name_counter = Counter()
|
name_counter = Counter()
|
||||||
erargs.player_settings = {}
|
erargs.player_settings = {}
|
||||||
|
|
||||||
@@ -348,6 +382,28 @@ def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> di
|
|||||||
return weights
|
return weights
|
||||||
|
|
||||||
|
|
||||||
|
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||||
|
if not game:
|
||||||
|
return get_choice(option_key, category_dict)
|
||||||
|
if game in AutoWorldRegister.world_types:
|
||||||
|
game_world = AutoWorldRegister.world_types[game]
|
||||||
|
options = ChainMap(game_world.option_definitions, Options.per_game_common_options)
|
||||||
|
if option_key in options:
|
||||||
|
if options[option_key].supports_weighting:
|
||||||
|
return get_choice(option_key, category_dict)
|
||||||
|
return options[option_key]
|
||||||
|
if game == "A Link to the Past": # TODO wow i hate this
|
||||||
|
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||||
|
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||||
|
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||||
|
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||||
|
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||||
|
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||||
|
"random_sprite_on_event"}:
|
||||||
|
return get_choice(option_key, category_dict)
|
||||||
|
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||||
|
|
||||||
|
|
||||||
def roll_linked_options(weights: dict) -> dict:
|
def roll_linked_options(weights: dict) -> dict:
|
||||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||||
for option_set in weights["linked_options"]:
|
for option_set in weights["linked_options"]:
|
||||||
@@ -403,7 +459,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
|||||||
def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
|
def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
|
||||||
if boss_shuffle in boss_shuffle_options:
|
if boss_shuffle in boss_shuffle_options:
|
||||||
return boss_shuffle_options[boss_shuffle]
|
return boss_shuffle_options[boss_shuffle]
|
||||||
elif "bosses" in plando_options:
|
elif PlandoSettings.bosses in plando_options:
|
||||||
options = boss_shuffle.lower().split(";")
|
options = boss_shuffle.lower().split(";")
|
||||||
remainder_shuffle = "none" # vanilla
|
remainder_shuffle = "none" # vanilla
|
||||||
bosses = []
|
bosses = []
|
||||||
@@ -452,7 +508,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
|||||||
setattr(ret, option_key, option(option.default))
|
setattr(ret, option_key, option(option.default))
|
||||||
|
|
||||||
|
|
||||||
def roll_settings(weights: dict, plando_options: Set[str] = frozenset(("bosses",))):
|
def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings.bosses):
|
||||||
if "linked_options" in weights:
|
if "linked_options" in weights:
|
||||||
weights = roll_linked_options(weights)
|
weights = roll_linked_options(weights)
|
||||||
|
|
||||||
@@ -465,17 +521,11 @@ def roll_settings(weights: dict, plando_options: Set[str] = frozenset(("bosses",
|
|||||||
if tuplize_version(version) > version_tuple:
|
if tuplize_version(version) > version_tuple:
|
||||||
raise Exception(f"Settings reports required version of generator is at least {version}, "
|
raise Exception(f"Settings reports required version of generator is at least {version}, "
|
||||||
f"however generator is of version {__version__}")
|
f"however generator is of version {__version__}")
|
||||||
required_plando_options = requirements.get("plando", "")
|
required_plando_options = PlandoSettings.from_option_string(requirements.get("plando", ""))
|
||||||
if required_plando_options:
|
if required_plando_options not in plando_options:
|
||||||
required_plando_options = set(option.strip() for option in required_plando_options.split(","))
|
|
||||||
required_plando_options -= plando_options
|
|
||||||
if required_plando_options:
|
if required_plando_options:
|
||||||
if len(required_plando_options) == 1:
|
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
|
||||||
raise Exception(f"Settings reports required plando module {', '.join(required_plando_options)}, "
|
f"which is not enabled.")
|
||||||
f"which is not enabled.")
|
|
||||||
else:
|
|
||||||
raise Exception(f"Settings reports required plando modules {', '.join(required_plando_options)}, "
|
|
||||||
f"which are not enabled.")
|
|
||||||
|
|
||||||
ret = argparse.Namespace()
|
ret = argparse.Namespace()
|
||||||
for option_key in Options.per_game_common_options:
|
for option_key in Options.per_game_common_options:
|
||||||
@@ -498,18 +548,18 @@ def roll_settings(weights: dict, plando_options: Set[str] = frozenset(("bosses",
|
|||||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||||
|
|
||||||
if ret.game in AutoWorldRegister.world_types:
|
if ret.game in AutoWorldRegister.world_types:
|
||||||
for option_key, option in world_type.options.items():
|
for option_key, option in world_type.option_definitions.items():
|
||||||
handle_option(ret, game_weights, option_key, option)
|
handle_option(ret, game_weights, option_key, option)
|
||||||
for option_key, option in Options.per_game_common_options.items():
|
for option_key, option in Options.per_game_common_options.items():
|
||||||
# skip setting this option if already set from common_options, defaulting to root option
|
# skip setting this option if already set from common_options, defaulting to root option
|
||||||
if not (option_key in Options.common_options and option_key not in game_weights):
|
if not (option_key in Options.common_options and option_key not in game_weights):
|
||||||
handle_option(ret, game_weights, option_key, option)
|
handle_option(ret, game_weights, option_key, option)
|
||||||
if "items" in plando_options:
|
if PlandoSettings.items in plando_options:
|
||||||
ret.plando_items = game_weights.get("plando_items", [])
|
ret.plando_items = game_weights.get("plando_items", [])
|
||||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||||
# bad hardcoded behavior to make this work for now
|
# bad hardcoded behavior to make this work for now
|
||||||
ret.plando_connections = []
|
ret.plando_connections = []
|
||||||
if "connections" in plando_options:
|
if PlandoSettings.connections in plando_options:
|
||||||
options = game_weights.get("plando_connections", [])
|
options = game_weights.get("plando_connections", [])
|
||||||
for placement in options:
|
for placement in options:
|
||||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||||
@@ -555,9 +605,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
|||||||
|
|
||||||
ret.goal = goals[goal]
|
ret.goal = goals[goal]
|
||||||
|
|
||||||
# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
|
|
||||||
# fast ganon + ganon at hole
|
|
||||||
ret.open_pyramid = get_choice_legacy('open_pyramid', weights, 'goal')
|
|
||||||
|
|
||||||
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
||||||
|
|
||||||
@@ -629,7 +676,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
|||||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||||
|
|
||||||
ret.plando_texts = {}
|
ret.plando_texts = {}
|
||||||
if "texts" in plando_options:
|
if PlandoSettings.texts in plando_options:
|
||||||
tt = TextTable()
|
tt = TextTable()
|
||||||
tt.removeUnwantedText()
|
tt.removeUnwantedText()
|
||||||
options = weights.get("plando_texts", [])
|
options = weights.get("plando_texts", [])
|
||||||
@@ -641,7 +688,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
|||||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||||
|
|
||||||
ret.plando_connections = []
|
ret.plando_connections = []
|
||||||
if "connections" in plando_options:
|
if PlandoSettings.connections in plando_options:
|
||||||
options = weights.get("plando_connections", [])
|
options = weights.get("plando_connections", [])
|
||||||
for placement in options:
|
for placement in options:
|
||||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||||
|
|||||||
22
Launcher.py
22
Launcher.py
@@ -10,16 +10,21 @@ Scroll down to components= to add components to the launcher as well as setup.py
|
|||||||
|
|
||||||
|
|
||||||
import argparse
|
import argparse
|
||||||
from os.path import isfile
|
|
||||||
import sys
|
|
||||||
from typing import Iterable, Sequence, Callable, Union, Optional
|
|
||||||
import subprocess
|
|
||||||
import itertools
|
import itertools
|
||||||
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox,\
|
|
||||||
is_windows, is_macos, is_linux
|
|
||||||
from shutil import which
|
|
||||||
import shlex
|
import shlex
|
||||||
|
import subprocess
|
||||||
|
import sys
|
||||||
from enum import Enum, auto
|
from enum import Enum, auto
|
||||||
|
from os.path import isfile
|
||||||
|
from shutil import which
|
||||||
|
from typing import Iterable, Sequence, Callable, Union, Optional
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
import ModuleUpdate
|
||||||
|
ModuleUpdate.update()
|
||||||
|
|
||||||
|
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
|
||||||
|
is_windows, is_macos, is_linux
|
||||||
|
|
||||||
|
|
||||||
def open_host_yaml():
|
def open_host_yaml():
|
||||||
@@ -65,6 +70,7 @@ def browse_files():
|
|||||||
webbrowser.open(file)
|
webbrowser.open(file)
|
||||||
|
|
||||||
|
|
||||||
|
# noinspection PyArgumentList
|
||||||
class Type(Enum):
|
class Type(Enum):
|
||||||
TOOL = auto()
|
TOOL = auto()
|
||||||
FUNC = auto() # not a real component
|
FUNC = auto() # not a real component
|
||||||
@@ -126,7 +132,7 @@ components: Iterable[Component] = (
|
|||||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
||||||
# SNI
|
# SNI
|
||||||
Component('SNI Client', 'SNIClient',
|
Component('SNI Client', 'SNIClient',
|
||||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3')),
|
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3')),
|
||||||
Component('LttP Adjuster', 'LttPAdjuster'),
|
Component('LttP Adjuster', 'LttPAdjuster'),
|
||||||
# Factorio
|
# Factorio
|
||||||
Component('Factorio Client', 'FactorioClient'),
|
Component('Factorio Client', 'FactorioClient'),
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ def main():
|
|||||||
|
|
||||||
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
|
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
|
||||||
parser.add_argument('--baserom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc',
|
parser.add_argument('--baserom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc',
|
||||||
help='Path to an ALttP JAP(1.0) rom to use as a base.')
|
help='Path to an ALttP Japan(1.0) rom to use as a base.')
|
||||||
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
|
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
|
||||||
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
|
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
|
||||||
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
|
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
|
||||||
@@ -83,9 +83,9 @@ def main():
|
|||||||
parser.add_argument('--ow_palettes', default='default',
|
parser.add_argument('--ow_palettes', default='default',
|
||||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||||
'sick'])
|
'sick'])
|
||||||
parser.add_argument('--link_palettes', default='default',
|
# parser.add_argument('--link_palettes', default='default',
|
||||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
# choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||||
'sick'])
|
# 'sick'])
|
||||||
parser.add_argument('--shield_palettes', default='default',
|
parser.add_argument('--shield_palettes', default='default',
|
||||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||||
'sick'])
|
'sick'])
|
||||||
@@ -289,7 +289,7 @@ def run_sprite_update():
|
|||||||
else:
|
else:
|
||||||
top.withdraw()
|
top.withdraw()
|
||||||
task = BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
task = BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||||
while not done.isSet():
|
while not done.is_set():
|
||||||
task.do_events()
|
task.do_events()
|
||||||
logging.info("Done updating sprites")
|
logging.info("Done updating sprites")
|
||||||
|
|
||||||
@@ -300,6 +300,7 @@ def update_sprites(task, on_finish=None):
|
|||||||
sprite_dir = user_path("data", "sprites", "alttpr")
|
sprite_dir = user_path("data", "sprites", "alttpr")
|
||||||
os.makedirs(sprite_dir, exist_ok=True)
|
os.makedirs(sprite_dir, exist_ok=True)
|
||||||
ctx = get_cert_none_ssl_context()
|
ctx = get_cert_none_ssl_context()
|
||||||
|
|
||||||
def finished():
|
def finished():
|
||||||
task.close_window()
|
task.close_window()
|
||||||
if on_finish:
|
if on_finish:
|
||||||
@@ -751,6 +752,7 @@ class SpriteSelector():
|
|||||||
self.window['pady'] = 5
|
self.window['pady'] = 5
|
||||||
self.spritesPerRow = 32
|
self.spritesPerRow = 32
|
||||||
self.all_sprites = []
|
self.all_sprites = []
|
||||||
|
self.invalid_sprites = []
|
||||||
self.sprite_pool = spritePool
|
self.sprite_pool = spritePool
|
||||||
|
|
||||||
def open_custom_sprite_dir(_evt):
|
def open_custom_sprite_dir(_evt):
|
||||||
@@ -832,6 +834,13 @@ class SpriteSelector():
|
|||||||
self.window.focus()
|
self.window.focus()
|
||||||
tkinter_center_window(self.window)
|
tkinter_center_window(self.window)
|
||||||
|
|
||||||
|
if self.invalid_sprites:
|
||||||
|
invalid = sorted(self.invalid_sprites)
|
||||||
|
logging.warning(f"The following sprites are invalid: {', '.join(invalid)}")
|
||||||
|
msg = f"{invalid[0]} "
|
||||||
|
msg += f"and {len(invalid)-1} more are invalid" if len(invalid) > 1 else "is invalid"
|
||||||
|
messagebox.showerror("Invalid sprites detected", msg, parent=self.window)
|
||||||
|
|
||||||
def remove_from_sprite_pool(self, button, spritename):
|
def remove_from_sprite_pool(self, button, spritename):
|
||||||
self.callback(("remove", spritename))
|
self.callback(("remove", spritename))
|
||||||
self.spritePoolButtons.buttons.remove(button)
|
self.spritePoolButtons.buttons.remove(button)
|
||||||
@@ -896,7 +905,13 @@ class SpriteSelector():
|
|||||||
sprites = []
|
sprites = []
|
||||||
|
|
||||||
for file in os.listdir(path):
|
for file in os.listdir(path):
|
||||||
sprites.append((file, Sprite(os.path.join(path, file))))
|
if file == '.gitignore':
|
||||||
|
continue
|
||||||
|
sprite = Sprite(os.path.join(path, file))
|
||||||
|
if sprite.valid:
|
||||||
|
sprites.append((file, sprite))
|
||||||
|
else:
|
||||||
|
self.invalid_sprites.append(file)
|
||||||
|
|
||||||
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
|
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
|
||||||
|
|
||||||
@@ -1263,4 +1278,4 @@ class ToolTips(object):
|
|||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
main()
|
main()
|
||||||
|
|||||||
10
Main.py
10
Main.py
@@ -47,7 +47,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
world.item_functionality = args.item_functionality.copy()
|
world.item_functionality = args.item_functionality.copy()
|
||||||
world.timer = args.timer.copy()
|
world.timer = args.timer.copy()
|
||||||
world.goal = args.goal.copy()
|
world.goal = args.goal.copy()
|
||||||
world.open_pyramid = args.open_pyramid.copy()
|
|
||||||
world.boss_shuffle = args.shufflebosses.copy()
|
world.boss_shuffle = args.shufflebosses.copy()
|
||||||
world.enemy_health = args.enemy_health.copy()
|
world.enemy_health = args.enemy_health.copy()
|
||||||
world.enemy_damage = args.enemy_damage.copy()
|
world.enemy_damage = args.enemy_damage.copy()
|
||||||
@@ -71,7 +70,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
world.required_medallions = args.required_medallions.copy()
|
world.required_medallions = args.required_medallions.copy()
|
||||||
world.game = args.game.copy()
|
world.game = args.game.copy()
|
||||||
world.player_name = args.name.copy()
|
world.player_name = args.name.copy()
|
||||||
world.enemizer = args.enemizercli
|
|
||||||
world.sprite = args.sprite.copy()
|
world.sprite = args.sprite.copy()
|
||||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||||
|
|
||||||
@@ -218,9 +216,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
|
|
||||||
logger.info("Running Item Plando")
|
logger.info("Running Item Plando")
|
||||||
|
|
||||||
for item in world.itempool:
|
|
||||||
item.world = world
|
|
||||||
|
|
||||||
distribute_planned(world)
|
distribute_planned(world)
|
||||||
|
|
||||||
logger.info('Running Pre Main Fill.')
|
logger.info('Running Pre Main Fill.')
|
||||||
@@ -364,7 +359,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
for location in world.get_filled_locations():
|
for location in world.get_filled_locations():
|
||||||
if type(location.address) == int:
|
if type(location.address) == int:
|
||||||
assert location.item.code is not None, "item code None should be event, " \
|
assert location.item.code is not None, "item code None should be event, " \
|
||||||
"location.address should then also be None"
|
"location.address should then also be None. Location: " \
|
||||||
|
f" {location}"
|
||||||
locations_data[location.player][location.address] = \
|
locations_data[location.player][location.address] = \
|
||||||
location.item.code, location.item.player, location.item.flags
|
location.item.code, location.item.player, location.item.flags
|
||||||
if location.name in world.start_location_hints[location.player]:
|
if location.name in world.start_location_hints[location.player]:
|
||||||
@@ -426,7 +422,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||||
|
|
||||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||||
logger.info(f'Creating final archive at {zipfilename}.')
|
logger.info(f"Creating final archive at {zipfilename}")
|
||||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||||
compresslevel=9) as zf:
|
compresslevel=9) as zf:
|
||||||
for file in os.scandir(temp_dir):
|
for file in os.scandir(temp_dir):
|
||||||
|
|||||||
278
MultiServer.py
278
MultiServer.py
@@ -30,17 +30,13 @@ except ImportError:
|
|||||||
OperationalError = ConnectionError
|
OperationalError = ConnectionError
|
||||||
|
|
||||||
import NetUtils
|
import NetUtils
|
||||||
from worlds.AutoWorld import AutoWorldRegister
|
|
||||||
|
|
||||||
proxy_worlds = {name: world(None, 0) for name, world in AutoWorldRegister.world_types.items()}
|
|
||||||
from worlds import network_data_package, lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
|
||||||
import Utils
|
import Utils
|
||||||
from Utils import get_item_name_from_id, get_location_name_from_id, \
|
from Utils import version_tuple, restricted_loads, Version
|
||||||
version_tuple, restricted_loads, Version
|
|
||||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||||
SlotType
|
SlotType
|
||||||
|
|
||||||
min_client_version = Version(0, 1, 6)
|
min_client_version = Version(0, 1, 6)
|
||||||
|
print_command_compatability_threshold = Version(0, 3, 5) # Remove backwards compatibility around 0.3.7
|
||||||
colorama.init()
|
colorama.init()
|
||||||
|
|
||||||
# functions callable on storable data on the server by clients
|
# functions callable on storable data on the server by clients
|
||||||
@@ -126,6 +122,11 @@ class Context:
|
|||||||
stored_data: typing.Dict[str, object]
|
stored_data: typing.Dict[str, object]
|
||||||
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
|
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
|
||||||
|
|
||||||
|
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||||
|
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||||
|
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||||
|
forced_auto_forfeits: typing.Dict[str, bool]
|
||||||
|
|
||||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
||||||
hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled",
|
hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled",
|
||||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
||||||
@@ -190,8 +191,43 @@ class Context:
|
|||||||
self.stored_data = {}
|
self.stored_data = {}
|
||||||
self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
|
self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
|
||||||
|
|
||||||
# General networking
|
# init empty to satisfy linter, I suppose
|
||||||
|
self.gamespackage = {}
|
||||||
|
self.item_name_groups = {}
|
||||||
|
self.all_item_and_group_names = {}
|
||||||
|
self.forced_auto_forfeits = collections.defaultdict(lambda: False)
|
||||||
|
self.non_hintable_names = {}
|
||||||
|
|
||||||
|
self._load_game_data()
|
||||||
|
self._init_game_data()
|
||||||
|
|
||||||
|
# Datapackage retrieval
|
||||||
|
def _load_game_data(self):
|
||||||
|
import worlds
|
||||||
|
self.gamespackage = worlds.network_data_package["games"]
|
||||||
|
|
||||||
|
self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
|
||||||
|
worlds.AutoWorldRegister.world_types.items()}
|
||||||
|
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||||
|
self.forced_auto_forfeits[world_name] = world.forced_auto_forfeit
|
||||||
|
self.non_hintable_names[world_name] = world.hint_blacklist
|
||||||
|
|
||||||
|
def _init_game_data(self):
|
||||||
|
for game_name, game_package in self.gamespackage.items():
|
||||||
|
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||||
|
self.item_names[item_id] = item_name
|
||||||
|
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||||
|
self.location_names[location_id] = location_name
|
||||||
|
self.all_item_and_group_names[game_name] = \
|
||||||
|
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
|
||||||
|
|
||||||
|
def item_names_for_game(self, game: str) -> typing.Dict[str, int]:
|
||||||
|
return self.gamespackage[game]["item_name_to_id"]
|
||||||
|
|
||||||
|
def location_names_for_game(self, game: str) -> typing.Dict[str, int]:
|
||||||
|
return self.gamespackage[game]["location_name_to_id"]
|
||||||
|
|
||||||
|
# General networking
|
||||||
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
|
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
|
||||||
if not endpoint.socket or not endpoint.socket.open:
|
if not endpoint.socket or not endpoint.socket.open:
|
||||||
return False
|
return False
|
||||||
@@ -256,20 +292,27 @@ class Context:
|
|||||||
|
|
||||||
# text
|
# text
|
||||||
|
|
||||||
def notify_all(self, text):
|
def notify_all(self, text: str):
|
||||||
logging.info("Notice (all): %s" % text)
|
logging.info("Notice (all): %s" % text)
|
||||||
self.broadcast_all([{"cmd": "Print", "text": text}])
|
broadcast_text_all(self, text)
|
||||||
|
|
||||||
def notify_client(self, client: Client, text: str):
|
def notify_client(self, client: Client, text: str):
|
||||||
if not client.auth:
|
if not client.auth:
|
||||||
return
|
return
|
||||||
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||||
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
|
if client.version >= print_command_compatability_threshold:
|
||||||
|
asyncio.create_task(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }]}]))
|
||||||
|
else:
|
||||||
|
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
|
||||||
|
|
||||||
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
|
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
|
||||||
if not client.auth:
|
if not client.auth:
|
||||||
return
|
return
|
||||||
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
|
if client.version >= print_command_compatability_threshold:
|
||||||
|
asyncio.create_task(self.send_msgs(client,
|
||||||
|
[{"cmd": "PrintJSON", "data": [{ "text": text }]} for text in texts]))
|
||||||
|
else:
|
||||||
|
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
|
||||||
|
|
||||||
# loading
|
# loading
|
||||||
|
|
||||||
@@ -544,12 +587,13 @@ class Context:
|
|||||||
finished_msg = f'{self.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1})' \
|
finished_msg = f'{self.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1})' \
|
||||||
f' has completed their goal.'
|
f' has completed their goal.'
|
||||||
self.notify_all(finished_msg)
|
self.notify_all(finished_msg)
|
||||||
if "auto" in self.forfeit_mode:
|
|
||||||
forfeit_player(self, client.team, client.slot)
|
|
||||||
elif proxy_worlds[self.games[client.slot]].forced_auto_forfeit:
|
|
||||||
forfeit_player(self, client.team, client.slot)
|
|
||||||
if "auto" in self.collect_mode:
|
if "auto" in self.collect_mode:
|
||||||
collect_player(self, client.team, client.slot)
|
collect_player(self, client.team, client.slot)
|
||||||
|
if "auto" in self.forfeit_mode:
|
||||||
|
forfeit_player(self, client.team, client.slot)
|
||||||
|
elif self.forced_auto_forfeits[self.games[client.slot]]:
|
||||||
|
forfeit_player(self, client.team, client.slot)
|
||||||
|
self.save() # save goal completion flag
|
||||||
|
|
||||||
|
|
||||||
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
|
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
|
||||||
@@ -642,9 +686,10 @@ async def on_client_connected(ctx: Context, client: Client):
|
|||||||
'permissions': get_permissions(ctx),
|
'permissions': get_permissions(ctx),
|
||||||
'hint_cost': ctx.hint_cost,
|
'hint_cost': ctx.hint_cost,
|
||||||
'location_check_points': ctx.location_check_points,
|
'location_check_points': ctx.location_check_points,
|
||||||
'datapackage_version': network_data_package["version"],
|
'datapackage_version': sum(game_data["version"] for game_data in ctx.gamespackage.values())
|
||||||
|
if all(game_data["version"] for game_data in ctx.gamespackage.values()) else 0,
|
||||||
'datapackage_versions': {game: game_data["version"] for game, game_data
|
'datapackage_versions': {game: game_data["version"] for game, game_data
|
||||||
in network_data_package["games"].items()},
|
in ctx.gamespackage.items()},
|
||||||
'seed_name': ctx.seed_name,
|
'seed_name': ctx.seed_name,
|
||||||
'time': time.time(),
|
'time': time.time(),
|
||||||
}])
|
}])
|
||||||
@@ -685,20 +730,37 @@ async def on_client_left(ctx: Context, client: Client):
|
|||||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||||
|
|
||||||
|
|
||||||
async def countdown(ctx: Context, timer):
|
async def countdown(ctx: Context, timer: int):
|
||||||
ctx.notify_all(f'[Server]: Starting countdown of {timer}s')
|
broadcast_countdown(ctx, timer, f"[Server]: Starting countdown of {timer}s")
|
||||||
if ctx.countdown_timer:
|
if ctx.countdown_timer:
|
||||||
ctx.countdown_timer = timer # timer is already running, set it to a different time
|
ctx.countdown_timer = timer # timer is already running, set it to a different time
|
||||||
else:
|
else:
|
||||||
ctx.countdown_timer = timer
|
ctx.countdown_timer = timer
|
||||||
while ctx.countdown_timer > 0:
|
while ctx.countdown_timer > 0:
|
||||||
ctx.notify_all(f'[Server]: {ctx.countdown_timer}')
|
broadcast_countdown(ctx, ctx.countdown_timer, f"[Server]: {ctx.countdown_timer}")
|
||||||
ctx.countdown_timer -= 1
|
ctx.countdown_timer -= 1
|
||||||
await asyncio.sleep(1)
|
await asyncio.sleep(1)
|
||||||
ctx.notify_all(f'[Server]: GO')
|
broadcast_countdown(ctx, 0, f"[Server]: GO")
|
||||||
ctx.countdown_timer = 0
|
ctx.countdown_timer = 0
|
||||||
|
|
||||||
|
|
||||||
|
def broadcast_text_all(ctx: Context, text: str, additional_arguments: dict = {}):
|
||||||
|
old_clients, new_clients = [], []
|
||||||
|
|
||||||
|
for teams in ctx.clients.values():
|
||||||
|
for clients in teams.values():
|
||||||
|
for client in clients:
|
||||||
|
new_clients.append(client) if client.version >= print_command_compatability_threshold \
|
||||||
|
else old_clients.append(client)
|
||||||
|
|
||||||
|
ctx.broadcast(old_clients, [{"cmd": "Print", "text": text }])
|
||||||
|
ctx.broadcast(new_clients, [{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||||
|
|
||||||
|
|
||||||
|
def broadcast_countdown(ctx: Context, timer: int, message: str):
|
||||||
|
broadcast_text_all(ctx, message, {"type": "Countdown", "countdown": timer})
|
||||||
|
|
||||||
|
|
||||||
def get_players_string(ctx: Context):
|
def get_players_string(ctx: Context):
|
||||||
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}
|
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}
|
||||||
|
|
||||||
@@ -720,16 +782,16 @@ def get_players_string(ctx: Context):
|
|||||||
return f'{len(auth_clients)} players of {total} connected ' + text[:-1]
|
return f'{len(auth_clients)} players of {total} connected ' + text[:-1]
|
||||||
|
|
||||||
|
|
||||||
def get_status_string(ctx: Context, team: int):
|
def get_status_string(ctx: Context, team: int, tag: str):
|
||||||
text = "Player Status on your team:"
|
text = f"Player Status on team {team}:"
|
||||||
for slot in ctx.locations:
|
for slot in ctx.locations:
|
||||||
connected = len(ctx.clients[team][slot])
|
connected = len(ctx.clients[team][slot])
|
||||||
death_link = len([client for client in ctx.clients[team][slot] if "DeathLink" in client.tags])
|
tagged = len([client for client in ctx.clients[team][slot] if tag in client.tags])
|
||||||
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
|
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
|
||||||
death_text = f" {death_link} of which are death link" if connected else ""
|
tag_text = f" {tagged} of which are tagged {tag}" if connected and tag else ""
|
||||||
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
|
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
|
||||||
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
|
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
|
||||||
f"{death_text}{goal_text} {completion_text}"
|
f"{tag_text}{goal_text} {completion_text}"
|
||||||
return text
|
return text
|
||||||
|
|
||||||
|
|
||||||
@@ -766,7 +828,7 @@ def update_checked_locations(ctx: Context, team: int, slot: int):
|
|||||||
def forfeit_player(ctx: Context, team: int, slot: int):
|
def forfeit_player(ctx: Context, team: int, slot: int):
|
||||||
"""register any locations that are in the multidata"""
|
"""register any locations that are in the multidata"""
|
||||||
all_locations = set(ctx.locations[slot])
|
all_locations = set(ctx.locations[slot])
|
||||||
ctx.notify_all("%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
|
ctx.notify_all("%s (Team #%d) has released all remaining items from their world." % (ctx.player_names[(team, slot)], team + 1))
|
||||||
register_location_checks(ctx, team, slot, all_locations)
|
register_location_checks(ctx, team, slot, all_locations)
|
||||||
update_checked_locations(ctx, team, slot)
|
update_checked_locations(ctx, team, slot)
|
||||||
|
|
||||||
@@ -779,7 +841,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
|||||||
if values[1] == slot:
|
if values[1] == slot:
|
||||||
all_locations[source_slot].add(location_id)
|
all_locations[source_slot].add(location_id)
|
||||||
|
|
||||||
ctx.notify_all("%s (Team #%d) has collected" % (ctx.player_names[(team, slot)], team + 1))
|
ctx.notify_all("%s (Team #%d) has collected their items from other worlds." % (ctx.player_names[(team, slot)], team + 1))
|
||||||
for source_player, location_ids in all_locations.items():
|
for source_player, location_ids in all_locations.items():
|
||||||
register_location_checks(ctx, team, source_player, location_ids, count_activity=False)
|
register_location_checks(ctx, team, source_player, location_ids, count_activity=False)
|
||||||
update_checked_locations(ctx, team, source_player)
|
update_checked_locations(ctx, team, source_player)
|
||||||
@@ -822,8 +884,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
|||||||
send_items_to(ctx, team, target_player, new_item)
|
send_items_to(ctx, team, target_player, new_item)
|
||||||
|
|
||||||
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||||
team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(item_id),
|
team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
|
||||||
ctx.player_names[(team, target_player)], get_location_name_from_id(location)))
|
ctx.player_names[(team, target_player)], ctx.location_names[location]))
|
||||||
info_text = json_format_send_event(new_item, target_player)
|
info_text = json_format_send_event(new_item, target_player)
|
||||||
ctx.broadcast_team(team, [info_text])
|
ctx.broadcast_team(team, [info_text])
|
||||||
|
|
||||||
@@ -838,13 +900,14 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
|||||||
ctx.save()
|
ctx.save()
|
||||||
|
|
||||||
|
|
||||||
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[NetUtils.Hint]:
|
def collect_hints(ctx: Context, team: int, slot: int, item_name: str) -> typing.List[NetUtils.Hint]:
|
||||||
hints = []
|
hints = []
|
||||||
slots: typing.Set[int] = {slot}
|
slots: typing.Set[int] = {slot}
|
||||||
for group_id, group in ctx.groups.items():
|
for group_id, group in ctx.groups.items():
|
||||||
if slot in group:
|
if slot in group:
|
||||||
slots.add(group_id)
|
slots.add(group_id)
|
||||||
seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item]
|
|
||||||
|
seeked_item_id = ctx.item_names_for_game(ctx.games[slot])[item_name]
|
||||||
for finding_player, check_data in ctx.locations.items():
|
for finding_player, check_data in ctx.locations.items():
|
||||||
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
||||||
if receiving_player in slots and item_id == seeked_item_id:
|
if receiving_player in slots and item_id == seeked_item_id:
|
||||||
@@ -857,7 +920,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[
|
|||||||
|
|
||||||
|
|
||||||
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
|
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
|
||||||
seeked_location: int = proxy_worlds[ctx.games[slot]].location_name_to_id[location]
|
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
|
||||||
return collect_hint_location_id(ctx, team, slot, seeked_location)
|
return collect_hint_location_id(ctx, team, slot, seeked_location)
|
||||||
|
|
||||||
|
|
||||||
@@ -874,8 +937,8 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
|
|||||||
|
|
||||||
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
|
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
|
||||||
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
|
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
|
||||||
f"{lookup_any_item_id_to_name[hint.item]} is " \
|
f"{ctx.item_names[hint.item]} is " \
|
||||||
f"at {get_location_name_from_id(hint.location)} " \
|
f"at {ctx.location_names[hint.location]} " \
|
||||||
f"in {ctx.player_names[team, hint.finding_player]}'s World"
|
f"in {ctx.player_names[team, hint.finding_player]}'s World"
|
||||||
|
|
||||||
if hint.entrance:
|
if hint.entrance:
|
||||||
@@ -1106,20 +1169,26 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
return self.ctx.commandprocessor(command)
|
return self.ctx.commandprocessor(command)
|
||||||
|
|
||||||
def _cmd_players(self) -> bool:
|
def _cmd_players(self) -> bool:
|
||||||
"""Get information about connected and missing players"""
|
"""Get information about connected and missing players."""
|
||||||
if len(self.ctx.player_names) < 10:
|
if len(self.ctx.player_names) < 10:
|
||||||
self.ctx.notify_all(get_players_string(self.ctx))
|
self.ctx.notify_all(get_players_string(self.ctx))
|
||||||
else:
|
else:
|
||||||
self.output(get_players_string(self.ctx))
|
self.output(get_players_string(self.ctx))
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def _cmd_status(self) -> bool:
|
def _cmd_status(self, tag:str="") -> bool:
|
||||||
"""Get status information about your team."""
|
"""Get status information about your team.
|
||||||
self.output(get_status_string(self.ctx, self.client.team))
|
Optionally mention a Tag name and get information on who has that Tag.
|
||||||
|
For example: DeathLink or EnergyLink."""
|
||||||
|
self.output(get_status_string(self.ctx, self.client.team, tag))
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
def _cmd_release(self) -> bool:
|
||||||
|
"""Sends remaining items in your world to their recipients."""
|
||||||
|
return self._cmd_forfeit()
|
||||||
|
|
||||||
def _cmd_forfeit(self) -> bool:
|
def _cmd_forfeit(self) -> bool:
|
||||||
"""Surrender and send your remaining items out to their recipients"""
|
"""Surrender and send your remaining items out to their recipients. Use release in the future."""
|
||||||
if self.ctx.allow_forfeits.get((self.client.team, self.client.slot), False):
|
if self.ctx.allow_forfeits.get((self.client.team, self.client.slot), False):
|
||||||
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
||||||
return True
|
return True
|
||||||
@@ -1127,8 +1196,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
||||||
return True
|
return True
|
||||||
elif "disabled" in self.ctx.forfeit_mode:
|
elif "disabled" in self.ctx.forfeit_mode:
|
||||||
self.output(
|
self.output("Sorry, client item releasing has been disabled on this server. "
|
||||||
"Sorry, client forfeiting has been disabled on this server. You can ask the server admin for a /forfeit")
|
"You can ask the server admin for a /release")
|
||||||
return False
|
return False
|
||||||
else: # is auto or goal
|
else: # is auto or goal
|
||||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||||
@@ -1136,8 +1205,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
self.output(
|
self.output(
|
||||||
"Sorry, client forfeiting requires you to have beaten the game on this server."
|
"Sorry, client item releasing requires you to have beaten the game on this server."
|
||||||
" You can ask the server admin for a /forfeit")
|
" You can ask the server admin for a /release")
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def _cmd_collect(self) -> bool:
|
def _cmd_collect(self) -> bool:
|
||||||
@@ -1164,7 +1233,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
if self.ctx.remaining_mode == "enabled":
|
if self.ctx.remaining_mode == "enabled":
|
||||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||||
if remaining_item_ids:
|
if remaining_item_ids:
|
||||||
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
|
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
|
||||||
for item_id in remaining_item_ids))
|
for item_id in remaining_item_ids))
|
||||||
else:
|
else:
|
||||||
self.output("No remaining items found.")
|
self.output("No remaining items found.")
|
||||||
@@ -1177,7 +1246,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||||
if remaining_item_ids:
|
if remaining_item_ids:
|
||||||
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
|
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
|
||||||
for item_id in remaining_item_ids))
|
for item_id in remaining_item_ids))
|
||||||
else:
|
else:
|
||||||
self.output("No remaining items found.")
|
self.output("No remaining items found.")
|
||||||
@@ -1193,7 +1262,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
|
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
|
||||||
|
|
||||||
if locations:
|
if locations:
|
||||||
texts = [f'Missing: {get_location_name_from_id(location)}' for location in locations]
|
texts = [f'Missing: {self.ctx.location_names[location]}' for location in locations]
|
||||||
texts.append(f"Found {len(locations)} missing location checks")
|
texts.append(f"Found {len(locations)} missing location checks")
|
||||||
self.ctx.notify_client_multiple(self.client, texts)
|
self.ctx.notify_client_multiple(self.client, texts)
|
||||||
else:
|
else:
|
||||||
@@ -1206,7 +1275,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
|
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
|
||||||
|
|
||||||
if locations:
|
if locations:
|
||||||
texts = [f'Checked: {get_location_name_from_id(location)}' for location in locations]
|
texts = [f'Checked: {self.ctx.location_names[location]}' for location in locations]
|
||||||
texts.append(f"Found {len(locations)} done location checks")
|
texts.append(f"Found {len(locations)} done location checks")
|
||||||
self.ctx.notify_client_multiple(self.client, texts)
|
self.ctx.notify_client_multiple(self.client, texts)
|
||||||
else:
|
else:
|
||||||
@@ -1235,11 +1304,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
def _cmd_getitem(self, item_name: str) -> bool:
|
def _cmd_getitem(self, item_name: str) -> bool:
|
||||||
"""Cheat in an item, if it is enabled on this server"""
|
"""Cheat in an item, if it is enabled on this server"""
|
||||||
if self.ctx.item_cheat:
|
if self.ctx.item_cheat:
|
||||||
world = proxy_worlds[self.ctx.games[self.client.slot]]
|
names = self.ctx.item_names_for_game(self.ctx.games[self.client.slot])
|
||||||
item_name, usable, response = get_intended_text(item_name,
|
item_name, usable, response = get_intended_text(
|
||||||
world.item_names)
|
item_name,
|
||||||
|
names
|
||||||
|
)
|
||||||
if usable:
|
if usable:
|
||||||
new_item = NetworkItem(world.create_item(item_name).code, -1, self.client.slot)
|
new_item = NetworkItem(names[item_name], -1, self.client.slot)
|
||||||
get_received_items(self.ctx, self.client.team, self.client.slot, False).append(new_item)
|
get_received_items(self.ctx, self.client.team, self.client.slot, False).append(new_item)
|
||||||
get_received_items(self.ctx, self.client.team, self.client.slot, True).append(new_item)
|
get_received_items(self.ctx, self.client.team, self.client.slot, True).append(new_item)
|
||||||
self.ctx.notify_all(
|
self.ctx.notify_all(
|
||||||
@@ -1265,20 +1336,22 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
f"You have {points_available} points.")
|
f"You have {points_available} points.")
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
world = proxy_worlds[self.ctx.games[self.client.slot]]
|
game = self.ctx.games[self.client.slot]
|
||||||
names = world.location_names if for_location else world.all_item_and_group_names
|
names = self.ctx.location_names_for_game(game) \
|
||||||
|
if for_location else \
|
||||||
|
self.ctx.all_item_and_group_names[game]
|
||||||
hint_name, usable, response = get_intended_text(input_text,
|
hint_name, usable, response = get_intended_text(input_text,
|
||||||
names)
|
names)
|
||||||
if usable:
|
if usable:
|
||||||
if hint_name in world.hint_blacklist:
|
if hint_name in self.ctx.non_hintable_names[game]:
|
||||||
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
|
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
|
||||||
hints = []
|
hints = []
|
||||||
elif not for_location and hint_name in world.item_name_groups: # item group name
|
elif not for_location and hint_name in self.ctx.item_name_groups[game]: # item group name
|
||||||
hints = []
|
hints = []
|
||||||
for item in world.item_name_groups[hint_name]:
|
for item_name in self.ctx.item_name_groups[game][hint_name]:
|
||||||
if item in world.item_name_to_id: # ensure item has an ID
|
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
|
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
|
||||||
elif not for_location and hint_name in world.item_names: # item name
|
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
|
||||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||||
else: # location name
|
else: # location name
|
||||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
|
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||||
@@ -1302,6 +1375,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
can_pay = 1000
|
can_pay = 1000
|
||||||
|
|
||||||
self.ctx.random.shuffle(not_found_hints)
|
self.ctx.random.shuffle(not_found_hints)
|
||||||
|
# By popular vote, make hints prefer non-local placements
|
||||||
|
not_found_hints.sort(key=lambda hint: int(hint.receiving_player != hint.finding_player))
|
||||||
|
|
||||||
hints = found_hints
|
hints = found_hints
|
||||||
while can_pay > 0:
|
while can_pay > 0:
|
||||||
@@ -1338,12 +1413,12 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||||||
return False
|
return False
|
||||||
|
|
||||||
@mark_raw
|
@mark_raw
|
||||||
def _cmd_hint(self, item: str = "") -> bool:
|
def _cmd_hint(self, item_name: str = "") -> bool:
|
||||||
"""Use !hint {item_name},
|
"""Use !hint {item_name},
|
||||||
for example !hint Lamp to get a spoiler peek for that item.
|
for example !hint Lamp to get a spoiler peek for that item.
|
||||||
If hint costs are on, this will only give you one new result,
|
If hint costs are on, this will only give you one new result,
|
||||||
you can rerun the command to get more in that case."""
|
you can rerun the command to get more in that case."""
|
||||||
return self.get_hints(item)
|
return self.get_hints(item_name)
|
||||||
|
|
||||||
@mark_raw
|
@mark_raw
|
||||||
def _cmd_hint_location(self, location: str = "") -> bool:
|
def _cmd_hint_location(self, location: str = "") -> bool:
|
||||||
@@ -1469,23 +1544,23 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
|||||||
elif cmd == "GetDataPackage":
|
elif cmd == "GetDataPackage":
|
||||||
exclusions = args.get("exclusions", [])
|
exclusions = args.get("exclusions", [])
|
||||||
if "games" in args:
|
if "games" in args:
|
||||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
games = {name: game_data for name, game_data in ctx.gamespackage.items()
|
||||||
if name in set(args.get("games", []))}
|
if name in set(args.get("games", []))}
|
||||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||||
"data": {"games": games}}])
|
"data": {"games": games}}])
|
||||||
# TODO: remove exclusions behaviour around 0.5.0
|
# TODO: remove exclusions behaviour around 0.5.0
|
||||||
elif exclusions:
|
elif exclusions:
|
||||||
exclusions = set(exclusions)
|
exclusions = set(exclusions)
|
||||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
games = {name: game_data for name, game_data in ctx.gamespackage.items()
|
||||||
if name not in exclusions}
|
if name not in exclusions}
|
||||||
package = network_data_package.copy()
|
|
||||||
package["games"] = games
|
package = {"games": games}
|
||||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||||
"data": package}])
|
"data": package}])
|
||||||
|
|
||||||
else:
|
else:
|
||||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||||
"data": network_data_package}])
|
"data": {"games": ctx.gamespackage}}])
|
||||||
|
|
||||||
elif client.auth:
|
elif client.auth:
|
||||||
if cmd == "ConnectUpdate":
|
if cmd == "ConnectUpdate":
|
||||||
@@ -1541,7 +1616,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
|||||||
create_as_hint: int = int(args.get("create_as_hint", 0))
|
create_as_hint: int = int(args.get("create_as_hint", 0))
|
||||||
hints = []
|
hints = []
|
||||||
for location in args["locations"]:
|
for location in args["locations"]:
|
||||||
if type(location) is not int or location not in lookup_any_location_id_to_name:
|
if type(location) is not int:
|
||||||
await ctx.send_msgs(client,
|
await ctx.send_msgs(client,
|
||||||
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
|
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
|
||||||
"original_cmd": cmd}])
|
"original_cmd": cmd}])
|
||||||
@@ -1653,6 +1728,14 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
|||||||
self.output(get_players_string(self.ctx))
|
self.output(get_players_string(self.ctx))
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
def _cmd_status(self, tag: str = "") -> bool:
|
||||||
|
"""Get status information about teams.
|
||||||
|
Optionally mention a Tag name and get information on who has that Tag.
|
||||||
|
For example: DeathLink or EnergyLink."""
|
||||||
|
for team in self.ctx.clients:
|
||||||
|
self.output(get_status_string(self.ctx, team, tag))
|
||||||
|
return True
|
||||||
|
|
||||||
def _cmd_exit(self) -> bool:
|
def _cmd_exit(self) -> bool:
|
||||||
"""Shutdown the server"""
|
"""Shutdown the server"""
|
||||||
asyncio.create_task(self.ctx.server.ws_server._close())
|
asyncio.create_task(self.ctx.server.ws_server._close())
|
||||||
@@ -1698,43 +1781,48 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
|||||||
self.output(f"Could not find player {player_name} to collect")
|
self.output(f"Could not find player {player_name} to collect")
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
@mark_raw
|
||||||
|
def _cmd_release(self, player_name: str) -> bool:
|
||||||
|
"""Send out the remaining items from a player to their intended recipients."""
|
||||||
|
return self._cmd_forfeit(player_name)
|
||||||
|
|
||||||
@mark_raw
|
@mark_raw
|
||||||
def _cmd_forfeit(self, player_name: str) -> bool:
|
def _cmd_forfeit(self, player_name: str) -> bool:
|
||||||
"""Send out the remaining items from a player to their intended recipients"""
|
"""Send out the remaining items from a player to their intended recipients."""
|
||||||
seeked_player = player_name.lower()
|
seeked_player = player_name.lower()
|
||||||
for (team, slot), name in self.ctx.player_names.items():
|
for (team, slot), name in self.ctx.player_names.items():
|
||||||
if name.lower() == seeked_player:
|
if name.lower() == seeked_player:
|
||||||
forfeit_player(self.ctx, team, slot)
|
forfeit_player(self.ctx, team, slot)
|
||||||
return True
|
return True
|
||||||
|
|
||||||
self.output(f"Could not find player {player_name} to forfeit")
|
self.output(f"Could not find player {player_name} to release")
|
||||||
return False
|
return False
|
||||||
|
|
||||||
@mark_raw
|
@mark_raw
|
||||||
def _cmd_allow_forfeit(self, player_name: str) -> bool:
|
def _cmd_allow_forfeit(self, player_name: str) -> bool:
|
||||||
"""Allow the specified player to use the !forfeit command"""
|
"""Allow the specified player to use the !release command."""
|
||||||
seeked_player = player_name.lower()
|
seeked_player = player_name.lower()
|
||||||
for (team, slot), name in self.ctx.player_names.items():
|
for (team, slot), name in self.ctx.player_names.items():
|
||||||
if name.lower() == seeked_player:
|
if name.lower() == seeked_player:
|
||||||
self.ctx.allow_forfeits[(team, slot)] = True
|
self.ctx.allow_forfeits[(team, slot)] = True
|
||||||
self.output(f"Player {player_name} is now allowed to use the !forfeit command at any time.")
|
self.output(f"Player {player_name} is now allowed to use the !release command at any time.")
|
||||||
return True
|
return True
|
||||||
|
|
||||||
self.output(f"Could not find player {player_name} to allow the !forfeit command for.")
|
self.output(f"Could not find player {player_name} to allow the !release command for.")
|
||||||
return False
|
return False
|
||||||
|
|
||||||
@mark_raw
|
@mark_raw
|
||||||
def _cmd_forbid_forfeit(self, player_name: str) -> bool:
|
def _cmd_forbid_forfeit(self, player_name: str) -> bool:
|
||||||
""""Disallow the specified player from using the !forfeit command"""
|
""""Disallow the specified player from using the !release command."""
|
||||||
seeked_player = player_name.lower()
|
seeked_player = player_name.lower()
|
||||||
for (team, slot), name in self.ctx.player_names.items():
|
for (team, slot), name in self.ctx.player_names.items():
|
||||||
if name.lower() == seeked_player:
|
if name.lower() == seeked_player:
|
||||||
self.ctx.allow_forfeits[(team, slot)] = False
|
self.ctx.allow_forfeits[(team, slot)] = False
|
||||||
self.output(
|
self.output(
|
||||||
f"Player {player_name} has to follow the server restrictions on use of the !forfeit command.")
|
f"Player {player_name} has to follow the server restrictions on use of the !release command.")
|
||||||
return True
|
return True
|
||||||
|
|
||||||
self.output(f"Could not find player {player_name} to forbid the !forfeit command for.")
|
self.output(f"Could not find player {player_name} to forbid the !release command for.")
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def _cmd_send_multiple(self, amount: typing.Union[int, str], player_name: str, *item_name: str) -> bool:
|
def _cmd_send_multiple(self, amount: typing.Union[int, str], player_name: str, *item_name: str) -> bool:
|
||||||
@@ -1742,18 +1830,18 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
|||||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||||
if usable:
|
if usable:
|
||||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||||
item = " ".join(item_name)
|
item_name = " ".join(item_name)
|
||||||
world = proxy_worlds[self.ctx.games[slot]]
|
names = self.ctx.item_names_for_game(self.ctx.games[slot])
|
||||||
item, usable, response = get_intended_text(item, world.item_names)
|
item_name, usable, response = get_intended_text(item_name, names)
|
||||||
if usable:
|
if usable:
|
||||||
amount: int = int(amount)
|
amount: int = int(amount)
|
||||||
new_items = [NetworkItem(world.item_name_to_id[item], -1, 0) for i in range(int(amount))]
|
new_items = [NetworkItem(names[item_name], -1, 0) for _ in range(int(amount))]
|
||||||
send_items_to(self.ctx, team, slot, *new_items)
|
send_items_to(self.ctx, team, slot, *new_items)
|
||||||
|
|
||||||
send_new_items(self.ctx)
|
send_new_items(self.ctx)
|
||||||
self.ctx.notify_all(
|
self.ctx.notify_all(
|
||||||
'Cheat console: sending ' + ('' if amount == 1 else f'{amount} of ') +
|
'Cheat console: sending ' + ('' if amount == 1 else f'{amount} of ') +
|
||||||
f'"{item}" to {self.ctx.get_aliased_name(team, slot)}')
|
f'"{item_name}" to {self.ctx.get_aliased_name(team, slot)}')
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
self.output(response)
|
self.output(response)
|
||||||
@@ -1766,22 +1854,22 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
|||||||
"""Sends an item to the specified player"""
|
"""Sends an item to the specified player"""
|
||||||
return self._cmd_send_multiple(1, player_name, *item_name)
|
return self._cmd_send_multiple(1, player_name, *item_name)
|
||||||
|
|
||||||
def _cmd_hint(self, player_name: str, *item: str) -> bool:
|
def _cmd_hint(self, player_name: str, *item_name: str) -> bool:
|
||||||
"""Send out a hint for a player's item to their team"""
|
"""Send out a hint for a player's item to their team"""
|
||||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||||
if usable:
|
if usable:
|
||||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||||
item = " ".join(item)
|
item_name = " ".join(item_name)
|
||||||
world = proxy_worlds[self.ctx.games[slot]]
|
game = self.ctx.games[slot]
|
||||||
item, usable, response = get_intended_text(item, world.all_item_and_group_names)
|
item_name, usable, response = get_intended_text(item_name, self.ctx.all_item_and_group_names[game])
|
||||||
if usable:
|
if usable:
|
||||||
if item in world.item_name_groups:
|
if item_name in self.ctx.item_name_groups[game]:
|
||||||
hints = []
|
hints = []
|
||||||
for item in world.item_name_groups[item]:
|
for item_name_from_group in self.ctx.item_name_groups[game][item_name]:
|
||||||
if item in world.item_name_to_id: # ensure item has an ID
|
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||||
hints.extend(collect_hints(self.ctx, team, slot, item))
|
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
|
||||||
else: # item name
|
else: # item name
|
||||||
hints = collect_hints(self.ctx, team, slot, item)
|
hints = collect_hints(self.ctx, team, slot, item_name)
|
||||||
|
|
||||||
if hints:
|
if hints:
|
||||||
notify_hints(self.ctx, team, hints)
|
notify_hints(self.ctx, team, hints)
|
||||||
@@ -1797,16 +1885,16 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
|||||||
self.output(response)
|
self.output(response)
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def _cmd_hint_location(self, player_name: str, *location: str) -> bool:
|
def _cmd_hint_location(self, player_name: str, *location_name: str) -> bool:
|
||||||
"""Send out a hint for a player's location to their team"""
|
"""Send out a hint for a player's location to their team"""
|
||||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||||
if usable:
|
if usable:
|
||||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||||
item = " ".join(location)
|
location_name = " ".join(location_name)
|
||||||
world = proxy_worlds[self.ctx.games[slot]]
|
location_name, usable, response = get_intended_text(location_name,
|
||||||
item, usable, response = get_intended_text(item, world.location_names)
|
self.ctx.location_names_for_game(self.ctx.games[slot]))
|
||||||
if usable:
|
if usable:
|
||||||
hints = collect_hint_location_name(self.ctx, team, slot, item)
|
hints = collect_hint_location_name(self.ctx, team, slot, location_name)
|
||||||
if hints:
|
if hints:
|
||||||
notify_hints(self.ctx, team, hints)
|
notify_hints(self.ctx, team, hints)
|
||||||
else:
|
else:
|
||||||
|
|||||||
@@ -270,7 +270,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
|
|||||||
|
|
||||||
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
|
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
|
||||||
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
|
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
|
||||||
'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
||||||
|
|
||||||
|
|
||||||
def color_code(*args):
|
def color_code(*args):
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
|
|||||||
|
|
||||||
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
|
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
|
||||||
|
|
||||||
script_version: int = 1
|
script_version: int = 2
|
||||||
|
|
||||||
def get_item_value(ap_id):
|
def get_item_value(ap_id):
|
||||||
return ap_id - 66000
|
return ap_id - 66000
|
||||||
@@ -186,7 +186,7 @@ async def n64_sync_task(ctx: OoTContext):
|
|||||||
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
||||||
data_decoded = json.loads(data.decode())
|
data_decoded = json.loads(data.decode())
|
||||||
reported_version = data_decoded.get('scriptVersion', 0)
|
reported_version = data_decoded.get('scriptVersion', 0)
|
||||||
if reported_version == script_version:
|
if reported_version >= script_version:
|
||||||
if ctx.game is not None and 'locations' in data_decoded:
|
if ctx.game is not None and 'locations' in data_decoded:
|
||||||
# Not just a keep alive ping, parse
|
# Not just a keep alive ping, parse
|
||||||
asyncio.create_task(parse_payload(data_decoded, ctx, False))
|
asyncio.create_task(parse_payload(data_decoded, ctx, False))
|
||||||
|
|||||||
@@ -298,7 +298,7 @@ class Toggle(NumericOption):
|
|||||||
if type(data) == str:
|
if type(data) == str:
|
||||||
return cls.from_text(data)
|
return cls.from_text(data)
|
||||||
else:
|
else:
|
||||||
return cls(data)
|
return cls(int(data))
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_option_name(cls, value):
|
def get_option_name(cls, value):
|
||||||
|
|||||||
37
Patch.py
37
Patch.py
@@ -17,7 +17,7 @@ ModuleUpdate.update()
|
|||||||
|
|
||||||
import Utils
|
import Utils
|
||||||
|
|
||||||
current_patch_version = 4
|
current_patch_version = 5
|
||||||
|
|
||||||
|
|
||||||
class AutoPatchRegister(type):
|
class AutoPatchRegister(type):
|
||||||
@@ -128,6 +128,7 @@ class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
|
|||||||
manifest = super(APDeltaPatch, self).get_manifest()
|
manifest = super(APDeltaPatch, self).get_manifest()
|
||||||
manifest["base_checksum"] = self.hash
|
manifest["base_checksum"] = self.hash
|
||||||
manifest["result_file_ending"] = self.result_file_ending
|
manifest["result_file_ending"] = self.result_file_ending
|
||||||
|
manifest["patch_file_ending"] = self.patch_file_ending
|
||||||
return manifest
|
return manifest
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
@@ -166,27 +167,31 @@ GAME_ALTTP = "A Link to the Past"
|
|||||||
GAME_SM = "Super Metroid"
|
GAME_SM = "Super Metroid"
|
||||||
GAME_SOE = "Secret of Evermore"
|
GAME_SOE = "Secret of Evermore"
|
||||||
GAME_SMZ3 = "SMZ3"
|
GAME_SMZ3 = "SMZ3"
|
||||||
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore", "SMZ3"}
|
GAME_DKC3 = "Donkey Kong Country 3"
|
||||||
|
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore", "SMZ3", "Donkey Kong Country 3"}
|
||||||
|
|
||||||
preferred_endings = {
|
preferred_endings = {
|
||||||
GAME_ALTTP: "apbp",
|
GAME_ALTTP: "apbp",
|
||||||
GAME_SM: "apm3",
|
GAME_SM: "apm3",
|
||||||
GAME_SOE: "apsoe",
|
GAME_SOE: "apsoe",
|
||||||
GAME_SMZ3: "apsmz"
|
GAME_SMZ3: "apsmz",
|
||||||
|
GAME_DKC3: "apdkc3"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
|
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
|
||||||
if game == GAME_ALTTP:
|
if game == GAME_ALTTP:
|
||||||
from worlds.alttp.Rom import JAP10HASH as HASH
|
from worlds.alttp.Rom import LTTPJPN10HASH as HASH
|
||||||
elif game == GAME_SM:
|
elif game == GAME_SM:
|
||||||
from worlds.sm.Rom import JAP10HASH as HASH
|
from worlds.sm.Rom import SMJUHASH as HASH
|
||||||
elif game == GAME_SOE:
|
elif game == GAME_SOE:
|
||||||
from worlds.soe.Patch import USHASH as HASH
|
from worlds.soe.Patch import USHASH as HASH
|
||||||
elif game == GAME_SMZ3:
|
elif game == GAME_SMZ3:
|
||||||
from worlds.alttp.Rom import JAP10HASH as ALTTPHASH
|
from worlds.alttp.Rom import LTTPJPN10HASH as ALTTPHASH
|
||||||
from worlds.sm.Rom import JAP10HASH as SMHASH
|
from worlds.sm.Rom import SMJUHASH as SMHASH
|
||||||
HASH = ALTTPHASH + SMHASH
|
HASH = ALTTPHASH + SMHASH
|
||||||
|
elif game == GAME_DKC3:
|
||||||
|
from worlds.dkc3.Rom import USHASH as HASH
|
||||||
else:
|
else:
|
||||||
raise RuntimeError(f"Selected game {game} for base rom not found.")
|
raise RuntimeError(f"Selected game {game} for base rom not found.")
|
||||||
|
|
||||||
@@ -216,7 +221,10 @@ def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str
|
|||||||
meta,
|
meta,
|
||||||
game)
|
game)
|
||||||
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
|
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
|
||||||
".apbp" if game == GAME_ALTTP else ".apsmz" if game == GAME_SMZ3 else ".apm3")
|
".apbp" if game == GAME_ALTTP
|
||||||
|
else ".apsmz" if game == GAME_SMZ3
|
||||||
|
else ".apdkc3" if game == GAME_DKC3
|
||||||
|
else ".apm3")
|
||||||
write_lzma(bytes, target)
|
write_lzma(bytes, target)
|
||||||
return target
|
return target
|
||||||
|
|
||||||
@@ -245,6 +253,8 @@ def get_base_rom_data(game: str):
|
|||||||
get_base_rom_bytes = lambda: bytes(read_rom(open(get_base_rom_path(), "rb")))
|
get_base_rom_bytes = lambda: bytes(read_rom(open(get_base_rom_path(), "rb")))
|
||||||
elif game == GAME_SMZ3:
|
elif game == GAME_SMZ3:
|
||||||
from worlds.smz3.Rom import get_base_rom_bytes
|
from worlds.smz3.Rom import get_base_rom_bytes
|
||||||
|
elif game == GAME_DKC3:
|
||||||
|
from worlds.dkc3.Rom import get_base_rom_bytes
|
||||||
else:
|
else:
|
||||||
raise RuntimeError("Selected game for base rom not found.")
|
raise RuntimeError("Selected game for base rom not found.")
|
||||||
return get_base_rom_bytes()
|
return get_base_rom_bytes()
|
||||||
@@ -389,6 +399,13 @@ if __name__ == "__main__":
|
|||||||
if 'server' in data:
|
if 'server' in data:
|
||||||
Utils.persistent_store("servers", data['hash'], data['server'])
|
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||||
print(f"Host is {data['server']}")
|
print(f"Host is {data['server']}")
|
||||||
|
elif rom.endswith(".apdkc3"):
|
||||||
|
print(f"Applying patch {rom}")
|
||||||
|
data, target = create_rom_file(rom)
|
||||||
|
print(f"Created rom {target}.")
|
||||||
|
if 'server' in data:
|
||||||
|
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||||
|
print(f"Host is {data['server']}")
|
||||||
|
|
||||||
elif rom.endswith(".zip"):
|
elif rom.endswith(".zip"):
|
||||||
print(f"Updating host in patch files contained in {rom}")
|
print(f"Updating host in patch files contained in {rom}")
|
||||||
@@ -396,7 +413,9 @@ if __name__ == "__main__":
|
|||||||
|
|
||||||
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
|
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
|
||||||
data = zfr.read(zfinfo)
|
data = zfr.read(zfinfo)
|
||||||
if zfinfo.filename.endswith(".apbp") or zfinfo.filename.endswith(".apm3"):
|
if zfinfo.filename.endswith(".apbp") or \
|
||||||
|
zfinfo.filename.endswith(".apm3") or \
|
||||||
|
zfinfo.filename.endswith(".apdkc3"):
|
||||||
data = update_patch_data(data, server)
|
data = update_patch_data(data, server)
|
||||||
with ziplock:
|
with ziplock:
|
||||||
zfw.writestr(zfinfo, data)
|
zfw.writestr(zfinfo, data)
|
||||||
|
|||||||
26
README.md
26
README.md
@@ -26,6 +26,8 @@ Currently, the following games are supported:
|
|||||||
* The Witness
|
* The Witness
|
||||||
* Sonic Adventure 2: Battle
|
* Sonic Adventure 2: Battle
|
||||||
* Starcraft 2: Wings of Liberty
|
* Starcraft 2: Wings of Liberty
|
||||||
|
* Donkey Kong Country 3
|
||||||
|
* Dark Souls 3
|
||||||
|
|
||||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||||
@@ -49,7 +51,7 @@ Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEnt
|
|||||||
## Running Archipelago
|
## Running Archipelago
|
||||||
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
|
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
|
||||||
|
|
||||||
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our wiki page on [running Archipelago from source](https://github.com/ArchipelagoMW/Archipelago/wiki/Running-from-source).
|
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
|
||||||
|
|
||||||
## Related Repositories
|
## Related Repositories
|
||||||
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
|
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
|
||||||
@@ -59,26 +61,10 @@ This project makes use of multiple other projects. We wouldn't be here without t
|
|||||||
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
|
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
|
||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
Contributions are welcome. We have a few asks of any new contributors.
|
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
|
||||||
|
|
||||||
* Ensure that all changes which affect logic are covered by unit tests.
|
|
||||||
* Do not introduce any unit test failures/regressions.
|
|
||||||
|
|
||||||
Otherwise, we tend to judge code on a case to case basis. It is a generally good idea to stick to PEP-8 guidelines to ensure consistency with existing code. (And to make the linter happy.)
|
|
||||||
|
|
||||||
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see the docs folder for the relevant information and feel free to ask any questions in the #archipelago-dev channel in our discord.
|
|
||||||
|
|
||||||
## FAQ
|
## FAQ
|
||||||
For frequently asked questions see the website's [FAQ Page](https://archipelago.gg/faq/en/)
|
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
|
||||||
|
|
||||||
## Code of Conduct
|
## Code of Conduct
|
||||||
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
|
Please refer to our [code of conduct.](/docs/code_of_conduct.md)
|
||||||
|
|
||||||
* Be welcoming and inclusive in tone and language.
|
|
||||||
* Be respectful of others and their abilities.
|
|
||||||
* Show empathy when speaking with others.
|
|
||||||
* Be gracious and accept feedback and constructive criticism.
|
|
||||||
|
|
||||||
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private, such as private messaging or emails.
|
|
||||||
|
|
||||||
Any incidents of abuse may be reported directly to Ijwu at hmfarran@gmail.com.
|
|
||||||
|
|||||||
160
SNIClient.py
160
SNIClient.py
@@ -15,9 +15,6 @@ import typing
|
|||||||
|
|
||||||
from json import loads, dumps
|
from json import loads, dumps
|
||||||
|
|
||||||
import ModuleUpdate
|
|
||||||
ModuleUpdate.update()
|
|
||||||
|
|
||||||
from Utils import init_logging, messagebox
|
from Utils import init_logging, messagebox
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
@@ -33,7 +30,7 @@ from worlds.sm.Rom import ROM_PLAYER_LIMIT as SM_ROM_PLAYER_LIMIT
|
|||||||
from worlds.smz3.Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
|
from worlds.smz3.Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
|
||||||
import Utils
|
import Utils
|
||||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||||
from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3
|
from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3, GAME_DKC3
|
||||||
|
|
||||||
snes_logger = logging.getLogger("SNES")
|
snes_logger = logging.getLogger("SNES")
|
||||||
|
|
||||||
@@ -62,7 +59,7 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
|||||||
def _cmd_snes(self, snes_options: str = "") -> bool:
|
def _cmd_snes(self, snes_options: str = "") -> bool:
|
||||||
"""Connect to a snes. Optionally include network address of a snes to connect to,
|
"""Connect to a snes. Optionally include network address of a snes to connect to,
|
||||||
otherwise show available devices; and a SNES device number if more than one SNES is detected.
|
otherwise show available devices; and a SNES device number if more than one SNES is detected.
|
||||||
Examples: "/snes", "/snes 1", "/snes localhost:8080 1" """
|
Examples: "/snes", "/snes 1", "/snes localhost:23074 1" """
|
||||||
|
|
||||||
snes_address = self.ctx.snes_address
|
snes_address = self.ctx.snes_address
|
||||||
snes_device_number = -1
|
snes_device_number = -1
|
||||||
@@ -149,8 +146,8 @@ class Context(CommonContext):
|
|||||||
def event_invalid_slot(self):
|
def event_invalid_slot(self):
|
||||||
if self.snes_socket is not None and not self.snes_socket.closed:
|
if self.snes_socket is not None and not self.snes_socket.closed:
|
||||||
asyncio.create_task(self.snes_socket.close())
|
asyncio.create_task(self.snes_socket.close())
|
||||||
raise Exception('Invalid ROM detected, '
|
raise Exception("Invalid ROM detected, "
|
||||||
'please verify that you have loaded the correct rom and reconnect your snes (/snes)')
|
"please verify that you have loaded the correct rom and reconnect your snes (/snes)")
|
||||||
|
|
||||||
async def server_auth(self, password_requested: bool = False):
|
async def server_auth(self, password_requested: bool = False):
|
||||||
if password_requested and not self.password:
|
if password_requested and not self.password:
|
||||||
@@ -158,7 +155,7 @@ class Context(CommonContext):
|
|||||||
if self.rom is None:
|
if self.rom is None:
|
||||||
self.awaiting_rom = True
|
self.awaiting_rom = True
|
||||||
snes_logger.info(
|
snes_logger.info(
|
||||||
'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
|
"No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)")
|
||||||
return
|
return
|
||||||
self.awaiting_rom = False
|
self.awaiting_rom = False
|
||||||
self.auth = self.rom
|
self.auth = self.rom
|
||||||
@@ -188,7 +185,10 @@ class Context(CommonContext):
|
|||||||
async def shutdown(self):
|
async def shutdown(self):
|
||||||
await super(Context, self).shutdown()
|
await super(Context, self).shutdown()
|
||||||
if self.snes_connect_task:
|
if self.snes_connect_task:
|
||||||
await self.snes_connect_task
|
try:
|
||||||
|
await asyncio.wait_for(self.snes_connect_task, 1)
|
||||||
|
except asyncio.TimeoutError:
|
||||||
|
self.snes_connect_task.cancel()
|
||||||
|
|
||||||
def on_package(self, cmd: str, args: dict):
|
def on_package(self, cmd: str, args: dict):
|
||||||
if cmd in {"Connected", "RoomUpdate"}:
|
if cmd in {"Connected", "RoomUpdate"}:
|
||||||
@@ -251,12 +251,15 @@ async def deathlink_kill_player(ctx: Context):
|
|||||||
if not gamemode or gamemode[0] in SM_DEATH_MODES or (
|
if not gamemode or gamemode[0] in SM_DEATH_MODES or (
|
||||||
ctx.death_link_allow_survive and health is not None and health > 0):
|
ctx.death_link_allow_survive and health is not None and health > 0):
|
||||||
ctx.death_state = DeathState.dead
|
ctx.death_state = DeathState.dead
|
||||||
|
elif ctx.game == GAME_DKC3:
|
||||||
|
from worlds.dkc3.Client import deathlink_kill_player as dkc3_deathlink_kill_player
|
||||||
|
await dkc3_deathlink_kill_player(ctx)
|
||||||
ctx.last_death_link = time.time()
|
ctx.last_death_link = time.time()
|
||||||
|
|
||||||
|
|
||||||
SNES_RECONNECT_DELAY = 5
|
SNES_RECONNECT_DELAY = 5
|
||||||
|
|
||||||
# LttP
|
# FXPAK Pro protocol memory mapping used by SNI
|
||||||
ROM_START = 0x000000
|
ROM_START = 0x000000
|
||||||
WRAM_START = 0xF50000
|
WRAM_START = 0xF50000
|
||||||
WRAM_SIZE = 0x20000
|
WRAM_SIZE = 0x20000
|
||||||
@@ -287,21 +290,24 @@ SHOP_LEN = (len(Shops.shop_table) * 3) + 5
|
|||||||
DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte
|
DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte
|
||||||
|
|
||||||
# SM
|
# SM
|
||||||
SM_ROMNAME_START = 0x007FC0
|
SM_ROMNAME_START = ROM_START + 0x007FC0
|
||||||
|
|
||||||
SM_INGAME_MODES = {0x07, 0x09, 0x0b}
|
SM_INGAME_MODES = {0x07, 0x09, 0x0b}
|
||||||
SM_ENDGAME_MODES = {0x26, 0x27}
|
SM_ENDGAME_MODES = {0x26, 0x27}
|
||||||
SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
|
SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
|
||||||
|
|
||||||
SM_RECV_PROGRESS_ADDR = SRAM_START + 0x2000 # 2 bytes
|
# RECV and SEND are from the gameplay's perspective: SNIClient writes to RECV queue and reads from SEND queue
|
||||||
SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
|
SM_RECV_QUEUE_START = SRAM_START + 0x2000
|
||||||
SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
|
SM_RECV_QUEUE_WCOUNT = SRAM_START + 0x2602
|
||||||
|
SM_SEND_QUEUE_START = SRAM_START + 0x2700
|
||||||
|
SM_SEND_QUEUE_RCOUNT = SRAM_START + 0x2680
|
||||||
|
SM_SEND_QUEUE_WCOUNT = SRAM_START + 0x2682
|
||||||
|
|
||||||
SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte
|
SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte
|
||||||
SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277f06 # 1 byte
|
SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277f06 # 1 byte
|
||||||
|
|
||||||
# SMZ3
|
# SMZ3
|
||||||
SMZ3_ROMNAME_START = 0x00FFC0
|
SMZ3_ROMNAME_START = ROM_START + 0x00FFC0
|
||||||
|
|
||||||
SMZ3_INGAME_MODES = {0x07, 0x09, 0x0b}
|
SMZ3_INGAME_MODES = {0x07, 0x09, 0x0b}
|
||||||
SMZ3_ENDGAME_MODES = {0x26, 0x27}
|
SMZ3_ENDGAME_MODES = {0x26, 0x27}
|
||||||
@@ -595,7 +601,7 @@ class SNESState(enum.IntEnum):
|
|||||||
SNES_ATTACHED = 3
|
SNES_ATTACHED = 3
|
||||||
|
|
||||||
|
|
||||||
def launch_sni(ctx: Context):
|
def launch_sni():
|
||||||
sni_path = Utils.get_options()["lttp_options"]["sni"]
|
sni_path = Utils.get_options()["lttp_options"]["sni"]
|
||||||
|
|
||||||
if not os.path.isdir(sni_path):
|
if not os.path.isdir(sni_path):
|
||||||
@@ -633,11 +639,9 @@ async def _snes_connect(ctx: Context, address: str):
|
|||||||
address = f"ws://{address}" if "://" not in address else address
|
address = f"ws://{address}" if "://" not in address else address
|
||||||
snes_logger.info("Connecting to SNI at %s ..." % address)
|
snes_logger.info("Connecting to SNI at %s ..." % address)
|
||||||
seen_problems = set()
|
seen_problems = set()
|
||||||
succesful = False
|
while 1:
|
||||||
while not succesful:
|
|
||||||
try:
|
try:
|
||||||
snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
|
snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
|
||||||
succesful = True
|
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
problem = "%s" % e
|
problem = "%s" % e
|
||||||
# only tell the user about new problems, otherwise silently lay in wait for a working connection
|
# only tell the user about new problems, otherwise silently lay in wait for a working connection
|
||||||
@@ -647,7 +651,7 @@ async def _snes_connect(ctx: Context, address: str):
|
|||||||
|
|
||||||
if len(seen_problems) == 1:
|
if len(seen_problems) == 1:
|
||||||
# this is the first problem. Let's try launching SNI if it isn't already running
|
# this is the first problem. Let's try launching SNI if it isn't already running
|
||||||
launch_sni(ctx)
|
launch_sni()
|
||||||
|
|
||||||
await asyncio.sleep(1)
|
await asyncio.sleep(1)
|
||||||
else:
|
else:
|
||||||
@@ -1034,47 +1038,54 @@ async def game_watcher(ctx: Context):
|
|||||||
if not ctx.rom:
|
if not ctx.rom:
|
||||||
ctx.finished_game = False
|
ctx.finished_game = False
|
||||||
ctx.death_link_allow_survive = False
|
ctx.death_link_allow_survive = False
|
||||||
game_name = await snes_read(ctx, SM_ROMNAME_START, 5)
|
|
||||||
if game_name is None:
|
|
||||||
continue
|
|
||||||
elif game_name[:2] == b"SM":
|
|
||||||
ctx.game = GAME_SM
|
|
||||||
# versions lower than 0.3.0 dont have item handling flag nor remote item support
|
|
||||||
romVersion = int(game_name[2:5].decode('UTF-8'))
|
|
||||||
if romVersion < 30:
|
|
||||||
ctx.items_handling = 0b001 # full local
|
|
||||||
else:
|
|
||||||
item_handling = await snes_read(ctx, SM_REMOTE_ITEM_FLAG_ADDR, 1)
|
|
||||||
ctx.items_handling = 0b001 if item_handling is None else item_handling[0]
|
|
||||||
else:
|
|
||||||
game_name = await snes_read(ctx, SMZ3_ROMNAME_START, 3)
|
|
||||||
if game_name == b"ZSM":
|
|
||||||
ctx.game = GAME_SMZ3
|
|
||||||
ctx.items_handling = 0b101 # local items and remote start inventory
|
|
||||||
else:
|
|
||||||
ctx.game = GAME_ALTTP
|
|
||||||
ctx.items_handling = 0b001 # full local
|
|
||||||
|
|
||||||
rom = await snes_read(ctx, SM_ROMNAME_START if ctx.game == GAME_SM else SMZ3_ROMNAME_START if ctx.game == GAME_SMZ3 else ROMNAME_START, ROMNAME_SIZE)
|
from worlds.dkc3.Client import dkc3_rom_init
|
||||||
if rom is None or rom == bytes([0] * ROMNAME_SIZE):
|
init_handled = await dkc3_rom_init(ctx)
|
||||||
continue
|
if not init_handled:
|
||||||
|
game_name = await snes_read(ctx, SM_ROMNAME_START, 5)
|
||||||
|
if game_name is None:
|
||||||
|
continue
|
||||||
|
elif game_name[:2] == b"SM":
|
||||||
|
ctx.game = GAME_SM
|
||||||
|
# versions lower than 0.3.0 dont have item handling flag nor remote item support
|
||||||
|
romVersion = int(game_name[2:5].decode('UTF-8'))
|
||||||
|
if romVersion < 30:
|
||||||
|
ctx.items_handling = 0b001 # full local
|
||||||
|
else:
|
||||||
|
item_handling = await snes_read(ctx, SM_REMOTE_ITEM_FLAG_ADDR, 1)
|
||||||
|
ctx.items_handling = 0b001 if item_handling is None else item_handling[0]
|
||||||
|
else:
|
||||||
|
game_name = await snes_read(ctx, SMZ3_ROMNAME_START, 3)
|
||||||
|
if game_name == b"ZSM":
|
||||||
|
ctx.game = GAME_SMZ3
|
||||||
|
ctx.items_handling = 0b101 # local items and remote start inventory
|
||||||
|
else:
|
||||||
|
ctx.game = GAME_ALTTP
|
||||||
|
ctx.items_handling = 0b001 # full local
|
||||||
|
|
||||||
ctx.rom = rom
|
rom = await snes_read(ctx, SM_ROMNAME_START if ctx.game == GAME_SM else SMZ3_ROMNAME_START if ctx.game == GAME_SMZ3 else ROMNAME_START, ROMNAME_SIZE)
|
||||||
if ctx.game != GAME_SMZ3:
|
if rom is None or rom == bytes([0] * ROMNAME_SIZE):
|
||||||
death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR if ctx.game == GAME_ALTTP else
|
continue
|
||||||
SM_DEATH_LINK_ACTIVE_ADDR, 1)
|
|
||||||
if death_link:
|
ctx.rom = rom
|
||||||
ctx.allow_collect = bool(death_link[0] & 0b100)
|
if ctx.game != GAME_SMZ3:
|
||||||
ctx.death_link_allow_survive = bool(death_link[0] & 0b10)
|
death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR if ctx.game == GAME_ALTTP else
|
||||||
await ctx.update_death_link(bool(death_link[0] & 0b1))
|
SM_DEATH_LINK_ACTIVE_ADDR, 1)
|
||||||
if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
|
if death_link:
|
||||||
ctx.locations_checked = set()
|
ctx.allow_collect = bool(death_link[0] & 0b100)
|
||||||
ctx.locations_scouted = set()
|
ctx.death_link_allow_survive = bool(death_link[0] & 0b10)
|
||||||
ctx.locations_info = {}
|
await ctx.update_death_link(bool(death_link[0] & 0b1))
|
||||||
ctx.prev_rom = ctx.rom
|
if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
|
||||||
|
ctx.locations_checked = set()
|
||||||
|
ctx.locations_scouted = set()
|
||||||
|
ctx.locations_info = {}
|
||||||
|
ctx.prev_rom = ctx.rom
|
||||||
|
|
||||||
if ctx.awaiting_rom:
|
if ctx.awaiting_rom:
|
||||||
await ctx.server_auth(False)
|
await ctx.server_auth(False)
|
||||||
|
elif ctx.server is None:
|
||||||
|
snes_logger.warning("ROM detected but no active multiworld server connection. " +
|
||||||
|
"Connect using command: /connect server:port")
|
||||||
|
|
||||||
if ctx.auth and ctx.auth != ctx.rom:
|
if ctx.auth and ctx.auth != ctx.rom:
|
||||||
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
|
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||||
@@ -1151,6 +1162,9 @@ async def game_watcher(ctx: Context):
|
|||||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
|
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
|
||||||
await track_locations(ctx, roomid, roomdata)
|
await track_locations(ctx, roomid, roomdata)
|
||||||
elif ctx.game == GAME_SM:
|
elif ctx.game == GAME_SM:
|
||||||
|
if ctx.server is None or ctx.slot is None:
|
||||||
|
# not successfully connected to a multiworld server, cannot process the game sending items
|
||||||
|
continue
|
||||||
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
|
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
|
||||||
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
|
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
|
||||||
currently_dead = gamemode[0] in SM_DEATH_MODES
|
currently_dead = gamemode[0] in SM_DEATH_MODES
|
||||||
@@ -1161,25 +1175,25 @@ async def game_watcher(ctx: Context):
|
|||||||
ctx.finished_game = True
|
ctx.finished_game = True
|
||||||
continue
|
continue
|
||||||
|
|
||||||
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x680, 4)
|
data = await snes_read(ctx, SM_SEND_QUEUE_RCOUNT, 4)
|
||||||
if data is None:
|
if data is None:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
recv_index = data[0] | (data[1] << 8)
|
recv_index = data[0] | (data[1] << 8)
|
||||||
recv_item = data[2] | (data[3] << 8)
|
recv_item = data[2] | (data[3] << 8) # this is actually SM_SEND_QUEUE_WCOUNT
|
||||||
|
|
||||||
while (recv_index < recv_item):
|
while (recv_index < recv_item):
|
||||||
itemAdress = recv_index * 8
|
itemAdress = recv_index * 8
|
||||||
message = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8)
|
message = await snes_read(ctx, SM_SEND_QUEUE_START + itemAdress, 8)
|
||||||
# worldId = message[0] | (message[1] << 8) # unused
|
# worldId = message[0] | (message[1] << 8) # unused
|
||||||
# itemId = message[2] | (message[3] << 8) # unused
|
# itemId = message[2] | (message[3] << 8) # unused
|
||||||
itemIndex = (message[4] | (message[5] << 8)) >> 3
|
itemIndex = (message[4] | (message[5] << 8)) >> 3
|
||||||
|
|
||||||
recv_index += 1
|
recv_index += 1
|
||||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x680,
|
snes_buffered_write(ctx, SM_SEND_QUEUE_RCOUNT,
|
||||||
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||||
|
|
||||||
from worlds.sm.Locations import locations_start_id
|
from worlds.sm import locations_start_id
|
||||||
location_id = locations_start_id + itemIndex
|
location_id = locations_start_id + itemIndex
|
||||||
|
|
||||||
ctx.locations_checked.add(location_id)
|
ctx.locations_checked.add(location_id)
|
||||||
@@ -1188,15 +1202,14 @@ async def game_watcher(ctx: Context):
|
|||||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||||
|
|
||||||
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x600, 4)
|
data = await snes_read(ctx, SM_RECV_QUEUE_WCOUNT, 2)
|
||||||
if data is None:
|
if data is None:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
# recv_itemOutPtr = data[0] | (data[1] << 8) # unused
|
itemOutPtr = data[0] | (data[1] << 8)
|
||||||
itemOutPtr = data[2] | (data[3] << 8)
|
|
||||||
|
|
||||||
from worlds.sm.Items import items_start_id
|
from worlds.sm import items_start_id
|
||||||
from worlds.sm.Locations import locations_start_id
|
from worlds.sm import locations_start_id
|
||||||
if itemOutPtr < len(ctx.items_received):
|
if itemOutPtr < len(ctx.items_received):
|
||||||
item = ctx.items_received[itemOutPtr]
|
item = ctx.items_received[itemOutPtr]
|
||||||
itemId = item.item - items_start_id
|
itemId = item.item - items_start_id
|
||||||
@@ -1206,10 +1219,10 @@ async def game_watcher(ctx: Context):
|
|||||||
locationId = 0x00 #backward compat
|
locationId = 0x00 #backward compat
|
||||||
|
|
||||||
playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
|
playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
|
||||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
|
snes_buffered_write(ctx, SM_RECV_QUEUE_START + itemOutPtr * 4, bytes(
|
||||||
[playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, locationId & 0xFF]))
|
[playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, locationId & 0xFF]))
|
||||||
itemOutPtr += 1
|
itemOutPtr += 1
|
||||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x602,
|
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
||||||
bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF]))
|
bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF]))
|
||||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||||
color(ctx.item_names[item.item], 'red', 'bold'),
|
color(ctx.item_names[item.item], 'red', 'bold'),
|
||||||
@@ -1217,6 +1230,9 @@ async def game_watcher(ctx: Context):
|
|||||||
ctx.location_names[item.location], itemOutPtr, len(ctx.items_received)))
|
ctx.location_names[item.location], itemOutPtr, len(ctx.items_received)))
|
||||||
await snes_flush_writes(ctx)
|
await snes_flush_writes(ctx)
|
||||||
elif ctx.game == GAME_SMZ3:
|
elif ctx.game == GAME_SMZ3:
|
||||||
|
if ctx.server is None or ctx.slot is None:
|
||||||
|
# not successfully connected to a multiworld server, cannot process the game sending items
|
||||||
|
continue
|
||||||
currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
|
currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
|
||||||
if (currentGame is not None):
|
if (currentGame is not None):
|
||||||
if (currentGame[0] != 0):
|
if (currentGame[0] != 0):
|
||||||
@@ -1252,7 +1268,8 @@ async def game_watcher(ctx: Context):
|
|||||||
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||||
|
|
||||||
from worlds.smz3.TotalSMZ3.Location import locations_start_id
|
from worlds.smz3.TotalSMZ3.Location import locations_start_id
|
||||||
location_id = locations_start_id + itemIndex
|
from worlds.smz3 import convertLocSMZ3IDToAPID
|
||||||
|
location_id = locations_start_id + convertLocSMZ3IDToAPID(itemIndex)
|
||||||
|
|
||||||
ctx.locations_checked.add(location_id)
|
ctx.locations_checked.add(location_id)
|
||||||
location = ctx.location_names[location_id]
|
location = ctx.location_names[location_id]
|
||||||
@@ -1279,6 +1296,9 @@ async def game_watcher(ctx: Context):
|
|||||||
color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||||
ctx.location_names[item.location], itemOutPtr, len(ctx.items_received)))
|
ctx.location_names[item.location], itemOutPtr, len(ctx.items_received)))
|
||||||
await snes_flush_writes(ctx)
|
await snes_flush_writes(ctx)
|
||||||
|
elif ctx.game == GAME_DKC3:
|
||||||
|
from worlds.dkc3.Client import dkc3_game_watcher
|
||||||
|
await dkc3_game_watcher(ctx)
|
||||||
|
|
||||||
|
|
||||||
async def run_game(romfile):
|
async def run_game(romfile):
|
||||||
@@ -1296,7 +1316,7 @@ async def main():
|
|||||||
parser = get_base_parser()
|
parser = get_base_parser()
|
||||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||||
help='Path to a Archipelago Binary Patch file')
|
help='Path to a Archipelago Binary Patch file')
|
||||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the SNI server.')
|
parser.add_argument('--snes', default='localhost:23074', help='Address of the SNI server.')
|
||||||
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
|
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||||
args = parser.parse_args()
|
args = parser.parse_args()
|
||||||
|
|
||||||
|
|||||||
@@ -1,25 +1,32 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
import multiprocessing
|
|
||||||
import logging
|
|
||||||
import asyncio
|
import asyncio
|
||||||
|
import copy
|
||||||
|
import ctypes
|
||||||
|
import logging
|
||||||
|
import multiprocessing
|
||||||
import os.path
|
import os.path
|
||||||
|
import re
|
||||||
|
import sys
|
||||||
|
import typing
|
||||||
|
import queue
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
import nest_asyncio
|
import nest_asyncio
|
||||||
import sc2
|
import sc2
|
||||||
|
|
||||||
from sc2.main import run_game
|
|
||||||
from sc2.data import Race
|
|
||||||
from sc2.bot_ai import BotAI
|
from sc2.bot_ai import BotAI
|
||||||
|
from sc2.data import Race
|
||||||
|
from sc2.main import run_game
|
||||||
from sc2.player import Bot
|
from sc2.player import Bot
|
||||||
|
|
||||||
from worlds.sc2wol.Regions import MissionInfo
|
import NetUtils
|
||||||
from worlds.sc2wol.MissionTables import lookup_id_to_mission
|
from MultiServer import mark_raw
|
||||||
from worlds.sc2wol.Items import lookup_id_to_name, item_table
|
from Utils import init_logging, is_windows
|
||||||
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
|
|
||||||
from worlds.sc2wol import SC2WoLWorld
|
from worlds.sc2wol import SC2WoLWorld
|
||||||
|
from worlds.sc2wol.Items import lookup_id_to_name, item_table, ItemData, type_flaggroups
|
||||||
from Utils import init_logging
|
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
|
||||||
|
from worlds.sc2wol.MissionTables import lookup_id_to_mission
|
||||||
|
from worlds.sc2wol.Regions import MissionInfo
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
init_logging("SC2Client", exception_logger="Client")
|
init_logging("SC2Client", exception_logger="Client")
|
||||||
@@ -29,20 +36,49 @@ sc2_logger = logging.getLogger("Starcraft2")
|
|||||||
|
|
||||||
import colorama
|
import colorama
|
||||||
|
|
||||||
from NetUtils import *
|
from NetUtils import ClientStatus, RawJSONtoTextParser
|
||||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||||
|
|
||||||
nest_asyncio.apply()
|
nest_asyncio.apply()
|
||||||
|
max_bonus: int = 8
|
||||||
|
victory_modulo: int = 100
|
||||||
|
|
||||||
|
|
||||||
class StarcraftClientProcessor(ClientCommandProcessor):
|
class StarcraftClientProcessor(ClientCommandProcessor):
|
||||||
ctx: SC2Context
|
ctx: SC2Context
|
||||||
|
|
||||||
|
def _cmd_difficulty(self, difficulty: str = "") -> bool:
|
||||||
|
"""Overrides the current difficulty set for the seed. Takes the argument casual, normal, hard, or brutal"""
|
||||||
|
options = difficulty.split()
|
||||||
|
num_options = len(options)
|
||||||
|
difficulty_choice = options[0].lower()
|
||||||
|
|
||||||
|
if num_options > 0:
|
||||||
|
if difficulty_choice == "casual":
|
||||||
|
self.ctx.difficulty_override = 0
|
||||||
|
elif difficulty_choice == "normal":
|
||||||
|
self.ctx.difficulty_override = 1
|
||||||
|
elif difficulty_choice == "hard":
|
||||||
|
self.ctx.difficulty_override = 2
|
||||||
|
elif difficulty_choice == "brutal":
|
||||||
|
self.ctx.difficulty_override = 3
|
||||||
|
else:
|
||||||
|
self.output("Unable to parse difficulty '" + options[0] + "'")
|
||||||
|
return False
|
||||||
|
|
||||||
|
self.output("Difficulty set to " + options[0])
|
||||||
|
return True
|
||||||
|
|
||||||
|
else:
|
||||||
|
self.output("Difficulty needs to be specified in the command.")
|
||||||
|
return False
|
||||||
|
|
||||||
def _cmd_disable_mission_check(self) -> bool:
|
def _cmd_disable_mission_check(self) -> bool:
|
||||||
"""Disables the check to see if a mission is available to play. Meant for co-op runs where one player can play
|
"""Disables the check to see if a mission is available to play. Meant for co-op runs where one player can play
|
||||||
the next mission in a chain the other player is doing."""
|
the next mission in a chain the other player is doing."""
|
||||||
self.ctx.missions_unlocked = True
|
self.ctx.missions_unlocked = True
|
||||||
sc2_logger.info("Mission check has been disabled")
|
sc2_logger.info("Mission check has been disabled")
|
||||||
|
return True
|
||||||
|
|
||||||
def _cmd_play(self, mission_id: str = "") -> bool:
|
def _cmd_play(self, mission_id: str = "") -> bool:
|
||||||
"""Start a Starcraft 2 mission"""
|
"""Start a Starcraft 2 mission"""
|
||||||
@@ -58,21 +94,33 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
|||||||
else:
|
else:
|
||||||
sc2_logger.info(
|
sc2_logger.info(
|
||||||
"Mission ID needs to be specified. Use /unfinished or /available to view ids for available missions.")
|
"Mission ID needs to be specified. Use /unfinished or /available to view ids for available missions.")
|
||||||
|
return False
|
||||||
|
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def _cmd_available(self) -> bool:
|
def _cmd_available(self) -> bool:
|
||||||
"""Get what missions are currently available to play"""
|
"""Get what missions are currently available to play"""
|
||||||
|
|
||||||
request_available_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui)
|
request_available_missions(self.ctx)
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def _cmd_unfinished(self) -> bool:
|
def _cmd_unfinished(self) -> bool:
|
||||||
"""Get what missions are currently available to play and have not had all locations checked"""
|
"""Get what missions are currently available to play and have not had all locations checked"""
|
||||||
|
|
||||||
request_unfinished_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui, self.ctx)
|
request_unfinished_missions(self.ctx)
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
@mark_raw
|
||||||
|
def _cmd_set_path(self, path: str = '') -> bool:
|
||||||
|
"""Manually set the SC2 install directory (if the automatic detection fails)."""
|
||||||
|
if path:
|
||||||
|
os.environ["SC2PATH"] = path
|
||||||
|
check_mod_install()
|
||||||
|
return True
|
||||||
|
else:
|
||||||
|
sc2_logger.warning("When using set_path, you must type the path to your SC2 install directory.")
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
class SC2Context(CommonContext):
|
class SC2Context(CommonContext):
|
||||||
command_processor = StarcraftClientProcessor
|
command_processor = StarcraftClientProcessor
|
||||||
@@ -80,25 +128,24 @@ class SC2Context(CommonContext):
|
|||||||
items_handling = 0b111
|
items_handling = 0b111
|
||||||
difficulty = -1
|
difficulty = -1
|
||||||
all_in_choice = 0
|
all_in_choice = 0
|
||||||
mission_req_table = None
|
mission_req_table: typing.Dict[str, MissionInfo] = {}
|
||||||
items_rec_to_announce = []
|
announcements = queue.Queue()
|
||||||
rec_announce_pos = 0
|
|
||||||
items_sent_to_announce = []
|
|
||||||
sent_announce_pos = 0
|
|
||||||
announcements = []
|
|
||||||
announcement_pos = 0
|
|
||||||
sc2_run_task: typing.Optional[asyncio.Task] = None
|
sc2_run_task: typing.Optional[asyncio.Task] = None
|
||||||
missions_unlocked = False
|
missions_unlocked: bool = False # allow launching missions ignoring requirements
|
||||||
current_tooltip = None
|
current_tooltip = None
|
||||||
last_loc_list = None
|
last_loc_list = None
|
||||||
|
difficulty_override = -1
|
||||||
|
mission_id_to_location_ids: typing.Dict[int, typing.List[int]] = {}
|
||||||
|
last_bot: typing.Optional[ArchipelagoBot] = None
|
||||||
|
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(SC2Context, self).__init__(*args, **kwargs)
|
||||||
|
self.raw_text_parser = RawJSONtoTextParser(self)
|
||||||
|
|
||||||
async def server_auth(self, password_requested: bool = False):
|
async def server_auth(self, password_requested: bool = False):
|
||||||
if password_requested and not self.password:
|
if password_requested and not self.password:
|
||||||
await super(SC2Context, self).server_auth(password_requested)
|
await super(SC2Context, self).server_auth(password_requested)
|
||||||
if not self.auth:
|
await self.get_username()
|
||||||
logger.info('Enter slot name:')
|
|
||||||
self.auth = await self.console_input()
|
|
||||||
|
|
||||||
await self.send_connect()
|
await self.send_connect()
|
||||||
|
|
||||||
def on_package(self, cmd: str, args: dict):
|
def on_package(self, cmd: str, args: dict):
|
||||||
@@ -106,25 +153,35 @@ class SC2Context(CommonContext):
|
|||||||
self.difficulty = args["slot_data"]["game_difficulty"]
|
self.difficulty = args["slot_data"]["game_difficulty"]
|
||||||
self.all_in_choice = args["slot_data"]["all_in_map"]
|
self.all_in_choice = args["slot_data"]["all_in_map"]
|
||||||
slot_req_table = args["slot_data"]["mission_req"]
|
slot_req_table = args["slot_data"]["mission_req"]
|
||||||
self.mission_req_table = {}
|
self.mission_req_table = {
|
||||||
# Compatibility for 0.3.2 server data.
|
mission: MissionInfo(**slot_req_table[mission]) for mission in slot_req_table
|
||||||
if "category" not in next(iter(slot_req_table)):
|
}
|
||||||
for i, mission_data in enumerate(slot_req_table.values()):
|
|
||||||
mission_data["category"] = wol_default_categories[i]
|
|
||||||
for mission in slot_req_table:
|
|
||||||
self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
|
|
||||||
|
|
||||||
if cmd in {"PrintJSON"}:
|
self.build_location_to_mission_mapping()
|
||||||
if "receiving" in args:
|
|
||||||
if self.slot_concerns_self(args["receiving"]):
|
# Look for and set SC2PATH.
|
||||||
self.announcements.append(args["data"])
|
# check_game_install_path() returns True if and only if it finds + sets SC2PATH.
|
||||||
return
|
if "SC2PATH" not in os.environ and check_game_install_path():
|
||||||
if "item" in args:
|
check_mod_install()
|
||||||
if self.slot_concerns_self(args["item"].player):
|
|
||||||
self.announcements.append(args["data"])
|
def on_print_json(self, args: dict):
|
||||||
|
# goes to this world
|
||||||
|
if "receiving" in args and self.slot_concerns_self(args["receiving"]):
|
||||||
|
relevant = True
|
||||||
|
# found in this world
|
||||||
|
elif "item" in args and self.slot_concerns_self(args["item"].player):
|
||||||
|
relevant = True
|
||||||
|
# not related
|
||||||
|
else:
|
||||||
|
relevant = False
|
||||||
|
|
||||||
|
if relevant:
|
||||||
|
self.announcements.put(self.raw_text_parser(copy.deepcopy(args["data"])))
|
||||||
|
|
||||||
|
super(SC2Context, self).on_print_json(args)
|
||||||
|
|
||||||
def run_gui(self):
|
def run_gui(self):
|
||||||
from kvui import GameManager, HoverBehavior, ServerToolTip, fade_in_animation
|
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||||
from kivy.app import App
|
from kivy.app import App
|
||||||
from kivy.clock import Clock
|
from kivy.clock import Clock
|
||||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||||
@@ -142,6 +199,7 @@ class SC2Context(CommonContext):
|
|||||||
|
|
||||||
class MissionButton(HoverableButton):
|
class MissionButton(HoverableButton):
|
||||||
tooltip_text = StringProperty("Test")
|
tooltip_text = StringProperty("Test")
|
||||||
|
ctx: SC2Context
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super(HoverableButton, self).__init__(*args, **kwargs)
|
super(HoverableButton, self).__init__(*args, **kwargs)
|
||||||
@@ -162,10 +220,7 @@ class SC2Context(CommonContext):
|
|||||||
self.ctx.current_tooltip = self.layout
|
self.ctx.current_tooltip = self.layout
|
||||||
|
|
||||||
def on_leave(self):
|
def on_leave(self):
|
||||||
if self.ctx.current_tooltip:
|
self.ctx.ui.clear_tooltip()
|
||||||
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
|
|
||||||
|
|
||||||
self.ctx.current_tooltip = None
|
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def ctx(self) -> CommonContext:
|
def ctx(self) -> CommonContext:
|
||||||
@@ -187,13 +242,20 @@ class SC2Context(CommonContext):
|
|||||||
mission_panel = None
|
mission_panel = None
|
||||||
last_checked_locations = {}
|
last_checked_locations = {}
|
||||||
mission_id_to_button = {}
|
mission_id_to_button = {}
|
||||||
launching = False
|
launching: typing.Union[bool, int] = False # if int -> mission ID
|
||||||
refresh_from_launching = True
|
refresh_from_launching = True
|
||||||
first_check = True
|
first_check = True
|
||||||
|
ctx: SC2Context
|
||||||
|
|
||||||
def __init__(self, ctx):
|
def __init__(self, ctx):
|
||||||
super().__init__(ctx)
|
super().__init__(ctx)
|
||||||
|
|
||||||
|
def clear_tooltip(self):
|
||||||
|
if self.ctx.current_tooltip:
|
||||||
|
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
|
||||||
|
|
||||||
|
self.ctx.current_tooltip = None
|
||||||
|
|
||||||
def build(self):
|
def build(self):
|
||||||
container = super().build()
|
container = super().build()
|
||||||
|
|
||||||
@@ -208,7 +270,7 @@ class SC2Context(CommonContext):
|
|||||||
|
|
||||||
def build_mission_table(self, dt):
|
def build_mission_table(self, dt):
|
||||||
if (not self.launching and (not self.last_checked_locations == self.ctx.checked_locations or
|
if (not self.launching and (not self.last_checked_locations == self.ctx.checked_locations or
|
||||||
not self.refresh_from_launching)) or self.first_check:
|
not self.refresh_from_launching)) or self.first_check:
|
||||||
self.refresh_from_launching = True
|
self.refresh_from_launching = True
|
||||||
|
|
||||||
self.mission_panel.clear_widgets()
|
self.mission_panel.clear_widgets()
|
||||||
@@ -219,12 +281,7 @@ class SC2Context(CommonContext):
|
|||||||
|
|
||||||
self.mission_id_to_button = {}
|
self.mission_id_to_button = {}
|
||||||
categories = {}
|
categories = {}
|
||||||
available_missions = []
|
available_missions, unfinished_missions = calc_unfinished_missions(self.ctx)
|
||||||
unfinished_locations = initialize_blank_mission_dict(self.ctx.mission_req_table)
|
|
||||||
unfinished_missions = calc_unfinished_missions(self.ctx.checked_locations,
|
|
||||||
self.ctx.mission_req_table,
|
|
||||||
self.ctx, available_missions=available_missions,
|
|
||||||
unfinished_locations=unfinished_locations)
|
|
||||||
|
|
||||||
# separate missions into categories
|
# separate missions into categories
|
||||||
for mission in self.ctx.mission_req_table:
|
for mission in self.ctx.mission_req_table:
|
||||||
@@ -235,7 +292,8 @@ class SC2Context(CommonContext):
|
|||||||
|
|
||||||
for category in categories:
|
for category in categories:
|
||||||
category_panel = MissionCategory()
|
category_panel = MissionCategory()
|
||||||
category_panel.add_widget(Label(text=category, size_hint_y=None, height=50, outline_width=1))
|
category_panel.add_widget(
|
||||||
|
Label(text=category, size_hint_y=None, height=50, outline_width=1))
|
||||||
|
|
||||||
# Map is completed
|
# Map is completed
|
||||||
for mission in categories[category]:
|
for mission in categories[category]:
|
||||||
@@ -247,7 +305,9 @@ class SC2Context(CommonContext):
|
|||||||
text = f"[color=6495ED]{text}[/color]"
|
text = f"[color=6495ED]{text}[/color]"
|
||||||
|
|
||||||
tooltip = f"Uncollected locations:\n"
|
tooltip = f"Uncollected locations:\n"
|
||||||
tooltip += "\n".join(location for location in unfinished_locations[mission])
|
tooltip += "\n".join([self.ctx.location_names[loc] for loc in
|
||||||
|
self.ctx.locations_for_mission(mission)
|
||||||
|
if loc in self.ctx.missing_locations])
|
||||||
elif mission in available_missions:
|
elif mission in available_missions:
|
||||||
text = f"[color=FFFFFF]{text}[/color]"
|
text = f"[color=FFFFFF]{text}[/color]"
|
||||||
# Map requirements not met
|
# Map requirements not met
|
||||||
@@ -255,7 +315,7 @@ class SC2Context(CommonContext):
|
|||||||
text = f"[color=a9a9a9]{text}[/color]"
|
text = f"[color=a9a9a9]{text}[/color]"
|
||||||
tooltip = f"Requires: "
|
tooltip = f"Requires: "
|
||||||
if len(self.ctx.mission_req_table[mission].required_world) > 0:
|
if len(self.ctx.mission_req_table[mission].required_world) > 0:
|
||||||
tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission-1] for
|
tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission - 1] for
|
||||||
req_mission in
|
req_mission in
|
||||||
self.ctx.mission_req_table[mission].required_world)
|
self.ctx.mission_req_table[mission].required_world)
|
||||||
|
|
||||||
@@ -277,13 +337,16 @@ class SC2Context(CommonContext):
|
|||||||
self.refresh_from_launching = False
|
self.refresh_from_launching = False
|
||||||
|
|
||||||
self.mission_panel.clear_widgets()
|
self.mission_panel.clear_widgets()
|
||||||
self.mission_panel.add_widget(Label(text="Launching Mission"))
|
self.mission_panel.add_widget(Label(text="Launching Mission: " +
|
||||||
|
lookup_id_to_mission[self.launching]))
|
||||||
|
if self.ctx.ui:
|
||||||
|
self.ctx.ui.clear_tooltip()
|
||||||
|
|
||||||
def mission_callback(self, button):
|
def mission_callback(self, button):
|
||||||
if not self.launching:
|
if not self.launching:
|
||||||
self.ctx.play_mission(list(self.mission_id_to_button.keys())
|
mission_id: int = next(k for k, v in self.mission_id_to_button.items() if v == button)
|
||||||
[list(self.mission_id_to_button.values()).index(button)])
|
self.ctx.play_mission(mission_id)
|
||||||
self.launching = True
|
self.launching = mission_id
|
||||||
Clock.schedule_once(self.finish_launching, 10)
|
Clock.schedule_once(self.finish_launching, 10)
|
||||||
|
|
||||||
def finish_launching(self, dt):
|
def finish_launching(self, dt):
|
||||||
@@ -296,12 +359,14 @@ class SC2Context(CommonContext):
|
|||||||
|
|
||||||
async def shutdown(self):
|
async def shutdown(self):
|
||||||
await super(SC2Context, self).shutdown()
|
await super(SC2Context, self).shutdown()
|
||||||
|
if self.last_bot:
|
||||||
|
self.last_bot.want_close = True
|
||||||
if self.sc2_run_task:
|
if self.sc2_run_task:
|
||||||
self.sc2_run_task.cancel()
|
self.sc2_run_task.cancel()
|
||||||
|
|
||||||
def play_mission(self, mission_id):
|
def play_mission(self, mission_id: int):
|
||||||
if self.missions_unlocked or \
|
if self.missions_unlocked or \
|
||||||
is_mission_available(mission_id, self.checked_locations, self.mission_req_table):
|
is_mission_available(self, mission_id):
|
||||||
if self.sc2_run_task:
|
if self.sc2_run_task:
|
||||||
if not self.sc2_run_task.done():
|
if not self.sc2_run_task.done():
|
||||||
sc2_logger.warning("Starcraft 2 Client is still running!")
|
sc2_logger.warning("Starcraft 2 Client is still running!")
|
||||||
@@ -310,12 +375,29 @@ class SC2Context(CommonContext):
|
|||||||
sc2_logger.warning("Launching Mission without Archipelago authentication, "
|
sc2_logger.warning("Launching Mission without Archipelago authentication, "
|
||||||
"checks will not be registered to server.")
|
"checks will not be registered to server.")
|
||||||
self.sc2_run_task = asyncio.create_task(starcraft_launch(self, mission_id),
|
self.sc2_run_task = asyncio.create_task(starcraft_launch(self, mission_id),
|
||||||
name="Starcraft 2 Launch")
|
name="Starcraft 2 Launch")
|
||||||
else:
|
else:
|
||||||
sc2_logger.info(
|
sc2_logger.info(
|
||||||
f"{lookup_id_to_mission[mission_id]} is not currently unlocked. "
|
f"{lookup_id_to_mission[mission_id]} is not currently unlocked. "
|
||||||
f"Use /unfinished or /available to see what is available.")
|
f"Use /unfinished or /available to see what is available.")
|
||||||
|
|
||||||
|
def build_location_to_mission_mapping(self):
|
||||||
|
mission_id_to_location_ids: typing.Dict[int, typing.Set[int]] = {
|
||||||
|
mission_info.id: set() for mission_info in self.mission_req_table.values()
|
||||||
|
}
|
||||||
|
|
||||||
|
for loc in self.server_locations:
|
||||||
|
mission_id, objective = divmod(loc - SC2WOL_LOC_ID_OFFSET, victory_modulo)
|
||||||
|
mission_id_to_location_ids[mission_id].add(objective)
|
||||||
|
self.mission_id_to_location_ids = {mission_id: sorted(objectives) for mission_id, objectives in
|
||||||
|
mission_id_to_location_ids.items()}
|
||||||
|
|
||||||
|
def locations_for_mission(self, mission: str):
|
||||||
|
mission_id: int = self.mission_req_table[mission].id
|
||||||
|
objectives = self.mission_id_to_location_ids[self.mission_req_table[mission].id]
|
||||||
|
for objective in objectives:
|
||||||
|
yield SC2WOL_LOC_ID_OFFSET + mission_id * 100 + objective
|
||||||
|
|
||||||
|
|
||||||
async def main():
|
async def main():
|
||||||
multiprocessing.freeze_support()
|
multiprocessing.freeze_support()
|
||||||
@@ -355,47 +437,27 @@ wol_default_categories = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
def calculate_items(items):
|
def calculate_items(items: typing.List[NetUtils.NetworkItem]) -> typing.List[int]:
|
||||||
unit_unlocks = 0
|
network_item: NetUtils.NetworkItem
|
||||||
armory1_unlocks = 0
|
accumulators: typing.List[int] = [0 for _ in type_flaggroups]
|
||||||
armory2_unlocks = 0
|
|
||||||
upgrade_unlocks = 0
|
|
||||||
building_unlocks = 0
|
|
||||||
merc_unlocks = 0
|
|
||||||
lab_unlocks = 0
|
|
||||||
protoss_unlock = 0
|
|
||||||
minerals = 0
|
|
||||||
vespene = 0
|
|
||||||
supply = 0
|
|
||||||
|
|
||||||
for item in items:
|
for network_item in items:
|
||||||
data = lookup_id_to_name[item.item]
|
name: str = lookup_id_to_name[network_item.item]
|
||||||
|
item_data: ItemData = item_table[name]
|
||||||
|
|
||||||
if item_table[data].type == "Unit":
|
# exists exactly once
|
||||||
unit_unlocks += (1 << item_table[data].number)
|
if item_data.quantity == 1:
|
||||||
elif item_table[data].type == "Upgrade":
|
accumulators[type_flaggroups[item_data.type]] |= 1 << item_data.number
|
||||||
upgrade_unlocks += (1 << item_table[data].number)
|
|
||||||
elif item_table[data].type == "Armory 1":
|
|
||||||
armory1_unlocks += (1 << item_table[data].number)
|
|
||||||
elif item_table[data].type == "Armory 2":
|
|
||||||
armory2_unlocks += (1 << item_table[data].number)
|
|
||||||
elif item_table[data].type == "Building":
|
|
||||||
building_unlocks += (1 << item_table[data].number)
|
|
||||||
elif item_table[data].type == "Mercenary":
|
|
||||||
merc_unlocks += (1 << item_table[data].number)
|
|
||||||
elif item_table[data].type == "Laboratory":
|
|
||||||
lab_unlocks += (1 << item_table[data].number)
|
|
||||||
elif item_table[data].type == "Protoss":
|
|
||||||
protoss_unlock += (1 << item_table[data].number)
|
|
||||||
elif item_table[data].type == "Minerals":
|
|
||||||
minerals += item_table[data].number
|
|
||||||
elif item_table[data].type == "Vespene":
|
|
||||||
vespene += item_table[data].number
|
|
||||||
elif item_table[data].type == "Supply":
|
|
||||||
supply += item_table[data].number
|
|
||||||
|
|
||||||
return [unit_unlocks, upgrade_unlocks, armory1_unlocks, armory2_unlocks, building_unlocks, merc_unlocks,
|
# exists multiple times
|
||||||
lab_unlocks, protoss_unlock, minerals, vespene, supply]
|
elif item_data.type == "Upgrade":
|
||||||
|
accumulators[type_flaggroups[item_data.type]] += 1 << item_data.number
|
||||||
|
|
||||||
|
# sum
|
||||||
|
else:
|
||||||
|
accumulators[type_flaggroups[item_data.type]] += item_data.number
|
||||||
|
|
||||||
|
return accumulators
|
||||||
|
|
||||||
|
|
||||||
def calc_difficulty(difficulty):
|
def calc_difficulty(difficulty):
|
||||||
@@ -411,46 +473,48 @@ def calc_difficulty(difficulty):
|
|||||||
return 'X'
|
return 'X'
|
||||||
|
|
||||||
|
|
||||||
async def starcraft_launch(ctx: SC2Context, mission_id):
|
async def starcraft_launch(ctx: SC2Context, mission_id: int):
|
||||||
ctx.rec_announce_pos = len(ctx.items_rec_to_announce)
|
|
||||||
ctx.sent_announce_pos = len(ctx.items_sent_to_announce)
|
|
||||||
ctx.announcements_pos = len(ctx.announcements)
|
|
||||||
|
|
||||||
sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
|
sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
|
||||||
|
|
||||||
run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
|
with DllDirectory(None):
|
||||||
name="Archipelago", fullscreen=True)], realtime=True)
|
run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
|
||||||
|
name="Archipelago", fullscreen=True)], realtime=True)
|
||||||
|
|
||||||
|
|
||||||
class ArchipelagoBot(sc2.bot_ai.BotAI):
|
class ArchipelagoBot(sc2.bot_ai.BotAI):
|
||||||
game_running = False
|
game_running: bool = False
|
||||||
mission_completed = False
|
mission_completed: bool = False
|
||||||
first_bonus = False
|
boni: typing.List[bool]
|
||||||
second_bonus = False
|
setup_done: bool
|
||||||
third_bonus = False
|
ctx: SC2Context
|
||||||
fourth_bonus = False
|
mission_id: int
|
||||||
fifth_bonus = False
|
want_close: bool = False
|
||||||
sixth_bonus = False
|
|
||||||
seventh_bonus = False
|
|
||||||
eight_bonus = False
|
|
||||||
ctx: SC2Context = None
|
|
||||||
mission_id = 0
|
|
||||||
|
|
||||||
can_read_game = False
|
can_read_game = False
|
||||||
|
|
||||||
last_received_update = 0
|
last_received_update: int = 0
|
||||||
|
|
||||||
def __init__(self, ctx: SC2Context, mission_id):
|
def __init__(self, ctx: SC2Context, mission_id):
|
||||||
|
self.setup_done = False
|
||||||
self.ctx = ctx
|
self.ctx = ctx
|
||||||
|
self.ctx.last_bot = self
|
||||||
self.mission_id = mission_id
|
self.mission_id = mission_id
|
||||||
|
self.boni = [False for _ in range(max_bonus)]
|
||||||
|
|
||||||
super(ArchipelagoBot, self).__init__()
|
super(ArchipelagoBot, self).__init__()
|
||||||
|
|
||||||
async def on_step(self, iteration: int):
|
async def on_step(self, iteration: int):
|
||||||
|
if self.want_close:
|
||||||
|
self.want_close = False
|
||||||
|
await self._client.leave()
|
||||||
|
return
|
||||||
game_state = 0
|
game_state = 0
|
||||||
if iteration == 0:
|
if not self.setup_done:
|
||||||
|
self.setup_done = True
|
||||||
start_items = calculate_items(self.ctx.items_received)
|
start_items = calculate_items(self.ctx.items_received)
|
||||||
difficulty = calc_difficulty(self.ctx.difficulty)
|
if self.ctx.difficulty_override >= 0:
|
||||||
|
difficulty = calc_difficulty(self.ctx.difficulty_override)
|
||||||
|
else:
|
||||||
|
difficulty = calc_difficulty(self.ctx.difficulty)
|
||||||
await self.chat_send("ArchipelagoLoad {} {} {} {} {} {} {} {} {} {} {} {} {}".format(
|
await self.chat_send("ArchipelagoLoad {} {} {} {} {} {} {} {} {} {} {} {} {}".format(
|
||||||
difficulty,
|
difficulty,
|
||||||
start_items[0], start_items[1], start_items[2], start_items[3], start_items[4],
|
start_items[0], start_items[1], start_items[2], start_items[3], start_items[4],
|
||||||
@@ -459,36 +523,10 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
|
|||||||
self.last_received_update = len(self.ctx.items_received)
|
self.last_received_update = len(self.ctx.items_received)
|
||||||
|
|
||||||
else:
|
else:
|
||||||
if self.ctx.announcement_pos < len(self.ctx.announcements):
|
if not self.ctx.announcements.empty():
|
||||||
index = 0
|
message = self.ctx.announcements.get(timeout=1)
|
||||||
message = ""
|
|
||||||
while index < len(self.ctx.announcements[self.ctx.announcement_pos]):
|
|
||||||
message += self.ctx.announcements[self.ctx.announcement_pos][index]["text"]
|
|
||||||
index += 1
|
|
||||||
|
|
||||||
index = 0
|
|
||||||
start_rem_pos = -1
|
|
||||||
# Remove unneeded [Color] tags
|
|
||||||
while index < len(message):
|
|
||||||
if message[index] == '[':
|
|
||||||
start_rem_pos = index
|
|
||||||
index += 1
|
|
||||||
elif message[index] == ']' and start_rem_pos > -1:
|
|
||||||
temp_msg = ""
|
|
||||||
|
|
||||||
if start_rem_pos > 0:
|
|
||||||
temp_msg = message[:start_rem_pos]
|
|
||||||
if index < len(message) - 1:
|
|
||||||
temp_msg += message[index + 1:]
|
|
||||||
|
|
||||||
message = temp_msg
|
|
||||||
index += start_rem_pos - index
|
|
||||||
start_rem_pos = -1
|
|
||||||
else:
|
|
||||||
index += 1
|
|
||||||
|
|
||||||
await self.chat_send("SendMessage " + message)
|
await self.chat_send("SendMessage " + message)
|
||||||
self.ctx.announcement_pos += 1
|
self.ctx.announcements.task_done()
|
||||||
|
|
||||||
# Archipelago reads the health
|
# Archipelago reads the health
|
||||||
for unit in self.all_own_units():
|
for unit in self.all_own_units():
|
||||||
@@ -516,169 +554,97 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
|
|||||||
if game_state & (1 << 1) and not self.mission_completed:
|
if game_state & (1 << 1) and not self.mission_completed:
|
||||||
if self.mission_id != 29:
|
if self.mission_id != 29:
|
||||||
print("Mission Completed")
|
print("Mission Completed")
|
||||||
await self.ctx.send_msgs([
|
await self.ctx.send_msgs(
|
||||||
{"cmd": 'LocationChecks', "locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id]}])
|
[{"cmd": 'LocationChecks',
|
||||||
|
"locations": [SC2WOL_LOC_ID_OFFSET + victory_modulo * self.mission_id]}])
|
||||||
self.mission_completed = True
|
self.mission_completed = True
|
||||||
else:
|
else:
|
||||||
print("Game Complete")
|
print("Game Complete")
|
||||||
await self.ctx.send_msgs([{"cmd": 'StatusUpdate', "status": ClientStatus.CLIENT_GOAL}])
|
await self.ctx.send_msgs([{"cmd": 'StatusUpdate', "status": ClientStatus.CLIENT_GOAL}])
|
||||||
self.mission_completed = True
|
self.mission_completed = True
|
||||||
|
|
||||||
if game_state & (1 << 2) and not self.first_bonus:
|
for x, completed in enumerate(self.boni):
|
||||||
print("1st Bonus Collected")
|
if not completed and game_state & (1 << (x + 2)):
|
||||||
await self.ctx.send_msgs(
|
await self.ctx.send_msgs(
|
||||||
[{"cmd": 'LocationChecks',
|
[{"cmd": 'LocationChecks',
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 1]}])
|
"locations": [SC2WOL_LOC_ID_OFFSET + victory_modulo * self.mission_id + x + 1]}])
|
||||||
self.first_bonus = True
|
self.boni[x] = True
|
||||||
|
|
||||||
if not self.second_bonus and game_state & (1 << 3):
|
|
||||||
print("2nd Bonus Collected")
|
|
||||||
await self.ctx.send_msgs(
|
|
||||||
[{"cmd": 'LocationChecks',
|
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 2]}])
|
|
||||||
self.second_bonus = True
|
|
||||||
|
|
||||||
if not self.third_bonus and game_state & (1 << 4):
|
|
||||||
print("3rd Bonus Collected")
|
|
||||||
await self.ctx.send_msgs(
|
|
||||||
[{"cmd": 'LocationChecks',
|
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 3]}])
|
|
||||||
self.third_bonus = True
|
|
||||||
|
|
||||||
if not self.fourth_bonus and game_state & (1 << 5):
|
|
||||||
print("4th Bonus Collected")
|
|
||||||
await self.ctx.send_msgs(
|
|
||||||
[{"cmd": 'LocationChecks',
|
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 4]}])
|
|
||||||
self.fourth_bonus = True
|
|
||||||
|
|
||||||
if not self.fifth_bonus and game_state & (1 << 6):
|
|
||||||
print("5th Bonus Collected")
|
|
||||||
await self.ctx.send_msgs(
|
|
||||||
[{"cmd": 'LocationChecks',
|
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 5]}])
|
|
||||||
self.fifth_bonus = True
|
|
||||||
|
|
||||||
if not self.sixth_bonus and game_state & (1 << 7):
|
|
||||||
print("6th Bonus Collected")
|
|
||||||
await self.ctx.send_msgs(
|
|
||||||
[{"cmd": 'LocationChecks',
|
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 6]}])
|
|
||||||
self.sixth_bonus = True
|
|
||||||
|
|
||||||
if not self.seventh_bonus and game_state & (1 << 8):
|
|
||||||
print("6th Bonus Collected")
|
|
||||||
await self.ctx.send_msgs(
|
|
||||||
[{"cmd": 'LocationChecks',
|
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 7]}])
|
|
||||||
self.seventh_bonus = True
|
|
||||||
|
|
||||||
if not self.eight_bonus and game_state & (1 << 9):
|
|
||||||
print("6th Bonus Collected")
|
|
||||||
await self.ctx.send_msgs(
|
|
||||||
[{"cmd": 'LocationChecks',
|
|
||||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 8]}])
|
|
||||||
self.eight_bonus = True
|
|
||||||
|
|
||||||
else:
|
else:
|
||||||
await self.chat_send("LostConnection - Lost connection to game.")
|
await self.chat_send("LostConnection - Lost connection to game.")
|
||||||
|
|
||||||
|
|
||||||
def calc_objectives_completed(mission, missions_info, locations_done, unfinished_locations, ctx):
|
def request_unfinished_missions(ctx: SC2Context):
|
||||||
objectives_complete = 0
|
if ctx.mission_req_table:
|
||||||
|
|
||||||
if missions_info[mission].extra_locations > 0:
|
|
||||||
for i in range(missions_info[mission].extra_locations):
|
|
||||||
if (missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i) in locations_done:
|
|
||||||
objectives_complete += 1
|
|
||||||
else:
|
|
||||||
unfinished_locations[mission].append(ctx.location_names[
|
|
||||||
missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i])
|
|
||||||
|
|
||||||
return objectives_complete
|
|
||||||
|
|
||||||
else:
|
|
||||||
return -1
|
|
||||||
|
|
||||||
|
|
||||||
def request_unfinished_missions(locations_done, location_table, ui, ctx):
|
|
||||||
if location_table:
|
|
||||||
message = "Unfinished Missions: "
|
message = "Unfinished Missions: "
|
||||||
unlocks = initialize_blank_mission_dict(location_table)
|
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||||
unfinished_locations = initialize_blank_mission_dict(location_table)
|
unfinished_locations = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||||
|
|
||||||
unfinished_missions = calc_unfinished_missions(locations_done, location_table, ctx, unlocks=unlocks,
|
_, unfinished_missions = calc_unfinished_missions(ctx, unlocks=unlocks)
|
||||||
unfinished_locations=unfinished_locations)
|
|
||||||
|
|
||||||
message += ", ".join(f"{mark_up_mission_name(mission, location_table, ui,unlocks)}[{location_table[mission].id}] " +
|
message += ", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}[{ctx.mission_req_table[mission].id}] " +
|
||||||
mark_up_objectives(
|
mark_up_objectives(
|
||||||
f"[{unfinished_missions[mission]}/{location_table[mission].extra_locations}]",
|
f"[{len(unfinished_missions[mission])}/"
|
||||||
|
f"{sum(1 for _ in ctx.locations_for_mission(mission))}]",
|
||||||
ctx, unfinished_locations, mission)
|
ctx, unfinished_locations, mission)
|
||||||
for mission in unfinished_missions)
|
for mission in unfinished_missions)
|
||||||
|
|
||||||
if ui:
|
if ctx.ui:
|
||||||
ui.log_panels['All'].on_message_markup(message)
|
ctx.ui.log_panels['All'].on_message_markup(message)
|
||||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
ctx.ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||||
else:
|
else:
|
||||||
sc2_logger.info(message)
|
sc2_logger.info(message)
|
||||||
else:
|
else:
|
||||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||||
|
|
||||||
|
|
||||||
def calc_unfinished_missions(locations_done, locations, ctx, unlocks=None, unfinished_locations=None,
|
def calc_unfinished_missions(ctx: SC2Context, unlocks=None):
|
||||||
available_missions=[]):
|
|
||||||
unfinished_missions = []
|
unfinished_missions = []
|
||||||
locations_completed = []
|
locations_completed = []
|
||||||
|
|
||||||
if not unlocks:
|
if not unlocks:
|
||||||
unlocks = initialize_blank_mission_dict(locations)
|
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||||
|
|
||||||
if not unfinished_locations:
|
available_missions = calc_available_missions(ctx, unlocks)
|
||||||
unfinished_locations = initialize_blank_mission_dict(locations)
|
|
||||||
|
|
||||||
if len(available_missions) > 0:
|
|
||||||
available_missions = []
|
|
||||||
|
|
||||||
available_missions.extend(calc_available_missions(locations_done, locations, unlocks))
|
|
||||||
|
|
||||||
for name in available_missions:
|
for name in available_missions:
|
||||||
if not locations[name].extra_locations == -1:
|
objectives = set(ctx.locations_for_mission(name))
|
||||||
objectives_completed = calc_objectives_completed(name, locations, locations_done, unfinished_locations, ctx)
|
if objectives:
|
||||||
|
objectives_completed = ctx.checked_locations & objectives
|
||||||
if objectives_completed < locations[name].extra_locations:
|
if len(objectives_completed) < len(objectives):
|
||||||
unfinished_missions.append(name)
|
unfinished_missions.append(name)
|
||||||
locations_completed.append(objectives_completed)
|
locations_completed.append(objectives_completed)
|
||||||
|
|
||||||
else:
|
else: # infer that this is the final mission as it has no objectives
|
||||||
unfinished_missions.append(name)
|
unfinished_missions.append(name)
|
||||||
locations_completed.append(-1)
|
locations_completed.append(-1)
|
||||||
|
|
||||||
return {unfinished_missions[i]: locations_completed[i] for i in range(len(unfinished_missions))}
|
return available_missions, dict(zip(unfinished_missions, locations_completed))
|
||||||
|
|
||||||
|
|
||||||
def is_mission_available(mission_id_to_check, locations_done, locations):
|
def is_mission_available(ctx: SC2Context, mission_id_to_check):
|
||||||
unfinished_missions = calc_available_missions(locations_done, locations)
|
unfinished_missions = calc_available_missions(ctx)
|
||||||
|
|
||||||
return any(mission_id_to_check == locations[mission].id for mission in unfinished_missions)
|
return any(mission_id_to_check == ctx.mission_req_table[mission].id for mission in unfinished_missions)
|
||||||
|
|
||||||
|
|
||||||
def mark_up_mission_name(mission, location_table, ui, unlock_table):
|
def mark_up_mission_name(ctx: SC2Context, mission, unlock_table):
|
||||||
"""Checks if the mission is required for game completion and adds '*' to the name to mark that."""
|
"""Checks if the mission is required for game completion and adds '*' to the name to mark that."""
|
||||||
|
|
||||||
if location_table[mission].completion_critical:
|
if ctx.mission_req_table[mission].completion_critical:
|
||||||
if ui:
|
if ctx.ui:
|
||||||
message = "[color=AF99EF]" + mission + "[/color]"
|
message = "[color=AF99EF]" + mission + "[/color]"
|
||||||
else:
|
else:
|
||||||
message = "*" + mission + "*"
|
message = "*" + mission + "*"
|
||||||
else:
|
else:
|
||||||
message = mission
|
message = mission
|
||||||
|
|
||||||
if ui:
|
if ctx.ui:
|
||||||
unlocks = unlock_table[mission]
|
unlocks = unlock_table[mission]
|
||||||
|
|
||||||
if len(unlocks) > 0:
|
if len(unlocks) > 0:
|
||||||
pre_message = f"[ref={list(location_table).index(mission)}|Unlocks: "
|
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)}|Unlocks: "
|
||||||
pre_message += ", ".join(f"{unlock}({location_table[unlock].id})" for unlock in unlocks)
|
pre_message += ", ".join(f"{unlock}({ctx.mission_req_table[unlock].id})" for unlock in unlocks)
|
||||||
pre_message += f"]"
|
pre_message += f"]"
|
||||||
message = pre_message + message + "[/ref]"
|
message = pre_message + message + "[/ref]"
|
||||||
|
|
||||||
@@ -691,7 +657,7 @@ def mark_up_objectives(message, ctx, unfinished_locations, mission):
|
|||||||
if ctx.ui:
|
if ctx.ui:
|
||||||
locations = unfinished_locations[mission]
|
locations = unfinished_locations[mission]
|
||||||
|
|
||||||
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)+30}|"
|
pre_message = f"[ref={list(ctx.mission_req_table).index(mission) + 30}|"
|
||||||
pre_message += "<br>".join(location for location in locations)
|
pre_message += "<br>".join(location for location in locations)
|
||||||
pre_message += f"]"
|
pre_message += f"]"
|
||||||
formatted_message = pre_message + message + "[/ref]"
|
formatted_message = pre_message + message + "[/ref]"
|
||||||
@@ -699,90 +665,91 @@ def mark_up_objectives(message, ctx, unfinished_locations, mission):
|
|||||||
return formatted_message
|
return formatted_message
|
||||||
|
|
||||||
|
|
||||||
def request_available_missions(locations_done, location_table, ui):
|
def request_available_missions(ctx: SC2Context):
|
||||||
if location_table:
|
if ctx.mission_req_table:
|
||||||
message = "Available Missions: "
|
message = "Available Missions: "
|
||||||
|
|
||||||
# Initialize mission unlock table
|
# Initialize mission unlock table
|
||||||
unlocks = initialize_blank_mission_dict(location_table)
|
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
|
||||||
|
|
||||||
missions = calc_available_missions(locations_done, location_table, unlocks)
|
missions = calc_available_missions(ctx, unlocks)
|
||||||
message += \
|
message += \
|
||||||
", ".join(f"{mark_up_mission_name(mission, location_table, ui, unlocks)}[{location_table[mission].id}]"
|
", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}"
|
||||||
|
f"[{ctx.mission_req_table[mission].id}]"
|
||||||
for mission in missions)
|
for mission in missions)
|
||||||
|
|
||||||
if ui:
|
if ctx.ui:
|
||||||
ui.log_panels['All'].on_message_markup(message)
|
ctx.ui.log_panels['All'].on_message_markup(message)
|
||||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
ctx.ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||||
else:
|
else:
|
||||||
sc2_logger.info(message)
|
sc2_logger.info(message)
|
||||||
else:
|
else:
|
||||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||||
|
|
||||||
|
|
||||||
def calc_available_missions(locations_done, locations, unlocks=None):
|
def calc_available_missions(ctx: SC2Context, unlocks=None):
|
||||||
available_missions = []
|
available_missions = []
|
||||||
missions_complete = 0
|
missions_complete = 0
|
||||||
|
|
||||||
# Get number of missions completed
|
# Get number of missions completed
|
||||||
for loc in locations_done:
|
for loc in ctx.checked_locations:
|
||||||
if loc % 100 == 0:
|
if loc % victory_modulo == 0:
|
||||||
missions_complete += 1
|
missions_complete += 1
|
||||||
|
|
||||||
for name in locations:
|
for name in ctx.mission_req_table:
|
||||||
# Go through the required missions for each mission and fill up unlock table used later for hover-over tooltips
|
# Go through the required missions for each mission and fill up unlock table used later for hover-over tooltips
|
||||||
if unlocks:
|
if unlocks:
|
||||||
for unlock in locations[name].required_world:
|
for unlock in ctx.mission_req_table[name].required_world:
|
||||||
unlocks[list(locations)[unlock-1]].append(name)
|
unlocks[list(ctx.mission_req_table)[unlock - 1]].append(name)
|
||||||
|
|
||||||
if mission_reqs_completed(name, missions_complete, locations_done, locations):
|
if mission_reqs_completed(ctx, name, missions_complete):
|
||||||
available_missions.append(name)
|
available_missions.append(name)
|
||||||
|
|
||||||
return available_missions
|
return available_missions
|
||||||
|
|
||||||
|
|
||||||
def mission_reqs_completed(location_to_check, missions_complete, locations_done, locations):
|
def mission_reqs_completed(ctx: SC2Context, mission_name: str, missions_complete):
|
||||||
"""Returns a bool signifying if the mission has all requirements complete and can be done
|
"""Returns a bool signifying if the mission has all requirements complete and can be done
|
||||||
|
|
||||||
Keyword arguments:
|
Arguments:
|
||||||
|
ctx -- instance of SC2Context
|
||||||
locations_to_check -- the mission string name to check
|
locations_to_check -- the mission string name to check
|
||||||
missions_complete -- an int of how many missions have been completed
|
missions_complete -- an int of how many missions have been completed
|
||||||
locations_done -- a list of the location ids that have been complete
|
"""
|
||||||
locations -- a dict of MissionInfo for mission requirements for this world"""
|
if len(ctx.mission_req_table[mission_name].required_world) >= 1:
|
||||||
if len(locations[location_to_check].required_world) >= 1:
|
|
||||||
# A check for when the requirements are being or'd
|
# A check for when the requirements are being or'd
|
||||||
or_success = False
|
or_success = False
|
||||||
|
|
||||||
# Loop through required missions
|
# Loop through required missions
|
||||||
for req_mission in locations[location_to_check].required_world:
|
for req_mission in ctx.mission_req_table[mission_name].required_world:
|
||||||
req_success = True
|
req_success = True
|
||||||
|
|
||||||
# Check if required mission has been completed
|
# Check if required mission has been completed
|
||||||
if not (locations[list(locations)[req_mission-1]].id * 100 + SC2WOL_LOC_ID_OFFSET) in locations_done:
|
if not (ctx.mission_req_table[list(ctx.mission_req_table)[req_mission - 1]].id *
|
||||||
if not locations[location_to_check].or_requirements:
|
victory_modulo + SC2WOL_LOC_ID_OFFSET) in ctx.checked_locations:
|
||||||
|
if not ctx.mission_req_table[mission_name].or_requirements:
|
||||||
return False
|
return False
|
||||||
else:
|
else:
|
||||||
req_success = False
|
req_success = False
|
||||||
|
|
||||||
# Recursively check required mission to see if it's requirements are met, in case !collect has been done
|
# Recursively check required mission to see if it's requirements are met, in case !collect has been done
|
||||||
if not mission_reqs_completed(list(locations)[req_mission-1], missions_complete, locations_done,
|
if not mission_reqs_completed(ctx, list(ctx.mission_req_table)[req_mission - 1], missions_complete):
|
||||||
locations):
|
if not ctx.mission_req_table[mission_name].or_requirements:
|
||||||
if not locations[location_to_check].or_requirements:
|
|
||||||
return False
|
return False
|
||||||
else:
|
else:
|
||||||
req_success = False
|
req_success = False
|
||||||
|
|
||||||
# If requirement check succeeded mark or as satisfied
|
# If requirement check succeeded mark or as satisfied
|
||||||
if locations[location_to_check].or_requirements and req_success:
|
if ctx.mission_req_table[mission_name].or_requirements and req_success:
|
||||||
or_success = True
|
or_success = True
|
||||||
|
|
||||||
if locations[location_to_check].or_requirements:
|
if ctx.mission_req_table[mission_name].or_requirements:
|
||||||
# Return false if or requirements not met
|
# Return false if or requirements not met
|
||||||
if not or_success:
|
if not or_success:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
# Check number of missions
|
# Check number of missions
|
||||||
if missions_complete >= locations[location_to_check].number:
|
if missions_complete >= ctx.mission_req_table[mission_name].number:
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
@@ -799,6 +766,101 @@ def initialize_blank_mission_dict(location_table):
|
|||||||
return unlocks
|
return unlocks
|
||||||
|
|
||||||
|
|
||||||
|
def check_game_install_path() -> bool:
|
||||||
|
# First thing: go to the default location for ExecuteInfo.
|
||||||
|
# An exception for Windows is included because it's very difficult to find ~\Documents if the user moved it.
|
||||||
|
if is_windows:
|
||||||
|
# The next five lines of utterly inscrutable code are brought to you by copy-paste from Stack Overflow.
|
||||||
|
# https://stackoverflow.com/questions/6227590/finding-the-users-my-documents-path/30924555#
|
||||||
|
import ctypes.wintypes
|
||||||
|
CSIDL_PERSONAL = 5 # My Documents
|
||||||
|
SHGFP_TYPE_CURRENT = 0 # Get current, not default value
|
||||||
|
|
||||||
|
buf = ctypes.create_unicode_buffer(ctypes.wintypes.MAX_PATH)
|
||||||
|
ctypes.windll.shell32.SHGetFolderPathW(None, CSIDL_PERSONAL, None, SHGFP_TYPE_CURRENT, buf)
|
||||||
|
documentspath = buf.value
|
||||||
|
einfo = str(documentspath / Path("StarCraft II\\ExecuteInfo.txt"))
|
||||||
|
else:
|
||||||
|
einfo = str(sc2.paths.get_home() / Path(sc2.paths.USERPATH[sc2.paths.PF]))
|
||||||
|
|
||||||
|
# Check if the file exists.
|
||||||
|
if os.path.isfile(einfo):
|
||||||
|
|
||||||
|
# Open the file and read it, picking out the latest executable's path.
|
||||||
|
with open(einfo) as f:
|
||||||
|
content = f.read()
|
||||||
|
if content:
|
||||||
|
base = re.search(r" = (.*)Versions", content).group(1)
|
||||||
|
if os.path.exists(base):
|
||||||
|
executable = sc2.paths.latest_executeble(Path(base).expanduser() / "Versions")
|
||||||
|
|
||||||
|
# Finally, check the path for an actual executable.
|
||||||
|
# If we find one, great. Set up the SC2PATH.
|
||||||
|
if os.path.isfile(executable):
|
||||||
|
sc2_logger.info(f"Found an SC2 install at {base}!")
|
||||||
|
sc2_logger.debug(f"Latest executable at {executable}.")
|
||||||
|
os.environ["SC2PATH"] = base
|
||||||
|
sc2_logger.debug(f"SC2PATH set to {base}.")
|
||||||
|
return True
|
||||||
|
else:
|
||||||
|
sc2_logger.warning(f"We may have found an SC2 install at {base}, but couldn't find {executable}.")
|
||||||
|
else:
|
||||||
|
sc2_logger.warning(f"{einfo} pointed to {base}, but we could not find an SC2 install there.")
|
||||||
|
else:
|
||||||
|
sc2_logger.warning(f"Couldn't find {einfo}. Please run /set_path with your SC2 install directory.")
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def check_mod_install() -> bool:
|
||||||
|
# Pull up the SC2PATH if set. If not, encourage the user to manually run /set_path.
|
||||||
|
try:
|
||||||
|
# Check inside the Mods folder for Archipelago.SC2Mod. If found, tell user. If not, tell user.
|
||||||
|
if os.path.isfile(modfile := (os.environ["SC2PATH"] / Path("Mods") / Path("Archipelago.SC2Mod"))):
|
||||||
|
sc2_logger.info(f"Archipelago mod found at {modfile}.")
|
||||||
|
return True
|
||||||
|
else:
|
||||||
|
sc2_logger.warning(f"Archipelago mod could not be found at {modfile}. Please install the mod file there.")
|
||||||
|
except KeyError:
|
||||||
|
sc2_logger.warning(f"SC2PATH isn't set. Please run /set_path with the path to your SC2 install.")
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
class DllDirectory:
|
||||||
|
# Credit to Black Sliver for this code.
|
||||||
|
# More info: https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setdlldirectoryw
|
||||||
|
_old: typing.Optional[str] = None
|
||||||
|
_new: typing.Optional[str] = None
|
||||||
|
|
||||||
|
def __init__(self, new: typing.Optional[str]):
|
||||||
|
self._new = new
|
||||||
|
|
||||||
|
def __enter__(self):
|
||||||
|
old = self.get()
|
||||||
|
if self.set(self._new):
|
||||||
|
self._old = old
|
||||||
|
|
||||||
|
def __exit__(self, *args):
|
||||||
|
if self._old is not None:
|
||||||
|
self.set(self._old)
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def get() -> typing.Optional[str]:
|
||||||
|
if sys.platform == "win32":
|
||||||
|
n = ctypes.windll.kernel32.GetDllDirectoryW(0, None)
|
||||||
|
buf = ctypes.create_unicode_buffer(n)
|
||||||
|
ctypes.windll.kernel32.GetDllDirectoryW(n, buf)
|
||||||
|
return buf.value
|
||||||
|
# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
|
||||||
|
return None
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def set(s: typing.Optional[str]) -> bool:
|
||||||
|
if sys.platform == "win32":
|
||||||
|
return ctypes.windll.kernel32.SetDllDirectoryW(s) != 0
|
||||||
|
# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
colorama.init()
|
colorama.init()
|
||||||
asyncio.run(main())
|
asyncio.run(main())
|
||||||
|
|||||||
195
Utils.py
195
Utils.py
@@ -1,6 +1,5 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
import shutil
|
|
||||||
import typing
|
import typing
|
||||||
import builtins
|
import builtins
|
||||||
import os
|
import os
|
||||||
@@ -12,12 +11,18 @@ import io
|
|||||||
import collections
|
import collections
|
||||||
import importlib
|
import importlib
|
||||||
import logging
|
import logging
|
||||||
import decimal
|
from yaml import load, load_all, dump, SafeLoader
|
||||||
|
|
||||||
|
try:
|
||||||
|
from yaml import CLoader as UnsafeLoader
|
||||||
|
from yaml import CDumper as Dumper
|
||||||
|
except ImportError:
|
||||||
|
from yaml import Loader as UnsafeLoader
|
||||||
|
from yaml import Dumper
|
||||||
|
|
||||||
if typing.TYPE_CHECKING:
|
if typing.TYPE_CHECKING:
|
||||||
from tkinter import Tk
|
import tkinter
|
||||||
else:
|
import pathlib
|
||||||
Tk = typing.Any
|
|
||||||
|
|
||||||
|
|
||||||
def tuplize_version(version: str) -> Version:
|
def tuplize_version(version: str) -> Version:
|
||||||
@@ -30,21 +35,13 @@ class Version(typing.NamedTuple):
|
|||||||
build: int
|
build: int
|
||||||
|
|
||||||
|
|
||||||
__version__ = "0.3.3"
|
__version__ = "0.3.5"
|
||||||
version_tuple = tuplize_version(__version__)
|
version_tuple = tuplize_version(__version__)
|
||||||
|
|
||||||
is_linux = sys.platform.startswith('linux')
|
is_linux = sys.platform.startswith("linux")
|
||||||
is_macos = sys.platform == 'darwin'
|
is_macos = sys.platform == "darwin"
|
||||||
is_windows = sys.platform in ("win32", "cygwin", "msys")
|
is_windows = sys.platform in ("win32", "cygwin", "msys")
|
||||||
|
|
||||||
import jellyfish
|
|
||||||
from yaml import load, load_all, dump, SafeLoader
|
|
||||||
|
|
||||||
try:
|
|
||||||
from yaml import CLoader as Loader
|
|
||||||
except ImportError:
|
|
||||||
from yaml import Loader
|
|
||||||
|
|
||||||
|
|
||||||
def int16_as_bytes(value: int) -> typing.List[int]:
|
def int16_as_bytes(value: int) -> typing.List[int]:
|
||||||
value = value & 0xFFFF
|
value = value & 0xFFFF
|
||||||
@@ -125,17 +122,18 @@ def home_path(*path: str) -> str:
|
|||||||
|
|
||||||
def user_path(*path: str) -> str:
|
def user_path(*path: str) -> str:
|
||||||
"""Returns either local_path or home_path based on write permissions."""
|
"""Returns either local_path or home_path based on write permissions."""
|
||||||
if hasattr(user_path, 'cached_path'):
|
if hasattr(user_path, "cached_path"):
|
||||||
pass
|
pass
|
||||||
elif os.access(local_path(), os.W_OK):
|
elif os.access(local_path(), os.W_OK):
|
||||||
user_path.cached_path = local_path()
|
user_path.cached_path = local_path()
|
||||||
else:
|
else:
|
||||||
user_path.cached_path = home_path()
|
user_path.cached_path = home_path()
|
||||||
# populate home from local - TODO: upgrade feature
|
# populate home from local - TODO: upgrade feature
|
||||||
if user_path.cached_path != local_path() and not os.path.exists(user_path('host.yaml')):
|
if user_path.cached_path != local_path() and not os.path.exists(user_path("host.yaml")):
|
||||||
for dn in ('Players', 'data/sprites'):
|
import shutil
|
||||||
|
for dn in ("Players", "data/sprites"):
|
||||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||||
for fn in ('manifest.json', 'host.yaml'):
|
for fn in ("manifest.json", "host.yaml"):
|
||||||
shutil.copy2(local_path(fn), user_path(fn))
|
shutil.copy2(local_path(fn), user_path(fn))
|
||||||
|
|
||||||
return os.path.join(user_path.cached_path, *path)
|
return os.path.join(user_path.cached_path, *path)
|
||||||
@@ -150,11 +148,12 @@ def output_path(*path: str):
|
|||||||
return path
|
return path
|
||||||
|
|
||||||
|
|
||||||
def open_file(filename):
|
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||||
if sys.platform == 'win32':
|
if is_windows:
|
||||||
os.startfile(filename)
|
os.startfile(filename)
|
||||||
else:
|
else:
|
||||||
open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
|
from shutil import which
|
||||||
|
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||||
subprocess.call([open_command, filename])
|
subprocess.call([open_command, filename])
|
||||||
|
|
||||||
|
|
||||||
@@ -173,7 +172,9 @@ class UniqueKeyLoader(SafeLoader):
|
|||||||
|
|
||||||
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
|
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
|
||||||
parse_yamls = functools.partial(load_all, Loader=UniqueKeyLoader)
|
parse_yamls = functools.partial(load_all, Loader=UniqueKeyLoader)
|
||||||
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
|
unsafe_parse_yaml = functools.partial(load, Loader=UnsafeLoader)
|
||||||
|
|
||||||
|
del load, load_all # should not be used. don't leak their names
|
||||||
|
|
||||||
|
|
||||||
def get_cert_none_ssl_context():
|
def get_cert_none_ssl_context():
|
||||||
@@ -191,11 +192,12 @@ def get_public_ipv4() -> str:
|
|||||||
ip = socket.gethostbyname(socket.gethostname())
|
ip = socket.gethostbyname(socket.gethostname())
|
||||||
ctx = get_cert_none_ssl_context()
|
ctx = get_cert_none_ssl_context()
|
||||||
try:
|
try:
|
||||||
ip = urllib.request.urlopen('https://checkip.amazonaws.com/', context=ctx).read().decode('utf8').strip()
|
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx).read().decode("utf8").strip()
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
|
# noinspection PyBroadException
|
||||||
try:
|
try:
|
||||||
ip = urllib.request.urlopen('https://v4.ident.me', context=ctx).read().decode('utf8').strip()
|
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx).read().decode("utf8").strip()
|
||||||
except:
|
except Exception:
|
||||||
logging.exception(e)
|
logging.exception(e)
|
||||||
pass # we could be offline, in a local game, so no point in erroring out
|
pass # we could be offline, in a local game, so no point in erroring out
|
||||||
return ip
|
return ip
|
||||||
@@ -208,7 +210,7 @@ def get_public_ipv6() -> str:
|
|||||||
ip = socket.gethostbyname(socket.gethostname())
|
ip = socket.gethostbyname(socket.gethostname())
|
||||||
ctx = get_cert_none_ssl_context()
|
ctx = get_cert_none_ssl_context()
|
||||||
try:
|
try:
|
||||||
ip = urllib.request.urlopen('https://v6.ident.me', context=ctx).read().decode('utf8').strip()
|
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx).read().decode("utf8").strip()
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
logging.exception(e)
|
logging.exception(e)
|
||||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||||
@@ -277,7 +279,12 @@ def get_default_options() -> dict:
|
|||||||
},
|
},
|
||||||
"oot_options": {
|
"oot_options": {
|
||||||
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
||||||
}
|
},
|
||||||
|
"dkc3_options": {
|
||||||
|
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
|
||||||
|
"sni": "SNI",
|
||||||
|
"rom_start": True,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
return options
|
return options
|
||||||
@@ -304,33 +311,19 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
|||||||
|
|
||||||
@cache_argsless
|
@cache_argsless
|
||||||
def get_options() -> dict:
|
def get_options() -> dict:
|
||||||
if not hasattr(get_options, "options"):
|
filenames = ("options.yaml", "host.yaml")
|
||||||
filenames = ("options.yaml", "host.yaml")
|
locations = []
|
||||||
locations = []
|
if os.path.join(os.getcwd()) != local_path():
|
||||||
if os.path.join(os.getcwd()) != local_path():
|
locations += filenames # use files from cwd only if it's not the local_path
|
||||||
locations += filenames # use files from cwd only if it's not the local_path
|
locations += [user_path(filename) for filename in filenames]
|
||||||
locations += [user_path(filename) for filename in filenames]
|
|
||||||
|
|
||||||
for location in locations:
|
for location in locations:
|
||||||
if os.path.exists(location):
|
if os.path.exists(location):
|
||||||
with open(location) as f:
|
with open(location) as f:
|
||||||
options = parse_yaml(f.read())
|
options = parse_yaml(f.read())
|
||||||
|
return update_options(get_default_options(), options, location, list())
|
||||||
|
|
||||||
get_options.options = update_options(get_default_options(), options, location, list())
|
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
|
||||||
break
|
|
||||||
else:
|
|
||||||
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
|
|
||||||
return get_options.options
|
|
||||||
|
|
||||||
|
|
||||||
def get_item_name_from_id(code: int) -> str:
|
|
||||||
from worlds import lookup_any_item_id_to_name
|
|
||||||
return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
|
|
||||||
|
|
||||||
|
|
||||||
def get_location_name_from_id(code: int) -> str:
|
|
||||||
from worlds import lookup_any_location_id_to_name
|
|
||||||
return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
|
|
||||||
|
|
||||||
|
|
||||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||||
@@ -339,10 +332,10 @@ def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
|||||||
category = storage.setdefault(category, {})
|
category = storage.setdefault(category, {})
|
||||||
category[key] = value
|
category[key] = value
|
||||||
with open(path, "wt") as f:
|
with open(path, "wt") as f:
|
||||||
f.write(dump(storage))
|
f.write(dump(storage, Dumper=Dumper))
|
||||||
|
|
||||||
|
|
||||||
def persistent_load() -> typing.Dict[dict]:
|
def persistent_load() -> typing.Dict[str, dict]:
|
||||||
storage = getattr(persistent_load, "storage", None)
|
storage = getattr(persistent_load, "storage", None)
|
||||||
if storage:
|
if storage:
|
||||||
return storage
|
return storage
|
||||||
@@ -360,8 +353,8 @@ def persistent_load() -> typing.Dict[dict]:
|
|||||||
return storage
|
return storage
|
||||||
|
|
||||||
|
|
||||||
def get_adjuster_settings(gameName: str):
|
def get_adjuster_settings(game_name: str):
|
||||||
adjuster_settings = persistent_load().get("adjuster", {}).get(gameName, {})
|
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
|
||||||
return adjuster_settings
|
return adjuster_settings
|
||||||
|
|
||||||
|
|
||||||
@@ -377,10 +370,10 @@ def get_unique_identifier():
|
|||||||
return uuid
|
return uuid
|
||||||
|
|
||||||
|
|
||||||
safe_builtins = {
|
safe_builtins = frozenset((
|
||||||
'set',
|
'set',
|
||||||
'frozenset',
|
'frozenset',
|
||||||
}
|
))
|
||||||
|
|
||||||
|
|
||||||
class RestrictedUnpickler(pickle.Unpickler):
|
class RestrictedUnpickler(pickle.Unpickler):
|
||||||
@@ -408,8 +401,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
|||||||
if issubclass(obj, self.options_module.Option):
|
if issubclass(obj, self.options_module.Option):
|
||||||
return obj
|
return obj
|
||||||
# Forbid everything else.
|
# Forbid everything else.
|
||||||
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
|
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||||
(module, name))
|
|
||||||
|
|
||||||
|
|
||||||
def restricted_loads(s):
|
def restricted_loads(s):
|
||||||
@@ -418,6 +410,9 @@ def restricted_loads(s):
|
|||||||
|
|
||||||
|
|
||||||
class KeyedDefaultDict(collections.defaultdict):
|
class KeyedDefaultDict(collections.defaultdict):
|
||||||
|
"""defaultdict variant that uses the missing key as argument to default_factory"""
|
||||||
|
default_factory: typing.Callable[[typing.Any], typing.Any]
|
||||||
|
|
||||||
def __missing__(self, key):
|
def __missing__(self, key):
|
||||||
self[key] = value = self.default_factory(key)
|
self[key] = value = self.default_factory(key)
|
||||||
return value
|
return value
|
||||||
@@ -427,6 +422,10 @@ def get_text_between(text: str, start: str, end: str) -> str:
|
|||||||
return text[text.index(start) + len(start): text.rindex(end)]
|
return text[text.index(start) + len(start): text.rindex(end)]
|
||||||
|
|
||||||
|
|
||||||
|
def get_text_after(text: str, start: str) -> str:
|
||||||
|
return text[text.index(start) + len(start):]
|
||||||
|
|
||||||
|
|
||||||
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
|
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
|
||||||
|
|
||||||
|
|
||||||
@@ -474,9 +473,13 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
|||||||
def stream_input(stream, queue):
|
def stream_input(stream, queue):
|
||||||
def queuer():
|
def queuer():
|
||||||
while 1:
|
while 1:
|
||||||
text = stream.readline().strip()
|
try:
|
||||||
if text:
|
text = stream.readline().strip()
|
||||||
queue.put_nowait(text)
|
except UnicodeDecodeError as e:
|
||||||
|
logging.exception(e)
|
||||||
|
else:
|
||||||
|
if text:
|
||||||
|
queue.put_nowait(text)
|
||||||
|
|
||||||
from threading import Thread
|
from threading import Thread
|
||||||
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
|
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
|
||||||
@@ -484,11 +487,11 @@ def stream_input(stream, queue):
|
|||||||
return thread
|
return thread
|
||||||
|
|
||||||
|
|
||||||
def tkinter_center_window(window: Tk):
|
def tkinter_center_window(window: "tkinter.Tk") -> None:
|
||||||
window.update()
|
window.update()
|
||||||
xPos = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
|
x = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
|
||||||
yPos = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
|
y = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
|
||||||
window.geometry("+{}+{}".format(xPos, yPos))
|
window.geometry(f"+{x}+{y}")
|
||||||
|
|
||||||
|
|
||||||
class VersionException(Exception):
|
class VersionException(Exception):
|
||||||
@@ -505,24 +508,27 @@ def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
|
|||||||
|
|
||||||
|
|
||||||
# noinspection PyPep8Naming
|
# noinspection PyPep8Naming
|
||||||
def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P", "E", "Z", "Y")) -> str:
|
def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P", "E", "Z", "Y")) -> str:
|
||||||
"""Formats a value into a value + metric/si prefix. More info at https://en.wikipedia.org/wiki/Metric_prefix"""
|
"""Formats a value into a value + metric/si prefix. More info at https://en.wikipedia.org/wiki/Metric_prefix"""
|
||||||
|
import decimal
|
||||||
n = 0
|
n = 0
|
||||||
value = decimal.Decimal(value)
|
value = decimal.Decimal(value)
|
||||||
while value >= power:
|
limit = power - decimal.Decimal("0.005")
|
||||||
|
while value >= limit:
|
||||||
value /= power
|
value /= power
|
||||||
n += 1
|
n += 1
|
||||||
|
|
||||||
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
|
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
|
||||||
|
|
||||||
|
|
||||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
|
||||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
|
||||||
/ max(len(word1), len(word2)))
|
|
||||||
|
|
||||||
|
|
||||||
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
||||||
-> typing.List[typing.Tuple[str, int]]:
|
-> typing.List[typing.Tuple[str, int]]:
|
||||||
|
import jellyfish
|
||||||
|
|
||||||
|
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||||
|
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||||
|
/ max(len(word1), len(word2)))
|
||||||
|
|
||||||
limit: int = limit if limit else len(wordlist)
|
limit: int = limit if limit else len(wordlist)
|
||||||
return list(
|
return list(
|
||||||
map(
|
map(
|
||||||
@@ -540,18 +546,19 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
|
|||||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
|
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
|
||||||
-> typing.Optional[str]:
|
-> typing.Optional[str]:
|
||||||
def run(*args: str):
|
def run(*args: str):
|
||||||
return subprocess.run(args, capture_output=True, text=True).stdout.split('\n', 1)[0] or None
|
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||||
|
|
||||||
if is_linux:
|
if is_linux:
|
||||||
# prefer native dialog
|
# prefer native dialog
|
||||||
kdialog = shutil.which('kdialog')
|
from shutil import which
|
||||||
|
kdialog = which("kdialog")
|
||||||
if kdialog:
|
if kdialog:
|
||||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||||
return run(kdialog, f'--title={title}', '--getopenfilename', '.', k_filters)
|
return run(kdialog, f"--title={title}", "--getopenfilename", ".", k_filters)
|
||||||
zenity = shutil.which('zenity')
|
zenity = which("zenity")
|
||||||
if zenity:
|
if zenity:
|
||||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||||
return run(zenity, f'--title={title}', '--file-selection', *z_filters)
|
return run(zenity, f"--title={title}", "--file-selection", *z_filters)
|
||||||
|
|
||||||
# fall back to tk
|
# fall back to tk
|
||||||
try:
|
try:
|
||||||
@@ -569,10 +576,10 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
|
|||||||
|
|
||||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||||
def run(*args: str):
|
def run(*args: str):
|
||||||
return subprocess.run(args, capture_output=True, text=True).stdout.split('\n', 1)[0] or None
|
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||||
|
|
||||||
def is_kivy_running():
|
def is_kivy_running():
|
||||||
if 'kivy' in sys.modules:
|
if "kivy" in sys.modules:
|
||||||
from kivy.app import App
|
from kivy.app import App
|
||||||
return App.get_running_app() is not None
|
return App.get_running_app() is not None
|
||||||
return False
|
return False
|
||||||
@@ -582,14 +589,15 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
|||||||
MessageBox(title, text, error).open()
|
MessageBox(title, text, error).open()
|
||||||
return
|
return
|
||||||
|
|
||||||
if is_linux and not 'tkinter' in sys.modules:
|
if is_linux and "tkinter" not in sys.modules:
|
||||||
# prefer native dialog
|
# prefer native dialog
|
||||||
kdialog = shutil.which('kdialog')
|
from shutil import which
|
||||||
|
kdialog = which("kdialog")
|
||||||
if kdialog:
|
if kdialog:
|
||||||
return run(kdialog, f'--title={title}', '--error' if error else '--msgbox', text)
|
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||||
zenity = shutil.which('zenity')
|
zenity = which("zenity")
|
||||||
if zenity:
|
if zenity:
|
||||||
return run(zenity, f'--title={title}', f'--text={text}', '--error' if error else '--info')
|
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||||
|
|
||||||
# fall back to tk
|
# fall back to tk
|
||||||
try:
|
try:
|
||||||
@@ -604,3 +612,14 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
|||||||
root.withdraw()
|
root.withdraw()
|
||||||
showerror(title, text) if error else showinfo(title, text)
|
showerror(title, text) if error else showinfo(title, text)
|
||||||
root.update()
|
root.update()
|
||||||
|
|
||||||
|
|
||||||
|
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||||
|
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||||
|
def sorter(element: str) -> str:
|
||||||
|
parts = element.split(maxsplit=1)
|
||||||
|
if parts[0].lower() in ignore:
|
||||||
|
return parts[1].lower()
|
||||||
|
else:
|
||||||
|
return element.lower()
|
||||||
|
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))
|
||||||
|
|||||||
41
WebHost.py
41
WebHost.py
@@ -12,9 +12,9 @@ ModuleUpdate.update()
|
|||||||
# in case app gets imported by something like gunicorn
|
# in case app gets imported by something like gunicorn
|
||||||
import Utils
|
import Utils
|
||||||
|
|
||||||
Utils.local_path.cached_path = os.path.dirname(__file__)
|
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
|
||||||
|
|
||||||
from WebHostLib import app as raw_app
|
from WebHostLib import register, app as raw_app
|
||||||
from waitress import serve
|
from waitress import serve
|
||||||
|
|
||||||
from WebHostLib.models import db
|
from WebHostLib.models import db
|
||||||
@@ -22,14 +22,13 @@ from WebHostLib.autolauncher import autohost, autogen
|
|||||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||||
from WebHostLib.options import create as create_options_files
|
from WebHostLib.options import create as create_options_files
|
||||||
|
|
||||||
from worlds.AutoWorld import AutoWorldRegister
|
|
||||||
|
|
||||||
configpath = os.path.abspath("config.yaml")
|
configpath = os.path.abspath("config.yaml")
|
||||||
if not os.path.exists(configpath): # fall back to config.yaml in home
|
if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||||
|
|
||||||
|
|
||||||
def get_app():
|
def get_app():
|
||||||
|
register()
|
||||||
app = raw_app
|
app = raw_app
|
||||||
if os.path.exists(configpath):
|
if os.path.exists(configpath):
|
||||||
import yaml
|
import yaml
|
||||||
@@ -43,19 +42,39 @@ def get_app():
|
|||||||
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
||||||
import json
|
import json
|
||||||
import shutil
|
import shutil
|
||||||
|
import zipfile
|
||||||
|
|
||||||
|
zfile: zipfile.ZipInfo
|
||||||
|
|
||||||
|
from worlds.AutoWorld import AutoWorldRegister
|
||||||
worlds = {}
|
worlds = {}
|
||||||
data = []
|
data = []
|
||||||
for game, world in AutoWorldRegister.world_types.items():
|
for game, world in AutoWorldRegister.world_types.items():
|
||||||
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
|
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
|
||||||
worlds[game] = world
|
worlds[game] = world
|
||||||
|
|
||||||
|
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
||||||
for game, world in worlds.items():
|
for game, world in worlds.items():
|
||||||
# copy files from world's docs folder to the generated folder
|
# copy files from world's docs folder to the generated folder
|
||||||
source_path = Utils.local_path(os.path.dirname(sys.modules[world.__module__].__file__), 'docs')
|
target_path = os.path.join(base_target_path, game)
|
||||||
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game)
|
os.makedirs(target_path, exist_ok=True)
|
||||||
files = os.listdir(source_path)
|
|
||||||
for file in files:
|
if world.zip_path:
|
||||||
os.makedirs(os.path.dirname(Utils.local_path(target_path, file)), exist_ok=True)
|
zipfile_path = world.zip_path
|
||||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
|
||||||
|
assert os.path.isfile(zipfile_path), f"{zipfile_path} is not a valid file(path)."
|
||||||
|
assert zipfile.is_zipfile(zipfile_path), f"{zipfile_path} is not a valid zipfile."
|
||||||
|
|
||||||
|
with zipfile.ZipFile(zipfile_path) as zf:
|
||||||
|
for zfile in zf.infolist():
|
||||||
|
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||||
|
zf.extract(zfile, target_path)
|
||||||
|
else:
|
||||||
|
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||||
|
files = os.listdir(source_path)
|
||||||
|
for file in files:
|
||||||
|
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||||
|
|
||||||
# build a json tutorial dict per game
|
# build a json tutorial dict per game
|
||||||
game_data = {'gameTitle': game, 'tutorials': []}
|
game_data = {'gameTitle': game, 'tutorials': []}
|
||||||
for tutorial in world.web.tutorials:
|
for tutorial in world.web.tutorials:
|
||||||
@@ -85,7 +104,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
|||||||
for games in data:
|
for games in data:
|
||||||
if 'Archipelago' in games['gameTitle']:
|
if 'Archipelago' in games['gameTitle']:
|
||||||
generic_data = data.pop(data.index(games))
|
generic_data = data.pop(data.index(games))
|
||||||
sorted_data = [generic_data] + sorted(data, key=lambda entry: entry["gameTitle"].lower())
|
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
|
||||||
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
||||||
return sorted_data
|
return sorted_data
|
||||||
|
|
||||||
|
|||||||
46
WebHostLib/README.md
Normal file
46
WebHostLib/README.md
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
# WebHost
|
||||||
|
|
||||||
|
## Contribution Guidelines
|
||||||
|
**Thank you for your interest in contributing to the Archipelago website!**
|
||||||
|
Much of the content on the website is generated automatically, but there are some things
|
||||||
|
that need a personal touch. For those things, we rely on contributions from both the core
|
||||||
|
team and the community. The current primary maintainer of the website is Farrak Kilhn.
|
||||||
|
He may be found on Discord as `Farrak Kilhn#0418`, or on GitHub as `LegendaryLinux`.
|
||||||
|
|
||||||
|
### Small Changes
|
||||||
|
Little changes like adding a button or a couple new select elements are perfectly fine.
|
||||||
|
Tweaks to style specific to a PR's content are also probably not a problem. For example, if
|
||||||
|
you build a new page which needs two side by side tables, and you need to write a CSS file
|
||||||
|
specific to your page, that is perfectly reasonable.
|
||||||
|
|
||||||
|
### Content Additions
|
||||||
|
Once you develop a new feature or add new content the website, make a pull request. It will
|
||||||
|
be reviewed by the community and there will probably be some discussion around it. Depending
|
||||||
|
on the size of the feature, and if new styles are required, there may be an additional step
|
||||||
|
before the PR is accepted wherein Farrak works with the designer to implement styles.
|
||||||
|
|
||||||
|
### Restrictions on Style Changes
|
||||||
|
A professional designer is paid to develop the styles and assets for the Archipelago website.
|
||||||
|
In an effort to maintain a consistent look and feel, pull requests which *exclusively*
|
||||||
|
change site styles are rejected. Please note this applies to code which changes the overall
|
||||||
|
look and feel of the site, not to small tweaks to CSS for your custom page. The intention
|
||||||
|
behind these restrictions is to maintain a curated feel for the design of the site. If
|
||||||
|
any PR affects the overall feel of the site but includes additive changes, there will
|
||||||
|
likely be a conversation about how to implement those changes without compromising the
|
||||||
|
curated site style. It is therefore worth noting there are a couple files which, if
|
||||||
|
changed in your pull request, will cause it to draw additional scrutiny.
|
||||||
|
|
||||||
|
These closely guarded files are:
|
||||||
|
- `globalStyles.css`
|
||||||
|
- `islandFooter.css`
|
||||||
|
- `landing.css`
|
||||||
|
- `markdown.css`
|
||||||
|
- `tooltip.css`
|
||||||
|
|
||||||
|
### Site Themes
|
||||||
|
There are several themes available for game pages. It is possible to request a new theme in
|
||||||
|
the `#art-and-design` channel on Discord. Because themes are created by the designer, they
|
||||||
|
are not free, and take some time to create. Farrak works closely with the designer to implement
|
||||||
|
these themes, and pays for the assets out of pocket. Therefore, only a couple themes per year
|
||||||
|
are added. If a proposed theme seems like a cool idea and the community likes it, there is a
|
||||||
|
good chance it will become a reality.
|
||||||
@@ -3,13 +3,13 @@ import uuid
|
|||||||
import base64
|
import base64
|
||||||
import socket
|
import socket
|
||||||
|
|
||||||
import jinja2.exceptions
|
|
||||||
from pony.flask import Pony
|
from pony.flask import Pony
|
||||||
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
from flask import Flask
|
||||||
from flask_caching import Cache
|
from flask_caching import Cache
|
||||||
from flask_compress import Compress
|
from flask_compress import Compress
|
||||||
from worlds.AutoWorld import AutoWorldRegister
|
from werkzeug.routing import BaseConverter
|
||||||
|
|
||||||
|
from Utils import title_sorted
|
||||||
from .models import *
|
from .models import *
|
||||||
|
|
||||||
UPLOAD_FOLDER = os.path.relpath('uploads')
|
UPLOAD_FOLDER = os.path.relpath('uploads')
|
||||||
@@ -53,8 +53,6 @@ app.config["PATCH_TARGET"] = "archipelago.gg"
|
|||||||
cache = Cache(app)
|
cache = Cache(app)
|
||||||
Compress(app)
|
Compress(app)
|
||||||
|
|
||||||
from werkzeug.routing import BaseConverter
|
|
||||||
|
|
||||||
|
|
||||||
class B64UUIDConverter(BaseConverter):
|
class B64UUIDConverter(BaseConverter):
|
||||||
|
|
||||||
@@ -68,165 +66,18 @@ class B64UUIDConverter(BaseConverter):
|
|||||||
# short UUID
|
# short UUID
|
||||||
app.url_map.converters["suuid"] = B64UUIDConverter
|
app.url_map.converters["suuid"] = B64UUIDConverter
|
||||||
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||||
|
app.jinja_env.filters["title_sorted"] = title_sorted
|
||||||
|
|
||||||
|
|
||||||
def get_world_theme(game_name: str):
|
def register():
|
||||||
if game_name in AutoWorldRegister.world_types:
|
"""Import submodules, triggering their registering on flask routing.
|
||||||
return AutoWorldRegister.world_types[game_name].web.theme
|
Note: initializes worlds subsystem."""
|
||||||
return 'grass'
|
# has automatic patch integration
|
||||||
|
import Patch
|
||||||
|
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
|
||||||
|
|
||||||
|
from WebHostLib.customserver import run_server_process
|
||||||
|
# to trigger app routing picking up on it
|
||||||
|
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
|
||||||
|
|
||||||
@app.before_request
|
app.register_blueprint(api.api_endpoints)
|
||||||
def register_session():
|
|
||||||
session.permanent = True # technically 31 days after the last visit
|
|
||||||
if not session.get("_id", None):
|
|
||||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
|
||||||
|
|
||||||
|
|
||||||
@app.errorhandler(404)
|
|
||||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
|
||||||
def page_not_found(err):
|
|
||||||
return render_template('404.html'), 404
|
|
||||||
|
|
||||||
|
|
||||||
# Start Playing Page
|
|
||||||
@app.route('/start-playing')
|
|
||||||
def start_playing():
|
|
||||||
return render_template(f"startPlaying.html")
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/weighted-settings')
|
|
||||||
def weighted_settings():
|
|
||||||
return render_template(f"weighted-settings.html")
|
|
||||||
|
|
||||||
|
|
||||||
# Player settings pages
|
|
||||||
@app.route('/games/<string:game>/player-settings')
|
|
||||||
def player_settings(game):
|
|
||||||
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
|
||||||
|
|
||||||
|
|
||||||
# Game Info Pages
|
|
||||||
@app.route('/games/<string:game>/info/<string:lang>')
|
|
||||||
def game_info(game, lang):
|
|
||||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
|
||||||
|
|
||||||
|
|
||||||
# List of supported games
|
|
||||||
@app.route('/games')
|
|
||||||
def games():
|
|
||||||
worlds = {}
|
|
||||||
for game, world in AutoWorldRegister.world_types.items():
|
|
||||||
if not world.hidden:
|
|
||||||
worlds[game] = world
|
|
||||||
return render_template("supportedGames.html", worlds=worlds)
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
|
||||||
def tutorial(game, file, lang):
|
|
||||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/tutorial/')
|
|
||||||
def tutorial_landing():
|
|
||||||
worlds = {}
|
|
||||||
for game, world in AutoWorldRegister.world_types.items():
|
|
||||||
if not world.hidden:
|
|
||||||
worlds[game] = world
|
|
||||||
return render_template("tutorialLanding.html")
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/faq/<string:lang>/')
|
|
||||||
def faq(lang):
|
|
||||||
return render_template("faq.html", lang=lang)
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/seed/<suuid:seed>')
|
|
||||||
def view_seed(seed: UUID):
|
|
||||||
seed = Seed.get(id=seed)
|
|
||||||
if not seed:
|
|
||||||
abort(404)
|
|
||||||
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/new_room/<suuid:seed>')
|
|
||||||
def new_room(seed: UUID):
|
|
||||||
seed = Seed.get(id=seed)
|
|
||||||
if not seed:
|
|
||||||
abort(404)
|
|
||||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
|
||||||
commit()
|
|
||||||
return redirect(url_for("host_room", room=room.id))
|
|
||||||
|
|
||||||
|
|
||||||
def _read_log(path: str):
|
|
||||||
if os.path.exists(path):
|
|
||||||
with open(path, encoding="utf-8-sig") as log:
|
|
||||||
yield from log
|
|
||||||
else:
|
|
||||||
yield f"Logfile {path} does not exist. " \
|
|
||||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/log/<suuid:room>')
|
|
||||||
def display_log(room: UUID):
|
|
||||||
room = Room.get(id=room)
|
|
||||||
if room is None:
|
|
||||||
return abort(404)
|
|
||||||
if room.owner == session["_id"]:
|
|
||||||
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
|
||||||
return "Access Denied", 403
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
|
||||||
def host_room(room: UUID):
|
|
||||||
room = Room.get(id=room)
|
|
||||||
if room is None:
|
|
||||||
return abort(404)
|
|
||||||
if request.method == "POST":
|
|
||||||
if room.owner == session["_id"]:
|
|
||||||
cmd = request.form["cmd"]
|
|
||||||
if cmd:
|
|
||||||
Command(room=room, commandtext=cmd)
|
|
||||||
commit()
|
|
||||||
|
|
||||||
with db_session:
|
|
||||||
room.last_activity = datetime.utcnow() # will trigger a spinup, if it's not already running
|
|
||||||
|
|
||||||
return render_template("hostRoom.html", room=room)
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/favicon.ico')
|
|
||||||
def favicon():
|
|
||||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
|
||||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/discord')
|
|
||||||
def discord():
|
|
||||||
return redirect("https://discord.gg/archipelago")
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/datapackage')
|
|
||||||
@cache.cached()
|
|
||||||
def get_datapackge():
|
|
||||||
"""A pretty print version of /api/datapackage"""
|
|
||||||
from worlds import network_data_package
|
|
||||||
import json
|
|
||||||
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/index')
|
|
||||||
@app.route('/sitemap')
|
|
||||||
def get_sitemap():
|
|
||||||
available_games = []
|
|
||||||
for game, world in AutoWorldRegister.world_types.items():
|
|
||||||
if not world.hidden:
|
|
||||||
available_games.append(game)
|
|
||||||
return render_template("siteMap.html", games=available_games)
|
|
||||||
|
|
||||||
|
|
||||||
from WebHostLib.customserver import run_server_process
|
|
||||||
from . import tracker, upload, landing, check, generate, downloads, api, stats # to trigger app routing picking up on it
|
|
||||||
|
|
||||||
app.register_blueprint(api.api_endpoints)
|
|
||||||
|
|||||||
@@ -32,14 +32,14 @@ def room_info(room: UUID):
|
|||||||
|
|
||||||
@api_endpoints.route('/datapackage')
|
@api_endpoints.route('/datapackage')
|
||||||
@cache.cached()
|
@cache.cached()
|
||||||
def get_datapackge():
|
def get_datapackage():
|
||||||
from worlds import network_data_package
|
from worlds import network_data_package
|
||||||
return network_data_package
|
return network_data_package
|
||||||
|
|
||||||
|
|
||||||
@api_endpoints.route('/datapackage_version')
|
@api_endpoints.route('/datapackage_version')
|
||||||
@cache.cached()
|
@cache.cached()
|
||||||
def get_datapackge_versions():
|
def get_datapackage_versions():
|
||||||
from worlds import network_data_package, AutoWorldRegister
|
from worlds import network_data_package, AutoWorldRegister
|
||||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||||
version_package["version"] = network_data_package["version"]
|
version_package["version"] = network_data_package["version"]
|
||||||
|
|||||||
@@ -154,8 +154,10 @@ def autogen(config: dict):
|
|||||||
while 1:
|
while 1:
|
||||||
time.sleep(0.1)
|
time.sleep(0.1)
|
||||||
with db_session:
|
with db_session:
|
||||||
|
# for update locks the database row(s) during transaction, preventing writes from elsewhere
|
||||||
to_start = select(
|
to_start = select(
|
||||||
generation for generation in Generation if generation.state == STATE_QUEUED)
|
generation for generation in Generation
|
||||||
|
if generation.state == STATE_QUEUED).for_update()
|
||||||
for generation in to_start:
|
for generation in to_start:
|
||||||
launch_generator(generator_pool, generation)
|
launch_generator(generator_pool, generation)
|
||||||
except AlreadyRunningException:
|
except AlreadyRunningException:
|
||||||
@@ -182,7 +184,7 @@ class MultiworldInstance():
|
|||||||
|
|
||||||
logging.info(f"Spinning up {self.room_id}")
|
logging.info(f"Spinning up {self.room_id}")
|
||||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||||
args=(self.room_id, self.ponyconfig),
|
args=(self.room_id, self.ponyconfig, get_static_server_data()),
|
||||||
name="MultiHost")
|
name="MultiHost")
|
||||||
process.start()
|
process.start()
|
||||||
# bind after start to prevent thread sync issues with guardian.
|
# bind after start to prevent thread sync issues with guardian.
|
||||||
@@ -236,5 +238,5 @@ def run_guardian():
|
|||||||
|
|
||||||
|
|
||||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
|
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
|
||||||
from .customserver import run_server_process
|
from .customserver import run_server_process, get_static_server_data
|
||||||
from .generate import gen_game
|
from .generate import gen_game
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ def allowed_file(filename):
|
|||||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||||
|
|
||||||
|
|
||||||
from Generate import roll_settings
|
from Generate import roll_settings, PlandoSettings
|
||||||
from Utils import parse_yamls
|
from Utils import parse_yamls
|
||||||
|
|
||||||
|
|
||||||
@@ -65,7 +65,7 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
|||||||
def roll_options(options: Dict[str, Union[dict, str]],
|
def roll_options(options: Dict[str, Union[dict, str]],
|
||||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||||
plando_options = set(plando_options)
|
plando_options = PlandoSettings.from_set(set(plando_options))
|
||||||
results = {}
|
results = {}
|
||||||
rolled_results = {}
|
rolled_results = {}
|
||||||
for filename, text in options.items():
|
for filename, text in options.items():
|
||||||
|
|||||||
@@ -9,12 +9,13 @@ import time
|
|||||||
import random
|
import random
|
||||||
import pickle
|
import pickle
|
||||||
import logging
|
import logging
|
||||||
|
import datetime
|
||||||
|
|
||||||
import Utils
|
import Utils
|
||||||
from .models import *
|
from .models import db_session, Room, select, commit, Command, db
|
||||||
|
|
||||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
|
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
|
||||||
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads
|
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
|
||||||
|
|
||||||
|
|
||||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||||
@@ -39,7 +40,7 @@ class CustomClientMessageProcessor(ClientMessageProcessor):
|
|||||||
import MultiServer
|
import MultiServer
|
||||||
|
|
||||||
MultiServer.client_message_processor = CustomClientMessageProcessor
|
MultiServer.client_message_processor = CustomClientMessageProcessor
|
||||||
del (MultiServer)
|
del MultiServer
|
||||||
|
|
||||||
|
|
||||||
class DBCommandProcessor(ServerCommandProcessor):
|
class DBCommandProcessor(ServerCommandProcessor):
|
||||||
@@ -48,12 +49,20 @@ class DBCommandProcessor(ServerCommandProcessor):
|
|||||||
|
|
||||||
|
|
||||||
class WebHostContext(Context):
|
class WebHostContext(Context):
|
||||||
def __init__(self):
|
def __init__(self, static_server_data: dict):
|
||||||
|
# static server data is used during _load_game_data to load required data,
|
||||||
|
# without needing to import worlds system, which takes quite a bit of memory
|
||||||
|
self.static_server_data = static_server_data
|
||||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||||
|
del self.static_server_data
|
||||||
self.main_loop = asyncio.get_running_loop()
|
self.main_loop = asyncio.get_running_loop()
|
||||||
self.video = {}
|
self.video = {}
|
||||||
self.tags = ["AP", "WebHost"]
|
self.tags = ["AP", "WebHost"]
|
||||||
|
|
||||||
|
def _load_game_data(self):
|
||||||
|
for key, value in self.static_server_data.items():
|
||||||
|
setattr(self, key, value)
|
||||||
|
|
||||||
def listen_to_db_commands(self):
|
def listen_to_db_commands(self):
|
||||||
cmdprocessor = DBCommandProcessor(self)
|
cmdprocessor = DBCommandProcessor(self)
|
||||||
|
|
||||||
@@ -94,7 +103,7 @@ class WebHostContext(Context):
|
|||||||
room.multisave = pickle.dumps(self.get_save())
|
room.multisave = pickle.dumps(self.get_save())
|
||||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||||
room.last_activity = datetime.utcnow()
|
room.last_activity = datetime.datetime.utcnow()
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def get_save(self) -> dict:
|
def get_save(self) -> dict:
|
||||||
@@ -107,14 +116,32 @@ def get_random_port():
|
|||||||
return random.randint(49152, 65535)
|
return random.randint(49152, 65535)
|
||||||
|
|
||||||
|
|
||||||
def run_server_process(room_id, ponyconfig: dict):
|
@cache_argsless
|
||||||
|
def get_static_server_data() -> dict:
|
||||||
|
import worlds
|
||||||
|
data = {
|
||||||
|
"forced_auto_forfeits": {},
|
||||||
|
"non_hintable_names": {},
|
||||||
|
"gamespackage": worlds.network_data_package["games"],
|
||||||
|
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||||
|
worlds.AutoWorldRegister.world_types.items()},
|
||||||
|
}
|
||||||
|
|
||||||
|
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||||
|
data["forced_auto_forfeits"][world_name] = world.forced_auto_forfeit
|
||||||
|
data["non_hintable_names"][world_name] = world.hint_blacklist
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
|
||||||
|
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||||
# establish DB connection for multidata and multisave
|
# establish DB connection for multidata and multisave
|
||||||
db.bind(**ponyconfig)
|
db.bind(**ponyconfig)
|
||||||
db.generate_mapping(check_tables=False)
|
db.generate_mapping(check_tables=False)
|
||||||
|
|
||||||
async def main():
|
async def main():
|
||||||
Utils.init_logging(str(room_id), write_mode="a")
|
Utils.init_logging(str(room_id), write_mode="a")
|
||||||
ctx = WebHostContext()
|
ctx = WebHostContext(static_server_data)
|
||||||
ctx.load(room_id)
|
ctx.load(room_id)
|
||||||
ctx.init_save()
|
ctx.init_save()
|
||||||
|
|
||||||
|
|||||||
@@ -32,18 +32,21 @@ def download_patch(room_id, patch_id):
|
|||||||
new_zip.writestr("archipelago.json", json.dumps(manifest))
|
new_zip.writestr("archipelago.json", json.dumps(manifest))
|
||||||
else:
|
else:
|
||||||
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
|
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
|
||||||
|
if "patch_file_ending" in manifest:
|
||||||
|
patch_file_ending = manifest["patch_file_ending"]
|
||||||
|
else:
|
||||||
|
patch_file_ending = AutoPatchRegister.patch_types[patch.game].patch_file_ending
|
||||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
|
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
|
||||||
f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
|
f"{patch_file_ending}"
|
||||||
new_file.seek(0)
|
new_file.seek(0)
|
||||||
return send_file(new_file, as_attachment=True, attachment_filename=fname)
|
return send_file(new_file, as_attachment=True, download_name=fname)
|
||||||
else:
|
else:
|
||||||
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
|
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
|
||||||
patch_data = BytesIO(patch_data)
|
patch_data = BytesIO(patch_data)
|
||||||
|
|
||||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
|
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
|
||||||
f"{preferred_endings[patch.game]}"
|
f"{preferred_endings[patch.game]}"
|
||||||
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
|
return send_file(patch_data, as_attachment=True, download_name=fname)
|
||||||
|
|
||||||
|
|
||||||
@app.route("/dl_spoiler/<suuid:seed_id>")
|
@app.route("/dl_spoiler/<suuid:seed_id>")
|
||||||
@@ -66,7 +69,7 @@ def download_slot_file(room_id, player_id: int):
|
|||||||
from worlds.minecraft import mc_update_output
|
from worlds.minecraft import mc_update_output
|
||||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||||
return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
|
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||||
elif slot_data.game == "Factorio":
|
elif slot_data.game == "Factorio":
|
||||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||||
for name in zf.namelist():
|
for name in zf.namelist():
|
||||||
@@ -78,9 +81,11 @@ def download_slot_file(room_id, player_id: int):
|
|||||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
|
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
|
||||||
elif slot_data.game == "Super Mario 64":
|
elif slot_data.game == "Super Mario 64":
|
||||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
|
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
|
||||||
|
elif slot_data.game == "Dark Souls III":
|
||||||
|
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||||
else:
|
else:
|
||||||
return "Game download not supported."
|
return "Game download not supported."
|
||||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
|
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||||
|
|
||||||
|
|
||||||
@app.route("/templates")
|
@app.route("/templates")
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import random
|
|||||||
import json
|
import json
|
||||||
import zipfile
|
import zipfile
|
||||||
from collections import Counter
|
from collections import Counter
|
||||||
from typing import Dict, Optional as TypeOptional
|
from typing import Dict, Optional, Any
|
||||||
from Utils import __version__
|
from Utils import __version__
|
||||||
|
|
||||||
from flask import request, flash, redirect, url_for, session, render_template
|
from flask import request, flash, redirect, url_for, session, render_template
|
||||||
@@ -12,10 +12,10 @@ from flask import request, flash, redirect, url_for, session, render_template
|
|||||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||||
from Main import main as ERmain
|
from Main import main as ERmain
|
||||||
from BaseClasses import seeddigits, get_seed
|
from BaseClasses import seeddigits, get_seed
|
||||||
from Generate import handle_name
|
from Generate import handle_name, PlandoSettings
|
||||||
import pickle
|
import pickle
|
||||||
|
|
||||||
from .models import *
|
from .models import Generation, STATE_ERROR, STATE_QUEUED, commit, db_session, Seed, UUID
|
||||||
from WebHostLib import app
|
from WebHostLib import app
|
||||||
from .check import get_yaml_data, roll_options
|
from .check import get_yaml_data, roll_options
|
||||||
from .upload import upload_zip_to_db
|
from .upload import upload_zip_to_db
|
||||||
@@ -30,16 +30,15 @@ def get_meta(options_source: dict) -> dict:
|
|||||||
}
|
}
|
||||||
plando_options -= {""}
|
plando_options -= {""}
|
||||||
|
|
||||||
meta = {
|
server_options = {
|
||||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||||
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
|
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
|
||||||
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
||||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||||
"server_password": options_source.get("server_password", None),
|
"server_password": options_source.get("server_password", None),
|
||||||
"plando_options": list(plando_options)
|
|
||||||
}
|
}
|
||||||
return meta
|
return {"server_options": server_options, "plando_options": list(plando_options)}
|
||||||
|
|
||||||
|
|
||||||
@app.route('/generate', methods=['GET', 'POST'])
|
@app.route('/generate', methods=['GET', 'POST'])
|
||||||
@@ -60,13 +59,13 @@ def generate(race=False):
|
|||||||
results, gen_options = roll_options(options, meta["plando_options"])
|
results, gen_options = roll_options(options, meta["plando_options"])
|
||||||
|
|
||||||
if race:
|
if race:
|
||||||
meta["item_cheat"] = False
|
meta["server_options"]["item_cheat"] = False
|
||||||
meta["remaining_mode"] = "disabled"
|
meta["server_options"]["remaining_mode"] = "disabled"
|
||||||
|
|
||||||
if any(type(result) == str for result in results.values()):
|
if any(type(result) == str for result in results.values()):
|
||||||
return render_template("checkResult.html", results=results)
|
return render_template("checkResult.html", results=results)
|
||||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players for now. "
|
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||||
f"If you have a larger group, please generate it yourself and upload it.")
|
f"If you have a larger group, please generate it yourself and upload it.")
|
||||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||||
gen = Generation(
|
gen = Generation(
|
||||||
@@ -92,35 +91,35 @@ def generate(race=False):
|
|||||||
return render_template("generate.html", race=race, version=__version__)
|
return render_template("generate.html", race=race, version=__version__)
|
||||||
|
|
||||||
|
|
||||||
def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=None, sid=None):
|
def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||||
if not meta:
|
if not meta:
|
||||||
meta: Dict[str, object] = {}
|
meta: Dict[str, Any] = {}
|
||||||
|
|
||||||
|
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
|
||||||
|
race = meta.setdefault("race", False)
|
||||||
|
|
||||||
meta.setdefault("hint_cost", 10)
|
|
||||||
race = meta.get("race", False)
|
|
||||||
del (meta["race"])
|
|
||||||
plando_options = meta.get("plando", {"bosses", "items", "connections", "texts"})
|
|
||||||
del (meta["plando_options"])
|
|
||||||
try:
|
try:
|
||||||
target = tempfile.TemporaryDirectory()
|
target = tempfile.TemporaryDirectory()
|
||||||
playercount = len(gen_options)
|
playercount = len(gen_options)
|
||||||
seed = get_seed()
|
seed = get_seed()
|
||||||
random.seed(seed)
|
|
||||||
|
|
||||||
if race:
|
if race:
|
||||||
random.seed() # reset to time-based random source
|
random.seed() # use time-based random source
|
||||||
|
else:
|
||||||
|
random.seed(seed)
|
||||||
|
|
||||||
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
|
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
|
||||||
|
|
||||||
erargs = parse_arguments(['--multi', str(playercount)])
|
erargs = parse_arguments(['--multi', str(playercount)])
|
||||||
erargs.seed = seed
|
erargs.seed = seed
|
||||||
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
|
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||||
erargs.spoiler = 0 if race else 2
|
erargs.spoiler = 0 if race else 2
|
||||||
erargs.race = race
|
erargs.race = race
|
||||||
erargs.outputname = seedname
|
erargs.outputname = seedname
|
||||||
erargs.outputpath = target.name
|
erargs.outputpath = target.name
|
||||||
erargs.teams = 1
|
erargs.teams = 1
|
||||||
erargs.plando_options = ", ".join(plando_options)
|
erargs.plando_options = PlandoSettings.from_set(meta.setdefault("plando_options",
|
||||||
|
{"bosses", "items", "connections", "texts"}))
|
||||||
|
|
||||||
name_counter = Counter()
|
name_counter = Counter()
|
||||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||||
@@ -136,7 +135,7 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
|
|||||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||||
if len(set(erargs.name.values())) != len(erargs.name):
|
if len(set(erargs.name.values())) != len(erargs.name):
|
||||||
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
|
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
|
||||||
ERmain(erargs, seed, baked_server_options=meta)
|
ERmain(erargs, seed, baked_server_options=meta["server_options"])
|
||||||
|
|
||||||
return upload_to_db(target.name, sid, owner, race)
|
return upload_to_db(target.name, sid, owner, race)
|
||||||
except BaseException as e:
|
except BaseException as e:
|
||||||
@@ -148,7 +147,6 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
|
|||||||
meta = json.loads(gen.meta)
|
meta = json.loads(gen.meta)
|
||||||
meta["error"] = (e.__class__.__name__ + ": " + str(e))
|
meta["error"] = (e.__class__.__name__ + ": " + str(e))
|
||||||
gen.meta = json.dumps(meta)
|
gen.meta = json.dumps(meta)
|
||||||
|
|
||||||
commit()
|
commit()
|
||||||
raise
|
raise
|
||||||
|
|
||||||
|
|||||||
173
WebHostLib/misc.py
Normal file
173
WebHostLib/misc.py
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
import datetime
|
||||||
|
import os
|
||||||
|
|
||||||
|
import jinja2.exceptions
|
||||||
|
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||||
|
|
||||||
|
from .models import count, Seed, commit, Room, db_session, Command, UUID, uuid4
|
||||||
|
from worlds.AutoWorld import AutoWorldRegister
|
||||||
|
from . import app, cache
|
||||||
|
|
||||||
|
|
||||||
|
def get_world_theme(game_name: str):
|
||||||
|
if game_name in AutoWorldRegister.world_types:
|
||||||
|
return AutoWorldRegister.world_types[game_name].web.theme
|
||||||
|
return 'grass'
|
||||||
|
|
||||||
|
|
||||||
|
@app.before_request
|
||||||
|
def register_session():
|
||||||
|
session.permanent = True # technically 31 days after the last visit
|
||||||
|
if not session.get("_id", None):
|
||||||
|
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||||
|
|
||||||
|
|
||||||
|
@app.errorhandler(404)
|
||||||
|
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||||
|
def page_not_found(err):
|
||||||
|
return render_template('404.html'), 404
|
||||||
|
|
||||||
|
|
||||||
|
# Start Playing Page
|
||||||
|
@app.route('/start-playing')
|
||||||
|
def start_playing():
|
||||||
|
return render_template(f"startPlaying.html")
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/weighted-settings')
|
||||||
|
def weighted_settings():
|
||||||
|
return render_template(f"weighted-settings.html")
|
||||||
|
|
||||||
|
|
||||||
|
# Player settings pages
|
||||||
|
@app.route('/games/<string:game>/player-settings')
|
||||||
|
def player_settings(game):
|
||||||
|
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
||||||
|
|
||||||
|
|
||||||
|
# Game Info Pages
|
||||||
|
@app.route('/games/<string:game>/info/<string:lang>')
|
||||||
|
def game_info(game, lang):
|
||||||
|
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||||
|
|
||||||
|
|
||||||
|
# List of supported games
|
||||||
|
@app.route('/games')
|
||||||
|
def games():
|
||||||
|
worlds = {}
|
||||||
|
for game, world in AutoWorldRegister.world_types.items():
|
||||||
|
if not world.hidden:
|
||||||
|
worlds[game] = world
|
||||||
|
return render_template("supportedGames.html", worlds=worlds)
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||||
|
def tutorial(game, file, lang):
|
||||||
|
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/tutorial/')
|
||||||
|
def tutorial_landing():
|
||||||
|
worlds = {}
|
||||||
|
for game, world in AutoWorldRegister.world_types.items():
|
||||||
|
if not world.hidden:
|
||||||
|
worlds[game] = world
|
||||||
|
return render_template("tutorialLanding.html")
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/faq/<string:lang>/')
|
||||||
|
def faq(lang):
|
||||||
|
return render_template("faq.html", lang=lang)
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/glossary/<string:lang>/')
|
||||||
|
def terms(lang):
|
||||||
|
return render_template("glossary.html", lang=lang)
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/seed/<suuid:seed>')
|
||||||
|
def view_seed(seed: UUID):
|
||||||
|
seed = Seed.get(id=seed)
|
||||||
|
if not seed:
|
||||||
|
abort(404)
|
||||||
|
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/new_room/<suuid:seed>')
|
||||||
|
def new_room(seed: UUID):
|
||||||
|
seed = Seed.get(id=seed)
|
||||||
|
if not seed:
|
||||||
|
abort(404)
|
||||||
|
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||||
|
commit()
|
||||||
|
return redirect(url_for("host_room", room=room.id))
|
||||||
|
|
||||||
|
|
||||||
|
def _read_log(path: str):
|
||||||
|
if os.path.exists(path):
|
||||||
|
with open(path, encoding="utf-8-sig") as log:
|
||||||
|
yield from log
|
||||||
|
else:
|
||||||
|
yield f"Logfile {path} does not exist. " \
|
||||||
|
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/log/<suuid:room>')
|
||||||
|
def display_log(room: UUID):
|
||||||
|
room = Room.get(id=room)
|
||||||
|
if room is None:
|
||||||
|
return abort(404)
|
||||||
|
if room.owner == session["_id"]:
|
||||||
|
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||||
|
return "Access Denied", 403
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||||
|
def host_room(room: UUID):
|
||||||
|
room: Room = Room.get(id=room)
|
||||||
|
if room is None:
|
||||||
|
return abort(404)
|
||||||
|
if request.method == "POST":
|
||||||
|
if room.owner == session["_id"]:
|
||||||
|
cmd = request.form["cmd"]
|
||||||
|
if cmd:
|
||||||
|
Command(room=room, commandtext=cmd)
|
||||||
|
commit()
|
||||||
|
|
||||||
|
now = datetime.datetime.utcnow()
|
||||||
|
# indicate that the page should reload to get the assigned port
|
||||||
|
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
|
||||||
|
with db_session:
|
||||||
|
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||||
|
|
||||||
|
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/favicon.ico')
|
||||||
|
def favicon():
|
||||||
|
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||||
|
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/discord')
|
||||||
|
def discord():
|
||||||
|
return redirect("https://discord.gg/archipelago")
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/datapackage')
|
||||||
|
@cache.cached()
|
||||||
|
def get_datapackage():
|
||||||
|
"""A pretty print version of /api/datapackage"""
|
||||||
|
from worlds import network_data_package
|
||||||
|
import json
|
||||||
|
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/index')
|
||||||
|
@app.route('/sitemap')
|
||||||
|
def get_sitemap():
|
||||||
|
available_games = []
|
||||||
|
for game, world in AutoWorldRegister.world_types.items():
|
||||||
|
if not world.hidden:
|
||||||
|
available_games.append(game)
|
||||||
|
return render_template("siteMap.html", games=available_games)
|
||||||
@@ -27,7 +27,7 @@ class Room(db.Entity):
|
|||||||
seed = Required('Seed', index=True)
|
seed = Required('Seed', index=True)
|
||||||
multisave = Optional(buffer, lazy=True)
|
multisave = Optional(buffer, lazy=True)
|
||||||
show_spoiler = Required(int, default=0) # 0 -> never, 1 -> after completion, -> 2 always
|
show_spoiler = Required(int, default=0) # 0 -> never, 1 -> after completion, -> 2 always
|
||||||
timeout = Required(int, default=lambda: 6 * 60 * 60) # seconds since last activity to shutdown
|
timeout = Required(int, default=lambda: 2 * 60 * 60) # seconds since last activity to shutdown
|
||||||
tracker = Optional(UUID, index=True)
|
tracker = Optional(UUID, index=True)
|
||||||
last_port = Optional(int, default=lambda: 0)
|
last_port = Optional(int, default=lambda: 0)
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import logging
|
import logging
|
||||||
import os
|
import os
|
||||||
from Utils import __version__
|
from Utils import __version__, local_path
|
||||||
from jinja2 import Template
|
from jinja2 import Template
|
||||||
import yaml
|
import yaml
|
||||||
import json
|
import json
|
||||||
@@ -9,14 +9,13 @@ import typing
|
|||||||
from worlds.AutoWorld import AutoWorldRegister
|
from worlds.AutoWorld import AutoWorldRegister
|
||||||
import Options
|
import Options
|
||||||
|
|
||||||
target_folder = os.path.join("WebHostLib", "static", "generated")
|
|
||||||
|
|
||||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||||
"exclude_locations"}
|
"exclude_locations"}
|
||||||
|
|
||||||
|
|
||||||
def create():
|
def create():
|
||||||
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
|
target_folder = local_path("WebHostLib", "static", "generated")
|
||||||
|
os.makedirs(os.path.join(target_folder, "configs"), exist_ok=True)
|
||||||
|
|
||||||
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
|
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
|
||||||
data = {}
|
data = {}
|
||||||
@@ -49,6 +48,11 @@ def create():
|
|||||||
return list(default_value)
|
return list(default_value)
|
||||||
return default_value
|
return default_value
|
||||||
|
|
||||||
|
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||||
|
if not option_type.__doc__:
|
||||||
|
return "Please document me!"
|
||||||
|
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||||
|
|
||||||
weighted_settings = {
|
weighted_settings = {
|
||||||
"baseOptions": {
|
"baseOptions": {
|
||||||
"description": "Generated by https://archipelago.gg/",
|
"description": "Generated by https://archipelago.gg/",
|
||||||
@@ -60,13 +64,17 @@ def create():
|
|||||||
|
|
||||||
for game_name, world in AutoWorldRegister.world_types.items():
|
for game_name, world in AutoWorldRegister.world_types.items():
|
||||||
|
|
||||||
all_options = {**world.options, **Options.per_game_common_options}
|
all_options = {**Options.per_game_common_options, **world.option_definitions}
|
||||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
|
||||||
|
file_data = f.read()
|
||||||
|
res = Template(file_data).render(
|
||||||
options=all_options,
|
options=all_options,
|
||||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||||
dictify_range=dictify_range, default_converter=default_converter,
|
dictify_range=dictify_range, default_converter=default_converter,
|
||||||
)
|
)
|
||||||
|
|
||||||
|
del file_data
|
||||||
|
|
||||||
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
||||||
f.write(res)
|
f.write(res)
|
||||||
|
|
||||||
@@ -88,7 +96,7 @@ def create():
|
|||||||
game_options[option_name] = this_option = {
|
game_options[option_name] = this_option = {
|
||||||
"type": "select",
|
"type": "select",
|
||||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
"description": get_html_doc(option),
|
||||||
"defaultValue": None,
|
"defaultValue": None,
|
||||||
"options": []
|
"options": []
|
||||||
}
|
}
|
||||||
@@ -110,18 +118,18 @@ def create():
|
|||||||
if option.default == "random":
|
if option.default == "random":
|
||||||
this_option["defaultValue"] = "random"
|
this_option["defaultValue"] = "random"
|
||||||
|
|
||||||
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
|
elif issubclass(option, Options.Range):
|
||||||
game_options[option_name] = {
|
game_options[option_name] = {
|
||||||
"type": "range",
|
"type": "range",
|
||||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
"description": get_html_doc(option),
|
||||||
"defaultValue": option.default if hasattr(
|
"defaultValue": option.default if hasattr(
|
||||||
option, "default") and option.default != "random" else option.range_start,
|
option, "default") and option.default != "random" else option.range_start,
|
||||||
"min": option.range_start,
|
"min": option.range_start,
|
||||||
"max": option.range_end,
|
"max": option.range_end,
|
||||||
}
|
}
|
||||||
|
|
||||||
if hasattr(option, "special_range_names"):
|
if issubclass(option, Options.SpecialRange):
|
||||||
game_options[option_name]["type"] = 'special_range'
|
game_options[option_name]["type"] = 'special_range'
|
||||||
game_options[option_name]["value_names"] = {}
|
game_options[option_name]["value_names"] = {}
|
||||||
for key, val in option.special_range_names.items():
|
for key, val in option.special_range_names.items():
|
||||||
@@ -131,22 +139,22 @@ def create():
|
|||||||
game_options[option_name] = {
|
game_options[option_name] = {
|
||||||
"type": "items-list",
|
"type": "items-list",
|
||||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
"description": get_html_doc(option),
|
||||||
}
|
}
|
||||||
|
|
||||||
elif getattr(option, "verify_location_name", False):
|
elif getattr(option, "verify_location_name", False):
|
||||||
game_options[option_name] = {
|
game_options[option_name] = {
|
||||||
"type": "locations-list",
|
"type": "locations-list",
|
||||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
"description": get_html_doc(option),
|
||||||
}
|
}
|
||||||
|
|
||||||
elif hasattr(option, "valid_keys"):
|
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
|
||||||
if option.valid_keys:
|
if option.valid_keys:
|
||||||
game_options[option_name] = {
|
game_options[option_name] = {
|
||||||
"type": "custom-list",
|
"type": "custom-list",
|
||||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
"description": get_html_doc(option),
|
||||||
"options": list(option.valid_keys),
|
"options": list(option.valid_keys),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
flask>=2.1.2
|
flask>=2.2.2
|
||||||
pony>=0.7.16
|
pony>=0.7.16
|
||||||
waitress>=2.1.1
|
waitress>=2.1.2
|
||||||
flask-caching>=1.11.1
|
Flask-Caching>=2.0.1
|
||||||
Flask-Compress>=1.12
|
Flask-Compress>=1.12
|
||||||
Flask-Limiter>=2.4.6
|
Flask-Limiter>=2.6.2
|
||||||
bokeh>=2.4.3
|
bokeh>=2.4.3
|
||||||
|
|||||||
@@ -49,6 +49,12 @@ If you are ready to start randomizing games, or want to start playing your favor
|
|||||||
our discord server at the [Archipelago Discord](https://discord.gg/archipelago). There are always people ready to answer
|
our discord server at the [Archipelago Discord](https://discord.gg/archipelago). There are always people ready to answer
|
||||||
any questions you might have.
|
any questions you might have.
|
||||||
|
|
||||||
|
## What are some common terms I should know?
|
||||||
|
|
||||||
|
As randomizers and multiworld randomizers have been around for a while now there are quite a lot of common terms
|
||||||
|
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
|
||||||
|
to Archipelago and its specific systems please see the [Glossary](/glossary/en).
|
||||||
|
|
||||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||||
|
|
||||||
The best way to get started is to take a look at our code on GitHub
|
The best way to get started is to take a look at our code on GitHub
|
||||||
|
|||||||
94
WebHostLib/static/assets/faq/glossary_en.md
Normal file
94
WebHostLib/static/assets/faq/glossary_en.md
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
# Multiworld Glossary
|
||||||
|
|
||||||
|
There are a lot of common terms used when playing in different game randomizer communities and in multiworld as well.
|
||||||
|
This document serves as a lookup for common terms that may be used by users in the community or in various other
|
||||||
|
documentation.
|
||||||
|
|
||||||
|
## Item
|
||||||
|
Items are what get shuffled around in your world or other worlds that you then receive. This could be a sword, a stat
|
||||||
|
upgrade, a spell, or any other potential receivable for your game.
|
||||||
|
|
||||||
|
## Location
|
||||||
|
Locations are where items are placed in your game. Whenever you interact with a location, you or another player will
|
||||||
|
then receive an item. A location could be a chest, an enemy drop, a shop purchase, or any other interactable that can
|
||||||
|
contain items in your game.
|
||||||
|
|
||||||
|
## Check
|
||||||
|
A check is a common term for when you "check", or pick up, a location. In terms of Archipelago this is usually used for
|
||||||
|
when a player goes to a location and sends its item, or "checks" the location. Players will often reference their now
|
||||||
|
randomized locations as checks.
|
||||||
|
|
||||||
|
## Slot
|
||||||
|
A slot is the player name and number assigned during generation. The number of slots is equal to the number of players,
|
||||||
|
or "worlds", created. Each name must be unique as these are used to identify the slot user.
|
||||||
|
|
||||||
|
## World
|
||||||
|
World in terms of Archipelago can mean multiple things and is used interchangeably in many situations.
|
||||||
|
* During gameplay, a world is a single instance of a game, occupying one player "slot". However,
|
||||||
|
Archipelago allows multiple players to connect to the same slot; then those players can share a world
|
||||||
|
and complete it cooperatively. For games with native cooperative play, you can also play together and
|
||||||
|
share a world that way, usually with only one player connected to the multiworld.
|
||||||
|
* On the programming side, a world typically represents the package that integrates Archipelago with a
|
||||||
|
particular game. For example this could be the entire `worlds/factorio` directory.
|
||||||
|
|
||||||
|
## RNG
|
||||||
|
Acronym for "Random Number Generator." Archipelago uses its own custom Random object with a unique seed per generation,
|
||||||
|
or, if running from source, a seed can be supplied and this seed will control all randomization during generation as all
|
||||||
|
game worlds will have access to it.
|
||||||
|
|
||||||
|
## Seed
|
||||||
|
A "seed" is a number used to initialize a pseudorandom number generator. Whenever you generate a new game on Archipelago
|
||||||
|
this is a new "seed" as it has unique item placement, and you can create multiple "rooms" on the Archipelago site from a
|
||||||
|
single seed. Using the same seed results in the random placement being the same.
|
||||||
|
|
||||||
|
## Room
|
||||||
|
Whenever you generate a seed on the Archipelago website you will be put on a seed page that contains all the seed info
|
||||||
|
with a link to the spoiler if one exists and will show how many unique rooms exist per seed. Each room has its own
|
||||||
|
unique identifier that is separate from the seed. The room page is where you can find information to connect to the
|
||||||
|
multiworld and download any patches if necessary. If you have a particularly fun or interesting seed, and you want to
|
||||||
|
share it with somebody you can link them to this seed page, where they can generate a new room to play it! For seeds
|
||||||
|
generated with race mode enabled, the seed page will only show rooms created by the unique user so the seed page is
|
||||||
|
perfectly safe to share for racing purposes.
|
||||||
|
|
||||||
|
## Logic
|
||||||
|
Base behavior of all seeds generated by Archipelago is they are expected to be completable based on the requirements of
|
||||||
|
the settings. This is done by using "logic" in order to determine valid locations to place items while still being able
|
||||||
|
to reach said location without this item. For the purposes of the randomizer a location is considered "in logic" if you
|
||||||
|
can reach it with your current toolset of items or skills based on settings. Some players are able to obtain locations
|
||||||
|
"out of logic" by performing various glitches or tricks that the settings may not account for and tend to mention this
|
||||||
|
when sending out an item they obtained this way.
|
||||||
|
|
||||||
|
## Progression
|
||||||
|
Certain items will allow access to more locations and are considered progression items as they "progress" the seed.
|
||||||
|
|
||||||
|
## Trash
|
||||||
|
A term used for "filler" items that have no bearing on the generation and are either marginally useful for the player
|
||||||
|
or useless. These items can be very useful depending on the player but are never very important and as such are usually
|
||||||
|
termed trash.
|
||||||
|
|
||||||
|
## Burger King / BK Mode
|
||||||
|
A term used in multiworlds when a player is unable to continue to progress and is awaiting an item. The term came to be
|
||||||
|
after a player, allegedly, was unable to progress during a multiworld and went to Burger King while waiting to receive
|
||||||
|
items from other players.
|
||||||
|
|
||||||
|
* "Logical BK" is when the player is unable to progress according to the settings of their game but may still be able to do
|
||||||
|
things that would be "out of logic" by the generation.
|
||||||
|
|
||||||
|
* "Hard / full BK" is when the player is completely unable to progress even with tricks they may know and are unable to
|
||||||
|
continue to play, aside from doing something like killing enemies for experience or money.
|
||||||
|
|
||||||
|
## Sphere
|
||||||
|
Archipelago calculates the game playthrough by using a "sphere" system where it has a state for each player and checks
|
||||||
|
to see what the players are able to reach with their current items. Any location that is reachable with the current
|
||||||
|
state of items is a "sphere." For the purposes of Archipelago it starts playthrough calculation by distributing sphere 0
|
||||||
|
items which are items that are either forced in the player's inventory by the game or placed in the `start_inventory` in
|
||||||
|
their settings. Sphere 1 is then all accessible locations the players can reach with all the items they received from
|
||||||
|
sphere 0, or their starting inventory. The playthrough continues in this fashion calculating a number of spheres until
|
||||||
|
all players have completed their goal.
|
||||||
|
|
||||||
|
## Scouts / Scouting
|
||||||
|
In some games there are locations that have visible items even if the item itself is unobtainable at the current time.
|
||||||
|
Some games utilize a scouting feature where when the player "sees" the item it will give a free hint for the item in the
|
||||||
|
client letting the players know what the exact item is, since if the item was for that game it would know but the item
|
||||||
|
being foreign is a lot harder to represent visually.
|
||||||
|
|
||||||
53
WebHostLib/static/assets/glossary.js
Normal file
53
WebHostLib/static/assets/glossary.js
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
window.addEventListener('load', () => {
|
||||||
|
const tutorialWrapper = document.getElementById('glossary-wrapper');
|
||||||
|
new Promise((resolve, reject) => {
|
||||||
|
const ajax = new XMLHttpRequest();
|
||||||
|
ajax.onreadystatechange = () => {
|
||||||
|
if (ajax.readyState !== 4) { return; }
|
||||||
|
if (ajax.status === 404) {
|
||||||
|
reject("Sorry, the glossary page is not available in that language yet.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (ajax.status !== 200) {
|
||||||
|
reject("Something went wrong while loading the glossary.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
resolve(ajax.responseText);
|
||||||
|
};
|
||||||
|
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
|
||||||
|
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||||
|
ajax.send();
|
||||||
|
}).then((results) => {
|
||||||
|
// Populate page with HTML generated from markdown
|
||||||
|
showdown.setOption('tables', true);
|
||||||
|
showdown.setOption('strikethrough', true);
|
||||||
|
showdown.setOption('literalMidWordUnderscores', true);
|
||||||
|
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||||
|
adjustHeaderWidth();
|
||||||
|
|
||||||
|
// Reset the id of all header divs to something nicer
|
||||||
|
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
|
||||||
|
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
|
||||||
|
for (let i=0; i < headers.length; i++){
|
||||||
|
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
|
||||||
|
headers[i].setAttribute('id', headerId);
|
||||||
|
headers[i].addEventListener('click', () =>
|
||||||
|
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||||
|
if (scrollTargetIndex > -1) {
|
||||||
|
try{
|
||||||
|
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
|
||||||
|
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
|
||||||
|
} catch(error) {
|
||||||
|
console.error(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}).catch((error) => {
|
||||||
|
console.error(error);
|
||||||
|
tutorialWrapper.innerHTML =
|
||||||
|
`<h2>This page is out of logic!</h2>
|
||||||
|
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -102,9 +102,15 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
|||||||
// td Left
|
// td Left
|
||||||
const tdl = document.createElement('td');
|
const tdl = document.createElement('td');
|
||||||
const label = document.createElement('label');
|
const label = document.createElement('label');
|
||||||
|
label.textContent = `${settings[setting].displayName}: `;
|
||||||
label.setAttribute('for', setting);
|
label.setAttribute('for', setting);
|
||||||
label.setAttribute('data-tooltip', settings[setting].description);
|
|
||||||
label.innerText = `${settings[setting].displayName}:`;
|
const questionSpan = document.createElement('span');
|
||||||
|
questionSpan.classList.add('interactive');
|
||||||
|
questionSpan.setAttribute('data-tooltip', settings[setting].description);
|
||||||
|
questionSpan.innerText = '(?)';
|
||||||
|
|
||||||
|
label.appendChild(questionSpan);
|
||||||
tdl.appendChild(label);
|
tdl.appendChild(label);
|
||||||
tr.appendChild(tdl);
|
tr.appendChild(tdl);
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ window.addEventListener('load', () => {
|
|||||||
games.forEach((game) => {
|
games.forEach((game) => {
|
||||||
const gameTitle = document.createElement('h2');
|
const gameTitle = document.createElement('h2');
|
||||||
gameTitle.innerText = game.gameTitle;
|
gameTitle.innerText = game.gameTitle;
|
||||||
|
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
|
||||||
tutorialDiv.appendChild(gameTitle);
|
tutorialDiv.appendChild(gameTitle);
|
||||||
|
|
||||||
game.tutorials.forEach((tutorial) => {
|
game.tutorials.forEach((tutorial) => {
|
||||||
@@ -65,6 +66,15 @@ window.addEventListener('load', () => {
|
|||||||
showError();
|
showError();
|
||||||
console.error(error);
|
console.error(error);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if we are on an anchor when coming in, and scroll to it.
|
||||||
|
const hash = window.location.hash;
|
||||||
|
if (hash) {
|
||||||
|
const offset = 128; // To account for navbar banner at top of page.
|
||||||
|
window.scrollTo(0, 0);
|
||||||
|
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
|
||||||
|
window.scrollTo(rect.left, rect.top - offset);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
|
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
|
||||||
ajax.send();
|
ajax.send();
|
||||||
|
|||||||
@@ -56,7 +56,3 @@
|
|||||||
#file-input{
|
#file-input{
|
||||||
display: none;
|
display: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
.interactive{
|
|
||||||
color: #ffef00;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -105,3 +105,7 @@ h5, h6{
|
|||||||
margin-bottom: 20px;
|
margin-bottom: 20px;
|
||||||
background-color: #ffff00;
|
background-color: #ffff00;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.interactive{
|
||||||
|
color: #ffef00;
|
||||||
|
}
|
||||||
@@ -14,7 +14,6 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
/* Base styles for the element that has a tooltip */
|
/* Base styles for the element that has a tooltip */
|
||||||
[data-tooltip], .tooltip {
|
[data-tooltip], .tooltip {
|
||||||
position: relative;
|
position: relative;
|
||||||
cursor: pointer;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Base styles for the entire tooltip */
|
/* Base styles for the entire tooltip */
|
||||||
@@ -55,14 +54,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
|
|
||||||
/** Content styles */
|
/** Content styles */
|
||||||
.tooltip:after, [data-tooltip]:after {
|
.tooltip:after, [data-tooltip]:after {
|
||||||
|
width: 260px;
|
||||||
z-index: 10000;
|
z-index: 10000;
|
||||||
padding: 8px;
|
padding: 8px;
|
||||||
width: 160px;
|
|
||||||
border-radius: 4px;
|
border-radius: 4px;
|
||||||
background-color: #000;
|
background-color: #000;
|
||||||
background-color: hsla(0, 0%, 20%, 0.9);
|
background-color: hsla(0, 0%, 20%, 0.9);
|
||||||
color: #fff;
|
color: #fff;
|
||||||
content: attr(data-tooltip);
|
content: attr(data-tooltip);
|
||||||
|
white-space: pre-wrap;
|
||||||
font-size: 14px;
|
font-size: 14px;
|
||||||
line-height: 1.2;
|
line-height: 1.2;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,54 +1,104 @@
|
|||||||
from collections import Counter, defaultdict
|
from collections import Counter, defaultdict
|
||||||
from itertools import cycle
|
from colorsys import hsv_to_rgb
|
||||||
from datetime import datetime, timedelta, date
|
from datetime import datetime, timedelta, date
|
||||||
from math import tau
|
from math import tau
|
||||||
|
import typing
|
||||||
|
|
||||||
from bokeh.embed import components
|
from bokeh.embed import components
|
||||||
from bokeh.palettes import Dark2_8 as palette
|
from bokeh.models import HoverTool
|
||||||
from bokeh.plotting import figure, ColumnDataSource
|
from bokeh.plotting import figure, ColumnDataSource
|
||||||
from bokeh.resources import INLINE
|
from bokeh.resources import INLINE
|
||||||
|
from bokeh.colors import RGB
|
||||||
from flask import render_template
|
from flask import render_template
|
||||||
from pony.orm import select
|
from pony.orm import select
|
||||||
|
|
||||||
from . import app, cache
|
from . import app, cache
|
||||||
from .models import Room
|
from .models import Room
|
||||||
|
|
||||||
|
PLOT_WIDTH = 600
|
||||||
|
|
||||||
def get_db_data():
|
|
||||||
|
def get_db_data(known_games: str) -> typing.Tuple[typing.Dict[str, int], typing.Dict[datetime.date, typing.Dict[str, int]]]:
|
||||||
games_played = defaultdict(Counter)
|
games_played = defaultdict(Counter)
|
||||||
total_games = Counter()
|
total_games = Counter()
|
||||||
cutoff = date.today()-timedelta(days=30000)
|
cutoff = date.today()-timedelta(days=30)
|
||||||
room: Room
|
room: Room
|
||||||
for room in select(room for room in Room if room.creation_time >= cutoff):
|
for room in select(room for room in Room if room.creation_time >= cutoff):
|
||||||
for slot in room.seed.slots:
|
for slot in room.seed.slots:
|
||||||
total_games[slot.game] += 1
|
if slot.game in known_games:
|
||||||
games_played[room.creation_time.date()][slot.game] += 1
|
total_games[slot.game] += 1
|
||||||
|
games_played[room.creation_time.date()][slot.game] += 1
|
||||||
return total_games, games_played
|
return total_games, games_played
|
||||||
|
|
||||||
|
|
||||||
@app.route('/stats')
|
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
|
||||||
@cache.memoize(timeout=60*60) # regen once per hour should be plenty
|
colors = []
|
||||||
def stats():
|
# colors_needed +1 to prevent first and last color being too close to each other
|
||||||
plot = figure(title="Games Played Per Day", x_axis_type='datetime', x_axis_label="Date",
|
colors_needed += 1
|
||||||
y_axis_label="Games Played", sizing_mode="scale_both", width=500, height=500)
|
|
||||||
|
|
||||||
total_games, games_played = get_db_data()
|
for x in range(0, 361, 360 // colors_needed):
|
||||||
|
# a bit of noise on value to add some luminosity difference
|
||||||
|
colors.append(RGB(*(val * 255 for val in hsv_to_rgb(x / 360, 0.8, 0.8 + (x / 1800)))))
|
||||||
|
|
||||||
|
# splice colors for maximum hue contrast.
|
||||||
|
colors = colors[::2] + colors[1::2]
|
||||||
|
|
||||||
|
return colors
|
||||||
|
|
||||||
|
|
||||||
|
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
|
||||||
|
game: str, color: RGB) -> figure:
|
||||||
|
occurences = []
|
||||||
|
days = [day for day, game_data in all_games_data.items() if game_data[game]]
|
||||||
|
for day in days:
|
||||||
|
occurences.append(all_games_data[day][game])
|
||||||
|
data = {
|
||||||
|
"days": [datetime.combine(day, datetime.min.time()) for day in days],
|
||||||
|
"played": occurences
|
||||||
|
}
|
||||||
|
|
||||||
|
plot = figure(
|
||||||
|
title=f"{game} Played Per Day", x_axis_type='datetime', x_axis_label="Date",
|
||||||
|
y_axis_label="Games Played", sizing_mode="scale_both", width=PLOT_WIDTH, height=500,
|
||||||
|
toolbar_location=None, tools="",
|
||||||
|
# setting legend to False seems broken in bokeh currently?
|
||||||
|
# legend=False
|
||||||
|
)
|
||||||
|
|
||||||
|
hover = HoverTool(tooltips=[("Date:", "@days{%F}"), ("Played:", "@played")], formatters={"@days": "datetime"})
|
||||||
|
plot.add_tools(hover)
|
||||||
|
plot.vbar(x="days", top="played", legend_label=game, color=color, source=ColumnDataSource(data=data), width=1)
|
||||||
|
return plot
|
||||||
|
|
||||||
|
|
||||||
|
@app.route('/stats')
|
||||||
|
@cache.memoize(timeout=60 * 60) # regen once per hour should be plenty
|
||||||
|
def stats():
|
||||||
|
from worlds import network_data_package
|
||||||
|
known_games = set(network_data_package["games"])
|
||||||
|
plot = figure(title="Games Played Per Day", x_axis_type='datetime', x_axis_label="Date",
|
||||||
|
y_axis_label="Games Played", sizing_mode="scale_both", width=PLOT_WIDTH, height=500)
|
||||||
|
|
||||||
|
total_games, games_played = get_db_data(known_games)
|
||||||
days = sorted(games_played)
|
days = sorted(games_played)
|
||||||
|
|
||||||
cyc_palette = cycle(palette)
|
color_palette = get_color_palette(len(total_games))
|
||||||
|
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
|
||||||
|
|
||||||
for game in sorted(total_games):
|
for game in sorted(total_games):
|
||||||
occurences = []
|
occurences = []
|
||||||
for day in days:
|
for day in days:
|
||||||
occurences.append(games_played[day][game])
|
occurences.append(games_played[day][game])
|
||||||
plot.line([datetime.combine(day, datetime.min.time()) for day in days],
|
plot.line([datetime.combine(day, datetime.min.time()) for day in days],
|
||||||
occurences, legend_label=game, line_width=2, color=next(cyc_palette))
|
occurences, legend_label=game, line_width=2, color=game_to_color[game])
|
||||||
|
|
||||||
total = sum(total_games.values())
|
total = sum(total_games.values())
|
||||||
pie = figure(plot_height=350, title=f"Games Played in the Last 30 Days (Total: {total})", toolbar_location=None,
|
pie = figure(plot_height=350, title=f"Games Played in the Last 30 Days (Total: {total})", toolbar_location=None,
|
||||||
tools="hover", tooltips=[("Game:", "@games"), ("Played:", "@count")],
|
tools="hover", tooltips=[("Game:", "@games"), ("Played:", "@count")],
|
||||||
sizing_mode="scale_both", width=500, height=500)
|
sizing_mode="scale_both", width=PLOT_WIDTH, height=500, x_range=(-0.5, 1.2))
|
||||||
pie.axis.visible = False
|
pie.axis.visible = False
|
||||||
|
pie.xgrid.visible = False
|
||||||
|
pie.ygrid.visible = False
|
||||||
|
|
||||||
data = {
|
data = {
|
||||||
"games": [],
|
"games": [],
|
||||||
@@ -65,12 +115,15 @@ def stats():
|
|||||||
current_angle += angle
|
current_angle += angle
|
||||||
data["end_angles"].append(current_angle)
|
data["end_angles"].append(current_angle)
|
||||||
|
|
||||||
data["colors"] = [element[1] for element in sorted((game, color) for game, color in
|
data["colors"] = [game_to_color[game] for game in data["games"]]
|
||||||
zip(data["games"], cycle(palette)))]
|
|
||||||
pie.wedge(x=0.5, y=0.5, radius=0.5,
|
pie.wedge(x=0, y=0, radius=0.5,
|
||||||
start_angle="start_angles", end_angle="end_angles", fill_color="colors",
|
start_angle="start_angles", end_angle="end_angles", fill_color="colors",
|
||||||
source=ColumnDataSource(data=data), legend_field="games")
|
source=ColumnDataSource(data=data), legend_field="games")
|
||||||
|
|
||||||
script, charts = components((plot, pie))
|
per_game_charts = [create_game_played_figure(games_played, game, game_to_color[game]) for game in total_games
|
||||||
|
if total_games[game] > 1]
|
||||||
|
|
||||||
|
script, charts = components((plot, pie, *per_game_charts))
|
||||||
return render_template("stats.html", js_resources=INLINE.render_js(), css_resources=INLINE.render_css(),
|
return render_template("stats.html", js_resources=INLINE.render_js(), css_resources=INLINE.render_css(),
|
||||||
chart_data=script, charts=charts)
|
chart_data=script, charts=charts)
|
||||||
|
|||||||
@@ -41,12 +41,11 @@
|
|||||||
<tbody>
|
<tbody>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label for="forfeit_mode">Forfeit Permission:</label>
|
<label for="forfeit_mode">Forfeit Permission:
|
||||||
<span
|
<span class="interactive" data-tooltip="A forfeit releases all remaining items from the locations in your world.">
|
||||||
class="interactive"
|
(?)
|
||||||
data-tooltip="A forfeit releases all remaining items from the locations
|
</span>
|
||||||
in your world.">(?)
|
</label>
|
||||||
</span>
|
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<select name="forfeit_mode" id="forfeit_mode">
|
<select name="forfeit_mode" id="forfeit_mode">
|
||||||
@@ -63,12 +62,11 @@
|
|||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label for="collect_mode">Collect Permission:</label>
|
<label for="collect_mode">Collect Permission:
|
||||||
<span
|
<span class="interactive" data-tooltip="A collect releases all of your remaining items to you from across the multiworld.">
|
||||||
class="interactive"
|
(?)
|
||||||
data-tooltip="A collect releases all of your remaining items to you
|
</span>
|
||||||
from across the multiworld.">(?)
|
</label>
|
||||||
</span>
|
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<select name="collect_mode" id="collect_mode">
|
<select name="collect_mode" id="collect_mode">
|
||||||
@@ -85,12 +83,11 @@
|
|||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label for="remaining_mode">Remaining Permission:</label>
|
<label for="remaining_mode">Remaining Permission:
|
||||||
<span
|
<span class="interactive" data-tooltip="Remaining lists all items still in your world by name only.">
|
||||||
class="interactive"
|
(?)
|
||||||
data-tooltip="Remaining lists all items still in your world by name only."
|
</span>
|
||||||
>(?)
|
</label>
|
||||||
</span>
|
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<select name="remaining_mode" id="remaining_mode">
|
<select name="remaining_mode" id="remaining_mode">
|
||||||
@@ -106,11 +103,11 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label for="item_cheat">Item Cheat:</label>
|
<label for="item_cheat">Item Cheat:
|
||||||
<span
|
<span class="interactive" data-tooltip="Allows players to use the !getitem command.">
|
||||||
class="interactive"
|
(?)
|
||||||
data-tooltip="Allows players to use the !getitem command.">(?)
|
</span>
|
||||||
</span>
|
</label>
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<select name="item_cheat" id="item_cheat">
|
<select name="item_cheat" id="item_cheat">
|
||||||
@@ -131,12 +128,11 @@
|
|||||||
<tbody>
|
<tbody>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label for="hint_cost"> Hint Cost:</label>
|
<label for="hint_cost"> Hint Cost:
|
||||||
<span
|
<span class="interactive" data-tooltip="After gathering this many checks, players can !hint <itemname> to get the location of that hint item.">
|
||||||
class="interactive"
|
(?)
|
||||||
data-tooltip="After gathering this many checks, players can !hint <itemname>
|
</span>
|
||||||
to get the location of that hint item.">(?)
|
</label>
|
||||||
</span>
|
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<select name="hint_cost" id="hint_cost">
|
<select name="hint_cost" id="hint_cost">
|
||||||
@@ -150,11 +146,11 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label for="server_password">Server Password:</label>
|
<label for="server_password">Server Password:
|
||||||
<span
|
<span class="interactive" data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">
|
||||||
class="interactive"
|
(?)
|
||||||
data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">(?)
|
</span>
|
||||||
</span>
|
</label>
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<input id="server_password" name="server_password">
|
<input id="server_password" name="server_password">
|
||||||
@@ -162,23 +158,22 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label for="plando_options">Plando Options:</label>
|
Plando Options:
|
||||||
<span
|
<span class="interactive" data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">
|
||||||
class="interactive"
|
(?)
|
||||||
data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">(?)
|
|
||||||
</span>
|
</span>
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<input type="checkbox" name="plando_bosses" value="bosses" checked>
|
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
|
||||||
<label for="plando_bosses">Bosses</label><br>
|
<label for="plando_bosses">Bosses</label><br>
|
||||||
|
|
||||||
<input type="checkbox" name="plando_items" value="items" checked>
|
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
|
||||||
<label for="plando_items">Items</label><br>
|
<label for="plando_items">Items</label><br>
|
||||||
|
|
||||||
<input type="checkbox" name="plando_connections" value="connections" checked>
|
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
|
||||||
<label for="plando_connections">Connections</label><br>
|
<label for="plando_connections">Connections</label><br>
|
||||||
|
|
||||||
<input type="checkbox" name="plando_texts" value="texts" checked>
|
<input type="checkbox" id="plando_texts" name="plando_texts" value="texts" checked>
|
||||||
<label for="plando_texts">Text</label>
|
<label for="plando_texts">Text</label>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|||||||
17
WebHostLib/templates/glossary.html
Normal file
17
WebHostLib/templates/glossary.html
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
{% extends 'pageWrapper.html' %}
|
||||||
|
|
||||||
|
{% block head %}
|
||||||
|
{% include 'header/grassHeader.html' %}
|
||||||
|
<title>Glossary</title>
|
||||||
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||||
|
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||||
|
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||||
|
crossorigin="anonymous"></script>
|
||||||
|
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/glossary.js") }}"></script>
|
||||||
|
{% endblock %}
|
||||||
|
|
||||||
|
{% block body %}
|
||||||
|
<div id="glossary-wrapper" data-lang="{{ lang }}" class="markdown">
|
||||||
|
<!-- Content generated by JavaScript -->
|
||||||
|
</div>
|
||||||
|
{% endblock %}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
{% import "macros.html" as macros %}
|
{% import "macros.html" as macros %}
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Multiworld {{ room.id|suuid }}</title>
|
<title>Multiworld {{ room.id|suuid }}</title>
|
||||||
|
{% if should_refresh %}<meta http-equiv="refresh" content="2">{% endif %}
|
||||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostRoom.css") }}"/>
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostRoom.css") }}"/>
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|
||||||
@@ -16,9 +17,9 @@
|
|||||||
This room has a <a href="{{ url_for("getTracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
This room has a <a href="{{ url_for("getTracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
||||||
<br />
|
<br />
|
||||||
{% endif %}
|
{% endif %}
|
||||||
This room will be closed after {{ room.timeout//60//60 }} hours of inactivity. Should you wish to continue
|
The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.
|
||||||
later,
|
Should you wish to continue later,
|
||||||
you can simply refresh this page and the server will be started again.<br>
|
anyone can simply refresh this page and the server will resume.<br>
|
||||||
{% if room.last_port %}
|
{% if room.last_port %}
|
||||||
You can connect to this room by using <span class="interactive"
|
You can connect to this room by using <span class="interactive"
|
||||||
data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
|
data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
|
||||||
|
|||||||
@@ -6,8 +6,6 @@
|
|||||||
-
|
-
|
||||||
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
|
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
|
||||||
-
|
-
|
||||||
<a href="https://github.com/ArchipelagoMW/Archipelago/wiki">Wiki</a>
|
|
||||||
-
|
|
||||||
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">Contributors</a>
|
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">Contributors</a>
|
||||||
-
|
-
|
||||||
<a href="https://github.com/ArchipelagoMW/Archipelago/issues">Bug Report</a>
|
<a href="https://github.com/ArchipelagoMW/Archipelago/issues">Bug Report</a>
|
||||||
|
|||||||
@@ -40,9 +40,12 @@
|
|||||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||||
Download APSM64EX File...</a>
|
Download APSM64EX File...</a>
|
||||||
{% elif patch.game in ["A Link to the Past", "Secret of Evermore", "Super Metroid", "SMZ3"] %}
|
{% elif patch.game | supports_apdeltapatch %}
|
||||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||||
Download Patch File...</a>
|
Download Patch File...</a>
|
||||||
|
{% elif patch.game == "Dark Souls III" %}
|
||||||
|
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||||
|
Download JSON File...</a>
|
||||||
{% else %}
|
{% else %}
|
||||||
No file to download for this game.
|
No file to download for this game.
|
||||||
{% endif %}
|
{% endif %}
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
<li><a href="/user-content">User Content</a></li>
|
<li><a href="/user-content">User Content</a></li>
|
||||||
<li><a href="/weighted-settings">Weighted Settings Page</a></li>
|
<li><a href="/weighted-settings">Weighted Settings Page</a></li>
|
||||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||||
|
<li><a href="/glossary/en">Glossary</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<h2>Game Info Pages</h2>
|
<h2>Game Info Pages</h2>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Player Settings</title>
|
<title>Supported Games</title>
|
||||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/supportedGames.css") }}" />
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/supportedGames.css") }}" />
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
@@ -10,15 +10,21 @@
|
|||||||
{% include 'header/oceanHeader.html' %}
|
{% include 'header/oceanHeader.html' %}
|
||||||
<div id="games" class="markdown">
|
<div id="games" class="markdown">
|
||||||
<h1>Currently Supported Games</h1>
|
<h1>Currently Supported Games</h1>
|
||||||
{% for game_name, world in worlds.items() | sort(attribute=0) %}
|
{% for game_name in worlds | title_sorted %}
|
||||||
|
{% set world = worlds[game_name] %}
|
||||||
<h2>{{ game_name }}</h2>
|
<h2>{{ game_name }}</h2>
|
||||||
<p>
|
<p>
|
||||||
{{ world.__doc__ | default("No description provided.", true) }}<br />
|
{{ world.__doc__ | default("No description provided.", true) }}<br />
|
||||||
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
|
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
|
||||||
|
{% if world.web.tutorials %}
|
||||||
<span class="link-spacer">|</span>
|
<span class="link-spacer">|</span>
|
||||||
|
<a href="{{ url_for("tutorial_landing") }}#{{ game_name }}">Setup Guides</a>
|
||||||
|
{% endif %}
|
||||||
{% if world.web.settings_page is string %}
|
{% if world.web.settings_page is string %}
|
||||||
|
<span class="link-spacer">|</span>
|
||||||
<a href="{{ world.web.settings_page }}">Settings Page</a>
|
<a href="{{ world.web.settings_page }}">Settings Page</a>
|
||||||
{% elif world.web.settings_page %}
|
{% elif world.web.settings_page %}
|
||||||
|
<span class="link-spacer">|</span>
|
||||||
<a href="{{ url_for("player_settings", game=game_name) }}">Settings Page</a>
|
<a href="{{ url_for("player_settings", game=game_name) }}">Settings Page</a>
|
||||||
{% endif %}
|
{% endif %}
|
||||||
{% if world.web.bug_report_page %}
|
{% if world.web.bug_report_page %}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ from worlds.alttp import Items
|
|||||||
from WebHostLib import app, cache, Room
|
from WebHostLib import app, cache, Room
|
||||||
from Utils import restricted_loads
|
from Utils import restricted_loads
|
||||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||||
from MultiServer import get_item_name_from_id, Context
|
from MultiServer import Context
|
||||||
from NetUtils import SlotType
|
from NetUtils import SlotType
|
||||||
|
|
||||||
alttp_icons = {
|
alttp_icons = {
|
||||||
@@ -987,10 +987,10 @@ def getTracker(tracker: UUID):
|
|||||||
if game_state == 30:
|
if game_state == 30:
|
||||||
inventory[team][player][106] = 1 # Triforce
|
inventory[team][player][106] = 1 # Triforce
|
||||||
|
|
||||||
player_big_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1) if playernumber not in groups}
|
player_big_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
|
||||||
player_small_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1) if playernumber not in groups}
|
player_small_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
|
||||||
for loc_data in locations.values():
|
for loc_data in locations.values():
|
||||||
for values in loc_data.values():
|
for values in loc_data.values():
|
||||||
item_id, item_player, flags = values
|
item_id, item_player, flags = values
|
||||||
|
|
||||||
if item_id in ids_big_key:
|
if item_id in ids_big_key:
|
||||||
@@ -1021,7 +1021,7 @@ def getTracker(tracker: UUID):
|
|||||||
for (team, player), data in multisave.get("video", []):
|
for (team, player), data in multisave.get("video", []):
|
||||||
video[(team, player)] = data
|
video[(team, player)] = data
|
||||||
|
|
||||||
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
|
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||||
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
|
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
|
||||||
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=alttp_icons,
|
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=alttp_icons,
|
||||||
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
|
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
|
||||||
|
|||||||
@@ -80,6 +80,11 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
|||||||
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
||||||
player_id=int(slot_id[1:]), game="Ocarina of Time"))
|
player_id=int(slot_id[1:]), game="Ocarina of Time"))
|
||||||
|
|
||||||
|
elif file.filename.endswith(".json"):
|
||||||
|
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('-', 3)
|
||||||
|
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
||||||
|
player_id=int(slot_id[1:]), game="Dark Souls III"))
|
||||||
|
|
||||||
elif file.filename.endswith(".txt"):
|
elif file.filename.endswith(".txt"):
|
||||||
spoiler = zfile.open(file, "r").read().decode("utf-8-sig")
|
spoiler = zfile.open(file, "r").read().decode("utf-8-sig")
|
||||||
|
|
||||||
|
|||||||
@@ -97,6 +97,11 @@ local extensionConsumableLookup = {
|
|||||||
[443] = 0x3F
|
[443] = 0x3F
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local noOverworldItemsLookup = {
|
||||||
|
[499] = 0x2B,
|
||||||
|
[500] = 0x12,
|
||||||
|
}
|
||||||
|
|
||||||
local itemMessages = {}
|
local itemMessages = {}
|
||||||
local consumableStacks = nil
|
local consumableStacks = nil
|
||||||
local prevstate = ""
|
local prevstate = ""
|
||||||
@@ -341,7 +346,7 @@ function processBlock(block)
|
|||||||
-- This is a key item
|
-- This is a key item
|
||||||
memoryLocation = memoryLocation - 0x0E0
|
memoryLocation = memoryLocation - 0x0E0
|
||||||
wU8(memoryLocation, 0x01)
|
wU8(memoryLocation, 0x01)
|
||||||
elseif v >= 0x1E0 then
|
elseif v >= 0x1E0 and v <= 0x1F2 then
|
||||||
-- This is a movement item
|
-- This is a movement item
|
||||||
-- Minus Offset (0x100) - movement offset (0xE0)
|
-- Minus Offset (0x100) - movement offset (0xE0)
|
||||||
memoryLocation = memoryLocation - 0x1E0
|
memoryLocation = memoryLocation - 0x1E0
|
||||||
@@ -351,7 +356,10 @@ function processBlock(block)
|
|||||||
else
|
else
|
||||||
wU8(memoryLocation, 0x01)
|
wU8(memoryLocation, 0x01)
|
||||||
end
|
end
|
||||||
|
elseif v >= 0x1F3 and v <= 0x1F4 then
|
||||||
|
-- NoOverworld special items
|
||||||
|
memoryLocation = noOverworldItemsLookup[v]
|
||||||
|
wU8(memoryLocation, 0x01)
|
||||||
elseif v >= 0x16C and v <= 0x1AF then
|
elseif v >= 0x16C and v <= 0x1AF then
|
||||||
-- This is a gold item
|
-- This is a gold item
|
||||||
amountToAdd = goldLookup[v]
|
amountToAdd = goldLookup[v]
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ local socket = require("socket")
|
|||||||
local json = require('json')
|
local json = require('json')
|
||||||
local math = require('math')
|
local math = require('math')
|
||||||
|
|
||||||
local last_modified_date = '2022-05-25' -- Should be the last modified date
|
local last_modified_date = '2022-07-24' -- Should be the last modified date
|
||||||
local script_version = 1
|
local script_version = 2
|
||||||
|
|
||||||
--------------------------------------------------
|
--------------------------------------------------
|
||||||
-- Heavily modified form of RiptideSage's tracker
|
-- Heavily modified form of RiptideSage's tracker
|
||||||
@@ -1723,6 +1723,11 @@ function get_death_state()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function kill_link()
|
function kill_link()
|
||||||
|
-- market entrance: 27/28/29
|
||||||
|
-- outside ToT: 35/36/37.
|
||||||
|
-- if killed on these scenes the game crashes, so we wait until not on this screen.
|
||||||
|
local scene = global_context:rawget('cur_scene'):rawget()
|
||||||
|
if scene == 27 or scene == 28 or scene == 29 or scene == 35 or scene == 36 or scene == 37 then return end
|
||||||
mainmemory.write_u16_be(0x11A600, 0)
|
mainmemory.write_u16_be(0x11A600, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1824,13 +1829,15 @@ function main()
|
|||||||
elseif (curstate == STATE_UNINITIALIZED) then
|
elseif (curstate == STATE_UNINITIALIZED) then
|
||||||
if (frame % 60 == 0) then
|
if (frame % 60 == 0) then
|
||||||
server:settimeout(2)
|
server:settimeout(2)
|
||||||
print("Attempting to connect")
|
|
||||||
local client, timeout = server:accept()
|
local client, timeout = server:accept()
|
||||||
if timeout == nil then
|
if timeout == nil then
|
||||||
print('Initial Connection Made')
|
print('Initial Connection Made')
|
||||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||||
ootSocket = client
|
ootSocket = client
|
||||||
ootSocket:settimeout(0)
|
ootSocket:settimeout(0)
|
||||||
|
else
|
||||||
|
print('Connection failed, ensure OoTClient is running and rerun oot_connector.lua')
|
||||||
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
25
docs/apworld specification.md
Normal file
25
docs/apworld specification.md
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
# apworld Specification
|
||||||
|
|
||||||
|
Archipelago depends on worlds to provide game-specific details like items, locations and output generation.
|
||||||
|
Those are located in the `worlds/` folder (source) or `<insall dir>/lib/worlds/` (when installed).
|
||||||
|
See [world api.md](world api.md) for details.
|
||||||
|
|
||||||
|
apworld provides a way to package and ship a world that is not part of the main distribution by placing a `*.apworld`
|
||||||
|
file into the worlds folder.
|
||||||
|
|
||||||
|
|
||||||
|
## File Format
|
||||||
|
|
||||||
|
apworld files are zip archives with the case-sensitive file ending `.apworld`.
|
||||||
|
The zip has to contain a folder with the same name as the zip, case-sensitive, that contains what would normally be in
|
||||||
|
the world's folder in `worlds/`. I.e. `worlds/ror2.apworld` containing `ror2/__init__.py`.
|
||||||
|
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
No metadata is specified yet.
|
||||||
|
|
||||||
|
|
||||||
|
## Extra Data
|
||||||
|
|
||||||
|
The zip can contain arbitrary files in addition what was specified above.
|
||||||
11
docs/code_of_conduct.md
Normal file
11
docs/code_of_conduct.md
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
# Code of Conduct
|
||||||
|
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
|
||||||
|
|
||||||
|
* Be welcoming and inclusive in tone and language.
|
||||||
|
* Be respectful of others and their abilities.
|
||||||
|
* Show empathy when speaking with others.
|
||||||
|
* Be gracious and accept feedback and constructive criticism.
|
||||||
|
|
||||||
|
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private ones, such as private messaging or emails.
|
||||||
|
|
||||||
|
Any incidents of abuse may be reported directly to ijwu at hmfarran@gmail.com.
|
||||||
12
docs/contributing.md
Normal file
12
docs/contributing.md
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
# Contributing
|
||||||
|
Contributions are welcome. We have a few requests of any new contributors.
|
||||||
|
|
||||||
|
* Ensure that all changes which affect logic are covered by unit tests.
|
||||||
|
* Do not introduce any unit test failures/regressions.
|
||||||
|
* Follow styling as designated in our [styling documentation](/docs/style.md).
|
||||||
|
|
||||||
|
Otherwise, we tend to judge code on a case to case basis.
|
||||||
|
|
||||||
|
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see
|
||||||
|
[the docs folder](docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev
|
||||||
|
channel in our [Discord](https://archipelago.gg/discord).
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 374 KiB |
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 82 KiB |
BIN
docs/network diagram/network diagram.jpg
Normal file
BIN
docs/network diagram/network diagram.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 526 KiB |
@@ -8,6 +8,15 @@ flowchart LR
|
|||||||
CC[CommonClient.py]
|
CC[CommonClient.py]
|
||||||
AS <-- WebSockets --> CC
|
AS <-- WebSockets --> CC
|
||||||
|
|
||||||
|
subgraph "Starcraft 2"
|
||||||
|
SC2[Starcraft 2 Game Client]
|
||||||
|
SC2C[Starcraft2Client.py]
|
||||||
|
SC2AI[apsc2 Python Package]
|
||||||
|
|
||||||
|
SC2C <--> SC2AI <-- WebSockets --> SC2
|
||||||
|
end
|
||||||
|
CC <-- Integrated --> SC2C
|
||||||
|
|
||||||
%% ChecksFinder
|
%% ChecksFinder
|
||||||
subgraph ChecksFinder
|
subgraph ChecksFinder
|
||||||
CFC[ChecksFinderClient]
|
CFC[ChecksFinderClient]
|
||||||
@@ -60,6 +69,12 @@ flowchart LR
|
|||||||
end
|
end
|
||||||
SNI <-- Various, depending on SNES device --> SMZ
|
SNI <-- Various, depending on SNES device --> SMZ
|
||||||
|
|
||||||
|
%% Donkey Kong Country 3
|
||||||
|
subgraph Donkey Kong Country 3
|
||||||
|
DK3[SNES]
|
||||||
|
end
|
||||||
|
SNI <-- Various, depending on SNES device --> DK3
|
||||||
|
|
||||||
%% Native Clients or Games
|
%% Native Clients or Games
|
||||||
%% Games or clients which compile to native or which the client is integrated in the game.
|
%% Games or clients which compile to native or which the client is integrated in the game.
|
||||||
subgraph "Native"
|
subgraph "Native"
|
||||||
@@ -72,12 +87,16 @@ flowchart LR
|
|||||||
V6[VVVVVV]
|
V6[VVVVVV]
|
||||||
MT[Meritous]
|
MT[Meritous]
|
||||||
TW[The Witness]
|
TW[The Witness]
|
||||||
|
SA2B[Sonic Adventure 2: Battle]
|
||||||
|
DS3[Dark Souls 3]
|
||||||
|
|
||||||
APCLIENTPP <--> SOE
|
APCLIENTPP <--> SOE
|
||||||
APCLIENTPP <--> MT
|
APCLIENTPP <--> MT
|
||||||
APCLIENTPP <-- The Witness Randomizer --> TW
|
APCLIENTPP <-- The Witness Randomizer --> TW
|
||||||
|
APCLIENTPP <--> DS3
|
||||||
APCPP <--> SM64
|
APCPP <--> SM64
|
||||||
APCPP <--> V6
|
APCPP <--> V6
|
||||||
|
APCPP <--> SA2B
|
||||||
end
|
end
|
||||||
SOE <--> SNI <-- Various, depending on SNES device --> SOESNES
|
SOE <--> SNI <-- Various, depending on SNES device --> SOESNES
|
||||||
AS <-- WebSockets --> APCLIENTPP
|
AS <-- WebSockets --> APCLIENTPP
|
||||||
1
docs/network diagram/network diagram.svg
Normal file
1
docs/network diagram/network diagram.svg
Normal file
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 92 KiB |
@@ -13,9 +13,18 @@ These steps should be followed in order to establish a gameplay connection with
|
|||||||
|
|
||||||
In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet.
|
In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet.
|
||||||
|
|
||||||
There are libraries available that implement this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java), [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) and [C++](https://github.com/black-sliver/apclientpp)
|
There are also a number of community-supported libraries available that implement this network protocol to make integrating with Archipelago easier.
|
||||||
|
|
||||||
For Super Nintendo games there are clients available in either [Node](https://github.com/ArchipelagoMW/SuperNintendoClient) or [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py), There are also game specific clients available for [The Legend of Zelda: Ocarina of Time](https://github.com/ArchipelagoMW/Z5Client) or [Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)
|
| Language/Runtime | Project | Remarks |
|
||||||
|
|-------------------------------|----------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------|
|
||||||
|
| Python | [Archipelago CommonClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py) | |
|
||||||
|
| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
|
||||||
|
| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
|
||||||
|
| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
|
||||||
|
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | almost-header-only |
|
||||||
|
| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
|
||||||
|
| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
|
||||||
|
| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
|
||||||
|
|
||||||
## Synchronizing Items
|
## Synchronizing Items
|
||||||
When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
|
When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
|
||||||
@@ -152,7 +161,8 @@ The arguments for RoomUpdate are identical to [RoomInfo](#RoomInfo) barring:
|
|||||||
All arguments for this packet are optional, only changes are sent.
|
All arguments for this packet are optional, only changes are sent.
|
||||||
|
|
||||||
### Print
|
### Print
|
||||||
Sent to clients purely to display a message to the player.
|
Sent to clients purely to display a message to the player.
|
||||||
|
* *Deprecation warning: clients that connect with version 0.3.5 or higher will nolonger recieve Print packets, instead all messsages are send as [PrintJSON](#PrintJSON)*
|
||||||
#### Arguments
|
#### Arguments
|
||||||
| Name | Type | Notes |
|
| Name | Type | Notes |
|
||||||
| ---- | ---- | ----- |
|
| ---- | ---- | ----- |
|
||||||
@@ -164,10 +174,21 @@ Sent to clients purely to display a message to the player. This packet differs f
|
|||||||
| Name | Type | Notes |
|
| Name | Type | Notes |
|
||||||
| ---- | ---- | ----- |
|
| ---- | ---- | ----- |
|
||||||
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
|
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
|
||||||
| type | str | May be present to indicate the nature of this message. Known types are Hint and ItemSend. |
|
| type | str | May be present to indicate the [PrintJsonType](#PrintJsonType) of this message. |
|
||||||
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
|
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
|
||||||
| item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
|
| item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
|
||||||
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
|
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
|
||||||
|
| countdown | int | Is present if type is `Countdown`, denotes the amount of seconds remaining on the countdown. |
|
||||||
|
|
||||||
|
##### PrintJsonType
|
||||||
|
PrintJsonType indicates the type of [PrintJson](#PrintJson) packet, different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown type the data's list\[[JSONMessagePart](#JSONMessagePart)\] should still be printed as normal.
|
||||||
|
|
||||||
|
Currently defined types are:
|
||||||
|
| Type | Notes |
|
||||||
|
| ---- | ----- |
|
||||||
|
| ItemSend | The message is in response to a player receiving an item. |
|
||||||
|
| Hint | The message is in response to a player hinting. |
|
||||||
|
| Countdown | The message contains information about the current server Countdown. |
|
||||||
|
|
||||||
### DataPackage
|
### DataPackage
|
||||||
Sent to clients to provide what is known as a 'data package' which contains information to enable a client to most easily communicate with the Archipelago server. Contents include things like location id to name mappings, among others; see [Data Package Contents](#Data-Package-Contents) for more info.
|
Sent to clients to provide what is known as a 'data package' which contains information to enable a client to most easily communicate with the Archipelago server. Contents include things like location id to name mappings, among others; see [Data Package Contents](#Data-Package-Contents) for more info.
|
||||||
@@ -191,8 +212,23 @@ Sent to clients after a client requested this message be sent to them, more info
|
|||||||
### InvalidPacket
|
### InvalidPacket
|
||||||
Sent to clients if the server caught a problem with a packet. This only occurs for errors that are explicitly checked for.
|
Sent to clients if the server caught a problem with a packet. This only occurs for errors that are explicitly checked for.
|
||||||
|
|
||||||
|
#### Arguments
|
||||||
|
| Name | Type | Notes |
|
||||||
|
| ---- | ---- | ----- |
|
||||||
|
| type | str | The [PacketProblemType](#PacketProblemType) that was detected in the packet. |
|
||||||
|
| original_cmd | Optional[str] | The `cmd` argument of the faulty packet, will be `None` if the `cmd` failed to be parsed. |
|
||||||
|
| text | str | A descriptive message of the problem at hand. |
|
||||||
|
|
||||||
|
##### PacketProblemType
|
||||||
|
`PacketProblemType` indicates the type of problem that was detected in the faulty packet, the known problem types are below but others may be added in the future.
|
||||||
|
|
||||||
|
| Type | Notes |
|
||||||
|
| ---- | ----- |
|
||||||
|
| cmd | `cmd` argument of the faulty packet that could not be parsed correctly. |
|
||||||
|
| arguments | Arguments of the faulty packet which were not correct. |
|
||||||
|
|
||||||
### Retrieved
|
### Retrieved
|
||||||
Sent to clients as a response the a [Get](#Get) package
|
Sent to clients as a response the a [Get](#Get) package.
|
||||||
#### Arguments
|
#### Arguments
|
||||||
| Name | Type | Notes |
|
| Name | Type | Notes |
|
||||||
| ---- | ---- | ----- |
|
| ---- | ---- | ----- |
|
||||||
@@ -486,7 +522,7 @@ Color options:
|
|||||||
* green_bg
|
* green_bg
|
||||||
* yellow_bg
|
* yellow_bg
|
||||||
* blue_bg
|
* blue_bg
|
||||||
* purple_bg
|
* magenta_bg
|
||||||
* cyan_bg
|
* cyan_bg
|
||||||
* white_bg
|
* white_bg
|
||||||
|
|
||||||
|
|||||||
63
docs/running from source.md
Normal file
63
docs/running from source.md
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
# Running From Source
|
||||||
|
|
||||||
|
If you just want to play and there is a compiled version available on the
|
||||||
|
[Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases),
|
||||||
|
use that version. These steps are for developers or platforms without compiled releases available.
|
||||||
|
|
||||||
|
## General
|
||||||
|
|
||||||
|
What you'll need:
|
||||||
|
* Python 3.8.7 or newer
|
||||||
|
* pip (Depending on platform may come included)
|
||||||
|
* A C compiler
|
||||||
|
* possibly optional, read OS-specific sections
|
||||||
|
|
||||||
|
Then run any of the starting point scripts, like Generate.py, and the included ModuleUpdater should prompt to install or update the
|
||||||
|
required modules and after pressing enter proceed to install everything automatically.
|
||||||
|
After this, you should be able to run the programs.
|
||||||
|
|
||||||
|
|
||||||
|
## Windows
|
||||||
|
|
||||||
|
Recommended steps
|
||||||
|
* Download and install a "Windows installer (64-bit)" from the [Python download page](https://www.python.org/downloads)
|
||||||
|
* Download and install full Visual Studio from
|
||||||
|
[Visual Studio Downloads](https://visualstudio.microsoft.com/downloads/)
|
||||||
|
or an older "Build Tools for Visual Studio" from
|
||||||
|
[Visual Studio Older Downloads](https://visualstudio.microsoft.com/vs/older-downloads/).
|
||||||
|
|
||||||
|
* Refer to [Windows Compilers on the python wiki](https://wiki.python.org/moin/WindowsCompilers) for details
|
||||||
|
* This step is optional. Pre-compiled modules are pinned on
|
||||||
|
[Discord in #archipelago-dev](https://discord.com/channels/731205301247803413/731214280439103580/905154456377757808)
|
||||||
|
|
||||||
|
* It is recommended to use [PyCharm IDE](https://www.jetbrains.com/pycharm/)
|
||||||
|
* Run Generate.py which will prompt installation of missing modules, press enter to confirm
|
||||||
|
|
||||||
|
|
||||||
|
## macOS
|
||||||
|
|
||||||
|
Refer to [Guide to Run Archipelago from Source Code on macOS](../worlds/generic/docs/mac_en.md).
|
||||||
|
|
||||||
|
|
||||||
|
## Optional: A Link to the Past Enemizer
|
||||||
|
|
||||||
|
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
|
||||||
|
error if it is required.
|
||||||
|
|
||||||
|
You can get the latest Enemizer release at [Enemizer Github releases](https://github.com/Ijwu/Enemizer/releases).
|
||||||
|
It should be dropped as "EnemizerCLI" into the root folder of the project. Alternatively, you can point the Enemizer
|
||||||
|
setting in host.yaml at your Enemizer executable.
|
||||||
|
|
||||||
|
|
||||||
|
## Optional: SNI
|
||||||
|
|
||||||
|
SNI is required to use SNIClient. If not integrated into the project, it has to be started manually.
|
||||||
|
|
||||||
|
You can get the latest SNI release at [SNI Github releases](https://github.com/alttpo/sni/releases).
|
||||||
|
It should be dropped as "SNI" into the root folder of the project. Alternatively, you can point the sni setting in
|
||||||
|
host.yaml at your SNI folder.
|
||||||
|
|
||||||
|
|
||||||
|
## Running tests
|
||||||
|
|
||||||
|
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.
|
||||||
49
docs/style.md
Normal file
49
docs/style.md
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
# Style Guide
|
||||||
|
|
||||||
|
## Generic
|
||||||
|
|
||||||
|
* This guide can be ignored for data files that are not to be viewed in an editor.
|
||||||
|
* 120 character per line for all source files.
|
||||||
|
* Avoid white space errors like trailing spaces.
|
||||||
|
|
||||||
|
|
||||||
|
## Python Code
|
||||||
|
|
||||||
|
* We mostly follow [PEP8](https://peps.python.org/pep-0008/). Read below to see the differences.
|
||||||
|
* 120 characters per line. PyCharm does this automatically, other editors can be configured for it.
|
||||||
|
* Strings in core code will be `"strings"`. In other words: double quote your strings.
|
||||||
|
* Strings in worlds should use double quotes as well, but imported code may differ.
|
||||||
|
* Prefer [format string literals](https://peps.python.org/pep-0498/) over string concatenation,
|
||||||
|
use single quotes inside them: `f"Like {dct['key']}"`
|
||||||
|
* Use type annotation where possible.
|
||||||
|
|
||||||
|
|
||||||
|
## Markdown
|
||||||
|
|
||||||
|
* We almost follow [Google's styleguide](https://google.github.io/styleguide/docguide/style.html).
|
||||||
|
Read below for differences.
|
||||||
|
* For existing documents, try to follow its style or ask to completely reformat it.
|
||||||
|
* 120 characters per line.
|
||||||
|
* One space between bullet/number and text.
|
||||||
|
* No lazy numbering.
|
||||||
|
|
||||||
|
|
||||||
|
## HTML
|
||||||
|
|
||||||
|
* Indent with 2 spaces for new code.
|
||||||
|
* kebab-case for ids and classes.
|
||||||
|
|
||||||
|
|
||||||
|
## CSS
|
||||||
|
|
||||||
|
* Indent with 2 spaces for new code.
|
||||||
|
* `{` on the same line as the selector.
|
||||||
|
* No space between selector and `{`.
|
||||||
|
|
||||||
|
|
||||||
|
## JS
|
||||||
|
|
||||||
|
* Indent with 2 spaces.
|
||||||
|
* Indent `case` inside `switch ` with 2 spaces.
|
||||||
|
* Use single quotes.
|
||||||
|
* Semicolons are required after every statement.
|
||||||
@@ -86,7 +86,7 @@ inside a World object.
|
|||||||
|
|
||||||
Players provide customized settings for their World in the form of yamls.
|
Players provide customized settings for their World in the form of yamls.
|
||||||
Those are accessible through `self.world.<option_name>[self.player]`. A dict
|
Those are accessible through `self.world.<option_name>[self.player]`. A dict
|
||||||
of valid options has to be provided in `self.options`. Options are automatically
|
of valid options has to be provided in `self.option_definitions`. Options are automatically
|
||||||
added to the `World` object for easy access.
|
added to the `World` object for easy access.
|
||||||
|
|
||||||
### World Options
|
### World Options
|
||||||
@@ -236,7 +236,7 @@ class MyGameLocation(Location):
|
|||||||
game: str = "My Game"
|
game: str = "My Game"
|
||||||
|
|
||||||
# override constructor to automatically mark event locations as such
|
# override constructor to automatically mark event locations as such
|
||||||
def __init__(self, player: int, name = '', code = None, parent = None):
|
def __init__(self, player: int, name = "", code = None, parent = None):
|
||||||
super(MyGameLocation, self).__init__(player, name, code, parent)
|
super(MyGameLocation, self).__init__(player, name, code, parent)
|
||||||
self.event = code is None
|
self.event = code is None
|
||||||
```
|
```
|
||||||
@@ -252,7 +252,7 @@ to describe it and a `display_name` property for display on the website and in
|
|||||||
spoiler logs.
|
spoiler logs.
|
||||||
|
|
||||||
The actual name as used in the yaml is defined in a `dict[str, Option]`, that is
|
The actual name as used in the yaml is defined in a `dict[str, Option]`, that is
|
||||||
assigned to the world under `self.options`.
|
assigned to the world under `self.option_definitions`.
|
||||||
|
|
||||||
Common option types are `Toggle`, `DefaultOnToggle`, `Choice`, `Range`.
|
Common option types are `Toggle`, `DefaultOnToggle`, `Choice`, `Range`.
|
||||||
For more see `Options.py` in AP's base directory.
|
For more see `Options.py` in AP's base directory.
|
||||||
@@ -328,7 +328,7 @@ from .Options import mygame_options # import the options dict
|
|||||||
|
|
||||||
class MyGameWorld(World):
|
class MyGameWorld(World):
|
||||||
#...
|
#...
|
||||||
options = mygame_options # assign the options dict to the world
|
option_definitions = mygame_options # assign the options dict to the world
|
||||||
#...
|
#...
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -365,7 +365,7 @@ class MyGameLocation(Location): # or from Locations import MyGameLocation
|
|||||||
class MyGameWorld(World):
|
class MyGameWorld(World):
|
||||||
"""Insert description of the world/game here."""
|
"""Insert description of the world/game here."""
|
||||||
game: str = "My Game" # name of the game/world
|
game: str = "My Game" # name of the game/world
|
||||||
options = mygame_options # options the player can set
|
option_definitions = mygame_options # options the player can set
|
||||||
topology_present: bool = True # show path to required location checks in spoiler
|
topology_present: bool = True # show path to required location checks in spoiler
|
||||||
remote_items: bool = False # True if all items come from the server
|
remote_items: bool = False # True if all items come from the server
|
||||||
remote_start_inventory: bool = False # True if start inventory comes from the server
|
remote_start_inventory: bool = False # True if start inventory comes from the server
|
||||||
@@ -487,14 +487,14 @@ def create_items(self) -> None:
|
|||||||
for item in map(self.create_item, mygame_items):
|
for item in map(self.create_item, mygame_items):
|
||||||
if item in exclude:
|
if item in exclude:
|
||||||
exclude.remove(item) # this is destructive. create unique list above
|
exclude.remove(item) # this is destructive. create unique list above
|
||||||
self.world.itempool.append(self.create_item('nothing'))
|
self.world.itempool.append(self.create_item("nothing"))
|
||||||
else:
|
else:
|
||||||
self.world.itempool.append(item)
|
self.world.itempool.append(item)
|
||||||
|
|
||||||
# itempool and number of locations should match up.
|
# itempool and number of locations should match up.
|
||||||
# If this is not the case we want to fill the itempool with junk.
|
# If this is not the case we want to fill the itempool with junk.
|
||||||
junk = 0 # calculate this based on player settings
|
junk = 0 # calculate this based on player settings
|
||||||
self.world.itempool += [self.create_item('nothing') for _ in range(junk)]
|
self.world.itempool += [self.create_item("nothing") for _ in range(junk)]
|
||||||
```
|
```
|
||||||
|
|
||||||
#### create_regions
|
#### create_regions
|
||||||
@@ -628,7 +628,7 @@ class MyGameLogic(LogicMixin):
|
|||||||
def _mygame_has_key(self, world: MultiWorld, player: int):
|
def _mygame_has_key(self, world: MultiWorld, player: int):
|
||||||
# Arguments above are free to choose
|
# Arguments above are free to choose
|
||||||
# it may make sense to use World as argument instead of MultiWorld
|
# it may make sense to use World as argument instead of MultiWorld
|
||||||
return self.has('key', player) # or whatever
|
return self.has("key", player) # or whatever
|
||||||
```
|
```
|
||||||
```python
|
```python
|
||||||
# __init__.py
|
# __init__.py
|
||||||
|
|||||||
13
host.yaml
13
host.yaml
@@ -101,7 +101,9 @@ sm_options:
|
|||||||
# Alternatively, a path to a program to open the .sfc file with
|
# Alternatively, a path to a program to open the .sfc file with
|
||||||
rom_start: true
|
rom_start: true
|
||||||
factorio_options:
|
factorio_options:
|
||||||
executable: "factorio\\bin\\x64\\factorio"
|
executable: "factorio/bin/x64/factorio"
|
||||||
|
# by default, no settings are loaded if this file does not exist. If this file does exist, then it will be used.
|
||||||
|
# server_settings: "factorio\\data\\server-settings.json"
|
||||||
minecraft_options:
|
minecraft_options:
|
||||||
forge_directory: "Minecraft Forge server"
|
forge_directory: "Minecraft Forge server"
|
||||||
max_heap_size: "2G"
|
max_heap_size: "2G"
|
||||||
@@ -127,3 +129,12 @@ smz3_options:
|
|||||||
# True for operating system default program
|
# True for operating system default program
|
||||||
# Alternatively, a path to a program to open the .sfc file with
|
# Alternatively, a path to a program to open the .sfc file with
|
||||||
rom_start: true
|
rom_start: true
|
||||||
|
dkc3_options:
|
||||||
|
# File name of the DKC3 US rom
|
||||||
|
rom_file: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
|
||||||
|
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
|
||||||
|
sni: "SNI"
|
||||||
|
# Set this to false to never autostart a rom (such as after patching)
|
||||||
|
# True for operating system default program
|
||||||
|
# Alternatively, a path to a program to open the .sfc file with
|
||||||
|
rom_start: true
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
|||||||
Name: "core"; Description: "Core Files"; Types: full hosting playing custom; Flags: fixed
|
Name: "core"; Description: "Core Files"; Types: full hosting playing custom; Flags: fixed
|
||||||
Name: "generator"; Description: "Generator"; Types: full hosting
|
Name: "generator"; Description: "Generator"; Types: full hosting
|
||||||
Name: "generator/sm"; Description: "Super Metroid ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
|
Name: "generator/sm"; Description: "Super Metroid ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
|
||||||
|
Name: "generator/dkc3"; Description: "Donkey Kong Country 3 ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
|
||||||
Name: "generator/soe"; Description: "Secret of Evermore ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
|
Name: "generator/soe"; Description: "Secret of Evermore ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
|
||||||
Name: "generator/lttp"; Description: "A Link to the Past ROM Setup and Enemizer"; Types: full hosting; ExtraDiskSpaceRequired: 5191680
|
Name: "generator/lttp"; Description: "A Link to the Past ROM Setup and Enemizer"; Types: full hosting; ExtraDiskSpaceRequired: 5191680
|
||||||
Name: "generator/oot"; Description: "Ocarina of Time ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 100663296; Flags: disablenouninstallwarning
|
Name: "generator/oot"; Description: "Ocarina of Time ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 100663296; Flags: disablenouninstallwarning
|
||||||
@@ -62,6 +63,7 @@ Name: "client"; Description: "Clients"; Types: full playing
|
|||||||
Name: "client/sni"; Description: "SNI Client"; Types: full playing
|
Name: "client/sni"; Description: "SNI Client"; Types: full playing
|
||||||
Name: "client/sni/lttp"; Description: "SNI Client - A Link to the Past Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
|
Name: "client/sni/lttp"; Description: "SNI Client - A Link to the Past Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
|
||||||
Name: "client/sni/sm"; Description: "SNI Client - Super Metroid Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
|
Name: "client/sni/sm"; Description: "SNI Client - Super Metroid Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
|
||||||
|
Name: "client/sni/dkc3"; Description: "SNI Client - Donkey Kong Country 3 Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
|
||||||
Name: "client/factorio"; Description: "Factorio"; Types: full playing
|
Name: "client/factorio"; Description: "Factorio"; Types: full playing
|
||||||
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
|
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
|
||||||
Name: "client/oot"; Description: "Ocarina of Time"; Types: full playing
|
Name: "client/oot"; Description: "Ocarina of Time"; Types: full playing
|
||||||
@@ -76,6 +78,7 @@ NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-mod
|
|||||||
[Files]
|
[Files]
|
||||||
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external; Components: client/sni/lttp or generator/lttp
|
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external; Components: client/sni/lttp or generator/lttp
|
||||||
Source: "{code:GetSMROMPath}"; DestDir: "{app}"; DestName: "Super Metroid (JU).sfc"; Flags: external; Components: client/sni/sm or generator/sm
|
Source: "{code:GetSMROMPath}"; DestDir: "{app}"; DestName: "Super Metroid (JU).sfc"; Flags: external; Components: client/sni/sm or generator/sm
|
||||||
|
Source: "{code:GetDKC3ROMPath}"; DestDir: "{app}"; DestName: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"; Flags: external; Components: client/sni/dkc3 or generator/dkc3
|
||||||
Source: "{code:GetSoEROMPath}"; DestDir: "{app}"; DestName: "Secret of Evermore (USA).sfc"; Flags: external; Components: generator/soe
|
Source: "{code:GetSoEROMPath}"; DestDir: "{app}"; DestName: "Secret of Evermore (USA).sfc"; Flags: external; Components: generator/soe
|
||||||
Source: "{code:GetOoTROMPath}"; DestDir: "{app}"; DestName: "The Legend of Zelda - Ocarina of Time.z64"; Flags: external; Components: client/oot or generator/oot
|
Source: "{code:GetOoTROMPath}"; DestDir: "{app}"; DestName: "The Legend of Zelda - Ocarina of Time.z64"; Flags: external; Components: client/oot or generator/oot
|
||||||
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI, EnemizerCLI, Archipelago*.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI, EnemizerCLI, Archipelago*.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||||
@@ -129,6 +132,7 @@ Type: dirifempty; Name: "{app}"
|
|||||||
|
|
||||||
[InstallDelete]
|
[InstallDelete]
|
||||||
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
|
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
|
||||||
|
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy*"
|
||||||
|
|
||||||
[Registry]
|
[Registry]
|
||||||
|
|
||||||
@@ -142,6 +146,11 @@ Root: HKCR; Subkey: "{#MyAppName}smpatch"; ValueData: "Archi
|
|||||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
Root: HKCR; Subkey: "{#MyAppName}smpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
Root: HKCR; Subkey: "{#MyAppName}smpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
|
|
||||||
|
Root: HKCR; Subkey: ".apdkc3"; ValueData: "{#MyAppName}dkc3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
|
Root: HKCR; Subkey: "{#MyAppName}dkc3patch"; ValueData: "Archipelago Donkey Kong Country 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
|
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
|
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
|
|
||||||
Root: HKCR; Subkey: ".apsmz3"; ValueData: "{#MyAppName}smz3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
Root: HKCR; Subkey: ".apsmz3"; ValueData: "{#MyAppName}smz3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
Root: HKCR; Subkey: "{#MyAppName}smz3patch"; ValueData: "Archipelago SMZ3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
Root: HKCR; Subkey: "{#MyAppName}smz3patch"; ValueData: "Archipelago SMZ3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
Root: HKCR; Subkey: "{#MyAppName}smz3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
Root: HKCR; Subkey: "{#MyAppName}smz3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||||
@@ -205,6 +214,9 @@ var LttPROMFilePage: TInputFileWizardPage;
|
|||||||
var smrom: string;
|
var smrom: string;
|
||||||
var SMRomFilePage: TInputFileWizardPage;
|
var SMRomFilePage: TInputFileWizardPage;
|
||||||
|
|
||||||
|
var dkc3rom: string;
|
||||||
|
var DKC3RomFilePage: TInputFileWizardPage;
|
||||||
|
|
||||||
var soerom: string;
|
var soerom: string;
|
||||||
var SoERomFilePage: TInputFileWizardPage;
|
var SoERomFilePage: TInputFileWizardPage;
|
||||||
|
|
||||||
@@ -294,6 +306,8 @@ begin
|
|||||||
Result := not (LttPROMFilePage.Values[0] = '')
|
Result := not (LttPROMFilePage.Values[0] = '')
|
||||||
else if (assigned(SMROMFilePage)) and (CurPageID = SMROMFilePage.ID) then
|
else if (assigned(SMROMFilePage)) and (CurPageID = SMROMFilePage.ID) then
|
||||||
Result := not (SMROMFilePage.Values[0] = '')
|
Result := not (SMROMFilePage.Values[0] = '')
|
||||||
|
else if (assigned(DKC3ROMFilePage)) and (CurPageID = DKC3ROMFilePage.ID) then
|
||||||
|
Result := not (DKC3ROMFilePage.Values[0] = '')
|
||||||
else if (assigned(SoEROMFilePage)) and (CurPageID = SoEROMFilePage.ID) then
|
else if (assigned(SoEROMFilePage)) and (CurPageID = SoEROMFilePage.ID) then
|
||||||
Result := not (SoEROMFilePage.Values[0] = '')
|
Result := not (SoEROMFilePage.Values[0] = '')
|
||||||
else if (assigned(OoTROMFilePage)) and (CurPageID = OoTROMFilePage.ID) then
|
else if (assigned(OoTROMFilePage)) and (CurPageID = OoTROMFilePage.ID) then
|
||||||
@@ -334,6 +348,22 @@ begin
|
|||||||
Result := '';
|
Result := '';
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
function GetDKC3ROMPath(Param: string): string;
|
||||||
|
begin
|
||||||
|
if Length(dkc3rom) > 0 then
|
||||||
|
Result := dkc3rom
|
||||||
|
else if Assigned(DKC3RomFilePage) then
|
||||||
|
begin
|
||||||
|
R := CompareStr(GetSNESMD5OfFile(DKC3ROMFilePage.Values[0]), '120abf304f0c40fe059f6a192ed4f947')
|
||||||
|
if R <> 0 then
|
||||||
|
MsgBox('Donkey Kong Country 3 ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
|
||||||
|
|
||||||
|
Result := DKC3ROMFilePage.Values[0]
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Result := '';
|
||||||
|
end;
|
||||||
|
|
||||||
function GetSoEROMPath(Param: string): string;
|
function GetSoEROMPath(Param: string): string;
|
||||||
begin
|
begin
|
||||||
if Length(soerom) > 0 then
|
if Length(soerom) > 0 then
|
||||||
@@ -378,6 +408,10 @@ begin
|
|||||||
if Length(smrom) = 0 then
|
if Length(smrom) = 0 then
|
||||||
SMRomFilePage:= AddRomPage('Super Metroid (JU).sfc');
|
SMRomFilePage:= AddRomPage('Super Metroid (JU).sfc');
|
||||||
|
|
||||||
|
dkc3rom := CheckRom('Donkey Kong Country 3 - Dixie Kong''s Double Trouble! (USA) (En,Fr).sfc', '120abf304f0c40fe059f6a192ed4f947');
|
||||||
|
if Length(dkc3rom) = 0 then
|
||||||
|
DKC3RomFilePage:= AddRomPage('Donkey Kong Country 3 - Dixie Kong''s Double Trouble! (USA) (En,Fr).sfc');
|
||||||
|
|
||||||
soerom := CheckRom('Secret of Evermore (USA).sfc', '6e9c94511d04fac6e0a1e582c170be3a');
|
soerom := CheckRom('Secret of Evermore (USA).sfc', '6e9c94511d04fac6e0a1e582c170be3a');
|
||||||
if Length(soerom) = 0 then
|
if Length(soerom) = 0 then
|
||||||
SoEROMFilePage:= AddRomPage('Secret of Evermore (USA).sfc');
|
SoEROMFilePage:= AddRomPage('Secret of Evermore (USA).sfc');
|
||||||
@@ -391,6 +425,8 @@ begin
|
|||||||
Result := not (WizardIsComponentSelected('client/sni/lttp') or WizardIsComponentSelected('generator/lttp'));
|
Result := not (WizardIsComponentSelected('client/sni/lttp') or WizardIsComponentSelected('generator/lttp'));
|
||||||
if (assigned(SMROMFilePage)) and (PageID = SMROMFilePage.ID) then
|
if (assigned(SMROMFilePage)) and (PageID = SMROMFilePage.ID) then
|
||||||
Result := not (WizardIsComponentSelected('client/sni/sm') or WizardIsComponentSelected('generator/sm'));
|
Result := not (WizardIsComponentSelected('client/sni/sm') or WizardIsComponentSelected('generator/sm'));
|
||||||
|
if (assigned(DKC3ROMFilePage)) and (PageID = DKC3ROMFilePage.ID) then
|
||||||
|
Result := not (WizardIsComponentSelected('client/sni/dkc3') or WizardIsComponentSelected('generator/dkc3'));
|
||||||
if (assigned(SoEROMFilePage)) and (PageID = SoEROMFilePage.ID) then
|
if (assigned(SoEROMFilePage)) and (PageID = SoEROMFilePage.ID) then
|
||||||
Result := not (WizardIsComponentSelected('generator/soe'));
|
Result := not (WizardIsComponentSelected('generator/soe'));
|
||||||
if (assigned(OoTROMFilePage)) and (PageID = OoTROMFilePage.ID) then
|
if (assigned(OoTROMFilePage)) and (PageID = OoTROMFilePage.ID) then
|
||||||
|
|||||||
11
kvui.py
11
kvui.py
@@ -334,8 +334,8 @@ class GameManager(App):
|
|||||||
# top part
|
# top part
|
||||||
server_label = ServerLabel()
|
server_label = ServerLabel()
|
||||||
self.connect_layout.add_widget(server_label)
|
self.connect_layout.add_widget(server_label)
|
||||||
self.server_connect_bar = ConnectBarTextInput(text="archipelago.gg", size_hint_y=None, height=30, multiline=False,
|
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.server_address or "archipelago.gg", size_hint_y=None,
|
||||||
write_tab=False)
|
height=30, multiline=False, write_tab=False)
|
||||||
self.server_connect_bar.bind(on_text_validate=self.connect_button_action)
|
self.server_connect_bar.bind(on_text_validate=self.connect_button_action)
|
||||||
self.connect_layout.add_widget(self.server_connect_bar)
|
self.connect_layout.add_widget(self.server_connect_bar)
|
||||||
self.server_connect_button = Button(text="Connect", size=(100, 30), size_hint_y=None, size_hint_x=None)
|
self.server_connect_button = Button(text="Connect", size=(100, 30), size_hint_y=None, size_hint_x=None)
|
||||||
@@ -412,6 +412,7 @@ class GameManager(App):
|
|||||||
def connect_button_action(self, button):
|
def connect_button_action(self, button):
|
||||||
if self.ctx.server:
|
if self.ctx.server:
|
||||||
self.ctx.server_address = None
|
self.ctx.server_address = None
|
||||||
|
self.ctx.username = None
|
||||||
asyncio.create_task(self.ctx.disconnect())
|
asyncio.create_task(self.ctx.disconnect())
|
||||||
else:
|
else:
|
||||||
asyncio.create_task(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
|
asyncio.create_task(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
|
||||||
@@ -445,6 +446,12 @@ class GameManager(App):
|
|||||||
self.log_panels["Archipelago"].on_message_markup(text)
|
self.log_panels["Archipelago"].on_message_markup(text)
|
||||||
self.log_panels["All"].on_message_markup(text)
|
self.log_panels["All"].on_message_markup(text)
|
||||||
|
|
||||||
|
def update_address_bar(self, text: str):
|
||||||
|
if hasattr(self, "server_connect_bar"):
|
||||||
|
self.server_connect_bar.text = text
|
||||||
|
else:
|
||||||
|
logging.getLogger("Client").info("Could not update address bar as the GUI is not yet initialized.")
|
||||||
|
|
||||||
def enable_energy_link(self):
|
def enable_energy_link(self):
|
||||||
if not hasattr(self, "energy_link_label"):
|
if not hasattr(self, "energy_link_label"):
|
||||||
self.energy_link_label = Label(text="Energy Link: Standby",
|
self.energy_link_label = Label(text="Energy Link: Standby",
|
||||||
|
|||||||
@@ -175,12 +175,15 @@ A Link to the Past:
|
|||||||
retro_caves:
|
retro_caves:
|
||||||
on: 0 # Zelda-1 like mode. There are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion.
|
on: 0 # Zelda-1 like mode. There are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion.
|
||||||
off: 50
|
off: 50
|
||||||
hints: # Vendors: King Zora and Bottle Merchant say what they're selling.
|
hints: # On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints.
|
||||||
# On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints.
|
|
||||||
'on': 50
|
'on': 50
|
||||||
vendors: 0
|
|
||||||
'off': 0
|
'off': 0
|
||||||
full: 0
|
full: 0
|
||||||
|
scams: # If on, these Merchants will no longer tell you what they're selling.
|
||||||
|
'off': 50
|
||||||
|
'king_zora': 0
|
||||||
|
'bottle_merchant': 0
|
||||||
|
'all': 0
|
||||||
swordless:
|
swordless:
|
||||||
on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
|
on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
|
||||||
off: 1
|
off: 1
|
||||||
@@ -273,6 +276,7 @@ A Link to the Past:
|
|||||||
p: 0 # Randomize the prices of the items in shop inventories
|
p: 0 # Randomize the prices of the items in shop inventories
|
||||||
u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
|
u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
|
||||||
w: 0 # Consider witch's hut like any other shop and shuffle/randomize it too
|
w: 0 # Consider witch's hut like any other shop and shuffle/randomize it too
|
||||||
|
P: 0 # Prices of the items in shop inventories cost hearts, arrow, or bombs instead of rupees
|
||||||
ip: 0 # Shuffle inventories and randomize prices
|
ip: 0 # Shuffle inventories and randomize prices
|
||||||
fpu: 0 # Generate new inventories, randomize prices and shuffle capacity upgrades into item pool
|
fpu: 0 # Generate new inventories, randomize prices and shuffle capacity upgrades into item pool
|
||||||
uip: 0 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
|
uip: 0 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
colorama>=0.4.4
|
colorama>=0.4.5
|
||||||
websockets>=10.3
|
websockets>=10.3
|
||||||
PyYAML>=6.0
|
PyYAML>=6.0
|
||||||
jellyfish>=0.9.0
|
jellyfish>=0.9.0
|
||||||
jinja2>=3.1.2
|
jinja2>=3.1.2
|
||||||
schema>=0.7.4
|
schema>=0.7.5
|
||||||
kivy>=2.1.0
|
kivy>=2.1.0
|
||||||
bsdiff4>=1.2.2
|
bsdiff4>=1.2.2
|
||||||
@@ -16,7 +16,7 @@ class TestDungeon(unittest.TestCase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
@@ -49,8 +49,7 @@ class PlayerDefinition(object):
|
|||||||
region_name = "player" + str(self.id) + region_tag
|
region_name = "player" + str(self.id) + region_tag
|
||||||
region = Region("player" + str(self.id) + region_tag, RegionType.Generic,
|
region = Region("player" + str(self.id) + region_tag, RegionType.Generic,
|
||||||
"Region Hint", self.id, self.world)
|
"Region Hint", self.id, self.world)
|
||||||
self.locations += generate_locations(size,
|
self.locations += generate_locations(size, self.id, None, region, region_tag)
|
||||||
self.id, None, region, region_tag)
|
|
||||||
|
|
||||||
entrance = Entrance(self.id, region_name + "_entrance", parent)
|
entrance = Entrance(self.id, region_name + "_entrance", parent)
|
||||||
parent.exits.append(entrance)
|
parent.exits.append(entrance)
|
||||||
|
|||||||
@@ -52,3 +52,13 @@ class TestIDs(unittest.TestCase):
|
|||||||
else:
|
else:
|
||||||
for location_id in world_type.location_id_to_name:
|
for location_id in world_type.location_id_to_name:
|
||||||
self.assertGreater(location_id, 0)
|
self.assertGreater(location_id, 0)
|
||||||
|
|
||||||
|
def testDuplicateItemIDs(self):
|
||||||
|
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||||
|
with self.subTest(game=gamename):
|
||||||
|
self.assertEqual(len(world_type.item_id_to_name), len(world_type.item_name_to_id))
|
||||||
|
|
||||||
|
def testDuplicateLocationIDs(self):
|
||||||
|
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||||
|
with self.subTest(game=gamename):
|
||||||
|
self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
import unittest
|
import unittest
|
||||||
from worlds.AutoWorld import AutoWorldRegister
|
from worlds.AutoWorld import AutoWorldRegister
|
||||||
|
from . import setup_default_world
|
||||||
|
|
||||||
|
|
||||||
class TestBase(unittest.TestCase):
|
class TestBase(unittest.TestCase):
|
||||||
@@ -29,3 +30,17 @@ class TestBase(unittest.TestCase):
|
|||||||
with self.subTest(group_name, group_name=group_name):
|
with self.subTest(group_name, group_name=group_name):
|
||||||
for item in items:
|
for item in items:
|
||||||
self.assertIn(item, world_type.item_name_to_id)
|
self.assertIn(item, world_type.item_name_to_id)
|
||||||
|
|
||||||
|
def testItemCountGreaterEqualLocations(self):
|
||||||
|
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||||
|
|
||||||
|
if game_name in {"Final Fantasy"}:
|
||||||
|
continue
|
||||||
|
with self.subTest("Game", game=game_name):
|
||||||
|
world = setup_default_world(world_type)
|
||||||
|
location_count = sum(0 if location.event or location.item else 1 for location in world.get_locations())
|
||||||
|
self.assertGreaterEqual(
|
||||||
|
len(world.itempool),
|
||||||
|
location_count,
|
||||||
|
f"{game_name} Item count MUST meet or exceede the number of locations",
|
||||||
|
)
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ def setup_default_world(world_type) -> MultiWorld:
|
|||||||
world.player_name = {1: "Tester"}
|
world.player_name = {1: "Tester"}
|
||||||
world.set_seed()
|
world.set_seed()
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in world_type.options.items():
|
for name, option in world_type.option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
world.set_options(args)
|
world.set_options(args)
|
||||||
world.set_default_common_options()
|
world.set_default_common_options()
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ class TestInverted(TestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ class TestInvertedBombRules(unittest.TestCase):
|
|||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
self.world.mode[1] = "inverted"
|
self.world.mode[1] = "inverted"
|
||||||
args = Namespace
|
args = Namespace
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ class TestInvertedMinor(TestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ class TestInvertedOWG(TestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ class TestMinor(TestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ class TestVanillaOWG(TestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
44
test/utils/TestSIPrefix.py
Normal file
44
test/utils/TestSIPrefix.py
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
# Tests for SI prefix in Utils.py
|
||||||
|
|
||||||
|
import unittest
|
||||||
|
from decimal import Decimal
|
||||||
|
from Utils import format_SI_prefix
|
||||||
|
|
||||||
|
|
||||||
|
class TestGenerateMain(unittest.TestCase):
|
||||||
|
"""This tests SI prefix formatting in Utils.py"""
|
||||||
|
def assertEqual(self, first, second, msg=None):
|
||||||
|
# we strip spaces everywhere because that is an undefined implementation detail
|
||||||
|
super().assertEqual(first.replace(" ", ""), second.replace(" ", ""), msg)
|
||||||
|
|
||||||
|
def test_rounding(self):
|
||||||
|
# we don't care if float(999.995) would fail due to error in precision
|
||||||
|
self.assertEqual(format_SI_prefix(999.999), "1.00k")
|
||||||
|
self.assertEqual(format_SI_prefix(1000.001), "1.00k")
|
||||||
|
self.assertEqual(format_SI_prefix(Decimal("999.995")), "1.00k")
|
||||||
|
self.assertEqual(format_SI_prefix(Decimal("1000.004")), "1.00k")
|
||||||
|
|
||||||
|
def test_letters(self):
|
||||||
|
self.assertEqual(format_SI_prefix(0e0), "0.00")
|
||||||
|
self.assertEqual(format_SI_prefix(1e3), "1.00k")
|
||||||
|
self.assertEqual(format_SI_prefix(2e6), "2.00M")
|
||||||
|
self.assertEqual(format_SI_prefix(3e9), "3.00G")
|
||||||
|
self.assertEqual(format_SI_prefix(4e12), "4.00T")
|
||||||
|
self.assertEqual(format_SI_prefix(5e15), "5.00P")
|
||||||
|
self.assertEqual(format_SI_prefix(6e18), "6.00E")
|
||||||
|
self.assertEqual(format_SI_prefix(7e21), "7.00Z")
|
||||||
|
self.assertEqual(format_SI_prefix(8e24), "8.00Y")
|
||||||
|
|
||||||
|
def test_multiple_letters(self):
|
||||||
|
self.assertEqual(format_SI_prefix(9e27), "9.00kY")
|
||||||
|
|
||||||
|
def test_custom_power(self):
|
||||||
|
self.assertEqual(format_SI_prefix(1023.99, 1024), "1023.99")
|
||||||
|
self.assertEqual(format_SI_prefix(1034.24, 1024), "1.01k")
|
||||||
|
|
||||||
|
def test_custom_labels(self):
|
||||||
|
labels = ("E", "da", "h", "k")
|
||||||
|
self.assertEqual(format_SI_prefix(1, 10, labels), "1.00E")
|
||||||
|
self.assertEqual(format_SI_prefix(10, 10, labels), "1.00da")
|
||||||
|
self.assertEqual(format_SI_prefix(100, 10, labels), "1.00h")
|
||||||
|
self.assertEqual(format_SI_prefix(1000, 10, labels), "1.00k")
|
||||||
0
test/utils/__init__.py
Normal file
0
test/utils/__init__.py
Normal file
@@ -16,7 +16,7 @@ class TestVanilla(TestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world = MultiWorld(1)
|
self.world = MultiWorld(1)
|
||||||
args = Namespace()
|
args = Namespace()
|
||||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
|
||||||
setattr(args, name, {1: option.from_any(option.default)})
|
setattr(args, name, {1: option.from_any(option.default)})
|
||||||
self.world.set_options(args)
|
self.world.set_options(args)
|
||||||
self.world.set_default_common_options()
|
self.world.set_default_common_options()
|
||||||
|
|||||||
23
test/webhost/TestFileGeneration.py
Normal file
23
test/webhost/TestFileGeneration.py
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
"""Tests for successful generation of WebHost cached files. Can catch some other deeper errors."""
|
||||||
|
|
||||||
|
import os
|
||||||
|
import unittest
|
||||||
|
|
||||||
|
import WebHost
|
||||||
|
|
||||||
|
|
||||||
|
class TestFileGeneration(unittest.TestCase):
|
||||||
|
def setUp(self) -> None:
|
||||||
|
self.correct_path = os.path.join(os.path.dirname(WebHost.__file__), "WebHostLib")
|
||||||
|
# should not create the folder *here*
|
||||||
|
self.incorrect_path = os.path.join(os.path.split(os.path.dirname(__file__))[0], "WebHostLib")
|
||||||
|
|
||||||
|
def testOptions(self):
|
||||||
|
WebHost.create_options_files()
|
||||||
|
self.assertTrue(os.path.exists(os.path.join(self.correct_path, "static", "generated", "configs")))
|
||||||
|
self.assertFalse(os.path.exists(os.path.join(self.incorrect_path, "static", "generated", "configs")))
|
||||||
|
|
||||||
|
def testTutorial(self):
|
||||||
|
WebHost.create_ordered_tutorials_file()
|
||||||
|
self.assertTrue(os.path.exists(os.path.join(self.correct_path, "static", "generated", "tutorials.json")))
|
||||||
|
self.assertFalse(os.path.exists(os.path.join(self.incorrect_path, "static", "generated", "tutorials.json")))
|
||||||
@@ -2,10 +2,14 @@ from __future__ import annotations
|
|||||||
|
|
||||||
import logging
|
import logging
|
||||||
import sys
|
import sys
|
||||||
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Union, NamedTuple
|
import pathlib
|
||||||
|
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Union, TYPE_CHECKING
|
||||||
|
|
||||||
from BaseClasses import MultiWorld, Item, CollectionState, Location, Tutorial
|
|
||||||
from Options import Option
|
from Options import Option
|
||||||
|
from BaseClasses import CollectionState
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from BaseClasses import MultiWorld, Item, Location, Tutorial
|
||||||
|
|
||||||
|
|
||||||
class AutoWorldRegister(type):
|
class AutoWorldRegister(type):
|
||||||
@@ -23,7 +27,8 @@ class AutoWorldRegister(type):
|
|||||||
|
|
||||||
# build rest
|
# build rest
|
||||||
dct["item_names"] = frozenset(dct["item_name_to_id"])
|
dct["item_names"] = frozenset(dct["item_name_to_id"])
|
||||||
dct["item_name_groups"] = dct.get("item_name_groups", {})
|
dct["item_name_groups"] = {group_name: frozenset(group_set) for group_name, group_set
|
||||||
|
in dct.get("item_name_groups", {}).items()}
|
||||||
dct["item_name_groups"]["Everything"] = dct["item_names"]
|
dct["item_name_groups"]["Everything"] = dct["item_names"]
|
||||||
dct["location_names"] = frozenset(dct["location_name_to_id"])
|
dct["location_names"] = frozenset(dct["location_name_to_id"])
|
||||||
dct["all_item_and_group_names"] = frozenset(dct["item_names"] | set(dct.get("item_name_groups", {})))
|
dct["all_item_and_group_names"] = frozenset(dct["item_names"] | set(dct.get("item_name_groups", {})))
|
||||||
@@ -41,14 +46,18 @@ class AutoWorldRegister(type):
|
|||||||
# construct class
|
# construct class
|
||||||
new_class = super().__new__(mcs, name, bases, dct)
|
new_class = super().__new__(mcs, name, bases, dct)
|
||||||
if "game" in dct:
|
if "game" in dct:
|
||||||
|
if dct["game"] in AutoWorldRegister.world_types:
|
||||||
|
raise RuntimeError(f"""Game {dct["game"]} already registered.""")
|
||||||
AutoWorldRegister.world_types[dct["game"]] = new_class
|
AutoWorldRegister.world_types[dct["game"]] = new_class
|
||||||
new_class.__file__ = sys.modules[new_class.__module__].__file__
|
new_class.__file__ = sys.modules[new_class.__module__].__file__
|
||||||
|
if ".apworld" in new_class.__file__:
|
||||||
|
new_class.zip_path = pathlib.Path(new_class.__file__).parents[1]
|
||||||
return new_class
|
return new_class
|
||||||
|
|
||||||
|
|
||||||
class AutoLogicRegister(type):
|
class AutoLogicRegister(type):
|
||||||
def __new__(cls, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoLogicRegister:
|
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoLogicRegister:
|
||||||
new_class = super().__new__(cls, name, bases, dct)
|
new_class = super().__new__(mcs, name, bases, dct)
|
||||||
function: Callable[..., Any]
|
function: Callable[..., Any]
|
||||||
for item_name, function in dct.items():
|
for item_name, function in dct.items():
|
||||||
if item_name == "copy_mixin":
|
if item_name == "copy_mixin":
|
||||||
@@ -62,12 +71,12 @@ class AutoLogicRegister(type):
|
|||||||
return new_class
|
return new_class
|
||||||
|
|
||||||
|
|
||||||
def call_single(world: MultiWorld, method_name: str, player: int, *args: Any) -> Any:
|
def call_single(world: "MultiWorld", method_name: str, player: int, *args: Any) -> Any:
|
||||||
method = getattr(world.worlds[player], method_name)
|
method = getattr(world.worlds[player], method_name)
|
||||||
return method(*args)
|
return method(*args)
|
||||||
|
|
||||||
|
|
||||||
def call_all(world: MultiWorld, method_name: str, *args: Any) -> None:
|
def call_all(world: "MultiWorld", method_name: str, *args: Any) -> None:
|
||||||
world_types: Set[AutoWorldRegister] = set()
|
world_types: Set[AutoWorldRegister] = set()
|
||||||
for player in world.player_ids:
|
for player in world.player_ids:
|
||||||
world_types.add(world.worlds[player].__class__)
|
world_types.add(world.worlds[player].__class__)
|
||||||
@@ -79,7 +88,7 @@ def call_all(world: MultiWorld, method_name: str, *args: Any) -> None:
|
|||||||
stage_callable(world, *args)
|
stage_callable(world, *args)
|
||||||
|
|
||||||
|
|
||||||
def call_stage(world: MultiWorld, method_name: str, *args: Any) -> None:
|
def call_stage(world: "MultiWorld", method_name: str, *args: Any) -> None:
|
||||||
world_types = {world.worlds[player].__class__ for player in world.player_ids}
|
world_types = {world.worlds[player].__class__ for player in world.player_ids}
|
||||||
for world_type in world_types:
|
for world_type in world_types:
|
||||||
stage_callable = getattr(world_type, f"stage_{method_name}", None)
|
stage_callable = getattr(world_type, f"stage_{method_name}", None)
|
||||||
@@ -89,29 +98,29 @@ def call_stage(world: MultiWorld, method_name: str, *args: Any) -> None:
|
|||||||
|
|
||||||
class WebWorld:
|
class WebWorld:
|
||||||
"""Webhost integration"""
|
"""Webhost integration"""
|
||||||
# display a settings page. Can be a link to an out-of-ap settings tool too.
|
|
||||||
settings_page: Union[bool, str] = True
|
settings_page: Union[bool, str] = True
|
||||||
|
"""display a settings page. Can be a link to a specific page or external tool."""
|
||||||
# docs folder will be scanned for game info pages using this list in the format '{language}_{game_name}.md'
|
|
||||||
game_info_languages: List[str] = ['en']
|
game_info_languages: List[str] = ['en']
|
||||||
|
"""docs folder will be scanned for game info pages using this list in the format '{language}_{game_name}.md'"""
|
||||||
|
|
||||||
# docs folder will also be scanned for tutorial guides given the relevant information in this list. Each Tutorial
|
tutorials: List["Tutorial"]
|
||||||
# class is to be used for one guide.
|
"""docs folder will also be scanned for tutorial guides. Each Tutorial class is to be used for one guide."""
|
||||||
tutorials: List[Tutorial]
|
|
||||||
|
|
||||||
# Choose a theme for your /game/* pages
|
|
||||||
# Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, stone
|
|
||||||
theme = "grass"
|
theme = "grass"
|
||||||
|
"""Choose a theme for you /game/* pages.
|
||||||
|
Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, stone"""
|
||||||
|
|
||||||
# display a link to a bug report page, most likely a link to a GitHub issue page.
|
|
||||||
bug_report_page: Optional[str]
|
bug_report_page: Optional[str]
|
||||||
|
"""display a link to a bug report page, most likely a link to a GitHub issue page."""
|
||||||
|
|
||||||
|
|
||||||
class World(metaclass=AutoWorldRegister):
|
class World(metaclass=AutoWorldRegister):
|
||||||
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
|
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
|
||||||
A Game should have its own subclass of World in which it defines the required data structures."""
|
A Game should have its own subclass of World in which it defines the required data structures."""
|
||||||
|
|
||||||
options: Dict[str, Option[Any]] = {} # link your Options mapping
|
option_definitions: Dict[str, Option[Any]] = {} # link your Options mapping
|
||||||
game: str # name the game
|
game: str # name the game
|
||||||
topology_present: bool = False # indicate if world type has any meaningful layout/pathing
|
topology_present: bool = False # indicate if world type has any meaningful layout/pathing
|
||||||
|
|
||||||
@@ -159,8 +168,11 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
# Hide World Type from various views. Does not remove functionality.
|
# Hide World Type from various views. Does not remove functionality.
|
||||||
hidden: bool = False
|
hidden: bool = False
|
||||||
|
|
||||||
|
# see WebWorld for options
|
||||||
|
web: WebWorld = WebWorld()
|
||||||
|
|
||||||
# autoset on creation:
|
# autoset on creation:
|
||||||
world: MultiWorld
|
world: "MultiWorld"
|
||||||
player: int
|
player: int
|
||||||
|
|
||||||
# automatically generated
|
# automatically generated
|
||||||
@@ -170,9 +182,10 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
item_names: Set[str] # set of all potential item names
|
item_names: Set[str] # set of all potential item names
|
||||||
location_names: Set[str] # set of all potential location names
|
location_names: Set[str] # set of all potential location names
|
||||||
|
|
||||||
web: WebWorld = WebWorld()
|
zip_path: Optional[pathlib.Path] = None # If loaded from a .apworld, this is the Path to it.
|
||||||
|
__file__: str # path it was loaded from
|
||||||
|
|
||||||
def __init__(self, world: MultiWorld, player: int):
|
def __init__(self, world: "MultiWorld", player: int):
|
||||||
self.world = world
|
self.world = world
|
||||||
self.player = player
|
self.player = player
|
||||||
|
|
||||||
@@ -207,12 +220,12 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def fill_hook(cls,
|
def fill_hook(cls,
|
||||||
progitempool: List[Item],
|
progitempool: List["Item"],
|
||||||
nonexcludeditempool: List[Item],
|
nonexcludeditempool: List["Item"],
|
||||||
localrestitempool: Dict[int, List[Item]],
|
localrestitempool: Dict[int, List["Item"]],
|
||||||
nonlocalrestitempool: Dict[int, List[Item]],
|
nonlocalrestitempool: Dict[int, List["Item"]],
|
||||||
restitempool: List[Item],
|
restitempool: List["Item"],
|
||||||
fill_locations: List[Location]) -> None:
|
fill_locations: List["Location"]) -> None:
|
||||||
"""Special method that gets called as part of distribute_items_restrictive (main fill).
|
"""Special method that gets called as part of distribute_items_restrictive (main fill).
|
||||||
This gets called once per present world type."""
|
This gets called once per present world type."""
|
||||||
pass
|
pass
|
||||||
@@ -250,7 +263,7 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
|
|
||||||
# end of ordered Main.py calls
|
# end of ordered Main.py calls
|
||||||
|
|
||||||
def create_item(self, name: str) -> Item:
|
def create_item(self, name: str) -> "Item":
|
||||||
"""Create an item for this world type and player.
|
"""Create an item for this world type and player.
|
||||||
Warning: this may be called with self.world = None, for example by MultiServer"""
|
Warning: this may be called with self.world = None, for example by MultiServer"""
|
||||||
raise NotImplementedError
|
raise NotImplementedError
|
||||||
@@ -261,7 +274,7 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
return self.world.random.choice(tuple(self.item_name_to_id.keys()))
|
return self.world.random.choice(tuple(self.item_name_to_id.keys()))
|
||||||
|
|
||||||
# decent place to implement progressive items, in most cases can stay as-is
|
# decent place to implement progressive items, in most cases can stay as-is
|
||||||
def collect_item(self, state: CollectionState, item: Item, remove: bool = False) -> Optional[str]:
|
def collect_item(self, state: "CollectionState", item: "Item", remove: bool = False) -> Optional[str]:
|
||||||
"""Collect an item name into state. For speed reasons items that aren't logically useful get skipped.
|
"""Collect an item name into state. For speed reasons items that aren't logically useful get skipped.
|
||||||
Collect None to skip item.
|
Collect None to skip item.
|
||||||
:param state: CollectionState to collect into
|
:param state: CollectionState to collect into
|
||||||
@@ -272,18 +285,18 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
return None
|
return None
|
||||||
|
|
||||||
# called to create all_state, return Items that are created during pre_fill
|
# called to create all_state, return Items that are created during pre_fill
|
||||||
def get_pre_fill_items(self) -> List[Item]:
|
def get_pre_fill_items(self) -> List["Item"]:
|
||||||
return []
|
return []
|
||||||
|
|
||||||
# following methods should not need to be overridden.
|
# following methods should not need to be overridden.
|
||||||
def collect(self, state: CollectionState, item: Item) -> bool:
|
def collect(self, state: "CollectionState", item: "Item") -> bool:
|
||||||
name = self.collect_item(state, item)
|
name = self.collect_item(state, item)
|
||||||
if name:
|
if name:
|
||||||
state.prog_items[name, self.player] += 1
|
state.prog_items[name, self.player] += 1
|
||||||
return True
|
return True
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def remove(self, state: CollectionState, item: Item) -> bool:
|
def remove(self, state: "CollectionState", item: "Item") -> bool:
|
||||||
name = self.collect_item(state, item, True)
|
name = self.collect_item(state, item, True)
|
||||||
if name:
|
if name:
|
||||||
state.prog_items[name, self.player] -= 1
|
state.prog_items[name, self.player] -= 1
|
||||||
@@ -292,7 +305,7 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
return True
|
return True
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def create_filler(self) -> Item:
|
def create_filler(self) -> "Item":
|
||||||
return self.create_item(self.get_filler_item_name())
|
return self.create_item(self.get_filler_item_name())
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,29 +1,56 @@
|
|||||||
import importlib
|
import importlib
|
||||||
|
import zipimport
|
||||||
import os
|
import os
|
||||||
|
import typing
|
||||||
|
|
||||||
__all__ = {"lookup_any_item_id_to_name",
|
folder = os.path.dirname(__file__)
|
||||||
"lookup_any_location_id_to_name",
|
|
||||||
"network_data_package",
|
__all__ = {
|
||||||
"AutoWorldRegister"}
|
"lookup_any_item_id_to_name",
|
||||||
|
"lookup_any_location_id_to_name",
|
||||||
|
"network_data_package",
|
||||||
|
"AutoWorldRegister",
|
||||||
|
"world_sources",
|
||||||
|
"folder",
|
||||||
|
}
|
||||||
|
|
||||||
|
if typing.TYPE_CHECKING:
|
||||||
|
from .AutoWorld import World
|
||||||
|
|
||||||
|
|
||||||
|
class WorldSource(typing.NamedTuple):
|
||||||
|
path: str # typically relative path from this module
|
||||||
|
is_zip: bool = False
|
||||||
|
|
||||||
|
|
||||||
|
# find potential world containers, currently folders and zip-importable .apworld's
|
||||||
|
world_sources: typing.List[WorldSource] = []
|
||||||
|
file: os.DirEntry # for me (Berserker) at least, PyCharm doesn't seem to infer the type correctly
|
||||||
|
for file in os.scandir(folder):
|
||||||
|
if not file.name.startswith("_"): # prevent explicitly loading __pycache__ and allow _* names for non-world folders
|
||||||
|
if file.is_dir():
|
||||||
|
world_sources.append(WorldSource(file.name))
|
||||||
|
elif file.is_file() and file.name.endswith(".apworld"):
|
||||||
|
world_sources.append(WorldSource(file.name, is_zip=True))
|
||||||
|
|
||||||
# import all submodules to trigger AutoWorldRegister
|
# import all submodules to trigger AutoWorldRegister
|
||||||
world_folders = []
|
world_sources.sort()
|
||||||
for file in os.scandir(os.path.dirname(__file__)):
|
for world_source in world_sources:
|
||||||
if file.is_dir():
|
if world_source.is_zip:
|
||||||
world_folders.append(file.name)
|
importer = zipimport.zipimporter(os.path.join(folder, world_source.path))
|
||||||
world_folders.sort()
|
importer.load_module(world_source.path.split(".", 1)[0])
|
||||||
for world in world_folders:
|
else:
|
||||||
if not world.startswith("_"): # prevent explicitly loading __pycache__ and allow _* names for non-world folders
|
importlib.import_module(f".{world_source.path}", "worlds")
|
||||||
importlib.import_module(f".{world}", "worlds")
|
|
||||||
|
|
||||||
from .AutoWorld import AutoWorldRegister
|
|
||||||
lookup_any_item_id_to_name = {}
|
lookup_any_item_id_to_name = {}
|
||||||
lookup_any_location_id_to_name = {}
|
lookup_any_location_id_to_name = {}
|
||||||
games = {}
|
games = {}
|
||||||
|
|
||||||
|
from .AutoWorld import AutoWorldRegister
|
||||||
|
|
||||||
for world_name, world in AutoWorldRegister.world_types.items():
|
for world_name, world in AutoWorldRegister.world_types.items():
|
||||||
games[world_name] = {
|
games[world_name] = {
|
||||||
"item_name_to_id" : world.item_name_to_id,
|
"item_name_to_id": world.item_name_to_id,
|
||||||
"location_name_to_id": world.location_name_to_id,
|
"location_name_to_id": world.location_name_to_id,
|
||||||
"version": world.data_version,
|
"version": world.data_version,
|
||||||
# seems clients don't actually want this. Keeping it here in case someone changes their mind.
|
# seems clients don't actually want this. Keeping it here in case someone changes their mind.
|
||||||
@@ -41,5 +68,6 @@ network_data_package = {
|
|||||||
if any(not world.data_version for world in AutoWorldRegister.world_types.values()):
|
if any(not world.data_version for world in AutoWorldRegister.world_types.values()):
|
||||||
network_data_package["version"] = 0
|
network_data_package["version"] = 0
|
||||||
import logging
|
import logging
|
||||||
|
|
||||||
logging.warning(f"Datapackage is in custom mode. Custom Worlds: "
|
logging.warning(f"Datapackage is in custom mode. Custom Worlds: "
|
||||||
f"{[world for world in AutoWorldRegister.world_types.values() if not world.data_version]}")
|
f"{[world for world in AutoWorldRegister.world_types.values() if not world.data_version]}")
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ def create_dungeons(world, player):
|
|||||||
dungeon_items, player)
|
dungeon_items, player)
|
||||||
for item in dungeon.all_items:
|
for item in dungeon.all_items:
|
||||||
item.dungeon = dungeon
|
item.dungeon = dungeon
|
||||||
item.world = world
|
|
||||||
dungeon.boss = BossFactory(default_boss, player) if default_boss else None
|
dungeon.boss = BossFactory(default_boss, player) if default_boss else None
|
||||||
for region in dungeon.regions:
|
for region in dungeon.regions:
|
||||||
world.get_region(region, player).dungeon = dungeon
|
world.get_region(region, player).dungeon = dungeon
|
||||||
|
|||||||
@@ -212,9 +212,7 @@ def parse_arguments(argv, no_defaults=False):
|
|||||||
Alternatively, can be a ALttP Rom patched with a Link
|
Alternatively, can be a ALttP Rom patched with a Link
|
||||||
sprite that will be extracted.
|
sprite that will be extracted.
|
||||||
''')
|
''')
|
||||||
parser.add_argument('--gui', help='Launch the GUI', action='store_true')
|
|
||||||
|
|
||||||
parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
|
|
||||||
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
|
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
|
||||||
"singularity"])
|
"singularity"])
|
||||||
|
|
||||||
|
|||||||
@@ -51,6 +51,11 @@ class ItemData(typing.NamedTuple):
|
|||||||
flute_boy_credit: typing.Optional[str]
|
flute_boy_credit: typing.Optional[str]
|
||||||
hint_text: typing.Optional[str]
|
hint_text: typing.Optional[str]
|
||||||
|
|
||||||
|
def as_init_dict(self) -> typing.Dict[str, typing.Any]:
|
||||||
|
return {key: getattr(self, key) for key in
|
||||||
|
('classification', 'type', 'item_code', 'pedestal_hint', 'hint_text')}
|
||||||
|
|
||||||
|
|
||||||
# Format: Name: (Advancement, Type, ItemCode, Pedestal Hint Text, Pedestal Credit Text, Sick Kid Credit Text, Zora Credit Text, Witch Credit Text, Flute Boy Credit Text, Hint Text)
|
# Format: Name: (Advancement, Type, ItemCode, Pedestal Hint Text, Pedestal Credit Text, Sick Kid Credit Text, Zora Credit Text, Witch Credit Text, Flute Boy Credit Text, Hint Text)
|
||||||
item_table = {'Bow': ItemData(IC.progression, None, 0x0B, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the Bow'),
|
item_table = {'Bow': ItemData(IC.progression, None, 0x0B, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the Bow'),
|
||||||
'Progressive Bow': ItemData(IC.progression, None, 0x64, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
|
'Progressive Bow': ItemData(IC.progression, None, 0x64, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
|
||||||
@@ -218,7 +223,7 @@ item_table = {'Bow': ItemData(IC.progression, None, 0x0B, 'You have\nchosen the\
|
|||||||
'Open Floodgate': ItemData(IC.progression, 'Event', None, None, None, None, None, None, None, None),
|
'Open Floodgate': ItemData(IC.progression, 'Event', None, None, None, None, None, None, None, None),
|
||||||
}
|
}
|
||||||
|
|
||||||
as_dict_item_table = {name: data._asdict() for name, data in item_table.items()}
|
item_init_table = {name: data.as_init_dict() for name, data in item_table.items()}
|
||||||
|
|
||||||
progression_mapping = {
|
progression_mapping = {
|
||||||
"Golden Sword": ("Progressive Sword", 4),
|
"Golden Sword": ("Progressive Sword", 4),
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
import typing
|
import typing
|
||||||
|
|
||||||
|
from BaseClasses import MultiWorld
|
||||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink
|
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink
|
||||||
|
|
||||||
|
|
||||||
@@ -27,6 +28,35 @@ class Goal(Choice):
|
|||||||
option_hand_in = 2
|
option_hand_in = 2
|
||||||
|
|
||||||
|
|
||||||
|
class OpenPyramid(Choice):
|
||||||
|
"""Determines whether the hole at the top of pyramid is open.
|
||||||
|
Goal will open the pyramid if the goal requires you to kill Ganon, without needing to kill Agahnim 2.
|
||||||
|
Auto is the same as goal except if Ganon's dropdown is in another location, the hole will be closed."""
|
||||||
|
display_name = "Open Pyramid Hole"
|
||||||
|
option_closed = 0
|
||||||
|
option_open = 1
|
||||||
|
option_goal = 2
|
||||||
|
option_auto = 3
|
||||||
|
default = option_goal
|
||||||
|
|
||||||
|
alias_true = option_open
|
||||||
|
alias_false = option_closed
|
||||||
|
alias_yes = option_open
|
||||||
|
alias_no = option_closed
|
||||||
|
|
||||||
|
def to_bool(self, world: MultiWorld, player: int) -> bool:
|
||||||
|
if self.value == self.option_goal:
|
||||||
|
return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
|
||||||
|
elif self.value == self.option_auto:
|
||||||
|
return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} \
|
||||||
|
and (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed'} or not
|
||||||
|
world.shuffle_ganon)
|
||||||
|
elif self.value == self.option_open:
|
||||||
|
return True
|
||||||
|
else:
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
class DungeonItem(Choice):
|
class DungeonItem(Choice):
|
||||||
value: int
|
value: int
|
||||||
option_original_dungeon = 0
|
option_original_dungeon = 0
|
||||||
@@ -185,9 +215,11 @@ class Scams(Choice):
|
|||||||
option_all = 3
|
option_all = 3
|
||||||
alias_false = 0
|
alias_false = 0
|
||||||
|
|
||||||
|
@property
|
||||||
def gives_king_zora_hint(self):
|
def gives_king_zora_hint(self):
|
||||||
return self.value in {0, 2}
|
return self.value in {0, 2}
|
||||||
|
|
||||||
|
@property
|
||||||
def gives_bottle_merchant_hint(self):
|
def gives_bottle_merchant_hint(self):
|
||||||
return self.value in {0, 1}
|
return self.value in {0, 1}
|
||||||
|
|
||||||
@@ -250,8 +282,8 @@ class ShieldPalette(Palette):
|
|||||||
display_name = "Shield Palette"
|
display_name = "Shield Palette"
|
||||||
|
|
||||||
|
|
||||||
class LinkPalette(Palette):
|
# class LinkPalette(Palette):
|
||||||
display_name = "Link Palette"
|
# display_name = "Link Palette"
|
||||||
|
|
||||||
|
|
||||||
class HeartBeep(Choice):
|
class HeartBeep(Choice):
|
||||||
@@ -331,6 +363,7 @@ class AllowCollect(Toggle):
|
|||||||
alttp_options: typing.Dict[str, type(Option)] = {
|
alttp_options: typing.Dict[str, type(Option)] = {
|
||||||
"crystals_needed_for_gt": CrystalsTower,
|
"crystals_needed_for_gt": CrystalsTower,
|
||||||
"crystals_needed_for_ganon": CrystalsGanon,
|
"crystals_needed_for_ganon": CrystalsGanon,
|
||||||
|
"open_pyramid": OpenPyramid,
|
||||||
"bigkey_shuffle": bigkey_shuffle,
|
"bigkey_shuffle": bigkey_shuffle,
|
||||||
"smallkey_shuffle": smallkey_shuffle,
|
"smallkey_shuffle": smallkey_shuffle,
|
||||||
"compass_shuffle": compass_shuffle,
|
"compass_shuffle": compass_shuffle,
|
||||||
@@ -354,7 +387,7 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
|||||||
"hud_palettes": HUDPalette,
|
"hud_palettes": HUDPalette,
|
||||||
"sword_palettes": SwordPalette,
|
"sword_palettes": SwordPalette,
|
||||||
"shield_palettes": ShieldPalette,
|
"shield_palettes": ShieldPalette,
|
||||||
"link_palettes": LinkPalette,
|
# "link_palettes": LinkPalette,
|
||||||
"heartbeep": HeartBeep,
|
"heartbeep": HeartBeep,
|
||||||
"heartcolor": HeartColor,
|
"heartcolor": HeartColor,
|
||||||
"quickswap": QuickSwap,
|
"quickswap": QuickSwap,
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ from __future__ import annotations
|
|||||||
import Utils
|
import Utils
|
||||||
from Patch import read_rom
|
from Patch import read_rom
|
||||||
|
|
||||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
LTTPJPN10HASH = '03a63945398191337e896e5771f77173'
|
||||||
RANDOMIZERBASEHASH = '9952c2a3ec1b421e408df0d20c8f0c7f'
|
RANDOMIZERBASEHASH = '9952c2a3ec1b421e408df0d20c8f0c7f'
|
||||||
ROM_PLAYER_LIMIT = 255
|
ROM_PLAYER_LIMIT = 255
|
||||||
|
|
||||||
@@ -19,7 +19,7 @@ import threading
|
|||||||
import xxtea
|
import xxtea
|
||||||
import concurrent.futures
|
import concurrent.futures
|
||||||
import bsdiff4
|
import bsdiff4
|
||||||
from typing import Optional
|
from typing import Optional, List
|
||||||
|
|
||||||
from BaseClasses import CollectionState, Region, Location
|
from BaseClasses import CollectionState, Region, Location
|
||||||
from worlds.alttp.Shops import ShopType, ShopPriceType
|
from worlds.alttp.Shops import ShopType, ShopPriceType
|
||||||
@@ -34,7 +34,7 @@ from worlds.alttp.Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts
|
|||||||
DeathMountain_texts, \
|
DeathMountain_texts, \
|
||||||
LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, \
|
LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, \
|
||||||
SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
|
SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
|
||||||
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen
|
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml
|
||||||
from worlds.alttp.Items import ItemFactory, item_table, item_name_groups, progression_items
|
from worlds.alttp.Items import ItemFactory, item_table, item_name_groups, progression_items
|
||||||
from worlds.alttp.EntranceShuffle import door_addresses
|
from worlds.alttp.EntranceShuffle import door_addresses
|
||||||
from worlds.alttp.Options import smallkey_shuffle
|
from worlds.alttp.Options import smallkey_shuffle
|
||||||
@@ -186,7 +186,7 @@ def check_enemizer(enemizercli):
|
|||||||
# some time may have passed since the lock was acquired, as such a quick re-check doesn't hurt
|
# some time may have passed since the lock was acquired, as such a quick re-check doesn't hurt
|
||||||
if getattr(check_enemizer, "done", None):
|
if getattr(check_enemizer, "done", None):
|
||||||
return
|
return
|
||||||
|
wanted_version = (7, 0, 1)
|
||||||
# version info is saved on the lib, for some reason
|
# version info is saved on the lib, for some reason
|
||||||
library_info = os.path.join(os.path.dirname(enemizercli), "EnemizerCLI.Core.deps.json")
|
library_info = os.path.join(os.path.dirname(enemizercli), "EnemizerCLI.Core.deps.json")
|
||||||
with open(library_info) as f:
|
with open(library_info) as f:
|
||||||
@@ -197,10 +197,11 @@ def check_enemizer(enemizercli):
|
|||||||
version = lib.split("/")[-1]
|
version = lib.split("/")[-1]
|
||||||
version = tuple(int(element) for element in version.split("."))
|
version = tuple(int(element) for element in version.split("."))
|
||||||
enemizer_logger.debug(f"Found Enemizer version {version}")
|
enemizer_logger.debug(f"Found Enemizer version {version}")
|
||||||
if version < (6, 4, 0):
|
if version < wanted_version:
|
||||||
raise Exception(
|
raise Exception(
|
||||||
f"Enemizer found at {enemizercli} is outdated ({info}), please update your Enemizer. "
|
f"Enemizer found at {enemizercli} is outdated ({version}) < ({wanted_version}), "
|
||||||
f"Such as https://github.com/Ijwu/Enemizer/releases")
|
f"please update your Enemizer. "
|
||||||
|
f"Such as from https://github.com/Ijwu/Enemizer/releases")
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
raise Exception(f"Could not find Enemizer library version information in {library_info}")
|
raise Exception(f"Could not find Enemizer library version information in {library_info}")
|
||||||
@@ -550,18 +551,22 @@ class Sprite():
|
|||||||
Sprite.base_data = Sprite.sprite + Sprite.palette + Sprite.glove_palette
|
Sprite.base_data = Sprite.sprite + Sprite.palette + Sprite.glove_palette
|
||||||
|
|
||||||
def from_ap_sprite(self, filedata):
|
def from_ap_sprite(self, filedata):
|
||||||
filedata = filedata.decode("utf-8-sig")
|
# noinspection PyBroadException
|
||||||
import yaml
|
try:
|
||||||
obj = yaml.safe_load(filedata)
|
obj = parse_yaml(filedata.decode("utf-8-sig"))
|
||||||
if obj["min_format_version"] > 1:
|
if obj["min_format_version"] > 1:
|
||||||
raise Exception("Sprite file requires an updated reader.")
|
raise Exception("Sprite file requires an updated reader.")
|
||||||
self.author_name = obj["author"]
|
self.author_name = obj["author"]
|
||||||
self.name = obj["name"]
|
self.name = obj["name"]
|
||||||
if obj["data"]: # skip patching for vanilla content
|
if obj["data"]: # skip patching for vanilla content
|
||||||
data = bsdiff4.patch(Sprite.base_data, obj["data"])
|
data = bsdiff4.patch(Sprite.base_data, obj["data"])
|
||||||
self.sprite = data[:self.sprite_size]
|
self.sprite = data[:self.sprite_size]
|
||||||
self.palette = data[self.sprite_size:self.palette_size]
|
self.palette = data[self.sprite_size:self.palette_size]
|
||||||
self.glove_palette = data[self.sprite_size + self.palette_size:]
|
self.glove_palette = data[self.sprite_size + self.palette_size:]
|
||||||
|
except Exception:
|
||||||
|
logger = logging.getLogger("apsprite")
|
||||||
|
logger.exception("Error parsing apsprite file")
|
||||||
|
self.valid = False
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def author_game_display(self) -> str:
|
def author_game_display(self) -> str:
|
||||||
@@ -658,7 +663,7 @@ class Sprite():
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def parse_zspr(filedata, expected_kind):
|
def parse_zspr(filedata, expected_kind):
|
||||||
logger = logging.getLogger('ZSPR')
|
logger = logging.getLogger("ZSPR")
|
||||||
headerstr = "<4xBHHIHIHH6x"
|
headerstr = "<4xBHHIHIHH6x"
|
||||||
headersize = struct.calcsize(headerstr)
|
headersize = struct.calcsize(headerstr)
|
||||||
if len(filedata) < headersize:
|
if len(filedata) < headersize:
|
||||||
@@ -666,7 +671,7 @@ class Sprite():
|
|||||||
version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind = struct.unpack_from(
|
version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind = struct.unpack_from(
|
||||||
headerstr, filedata)
|
headerstr, filedata)
|
||||||
if version not in [1]:
|
if version not in [1]:
|
||||||
logger.error('Error parsing ZSPR file: Version %g not supported', version)
|
logger.error("Error parsing ZSPR file: Version %g not supported", version)
|
||||||
return None
|
return None
|
||||||
if kind != expected_kind:
|
if kind != expected_kind:
|
||||||
return None
|
return None
|
||||||
@@ -675,36 +680,42 @@ class Sprite():
|
|||||||
stream.seek(headersize)
|
stream.seek(headersize)
|
||||||
|
|
||||||
def read_utf16le(stream):
|
def read_utf16le(stream):
|
||||||
"Decodes a null-terminated UTF-16_LE string of unknown size from a stream"
|
"""Decodes a null-terminated UTF-16_LE string of unknown size from a stream"""
|
||||||
raw = bytearray()
|
raw = bytearray()
|
||||||
while True:
|
while True:
|
||||||
char = stream.read(2)
|
char = stream.read(2)
|
||||||
if char in [b'', b'\x00\x00']:
|
if char in [b"", b"\x00\x00"]:
|
||||||
break
|
break
|
||||||
raw += char
|
raw += char
|
||||||
return raw.decode('utf-16_le')
|
return raw.decode("utf-16_le")
|
||||||
|
|
||||||
sprite_name = read_utf16le(stream)
|
# noinspection PyBroadException
|
||||||
author_name = read_utf16le(stream)
|
try:
|
||||||
author_credits_name = stream.read().split(b"\x00", 1)[0].decode()
|
sprite_name = read_utf16le(stream)
|
||||||
|
author_name = read_utf16le(stream)
|
||||||
|
author_credits_name = stream.read().split(b"\x00", 1)[0].decode()
|
||||||
|
|
||||||
# Ignoring the Author Rom name for the time being.
|
# Ignoring the Author Rom name for the time being.
|
||||||
|
|
||||||
real_csum = sum(filedata) % 0x10000
|
real_csum = sum(filedata) % 0x10000
|
||||||
if real_csum != csum or real_csum ^ 0xFFFF != icsum:
|
if real_csum != csum or real_csum ^ 0xFFFF != icsum:
|
||||||
logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
|
logger.warning("ZSPR file has incorrect checksum. It may be corrupted.")
|
||||||
|
|
||||||
sprite = filedata[sprite_offset:sprite_offset + sprite_size]
|
sprite = filedata[sprite_offset:sprite_offset + sprite_size]
|
||||||
palette = filedata[palette_offset:palette_offset + palette_size]
|
palette = filedata[palette_offset:palette_offset + palette_size]
|
||||||
|
|
||||||
if len(sprite) != sprite_size or len(palette) != palette_size:
|
if len(sprite) != sprite_size or len(palette) != palette_size:
|
||||||
logger.error('Error parsing ZSPR file: Unexpected end of file')
|
logger.error("Error parsing ZSPR file: Unexpected end of file")
|
||||||
|
return None
|
||||||
|
|
||||||
|
return sprite, palette, sprite_name, author_name, author_credits_name
|
||||||
|
|
||||||
|
except Exception:
|
||||||
|
logger.exception("Error parsing ZSPR file")
|
||||||
return None
|
return None
|
||||||
|
|
||||||
return (sprite, palette, sprite_name, author_name, author_credits_name)
|
|
||||||
|
|
||||||
def decode_palette(self):
|
def decode_palette(self):
|
||||||
"Returns the palettes as an array of arrays of 15 colors"
|
"""Returns the palettes as an array of arrays of 15 colors"""
|
||||||
|
|
||||||
def array_chunk(arr, size):
|
def array_chunk(arr, size):
|
||||||
return list(zip(*[iter(arr)] * size))
|
return list(zip(*[iter(arr)] * size))
|
||||||
@@ -1246,7 +1257,7 @@ def patch_rom(world, rom, player, enemized):
|
|||||||
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
||||||
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
||||||
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
||||||
rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player] else 0x00) # pre-open Pyramid Hole
|
rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player].to_bool(world, player) else 0x00) # pre-open Pyramid Hole
|
||||||
rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[
|
rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[
|
||||||
player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
|
player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
|
||||||
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
||||||
@@ -1645,8 +1656,7 @@ def patch_rom(world, rom, player, enemized):
|
|||||||
# set rom name
|
# set rom name
|
||||||
# 21 bytes
|
# 21 bytes
|
||||||
from Main import __version__
|
from Main import __version__
|
||||||
# TODO: Adjust Enemizer to accept AP and AD
|
rom.name = bytearray(f'AP{__version__.replace(".", "")[0:3]}_{player}_{world.seed:11}\0', 'utf8')[:21]
|
||||||
rom.name = bytearray(f'BM{__version__.replace(".", "")[0:3]}_{player}_{world.seed:11}\0', 'utf8')[:21]
|
|
||||||
rom.name.extend([0] * (21 - len(rom.name)))
|
rom.name.extend([0] * (21 - len(rom.name)))
|
||||||
rom.write_bytes(0x7FC0, rom.name)
|
rom.write_bytes(0x7FC0, rom.name)
|
||||||
|
|
||||||
@@ -1677,7 +1687,7 @@ def patch_race_rom(rom, world, player):
|
|||||||
rom.encrypt(world, player)
|
rom.encrypt(world, player)
|
||||||
|
|
||||||
|
|
||||||
def get_price_data(price: int, price_type: int) -> bytes:
|
def get_price_data(price: int, price_type: int) -> List[int]:
|
||||||
if price_type != ShopPriceType.Rupees:
|
if price_type != ShopPriceType.Rupees:
|
||||||
# Set special price flag 0x8000
|
# Set special price flag 0x8000
|
||||||
# Then set the type of price we're setting 0x7F00 (this starts from Hearts, not Rupees, subtract 1)
|
# Then set the type of price we're setting 0x7F00 (this starts from Hearts, not Rupees, subtract 1)
|
||||||
@@ -2091,7 +2101,9 @@ def write_string_to_rom(rom, target, string):
|
|||||||
|
|
||||||
|
|
||||||
def write_strings(rom, world, player):
|
def write_strings(rom, world, player):
|
||||||
|
from . import ALTTPWorld
|
||||||
local_random = world.slot_seeds[player]
|
local_random = world.slot_seeds[player]
|
||||||
|
w: ALTTPWorld = world.worlds[player]
|
||||||
|
|
||||||
tt = TextTable()
|
tt = TextTable()
|
||||||
tt.removeUnwantedText()
|
tt.removeUnwantedText()
|
||||||
@@ -2420,7 +2432,8 @@ def write_strings(rom, world, player):
|
|||||||
pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem,
|
pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem,
|
||||||
True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
|
True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
|
||||||
tt['mastersword_pedestal_translated'] = pedestal_text
|
tt['mastersword_pedestal_translated'] = pedestal_text
|
||||||
pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else pedestalitem.pedestal_credit_text if pedestalitem.pedestal_credit_text is not None else 'and the Unknown Item'
|
pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else \
|
||||||
|
w.pedestal_credit_texts.get(pedestalitem.code, 'and the Unknown Item')
|
||||||
|
|
||||||
etheritem = world.get_location('Ether Tablet', player).item
|
etheritem = world.get_location('Ether Tablet', player).item
|
||||||
ether_text = 'Some Hot Air' if etheritem is None else hint_text(etheritem,
|
ether_text = 'Some Hot Air' if etheritem is None else hint_text(etheritem,
|
||||||
@@ -2448,20 +2461,24 @@ def write_strings(rom, world, player):
|
|||||||
credits = Credits()
|
credits = Credits()
|
||||||
|
|
||||||
sickkiditem = world.get_location('Sick Kid', player).item
|
sickkiditem = world.get_location('Sick Kid', player).item
|
||||||
sickkiditem_text = local_random.choice(
|
sickkiditem_text = local_random.choice(SickKid_texts) \
|
||||||
SickKid_texts) if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text
|
if sickkiditem is None or sickkiditem.code not in w.sickkid_credit_texts \
|
||||||
|
else w.sickkid_credit_texts[sickkiditem.code]
|
||||||
|
|
||||||
zoraitem = world.get_location('King Zora', player).item
|
zoraitem = world.get_location('King Zora', player).item
|
||||||
zoraitem_text = local_random.choice(
|
zoraitem_text = local_random.choice(Zora_texts) \
|
||||||
Zora_texts) if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text
|
if zoraitem is None or zoraitem.code not in w.zora_credit_texts \
|
||||||
|
else w.zora_credit_texts[zoraitem.code]
|
||||||
|
|
||||||
magicshopitem = world.get_location('Potion Shop', player).item
|
magicshopitem = world.get_location('Potion Shop', player).item
|
||||||
magicshopitem_text = local_random.choice(
|
magicshopitem_text = local_random.choice(MagicShop_texts) \
|
||||||
MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
|
if magicshopitem is None or magicshopitem.code not in w.magicshop_credit_texts \
|
||||||
|
else w.magicshop_credit_texts[magicshopitem.code]
|
||||||
|
|
||||||
fluteboyitem = world.get_location('Flute Spot', player).item
|
fluteboyitem = world.get_location('Flute Spot', player).item
|
||||||
fluteboyitem_text = local_random.choice(
|
fluteboyitem_text = local_random.choice(FluteBoy_texts) \
|
||||||
FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
|
if fluteboyitem is None or fluteboyitem.code not in w.fluteboy_credit_texts \
|
||||||
|
else w.fluteboy_credit_texts[fluteboyitem.code]
|
||||||
|
|
||||||
credits.update_credits_line('castle', 0, local_random.choice(KingsReturn_texts))
|
credits.update_credits_line('castle', 0, local_random.choice(KingsReturn_texts))
|
||||||
credits.update_credits_line('sanctuary', 0, local_random.choice(Sanctuary_texts))
|
credits.update_credits_line('sanctuary', 0, local_random.choice(Sanctuary_texts))
|
||||||
@@ -2890,7 +2907,7 @@ hash_alphabet = [
|
|||||||
|
|
||||||
|
|
||||||
class LttPDeltaPatch(Patch.APDeltaPatch):
|
class LttPDeltaPatch(Patch.APDeltaPatch):
|
||||||
hash = JAP10HASH
|
hash = LTTPJPN10HASH
|
||||||
game = "A Link to the Past"
|
game = "A Link to the Past"
|
||||||
patch_file_ending = ".aplttp"
|
patch_file_ending = ".aplttp"
|
||||||
|
|
||||||
@@ -2907,8 +2924,8 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
|||||||
|
|
||||||
basemd5 = hashlib.md5()
|
basemd5 = hashlib.md5()
|
||||||
basemd5.update(base_rom_bytes)
|
basemd5.update(base_rom_bytes)
|
||||||
if JAP10HASH != basemd5.hexdigest():
|
if LTTPJPN10HASH != basemd5.hexdigest():
|
||||||
raise Exception('Supplied Base Rom does not match known MD5 for JAP(1.0) release. '
|
raise Exception('Supplied Base Rom does not match known MD5 for Japan(1.0) release. '
|
||||||
'Get the correct game and version, then dump it')
|
'Get the correct game and version, then dump it')
|
||||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||||
return base_rom_bytes
|
return base_rom_bytes
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user