* Core: limit depth of received JSON to 16
This applies to both MultiServer and CommonClient.
This means DataStorage default is limited to 14 levels,
DataStorage op arg is limited to 13 levels.
* Core: fix JSON depth limit check for escape codes
* Core: cythonize JSON depth limit check
* Speedups: remove dependency on c++
* Speedups: intset: handle malloc failing
* Speedups: intset: fix corner case for int64 on 32bit systems
original idea was to only use bucket->val if int<pointer,
but we always have a union now anyway
* Speedups: add size comment to player_set bucket configuration
* test: more tests for LocationStore.find_item
* test: require _speedups in CI
This kind of tests that the build succeeds.
* test: even more tests for LocationStore.find_item
* Speedups: intset uniform comment style
* Speedups: intset: avoid memory leak when realloc fails
* Speedups: intset: make `gcc -pedantic -std=c99 -fanalyzer` without warnings
Unnamed unions are not in C99, this got fixed.
The overhead of setting count=0 is minimal or optimized-out and silences -fanalizer (see comment).
* Speedups: don't leak memory in case of exception
* Speedups: intset: validate alloc and free
This won't happen in our cython, but it's still a good addition.
* CI: add test framework for C/C++ code
* CI: ctest: fix cwd
* Speedups: intset: ignore msvc warning
* Tests: intset: revert attempt at no-asan
We solve this with env vars in ctest now, and this fails for msvc.
* Test: cpp: docs: fix typo
* Test: cpp: docs: fix another typo
* Test: intset: proper bucket count for Negative test
INTxx_MIN % 1 would not produce a negative number, so the test was flawed.
* Speedups: remove unnecessary cinit
This was meant for (memory) safety, but cython docs clearly state that this
is done automatically. The code generated for cinit with args is what
triggers a 'possible null deref' in clang's static analyzer, so by removing
cinit, we can now use static analysis.
* Speedups: disable pickling ...
... of LocationStore and internal classes.
This reduces code size and avoids accidentally pickling them.
The cython-generated code triggers C4551 on MSVC,
which does not get silenced by pyximport's build flags.
So we silence it on source code level instead.
* Server: allow games with no locations again
* Server: validate locations in pure python implementation
and rework tests
* Server: fix tests for py<3.11
* MultiServer: speed up location commands
Adds optimized pure python wrapper around locations dict
Adds optimized cython implementation of the wrapper, saving cpu time and 80% memory use
* Speedups: auto-build on import and build during setup
* Speedups: add requirements
* CI: don't break with build_ext
* Speedups: use C++ compiler for pyximport
* Speedups: cleanup and more validation
* Speedups: add tests for LocationStore
* Setup: delete temp in-place build modules
* Speedups: more tests and safer indices
The change has no security implications, but ensures that entries[IndexEntry.start] is always valid.
* Speedups: add cython3 compatibility
* Speedups: remove unused import
* Speedups: reformat
* Speedup: fix empty set in test
* Speedups: use regular dict in Locations.get_for_player
* CI: run unittests with beta cython
now with 2x nicer names