* OoT: fix shop patching crash due to Item changes
* OoT: more informative failure in triforce piece replacement
* OoT: in triforce hunt, remove ganon BK from pool and lock the door
* OoT: no longer store trap information on the item
* oot: remove all escape characters in LogicTricks.py
* only attempt to connect to client once
* oot: don't kill player outside ToT or in market entrance
fixed camera makes the game crash outside ToT. added market entrance to be safe, it doesn't matter if you don't die there
* Player tracker: implement a stylized tracker (#447)
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: switch item, icon and location tables to flex views. Some styling based on theme
* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling
* Player Tracker: Implement tracker class. Document tracker usage.
* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.
* Player Tracker: reword some text. Attempt to fix page refreshing.
* Player Tracker: reremove the TODOs that got merged back in accidentally.
* player tracker: move render_template import to webworld so it isn't required outside of webhost
* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.
* Player Tracker: delete a line I forgot about. Add typing to theme.
* Player Tracker: Generate checks_done automatically so worlds don't have to do it
* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation
* Player Tracker: code cleanup
* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.
* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds
* Changes by Kono
* specific trackers: cache and only load the data once every minute
* specific tracker: allow for one icon placement to be used for multiple items.
* Player tracker fixes/updates (#635)
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: switch item, icon and location tables to flex views. Some styling based on theme
* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling
* Player Tracker: Implement tracker class. Document tracker usage.
* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.
* Player Tracker: reword some text. Attempt to fix page refreshing.
* Player Tracker: reremove the TODOs that got merged back in accidentally.
* player tracker: move render_template import to webworld so it isn't required outside of webhost
* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.
* Player Tracker: delete a line I forgot about. Add typing to theme.
* Player Tracker: Generate checks_done automatically so worlds don't have to do it
* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation
* Player Tracker: code cleanup
* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.
* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds
* Changes by Kono
* specific trackers: cache and only load the data once every minute
* specific tracker: allow for one icon placement to be used for multiple items.
* lttp: move tracker to new format. will need more modification to generic solution to handle region keys tracking. likely a new html template that inherits the current
* lttp: fix broken icons rendering, add in progressive mail that i forgor. reorder some icons
* tracker: fix non edited trackers being broken from changes.
* tracker: move theme application before modify method so trackers can use a different theme than the world if desired.
* tracker: starting work on key tracking.
* tracker: styling and cleanup by Farrak
* tracker: styling and cleanup by Farrak
* tracker: styling and cleanup of playerTracker.html
* Revert playerTracker.html
* trackers: rename some files for clarity. move trackers into their own subdirectory
* small tracker.py cleanup
* move minecraft tracker to new system
* add item link attributing from upstream
* change getPlayerTracker to get_player_tracker. refactor broken linkings
* refactor styling files to trackers folders
* fix broken image in minecraft tracker. move oot tracker to new system
* clean up my oot nightmare
* rename lttpKeysTracker to zeldaKeysTracker. Move oot to keys tracker
* implement zeldaKeysTracker.js. fix table locations hiding/showing
* OOT: Add note about common issue with lua option in the configuration step
More and more people have issues with connecting with OoT because fresh installs of newer versions of Bizhawk show having "Lua+LuaInterface" selected when it actually loads "Nlua+KopiLua" instead until you toggle between the two options. Hopefully adding this bolded note will help new users avoid this problem in the future.
NL now uses the glitchless world graph, which enables entrance randomizer
NL forces all logic tricks on, progression balancing off, minimal accessibility