Commit Graph

22 Commits

Author SHA1 Message Date
Scipio Wright
810fbebbca Add cathedral main region, rename cathedral -> cathedral entry 2024-07-12 09:14:18 -04:00
Scipio Wright
5b88cb0964 Fix missing cathedral -> elevator connection 2024-07-12 09:02:41 -04:00
Scipio Wright
4fb06cb0ff Fortress Grave Path logic, and a couple fixes to the west garden logic 2024-07-11 19:46:44 -04:00
Scipio Wright
24790b2b92 West Garden combat logic 2024-07-10 23:43:05 -04:00
Scipio Wright
c16f28b156 Some early Overworld combat logic 2024-07-04 22:35:38 -04:00
Scipio Wright
f5d8cfb710 Shops my beloved 2024-06-15 15:26:47 -04:00
Scipio Wright
5d4f46d6cb Fix more bugs 2024-06-15 14:30:57 -04:00
Scipio Wright
985c02de38 Finishing out hooking the new rules into the code 2024-06-14 19:41:23 -04:00
Scipio Wright
c93502c5ad Comment out logically irrelevant entrances 2024-06-14 09:23:53 -04:00
Scipio Wright
1f0dac222d More rules 2024-06-13 23:31:10 -04:00
Scipio Wright
e31412040b Add well rail to the rules 2024-06-13 22:59:06 -04:00
Scipio Wright
d650ed7128 Add note 2024-06-13 22:13:55 -04:00
Scipio Wright
10825f8a08 Write up the rules for the regular rules 2024-06-12 19:22:03 -04:00
Scipio Wright
f721926deb Put together overworld ladder groups, remove tedious 2024-06-12 13:56:02 -04:00
Scipio Wright
411dd55c20 Creating structures to redo ladder storage rules 2024-06-11 21:48:05 -04:00
Scipio Wright
754fc11c1b TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes

* Update option description

* Apply suggestions from Vi's review (thank you)

* Fix for plando connections on a full scene

* Plando connections should work better now for complicated paths

* Even more good plando connections yes

* Starting to move the info over

* Fixing up formatting a bit

* Remove unneeded item info

* Put in updated_reachable_regions, to replace add_dependent_regions

* Updated to match ladder shuffle

* More stuff I guess

* It functions!

* It mostly works with plando now, some slight issues still

* Fixed minor logic bug

* Fixed world leakage

* Change exception message

* Make exception message better for troubleshooting failed connections

* Merged with main

* technically a logic fix but it would never matter cause no start shuffle

* Add a couple more alias item groups cause yeah

* Rename beneath the vault front -> beneath the vault main

* Flip lantern access rule to the region

* Add missing connection to traversal reqs

* Move start_inventory_from_pool to the top so that it's next to start_inventory

* Reword the fixed shop description slightly

* Refactor per ixrec's comments

* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool

* Rewrite traversal reqs thing per Vi's comments
2024-05-20 01:01:24 +02:00
Scipio Wright
14816743fc TUNIC: Shuffle Ladders option (#2919) 2024-03-21 16:50:07 +01:00
Scipio Wright
e6198585c8 TUNIC: Implement support for connection plando (#2864) 2024-03-15 17:52:05 +01:00
Scipio Wright
738a9ebb7d TUNIC: Misc Logic Changes, Additions (#2856)
* Add nmg boss scav kill

* Add boss quick kills

* Fix name of orb

* Remove getting into zig with ice grapple

* Remove connection from quarry to zig

* Add a few missing dependent regions

* Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
2024-02-26 08:30:20 +01:00
Scipio Wright
539307cf0b TUNIC: Universal Tracker Support Update (#2786)
Adds better support for the Universal Tracker (see its channel in the future game design section).
This does absolutely nothing regarding standard gen, just adds some checks for an attribute that only exists when UT is being used.
2024-02-16 05:03:51 +01:00
Scipio Wright
b4212d1c3e TUNIC: Fix for nmg logic bug (#2772) 2024-01-28 21:13:03 +01:00
Silent
3933fd3929 TUNIC: Implement New Game (#2172) 2024-01-12 20:32:15 +01:00