Commit Graph

8 Commits

Author SHA1 Message Date
massimilianodelliubaldini
f62d9bc049 First round of Treble code reviews. 2025-04-05 21:00:15 -04:00
massimilianodelliubaldini
b5d02be9ed March Refactors (#77)
* Reorg imports, small fix to Rock Village movement.

* Fix wait-on-title message never going to ready message.

* Colorama init fix.

* Swap trap list for a dictionary of trap weights.

* The more laws, the less justice.

* Quick readability update.

* Have memory reader provide instructions for slow booting games.

* Revert some things.
2025-03-08 19:05:08 -05:00
massimilianodelliubaldini
263311d641 Traps 2 (#70)
* Add trap items, relevant options, and citadel orb caches.

* Update REPL to send traps to game.

* Fix item counter.

* Allow player to select which traps to use.

* Fix host.yaml doc strings, ap-setup-options typing, bump memory version to 5.

* Alter some trap names.

* Update world doc.

* Add health trap.

* Added 3 more trap types.

* Protect against empty trap list.

* Reword traps paragraph in world doc.

* Another update to trap paragraph.

* Concisify trap option docstring.

* Timestamp on game log file.

* Update client to handle waiting on title screen.

* Send slot name and seed to game.

* Use self.random instead.

* Update setup doc for new title screen.

* Quick clarification of orb caches in world doc.

* Sanitize slot info earlier.

* Added to and improved unit tests.

* Light cleanup on world.

* Optimizations to movement rules, docs: known issues update.
2025-02-15 23:35:30 -05:00
massimilianodelliubaldini
2519e49e41 Fix more pycharm warnings. 2024-12-04 10:56:00 -05:00
massimilianodelliubaldini
8f0a2bc137 Clean imports of unit tests. 2024-09-16 22:29:05 -04:00
massimilianodelliubaldini
e0410eabdd More Options, More Docs, More Tests (#51)
* Reorder cell counts, require punch for Klaww.

* Friendlier friendly friendlies.

* Removed custom_worlds references from docs/setup guide, focused OpenGOAL Launcher language.

* Increased breadth of unit tests.
2024-09-16 20:03:30 -04:00
massimilianodelliubaldini
746b281f48 Exempt's Code Review Updates (#43)
* Round 1 of code review updates, the easy stuff.

* Factor options checking away from region/rule creation.

* Code review updates round 2, more complex stuff.

* Code review updates round 3: the mental health annihilator

* Code review updates part 4: redemption.

* More code review feedback, simplifying code, etc.
2024-08-27 09:56:11 -04:00
massimilianodelliubaldini
1c42bdb353 Move Randomizer (#26)
* Finally remove debug-segment text, update Python imports to relative paths.

* HUGE refactor to Regions/Rules to support move rando, first hub area coded.

* More refactoring.

* Another refactor - may squash.

* Fix some Rules, reuse some code by returning key regions from build_regions.

* More regions added. A couple of TODOs.

* Fixed trade logic, added LPC regions.

* Added Spider, Snowy, Boggy. Fixed Misty's orbs.

* Fix circular import, assert orb counts per level, fix a few naming errors.

* Citadel added, missing locs and connections fixed. First move rando seed generated.

* Add Move Rando to Options class.

* Fixed rules for prerequisite moves.

* Implement client functionality for move rando, add blurbs to game info page.

* Fix wrong address for cache checks.

* Fix byte alignment of offsets, refactor read_memory for better code reuse.

* Refactor memory offsets and add some unit tests.

* Make green eco the filler item, also define a maximum ID. Fix Boggy tether locations.
2024-06-27 10:12:48 -04:00