First, there is one check that has been added. The location is "Sitting on the throne before the cathedral with the crest on it" and the item is the "Opening of the Cathedral door". In Vanilla, sitting on the crested throne open the door to the cathedral.
Now for the options added:
- infinite_hot_soup: Make the game impossible to run out of hot soup once you got it as an item.
- open_body_tongue: The body level (the ending level) is blocked by a big tongue. This option remove the tongue without having to go to the Sunken City (where it is normally removed)
- maximum_ingredient_amount: In the Vanilla game, the ingredients and dishes count is limited to 8. This option make this count configurable.
- skip_final_boss_3rd_form: The final boss has 5 forms. The 3rd one is long and not really challenging. So, this option is used to skip this form.
- save_healing: Normally, the save points heal the player. There is also beds in the game that can heal the player. This option removed the healing from the save point and forced the player to heal using beds (or healing monsters or healing items)
- no_progression_(whatever): Make this "whatever" (generally regions) exempt of progression items. Note that this is not using the exclusion-feature of AP, as these locations may still contain 'Useful' items. It is only guaranteed that no 'Progression' and 'Progression_Skip_Balancing'-items will appear in these regions. This option does not remove locations. I did not exclude or completely remove the regions because I don't have enough location to put every useful item in the game.
There is also 2 new goals:
- Four gods: The goal is obtained when the player beat the four gods (this is something like half the game). Useful to have quicker runs
- Gods and Creator: Like the Four Gods run, but when the four gods are obtained, that open a transportation turtle to the final boss (the Creator) and the player have to beat the final boss to obtain the goal.
Note that for the 2 new goals, all locations from the last 4 areas (Abyss, Frozen Veil, Sunken City and The Body) are completely removed (not just excluded).
* Fixing open waters urns not breakable with nature forms logic bug
* Using list in comprehension only when useful
* Replacing damaging items by a constant
* Removing comprehension list creating from lambda
This PR is mainly refactoring. Here is what changed:
- Changing item names so that each words are capitalized (`Energy Form` instead of `Energy form`)
- Removing duplication of string literal by using:
- Constants for items and locations,
- Region's name attribute for entrances,
- Clarify some documentations,
- Adding some region to be more representative of the game and to remove listing of locations in the rules (prioritize entrance rules over individual location rules).
This is the other minor modifications that are not refactoring:
- Adding an early bind song option since that can be used to exit starting area.
- Changing Sun God to Lumerean God to be coherent with the other gods.
- Changing Home Water to Home Waters and Open Water to Open Waters to be coherent with the game.
- Removing a rules to have an attack to go in Mithalas Cathedral since you can to get some checks in it without an attack.
- Adding some options to slot data to be used with Poptracker.
- Fixing a little but still potentially logic breaking bug.
* Aquaria: Remove BaseException handling from create_item
Catching `BaseException` without re-raising the exception should almost
never be done because `BaseException` includes exit exceptions, such as
`SystemExit` and `KeyboardInterrupt`.
Ideally, the caught exception types should be as narrow as possible to
not mask bugs from catching unexpected exceptions. Having narrow
exception types can also help indicate to other developers what
exceptions are expected to be raisable by the code within the `try`
clause.
Similarly, the `try` clause should ideally contain the minimum code
necessary, to avoid masking bugs in the case that code within the `try`
clause that is not expected to raise an exception does so.
In this case, the only expected exception that can occur appears to be
`item_table[name]` that can raise a `KeyError` when `create_item()` is
passed an unexpected `name` argument. So this patch moves the other code
out of the `try` clause and changes the caught exception types to only
`KeyError`.
* Remove try-except
The KeyError that would be raised will be propagated as-is rather than
raising a new exception in its place.
* Remove extra newline
The original code did not have this newline, so it has been removed.
* Fixing logic bugs
* Require energy attack in the cathedral and energy form in the body
* King Jelly can be beaten easily with only the Dual Form
* I think that I have a problem with my left and right...
* There is a monster that is blocking the path, soo need attack to pass
* The Li cage is not accessible without the Sunken city boss
* Removing useless space.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Two more minors logic modification
* Adapting tests to af9b6cd
* Reformat the Region file
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Change 'The Body main area' by 'The Body center area' for consistency
* Renaming some locations for consistency
* Adding a line for standard
* Replacing Cathedral by Mithalas Cathedral and addin Blind goal option
* Client option renaming for consistency
* Fix death link not working
* Removing death link from the option to put it client side
* Changing Left to Right