* Pulsars no longer count as basic anti-air for protoss.
* This is in response to player feedback that they were just too weak DPS-wise
* Haven's Fall (P) logic loosened slightly.
* Void rays are now a one-unit solution to the rule
* Scouts are now considered a one-unit solution to the rule
* Two-unit solutions are now considered standard rather than advanced
* Caladrius is now listed as an anti-muta unit for the two-unit solutions
* This was discussed in the #SC2-dev channel.
* Snarky did some testing and found that void rays were barely any worse than destroyers at handling mutas, and destroyers are already listed as a one-unit solution.
* Snarky also found that scouts could mostly solo the mission at low skill level
* Note that this rule only applies to the "beating the infestations" part of the mission; there are additional requirements for beating it, including a competent comp.
* The Host (T) now also can use SoA abilities if SoA presence is set to `any_race_lotv`, not just `everywhere`
* sc2: Fixing a Reaver item being classified as a scout item
* sc2: any_units now requires any AA in the first 5 units
* Fixing Shoot the Messenger not requiring AA in a hard rule
* Fixing any_unit zerg still allowing unupgraded mercs
* sc2: Fixed an issue where terran was requiring zerg anti-air in any_units
* sc2: Fixing always-true rules in locations.py; fixed two over-constrained rules that put vanilla out-of-logic
* sc2: Minor min2() optimization in rules.py
* sc2: Fixing a Shatter the Sky logic bug where w/a upgrades were checked too many times and for the wrong units
Feature highlights:
- Adds many content to the SC2 game
- Allows custom mission order
- Adds race-swapped missions for build missions (except Epilogue and NCO)
- Allows War Council Nerfs (Protoss units can get pre - War Council State, alternative units get another custom nerf to match the power level of base units)
- Revamps Predator's upgrade tree (never was considered strategically important)
- Adds some units and upgrades
- Locked and excluded items can specify quantity
- Key mode (if opt-in, missions require keys to be unlocked on top of their regular regular requirements
- Victory caches - Victory locations can grant multiple items to the multiworld instead of one
- The generator is more resilient for generator failures as it validates logic for item excludes
- Fixes the following issues:
- https://github.com/ArchipelagoMW/Archipelago/issues/3531
- https://github.com/ArchipelagoMW/Archipelago/issues/3548