diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index de8aebbea1..cccb4e5db6 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -1698,16 +1698,16 @@ def set_er_location_rules(world: "TunicWorld") -> None: # can get this one without fighting if you have laurels add_rule(multiworld.get_location("Frog's Domain - Above Vault", player), - lambda state: state.has(laurels, player) or has_combat_logic("Frog's Domain", state, player)) + lambda state: state.has(laurels, player) or has_combat_reqs("Frog's Domain", state, player)) # with wand, you can get this chest. Non-ER, you need laurels to continue down. ER, you can just torch set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player), lambda state: (state.has(fire_wand, player) and (state.has(laurels, player) or options.entrance_rando)) - or has_combat_logic("Rooted Ziggurat", state, player)) + or has_combat_reqs("Rooted Ziggurat", state, player)) set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player), lambda state: has_ability(prayer, state, world) - and has_combat_logic("Rooted Ziggurat", state, player)) + and has_combat_reqs("Rooted Ziggurat", state, player)) # replace the sword rule with this one combat_logic_to_loc("Swamp - [South Graveyard] 4 Orange Skulls", "Swamp", True)