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new inverted logic, accounting for dark world flute activation
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2
Items.py
2
Items.py
@@ -184,6 +184,8 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
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'Return Smith': (True, 'Event', None, None, None, None, None, None, None, None),
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'Pick Up Purple Chest': (True, 'Event', None, None, None, None, None, None, None, None),
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'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
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# should probably be converted to an actual item, for purposes for startinventory and such
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'Activated Flute': (True, 'Event', None, None, None, None, None, None, None, None)
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}
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lookup_id_to_name = {data[2]: name for name, data in item_table.items()}
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