Merge branch 'main' into fix-text-choice

This commit is contained in:
Chris Wilson
2024-05-31 17:23:01 -04:00
39 changed files with 714 additions and 294 deletions

View File

@@ -106,9 +106,9 @@ class WebHostContext(Context):
static_gamespackage = self.gamespackage # this is shared across all rooms
static_item_name_groups = self.item_name_groups
static_location_name_groups = self.location_name_groups
self.gamespackage = {"Archipelago": static_gamespackage["Archipelago"]} # this may be modified by _load
self.item_name_groups = {}
self.location_name_groups = {}
self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load
self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})}
self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})}
for game in list(multidata.get("datapackage", {})):
game_data = multidata["datapackage"][game]

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@@ -6,7 +6,7 @@ import random
import tempfile
import zipfile
from collections import Counter
from typing import Any, Dict, List, Optional, Union
from typing import Any, Dict, List, Optional, Union, Set
from flask import flash, redirect, render_template, request, session, url_for
from pony.orm import commit, db_session
@@ -16,6 +16,7 @@ from Generate import PlandoOptions, handle_name
from Main import main as ERmain
from Utils import __version__
from WebHostLib import app
from settings import ServerOptions, GeneratorOptions
from worlds.alttp.EntranceRandomizer import parse_arguments
from .check import get_yaml_data, roll_options
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
@@ -23,25 +24,22 @@ from .upload import upload_zip_to_db
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
plando_options = {
options_source.get("plando_bosses", ""),
options_source.get("plando_items", ""),
options_source.get("plando_connections", ""),
options_source.get("plando_texts", "")
}
plando_options -= {""}
plando_options: Set[str] = set()
for substr in ("bosses", "items", "connections", "texts"):
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
plando_options.add(substr)
server_options = {
"hint_cost": int(options_source.get("hint_cost", 10)),
"release_mode": options_source.get("release_mode", "goal"),
"remaining_mode": options_source.get("remaining_mode", "disabled"),
"collect_mode": options_source.get("collect_mode", "disabled"),
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
"hint_cost": int(options_source.get("hint_cost", ServerOptions.hint_cost)),
"release_mode": options_source.get("release_mode", ServerOptions.release_mode),
"remaining_mode": options_source.get("remaining_mode", ServerOptions.remaining_mode),
"collect_mode": options_source.get("collect_mode", ServerOptions.collect_mode),
"item_cheat": bool(int(options_source.get("item_cheat", not ServerOptions.disable_item_cheat))),
"server_password": options_source.get("server_password", None),
}
generator_options = {
"spoiler": int(options_source.get("spoiler", 0)),
"race": race
"spoiler": int(options_source.get("spoiler", GeneratorOptions.spoiler)),
"race": race,
}
if race:

View File

@@ -11,6 +11,7 @@ import Options
from Utils import local_path
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
from .generate import get_meta
def create() -> None:
@@ -27,26 +28,21 @@ def get_world_theme(game_name: str) -> str:
def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]:
visibility_flag = Options.Visibility.complex_ui if is_complex else Options.Visibility.simple_ui
world = AutoWorldRegister.world_types[world_name]
if world.hidden or world.web.options_page is False:
return redirect("games")
visibility_flag = Options.Visibility.complex_ui if is_complex else Options.Visibility.simple_ui
option_groups = {option: option_group.name
for option_group in world.web.option_groups
for option in option_group.options}
ordered_groups = ["Game Options", *[group.name for group in world.web.option_groups]]
grouped_options = {group: {} for group in ordered_groups}
for option_name, option in world.options_dataclass.type_hints.items():
# Exclude settings from options pages if their visibility is disabled
if visibility_flag in option.visibility:
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
start_collapsed = {"Game Options": False}
for group in world.web.option_groups:
start_collapsed[group.name] = group.start_collapsed
return render_template(
template,
world_name=world_name,
world=world,
option_groups=grouped_options,
option_groups=Options.get_option_groups(world, visibility_level=visibility_flag),
start_collapsed=start_collapsed,
issubclass=issubclass,
Options=Options,
theme=get_world_theme(world_name),
@@ -55,7 +51,7 @@ def render_options_page(template: str, world_name: str, is_complex: bool = False
def generate_game(options: Dict[str, Union[dict, str]]) -> Union[Response, str]:
from .generate import start_generation
return start_generation(options, {"plando_options": ["items", "connections", "texts", "bosses"]})
return start_generation(options, get_meta({}))
def send_yaml(player_name: str, formatted_options: dict) -> Response:

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@@ -69,7 +69,7 @@
<div id="option-groups">
{% for group_name, group_options in option_groups.items() %}
<details class="group-container" {% if loop.index == 1 %}open{% endif %}>
<details class="group-container" {% if not start_collapsed[group_name] %}open{% endif %}>
<summary class="h2">{{ group_name }}</summary>
<div class="game-options">
<div class="left">

View File

@@ -51,7 +51,7 @@
<div id="{{ world_name }}-container">
{% for group_name, group_options in option_groups.items() %}
<details {% if loop.index == 1 %}open{% endif %}>
<details {% if not start_collapsed[group_name] %}open{% endif %}>
<summary class="h2">{{ group_name }}</summary>
{% for option_name, option in group_options.items() %}
<div class="option-wrapper">