TLoZ: Implementing The Legend of Zelda (#1354)

Co-authored-by: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
This commit is contained in:
Rosalie-A
2023-03-05 07:31:31 -05:00
committed by GitHub
parent 3a68ce3faa
commit efb2ab4505
21 changed files with 2994 additions and 1 deletions

View File

@@ -107,7 +107,7 @@ factorio_options:
filter_item_sends: false
# Whether to send chat messages from players on the Factorio server to Archipelago.
bridge_chat_out: true
minecraft_options:
minecraft_options:
forge_directory: "Minecraft Forge server"
max_heap_size: "2G"
# release channel, currently "release", or "beta"
@@ -125,6 +125,15 @@ soe_options:
rom_file: "Secret of Evermore (USA).sfc"
ffr_options:
display_msgs: true
tloz_options:
# File name of the Zelda 1
rom_file: "Legend of Zelda, The (U) (PRG0) [!].nes"
# Set this to false to never autostart a rom (such as after patching)
# true for operating system default program
# Alternatively, a path to a program to open the .nes file with
rom_start: true
# Display message inside of Bizhawk
display_msgs: true
dkc3_options:
# File name of the DKC3 US rom
rom_file: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"