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TLoZ: Implementing The Legend of Zelda (#1354)
Co-authored-by: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
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11
host.yaml
11
host.yaml
@@ -107,7 +107,7 @@ factorio_options:
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filter_item_sends: false
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# Whether to send chat messages from players on the Factorio server to Archipelago.
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bridge_chat_out: true
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minecraft_options:
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minecraft_options:
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forge_directory: "Minecraft Forge server"
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max_heap_size: "2G"
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# release channel, currently "release", or "beta"
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@@ -125,6 +125,15 @@ soe_options:
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rom_file: "Secret of Evermore (USA).sfc"
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ffr_options:
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display_msgs: true
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tloz_options:
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# File name of the Zelda 1
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rom_file: "Legend of Zelda, The (U) (PRG0) [!].nes"
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# Set this to false to never autostart a rom (such as after patching)
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# true for operating system default program
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# Alternatively, a path to a program to open the .nes file with
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rom_start: true
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# Display message inside of Bizhawk
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display_msgs: true
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dkc3_options:
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# File name of the DKC3 US rom
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rom_file: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
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