From eb6f373e01cbceb17b50c1c293bd06af2ea12739 Mon Sep 17 00:00:00 2001 From: CookieCat Date: Fri, 27 Oct 2023 13:36:49 -0400 Subject: [PATCH] Missed some --- worlds/ahit/Options.py | 84 +++++++++++++++++++++--------------------- 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/worlds/ahit/Options.py b/worlds/ahit/Options.py index 67bc5b56e6..9c19ae1fa3 100644 --- a/worlds/ahit/Options.py +++ b/worlds/ahit/Options.py @@ -5,64 +5,64 @@ from Options import Range, Toggle, DeathLink, Choice, OptionDict def adjust_options(world: World): - world.multiworld.HighestChapterCost[world.player].value = max( - world.multiworld.HighestChapterCost[world.player].value, - world.multiworld.LowestChapterCost[world.player].value) + world.options.HighestChapterCost.value = max( + world.options.HighestChapterCost.value, + world.options.LowestChapterCost.value) - world.multiworld.LowestChapterCost[world.player].value = min( - world.multiworld.LowestChapterCost[world.player].value, - world.multiworld.HighestChapterCost[world.player].value) + world.options.LowestChapterCost.value = min( + world.options.LowestChapterCost.value, + world.options.HighestChapterCost.value) - world.multiworld.FinalChapterMinCost[world.player].value = min( - world.multiworld.FinalChapterMinCost[world.player].value, - world.multiworld.FinalChapterMaxCost[world.player].value) + world.options.FinalChapterMinCost.value = min( + world.options.FinalChapterMinCost.value, + world.options.FinalChapterMaxCost.value) - world.multiworld.FinalChapterMaxCost[world.player].value = max( - world.multiworld.FinalChapterMaxCost[world.player].value, - world.multiworld.FinalChapterMinCost[world.player].value) + world.options.FinalChapterMaxCost.value = max( + world.options.FinalChapterMaxCost.value, + world.options.FinalChapterMinCost.value) - world.multiworld.BadgeSellerMinItems[world.player].value = min( - world.multiworld.BadgeSellerMinItems[world.player].value, - world.multiworld.BadgeSellerMaxItems[world.player].value) + world.options.BadgeSellerMinItems.value = min( + world.options.BadgeSellerMinItems.value, + world.options.BadgeSellerMaxItems.value) - world.multiworld.BadgeSellerMaxItems[world.player].value = max( - world.multiworld.BadgeSellerMinItems[world.player].value, - world.multiworld.BadgeSellerMaxItems[world.player].value) + world.options.BadgeSellerMaxItems.value = max( + world.options.BadgeSellerMinItems.value, + world.options.BadgeSellerMaxItems.value) total_tps: int = get_total_time_pieces(world) - if world.multiworld.HighestChapterCost[world.player].value > total_tps-5: - world.multiworld.HighestChapterCost[world.player].value = min(45, total_tps-5) + if world.options.HighestChapterCost.value > total_tps-5: + world.options.HighestChapterCost.value = min(45, total_tps-5) - if world.multiworld.LowestChapterCost[world.player].value > total_tps-5: - world.multiworld.LowestChapterCost[world.player].value = min(45, total_tps-5) + if world.options.LowestChapterCost.value > total_tps-5: + world.options.LowestChapterCost.value = min(45, total_tps-5) - if world.multiworld.FinalChapterMaxCost[world.player].value > total_tps: - world.multiworld.FinalChapterMaxCost[world.player].value = min(50, total_tps) + if world.options.FinalChapterMaxCost.value > total_tps: + world.options.FinalChapterMaxCost.value = min(50, total_tps) - if world.multiworld.FinalChapterMinCost[world.player].value > total_tps: - world.multiworld.FinalChapterMinCost[world.player].value = min(50, total_tps-5) + if world.options.FinalChapterMinCost.value > total_tps: + world.options.FinalChapterMinCost.value = min(50, total_tps-5) # Don't allow Rush Hour goal if DLC2 content is disabled - if world.multiworld.EndGoal[world.player].value == 2 and world.multiworld.EnableDLC2[world.player].value == 0: - world.multiworld.EndGoal[world.player].value = 1 + if world.options.EndGoal.value == 2 and world.options.EnableDLC2.value == 0: + world.options.EndGoal.value = 1 # Don't allow Seal the Deal goal if Death Wish content is disabled - if world.multiworld.EndGoal[world.player].value == 3 and not world.is_dw(): - world.multiworld.EndGoal[world.player].value = 1 + if world.options.EndGoal.value == 3 and not world.is_dw(): + world.options.EndGoal.value = 1 - if world.multiworld.DWEnableBonus[world.player].value > 0: - world.multiworld.DWAutoCompleteBonuses[world.player].value = 0 + if world.options.DWEnableBonus.value > 0: + world.options.DWAutoCompleteBonuses.value = 0 if world.is_dw_only(): - world.multiworld.EndGoal[world.player].value = 3 - world.multiworld.ActRandomizer[world.player].value = 0 - world.multiworld.ShuffleAlpineZiplines[world.player].value = 0 - world.multiworld.ShuffleSubconPaintings[world.player].value = 0 - world.multiworld.ShuffleStorybookPages[world.player].value = 0 - world.multiworld.ShuffleActContracts[world.player].value = 0 - world.multiworld.EnableDLC1[world.player].value = 0 - world.multiworld.LogicDifficulty[world.player].value = -1 - world.multiworld.DWTimePieceRequirement[world.player].value = 0 + world.options.EndGoal.value = 3 + world.options.ActRandomizer.value = 0 + world.options.ShuffleAlpineZiplines.value = 0 + world.options.ShuffleSubconPaintings.value = 0 + world.options.ShuffleStorybookPages.value = 0 + world.options.ShuffleActContracts.value = 0 + world.options.EnableDLC1.value = 0 + world.options.LogicDifficulty.value = -1 + world.options.DWTimePieceRequirement.value = 0 def get_total_time_pieces(world: World) -> int: @@ -73,7 +73,7 @@ def get_total_time_pieces(world: World) -> int: if world.is_dlc2(): count += 10 - return min(40+world.multiworld.MaxExtraTimePieces[world.player].value, count) + return min(40+world.options.MaxExtraTimePieces.value, count) class EndGoal(Choice):