mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-21 23:23:24 -07:00
Merge branch 'feat/data-package-cache' into active/rc-site
This commit is contained in:
183
MultiServer.py
183
MultiServer.py
@@ -44,8 +44,9 @@ import NetUtils
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import Utils
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from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
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from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
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SlotType, LocationStore, MultiData, Hint, HintStatus
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SlotType, LocationStore, MultiData, Hint, HintStatus, GamesPackage
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from BaseClasses import ItemClassification
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from apmw.multiserver.gamespackagecache import GamesPackageCache
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min_client_version = Version(0, 5, 0)
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@@ -241,21 +242,38 @@ class Context:
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slot_info: typing.Dict[int, NetworkSlot]
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generator_version = Version(0, 0, 0)
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checksums: typing.Dict[str, str]
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played_games: set[str]
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item_names: typing.Dict[str, typing.Dict[int, str]]
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item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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item_name_groups: typing.Dict[str, typing.Dict[str, list[str]]]
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location_names: typing.Dict[str, typing.Dict[int, str]]
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location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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location_name_groups: typing.Dict[str, typing.Dict[str, list[str]]]
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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non_hintable_names: typing.Dict[str, typing.AbstractSet[str]]
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spheres: typing.List[typing.Dict[int, typing.Set[int]]]
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""" each sphere is { player: { location_id, ... } } """
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games_package_cache: GamesPackageCache
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logger: logging.Logger
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
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countdown_mode: str = "auto", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0,
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compatibility: int = 2, log_network: bool = False, logger: logging.Logger = logging.getLogger()):
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def __init__(
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self,
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host: str,
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port: int,
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server_password: str,
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password: str,
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location_check_points: int,
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hint_cost: int,
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item_cheat: bool,
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release_mode: str = "disabled",
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collect_mode="disabled",
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countdown_mode: str = "auto",
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remaining_mode: str = "disabled",
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auto_shutdown: typing.SupportsFloat = 0,
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compatibility: int = 2,
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log_network: bool = False,
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games_package_cache: GamesPackageCache | None = None,
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logger: logging.Logger = logging.getLogger(),
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) -> None:
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self.logger = logger
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super(Context, self).__init__()
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self.slot_info = {}
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@@ -306,6 +324,7 @@ class Context:
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self.save_dirty = False
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self.tags = ['AP']
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self.games: typing.Dict[int, str] = {}
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self.played_games = set()
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self.minimum_client_versions: typing.Dict[int, Version] = {}
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self.seed_name = ""
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self.groups = {}
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@@ -315,9 +334,10 @@ class Context:
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self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
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self.read_data = {}
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self.spheres = []
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self.games_package_cache = games_package_cache or GamesPackageCache()
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# init empty to satisfy linter, I suppose
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self.gamespackage = {}
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self.reduced_games_package = {}
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self.checksums = {}
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self.item_name_groups = {}
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self.location_name_groups = {}
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@@ -329,50 +349,11 @@ class Context:
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lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
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self.non_hintable_names = collections.defaultdict(frozenset)
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self._load_game_data()
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# Data package retrieval
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def _load_game_data(self):
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import worlds
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self.gamespackage = worlds.network_data_package["games"]
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self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
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worlds.AutoWorldRegister.world_types.items()}
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self.location_name_groups = {world_name: world.location_name_groups for world_name, world in
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worlds.AutoWorldRegister.world_types.items()}
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for world_name, world in worlds.AutoWorldRegister.world_types.items():
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self.non_hintable_names[world_name] = world.hint_blacklist
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for game_package in self.gamespackage.values():
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# remove groups from data sent to clients
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del game_package["item_name_groups"]
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del game_package["location_name_groups"]
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def _init_game_data(self):
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for game_name, game_package in self.gamespackage.items():
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if "checksum" in game_package:
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self.checksums[game_name] = game_package["checksum"]
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for item_name, item_id in game_package["item_name_to_id"].items():
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self.item_names[game_name][item_id] = item_name
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for location_name, location_id in game_package["location_name_to_id"].items():
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self.location_names[game_name][location_id] = location_name
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self.all_item_and_group_names[game_name] = \
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set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
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self.all_location_and_group_names[game_name] = \
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set(game_package["location_name_to_id"]) | set(self.location_name_groups.get(game_name, []))
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archipelago_item_names = self.item_names["Archipelago"]
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archipelago_location_names = self.location_names["Archipelago"]
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for game in [game_name for game_name in self.gamespackage if game_name != "Archipelago"]:
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# Add Archipelago items and locations to each data package.
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self.item_names[game].update(archipelago_item_names)
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self.location_names[game].update(archipelago_location_names)
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def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
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return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
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return self.reduced_games_package[game]["item_name_to_id"] if game in self.reduced_games_package else None
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def location_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
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return self.gamespackage[game]["location_name_to_id"] if game in self.gamespackage else None
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return self.reduced_games_package[game]["location_name_to_id"] if game in self.reduced_games_package else None
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# General networking
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async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
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@@ -482,19 +463,17 @@ class Context:
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with open(multidatapath, 'rb') as f:
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data = f.read()
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self._load(self.decompress(data), {}, use_embedded_server_options)
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self._load(self.decompress(data), use_embedded_server_options)
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self.data_filename = multidatapath
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@staticmethod
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def decompress(data: bytes) -> dict:
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def decompress(data: bytes) -> typing.Any:
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format_version = data[0]
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if format_version > 3:
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raise Utils.VersionException("Incompatible multidata.")
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return restricted_loads(zlib.decompress(data[1:]))
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def _load(self, decoded_obj: MultiData, game_data_packages: typing.Dict[str, typing.Any],
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use_embedded_server_options: bool):
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def _load(self, decoded_obj: MultiData, use_embedded_server_options: bool) -> None:
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self.read_data = {}
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# there might be a better place to put this.
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race_mode = decoded_obj.get("race_mode", 0)
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@@ -515,6 +494,7 @@ class Context:
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self.slot_info = decoded_obj["slot_info"]
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self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
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self.played_games = {"Archipelago"} | {self.games[x] for x in range(1, len(self.games) + 1)}
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self.groups = {slot: set(slot_info.group_members) for slot, slot_info in self.slot_info.items()
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if slot_info.type == SlotType.group}
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@@ -559,18 +539,11 @@ class Context:
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server_options = decoded_obj.get("server_options", {})
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self._set_options(server_options)
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# embedded data package
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for game_name, data in decoded_obj.get("datapackage", {}).items():
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if game_name in game_data_packages:
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data = game_data_packages[game_name]
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self.logger.info(f"Loading embedded data package for game {game_name}")
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self.gamespackage[game_name] = data
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self.item_name_groups[game_name] = data["item_name_groups"]
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if "location_name_groups" in data:
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self.location_name_groups[game_name] = data["location_name_groups"]
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del data["location_name_groups"]
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del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups
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# load and apply world data and (embedded) data package
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self._load_world_data()
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self._load_data_package(decoded_obj.get("datapackage", {}))
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self._init_game_data()
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for game_name, data in self.item_name_groups.items():
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self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame]
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for game_name, data in self.location_name_groups.items():
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@@ -579,6 +552,55 @@ class Context:
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# sorted access spheres
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self.spheres = decoded_obj.get("spheres", [])
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def _load_world_data(self) -> None:
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import worlds
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for world_name, world in worlds.AutoWorldRegister.world_types.items():
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# TODO: move hint_blacklist into GamesPackage?
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self.non_hintable_names[world_name] = world.hint_blacklist
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def _load_data_package(self, data_package: dict[str, GamesPackage]) -> None:
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"""Populates reduced_games_package, item_name_groups, location_name_groups from static data and data_package"""
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# NOTE: for worlds loaded from db, only checksum is set in GamesPackage, but this is handled by cache
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for game_name in sorted(self.played_games):
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if game_name in data_package:
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self.logger.info(f"Loading embedded data package for game {game_name}")
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data = self.games_package_cache.get(game_name, data_package[game_name])
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else:
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# NOTE: we still allow uploading a game without datapackage. Once that is changed, we could drop this.
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data = self.games_package_cache.get_static(game_name)
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(
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self.reduced_games_package[game_name],
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self.item_name_groups[game_name],
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self.location_name_groups[game_name],
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) = data
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del self.games_package_cache # Not used past this point. Free memory.
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def _init_game_data(self) -> None:
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"""Update internal values from previously loaded data packages"""
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for game_name, game_package in self.reduced_games_package.items():
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if game_name not in self.played_games:
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continue
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if "checksum" in game_package:
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self.checksums[game_name] = game_package["checksum"]
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# NOTE: we could save more memory by moving the stuff below to data package cache as well
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for item_name, item_id in game_package["item_name_to_id"].items():
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self.item_names[game_name][item_id] = item_name
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for location_name, location_id in game_package["location_name_to_id"].items():
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self.location_names[game_name][location_id] = location_name
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self.all_item_and_group_names[game_name] = \
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set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
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self.all_location_and_group_names[game_name] = \
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set(game_package["location_name_to_id"]) | set(self.location_name_groups.get(game_name, []))
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archipelago_item_names = self.item_names["Archipelago"]
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archipelago_location_names = self.location_names["Archipelago"]
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for game in [game_name for game_name in self.reduced_games_package if game_name != "Archipelago"]:
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# Add Archipelago items and locations to each data package.
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self.item_names[game].update(archipelago_item_names)
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self.location_names[game].update(archipelago_location_names)
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# saving
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def save(self, now=False) -> bool:
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@@ -919,12 +941,10 @@ async def server(websocket: "ServerConnection", path: str = "/", ctx: Context =
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async def on_client_connected(ctx: Context, client: Client):
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games = {ctx.games[x] for x in range(1, len(ctx.games) + 1)}
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games.add("Archipelago")
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await ctx.send_msgs(client, [{
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'cmd': 'RoomInfo',
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'password': bool(ctx.password),
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'games': games,
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'games': sorted(ctx.played_games),
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# tags are for additional features in the communication.
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# Name them by feature or fork, as you feel is appropriate.
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'tags': ctx.tags,
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@@ -933,8 +953,7 @@ async def on_client_connected(ctx: Context, client: Client):
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'permissions': get_permissions(ctx),
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'hint_cost': ctx.hint_cost,
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'location_check_points': ctx.location_check_points,
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'datapackage_checksums': {game: game_data["checksum"] for game, game_data
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in ctx.gamespackage.items() if game in games and "checksum" in game_data},
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'datapackage_checksums': ctx.checksums,
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'seed_name': ctx.seed_name,
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'time': time.time(),
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}])
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@@ -1940,25 +1959,11 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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await ctx.send_msgs(client, reply)
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elif cmd == "GetDataPackage":
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exclusions = args.get("exclusions", [])
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if "games" in args:
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games = {name: game_data for name, game_data in ctx.gamespackage.items()
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if name in set(args.get("games", []))}
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await ctx.send_msgs(client, [{"cmd": "DataPackage",
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"data": {"games": games}}])
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# TODO: remove exclusions behaviour around 0.5.0
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elif exclusions:
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exclusions = set(exclusions)
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games = {name: game_data for name, game_data in ctx.gamespackage.items()
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if name not in exclusions}
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package = {"games": games}
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await ctx.send_msgs(client, [{"cmd": "DataPackage",
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"data": package}])
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else:
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await ctx.send_msgs(client, [{"cmd": "DataPackage",
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"data": {"games": ctx.gamespackage}}])
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games = {
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name: game_data for name, game_data in ctx.reduced_games_package.items()
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if name in set(args.get("games", []))
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}
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await ctx.send_msgs(client, [{"cmd": "DataPackage", "data": {"games": games}}])
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elif client.auth:
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if cmd == "ConnectUpdate":
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