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FFMQ: Efficiency Improvement and Use New Options Methods (#2767)
* FFMQ Efficiency improvement and use new options methods * Hard check for 0x01 game status * Fixes * Why were Mac's Ship entrance hints excluded? * Two remaining per_slot_randoms purged * reformat generate_early * Utils.parse_yaml
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@@ -71,7 +71,7 @@ class FFMQClient(SNIClient):
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received = await snes_read(ctx, RECEIVED_DATA[0], RECEIVED_DATA[1])
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data = await snes_read(ctx, READ_DATA_START, READ_DATA_END - READ_DATA_START)
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check_2 = await snes_read(ctx, 0xF53749, 1)
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if check_1 in (b'\x00', b'\x55') or check_2 in (b'\x00', b'\x55'):
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if check_1 != b'01' or check_2 != b'01':
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return
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def get_range(data_range):
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