From e6091632ccf048abadb08fbf624abf7d6d48a757 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Sun, 4 Aug 2024 20:00:48 -0400 Subject: [PATCH] Make it actually return false if it gets to the backup lists and fails them --- worlds/tunic/combat_logic.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/worlds/tunic/combat_logic.py b/worlds/tunic/combat_logic.py index 7872645801..77f52c354d 100644 --- a/worlds/tunic/combat_logic.py +++ b/worlds/tunic/combat_logic.py @@ -181,6 +181,7 @@ def check_combat_reqs(area_name: str, state: CollectionState, player: int, alt_d equip_list) if check_combat_reqs("none", state, player, more_modified_stats): return True + return False elif stick_bool and "Stick" in data.equipment and "Magic" in data.equipment: # we need to check if you would have the required stats if you didn't have the stick @@ -190,6 +191,7 @@ def check_combat_reqs(area_name: str, state: CollectionState, player: int, alt_d equip_list) if check_combat_reqs("none", state, player, more_modified_stats): return True + return False else: return False return True