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https://github.com/ArchipelagoMW/Archipelago.git
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Undertale: Use check_locations helper to avoid redundant sends (#5993)
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@@ -300,11 +300,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
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if start_index == 0:
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ctx.items_received = []
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elif start_index != len(ctx.items_received):
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sync_msg = [{"cmd": "Sync"}]
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if ctx.locations_checked:
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sync_msg.append({"cmd": "LocationChecks",
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"locations": list(ctx.locations_checked)})
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await ctx.send_msgs(sync_msg)
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await ctx.check_locations(ctx.locations_checked)
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await ctx.send_msgs([{"cmd": "Sync"}])
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if start_index == len(ctx.items_received):
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counter = -1
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placedWeapon = 0
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@@ -473,10 +470,9 @@ async def game_watcher(ctx: UndertaleContext):
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for file in files:
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if ".item" in file:
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os.remove(os.path.join(root, file))
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sync_msg = [{"cmd": "Sync"}]
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if ctx.locations_checked:
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sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
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await ctx.send_msgs(sync_msg)
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await ctx.check_locations(ctx.locations_checked)
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await ctx.send_msgs([{"cmd": "Sync"}])
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ctx.syncing = False
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if ctx.got_deathlink:
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ctx.got_deathlink = False
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@@ -511,7 +507,7 @@ async def game_watcher(ctx: UndertaleContext):
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for l in lines:
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sending = sending+[(int(l.rstrip('\n')))+12000]
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finally:
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await ctx.send_msgs([{"cmd": "LocationChecks", "locations": sending}])
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await ctx.check_locations(sending)
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if "victory" in file and str(ctx.route) in file:
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victory = True
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if ".playerspot" in file and "Online" not in ctx.tags:
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