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https://github.com/ArchipelagoMW/Archipelago.git
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Merge remote-tracking branch 'Main/main' into rework_accessibility
# Conflicts: # worlds/oot/Rules.py
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@@ -477,8 +477,6 @@ def create_inverted_regions(world, player):
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create_lw_region(world, player, 'Death Mountain Bunny Descent Area')
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]
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world.initialize_regions()
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def mark_dark_world_regions(world, player):
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# cross world caves may have some sections marked as both in_light_world, and in_dark_work.
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@@ -535,8 +535,6 @@ def set_up_take_anys(world, player):
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take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
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take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0, create_location=True)
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world.initialize_regions()
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def get_pool_core(world, player: int):
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shuffle = world.shuffle[player]
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@@ -102,7 +102,7 @@ item_table = {'Bow': ItemData(IC.progression, None, 0x0B, 'You have\nchosen the\
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'Red Pendant': ItemData(IC.progression, 'Crystal', (0x01, 0x32, 0x60, 0x00, 0x69, 0x03), None, None, None, None, None, None, "the red pendant"),
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'Triforce': ItemData(IC.progression, None, 0x6A, '\n YOU WIN!', 'and the triforce', 'victorious kid', 'victory for sale', 'fungus for the win', 'greedy boy wins game again', 'the Triforce'),
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'Power Star': ItemData(IC.progression, None, 0x6B, 'a small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'),
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'Triforce Piece': ItemData(IC.progression, None, 0x6C, 'a small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce Piece'),
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'Triforce Piece': ItemData(IC.progression_skip_balancing, None, 0x6C, 'a small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce Piece'),
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'Crystal 1': ItemData(IC.progression, 'Crystal', (0x02, 0x34, 0x64, 0x40, 0x7F, 0x06), None, None, None, None, None, None, "a blue crystal"),
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'Crystal 2': ItemData(IC.progression, 'Crystal', (0x10, 0x34, 0x64, 0x40, 0x79, 0x06), None, None, None, None, None, None, "a blue crystal"),
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'Crystal 3': ItemData(IC.progression, 'Crystal', (0x40, 0x34, 0x64, 0x40, 0x6C, 0x06), None, None, None, None, None, None, "a blue crystal"),
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@@ -382,8 +382,6 @@ def create_regions(world, player):
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create_dw_region(world, player, 'Dark Death Mountain Bunny Descent Area')
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]
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world.initialize_regions()
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def create_lw_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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return _create_region(world, player, name, LTTPRegionType.LightWorld, 'Light World', locations, exits)
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@@ -67,7 +67,7 @@ Wenn du eine Option nicht gewählt haben möchtest, setze ihren Wert einfach auf
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### Überprüfung deiner YAML-Datei
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Wenn man sichergehen will, ob die YAML-Datei funktioniert, kann man dies bei der [YAML Validator](/mysterycheck) Seite
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Wenn man sichergehen will, ob die YAML-Datei funktioniert, kann man dies bei der [YAML Validator](/check) Seite
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tun.
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## ein Einzelspielerspiel erstellen
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@@ -82,7 +82,7 @@ debe tener al menos un valor mayor que cero, si no la generación fallará.
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### Verificando tu archivo YAML
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Si quieres validar que tu fichero YAML para asegurarte que funciona correctamente, puedes hacerlo en la pagina
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[YAML Validator](/mysterycheck).
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[YAML Validator](/check).
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## Generar una partida para un jugador
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@@ -83,7 +83,7 @@ chaque paramètre il faut au moins une option qui soit paramétrée sur un nombr
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### Vérifier son fichier YAML
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Si vous voulez valider votre fichier YAML pour être sûr qu'il fonctionne, vous pouvez le vérifier sur la page du
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[Validateur de YAML](/mysterycheck).
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[Validateur de YAML](/check).
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## Générer une partie pour un joueur
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