mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-09 00:28:16 -07:00
Merge remote-tracking branch 'Main/main' into rework_accessibility
# Conflicts: # BaseClasses.py # worlds/alttp/Rules.py
This commit is contained in:
193
BaseClasses.py
193
BaseClasses.py
@@ -2,13 +2,12 @@ from __future__ import annotations
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import copy
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import functools
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import json
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import logging
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import random
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import secrets
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import typing # this can go away when Python 3.8 support is dropped
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from argparse import Namespace
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from collections import OrderedDict, Counter, deque
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from collections import OrderedDict, Counter, deque, ChainMap
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from enum import IntEnum, IntFlag
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from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable, NamedTuple
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@@ -72,6 +71,11 @@ class MultiWorld():
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completion_condition: Dict[int, Callable[[CollectionState], bool]]
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indirect_connections: Dict[Region, Set[Entrance]]
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exclude_locations: Dict[int, Options.ExcludeLocations]
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priority_locations: Dict[int, Options.PriorityLocations]
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start_inventory: Dict[int, Options.StartInventory]
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start_hints: Dict[int, Options.StartHints]
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start_location_hints: Dict[int, Options.StartLocationHints]
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item_links: Dict[int, Options.ItemLinks]
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game: Dict[int, str]
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@@ -332,7 +336,7 @@ class MultiWorld():
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return self.player_name[player]
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def get_file_safe_player_name(self, player: int) -> str:
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return ''.join(c for c in self.get_player_name(player) if c not in '<>:"/\\|?*')
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return Utils.get_file_safe_name(self.get_player_name(player))
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def get_out_file_name_base(self, player: int) -> str:
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""" the base name (without file extension) for each player's output file for a seed """
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@@ -761,169 +765,9 @@ class CollectionState():
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found += self.prog_items[item_name, player]
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return found
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def can_buy_unlimited(self, item: str, player: int) -> bool:
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return any(shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self) for
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shop in self.multiworld.shops)
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def can_buy(self, item: str, player: int) -> bool:
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return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(self) for
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shop in self.multiworld.shops)
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def item_count(self, item: str, player: int) -> int:
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return self.prog_items[item, player]
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def has_triforce_pieces(self, count: int, player: int) -> bool:
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return self.item_count('Triforce Piece', player) + self.item_count('Power Star', player) >= count
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def has_crystals(self, count: int, player: int) -> bool:
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found: int = 0
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for crystalnumber in range(1, 8):
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found += self.prog_items[f"Crystal {crystalnumber}", player]
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if found >= count:
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return True
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return False
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def can_lift_rocks(self, player: int):
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return self.has('Power Glove', player) or self.has('Titans Mitts', player)
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def bottle_count(self, player: int) -> int:
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return min(self.multiworld.difficulty_requirements[player].progressive_bottle_limit,
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self.count_group("Bottles", player))
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def has_hearts(self, player: int, count: int) -> int:
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# Warning: This only considers items that are marked as advancement items
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return self.heart_count(player) >= count
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def heart_count(self, player: int) -> int:
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# Warning: This only considers items that are marked as advancement items
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diff = self.multiworld.difficulty_requirements[player]
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return min(self.item_count('Boss Heart Container', player), diff.boss_heart_container_limit) \
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+ self.item_count('Sanctuary Heart Container', player) \
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+ min(self.item_count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
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+ 3 # starting hearts
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def can_lift_heavy_rocks(self, player: int) -> bool:
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return self.has('Titans Mitts', player)
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def can_extend_magic(self, player: int, smallmagic: int = 16,
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fullrefill: bool = False): # This reflects the total magic Link has, not the total extra he has.
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basemagic = 8
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if self.has('Magic Upgrade (1/4)', player):
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basemagic = 32
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elif self.has('Magic Upgrade (1/2)', player):
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basemagic = 16
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if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player):
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if self.multiworld.item_functionality[player] == 'hard' and not fullrefill:
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basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player))
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elif self.multiworld.item_functionality[player] == 'expert' and not fullrefill:
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basemagic = basemagic + int(basemagic * 0.25 * self.bottle_count(player))
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else:
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basemagic = basemagic + basemagic * self.bottle_count(player)
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return basemagic >= smallmagic
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def can_kill_most_things(self, player: int, enemies: int = 5) -> bool:
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return (self.has_melee_weapon(player)
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or self.has('Cane of Somaria', player)
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or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player)))
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or self.can_shoot_arrows(player)
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or self.has('Fire Rod', player)
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or (self.has('Bombs (10)', player) and enemies < 6))
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def can_shoot_arrows(self, player: int) -> bool:
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if self.multiworld.retro_bow[player]:
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return (self.has('Bow', player) or self.has('Silver Bow', player)) and self.can_buy('Single Arrow', player)
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return self.has('Bow', player) or self.has('Silver Bow', player)
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def can_get_good_bee(self, player: int) -> bool:
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cave = self.multiworld.get_region('Good Bee Cave', player)
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return (
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self.has_group("Bottles", player) and
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self.has('Bug Catching Net', player) and
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(self.has('Pegasus Boots', player) or (self.has_sword(player) and self.has('Quake', player))) and
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cave.can_reach(self) and
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self.is_not_bunny(cave, player)
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)
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def can_retrieve_tablet(self, player: int) -> bool:
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return self.has('Book of Mudora', player) and (self.has_beam_sword(player) or
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(self.multiworld.swordless[player] and
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self.has("Hammer", player)))
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def has_sword(self, player: int) -> bool:
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return self.has('Fighter Sword', player) \
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or self.has('Master Sword', player) \
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or self.has('Tempered Sword', player) \
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or self.has('Golden Sword', player)
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def has_beam_sword(self, player: int) -> bool:
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return self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword',
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player)
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def has_melee_weapon(self, player: int) -> bool:
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return self.has_sword(player) or self.has('Hammer', player)
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def has_fire_source(self, player: int) -> bool:
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return self.has('Fire Rod', player) or self.has('Lamp', player)
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def can_melt_things(self, player: int) -> bool:
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return self.has('Fire Rod', player) or \
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(self.has('Bombos', player) and
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(self.multiworld.swordless[player] or
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self.has_sword(player)))
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def can_avoid_lasers(self, player: int) -> bool:
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return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)
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def is_not_bunny(self, region: Region, player: int) -> bool:
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if self.has('Moon Pearl', player):
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return True
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return region.is_light_world if self.multiworld.mode[player] != 'inverted' else region.is_dark_world
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def can_reach_light_world(self, player: int) -> bool:
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if True in [i.is_light_world for i in self.reachable_regions[player]]:
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return True
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return False
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def can_reach_dark_world(self, player: int) -> bool:
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if True in [i.is_dark_world for i in self.reachable_regions[player]]:
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return True
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return False
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def has_misery_mire_medallion(self, player: int) -> bool:
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return self.has(self.multiworld.required_medallions[player][0], player)
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def has_turtle_rock_medallion(self, player: int) -> bool:
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return self.has(self.multiworld.required_medallions[player][1], player)
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def can_boots_clip_lw(self, player: int) -> bool:
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if self.multiworld.mode[player] == 'inverted':
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return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
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return self.has('Pegasus Boots', player)
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def can_boots_clip_dw(self, player: int) -> bool:
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if self.multiworld.mode[player] != 'inverted':
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return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
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return self.has('Pegasus Boots', player)
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def can_get_glitched_speed_lw(self, player: int) -> bool:
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rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
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if self.multiworld.mode[player] == 'inverted':
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rules.append(self.has('Moon Pearl', player))
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return all(rules)
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def can_superbunny_mirror_with_sword(self, player: int) -> bool:
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return self.has('Magic Mirror', player) and self.has_sword(player)
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def can_get_glitched_speed_dw(self, player: int) -> bool:
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rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
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if self.multiworld.mode[player] != 'inverted':
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rules.append(self.has('Moon Pearl', player))
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return all(rules)
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def can_bomb_clip(self, region: Region, player: int) -> bool:
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return self.is_not_bunny(region, player) and self.has('Pegasus Boots', player)
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def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
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if location:
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self.locations_checked.add(location)
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@@ -959,12 +803,6 @@ class Region:
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exits: List[Entrance]
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locations: List[Location]
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dungeon: Optional[Dungeon] = None
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shop: Optional = None
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# LttP specific. TODO: move to a LttPRegion
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# will be set after making connections.
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is_light_world: bool = False
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is_dark_world: bool = False
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def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
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self.name = name
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@@ -1129,7 +967,7 @@ class Location:
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self.parent_region = parent
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def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
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return (self.always_allow(state, item)
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return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player])
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or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
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and self.item_rule(item)
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and (not check_access or self.can_reach(state))))
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@@ -1371,7 +1209,7 @@ class Spoiler():
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raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
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# we can finally output our playthrough
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self.playthrough = {"0": sorted([str(item) for item in
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self.playthrough = {"0": sorted([self.multiworld.get_name_string_for_object(item) for item in
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chain.from_iterable(multiworld.precollected_items.values())
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if item.advancement])}
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@@ -1429,7 +1267,7 @@ class Spoiler():
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res = getattr(self.multiworld, option_key)[player]
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display_name = getattr(option_obj, "display_name", option_key)
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try:
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outfile.write(f'{display_name + ":":33}{res.get_current_option_name()}\n')
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outfile.write(f'{display_name + ":":33}{res.current_option_name}\n')
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except:
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raise Exception
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@@ -1446,12 +1284,11 @@ class Spoiler():
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if self.multiworld.players > 1:
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outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
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outfile.write('Game: %s\n' % self.multiworld.game[player])
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for f_option, option in Options.per_game_common_options.items():
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options = ChainMap(Options.per_game_common_options, self.multiworld.worlds[player].option_definitions)
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for f_option, option in options.items():
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write_option(f_option, option)
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options = self.multiworld.worlds[player].option_definitions
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if options:
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for f_option, option in options.items():
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write_option(f_option, option)
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AutoWorld.call_single(self.multiworld, "write_spoiler_header", player, outfile)
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if self.entrances:
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@@ -1465,7 +1302,7 @@ class Spoiler():
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AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
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locations = [(str(location), str(location.item) if location.item is not None else "Nothing")
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for location in self.multiworld.get_locations()]
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for location in self.multiworld.get_locations() if location.show_in_spoiler]
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(
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['%s: %s' % (location, item) for location, item in locations]))
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