implement Silver Bow as default non-progressive Bow

This commit is contained in:
Fabian Dill
2020-06-30 09:51:11 +02:00
parent 521d3b0584
commit dd19834e94
6 changed files with 24 additions and 20 deletions

View File

@@ -53,7 +53,7 @@ difficulties = {
swordless = ['Rupees (20)'] * 4,
progressivesword = ['Progressive Sword'] * 4,
basicsword = ['Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
basicbow = ['Bow', 'Silver Arrows'],
basicbow = ['Bow', 'Silver Bow'],
timedohko = ['Green Clock'] * 25,
timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
triforcehunt = ['Triforce Piece'] * 30,
@@ -472,7 +472,7 @@ def get_pool_core(world, player: int):
elif swords != 'swordless':
pool.extend(diff.basicbow)
else:
pool.extend(['Bow', 'Silver Arrows'])
pool.extend(['Bow', 'Silver Bow'])
if swords == 'swordless':
pool.extend(diff.swordless)
@@ -562,7 +562,7 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
itemtotal = itemtotal + customitemarray[70]
pool.extend(['Bow'] * customitemarray[0])
pool.extend(['Silver Arrows']* customitemarray[1])
pool.extend(['Silver Bow']* customitemarray[1])
pool.extend(['Blue Boomerang'] * customitemarray[2])
pool.extend(['Red Boomerang'] * customitemarray[3])
pool.extend(['Hookshot'] * customitemarray[4])