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Factorio integration
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@@ -21,6 +21,19 @@ description: Template Name # Used to describe your yaml. Useful if you have mult
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name: YourName{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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#{player} will be replaced with the player's slot number.
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#{number} will be replaced with the counter value of the name.
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game:
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A Link to the Past: 1
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Hollow Knight: 1
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Factorio: 1
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# Shared Options supported by all games:
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accessibility:
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items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
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locations: 50 # Guarantees you will be able to access all locations, and therefore all items
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none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
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progression_balancing:
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on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
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off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
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# A Link to the Past options:
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### Logic Section ###
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# Warning: overworld_glitches is not available and minor_glitches is only partially implemented on the door-rando version
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glitches_required: # Determine the logic required to complete the seed
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@@ -37,13 +50,6 @@ restrict_dungeon_item_on_boss: # aka ambrosia boss items
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on: 0 # prevents unshuffled compasses, maps and keys to be boss drops, they can still drop keysanity and other players' items
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off: 50
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### End of Logic Section ###
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meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
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mode:
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- inverted # Never play inverted seeds
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retro:
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- on # Never play retro seeds
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weapons:
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- swordless # Never play a swordless seed
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map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
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on: 0
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off: 50
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@@ -72,10 +78,6 @@ dungeon_counters:
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pickup: 50 # Show when compass is picked up
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default: 0 # Show when compass is picked up if the compass itself is shuffled
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off: 0 # Never show item count in dungeons
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accessibility:
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items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
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locations: 50 # Guarantees you will be able to access all locations, and therefore all items
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none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
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progressive: # Enable or disable progressive items (swords, shields, bow)
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on: 50 # All items are progressive
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off: 0 # No items are progressive
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@@ -95,8 +97,8 @@ entrance_shuffle:
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crossed-group-myfriends: 0 # using this method, everyone with "group-myfriends" will share the same seed
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goals:
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ganon: 50 # Climb GT, defeat Agahnim 2, and then kill Ganon
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fast_ganon: 0 # Only killing Ganon is required. However, items may still be placed in GT
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dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
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crystals: 0 # Only killing Ganon is required. However, items may still be placed in GT
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bosses: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
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pedestal: 0 # Pull the Triforce from the Master Sword pedestal
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ganon_pedestal: 0 # Pull the Master Sword pedestal, then kill Ganon
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triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
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@@ -183,9 +185,6 @@ item_functionality:
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normal: 50 # Vanilla item functionality
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hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
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expert: 0 # Vastly reduces the helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
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progression_balancing:
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on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
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off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch around missing items.
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tile_shuffle: # Randomize the tile layouts in flying tile rooms
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on: 0
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off: 50
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@@ -202,9 +201,9 @@ turtle_rock_medallion: # required medallion to open Turtle Rock front entrance
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### Enemizer Section ###
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boss_shuffle:
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none: 50 # Vanilla bosses
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simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
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full: 0 # 3 bosses can occur twice
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random: 0 # Any boss can appear any amount of times
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basic: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
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random: 0 # 3 bosses can occur twice
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chaos: 0 # Any boss can appear any amount of times
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singularity: 0 # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those
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enemy_shuffle: # Randomize enemy placement
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on: 0
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@@ -294,6 +293,14 @@ green_clock_time: # For all timer modes, the amount of time in minutes to gain o
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glitch_boots:
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on: 50 # Start with Pegasus Boots in any glitched logic mode that makes use of them
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off: 0
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# meta_ignore, linked_options and triggers work for any game
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meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
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mode:
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- inverted # Never play inverted seeds
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retro:
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- on # Never play retro seeds
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weapons:
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- swordless # Never play a swordless seed
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linked_options:
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- name: crosskeys
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options: # These overwrite earlier options if the percentage chance triggers
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@@ -336,7 +343,7 @@ triggers:
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percentage: 0 # AND has a 0 percent chance (meaning this is default disabled, just to show how it works)
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options: # then inserts these options
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swords: assured
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### door rando only options ###
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### door rando only options (not supported at all yet on this branch) ###
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door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
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vanilla: 50 # Everything should be like in vanilla
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basic: 0 # Dungeons are shuffled within themselves
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