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Set triforce pieces available to max of available and required.
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@@ -88,6 +88,8 @@ def main(args, seed=None):
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world.push_precollected(item)
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world.local_items[player] = {item.strip() for item in args.local_items[player].split(',')}
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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