From d4d777b101f1759b0164181045cd7719d6b0d8ed Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Sun, 13 Oct 2024 18:17:53 -0400 Subject: [PATCH] OoT: Add aliases for Progressive Hookshot (#4052) * Add aliases for Progressive Hookshot * Update worlds/oot/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- worlds/oot/__init__.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/worlds/oot/__init__.py b/worlds/oot/__init__.py index b93f60b2a0..c3925bf2a8 100644 --- a/worlds/oot/__init__.py +++ b/worlds/oot/__init__.py @@ -184,6 +184,10 @@ class OOTWorld(World): "Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)", "Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)", "Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"}, + + # aliases + "Longshot": {"Progressive Hookshot"}, # fuzzy hinting thought Longshot was Slingshot + "Hookshot": {"Progressive Hookshot"}, # for consistency, mostly } location_name_groups = build_location_name_groups()