From d4ce12c67a5116e1f39c01ebb92cf5f70ac4c415 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Wed, 17 Jul 2024 16:03:11 -0400 Subject: [PATCH] Update gauntlet rule to hard-require a sword --- worlds/tunic/combat_logic.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/worlds/tunic/combat_logic.py b/worlds/tunic/combat_logic.py index 4077f7b952..a58fc16a5e 100644 --- a/worlds/tunic/combat_logic.py +++ b/worlds/tunic/combat_logic.py @@ -39,7 +39,8 @@ area_data: Dict[str, AreaStats] = { "Boss Scavenger": AreaStats(5, 5, 3, 5, 3, 3, 6, ["Sword", "Shield", "Magic"], is_boss=True), "Swamp": AreaStats(1, 1, 1, 1, 1, 1, 6, ["Sword", "Shield", "Magic"]), "Cathedral": AreaStats(1, 1, 1, 1, 1, 1, 6, ["Sword", "Shield", "Magic"]), - "Gauntlet": AreaStats(1, 1, 1, 1, 1, 1, 6, ["Sword", "Shield", "Magic"]), + # marked as boss because the garden knights can't get hurt by stick + "Gauntlet": AreaStats(1, 1, 1, 1, 1, 1, 6, ["Sword", "Shield", "Magic"], is_boss=True), "The Heir": AreaStats(5, 5, 3, 5, 3, 3, 6, ["Sword", "Shield", "Magic", "Laurels"], is_boss=True), }