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merge upstream/main
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@@ -502,7 +502,13 @@ def distribute_items_restrictive(multiworld: MultiWorld,
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# "priority fill"
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fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
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single_player_placement=single_player, swap=False, on_place=mark_for_locking,
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name="Priority", one_item_per_player=False)
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name="Priority", one_item_per_player=True, allow_partial=True)
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if prioritylocations:
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# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
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fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
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single_player_placement=single_player, swap=False, on_place=mark_for_locking,
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name="Priority Retry", one_item_per_player=False)
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accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
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defaultlocations = prioritylocations + defaultlocations
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@@ -571,6 +577,26 @@ def distribute_items_restrictive(multiworld: MultiWorld,
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print_data = {"items": items_counter, "locations": locations_counter}
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logging.info(f"Per-Player counts: {print_data})")
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more_locations = locations_counter - items_counter
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more_items = items_counter - locations_counter
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for player in multiworld.player_ids:
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if more_locations[player]:
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logging.error(
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f"Player {multiworld.get_player_name(player)} had {more_locations[player]} more locations than items.")
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elif more_items[player]:
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logging.warning(
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f"Player {multiworld.get_player_name(player)} had {more_items[player]} more items than locations.")
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if unfilled:
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raise FillError(
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f"Unable to fill all locations.\n" +
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f"Unfilled locations({len(unfilled)}): {unfilled}"
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)
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else:
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logging.warning(
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f"Unable to place all items.\n" +
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f"Unplaced items({len(unplaced)}): {unplaced}"
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)
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def flood_items(multiworld: MultiWorld) -> None:
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# get items to distribute
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