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WebHost: allow customserver to skip importing worlds subsystem for hosting a Room (#877)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
165
MultiServer.py
165
MultiServer.py
@@ -30,13 +30,8 @@ except ImportError:
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OperationalError = ConnectionError
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import NetUtils
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from worlds.AutoWorld import AutoWorldRegister
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proxy_worlds = {name: world(None, 0) for name, world in AutoWorldRegister.world_types.items()}
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from worlds import network_data_package, lookup_any_item_id_to_name, lookup_any_location_id_to_name
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import Utils
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from Utils import get_item_name_from_id, get_location_name_from_id, \
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version_tuple, restricted_loads, Version
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from Utils import version_tuple, restricted_loads, Version
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from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
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SlotType
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@@ -126,6 +121,11 @@ class Context:
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stored_data: typing.Dict[str, object]
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stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
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item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
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location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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forced_auto_forfeits: typing.Dict[str, bool]
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled",
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remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
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@@ -190,8 +190,43 @@ class Context:
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self.stored_data = {}
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self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
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# General networking
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# init empty to satisfy linter, I suppose
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self.gamespackage = {}
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self.item_name_groups = {}
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self.all_item_and_group_names = {}
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self.forced_auto_forfeits = collections.defaultdict(lambda: False)
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self.non_hintable_names = {}
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self._load_game_data()
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self._init_game_data()
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# Datapackage retrieval
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def _load_game_data(self):
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import worlds
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self.gamespackage = worlds.network_data_package["games"]
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self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
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worlds.AutoWorldRegister.world_types.items()}
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for world_name, world in worlds.AutoWorldRegister.world_types.items():
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self.forced_auto_forfeits[world_name] = world.forced_auto_forfeit
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self.non_hintable_names[world_name] = world.hint_blacklist
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def _init_game_data(self):
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for game_name, game_package in self.gamespackage.items():
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for item_name, item_id in game_package["item_name_to_id"].items():
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self.item_names[item_id] = item_name
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for location_name, location_id in game_package["location_name_to_id"].items():
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self.location_names[location_id] = location_name
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self.all_item_and_group_names[game_name] = \
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set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
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def item_names_for_game(self, game: str) -> typing.Dict[str, int]:
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return self.gamespackage[game]["item_name_to_id"]
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def location_names_for_game(self, game: str) -> typing.Dict[str, int]:
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return self.gamespackage[game]["location_name_to_id"]
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# General networking
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async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
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if not endpoint.socket or not endpoint.socket.open:
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return False
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@@ -546,7 +581,7 @@ class Context:
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self.notify_all(finished_msg)
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if "auto" in self.forfeit_mode:
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forfeit_player(self, client.team, client.slot)
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elif proxy_worlds[self.games[client.slot]].forced_auto_forfeit:
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elif self.forced_auto_forfeits[self.games[client.slot]]:
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forfeit_player(self, client.team, client.slot)
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if "auto" in self.collect_mode:
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collect_player(self, client.team, client.slot)
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@@ -642,9 +677,10 @@ async def on_client_connected(ctx: Context, client: Client):
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'permissions': get_permissions(ctx),
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'hint_cost': ctx.hint_cost,
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'location_check_points': ctx.location_check_points,
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'datapackage_version': network_data_package["version"],
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'datapackage_version': sum(game_data["version"] for game_data in ctx.gamespackage.values())
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if all(game_data["version"] for game_data in ctx.gamespackage.values()) else 0,
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'datapackage_versions': {game: game_data["version"] for game, game_data
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in network_data_package["games"].items()},
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in ctx.gamespackage.items()},
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'seed_name': ctx.seed_name,
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'time': time.time(),
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}])
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@@ -822,8 +858,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
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send_items_to(ctx, team, target_player, new_item)
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logging.info('(Team #%d) %s sent %s to %s (%s)' % (
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team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(item_id),
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ctx.player_names[(team, target_player)], get_location_name_from_id(location)))
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team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
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ctx.player_names[(team, target_player)], ctx.location_names[location]))
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info_text = json_format_send_event(new_item, target_player)
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ctx.broadcast_team(team, [info_text])
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@@ -838,13 +874,14 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
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ctx.save()
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def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[NetUtils.Hint]:
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def collect_hints(ctx: Context, team: int, slot: int, item_name: str) -> typing.List[NetUtils.Hint]:
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hints = []
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slots: typing.Set[int] = {slot}
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for group_id, group in ctx.groups.items():
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if slot in group:
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slots.add(group_id)
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seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item]
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seeked_item_id = ctx.item_names_for_game(ctx.games[slot])[item_name]
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for finding_player, check_data in ctx.locations.items():
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for location_id, (item_id, receiving_player, item_flags) in check_data.items():
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if receiving_player in slots and item_id == seeked_item_id:
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@@ -857,7 +894,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[
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def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
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seeked_location: int = proxy_worlds[ctx.games[slot]].location_name_to_id[location]
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seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
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return collect_hint_location_id(ctx, team, slot, seeked_location)
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@@ -874,8 +911,8 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
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def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
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text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
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f"{lookup_any_item_id_to_name[hint.item]} is " \
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f"at {get_location_name_from_id(hint.location)} " \
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f"{ctx.item_names[hint.item]} is " \
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f"at {ctx.location_names[hint.location]} " \
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f"in {ctx.player_names[team, hint.finding_player]}'s World"
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if hint.entrance:
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@@ -1133,8 +1170,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
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forfeit_player(self.ctx, self.client.team, self.client.slot)
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return True
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elif "disabled" in self.ctx.forfeit_mode:
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self.output(
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"Sorry, client item releasing has been disabled on this server. You can ask the server admin for a /release")
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self.output("Sorry, client item releasing has been disabled on this server. "
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"You can ask the server admin for a /release")
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return False
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else: # is auto or goal
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if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
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@@ -1170,7 +1207,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.remaining_mode == "enabled":
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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@@ -1183,7 +1220,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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@@ -1199,7 +1236,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
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if locations:
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texts = [f'Missing: {get_location_name_from_id(location)}' for location in locations]
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texts = [f'Missing: {self.ctx.location_names[location]}' for location in locations]
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texts.append(f"Found {len(locations)} missing location checks")
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self.ctx.notify_client_multiple(self.client, texts)
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else:
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@@ -1212,7 +1249,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
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if locations:
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texts = [f'Checked: {get_location_name_from_id(location)}' for location in locations]
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texts = [f'Checked: {self.ctx.location_names[location]}' for location in locations]
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texts.append(f"Found {len(locations)} done location checks")
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self.ctx.notify_client_multiple(self.client, texts)
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else:
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@@ -1241,11 +1278,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
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def _cmd_getitem(self, item_name: str) -> bool:
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"""Cheat in an item, if it is enabled on this server"""
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if self.ctx.item_cheat:
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world = proxy_worlds[self.ctx.games[self.client.slot]]
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item_name, usable, response = get_intended_text(item_name,
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world.item_names)
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names = self.ctx.item_names_for_game(self.ctx.games[self.client.slot])
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item_name, usable, response = get_intended_text(
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item_name,
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names
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)
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if usable:
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new_item = NetworkItem(world.create_item(item_name).code, -1, self.client.slot)
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new_item = NetworkItem(names[item_name], -1, self.client.slot)
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get_received_items(self.ctx, self.client.team, self.client.slot, False).append(new_item)
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get_received_items(self.ctx, self.client.team, self.client.slot, True).append(new_item)
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self.ctx.notify_all(
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@@ -1271,20 +1310,22 @@ class ClientMessageProcessor(CommonCommandProcessor):
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f"You have {points_available} points.")
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return True
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else:
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world = proxy_worlds[self.ctx.games[self.client.slot]]
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names = world.location_names if for_location else world.all_item_and_group_names
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game = self.ctx.games[self.client.slot]
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names = self.ctx.location_names_for_game(game) \
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if for_location else \
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self.ctx.all_item_and_group_names[game]
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hint_name, usable, response = get_intended_text(input_text,
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names)
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if usable:
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if hint_name in world.hint_blacklist:
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if hint_name in self.ctx.non_hintable_names[game]:
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self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
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hints = []
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elif not for_location and hint_name in world.item_name_groups: # item group name
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elif not for_location and hint_name in self.ctx.item_name_groups[game]: # item group name
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hints = []
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for item in world.item_name_groups[hint_name]:
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if item in world.item_name_to_id: # ensure item has an ID
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hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
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elif not for_location and hint_name in world.item_names: # item name
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for item_name in self.ctx.item_name_groups[game][hint_name]:
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if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
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hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
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elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
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hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
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else: # location name
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hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
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@@ -1346,12 +1387,12 @@ class ClientMessageProcessor(CommonCommandProcessor):
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return False
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@mark_raw
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def _cmd_hint(self, item: str = "") -> bool:
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def _cmd_hint(self, item_name: str = "") -> bool:
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"""Use !hint {item_name},
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for example !hint Lamp to get a spoiler peek for that item.
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If hint costs are on, this will only give you one new result,
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you can rerun the command to get more in that case."""
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return self.get_hints(item)
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return self.get_hints(item_name)
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@mark_raw
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def _cmd_hint_location(self, location: str = "") -> bool:
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@@ -1477,23 +1518,23 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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elif cmd == "GetDataPackage":
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exclusions = args.get("exclusions", [])
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if "games" in args:
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games = {name: game_data for name, game_data in network_data_package["games"].items()
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games = {name: game_data for name, game_data in ctx.gamespackage.items()
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if name in set(args.get("games", []))}
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await ctx.send_msgs(client, [{"cmd": "DataPackage",
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"data": {"games": games}}])
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# TODO: remove exclusions behaviour around 0.5.0
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elif exclusions:
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exclusions = set(exclusions)
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games = {name: game_data for name, game_data in network_data_package["games"].items()
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games = {name: game_data for name, game_data in ctx.gamespackage.items()
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if name not in exclusions}
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package = network_data_package.copy()
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package["games"] = games
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package = {"games": games}
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await ctx.send_msgs(client, [{"cmd": "DataPackage",
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"data": package}])
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else:
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await ctx.send_msgs(client, [{"cmd": "DataPackage",
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"data": network_data_package}])
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"data": {"games": ctx.gamespackage}}])
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elif client.auth:
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if cmd == "ConnectUpdate":
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@@ -1549,7 +1590,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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create_as_hint: int = int(args.get("create_as_hint", 0))
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hints = []
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for location in args["locations"]:
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if type(location) is not int or location not in lookup_any_location_id_to_name:
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if type(location) is not int:
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await ctx.send_msgs(client,
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[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
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"original_cmd": cmd}])
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@@ -1763,18 +1804,18 @@ class ServerCommandProcessor(CommonCommandProcessor):
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seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
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if usable:
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team, slot = self.ctx.player_name_lookup[seeked_player]
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item = " ".join(item_name)
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world = proxy_worlds[self.ctx.games[slot]]
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item, usable, response = get_intended_text(item, world.item_names)
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item_name = " ".join(item_name)
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names = self.ctx.item_names_for_game(self.ctx.games[slot])
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item_name, usable, response = get_intended_text(item_name, names)
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if usable:
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amount: int = int(amount)
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new_items = [NetworkItem(world.item_name_to_id[item], -1, 0) for i in range(int(amount))]
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new_items = [NetworkItem(names[item_name], -1, 0) for _ in range(int(amount))]
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send_items_to(self.ctx, team, slot, *new_items)
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send_new_items(self.ctx)
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self.ctx.notify_all(
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'Cheat console: sending ' + ('' if amount == 1 else f'{amount} of ') +
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f'"{item}" to {self.ctx.get_aliased_name(team, slot)}')
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f'"{item_name}" to {self.ctx.get_aliased_name(team, slot)}')
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return True
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else:
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self.output(response)
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@@ -1787,22 +1828,22 @@ class ServerCommandProcessor(CommonCommandProcessor):
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"""Sends an item to the specified player"""
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return self._cmd_send_multiple(1, player_name, *item_name)
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def _cmd_hint(self, player_name: str, *item: str) -> bool:
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def _cmd_hint(self, player_name: str, *item_name: str) -> bool:
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"""Send out a hint for a player's item to their team"""
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seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
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if usable:
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team, slot = self.ctx.player_name_lookup[seeked_player]
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item = " ".join(item)
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world = proxy_worlds[self.ctx.games[slot]]
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item, usable, response = get_intended_text(item, world.all_item_and_group_names)
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item_name = " ".join(item_name)
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game = self.ctx.games[slot]
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item_name, usable, response = get_intended_text(item_name, self.ctx.all_item_and_group_names[game])
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if usable:
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if item in world.item_name_groups:
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if item_name in self.ctx.item_name_groups[game]:
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hints = []
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for item in world.item_name_groups[item]:
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if item in world.item_name_to_id: # ensure item has an ID
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hints.extend(collect_hints(self.ctx, team, slot, item))
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for item_name_from_group in self.ctx.item_name_groups[game][item_name]:
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if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
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hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
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else: # item name
|
||||
hints = collect_hints(self.ctx, team, slot, item)
|
||||
hints = collect_hints(self.ctx, team, slot, item_name)
|
||||
|
||||
if hints:
|
||||
notify_hints(self.ctx, team, hints)
|
||||
@@ -1818,16 +1859,16 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
self.output(response)
|
||||
return False
|
||||
|
||||
def _cmd_hint_location(self, player_name: str, *location: str) -> bool:
|
||||
def _cmd_hint_location(self, player_name: str, *location_name: str) -> bool:
|
||||
"""Send out a hint for a player's location to their team"""
|
||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||
item = " ".join(location)
|
||||
world = proxy_worlds[self.ctx.games[slot]]
|
||||
item, usable, response = get_intended_text(item, world.location_names)
|
||||
location_name = " ".join(location_name)
|
||||
location_name, usable, response = get_intended_text(location_name,
|
||||
self.ctx.location_names_for_game(self.ctx.games[slot]))
|
||||
if usable:
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, item)
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, location_name)
|
||||
if hints:
|
||||
notify_hints(self.ctx, team, hints)
|
||||
else:
|
||||
|
||||
Reference in New Issue
Block a user