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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-07 15:13:52 -08:00
Core: Add .apignore format to not include files in APWorld Builder (#5779)
This commit is contained in:
9
Utils.py
9
Utils.py
@@ -22,6 +22,7 @@ from settings import Settings, get_settings
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from time import sleep
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from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union, TypeGuard
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from yaml import load, load_all, dump
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from pathspec import PathSpec, GitIgnoreSpec
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try:
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from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
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@@ -387,6 +388,14 @@ def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> N
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logging.debug(f"Could not store data package: {e}")
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def read_apignore(filename: str | pathlib.Path) -> PathSpec | None:
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try:
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with open(filename) as ignore_file:
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return GitIgnoreSpec.from_lines(ignore_file)
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except FileNotFoundError:
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return None
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def get_default_adjuster_settings(game_name: str) -> Namespace:
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import LttPAdjuster
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adjuster_settings = Namespace()
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13
data/GLOBAL.apignore
Normal file
13
data/GLOBAL.apignore
Normal file
@@ -0,0 +1,13 @@
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# This file specifies patterns that are ignored by default for any world built with the "Build APWorlds" component.
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# These patterns can be overriden by a world-specific .apignore using !-prefixed patterns for negation.
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# Auto-created folders
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__MACOSX
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.DS_Store
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__pycache__
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# Unneeded files
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/archipelago.json
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/.apignore
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/.git
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/.gitignore
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@@ -79,10 +79,26 @@ will be packaged into an `.apworld` with a manifest file inside of it that looks
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This is the recommended workflow for packaging your world to an `.apworld`.
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## Extra Data
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### .apignore Exclusions
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The zip can contain arbitrary files in addition what was specified above.
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By default, any additional files inside of the world folder will be packaged into the resulting `.apworld` archive and
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can then be read by the world. However, if there are any other files that aren't needed in the resulting `.apworld`, you
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can automatically prevent the build component from including them by specifying them in a file called `.apignore` inside
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the root of the world folder.
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The `.apignore` file selects files in the same way as the `.gitignore` format with patterns separated by line describing
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which files to ignore. For example, an `.apignore` like this:
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```gitignore
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*.iso
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scripts/
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!scripts/needed.py
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```
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would ignore any `.iso` files and anything in the scripts folder except for `scripts/needed.py`.
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Some exclusions are made by default for all worlds such as `__pycache__` folders. These are listed in the
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`GLOBAL.apignore` file inside of the `data` directory.
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## Caveats
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@@ -13,5 +13,6 @@ cymem>=2.0.13
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orjson>=3.11.4
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typing_extensions>=4.15.0
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pyshortcuts>=1.9.6
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pathspec>=0.12.1
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kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
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kivymd>=2.0.1.dev0
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@@ -5,7 +5,7 @@ import weakref
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from enum import Enum, auto
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from typing import Optional, Callable, List, Iterable, Tuple
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from Utils import local_path, open_filename, is_frozen, is_kivy_running, open_file, user_path
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from Utils import local_path, open_filename, is_frozen, is_kivy_running, open_file, user_path, read_apignore
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class Type(Enum):
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@@ -279,6 +279,10 @@ if not is_frozen():
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games = [(worldname, worldtype) for worldname, worldtype in AutoWorldRegister.world_types.items()
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if not worldtype.zip_path]
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global_apignores = read_apignore(local_path("data", "GLOBAL.apignore"))
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if not global_apignores:
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raise RuntimeError("Could not read global apignore file for build component")
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apworlds_folder = os.path.join("build", "apworlds")
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os.makedirs(apworlds_folder, exist_ok=True)
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for worldname, worldtype in games:
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@@ -306,18 +310,17 @@ if not is_frozen():
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apworld = APWorldContainer(str(zip_path))
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apworld.game = worldtype.game
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manifest.update(apworld.get_manifest())
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apworld.manifest_path = f"{file_name}/archipelago.json"
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with zipfile.ZipFile(zip_path, "w", zipfile.ZIP_DEFLATED,
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compresslevel=9) as zf:
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for path in pathlib.Path(world_directory).rglob("*"):
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relative_path = os.path.join(*path.parts[path.parts.index("worlds") + 1:])
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if "__MACOSX" in relative_path or ".DS_STORE" in relative_path or "__pycache__" in relative_path:
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continue
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if not relative_path.endswith("archipelago.json"):
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zf.write(path, relative_path)
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apworld.manifest_path = os.path.join(file_name, "archipelago.json")
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local_ignores = read_apignore(pathlib.Path(world_directory, ".apignore"))
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apignores = global_apignores + local_ignores if local_ignores else global_apignores
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with zipfile.ZipFile(zip_path, "w", zipfile.ZIP_DEFLATED, compresslevel=9) as zf:
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for file in apignores.match_tree_files(world_directory, negate=True):
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zf.write(pathlib.Path(world_directory, file), pathlib.Path(file_name, file))
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zf.writestr(apworld.manifest_path, json.dumps(manifest))
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open_folder(apworlds_folder)
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components.append(Component("Build APWorlds", func=_build_apworlds, cli=True,
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description="Build APWorlds from loose-file world folders."))
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