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https://github.com/ArchipelagoMW/Archipelago.git
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@@ -1,4 +1,3 @@
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import sys
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import typing
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import unittest
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from argparse import Namespace
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@@ -108,36 +107,11 @@ class WorldTestBase(unittest.TestCase):
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game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
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auto_construct: typing.ClassVar[bool] = True
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""" automatically set up a world for each test in this class """
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memory_leak_tested: typing.ClassVar[bool] = False
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""" remember if memory leak test was already done for this class """
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def setUp(self) -> None:
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if self.auto_construct:
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self.world_setup()
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def tearDown(self) -> None:
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if self.__class__.memory_leak_tested or not self.options or not self.constructed or \
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sys.version_info < (3, 11, 0): # the leak check in tearDown fails in py<3.11 for an unknown reason
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# only run memory leak test once per class, only for constructed with non-default options
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# default options will be tested in test/general
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super().tearDown()
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return
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import gc
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import weakref
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weak = weakref.ref(self.multiworld)
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for attr_name in dir(self): # delete all direct references to MultiWorld and World
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attr: object = typing.cast(object, getattr(self, attr_name))
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if type(attr) is MultiWorld or isinstance(attr, AutoWorld.World):
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delattr(self, attr_name)
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state_cache: typing.Optional[typing.Dict[typing.Any, typing.Any]] = getattr(self, "_state_cache", None)
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if state_cache is not None: # in case of multiple inheritance with TestBase, we need to clear its cache
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state_cache.clear()
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gc.collect()
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self.__class__.memory_leak_tested = True
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self.assertFalse(weak(), f"World {getattr(self, 'game', '')} leaked MultiWorld object")
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super().tearDown()
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def world_setup(self, seed: typing.Optional[int] = None) -> None:
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if type(self) is WorldTestBase or \
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(hasattr(WorldTestBase, self._testMethodName)
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@@ -310,7 +284,7 @@ class WorldTestBase(unittest.TestCase):
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# basically a shortened reimplementation of this method from core, in order to force the check is done
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def fulfills_accessibility() -> bool:
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locations = list(self.multiworld.get_locations(1))
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locations = self.multiworld.get_locations(1).copy()
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state = CollectionState(self.multiworld)
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while locations:
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sphere: typing.List[Location] = []
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