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MM2: minor bugfixes (#4190)
* move special cases to be outside strict * Update text.py * fix wily machine edge case, incorrect weapons, and time stopper failsafe * bump world version * weakness checking is inclusive * Update __init__.py * add air shooter to edge case validation
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@@ -96,13 +96,13 @@ class MM2World(World):
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location_name_groups = location_groups
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web = MM2WebWorld()
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rom_name: bytearray
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world_version: Tuple[int, int, int] = (0, 3, 1)
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world_version: Tuple[int, int, int] = (0, 3, 2)
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wily_5_weapons: Dict[int, List[int]]
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def __init__(self, world: MultiWorld, player: int):
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def __init__(self, multiworld: MultiWorld, player: int):
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self.rom_name = bytearray()
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self.rom_name_available_event = threading.Event()
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super().__init__(world, player)
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super().__init__(multiworld, player)
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self.weapon_damage = deepcopy(weapon_damage)
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self.wily_5_weapons = {}
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