Updates all styles save for the tooltip and tracker, which are forthcoming. I just really wanted to commit all these changes.

This commit is contained in:
Chris Wilson
2020-11-30 21:15:47 -05:00
parent 7891c2761f
commit bd3b419de0
38 changed files with 300 additions and 131 deletions
+9
View File
@@ -0,0 +1,9 @@
window.addEventListener('load', () => {
document.getElementById('check-button').addEventListener('click', () => {
document.getElementById('file-input').click();
});
document.getElementById('file-input').addEventListener('change', () => {
document.getElementById('check-form').submit();
});
});
+2 -2
View File
@@ -1,9 +1,9 @@
window.addEventListener('load', () => {
document.getElementById('upload-button').addEventListener('click', () => {
document.getElementById('generate-game-button').addEventListener('click', () => {
document.getElementById('file-input').click();
});
document.getElementById('file-input').addEventListener('change', () => {
document.getElementById('upload-form').submit();
document.getElementById('generate-game-form').submit();
});
});
@@ -1,13 +1,13 @@
window.addEventListener('load', () => {
document.getElementById('upload-button').addEventListener('click', () => {
document.getElementById('host-game-button').addEventListener('click', () => {
document.getElementById('file-input').click();
});
document.getElementById('file-input').addEventListener('change', () => {
document.getElementById('upload-form').submit();
document.getElementById('host-game-form').submit();
});
$("#uploads-table").DataTable({
$("#host-game-table").DataTable({
"paging": false,
"ordering": true,
"order": [[ 3, "desc" ]],
+3 -3
View File
@@ -1,7 +1,7 @@
let spriteData = null;
window.addEventListener('load', () => {
const gameSettings = document.getElementById('game-settings');
const gameSettings = document.getElementById('player-settings');
Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson(), fetchSpriteData()]).then((results) => {
// Load YAML into object
const sourceData = jsyaml.safeLoad(results[0], { json: true });
@@ -175,7 +175,7 @@ const buildUI = (settings) => {
}
Object.keys(settingTypes).forEach((settingTypeKey) => {
const sectionHeader = document.createElement('h1');
const sectionHeader = document.createElement('h2');
sectionHeader.innerText = settingTypes[settingTypeKey];
settingsWrapper.appendChild(sectionHeader);
@@ -200,7 +200,7 @@ const buildUI = (settings) => {
});
// Build sprite options
const spriteOptionsHeader = document.createElement('h1');
const spriteOptionsHeader = document.createElement('h2');
spriteOptionsHeader.innerText = 'Sprite Options';
settingsWrapper.appendChild(spriteOptionsHeader);
@@ -0,0 +1,3 @@
window.addEventListener('load', () => {
// Animate the water by swapping out background images every few seconds, maybe?
});