mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-05-27 11:49:53 -07:00
Updates all styles save for the tooltip and tracker, which are forthcoming. I just really wanted to commit all these changes.
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@@ -0,0 +1,9 @@
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window.addEventListener('load', () => {
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document.getElementById('check-button').addEventListener('click', () => {
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document.getElementById('file-input').click();
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});
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document.getElementById('file-input').addEventListener('change', () => {
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document.getElementById('check-form').submit();
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});
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});
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@@ -1,9 +1,9 @@
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window.addEventListener('load', () => {
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document.getElementById('upload-button').addEventListener('click', () => {
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document.getElementById('generate-game-button').addEventListener('click', () => {
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document.getElementById('file-input').click();
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});
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document.getElementById('file-input').addEventListener('change', () => {
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document.getElementById('upload-form').submit();
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document.getElementById('generate-game-form').submit();
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});
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});
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@@ -1,13 +1,13 @@
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window.addEventListener('load', () => {
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document.getElementById('upload-button').addEventListener('click', () => {
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document.getElementById('host-game-button').addEventListener('click', () => {
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document.getElementById('file-input').click();
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});
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document.getElementById('file-input').addEventListener('change', () => {
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document.getElementById('upload-form').submit();
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document.getElementById('host-game-form').submit();
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});
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$("#uploads-table").DataTable({
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$("#host-game-table").DataTable({
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"paging": false,
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"ordering": true,
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"order": [[ 3, "desc" ]],
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@@ -1,7 +1,7 @@
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let spriteData = null;
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window.addEventListener('load', () => {
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const gameSettings = document.getElementById('game-settings');
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const gameSettings = document.getElementById('player-settings');
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Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson(), fetchSpriteData()]).then((results) => {
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// Load YAML into object
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const sourceData = jsyaml.safeLoad(results[0], { json: true });
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@@ -175,7 +175,7 @@ const buildUI = (settings) => {
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}
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Object.keys(settingTypes).forEach((settingTypeKey) => {
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const sectionHeader = document.createElement('h1');
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const sectionHeader = document.createElement('h2');
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sectionHeader.innerText = settingTypes[settingTypeKey];
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settingsWrapper.appendChild(sectionHeader);
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@@ -200,7 +200,7 @@ const buildUI = (settings) => {
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});
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// Build sprite options
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const spriteOptionsHeader = document.createElement('h1');
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const spriteOptionsHeader = document.createElement('h2');
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spriteOptionsHeader.innerText = 'Sprite Options';
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settingsWrapper.appendChild(spriteOptionsHeader);
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@@ -0,0 +1,3 @@
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window.addEventListener('load', () => {
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// Animate the water by swapping out background images every few seconds, maybe?
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});
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