Core: remove per_slot_randoms and DeprecateDict

This commit is contained in:
Berserker
2026-05-09 16:40:53 +02:00
parent b59e52a103
commit bbe495cc80
3 changed files with 1 additions and 23 deletions
+1 -5
View File
@@ -49,7 +49,7 @@ class ThreadBarrierProxy:
return getattr(self.obj, name)
else:
raise RuntimeError("You are in a threaded context and global random state was removed for your safety. "
"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
"Please use world.random or randomize ahead of output.")
class HasNameAndPlayer(Protocol):
@@ -100,8 +100,6 @@ class MultiWorld():
game: Dict[int, str]
random: random.Random
per_slot_randoms: Utils.DeprecateDict[int, random.Random]
"""Deprecated. Please use `self.random` instead."""
class AttributeProxy():
def __init__(self, rule):
@@ -177,8 +175,6 @@ class MultiWorld():
set_player_attr('game', "Archipelago")
set_player_attr('completion_condition', lambda state: True)
self.worlds = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)", True)
self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]: