Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random.

This commit is contained in:
Lexipherous
2023-08-30 22:54:37 +01:00
parent 2b9e8fa273
commit b326045cb7
4 changed files with 43 additions and 7 deletions

View File

@@ -19,6 +19,8 @@ import Utils
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import restricted_loads, cache_argsless
from . import app
from .models import Command, GameDataPackage, Room, db
@@ -84,13 +86,13 @@ class WebHostContext(Context):
time.sleep(5)
@db_session
def load(self, room_id: int):
def load(self, room_id: int, game_ports: str):
self.room_id = room_id
room = Room.get(id=room_id)
if room.last_port:
self.port = room.last_port
else:
self.port = get_random_port()
self.port = get_random_port(game_ports)
multidata = self.decompress(room.seed.multidata)
game_data_packages = {}
@@ -133,8 +135,36 @@ class WebHostContext(Context):
return d
def get_random_port():
return random.randint(49152, 65535)
def get_random_port(game_ports):
config_range_list = game_ports.split(",")
available_ports = []
for item in config_range_list:
if '-' in item:
start, end = map(int, item.split('-'))
available_ports.extend(range(start, end+1))
else:
available_ports.append(int(item))
port = get_port_from_list(available_ports)
return port
def get_port_from_list(available_ports: list) -> int:
while available_ports:
port = random.choice(available_ports)
available_ports.remove(port)
if not is_port_in_use(port):
break
else:
port = 0
return port
def is_port_in_use(port: int) -> bool:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
return s.connect_ex(('localhost', port)) == 0
@cache_argsless
@@ -157,7 +187,7 @@ def get_static_server_data() -> dict:
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
host: str):
host: str, game_ports: str):
# establish DB connection for multidata and multisave
db.bind(**ponyconfig)
db.generate_mapping(check_tables=False)
@@ -165,7 +195,7 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
async def main():
Utils.init_logging(str(room_id), write_mode="a")
ctx = WebHostContext(static_server_data)
ctx.load(room_id)
ctx.load(room_id, game_ports)
ctx.init_save()
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
try: