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Factorio: Locale changes (#5908)
--------- Co-authored-by: Joris Santen <joris.j.vansanten@student.hu.nl> Co-authored-by: lepideble <147614625+lepideble@users.noreply.github.com>
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[map-gen-preset-name]
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archipelago=Archipelago
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[entity-name]
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ap-energy-bridge=Archipelago EnergyLink Bridge
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[map-gen-preset-description]
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archipelago=World preset created by the Archipelago Randomizer. World may or may not contain actual archipelagos.
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[technology-name]
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ap-technology-full=__1__'s __2__ (__3__)
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ap-technology-hidden=__1__
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[technology-description]
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ap-technology-full=Researching this technology sends __1__ to __2____3__.
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ap-technology-item-advancement=, which is considered a logical advancement
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ap-technology-item-useful=, which is considered useful
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ap-technology-item-trap=, which is considered fun
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ap-technology-hidden=Researching this technology sends something to someone__1__.
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[mod-setting-name]
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archipelago-death-link=Death Link
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[mod-setting-description]
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archipelago-death-link=Kill other players in the same Archipelago Multiworld that also have Death Link turned on, when you die.
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[archipelago]
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receive-ap-item=Received __1__ from __2__.
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receive-ap-catchup=Received __1__ as it is already checked.
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receive-sample-item=Received __1__x __2__
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sample-inventory-full=Additional items will be sent when inventory space is available.
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sample-error=Unable to receive __1__x [item=__2__] as this item does not exist.
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fail-to-place=Failed to place __1__ in __2__
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[traps]
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new-evolution-factor=New evolution factor: __1__
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