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Core: introduce finalize_multiworld and pre_output stages (#5700)
Co-authored-by: Ishigh1 <bonjour940@yahoo.fr> Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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3
Main.py
3
Main.py
@@ -207,6 +207,9 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
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else:
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logger.info("Progression balancing skipped.")
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AutoWorld.call_all(multiworld, "finalize_multiworld")
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AutoWorld.call_all(multiworld, "pre_output")
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# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
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multiworld.random.passthrough = False
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@@ -248,6 +248,7 @@ class WorldTestBase(unittest.TestCase):
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with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
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distribute_items_restrictive(self.multiworld)
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call_all(self.multiworld, "post_fill")
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call_all(self.multiworld, "finalize_multiworld")
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self.assertTrue(fulfills_accessibility(), "Collected all locations, but can't beat the game.")
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placed_items = [loc.item for loc in self.multiworld.get_locations() if loc.item and loc.item.code]
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self.assertLessEqual(len(self.multiworld.itempool), len(placed_items),
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@@ -88,6 +88,7 @@ class TestIDs(unittest.TestCase):
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multiworld = setup_solo_multiworld(world_type)
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distribute_items_restrictive(multiworld)
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call_all(multiworld, "post_fill")
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call_all(multiworld, "finalize_multiworld")
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datapackage = world_type.get_data_package_data()
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for item_group, item_names in datapackage["item_name_groups"].items():
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self.assertIsInstance(item_group, str,
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@@ -46,6 +46,8 @@ class TestImplemented(unittest.TestCase):
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with self.subTest(game=game_name, seed=multiworld.seed):
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distribute_items_restrictive(multiworld)
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call_all(multiworld, "post_fill")
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call_all(multiworld, "finalize_multiworld")
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call_all(multiworld, "pre_output")
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for key, data in multiworld.worlds[1].fill_slot_data().items():
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self.assertIsInstance(key, str, "keys in slot data must be a string")
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convert_to_base_types(data) # only put base data types into slot data
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@@ -93,6 +95,7 @@ class TestImplemented(unittest.TestCase):
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with self.subTest(game=game_name, seed=multiworld.seed):
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distribute_items_restrictive(multiworld)
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call_all(multiworld, "post_fill")
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call_all(multiworld, "finalize_multiworld")
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# Note: `multiworld.get_spheres()` iterates a set of locations, so the order that locations are checked
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# is nondeterministic and may vary between runs with the same seed.
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@@ -123,6 +123,7 @@ class TestBase(unittest.TestCase):
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call_all(multiworld, "pre_fill")
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distribute_items_restrictive(multiworld)
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call_all(multiworld, "post_fill")
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call_all(multiworld, "finalize_multiworld")
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self.assertTrue(multiworld.can_beat_game(CollectionState(multiworld)), f"seed = {multiworld.seed}")
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for game_name, world_type in AutoWorldRegister.world_types.items():
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@@ -61,6 +61,7 @@ class TestAllGamesMultiworld(MultiworldTestBase):
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with self.subTest("filling multiworld", seed=self.multiworld.seed):
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distribute_items_restrictive(self.multiworld)
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call_all(self.multiworld, "post_fill")
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call_all(self.multiworld, "finalize_multiworld")
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self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
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@@ -78,4 +79,5 @@ class TestTwoPlayerMulti(MultiworldTestBase):
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with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed):
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distribute_items_restrictive(self.multiworld)
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call_all(self.multiworld, "post_fill")
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call_all(self.multiworld, "finalize_multiworld")
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self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
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@@ -430,6 +430,23 @@ class World(metaclass=AutoWorldRegister):
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This happens before progression balancing, so the items may not be in their final locations yet.
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"""
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def finalize_multiworld(self) -> None:
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"""
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Optional Method that is called after fill and progression balancing.
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This is the last stage of generation where worlds may change logically relevant data,
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such as item placements and connections. To not break assumptions,
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only ever increase accessibility, never decrease it.
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"""
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pass
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def pre_output(self):
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"""
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Optional method that is called before output generation.
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Items and connections are not meant to be moved anymore,
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anything that would affect logical spheres is forbidden at this point.
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"""
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pass
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def generate_output(self, output_directory: str) -> None:
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"""
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This method gets called from a threadpool, do not use multiworld.random here.
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