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Save filenames to yaml instead of sprite names, bump weighted settings version to 4.1.1 rev0
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@@ -20,7 +20,7 @@
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# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
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# to update their settings. The version number should match the current released version number, and the revision
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# should be updated manually by whoever edits this file.
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ws_version: 4.1.0 rev0
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ws_version: 4.1.1 rev0
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description: Template Name # Used to describe your yaml. Useful if you have multiple files
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name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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@@ -356,7 +356,7 @@ rom:
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# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic: # If "on", all in-game music will be disabled
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on: 0
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off: 50
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