Save filenames to yaml instead of sprite names, bump weighted settings version to 4.1.1 rev0

This commit is contained in:
Chris Wilson
2021-03-13 18:53:53 -05:00
parent 7000f572f6
commit a305a0ffac
2 changed files with 7 additions and 6 deletions
@@ -20,7 +20,7 @@
# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
# to update their settings. The version number should match the current released version number, and the revision
# should be updated manually by whoever edits this file.
ws_version: 4.1.0 rev0
ws_version: 4.1.1 rev0
description: Template Name # Used to describe your yaml. Useful if you have multiple files
name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
@@ -356,7 +356,7 @@ rom:
# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
sprite: # Enter the name of your preferred sprite and weight it appropriately
random: 0
Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
disablemusic: # If "on", all in-game music will be disabled
on: 0
off: 50