diff --git a/docs/apworld_dev_faq.md b/docs/apworld_dev_faq.md index b9e7361ffa..fb9114c76f 100644 --- a/docs/apworld_dev_faq.md +++ b/docs/apworld_dev_faq.md @@ -57,7 +57,7 @@ For performance reasons, AP only checks every entrance once. However, if entranc 2. After that, the region is reached by the graph search. The entrance *would* now be determined to be traversable if it were rechecked, but it is not. -To account for this case, AP would have to recheck all entrances every time a new region is reached, until no new regions are reached. +To account for this case, AP would have to recheck all entrances every time a new region is reached until no new regions are reached. However, there is a way to **manually** define that a *specific* entrance needs to be rechecked during region sweep if a *specific* region is reached during it. This is what an indirect condition is. This keeps almost all of the performance upsides. Even a game making heavy use of indirect conditions (See: The Witness) is still significantly faster than if it just blanket "rechecked all entrances until nothing new is found".