diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index 1d55ac867d..8b9f84ab80 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -1711,7 +1711,8 @@ def set_er_location_rules(world: "TunicWorld") -> None: lambda state: state.has("Gun", player), combine="or") - combat_logic_to_loc("Eastern Vault Fortress - [West Wing] Candles Holy Cross", "Eastern Vault Fortress", dagger=True) + combat_logic_to_loc("Eastern Vault Fortress - [West Wing] Candles Holy Cross", "Eastern Vault Fortress", + dagger=True) # could just do the last two, but this outputs better in the spoiler log # dagger is maybe viable here, but it's sketchy -- activate ladder switch, save to reset enemies, climb up @@ -1721,7 +1722,7 @@ def set_er_location_rules(world: "TunicWorld") -> None: # if you come in from the left, you only need to fight small crabs add_rule(multiworld.get_location("Ruined Atoll - [South] Near Birds", player), - lambda state: has_melee(state, player) or state.has("Gun", player)) + lambda state: has_melee(state, player) or state.has_any({laurels, "Gun"}, player)) # can get this one without fighting if you have laurels add_rule(multiworld.get_location("Frog's Domain - Above Vault", player),