mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-31 18:43:28 -07:00
Merge branch 'main' into player-tracker
This commit is contained in:
@@ -1,8 +1,9 @@
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import logging
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from typing import Optional
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from typing import Optional, Union, List, Tuple, Callable, Dict
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from BaseClasses import Boss
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from Fill import FillError
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from .Options import Bosses
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def BossFactory(boss: str, player: int) -> Optional[Boss]:
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@@ -12,7 +13,7 @@ def BossFactory(boss: str, player: int) -> Optional[Boss]:
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raise Exception('Unknown Boss: %s', boss)
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def ArmosKnightsDefeatRule(state, player: int):
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def ArmosKnightsDefeatRule(state, player: int) -> bool:
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# Magic amounts are probably a bit overkill
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return (
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state.has_melee_weapon(player) or
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@@ -25,7 +26,7 @@ def ArmosKnightsDefeatRule(state, player: int):
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state.has('Red Boomerang', player))
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def LanmolasDefeatRule(state, player: int):
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def LanmolasDefeatRule(state, player: int) -> bool:
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return (
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state.has_melee_weapon(player) or
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state.has('Fire Rod', player) or
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@@ -35,16 +36,16 @@ def LanmolasDefeatRule(state, player: int):
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state.can_shoot_arrows(player))
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def MoldormDefeatRule(state, player: int):
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def MoldormDefeatRule(state, player: int) -> bool:
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return state.has_melee_weapon(player)
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def HelmasaurKingDefeatRule(state, player: int):
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def HelmasaurKingDefeatRule(state, player: int) -> bool:
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# TODO: technically possible with the hammer
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return state.has_sword(player) or state.can_shoot_arrows(player)
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def ArrghusDefeatRule(state, player: int):
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def ArrghusDefeatRule(state, player: int) -> bool:
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if not state.has('Hookshot', player):
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return False
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# TODO: ideally we would have a check for bow and silvers, which combined with the
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@@ -58,7 +59,7 @@ def ArrghusDefeatRule(state, player: int):
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(state.has('Ice Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 16))))
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def MothulaDefeatRule(state, player: int):
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def MothulaDefeatRule(state, player: int) -> bool:
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return (
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state.has_melee_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
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@@ -70,11 +71,11 @@ def MothulaDefeatRule(state, player: int):
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)
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def BlindDefeatRule(state, player: int):
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def BlindDefeatRule(state, player: int) -> bool:
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return state.has_melee_weapon(player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
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def KholdstareDefeatRule(state, player: int):
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def KholdstareDefeatRule(state, player: int) -> bool:
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return (
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(
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state.has('Fire Rod', player) or
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@@ -96,11 +97,11 @@ def KholdstareDefeatRule(state, player: int):
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)
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def VitreousDefeatRule(state, player: int):
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def VitreousDefeatRule(state, player: int) -> bool:
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return state.can_shoot_arrows(player) or state.has_melee_weapon(player)
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def TrinexxDefeatRule(state, player: int):
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def TrinexxDefeatRule(state, player: int) -> bool:
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if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)):
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return False
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return state.has('Hammer', player) or state.has('Tempered Sword', player) or state.has('Golden Sword', player) or \
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@@ -108,11 +109,11 @@ def TrinexxDefeatRule(state, player: int):
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(state.has_sword(player) and state.can_extend_magic(player, 32))
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def AgahnimDefeatRule(state, player: int):
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def AgahnimDefeatRule(state, player: int) -> bool:
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return state.has_sword(player) or state.has('Hammer', player) or state.has('Bug Catching Net', player)
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def GanonDefeatRule(state, player: int):
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def GanonDefeatRule(state, player: int) -> bool:
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if state.world.swordless[player]:
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return state.has('Hammer', player) and \
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state.has_fire_source(player) and \
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@@ -132,7 +133,7 @@ def GanonDefeatRule(state, player: int):
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return common and state.has('Silver Bow', player) and state.can_shoot_arrows(player)
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boss_table = {
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boss_table: Dict[str, Tuple[str, Optional[Callable]]] = {
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'Armos Knights': ('Armos', ArmosKnightsDefeatRule),
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'Lanmolas': ('Lanmola', LanmolasDefeatRule),
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'Moldorm': ('Moldorm', MoldormDefeatRule),
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@@ -147,7 +148,7 @@ boss_table = {
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'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
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}
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boss_location_table = [
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boss_location_table: List[Tuple[str, str]] = [
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('Ganons Tower', 'top'),
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('Tower of Hera', None),
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('Skull Woods', None),
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@@ -164,6 +165,34 @@ boss_location_table = [
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]
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def place_plando_bosses(bosses: List[str], world, player: int) -> Tuple[List[str], List[Tuple[str, str]]]:
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# Most to least restrictive order
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boss_locations = boss_location_table.copy()
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world.random.shuffle(boss_locations)
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boss_locations.sort(key=lambda location: -int(restrictive_boss_locations[location]))
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already_placed_bosses: List[str] = []
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for boss in bosses:
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if "-" in boss: # handle plando locations
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loc, boss = boss.split("-")
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boss = boss.title()
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level: str = None
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if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
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# split off level
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loc = loc.split(" ")
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level = loc[-1]
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loc = " ".join(loc[:-1])
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loc = loc.title().replace("Of", "of")
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place_boss(world, player, boss, loc, level)
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already_placed_bosses.append(boss)
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boss_locations.remove((loc, level))
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else: # boss chosen with no specified locations
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boss = boss.title()
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boss_locations, already_placed_bosses = place_where_possible(world, player, boss, boss_locations)
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return already_placed_bosses, boss_locations
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def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) -> bool:
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# blacklist approach
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if boss in {"Agahnim", "Agahnim2", "Ganon"}:
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@@ -187,62 +216,50 @@ def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) ->
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return True
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restrictive_boss_locations = {}
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restrictive_boss_locations: Dict[Tuple[str, str], bool] = {}
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for location in boss_location_table:
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restrictive_boss_locations[location] = not all(can_place_boss(boss, *location)
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for boss in boss_table if not boss.startswith("Agahnim"))
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def place_boss(world, player: int, boss: str, location: str, level: Optional[str]):
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def place_boss(world, player: int, boss: str, location: str, level: Optional[str]) -> None:
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if location == 'Ganons Tower' and world.mode[player] == 'inverted':
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location = 'Inverted Ganons Tower'
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logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
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world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player)
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def format_boss_location(location, level):
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def format_boss_location(location: str, level: str) -> str:
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return location + (' (' + level + ')' if level else '')
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def place_bosses(world, player: int):
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if world.boss_shuffle[player] == 'none':
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def place_bosses(world, player: int) -> None:
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# will either be an int or a lower case string with ';' between options
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boss_shuffle: Union[str, int] = world.boss_shuffle[player].value
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already_placed_bosses: List[str] = []
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remaining_locations: List[Tuple[str, str]] = []
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# handle plando
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if isinstance(boss_shuffle, str):
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# figure out our remaining mode, convert it to an int and remove it from plando_args
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options = boss_shuffle.split(";")
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boss_shuffle = Bosses.options[options.pop()]
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# place our plando bosses
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already_placed_bosses, remaining_locations = place_plando_bosses(options, world, player)
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if boss_shuffle == Bosses.option_none: # vanilla boss locations
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return
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# Most to least restrictive order
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boss_locations = boss_location_table.copy()
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world.random.shuffle(boss_locations)
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boss_locations.sort(key= lambda location: -int(restrictive_boss_locations[location]))
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if not remaining_locations and not already_placed_bosses:
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remaining_locations = boss_location_table.copy()
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world.random.shuffle(remaining_locations)
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remaining_locations.sort(key=lambda location: -int(restrictive_boss_locations[location]))
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all_bosses = sorted(boss_table.keys()) # sorted to be deterministic on older pythons
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placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
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shuffle_mode = world.boss_shuffle[player]
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already_placed_bosses = []
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if ";" in shuffle_mode:
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bosses = shuffle_mode.split(";")
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shuffle_mode = bosses.pop()
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for boss in bosses:
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if "-" in boss:
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loc, boss = boss.split("-")
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boss = boss.title()
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level = None
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if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
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# split off level
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loc = loc.split(" ")
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level = loc[-1]
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loc = " ".join(loc[:-1])
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loc = loc.title().replace("Of", "of")
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if can_place_boss(boss, loc, level) and (loc, level) in boss_locations:
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place_boss(world, player, boss, loc, level)
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already_placed_bosses.append(boss)
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boss_locations.remove((loc, level))
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else:
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raise Exception(f"Cannot place {boss} at {format_boss_location(loc, level)} for player {player}.")
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else:
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boss = boss.title()
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boss_locations, already_placed_bosses = place_where_possible(world, player, boss, boss_locations)
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if shuffle_mode == "none":
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return # vanilla bosses come pre-placed
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if shuffle_mode in ["basic", "full"]:
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if world.boss_shuffle[player] == "basic": # vanilla bosses shuffled
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if boss_shuffle == Bosses.option_basic or boss_shuffle == Bosses.option_full:
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if boss_shuffle == Bosses.option_basic: # vanilla bosses shuffled
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bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
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else: # all bosses present, the three duplicates chosen at random
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bosses = placeable_bosses + world.random.sample(placeable_bosses, 3)
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@@ -258,7 +275,7 @@ def place_bosses(world, player: int):
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logging.debug('Bosses chosen %s', bosses)
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world.random.shuffle(bosses)
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for loc, level in boss_locations:
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for loc, level in remaining_locations:
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for _ in range(len(bosses)):
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boss = bosses.pop()
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if can_place_boss(boss, loc, level):
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@@ -272,8 +289,8 @@ def place_bosses(world, player: int):
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place_boss(world, player, boss, loc, level)
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elif shuffle_mode == "chaos": # all bosses chosen at random
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for loc, level in boss_locations:
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elif boss_shuffle == Bosses.option_chaos: # all bosses chosen at random
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for loc, level in remaining_locations:
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try:
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boss = world.random.choice(
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[b for b in placeable_bosses if can_place_boss(b, loc, level)])
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@@ -282,9 +299,9 @@ def place_bosses(world, player: int):
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else:
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place_boss(world, player, boss, loc, level)
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elif shuffle_mode == "singularity":
|
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elif boss_shuffle == Bosses.option_singularity:
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primary_boss = world.random.choice(placeable_bosses)
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remaining_boss_locations, _ = place_where_possible(world, player, primary_boss, boss_locations)
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remaining_boss_locations, _ = place_where_possible(world, player, primary_boss, remaining_locations)
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if remaining_boss_locations:
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# pick a boss to go into the remaining locations
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remaining_boss = world.random.choice([boss for boss in placeable_bosses if all(
|
||||
@@ -293,12 +310,12 @@ def place_bosses(world, player: int):
|
||||
if remaining_boss_locations:
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||||
raise Exception("Unfilled boss locations!")
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else:
|
||||
raise FillError(f"Could not find boss shuffle mode {shuffle_mode}")
|
||||
raise FillError(f"Could not find boss shuffle mode {boss_shuffle}")
|
||||
|
||||
|
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def place_where_possible(world, player: int, boss: str, boss_locations):
|
||||
remainder = []
|
||||
placed_bosses = []
|
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def place_where_possible(world, player: int, boss: str, boss_locations) -> Tuple[List[Tuple[str, str]], List[str]]:
|
||||
remainder: List[Tuple[str, str]] = []
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||||
placed_bosses: List[str] = []
|
||||
for loc, level in boss_locations:
|
||||
# place that boss where it can go
|
||||
if can_place_boss(boss, loc, level):
|
||||
|
||||
@@ -212,9 +212,7 @@ def parse_arguments(argv, no_defaults=False):
|
||||
Alternatively, can be a ALttP Rom patched with a Link
|
||||
sprite that will be extracted.
|
||||
''')
|
||||
parser.add_argument('--gui', help='Launch the GUI', action='store_true')
|
||||
|
||||
parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
|
||||
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
|
||||
"singularity"])
|
||||
|
||||
|
||||
@@ -480,7 +480,7 @@ def set_up_take_anys(world, player):
|
||||
old_man_take_any.shop = TakeAny(old_man_take_any, 0x0112, 0xE2, True, True, total_shop_slots)
|
||||
world.shops.append(old_man_take_any.shop)
|
||||
|
||||
swords = [item for item in world.itempool if item.type == 'Sword' and item.player == player]
|
||||
swords = [item for item in world.itempool if item.player == player and item.type == 'Sword']
|
||||
if swords:
|
||||
sword = world.random.choice(swords)
|
||||
world.itempool.remove(sword)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, TextChoice
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
@@ -39,8 +39,6 @@ class OpenPyramid(Choice):
|
||||
option_auto = 3
|
||||
default = option_goal
|
||||
|
||||
alias_true = option_open
|
||||
alias_false = option_closed
|
||||
alias_yes = option_open
|
||||
alias_no = option_closed
|
||||
|
||||
@@ -140,13 +138,143 @@ class WorldState(Choice):
|
||||
option_inverted = 2
|
||||
|
||||
|
||||
class Bosses(Choice):
|
||||
option_vanilla = 0
|
||||
option_simple = 1
|
||||
class Bosses(TextChoice):
|
||||
"""Shuffles bosses around to different locations.
|
||||
Basic will shuffle all bosses except Ganon and Agahnim anywhere they can be placed.
|
||||
Full chooses 3 bosses at random to be placed twice instead of Lanmolas, Moldorm, and Helmasaur.
|
||||
Chaos allows any boss to appear any number of times.
|
||||
Singularity places a single boss in as many places as possible, and a second boss in any remaining locations.
|
||||
Supports plando placement. Formatting here: https://archipelago.gg/tutorial/A%20Link%20to%20the%20Past/plando/en"""
|
||||
display_name = "Boss Shuffle"
|
||||
option_none = 0
|
||||
option_basic = 1
|
||||
option_full = 2
|
||||
option_chaos = 3
|
||||
option_singularity = 4
|
||||
|
||||
bosses: set = {
|
||||
"Armos Knights",
|
||||
"Lanmolas",
|
||||
"Moldorm",
|
||||
"Helmasaur King",
|
||||
"Arrghus",
|
||||
"Mothula",
|
||||
"Blind",
|
||||
"Kholdstare",
|
||||
"Vitreous",
|
||||
"Trinexx",
|
||||
}
|
||||
|
||||
locations: set = {
|
||||
"Ganons Tower Top",
|
||||
"Tower of Hera",
|
||||
"Skull Woods",
|
||||
"Ganons Tower Middle",
|
||||
"Eastern Palace",
|
||||
"Desert Palace",
|
||||
"Palace of Darkness",
|
||||
"Swamp Palace",
|
||||
"Thieves Town",
|
||||
"Ice Palace",
|
||||
"Misery Mire",
|
||||
"Turtle Rock",
|
||||
"Ganons Tower Bottom"
|
||||
}
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
f"{value} is not a valid option for {self.__class__.__name__}"
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str):
|
||||
import random
|
||||
# set all of our text to lower case for name checking
|
||||
text = text.lower()
|
||||
cls.bosses = {boss_name.lower() for boss_name in cls.bosses}
|
||||
cls.locations = {boss_location.lower() for boss_location in cls.locations}
|
||||
if text == "random":
|
||||
return cls(random.choice(list(cls.options.values())))
|
||||
for option_name, value in cls.options.items():
|
||||
if option_name == text:
|
||||
return cls(value)
|
||||
options = text.split(";")
|
||||
|
||||
# since plando exists in the option verify the plando values given are valid
|
||||
cls.validate_plando_bosses(options)
|
||||
|
||||
# find out what type of boss shuffle we should use for placing bosses after plando
|
||||
# and add as a string to look nice in the spoiler
|
||||
if "random" in options:
|
||||
shuffle = random.choice(list(cls.options))
|
||||
options.remove("random")
|
||||
options = ";".join(options) + ";" + shuffle
|
||||
boss_class = cls(options)
|
||||
else:
|
||||
for option in options:
|
||||
if option in cls.options:
|
||||
boss_class = cls(";".join(options))
|
||||
break
|
||||
else:
|
||||
if len(options) == 1:
|
||||
if cls.valid_boss_name(options[0]):
|
||||
options = options[0] + ";singularity"
|
||||
boss_class = cls(options)
|
||||
else:
|
||||
options = options[0] + ";none"
|
||||
boss_class = cls(options)
|
||||
else:
|
||||
options = ";".join(options) + ";none"
|
||||
boss_class = cls(options)
|
||||
return boss_class
|
||||
|
||||
@classmethod
|
||||
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
|
||||
from .Bosses import can_place_boss, format_boss_location
|
||||
for option in options:
|
||||
if option == "random" or option in cls.options:
|
||||
if option != options[-1]:
|
||||
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
|
||||
continue
|
||||
if "-" in option:
|
||||
location, boss = option.split("-")
|
||||
level = ''
|
||||
if not cls.valid_boss_name(boss):
|
||||
raise ValueError(f"{boss} is not a valid boss name for location {location}.")
|
||||
if not cls.valid_location_name(location):
|
||||
raise ValueError(f"{location} is not a valid boss location name.")
|
||||
if location.split(" ")[-1] in ("top", "middle", "bottom"):
|
||||
location = location.split(" ")
|
||||
level = location[-1]
|
||||
location = " ".join(location[:-1])
|
||||
location = location.title().replace("Of", "of")
|
||||
if not can_place_boss(boss.title(), location, level):
|
||||
raise ValueError(f"{format_boss_location(location, level)} "
|
||||
f"is not a valid location for {boss.title()}.")
|
||||
else:
|
||||
if not cls.valid_boss_name(option):
|
||||
raise ValueError(f"{option} is not a valid boss name.")
|
||||
|
||||
@classmethod
|
||||
def valid_boss_name(cls, value: str) -> bool:
|
||||
return value.lower() in cls.bosses
|
||||
|
||||
@classmethod
|
||||
def valid_location_name(cls, value: str) -> bool:
|
||||
return value in cls.locations
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from Generate import PlandoSettings
|
||||
if not(PlandoSettings.bosses & plando_options):
|
||||
import logging
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
|
||||
f"boss shuffle will be used for player {player_name}.")
|
||||
|
||||
|
||||
class Enemies(Choice):
|
||||
option_vanilla = 0
|
||||
@@ -159,8 +287,6 @@ class Progressive(Choice):
|
||||
option_off = 0
|
||||
option_grouped_random = 1
|
||||
option_on = 2
|
||||
alias_false = 0
|
||||
alias_true = 2
|
||||
default = 2
|
||||
|
||||
def want_progressives(self, random):
|
||||
@@ -168,8 +294,8 @@ class Progressive(Choice):
|
||||
|
||||
|
||||
class Swordless(Toggle):
|
||||
"""No swords. Curtains in Skull Woods and Agahnim\'s
|
||||
Tower are removed, Agahnim\'s Tower barrier can be
|
||||
"""No swords. Curtains in Skull Woods and Agahnim's
|
||||
Tower are removed, Agahnim's Tower barrier can be
|
||||
destroyed with hammer. Misery Mire and Turtle Rock
|
||||
can be opened without a sword. Hammer damages Ganon.
|
||||
Ether and Bombos Tablet can be activated with Hammer
|
||||
@@ -202,8 +328,6 @@ class Hints(Choice):
|
||||
option_on = 2
|
||||
option_full = 3
|
||||
default = 2
|
||||
alias_false = 0
|
||||
alias_true = 2
|
||||
|
||||
|
||||
class Scams(Choice):
|
||||
@@ -213,7 +337,6 @@ class Scams(Choice):
|
||||
option_king_zora = 1
|
||||
option_bottle_merchant = 2
|
||||
option_all = 3
|
||||
alias_false = 0
|
||||
|
||||
@property
|
||||
def gives_king_zora_hint(self):
|
||||
@@ -282,8 +405,8 @@ class ShieldPalette(Palette):
|
||||
display_name = "Shield Palette"
|
||||
|
||||
|
||||
class LinkPalette(Palette):
|
||||
display_name = "Link Palette"
|
||||
# class LinkPalette(Palette):
|
||||
# display_name = "Link Palette"
|
||||
|
||||
|
||||
class HeartBeep(Choice):
|
||||
@@ -293,7 +416,6 @@ class HeartBeep(Choice):
|
||||
option_half = 2
|
||||
option_quarter = 3
|
||||
option_off = 4
|
||||
alias_false = 4
|
||||
|
||||
|
||||
class HeartColor(Choice):
|
||||
@@ -375,6 +497,7 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"hints": Hints,
|
||||
"scams": Scams,
|
||||
"restrict_dungeon_item_on_boss": RestrictBossItem,
|
||||
"boss_shuffle": Bosses,
|
||||
"pot_shuffle": PotShuffle,
|
||||
"enemy_shuffle": EnemyShuffle,
|
||||
"killable_thieves": KillableThieves,
|
||||
@@ -387,7 +510,7 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"hud_palettes": HUDPalette,
|
||||
"sword_palettes": SwordPalette,
|
||||
"shield_palettes": ShieldPalette,
|
||||
"link_palettes": LinkPalette,
|
||||
# "link_palettes": LinkPalette,
|
||||
"heartbeep": HeartBeep,
|
||||
"heartcolor": HeartColor,
|
||||
"quickswap": QuickSwap,
|
||||
|
||||
@@ -4,6 +4,10 @@ import typing
|
||||
from BaseClasses import Region, Entrance, RegionType
|
||||
|
||||
|
||||
def is_main_entrance(entrance: Entrance) -> bool:
|
||||
return entrance.parent_region.type in {RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic}
|
||||
|
||||
|
||||
def create_regions(world, player):
|
||||
|
||||
world.regions += [
|
||||
|
||||
@@ -34,7 +34,7 @@ from worlds.alttp.Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts
|
||||
DeathMountain_texts, \
|
||||
LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, \
|
||||
SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
|
||||
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen
|
||||
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml
|
||||
from worlds.alttp.Items import ItemFactory, item_table, item_name_groups, progression_items
|
||||
from worlds.alttp.EntranceShuffle import door_addresses
|
||||
from worlds.alttp.Options import smallkey_shuffle
|
||||
@@ -551,18 +551,22 @@ class Sprite():
|
||||
Sprite.base_data = Sprite.sprite + Sprite.palette + Sprite.glove_palette
|
||||
|
||||
def from_ap_sprite(self, filedata):
|
||||
filedata = filedata.decode("utf-8-sig")
|
||||
import yaml
|
||||
obj = yaml.safe_load(filedata)
|
||||
if obj["min_format_version"] > 1:
|
||||
raise Exception("Sprite file requires an updated reader.")
|
||||
self.author_name = obj["author"]
|
||||
self.name = obj["name"]
|
||||
if obj["data"]: # skip patching for vanilla content
|
||||
data = bsdiff4.patch(Sprite.base_data, obj["data"])
|
||||
self.sprite = data[:self.sprite_size]
|
||||
self.palette = data[self.sprite_size:self.palette_size]
|
||||
self.glove_palette = data[self.sprite_size + self.palette_size:]
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
obj = parse_yaml(filedata.decode("utf-8-sig"))
|
||||
if obj["min_format_version"] > 1:
|
||||
raise Exception("Sprite file requires an updated reader.")
|
||||
self.author_name = obj["author"]
|
||||
self.name = obj["name"]
|
||||
if obj["data"]: # skip patching for vanilla content
|
||||
data = bsdiff4.patch(Sprite.base_data, obj["data"])
|
||||
self.sprite = data[:self.sprite_size]
|
||||
self.palette = data[self.sprite_size:self.palette_size]
|
||||
self.glove_palette = data[self.sprite_size + self.palette_size:]
|
||||
except Exception:
|
||||
logger = logging.getLogger("apsprite")
|
||||
logger.exception("Error parsing apsprite file")
|
||||
self.valid = False
|
||||
|
||||
@property
|
||||
def author_game_display(self) -> str:
|
||||
@@ -659,7 +663,7 @@ class Sprite():
|
||||
|
||||
@staticmethod
|
||||
def parse_zspr(filedata, expected_kind):
|
||||
logger = logging.getLogger('ZSPR')
|
||||
logger = logging.getLogger("ZSPR")
|
||||
headerstr = "<4xBHHIHIHH6x"
|
||||
headersize = struct.calcsize(headerstr)
|
||||
if len(filedata) < headersize:
|
||||
@@ -667,7 +671,7 @@ class Sprite():
|
||||
version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind = struct.unpack_from(
|
||||
headerstr, filedata)
|
||||
if version not in [1]:
|
||||
logger.error('Error parsing ZSPR file: Version %g not supported', version)
|
||||
logger.error("Error parsing ZSPR file: Version %g not supported", version)
|
||||
return None
|
||||
if kind != expected_kind:
|
||||
return None
|
||||
@@ -676,36 +680,42 @@ class Sprite():
|
||||
stream.seek(headersize)
|
||||
|
||||
def read_utf16le(stream):
|
||||
"Decodes a null-terminated UTF-16_LE string of unknown size from a stream"
|
||||
"""Decodes a null-terminated UTF-16_LE string of unknown size from a stream"""
|
||||
raw = bytearray()
|
||||
while True:
|
||||
char = stream.read(2)
|
||||
if char in [b'', b'\x00\x00']:
|
||||
if char in [b"", b"\x00\x00"]:
|
||||
break
|
||||
raw += char
|
||||
return raw.decode('utf-16_le')
|
||||
return raw.decode("utf-16_le")
|
||||
|
||||
sprite_name = read_utf16le(stream)
|
||||
author_name = read_utf16le(stream)
|
||||
author_credits_name = stream.read().split(b"\x00", 1)[0].decode()
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
sprite_name = read_utf16le(stream)
|
||||
author_name = read_utf16le(stream)
|
||||
author_credits_name = stream.read().split(b"\x00", 1)[0].decode()
|
||||
|
||||
# Ignoring the Author Rom name for the time being.
|
||||
# Ignoring the Author Rom name for the time being.
|
||||
|
||||
real_csum = sum(filedata) % 0x10000
|
||||
if real_csum != csum or real_csum ^ 0xFFFF != icsum:
|
||||
logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
|
||||
real_csum = sum(filedata) % 0x10000
|
||||
if real_csum != csum or real_csum ^ 0xFFFF != icsum:
|
||||
logger.warning("ZSPR file has incorrect checksum. It may be corrupted.")
|
||||
|
||||
sprite = filedata[sprite_offset:sprite_offset + sprite_size]
|
||||
palette = filedata[palette_offset:palette_offset + palette_size]
|
||||
sprite = filedata[sprite_offset:sprite_offset + sprite_size]
|
||||
palette = filedata[palette_offset:palette_offset + palette_size]
|
||||
|
||||
if len(sprite) != sprite_size or len(palette) != palette_size:
|
||||
logger.error('Error parsing ZSPR file: Unexpected end of file')
|
||||
if len(sprite) != sprite_size or len(palette) != palette_size:
|
||||
logger.error("Error parsing ZSPR file: Unexpected end of file")
|
||||
return None
|
||||
|
||||
return sprite, palette, sprite_name, author_name, author_credits_name
|
||||
|
||||
except Exception:
|
||||
logger.exception("Error parsing ZSPR file")
|
||||
return None
|
||||
|
||||
return (sprite, palette, sprite_name, author_name, author_credits_name)
|
||||
|
||||
def decode_palette(self):
|
||||
"Returns the palettes as an array of arrays of 15 colors"
|
||||
"""Returns the palettes as an array of arrays of 15 colors"""
|
||||
|
||||
def array_chunk(arr, size):
|
||||
return list(zip(*[iter(arr)] * size))
|
||||
|
||||
@@ -4,6 +4,7 @@ import random
|
||||
import threading
|
||||
import typing
|
||||
|
||||
import Utils
|
||||
from BaseClasses import Item, CollectionState, Tutorial
|
||||
from .Dungeons import create_dungeons
|
||||
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
|
||||
@@ -11,7 +12,8 @@ from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
|
||||
from .ItemPool import generate_itempool, difficulties
|
||||
from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
|
||||
from .Options import alttp_options, smallkey_shuffle
|
||||
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions
|
||||
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
|
||||
is_main_entrance
|
||||
from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
|
||||
get_hash_string, get_base_rom_path, LttPDeltaPatch
|
||||
from .Rules import set_rules
|
||||
@@ -23,6 +25,7 @@ lttp_logger = logging.getLogger("A Link to the Past")
|
||||
|
||||
extras_list = sum(difficulties['normal'].extras[0:5], [])
|
||||
|
||||
|
||||
class ALTTPWeb(WebWorld):
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Tutorial",
|
||||
@@ -362,6 +365,10 @@ class ALTTPWorld(World):
|
||||
|
||||
create_items = generate_itempool
|
||||
|
||||
enemizer_path: str = Utils.get_options()["generator"]["enemizer_path"] \
|
||||
if os.path.isabs(Utils.get_options()["generator"]["enemizer_path"]) \
|
||||
else Utils.local_path(Utils.get_options()["generator"]["enemizer_path"])
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
self.dungeon_local_item_names = set()
|
||||
self.dungeon_specific_item_names = set()
|
||||
@@ -376,12 +383,12 @@ class ALTTPWorld(World):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def generate_early(self):
|
||||
if self.use_enemizer():
|
||||
check_enemizer(self.enemizer_path)
|
||||
|
||||
player = self.player
|
||||
world = self.world
|
||||
|
||||
if self.use_enemizer():
|
||||
check_enemizer(world.enemizer)
|
||||
|
||||
# system for sharing ER layouts
|
||||
self.er_seed = str(world.random.randint(0, 2 ** 64))
|
||||
|
||||
@@ -570,7 +577,7 @@ class ALTTPWorld(World):
|
||||
def use_enemizer(self):
|
||||
world = self.world
|
||||
player = self.player
|
||||
return (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
|
||||
return (world.boss_shuffle[player] or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.pot_shuffle[player] or world.bush_shuffle[player]
|
||||
or world.killable_thieves[player])
|
||||
@@ -586,7 +593,7 @@ class ALTTPWorld(World):
|
||||
patch_rom(world, rom, player, use_enemizer)
|
||||
|
||||
if use_enemizer:
|
||||
patch_enemizer(world, player, rom, world.enemizer, output_directory)
|
||||
patch_enemizer(world, player, rom, self.enemizer_path, output_directory)
|
||||
|
||||
if world.is_race:
|
||||
patch_race_rom(rom, world, player)
|
||||
@@ -599,7 +606,7 @@ class ALTTPWorld(World):
|
||||
'hud': world.hud_palettes[player],
|
||||
'sword': world.sword_palettes[player],
|
||||
'shield': world.shield_palettes[player],
|
||||
'link': world.link_palettes[player]
|
||||
# 'link': world.link_palettes[player]
|
||||
}
|
||||
palettes_options = {key: option.current_key for key, option in palettes_options.items()}
|
||||
|
||||
@@ -631,6 +638,20 @@ class ALTTPWorld(World):
|
||||
finally:
|
||||
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
||||
|
||||
@classmethod
|
||||
def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.shuffle[player] != "vanilla" or world.retro_caves[player]}
|
||||
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = region.get_connecting_entrance(is_main_entrance)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
hint_data.update(er_hint_data)
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
import base64
|
||||
# wait for self.rom_name to be available.
|
||||
@@ -645,8 +666,7 @@ class ALTTPWorld(World):
|
||||
return ALttPItem(name, self.player, **item_init_table[name])
|
||||
|
||||
@classmethod
|
||||
def stage_fill_hook(cls, world, progitempool, nonexcludeditempool, localrestitempool, nonlocalrestitempool,
|
||||
restitempool, fill_locations):
|
||||
def stage_fill_hook(cls, world, progitempool, usefulitempool, filleritempool, fill_locations):
|
||||
trash_counts = {}
|
||||
standard_keyshuffle_players = set()
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
@@ -693,26 +713,15 @@ class ALTTPWorld(World):
|
||||
for player, trash_count in trash_counts.items():
|
||||
gtower_locations = locations_mapping[player]
|
||||
world.random.shuffle(gtower_locations)
|
||||
localrest = localrestitempool[player]
|
||||
if localrest:
|
||||
gt_item_pool = restitempool + localrest
|
||||
world.random.shuffle(gt_item_pool)
|
||||
else:
|
||||
gt_item_pool = restitempool.copy()
|
||||
|
||||
while gtower_locations and gt_item_pool and trash_count > 0:
|
||||
while gtower_locations and filleritempool and trash_count > 0:
|
||||
spot_to_fill = gtower_locations.pop()
|
||||
item_to_place = gt_item_pool.pop()
|
||||
item_to_place = filleritempool.pop()
|
||||
if spot_to_fill.item_rule(item_to_place):
|
||||
if item_to_place in localrest:
|
||||
localrest.remove(item_to_place)
|
||||
else:
|
||||
restitempool.remove(item_to_place)
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
fill_locations.remove(spot_to_fill) # very slow, unfortunately
|
||||
trash_count -= 1
|
||||
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
if self.world.goal[self.player] == "icerodhunt":
|
||||
item = "Nothing"
|
||||
|
||||
@@ -26,10 +26,14 @@
|
||||
- Example: `Trinexx`
|
||||
- Takes a particular boss and places that boss in any remaining slots in which this boss can function.
|
||||
- In this example, it would fill Desert Palace, but not Tower of Hera.
|
||||
- If no other options are provided this will follow normal singularity rules with that boss.
|
||||
- Boss Shuffle:
|
||||
- Example: `simple`
|
||||
- Example: `basic`
|
||||
- Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as
|
||||
a last instruction.
|
||||
- Supports `random` which will choose a random option from the normal choices.
|
||||
- If one is not supplied any remaining locations will be unshuffled unless a single specific boss is
|
||||
supplied in which case it will use singularity as noted above.
|
||||
- [Available Bosses](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L135)
|
||||
- [Available Arenas](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L150)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user