mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-21 23:23:24 -07:00
Merge branch 'main' into player-tracker
This commit is contained in:
46
WebHostLib/README.md
Normal file
46
WebHostLib/README.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# WebHost
|
||||
|
||||
## Contribution Guidelines
|
||||
**Thank you for your interest in contributing to the Archipelago website!**
|
||||
Much of the content on the website is generated automatically, but there are some things
|
||||
that need a personal touch. For those things, we rely on contributions from both the core
|
||||
team and the community. The current primary maintainer of the website is Farrak Kilhn.
|
||||
He may be found on Discord as `Farrak Kilhn#0418`, or on GitHub as `LegendaryLinux`.
|
||||
|
||||
### Small Changes
|
||||
Little changes like adding a button or a couple new select elements are perfectly fine.
|
||||
Tweaks to style specific to a PR's content are also probably not a problem. For example, if
|
||||
you build a new page which needs two side by side tables, and you need to write a CSS file
|
||||
specific to your page, that is perfectly reasonable.
|
||||
|
||||
### Content Additions
|
||||
Once you develop a new feature or add new content the website, make a pull request. It will
|
||||
be reviewed by the community and there will probably be some discussion around it. Depending
|
||||
on the size of the feature, and if new styles are required, there may be an additional step
|
||||
before the PR is accepted wherein Farrak works with the designer to implement styles.
|
||||
|
||||
### Restrictions on Style Changes
|
||||
A professional designer is paid to develop the styles and assets for the Archipelago website.
|
||||
In an effort to maintain a consistent look and feel, pull requests which *exclusively*
|
||||
change site styles are rejected. Please note this applies to code which changes the overall
|
||||
look and feel of the site, not to small tweaks to CSS for your custom page. The intention
|
||||
behind these restrictions is to maintain a curated feel for the design of the site. If
|
||||
any PR affects the overall feel of the site but includes additive changes, there will
|
||||
likely be a conversation about how to implement those changes without compromising the
|
||||
curated site style. It is therefore worth noting there are a couple files which, if
|
||||
changed in your pull request, will cause it to draw additional scrutiny.
|
||||
|
||||
These closely guarded files are:
|
||||
- `globalStyles.css`
|
||||
- `islandFooter.css`
|
||||
- `landing.css`
|
||||
- `markdown.css`
|
||||
- `tooltip.css`
|
||||
|
||||
### Site Themes
|
||||
There are several themes available for game pages. It is possible to request a new theme in
|
||||
the `#art-and-design` channel on Discord. Because themes are created by the designer, they
|
||||
are not free, and take some time to create. Farrak works closely with the designer to implement
|
||||
these themes, and pays for the assets out of pocket. Therefore, only a couple themes per year
|
||||
are added. If a proposed theme seems like a cool idea and the community likes it, there is a
|
||||
good chance it will become a reality.
|
||||
@@ -1,15 +1,16 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import functools
|
||||
import websockets
|
||||
import asyncio
|
||||
import collections
|
||||
import datetime
|
||||
import functools
|
||||
import logging
|
||||
import pickle
|
||||
import random
|
||||
import socket
|
||||
import threading
|
||||
import time
|
||||
import random
|
||||
import pickle
|
||||
import logging
|
||||
import datetime
|
||||
import websockets
|
||||
|
||||
import Utils
|
||||
from .models import db_session, Room, select, commit, Command, db
|
||||
@@ -49,6 +50,8 @@ class DBCommandProcessor(ServerCommandProcessor):
|
||||
|
||||
|
||||
class WebHostContext(Context):
|
||||
room_id: int
|
||||
|
||||
def __init__(self, static_server_data: dict):
|
||||
# static server data is used during _load_game_data to load required data,
|
||||
# without needing to import worlds system, which takes quite a bit of memory
|
||||
@@ -62,6 +65,8 @@ class WebHostContext(Context):
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
setattr(self, key, value)
|
||||
self.forced_auto_forfeits = collections.defaultdict(lambda: False, self.forced_auto_forfeits)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
def listen_to_db_commands(self):
|
||||
cmdprocessor = DBCommandProcessor(self)
|
||||
@@ -103,7 +108,7 @@ class WebHostContext(Context):
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
room.last_activity = datetime.utcnow()
|
||||
room.last_activity = datetime.datetime.utcnow()
|
||||
return True
|
||||
|
||||
def get_save(self) -> dict:
|
||||
|
||||
@@ -32,9 +32,12 @@ def download_patch(room_id, patch_id):
|
||||
new_zip.writestr("archipelago.json", json.dumps(manifest))
|
||||
else:
|
||||
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
|
||||
|
||||
if "patch_file_ending" in manifest:
|
||||
patch_file_ending = manifest["patch_file_ending"]
|
||||
else:
|
||||
patch_file_ending = AutoPatchRegister.patch_types[patch.game].patch_file_ending
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
|
||||
f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
|
||||
f"{patch_file_ending}"
|
||||
new_file.seek(0)
|
||||
return send_file(new_file, as_attachment=True, download_name=fname)
|
||||
else:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import logging
|
||||
import os
|
||||
from Utils import __version__
|
||||
from Utils import __version__, local_path
|
||||
from jinja2 import Template
|
||||
import yaml
|
||||
import json
|
||||
@@ -9,14 +9,13 @@ import typing
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import Options
|
||||
|
||||
target_folder = os.path.join("WebHostLib", "static", "generated")
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations"}
|
||||
|
||||
|
||||
def create():
|
||||
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
os.makedirs(os.path.join(target_folder, "configs"), exist_ok=True)
|
||||
|
||||
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
|
||||
data = {}
|
||||
@@ -49,6 +48,11 @@ def create():
|
||||
return list(default_value)
|
||||
return default_value
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
weighted_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
@@ -61,12 +65,16 @@ def create():
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
all_options = {**Options.per_game_common_options, **world.option_definitions}
|
||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
||||
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range, default_converter=default_converter,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
||||
f.write(res)
|
||||
|
||||
@@ -88,7 +96,7 @@ def create():
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
@@ -114,7 +122,7 @@ def create():
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": option.default if hasattr(
|
||||
option, "default") and option.default != "random" else option.range_start,
|
||||
"min": option.range_start,
|
||||
@@ -131,14 +139,14 @@ def create():
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
}
|
||||
|
||||
elif getattr(option, "verify_location_name", False):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
|
||||
@@ -146,7 +154,7 @@ def create():
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
flask>=2.1.3
|
||||
flask>=2.2.2
|
||||
pony>=0.7.16
|
||||
waitress>=2.1.1
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.1
|
||||
Flask-Compress>=1.12
|
||||
Flask-Limiter>=2.5.0
|
||||
Flask-Limiter>=2.6.2
|
||||
bokeh>=2.4.3
|
||||
|
||||
@@ -102,9 +102,15 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${settings[setting].displayName}: `;
|
||||
label.setAttribute('for', setting);
|
||||
label.setAttribute('data-tooltip', settings[setting].description);
|
||||
label.innerText = `${settings[setting].displayName}:`;
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', settings[setting].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
|
||||
@@ -56,7 +56,3 @@
|
||||
#file-input{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.interactive{
|
||||
color: #ffef00;
|
||||
}
|
||||
|
||||
@@ -105,3 +105,7 @@ h5, h6{
|
||||
margin-bottom: 20px;
|
||||
background-color: #ffff00;
|
||||
}
|
||||
|
||||
.interactive{
|
||||
color: #ffef00;
|
||||
}
|
||||
@@ -14,7 +14,6 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
/* Base styles for the element that has a tooltip */
|
||||
[data-tooltip], .tooltip {
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* Base styles for the entire tooltip */
|
||||
@@ -55,14 +54,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
|
||||
/** Content styles */
|
||||
.tooltip:after, [data-tooltip]:after {
|
||||
width: 260px;
|
||||
z-index: 10000;
|
||||
padding: 8px;
|
||||
width: 160px;
|
||||
border-radius: 4px;
|
||||
background-color: #000;
|
||||
background-color: hsla(0, 0%, 20%, 0.9);
|
||||
color: #fff;
|
||||
content: attr(data-tooltip);
|
||||
white-space: pre-wrap;
|
||||
font-size: 14px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
@@ -41,12 +41,11 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="forfeit_mode">Forfeit Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A forfeit releases all remaining items from the locations
|
||||
in your world.">(?)
|
||||
</span>
|
||||
<label for="forfeit_mode">Forfeit Permission:
|
||||
<span class="interactive" data-tooltip="A forfeit releases all remaining items from the locations in your world.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="forfeit_mode" id="forfeit_mode">
|
||||
@@ -63,12 +62,11 @@
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="collect_mode">Collect Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A collect releases all of your remaining items to you
|
||||
from across the multiworld.">(?)
|
||||
</span>
|
||||
<label for="collect_mode">Collect Permission:
|
||||
<span class="interactive" data-tooltip="A collect releases all of your remaining items to you from across the multiworld.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="collect_mode" id="collect_mode">
|
||||
@@ -85,12 +83,11 @@
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="remaining_mode">Remaining Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Remaining lists all items still in your world by name only."
|
||||
>(?)
|
||||
</span>
|
||||
<label for="remaining_mode">Remaining Permission:
|
||||
<span class="interactive" data-tooltip="Remaining lists all items still in your world by name only.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="remaining_mode" id="remaining_mode">
|
||||
@@ -106,11 +103,11 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="item_cheat">Item Cheat:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows players to use the !getitem command.">(?)
|
||||
</span>
|
||||
<label for="item_cheat">Item Cheat:
|
||||
<span class="interactive" data-tooltip="Allows players to use the !getitem command.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="item_cheat" id="item_cheat">
|
||||
@@ -131,12 +128,11 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="hint_cost"> Hint Cost:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="After gathering this many checks, players can !hint <itemname>
|
||||
to get the location of that hint item.">(?)
|
||||
</span>
|
||||
<label for="hint_cost"> Hint Cost:
|
||||
<span class="interactive" data-tooltip="After gathering this many checks, players can !hint <itemname> to get the location of that hint item.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="hint_cost" id="hint_cost">
|
||||
@@ -150,11 +146,11 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="server_password">Server Password:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">(?)
|
||||
</span>
|
||||
<label for="server_password">Server Password:
|
||||
<span class="interactive" data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<input id="server_password" name="server_password">
|
||||
@@ -162,23 +158,22 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="plando_options">Plando Options:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">(?)
|
||||
Plando Options:
|
||||
<span class="interactive" data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">
|
||||
(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="plando_bosses" value="bosses" checked>
|
||||
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
|
||||
<label for="plando_bosses">Bosses</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_items" value="items" checked>
|
||||
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
|
||||
<label for="plando_items">Items</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_connections" value="connections" checked>
|
||||
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
|
||||
<label for="plando_connections">Connections</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_texts" value="texts" checked>
|
||||
<input type="checkbox" id="plando_texts" name="plando_texts" value="texts" checked>
|
||||
<label for="plando_texts">Text</label>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/wiki">Wiki</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">Contributors</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/issues">Bug Report</a>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>Player Settings</title>
|
||||
<title>Supported Games</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/supportedGames.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
Reference in New Issue
Block a user