diff --git a/worlds/satisfactory/docs/en_Satisfactory.md b/worlds/satisfactory/docs/en_Satisfactory.md index dfc3d3147c..eb2129844e 100644 --- a/worlds/satisfactory/docs/en_Satisfactory.md +++ b/worlds/satisfactory/docs/en_Satisfactory.md @@ -189,8 +189,8 @@ when you install it using the Satisfactory Mod Manager: - [ContentLib](https://ficsit.app/mod/ContentLib) - Runtime content generation. - [Free Samples](https://ficsit.app/mod/FreeSamples) - Used to implement the Free Samples options. Even if you don't have this game option enabled, the mod will still be present, but its functionality will be disabled. - [MAM Enhancer](https://ficsit.app/mod/MAMTips) - Allows viewing MAM research nodes in detail. Enables you to hover over the items/unlocks of a node to see more info, especially important when their names get long. -- [FixClientResourceSinkPoints](https://ficsit.app/mod/FixClientResourceSinkPoints) - Fixes a bug where AWESOME Sink points values aren't loaded properly on multiplayer clients. -- [Hover Pack Fuse Reminder](https://ficsit.app/mod/HoverpackFuseReminder) - Due to randomization, engieers can get accewss to hoverpacks early while thier power grids arent ready for the power draw yet +- [FixClientResourceSinkPoints](https://ficsit.app/mod/FixClientResourceSinkPoints) - Fixes a bug where AWESOME Sink point values aren't loaded properly on multiplayer clients. +- [Hover Pack Fuse Reminder](https://ficsit.app/mod/HoverpackFuseReminder) - Randomization means pioneers can get access to hoverpacks while their power grids can't yet handle the power draw. This mod reminds the player if they're wearing a hoverpack when resetting fuses. ### Certified Compatible Mods