Stardew Valley: Refactor buildings to use content packs (#4239)

* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
This commit is contained in:
Jérémie Bolduc
2025-04-08 12:37:45 -04:00
committed by GitHub
parent 286e24629f
commit 9ac921380f
56 changed files with 757 additions and 460 deletions
+2 -2
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@@ -1,10 +1,10 @@
from dataclasses import dataclass
from .game_item import ItemSource
from .game_item import Source
@dataclass(frozen=True, kw_only=True)
class MachineSource(ItemSource):
class MachineSource(Source):
item: str # this should be optional (worm bin)
machine: str
# seasons
+16
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@@ -0,0 +1,16 @@
from dataclasses import dataclass, field
from functools import cached_property
from typing import Optional, Tuple
from .game_item import Source
@dataclass(frozen=True)
class Building:
name: str
sources: Tuple[Source, ...] = field(kw_only=True)
upgrade_from: Optional[str] = field(default=None, kw_only=True)
@cached_property
def is_upgrade(self) -> bool:
return self.upgrade_from is not None
+6 -11
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@@ -27,7 +27,7 @@ class ItemTag(enum.Enum):
@dataclass(frozen=True)
class ItemSource(ABC):
class Source(ABC):
add_tags: ClassVar[Tuple[ItemTag]] = ()
other_requirements: Tuple[Requirement, ...] = field(kw_only=True, default_factory=tuple)
@@ -38,23 +38,18 @@ class ItemSource(ABC):
@dataclass(frozen=True, kw_only=True)
class GenericSource(ItemSource):
class GenericSource(Source):
regions: Tuple[str, ...] = ()
"""No region means it's available everywhere."""
@dataclass(frozen=True)
class CustomRuleSource(ItemSource):
class CustomRuleSource(Source):
"""Hopefully once everything is migrated to sources, we won't need these custom logic anymore."""
create_rule: Callable[[Any], StardewRule]
@dataclass(frozen=True, kw_only=True)
class CompoundSource(ItemSource):
sources: Tuple[ItemSource, ...] = ()
class Tag(ItemSource):
class Tag(Source):
"""Not a real source, just a way to add tags to an item. Will be removed from the item sources during unpacking."""
tag: Tuple[ItemTag, ...]
@@ -69,10 +64,10 @@ class Tag(ItemSource):
@dataclass(frozen=True)
class GameItem:
name: str
sources: List[ItemSource] = field(default_factory=list)
sources: List[Source] = field(default_factory=list)
tags: Set[ItemTag] = field(default_factory=set)
def add_sources(self, sources: Iterable[ItemSource]):
def add_sources(self, sources: Iterable[Source]):
self.sources.extend(source for source in sources if type(source) is not Tag)
for source in sources:
self.add_tags(source.add_tags)
+8 -8
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@@ -1,18 +1,18 @@
from dataclasses import dataclass
from typing import Tuple, Sequence, Mapping
from .game_item import ItemSource, ItemTag
from .game_item import Source, ItemTag
from ..strings.season_names import Season
@dataclass(frozen=True, kw_only=True)
class ForagingSource(ItemSource):
class ForagingSource(Source):
regions: Tuple[str, ...]
seasons: Tuple[str, ...] = Season.all
@dataclass(frozen=True, kw_only=True)
class SeasonalForagingSource(ItemSource):
class SeasonalForagingSource(Source):
season: str
days: Sequence[int]
regions: Tuple[str, ...]
@@ -22,17 +22,17 @@ class SeasonalForagingSource(ItemSource):
@dataclass(frozen=True, kw_only=True)
class FruitBatsSource(ItemSource):
class FruitBatsSource(Source):
...
@dataclass(frozen=True, kw_only=True)
class MushroomCaveSource(ItemSource):
class MushroomCaveSource(Source):
...
@dataclass(frozen=True, kw_only=True)
class HarvestFruitTreeSource(ItemSource):
class HarvestFruitTreeSource(Source):
add_tags = (ItemTag.CROPSANITY,)
sapling: str
@@ -46,7 +46,7 @@ class HarvestFruitTreeSource(ItemSource):
@dataclass(frozen=True, kw_only=True)
class HarvestCropSource(ItemSource):
class HarvestCropSource(Source):
add_tags = (ItemTag.CROPSANITY,)
seed: str
@@ -61,5 +61,5 @@ class HarvestCropSource(ItemSource):
@dataclass(frozen=True, kw_only=True)
class ArtifactSpotSource(ItemSource):
class ArtifactSpotSource(Source):
amount: int
+1
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@@ -509,6 +509,7 @@ id,name,classification,groups,mod_name
561,Fishing Bar Size Bonus,filler,PLAYER_BUFF,
562,Quality Bonus,filler,PLAYER_BUFF,
563,Glow Bonus,filler,PLAYER_BUFF,
564,Pet Bowl,progression,BUILDING,
4001,Burnt Trap,trap,TRAP,
4002,Darkness Trap,trap,TRAP,
4003,Frozen Trap,trap,TRAP,
1 id name classification groups mod_name
509 561 Fishing Bar Size Bonus filler PLAYER_BUFF
510 562 Quality Bonus filler PLAYER_BUFF
511 563 Glow Bonus filler PLAYER_BUFF
512 564 Pet Bowl progression BUILDING
513 4001 Burnt Trap trap TRAP
514 4002 Darkness Trap trap TRAP
515 4003 Frozen Trap trap TRAP
@@ -21,6 +21,11 @@ class SkillRequirement(Requirement):
level: int
@dataclass(frozen=True)
class RegionRequirement(Requirement):
region: str
@dataclass(frozen=True)
class SeasonRequirement(Requirement):
season: str
+6 -6
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@@ -1,14 +1,14 @@
from dataclasses import dataclass
from typing import Tuple, Optional
from .game_item import ItemSource
from .game_item import Source
from ..strings.season_names import Season
ItemPrice = Tuple[int, str]
@dataclass(frozen=True, kw_only=True)
class ShopSource(ItemSource):
class ShopSource(Source):
shop_region: str
money_price: Optional[int] = None
items_price: Optional[Tuple[ItemPrice, ...]] = None
@@ -20,20 +20,20 @@ class ShopSource(ItemSource):
@dataclass(frozen=True, kw_only=True)
class MysteryBoxSource(ItemSource):
class MysteryBoxSource(Source):
amount: int
@dataclass(frozen=True, kw_only=True)
class ArtifactTroveSource(ItemSource):
class ArtifactTroveSource(Source):
amount: int
@dataclass(frozen=True, kw_only=True)
class PrizeMachineSource(ItemSource):
class PrizeMachineSource(Source):
amount: int
@dataclass(frozen=True, kw_only=True)
class FishingTreasureChestSource(ItemSource):
class FishingTreasureChestSource(Source):
amount: int