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Add sprite_pool for limiting sprites used in randomonevent.
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@@ -286,6 +286,11 @@ debug: # Only available if the host uses the doors branch, it is ignored otherwi
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on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
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off: 50
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rom:
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#sprite_pool: # When specified, limits the pool of sprites used for randomon-event to the specified pool. Uncomment to use this.
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# - link
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# - pride link
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# - penguin link
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# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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randomonhit: 0 # Random sprite on hit
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