Factorio: add Traps

This commit is contained in:
Fabian Dill
2021-08-04 05:40:51 +02:00
parent 16701249b4
commit 9408557f03
7 changed files with 173 additions and 64 deletions

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@@ -117,6 +117,40 @@ Factorio:
starting_items:
burner-mining-drill: 19
stone-furnace: 19
# Note: Total amount of traps cannot exceed 4, if the sum of them is higher it will get automatically capped.
evolution_traps:
# Trap items that when received increase the enemy evolution.
0: 1
1: 0
2: 0
3: 0
4: 0
random: 0
random-low: 0
random-middle: 0
random-high: 0
evolution_trap_increase:
# If present, % increase of Evolution with each trap received.
5: 0
10: 1
15: 0
20: 0
100: 0
random: 0
random-low: 0
random-middle: 0
random-high: 0
attack_traps:
# Trap items that when received trigger an attack on your base.
0: 1
1: 0
2: 0
3: 0
4: 0
random: 0
random-low: 0
random-middle: 0
random-high: 0
world_gen:
# frequency, size, richness, terrain segmentation, starting area and water are all of https://wiki.factorio.com/Types/MapGenSize
# inverse of water scale