mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-25 14:13:21 -07:00
Factorio: add Traps
This commit is contained in:
@@ -117,6 +117,40 @@ Factorio:
|
||||
starting_items:
|
||||
burner-mining-drill: 19
|
||||
stone-furnace: 19
|
||||
# Note: Total amount of traps cannot exceed 4, if the sum of them is higher it will get automatically capped.
|
||||
evolution_traps:
|
||||
# Trap items that when received increase the enemy evolution.
|
||||
0: 1
|
||||
1: 0
|
||||
2: 0
|
||||
3: 0
|
||||
4: 0
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-middle: 0
|
||||
random-high: 0
|
||||
evolution_trap_increase:
|
||||
# If present, % increase of Evolution with each trap received.
|
||||
5: 0
|
||||
10: 1
|
||||
15: 0
|
||||
20: 0
|
||||
100: 0
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-middle: 0
|
||||
random-high: 0
|
||||
attack_traps:
|
||||
# Trap items that when received trigger an attack on your base.
|
||||
0: 1
|
||||
1: 0
|
||||
2: 0
|
||||
3: 0
|
||||
4: 0
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-middle: 0
|
||||
random-high: 0
|
||||
world_gen:
|
||||
# frequency, size, richness, terrain segmentation, starting area and water are all of https://wiki.factorio.com/Types/MapGenSize
|
||||
# inverse of water scale
|
||||
|
||||
Reference in New Issue
Block a user