From 92b55892d2904bddf4d1ea97d116e734a712d2f2 Mon Sep 17 00:00:00 2001 From: Rob B Date: Wed, 30 Jul 2025 22:50:55 -0400 Subject: [PATCH] Info on smart hinting system --- worlds/satisfactory/docs/en_Satisfactory.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/worlds/satisfactory/docs/en_Satisfactory.md b/worlds/satisfactory/docs/en_Satisfactory.md index eb2129844e..4c0f50fe53 100644 --- a/worlds/satisfactory/docs/en_Satisfactory.md +++ b/worlds/satisfactory/docs/en_Satisfactory.md @@ -155,6 +155,21 @@ Note that multiple base-game bugs affect the chat menu's functionality and Archipelago can put a lot of info into the chat. You may wish to launch the Archipelago Text Client and use it to run commands instead of the game's chat. +### Hints + +Archipelago's hint system is available within Satisfactory via the `/hint` command. +Most multiworld item names have a prefix to distinguish recipes from bundles. +For example, to hint for the Assembler, run `/hint Building: Assembler`. + +Satisfactory's hint system has special behavior for Satisfactory crafting items. +If you hint the unprefixed name of an item with multiple recipes, the system will hint the recipe you are expected to find first in randomizer logic. +For example, hinting `Smart Plating` will return the logically first Smart Plating recipe, +but hinting `Recipe: Smart Plating` or `Recipe: Plastic Smart Plating` will hint that specific recipe for Smart Plating, +which may or may not be in logic. + +Exact Archipelago Item names (for hints/starting inventory/etc.) can be found +[on the mod's github](https://github.com/Jarno458/Archipelago/blob/Satisfactory/worlds/satisfactory/Items.py). + ## Multiplayer and Dedicated Servers It is possible to host a Satisfactory Archipelago Slot using the game's built in multiplayer,