Merge branch 'ArchipelagoMW:main' into main

This commit is contained in:
Edos512
2021-10-04 21:52:14 +02:00
committed by GitHub
55 changed files with 1328 additions and 341 deletions

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@@ -49,9 +49,7 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
for file in infolist:
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
elif file.filename.endswith(".yaml"):
options[file.filename] = zfile.open(file, "r").read()
elif file.filename.endswith(".txt"):
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
options[file.filename] = zfile.open(file, "r").read()
else:
options = {file.filename: file.read()}

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@@ -0,0 +1,28 @@
# Timespinner
## Where is the settings page?
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
you need to configure and export a config file.
## What does randomization do to this game?
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game
is always able to be completed, but because of the item shuffle the player may need to access certain areas before
they would in the vanilla game. All rings and spells are also randomized into those item locations, therefor you can no longer craft them at the alchemist
## What is the goal of Timespinner when randomized?
The goal remains unchanged. Kill the Sandman\Nightmare!
## What items and locations get shuffled?
All main inventory items, orbs, collectables, and familiers can be shuffled, and all locations in the game which could
contain any of those items may have their contents changed.
## Which items can be in another player's world?
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
limit certain items to your own world.
## What does another world's item look like in Timespinner?
Items belonging to other worlds are represented by the vanilla item [Elemental Beads](https://timespinnerwiki.com/Use_Items), Elemental Beads have no use in the randomizer
## When the player receives an item, what happens?
When the player receives an item, the same items popup will be displayed as when you would normally obtain the item

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@@ -0,0 +1,52 @@
window.addEventListener('load', () => {
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters, small keys, and boss keys in the location-table
const types = ['counter', 'smallkeys', 'bosskeys'];
for (let j = 0; j < types.length; j++) {
let counters = document.getElementsByClassName(types[j]);
const fakeCounters = fakeDOM.getElementsByClassName(types[j]);
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
}
};
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

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@@ -4,13 +4,14 @@
### Install r2modman
Head on over to the r2modman page on Thunderstore and follow the installation instructions.
https://thunderstore.io/package/ebkr/r2modman/
[https://thunderstore.io/package/ebkr/r2modman/](https://thunderstore.io/package/ebkr/r2modman/)
### Install Archipelago Mod using r2modman
You can install the Archipelago mod using r2modman in one of two ways.
One, you can use the Thunderstore website and click on the "Install with Mod Manager" link.
You can install the Archipelago mod using r2modman in one of two ways.
https://thunderstore.io/package/ArchipelagoMW/Archipelago/
[https://thunderstore.io/package/ArchipelagoMW/Archipelago/](https://thunderstore.io/package/ArchipelagoMW/Archipelago/)
One, you can use the Thunderstore website and click on the "Install with Mod Manager" link.
You can also search for the "Archipelago" mod in the r2modman interface.
The mod manager should automatically install all necessary dependencies as well.
@@ -72,7 +73,7 @@ Risk of Rain 2:
| Name | Description | Allowed values |
| ---- | ----------- | -------------- |
| total_locations | The total number of location checks that will be attributed to the Risk of Rain player. This option is ALSO the total number of items in the item pool for the Risk of Rain player. | 10 - 50 |
| total_locations | The total number of location checks that will be attributed to the Risk of Rain player. This option is ALSO the total number of items in the item pool for the Risk of Rain player. | 10 - 100 |
| total_revivals | The total number of items in the Risk of Rain player's item pool (items other players pick up for them) replaced with `Dio's Best Friend`. | 0 - 5 |
| start_with_revive | Starts the player off with a `Dio's Best Friend`. Functionally equivalent to putting a `Dio's Best Friend` in your `starting_inventory`. | true/false |
| item_pickup_step | The number of item pickups which you are allowed to claim before they become an Archipelago location check. | 0 - 5 |

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@@ -0,0 +1,60 @@
# Timespinner Randomizer Setup Guide
## Required Software
- [Timespinner (steam)](https://store.steampowered.com/app/368620/Timespinner/) or [Timespinner (drm free)](https://www.humblebundle.com/store/timespinner)
- [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer)
## General Concept
The timespinner Randomizer loads Timespinner.exe from the same folder, and alters its state in memory to allow for randomization of the items
## Installation Procedures
Download latest version of [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer) you can find the .zip files on the releases page, download the zip for your current platform. Then extract the zip to the folder where your Timespinner game is installed. Then just run TsRandomizer.exe instead of Timespinner.exe to start the game in randomized mode, for more info see the [readme](https://github.com/JarnoWesthof/TsRandomizer)
## Joining a MultiWorld Game
1. Run TsRandomizer.exe
2. Select "New Game"
3. Switch "<< Select Seed >>" to "<< Archiplago >>" by pressing left on the controller or keyboard
4. Select "<< Archiplago >>" to open a new menu where you can enter your Archipelago login credentails
* NOTE: the input fields support Ctrl + V pasting of values
5. Select "Connect"
6. If all went well you will be taken back the difficulty selection menu and the game will start as soon as you select a difficulty
## YAML Settings
An example YAML would look like this:
```yaml
description: Default Timespinner Template
name: Lunais{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
game:
Timespinner: 1
requires:
version: 0.1.8
Timespinner:
StartWithJewelryBox: # Start with Jewelry Box unlocked
false: 50
true: 0
DownloadableItems: # With the tablet you will be able to download items at terminals
false: 50
true: 50
FacebookMode: # Requires Oculus Rift(ng) to spot the weakspots in walls and floors
false: 50
true: 0
StartWithMeyef: # Start with Meyef, ideal for when you want to play multiplayer
false: 50
true: 50
QuickSeed: # Start with Talaria Attachment, Nyoom!
false: 50
true: 0
SpecificKeycards: # Keycards can only open corresponding doors
false: 0
true: 50
Inverted: # Start in the past
false: 50
true: 50
```
* All Options are either enabled or not, if values are specified for both true & false the generator will select one based on weight
* The Timespinner Randomizer option "StinkyMaw" is currently always enabled for Archipelago generated seeds
* The Timespinner Randomizer options "ProgressiveVerticalMovement" & "ProgressiveKeycards" are currently not supported on Archipelago generated seeds

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@@ -158,5 +158,24 @@
]
}
]
},
{
"gameTitle": "Timespinner",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
"files": [
{
"language": "English",
"filename": "timespinner/setup_en.md",
"link": "timespinner/setup/en",
"authors": [
"Jarno"
]
}
]
}
]
}
]

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@@ -57,7 +57,7 @@ If you would like to validate your YAML file to make sure it works, you may do s
[YAML Validator](/mysterycheck) page.
## Generating a Single-Player Game
1. Navigate to the [Generate Game](/player-settings), configure your options, and click the "Generate Game" button.
1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options, and click the "Generate Game" button.
2. You will be presented with a "Seed Info" page, where you can download your patch file.
3. Double-click on your patch file, and the emulator should launch with your game automatically. As the
Client is unnecessary for single player games, you may close it and the WebUI.

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@@ -43,7 +43,7 @@ Cada jugador en una partida de multiworld proveerá su propio fichero YAML. Esta
que cada jugador disfrute de una experiencia personalizada a su gusto, y cada jugador dentro de la misma partida de multiworld puede tener diferentes opciones.
### Donde puedo obtener un fichero YAML?
La página "[Generate Game](/player-settings)" en el sitio web te permite configurar tu configuración personal y
La página "[Generate Game](/games/A%20Link%20to%20the%20Past/player-settings)" en el sitio web te permite configurar tu configuración personal y
descargar un fichero "YAML".
### Configuración YAML avanzada
@@ -67,7 +67,7 @@ Si quieres validar que tu fichero YAML para asegurarte que funciona correctament
[YAML Validator](/mysterycheck).
## Generar una partida para un jugador
1. Navega a [la pagina Generate game](/player-settings), configura tus opciones, haz click en el boton "Generate game".
1. Navega a [la pagina Generate game](/games/A%20Link%20to%20the%20Past/player-settings), configura tus opciones, haz click en el boton "Generate game".
2. Se te redigirá a una pagina "Seed Info", donde puedes descargar tu archivo de parche.
3. Haz doble click en tu fichero de parche, y el emulador debería ejecutar tu juego automáticamente. Como el
Cliente no es necesario para partidas de un jugador, puedes cerrarlo junto a la pagina web (que tiene como titulo "Multiworld WebUI") que se ha abierto automáticamente.

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@@ -49,7 +49,7 @@ sur comment il devrait générer votre seed. Chaque joueur d'un multiwolrd devra
joueur d'apprécier une expérience customisée selon ses goûts, et les différents joueurs d'un même multiworld peuvent avoir différentes options.
### Où est-ce que j'obtiens un fichier YAML ?
La page [Génération de partie](/player-settings) vous permet de configurer vos paramètres personnels et de les exporter vers un fichier YAML.
La page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-settings) vous permet de configurer vos paramètres personnels et de les exporter vers un fichier YAML.
### Configuration avancée du fichier YAML
Une version plus avancée du fichier YAML peut être créée en utilisant la page des [paramètres de pondération](/weighted-settings), qui vous permet
@@ -71,7 +71,7 @@ Si vous voulez valider votre fichier YAML pour être sûr qu'il fonctionne, vous
[Validateur de YAML](/mysterycheck).
## Générer une partie pour un joueur
1. Aller sur la page [Génération de partie](/player-settings), configurez vos options, et cliquez sur le bouton "Generate Game".
1. Aller sur la page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-settings), configurez vos options, et cliquez sur le bouton "Generate Game".
2. Il vous sera alors présenté une page d'informations sur la seed, où vous pourrez télécharger votre patch.
3. Double-cliquez sur le patch et l'émulateur devrait se lancer automatiquement avec la seed. Etant donné que le client
n'est pas requis pour les parties à un joueur, vous pouvez le fermer ainsi que l'interface Web (WebUI).

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@@ -0,0 +1,136 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 448px;
background-color: rgb(60, 114, 157);
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
filter: grayscale(100%) contrast(75%) brightness(30%);
}
#inventory-table img.acquired{
filter: none;
}
#inventory-table div.counted-item {
position: relative;
}
#inventory-table div.item-count {
position: absolute;
color: white;
font-family: monospace;
font-weight: bold;
font-size: 1.1em;
bottom: 0px;
right: 8px;
}
#location-table{
width: 448px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: rgb(60, 114, 157);
padding: 0 3px 3px;
font-family: monospace;
font-size: 15px;
cursor: default;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 15px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 13px;
}
#location-table td.location-name {
padding-left: 16px;
}
.hide {
display: none;
}
.right-align {
text-align: right;
font-weight: bold;
}
#location-table td:first-child {
width: 272px;
}
.location-category td:first-child {
padding-right: 16px;
}
#inventory-table img.acquired#lullaby{
filter: sepia(100%) hue-rotate(-60deg); /* css trick to hue-shift a static image */
}
#inventory-table img.acquired#epona{
filter: sepia(100%) hue-rotate(-20deg) saturate(250%);
}
#inventory-table img.acquired#saria{
filter: sepia(100%) hue-rotate(60deg) saturate(150%);
}
#inventory-table img.acquired#sun{
filter: sepia(100%) hue-rotate(15deg) saturate(200%) brightness(120%);
}
#inventory-table img.acquired#time{
filter: sepia(100%) hue-rotate(160deg) saturate(150%);
}

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@@ -0,0 +1,180 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/ootTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/ootTracker.js') }}"></script>
</head>
<body>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td><img src="{{ ocarina_url }}" class="{{ 'acquired' if 'Ocarina' in acquired_items }}" title="Ocarina" /></td>
<td><img src="{{ icons['Bombs'] }}" class="{{ 'acquired' if 'Bomb Bag' in acquired_items }}" title="Bombs" /></td>
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Bow' in acquired_items }}" title="Fairy Bow" /></td>
<td><img src="{{ icons['Fire Arrows'] }}" class="{{ 'acquired' if 'Fire Arrows' in acquired_items }}" title="Fire Arrows" /></td>
<td><img src="{{ icons['Kokiri Sword'] }}" class="{{ 'acquired' if 'Kokiri Sword' in acquired_items }}" title="Kokiri Sword" /></td>
<td><img src="{{ icons['Biggoron Sword'] }}" class="{{ 'acquired' if 'Biggoron Sword' in acquired_items }}" title="Biggoron's Sword" /></td>
<td><img src="{{ icons['Mirror Shield'] }}" class="{{ 'acquired' if 'Mirror Shield' in acquired_items }}" title="Mirror Shield" /></td>
</tr>
<tr>
<td><img src="{{ icons['Slingshot'] }}" class="{{ 'acquired' if 'Slingshot' in acquired_items }}" title="Slingshot" /></td>
<td><img src="{{ icons['Bombchus'] }}" class="{{ 'acquired' if has_bombchus }}" title="Bombchus" /></td>
<td>
<div class="counted-item">
<img src="{{ hookshot_url }}" class="{{ 'acquired' if 'Progressive Hookshot' in acquired_items }}" title="Progressive Hookshot" />
<div class="item-count">{{ hookshot_length }}</div>
</div>
</td>
<td><img src="{{ icons['Ice Arrows'] }}" class="{{ 'acquired' if 'Ice Arrows' in acquired_items }}" title="Ice Arrows" /></td>
<td><img src="{{ strength_upgrade_url }}" class="{{ 'acquired' if 'Progressive Strength Upgrade' in acquired_items }}" title="Progressive Strength Upgrade" /></td>
<td><img src="{{ icons['Goron Tunic'] }}" class="{{ 'acquired' if 'Goron Tunic' in acquired_items }}" title="Goron Tunic" /></td>
<td><img src="{{ icons['Zora Tunic'] }}" class="{{ 'acquired' if 'Zora Tunic' in acquired_items }}" title="Zora Tunic" /></td>
</tr>
<tr>
<td><img src="{{ icons['Boomerang'] }}" class="{{ 'acquired' if 'Boomerang' in acquired_items }}" title="Boomerang" /></td>
<td><img src="{{ icons['Lens of Truth'] }}" class="{{ 'acquired' if 'Lens of Truth' in acquired_items }}" title="Lens of Truth" /></td>
<td><img src="{{ icons['Megaton Hammer'] }}" class="{{ 'acquired' if 'Megaton Hammer' in acquired_items }}" title="Megaton Hammer" /></td>
<td><img src="{{ icons['Light Arrows'] }}" class="{{ 'acquired' if 'Light Arrows' in acquired_items }}" title="Light Arrows" /></td>
<td><img src="{{ scale_url }}" class="{{ 'acquired' if 'Progressive Scale' in acquired_items }}" title="Progressive Scale" /></td>
<td><img src="{{ icons['Iron Boots'] }}" class="{{ 'acquired' if 'Iron Boots' in acquired_items }}" title="Iron Boots" /></td>
<td><img src="{{ icons['Hover Boots'] }}" class="{{ 'acquired' if 'Hover Boots' in acquired_items }}" title="Hover Boots" /></td>
</tr>
<tr>
<td>
<div class="counted-item">
<img src="{{ bottle_url }}" class="{{ 'acquired' if bottle_count > 0 }}" title="Bottles" />
<div class="item-count">{{ bottle_count if bottle_count > 0 else '' }}</div>
</div>
</td>
<td><img src="{{ icons['Dins Fire'] }}" class="{{ 'acquired' if 'Dins Fire' in acquired_items }}" title="Din's Fire" /></td>
<td><img src="{{ icons['Farores Wind'] }}" class="{{ 'acquired' if 'Farores Wind' in acquired_items }}" title="Farore's Wind" /></td>
<td><img src="{{ icons['Nayrus Love'] }}" class="{{ 'acquired' if 'Nayrus Love' in acquired_items }}" title="Nayru's Love" /></td>
<td>
<div class="counted-item">
<img src="{{ wallet_url }}" class="{{ 'acquired' if 'Progressive Wallet' in acquired_items }}" title="Progressive Wallet" />
<div class="item-count">{{ wallet_size }}</div>
</div>
</td>
<td><img src="{{ magic_meter_url }}" class="{{ 'acquired' if 'Magic Meter' in acquired_items }}" title="Magic Meter" /></td>
<td><img src="{{ icons['Gerudo Membership Card'] }}" class="{{ 'acquired' if 'Gerudo Membership Card' in acquired_items }}" title="Gerudo Membership Card" /></td>
</tr>
<tr>
<td>
<div class="counted-item">
<img src="{{ icons['Zeldas Lullaby'] }}" class="{{ 'acquired' if 'Zeldas Lullaby' in acquired_items }}" title="Zelda's Lullaby" id="lullaby"/>
<div class="item-count">Zelda</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Eponas Song'] }}" class="{{ 'acquired' if 'Eponas Song' in acquired_items }}" title="Epona's Song" id="epona" />
<div class="item-count">Epona</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Sarias Song'] }}" class="{{ 'acquired' if 'Sarias Song' in acquired_items }}" title="Saria's Song" id="saria"/>
<div class="item-count">Saria</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Suns Song'] }}" class="{{ 'acquired' if 'Suns Song' in acquired_items }}" title="Sun's Song" id="sun"/>
<div class="item-count">Sun</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Song of Time'] }}" class="{{ 'acquired' if 'Song of Time' in acquired_items }}" title="Song of Time" id="time"/>
<div class="item-count">Time</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Song of Storms'] }}" class="{{ 'acquired' if 'Song of Storms' in acquired_items }}" title="Song of Storms" />
<div class="item-count">Storms</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Gold Skulltula Token'] }}" class="{{ 'acquired' if token_count > 0 }}" title="Gold Skulltula Tokens" />
<div class="item-count">{{ token_count }}</div>
</div>
</td>
</tr>
<tr>
<td>
<div class="counted-item">
<img src="{{ icons['Minuet of Forest'] }}" class="{{ 'acquired' if 'Minuet of Forest' in acquired_items }}" title="Minuet of Forest" />
<div class="item-count">Min</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Bolero of Fire'] }}" class="{{ 'acquired' if 'Bolero of Fire' in acquired_items }}" title="Bolero of Fire" />
<div class="item-count">Bol</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Serenade of Water'] }}" class="{{ 'acquired' if 'Serenade of Water' in acquired_items }}" title="Serenade of Water" />
<div class="item-count">Ser</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Requiem of Spirit'] }}" class="{{ 'acquired' if 'Requiem of Spirit' in acquired_items }}" title="Requiem of Spirit" />
<div class="item-count">Req</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Nocturne of Shadow'] }}" class="{{ 'acquired' if 'Nocturne of Shadow' in acquired_items }}" title="Nocturne of Shadow" />
<div class="item-count">Noc</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Prelude of Light'] }}" class="{{ 'acquired' if 'Prelude of Light' in acquired_items }}" title="Prelude of Light" />
<div class="item-count">Pre</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Triforce'] if game_finished else icons['Triforce Piece'] }}" class="{{ 'acquired' if game_finished or piece_count > 0 }}" title="{{ 'Triforce' if game_finished else 'Triforce Pieces' }}" id=triforce />
<div class="item-count">{{ piece_count if piece_count > 0 else '' }}</div>
</div>
</td>
</tr>
</table>
<table id="location-table">
<tr>
<td></td>
<td><img src="{{ icons['Small Key'] }}" title="Small Keys" /></td>
<td><img src="{{ icons['Boss Key'] }}" title="Boss Key" /></td>
<td class="right-align">Items</td>
</tr>
{% for area in checks_done %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="smallkeys">{{ small_key_counts.get(area, '-') }}</td>
<td class="bosskeys">{{ boss_key_counts.get(area, '-') }}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td></td>
<td></td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endfor %}
</table>
</div>
</body>
</html>

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@@ -524,6 +524,184 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
**display_data)
elif games[tracked_player] == "Ocarina of Time":
oot_icons = {
"Fairy Ocarina": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/OoT_Fairy_Ocarina_Icon.png",
"Ocarina of Time": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/4e/OoT_Ocarina_of_Time_Icon.png",
"Slingshot": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/32/OoT_Fairy_Slingshot_Icon.png",
"Boomerang": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/d/d5/OoT_Boomerang_Icon.png",
"Bottle": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/f/fc/OoT_Bottle_Icon.png",
"Rutos Letter": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/OoT_Letter_Icon.png",
"Bombs": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/1/11/OoT_Bomb_Icon.png",
"Bombchus": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/36/OoT_Bombchu_Icon.png",
"Lens of Truth": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/0/05/OoT_Lens_of_Truth_Icon.png",
"Bow": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/9a/OoT_Fairy_Bow_Icon.png",
"Hookshot": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/7/77/OoT_Hookshot_Icon.png",
"Longshot": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/a/a4/OoT_Longshot_Icon.png",
"Megaton Hammer": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/93/OoT_Megaton_Hammer_Icon.png",
"Fire Arrows": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/1/1e/OoT_Fire_Arrow_Icon.png",
"Ice Arrows": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/3c/OoT_Ice_Arrow_Icon.png",
"Light Arrows": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/7/76/OoT_Light_Arrow_Icon.png",
"Dins Fire": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/d/da/OoT_Din%27s_Fire_Icon.png",
"Farores Wind": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/7/7a/OoT_Farore%27s_Wind_Icon.png",
"Nayrus Love": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/be/OoT_Nayru%27s_Love_Icon.png",
"Kokiri Sword": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/5/53/OoT_Kokiri_Sword_Icon.png",
"Biggoron Sword": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/2e/OoT_Giant%27s_Knife_Icon.png",
"Mirror Shield": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/b0/OoT_Mirror_Shield_Icon_2.png",
"Goron Bracelet": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/b7/OoT_Goron%27s_Bracelet_Icon.png",
"Silver Gauntlets": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/b/b9/OoT_Silver_Gauntlets_Icon.png",
"Golden Gauntlets": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/6/6a/OoT_Golden_Gauntlets_Icon.png",
"Goron Tunic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/1/1c/OoT_Goron_Tunic_Icon.png",
"Zora Tunic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/2c/OoT_Zora_Tunic_Icon.png",
"Silver Scale": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/4e/OoT_Silver_Scale_Icon.png",
"Gold Scale": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/95/OoT_Golden_Scale_Icon.png",
"Iron Boots": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/34/OoT_Iron_Boots_Icon.png",
"Hover Boots": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/22/OoT_Hover_Boots_Icon.png",
"Adults Wallet": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/f/f9/OoT_Adult%27s_Wallet_Icon.png",
"Giants Wallet": r"https://static.wikia.nocookie.net/zelda_gamepedia_en/images/8/87/OoT_Giant%27s_Wallet_Icon.png",
"Small Magic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/9f/OoT3D_Magic_Jar_Icon.png",
"Large Magic": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/3e/OoT3D_Large_Magic_Jar_Icon.png",
"Gerudo Membership Card": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/4e/OoT_Gerudo_Token_Icon.png",
"Gold Skulltula Token": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/47/OoT_Token_Icon.png",
"Triforce Piece": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/0/0b/SS_Triforce_Piece_Icon.png",
"Triforce": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/6/68/ALttP_Triforce_Title_Sprite.png",
"Zeldas Lullaby": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
"Eponas Song": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
"Sarias Song": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
"Suns Song": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
"Song of Time": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
"Song of Storms": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/2/21/Grey_Note.png",
"Minuet of Forest": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/e/e4/Green_Note.png",
"Bolero of Fire": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/f/f0/Red_Note.png",
"Serenade of Water": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/0/0f/Blue_Note.png",
"Requiem of Spirit": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/a/a4/Orange_Note.png",
"Nocturne of Shadow": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/Purple_Note.png",
"Prelude of Light": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/90/Yellow_Note.png",
"Small Key": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/e/e5/OoT_Small_Key_Icon.png",
"Boss Key": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/4/40/OoT_Boss_Key_Icon.png",
}
display_data = {}
# Determine display for progressive items
progressive_items = {
"Progressive Hookshot": 66128,
"Progressive Strength Upgrade": 66129,
"Progressive Wallet": 66133,
"Progressive Scale": 66134,
"Magic Meter": 66138,
"Ocarina": 66139,
}
progressive_names = {
"Progressive Hookshot": ["Hookshot", "Hookshot", "Longshot"],
"Progressive Strength Upgrade": ["Goron Bracelet", "Goron Bracelet", "Silver Gauntlets", "Golden Gauntlets"],
"Progressive Wallet": ["Adults Wallet", "Adults Wallet", "Giants Wallet", "Giants Wallet"],
"Progressive Scale": ["Silver Scale", "Silver Scale", "Gold Scale"],
"Magic Meter": ["Small Magic", "Small Magic", "Large Magic"],
"Ocarina": ["Fairy Ocarina", "Fairy Ocarina", "Ocarina of Time"]
}
for item_name, item_id in progressive_items.items():
level = min(inventory[item_id], len(progressive_names[item_name])-1)
display_name = progressive_names[item_name][level]
if item_name.startswith("Progressive"):
base_name = item_name.split(maxsplit=1)[1].lower().replace(' ', '_')
else:
base_name = item_name.lower().replace(' ', '_')
display_data[base_name+"_url"] = oot_icons[display_name]
if base_name == "hookshot":
display_data['hookshot_length'] = {0: '', 1: 'H', 2: 'L'}.get(level)
if base_name == "wallet":
display_data['wallet_size'] = {0: '99', 1: '200', 2: '500', 3: '999'}.get(level)
# Determine display for bottles. Show letter if it's obtained, determine bottle count
bottle_ids = [66015, 66020, 66021, 66140, 66141, 66142, 66143, 66144, 66145, 66146, 66147, 66148]
display_data['bottle_count'] = min(sum(map(lambda item_id: inventory[item_id], bottle_ids)), 4)
display_data['bottle_url'] = oot_icons['Rutos Letter'] if inventory[66021] > 0 else oot_icons['Bottle']
# Determine bombchu display
display_data['has_bombchus'] = any(map(lambda item_id: inventory[item_id] > 0, [66003, 66106, 66107, 66137]))
# Multi-items
multi_items = {
"Gold Skulltula Token": 66091,
"Triforce Piece": 66202,
}
for item_name, item_id in multi_items.items():
base_name = item_name.split()[-1].lower()
count = inventory[item_id]
display_data[base_name+"_count"] = inventory[item_id]
# Gather dungeon locations
area_id_ranges = {
"Overworld": (67000, 67280),
"Deku Tree": (67281, 67303),
"Dodongo's Cavern": (67304, 67334),
"Jabu Jabu's Belly": (67335, 67359),
"Bottom of the Well": (67360, 67384),
"Forest Temple": (67385, 67420),
"Fire Temple": (67421, 67457),
"Water Temple": (67458, 67484),
"Shadow Temple": (67485, 67532),
"Spirit Temple": (67533, 67582),
"Ice Cavern": (67583, 67596),
"Gerudo Training Grounds": (67597, 67635),
"Ganon's Castle": (67636, 67673),
}
def lookup_and_trim(id, area):
full_name = lookup_any_location_id_to_name[id]
if id == 67673:
return full_name[13:] # Ganons Tower Boss Key Chest
if area != 'Overworld':
return full_name[len(area):] # trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
return full_name
checked_locations = multisave.get("location_checks", {}).get((tracked_team, tracked_player), set()).intersection(set(locations[tracked_player]))
location_info = {area: {lookup_and_trim(id, area): id in checked_locations for id in range(min_id, max_id+1) if id in locations[tracked_player]}
for area, (min_id, max_id) in area_id_ranges.items()}
checks_done = {area: len(list(filter(lambda x: x, location_info[area].values()))) for area in area_id_ranges}
checks_in_area = {area: len([id for id in range(min_id, max_id+1) if id in locations[tracked_player]])
for area, (min_id, max_id) in area_id_ranges.items()}
checks_done['Total'] = sum(checks_done.values())
checks_in_area['Total'] = sum(checks_in_area.values())
# Give skulltulas on non-tracked locations
non_tracked_locations = multisave.get("location_checks", {}).get((tracked_team, tracked_player), set()).difference(set(locations[tracked_player]))
for id in non_tracked_locations:
if "GS" in lookup_and_trim(id, ''):
display_data["token_count"] += 1
# Gather small and boss key info
small_key_counts = {
"Forest Temple": inventory[66175],
"Fire Temple": inventory[66176],
"Water Temple": inventory[66177],
"Spirit Temple": inventory[66178],
"Shadow Temple": inventory[66179],
"Bottom of the Well": inventory[66180],
"Gerudo Training Grounds": inventory[66181],
"Ganon's Castle": inventory[66183],
}
boss_key_counts = {
"Forest Temple": '' if inventory[66149] else '',
"Fire Temple": '' if inventory[66150] else '',
"Water Temple": '' if inventory[66151] else '',
"Spirit Temple": '' if inventory[66152] else '',
"Shadow Temple": '' if inventory[66153] else '',
"Ganon's Castle": '' if inventory[66154] else '',
}
# Victory condition
game_state = multisave.get("client_game_state", {}).get((tracked_team, tracked_player), 0)
display_data['game_finished'] = game_state == 30
return render_template("ootTracker.html",
inventory=inventory, player=tracked_player, team=tracked_team, room=room, player_name=player_name,
icons=oot_icons, acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
small_key_counts=small_key_counts, boss_key_counts=boss_key_counts,
**display_data)
else:
checked_locations = multisave.get("location_checks", {}).get((tracked_team, tracked_player), set())
player_received_items = {}