From 8e170dce0b49ce292af2f138f187996b73808b14 Mon Sep 17 00:00:00 2001 From: Rob B Date: Mon, 14 Jul 2025 15:15:08 -0400 Subject: [PATCH] Fix additional typos from code review --- worlds/satisfactory/Regions.py | 8 ++++---- worlds/satisfactory/__init__.py | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/worlds/satisfactory/Regions.py b/worlds/satisfactory/Regions.py index 9a8efb9344..7b34c09968 100644 --- a/worlds/satisfactory/Regions.py +++ b/worlds/satisfactory/Regions.py @@ -47,8 +47,8 @@ def create_regions_and_return_locations(world: MultiWorld, options: Satisfactory region_names.append(f"Hub Tier {hub_tier}") - for minestone, _ in enumerate(milestones_per_hub_tier, 1): - region_names.append(f"Hub {hub_tier}-{minestone}") + for milestone, _ in enumerate(milestones_per_hub_tier, 1): + region_names.append(f"Hub {hub_tier}-{milestone}") region_names += [ building_name @@ -127,8 +127,8 @@ def create_regions_and_return_locations(world: MultiWorld, options: Satisfactory if (hub_tier > (options.final_elevator_package * 2)): break - for minestone, parts_per_milestone in enumerate(milestones_per_hub_tier, 1): - connect(regions, f"Hub Tier {hub_tier}", f"Hub {hub_tier}-{minestone}", + for milestone, parts_per_milestone in enumerate(milestones_per_hub_tier, 1): + connect(regions, f"Hub Tier {hub_tier}", f"Hub {hub_tier}-{milestone}", can_produce_all_allowing_handcrafting(parts_per_milestone.keys())) for building_name, building in game_logic.buildings.items(): diff --git a/worlds/satisfactory/__init__.py b/worlds/satisfactory/__init__.py index c2636939d9..eee8331fc4 100644 --- a/worlds/satisfactory/__init__.py +++ b/worlds/satisfactory/__init__.py @@ -238,14 +238,14 @@ class SatisfactoryWorld(World): def modify_multidata(self, multidata: dict[str, Any]) -> None: - locations_visiable_from_start: list[int] = list(range(1338000, 1338099)) # ids of Hub 1-1,1 to 2-5,10 + locations_visible_from_start: list[int] = list(range(1338000, 1338099)) # ids of Hub 1-1,1 to 2-5,10 if "Building: AWESOME Shop" in self.options.start_inventory \ or "Building: AWESOME Shop" in self.options.start_inventory_from_pool \ or 1338622 in multidata["precollected_items"][self.player]: # id of Building: AWESOME Shop - locations_visiable_from_start.extend(range(1338700, 1338709)) # ids of shop locations 1 to 10 + locations_visible_from_start.extend(range(1338700, 1338709)) # ids of shop locations 1 to 10 - for location_id in locations_visiable_from_start: + for location_id in locations_visible_from_start: if location_id in multidata["locations"][self.player]: item_id, player_id, flags = multidata["locations"][self.player][location_id]