Merge branch 'main' into show_all_hints

This commit is contained in:
CaitSith2
2022-07-02 06:56:15 -07:00
29 changed files with 368 additions and 184 deletions

View File

@@ -777,7 +777,7 @@ def update_checked_locations(ctx: Context, team: int, slot: int):
def forfeit_player(ctx: Context, team: int, slot: int):
"""register any locations that are in the multidata"""
all_locations = set(ctx.locations[slot])
ctx.notify_all("%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
ctx.notify_all("%s (Team #%d) has released all remaining items from their world." % (ctx.player_names[(team, slot)], team + 1))
register_location_checks(ctx, team, slot, all_locations)
update_checked_locations(ctx, team, slot)
@@ -790,7 +790,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
if values[1] == slot:
all_locations[source_slot].add(location_id)
ctx.notify_all("%s (Team #%d) has collected" % (ctx.player_names[(team, slot)], team + 1))
ctx.notify_all("%s (Team #%d) has collected their items from other worlds." % (ctx.player_names[(team, slot)], team + 1))
for source_player, location_ids in all_locations.items():
register_location_checks(ctx, team, source_player, location_ids, count_activity=False)
update_checked_locations(ctx, team, source_player)
@@ -1117,7 +1117,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
return self.ctx.commandprocessor(command)
def _cmd_players(self) -> bool:
"""Get information about connected and missing players"""
"""Get information about connected and missing players."""
if len(self.ctx.player_names) < 10:
self.ctx.notify_all(get_players_string(self.ctx))
else:
@@ -1129,8 +1129,12 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(get_status_string(self.ctx, self.client.team))
return True
def _cmd_release(self) -> bool:
"""Sends remaining items in your world to their recipients."""
return self._cmd_forfeit()
def _cmd_forfeit(self) -> bool:
"""Surrender and send your remaining items out to their recipients"""
"""Surrender and send your remaining items out to their recipients. Use release in the future."""
if self.ctx.allow_forfeits.get((self.client.team, self.client.slot), False):
forfeit_player(self.ctx, self.client.team, self.client.slot)
return True
@@ -1139,7 +1143,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
return True
elif "disabled" in self.ctx.forfeit_mode:
self.output(
"Sorry, client forfeiting has been disabled on this server. You can ask the server admin for a /forfeit")
"Sorry, client item releasing has been disabled on this server. You can ask the server admin for a /release")
return False
else: # is auto or goal
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
@@ -1147,8 +1151,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
return True
else:
self.output(
"Sorry, client forfeiting requires you to have beaten the game on this server."
" You can ask the server admin for a /forfeit")
"Sorry, client item releasing requires you to have beaten the game on this server."
" You can ask the server admin for a /release")
return False
def _cmd_collect(self) -> bool:
@@ -1709,43 +1713,48 @@ class ServerCommandProcessor(CommonCommandProcessor):
self.output(f"Could not find player {player_name} to collect")
return False
@mark_raw
def _cmd_release(self, player_name: str) -> bool:
"""Send out the remaining items from a player to their intended recipients."""
return self._cmd_forfeit(player_name)
@mark_raw
def _cmd_forfeit(self, player_name: str) -> bool:
"""Send out the remaining items from a player to their intended recipients"""
"""Send out the remaining items from a player to their intended recipients."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
forfeit_player(self.ctx, team, slot)
return True
self.output(f"Could not find player {player_name} to forfeit")
self.output(f"Could not find player {player_name} to release")
return False
@mark_raw
def _cmd_allow_forfeit(self, player_name: str) -> bool:
"""Allow the specified player to use the !forfeit command"""
"""Allow the specified player to use the !release command."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
self.ctx.allow_forfeits[(team, slot)] = True
self.output(f"Player {player_name} is now allowed to use the !forfeit command at any time.")
self.output(f"Player {player_name} is now allowed to use the !release command at any time.")
return True
self.output(f"Could not find player {player_name} to allow the !forfeit command for.")
self.output(f"Could not find player {player_name} to allow the !release command for.")
return False
@mark_raw
def _cmd_forbid_forfeit(self, player_name: str) -> bool:
""""Disallow the specified player from using the !forfeit command"""
""""Disallow the specified player from using the !release command."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
self.ctx.allow_forfeits[(team, slot)] = False
self.output(
f"Player {player_name} has to follow the server restrictions on use of the !forfeit command.")
f"Player {player_name} has to follow the server restrictions on use of the !release command.")
return True
self.output(f"Could not find player {player_name} to forbid the !forfeit command for.")
self.output(f"Could not find player {player_name} to forbid the !release command for.")
return False
def _cmd_send_multiple(self, amount: typing.Union[int, str], player_name: str, *item_name: str) -> bool: