diff --git a/worlds/satisfactory/Options.py b/worlds/satisfactory/Options.py index 5fb4473300..77adacccfb 100644 --- a/worlds/satisfactory/Options.py +++ b/worlds/satisfactory/Options.py @@ -47,7 +47,7 @@ class ChoiceMap(Choice, metaclass=ChoiceMapMeta): class ElevatorTier(NamedRange): """ Put these Shipments to Space Elevator packages in logic. - Milestones past these packages be empty. + Milestones past these packages will be empty. If your goal selection contains *Space Elevator Tier* then the goal will be to complete these shipments. Estimated in-game completion times: @@ -115,7 +115,7 @@ class ResourceSinkPointsPerMinute(NamedRange): """ Does nothing if *AWESOME Sink Points (per minute)* goal is not enabled. - Continuously Sink an amount of items to maintain a sink points per minute of this amount of points for 10 minutes to finish. + Sink items to maintain a sink points per minute of the chosen amount for 10 minutes to finish. This setting is in *points per minute* on the orange track, so DNA Capsules don't count. This option's presets are example production thresholds - you don't have to sink exactly those specific items. @@ -157,7 +157,7 @@ class HardDriveProgressionLimit(Range): class FreeSampleEquipment(Range): """ - How many free sample items of Equipment items should be given when they are unlocked. + How many free sample Equipment items are given when they are unlocked. (ex. Jetpack, Rifle) """ @@ -168,7 +168,7 @@ class FreeSampleEquipment(Range): class FreeSampleBuildings(Range): """ - How many copies of a Building's construction cost to give as a free sample when they are unlocked. + How many copies of a Building's construction cost are given as a free sample when they are unlocked. Space Elevator is always excluded. (ex. Packager, Constructor, Smelter) @@ -180,7 +180,7 @@ class FreeSampleBuildings(Range): class FreeSampleParts(NamedRange): """ - How free sample items of general crafting components should be given when a recipe for them is unlocked. + How many general crafting component free samples are given when their recipe is unlocked. Space Elevator Project Parts are always excluded. Negative numbers mean that fraction of a full stack. @@ -296,7 +296,7 @@ class EnergyLink(DefaultOnToggle): class MamLogic(PlacementLogic): """ Where to place the MAM building in logic. - Earlier means it will be more likely you need to interact with it for progression purposes. + Earlier means it will be more likely that you will need to interact with it for progression purposes. """ display_name = "MAM Placement" default = Placement.early.value @@ -304,7 +304,7 @@ class MamLogic(PlacementLogic): class AwesomeLogic(PlacementLogic): """ Where to place the AWESOME Shop and Sink buildings in logic. - Earlier means it will be more likely you need to interact with it for progression purposes. + Earlier means it will be more likely that you will need to interact with it for progression purposes. """ display_name = "AWESOME Stuff Placement" default = Placement.early.value @@ -312,7 +312,7 @@ class AwesomeLogic(PlacementLogic): class EnergyLinkLogic(PlacementLogic): """ Where to place the EnergyLink building (or Power Storage if EnergyLink is disabled) in logic. - Earlier means it will be more likely to get access to it early into your game. + Earlier means it will be more likely that you will need to interact with it for progression purposes. """ display_name = "EnergyLink Placement" default = Placement.early.value @@ -320,7 +320,7 @@ class EnergyLinkLogic(PlacementLogic): class SplitterLogic(PlacementLogic): """ Where to place the Conveyor Splitter and Merger buildings in logic. - Earlier means it will be more likely to get access to it early into your game. + Earlier means it will be more likely that you will need to interact with it for progression purposes. """ display_name = "Splitter and Merger Placement" default = Placement.starting_inventory.value @@ -406,7 +406,7 @@ class ExplorationCollectableCount(Range): """ Does nothing if *Exploration Collectables* goal is not enabled. - Collect this amount of Mercer Spheres, Somersloops, Hard Drives, Paleberries, Beryl Nuts and Bacon Agarics each to finish. + Collect this amount of Mercer Spheres, Somersloops, Hard Drives, Paleberries, Beryl Nuts, and Bacon Agarics each to finish. - The amount of **Mercer Spheres** is **2x** the selected amount - The amount of **Somersloops** is **the** selected amount @@ -424,7 +424,7 @@ class MilestoneCostMultiplier(Range): """ Multiplies the amount of resources needed to unlock a Milestone by this factor. - The value is in percentage: + The value is a percentage: - **50** = half cost - **100** = normal milestone cost